Professional Documents
Culture Documents
SPECIAL RULE
Bravery
Knight Household and Support Household formations
receive a +1 modifier to their action test when carrying out
an engage action, and a +1 modifier to their rally test.
UNITS
EXTRAS
COST
Knight Household
300 points
Replace any number of Knight Paladins with an equal number of Knight Errants for
+10 points each
Add one Seneschal character for +25 points or one Baron per army for +200 points
SUPPORT HOUSEHOLDS
(Up to one support household may be fielded per knight household.)
EXTRAS
FORMATION
UNITS
Custodian Household
Lancer Household
Warden Household
Three Wardens
COST
375 points
300 points
Add one Seneschal character for +25 points or one Baron per army for +200 points
Add up to three Wardens for +85 points each
275 points
SUPPORT LEVY
(Up to one support levy may be fielded per knight household.)
EXTRAS
FORMATION
UNITS
AA Gun Battery
Howitzer Battery
Infantry Platoon
Replace three Gun Transporters with three Gun Emplacements for free
Replace three Gun Transporters with three Gun Emplacements for free
Add up to four Infantry Levy for +25 points for two
COST
125 points
175 points
175 points
Add up to three of any of the following units for +25 points each: Rapier,
Thudd Gun
Add up to two Snipers for +25 points each
Add one Aspirant character for +25 points
Rough Rider Platoon
Add up to 52cm of Trench and 52cm of Razor Wire for +50 points
Add one Aspirant character for +25 points
150 points
FORMATION
UNITS
COST
Marauder Squadron
Thunderbolt Squadron
250 points
150 points
TYPE
SPEED
ARMOUR
CC
FF
WEAPONS
Aspirant
Seneschal
Infantry Levy
Levy Command
Rapier
Rough Riders
CH
CH
INF
INF
INF
INF
n/a
n/a
15cm
15cm
10cm
20cm
n/a
n/a
6+
6+
n/a
n/a
6+
5+
6+
4+
n/a
n/a
5+
5+
5+
6+
Snipers
Thudd Gun
AA Gun
Gun Transporter
INF
INF
LV
LV
15cm
10cm
0cm
15cm
6+
6+
6+
6+
6+
5+
5+
6+
6+
Power Weapon
Heavy Bolter
Heavy Bolter
Laser Destroyer
Laspistols
Power Lances
Sniper Rifles
Thudd Gun
AA Gun
Heavy Bolter
Howitzer
Baron
LV
WE
0cm
30cm
4+
6+
4+
6+
4+
Knight Castellan
WE
20cm
4+
5+
4+
RANGE
(bc)
Howitzer
Rapid Fire Battle Cannon
0-1 Power Lance
0-1 Power Gauntlet
0-1 Shock Lance
Knight Quake Cannon
Knight Crusader
WE
20cm
4+
5+
4+
or
Multi-barrelled Autocannon
Knight Quake Cannon
or
2 Lascannon
Knight Errant
WE
25cm
5+
4+
5+
Thermal Cannon
and
Knight Lancer
WE
30cm
5+
5+
5+
Knight Paladin
WE
25cm
5+
4+
5+
Warden
WE
20cm
4+
5+
5+
Power Gauntlet
Shock Lance
Battle Cannon
Power Lance
Battle Cannon
Chainsword
Shock Lance
0-1 Demolisher
0-1 Heavy Bolters
0-1 AA Missile Launcher
0-1 Multilasers
0-1 Vanquisher
FIREPOWER
NOTES
30cm
30cm
45cm
(15cm)
(bc)
30cm
45cm
60cm
30cm
AP5+
AP5+
AP6+/AT4+
Small Arms
Assault Weapons, EA(+1), FS
AP5+
AP4+/AT6+, Ind
AP6+/AT5+/AA5+
AP5+
90cm
75cm
(15cm)
(bc)
(15cm)
90cm
90cm
45cm
90cm
90cm
45cm
1BP, Ind
2 AP4+/AT4+, FwA
Small Arms, EA(+1), FS, MW
Assault Weapons, EA(+1), TK
Small Arms, EA(+1), FS
MW3+, FwA
2BP, FwA
3 AP5+/AT6+, FwA
MW3+, FwA
2BP, FwA
AT5+, FwA
30cm
(15cm)
(bc)
(15cm)
75cm
(15cm)
75cm
(bc)
(15cm)
30cm
30cm
45cm
30cm
75cm
MW4+, FwA
Small Arms, MW
Assault Weapons, EA(+1), TK
Small Arms, EA(+1), FS
AP4+/AT4+, FwA
Small Arms, EA(+1), FS, MW
AP4+/AT4+, FwA
Assault Weapons, EA(+1), MW
Small Arms, EA(+1), FS
AP3+/AT4+, FxF, IC
2 AP5+, FwA
2 AP5+/AT6+/AA5+
2 AP5+/AT6+, FwA
AP4+/AT2+, FxF
Commander.
Infiltrator, Mounted, Scout.
Scout, Sniper.
Transport. May transport one of the following units: AA Gun, Howitzer, Rapier, Thudd
Gun.
Damage Capacity 2, Fearless, Knight Shield, Reinforced Armour, Supreme Commander,
Walker. Critical Hit Effect: Destroyed. Armed with either a Power Gauntlet and Shock
Lance, or a Power Lance.
Damage Capacity 2, Knight Shield, Reinforced Armour, Walker. Critical Hit Effect:
Destroyed.
Damage Capacity 2, Knight Shield, Reinforced Armour, Walker. Critical Hit Effect:
Destroyed.
Damage Capacity 2, Knight Shield, Reinforced Armour, Walker. Critical Hit Effect:
Destroyed.
Damage Capacity 2, Knight Shield, Reinforced Armour, Scout, Walker. Critical Hit
Effect: Destroyed.
Damage Capacity 2, Knight Shield, Reinforced Armour, Walker. Critical Hit Effect:
Destroyed.
Damage Capacity 2, Knight Shield, Reinforced Armour, Walker. Critical Hit Effect:
Destroyed. Armed with either a Demolisher and Heavy Bolters; an AA Missile Launcher
and Multilasers; or a Vanquisher.
SPECIAL RULE
Knight Technology
Knight Shield: Units with a Knight Shield may make a saving throw on a 4+ when
they are hit instead of using their armour value. No modifiers ever apply to this saving
throw and it is unaffected by macro-weapon, lance and titan killer hits. However, each
point of damage from a titan killer hit must be saved separately. If the unit has
reinforced armour as well then it is allowed to re-roll a failed save using its armour
value unless the hit was a macro-weapon, lance or titan killer. Finally, none of these
benefits apply to units in a crossfire or to hits from supporting fire.
Power Lance and Shock Lance: The Power Lance and Shock Lance may only be
used if the units formation carried out an engage action.
SPECIAL RULE
Fortified Positions
Gun Emplacement: Provides vehicles with a Cover Save that works in the same
manner as an infantry cover save (see Infantry Cover Saves). Can hold one unit.
Trench: Can hold one infantry unit per 4cm of length.
Fortified Position Effects Table
Terrain
Infantry
Gun Emplacement
4+ Cover Save
Razor Wire
Dangerous
Trench
4+ Cover Save
Vehicle
5+ Cover Save
No Effect
Dangerous
War Engine
No Effect
No Effect
No Effect
TYPE
SPEED
ARMOUR
CC
FF
WEAPONS
Marauder Bomber
AC
Bomber
4+
n/a
n/a
Thunderbolt Fighter
AC
FighterBomber
6+
n/a
n/a
SC
SC
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Twin Lascannon
Bomb Racks
2 Twin Heavy Bolter
Multilaser
Underwing Rockets
Storm Bolters
Orbital Bombardment
Orbital Bombardment
Pin-Point Attack
RANGE
45cm
15cm
15cm
30cm
30cm
15cm
n/a
n/a
n/a
FIREPOWER
AT4+/AA4+, FxF
3BP, FxF
AA5+
AP5+/AT6+/AA5+, FxF
AT4+, FxF
AP4+/AA5+, FxF
8BP, MW
3BP, MW
MW2+, TK(D3)
NOTES