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Well Do I Play Chess Open Games Chess Stars 2007
Well Do I Play Chess Open Games Chess Stars 2007
OPEN GAMES
Chess Stars
www.chess-stars.com
How Well Do I
Play Chess
Open Games
Sofia
Contents
4
5
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16
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35
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48
56
62
72
80
Children often ask their coaches, or their parents " How well do I
play chess?" We will help young players answer that question them
selves and we will improve their level of play in the process.
I would like to mention the following points:
1) This book has been written mostly for children and their assis
tant-coaches. There are certain chess topics, which make young players
feel bored and they make them even yawn. For example if you wish to
tease your pupil quickly, then maybe the best way to do that is to start
explaining to him in one of your sessions the numerous lines of some
complicated opening system. I can tell you for sure that every child will
get up bored from his chair in about fifteen minutes, without having
remembered or understood anything.
Let us try to turn the lesson into a COMPETITION. Whoever guess
es correctly the greatest number of moves- he becomes the champion!
I believe that every coach will manage to increase the interest of his
pupils towards the chess lesson in that fashion.
Meanwhile, in that competition, you can share with your pupils the
basic ideas of the opening and you can turn their attention to the most
typical opening blunders. It becomes quite amazing, but they will un
derstand and remember the material quite easily in that way.
2) After you have analyzed the results of the competition in the test
games you can make (naturally, the coach should know quite well the
strong sides and the weaknesses of his own pupils) the correct assump
tion about the strength and the knowledge of your students. You'll be
able to decide then whether to work on the opening theory, or perhaps
the young players might be not so good in calculating variations or in
positional play.
If your child has not attended yet any chess training sessions, then
you can use that book quite effectively at home. Parents who would like
to deflect their children from the TV-set, or from the computer games,
might try to attract their attention upon this chess test-book.
You can challenge your child to a competition- "Who is better?"
The only things you will need for that is a chess-set, a pen and sheet
of paper. The latter should be with the idea to conceal the text, so that
the pupil may not be tempted to look at the page; otherwise, he would
know the answer outright.
4
How can you know for sure what your real chess strength is? You
will need to calculate the number of points you have scored, while you
have been playing through the test games.
There are 50 points up for grabs in each game.
around 1600. Still, you should better read the chess textbook
again and you should solve chess problems; otherwise, you will
hardly ever improve...
o and 9 points. Presently, you are no better than eighth
domestic category and you are likely to remain just a NOVICE
for a while... The conclusion is obvious- you have either never
had a good chess-textbook, or you have lost it somewhere. May
be your mother uses it to put her tea-kettle on it in the kitchen.
Start working on chess urgently!
You need to take a sheet of paper and to draw a crosstable like that.
Your coach will play the game through on the demonstration board,
while you will score your results in the crosstable.
N
My move
Correct move
Points
1
2
3
4
5
6
7
8
9
10
Points scored:
If My move (that is the move you have chosen!) and the Correct
move (the underlined move) coincide, then you score points and you
write them down in the column Points, if not then you can mark that
with" - ". Sum up at the end of the game- how many points you have
collected.
So, whoever has scored the highest number of points - he becomes
THE CHAMPION! ! !
Let us begin
Take a PIECE OF PAPER and cover the text below the diagram.
Now, move slowly the sheet of paper DOWNWARDS, until you see
the mark
?
Attention! Move down the paper one centimeter until you see the
mark
It is left there so that you can write down "My move" - that is the
move you would like to play in that position.
Write down. the move you would play.
Move down then the sheet of paper and see whether your move co
incides with the correct move.
4.'Wh5xf7#
Open Games
Open games are practically the most ancient opening systems . They
begin with the moves 1.e2-e4 e 7 -e 5 . They have appeared more than 500
years ago and they have been the most popular until the present cen
tury. Nowadays, the Open Games are not forgotten either. Try to re
member your first games. M ost probably, your chess youth was under
the spell of the first moves with the king's pawns. How many games did
you begin like that ! ?
World Champions often play Open Games too. There i s not a single
champion who has not tried Open Games ! Steinitz, Emanuel Lasker,
Alekhine, Fischer, Karpov, Kasparov, Kramnik have played the Ruy
Lopez. Steinitz and Alekhine have tried the Vienna Game. The Scotch
Game has been played by Lasker, Alekhine and Kasparov; the Italian
Game has been a favourite weapon of Garry Kasparov and he even
played the Evans Gambit against Vishy Anand. Lasker, Karpov and
Kramnik have tried the Petroff Defence while Tal and Spassky were
excellent specialists of the King's Gambit. Botvinnik used to play the
Four Knights Opening.
What is typical for the Open Games and what attracts the players
who are their avid fans? This is mostly the sharp tactical play, the rapid
mobilization of forces and the attack against the center, or against the
opponent's king.
Game 1
Capablanca - Steiner
Los Angeles 1933
Four Knights Opening (C 49)
l.e2 -e4
2 .ltlgl-f3
3 .ltlbl-c3
e7-e5
ltlb8-c6
lt:lg8-f6
All chess coaches teach their pupils to develop first the knights in
the opening. It is advisable to centralize them and not to place them at
the edge of the board as it often happens in the games of the beginners .
These several moves are often played not only by weak players. The
Four Knights Opening has been tried numerous times by World Cham
pions like Lasker, Capablanca, Botvinnik, Tal, Spassky etc. There are
other players who have contributed to its development too, like Petroff,
Paulsen, Rubinstein, M arshall, Bogolj ubow etc.
The Four Knights Opening is one of the most ancient ways to start
the game. It was mentioned in the manuscript of G. Polerio in the XVI
century. The main idea of that opening for both sides is to develop the
pieces quickly, while the game remains relatively calm in the centre.
The opponents delay the real conflict for the middlegame.
4 . .ifl-b5
This is the main line of the Four Knights Opening. It is often called
the Spanish variation, because of the development of the bishop to the
bS-square. In fact White has less chances to obtain an advantage here
in comparison to the Ruy Lopez. In some systems Black can simplify
the game considerably, reaching positions which are nearly drawish.
Therefore, the Four Knights Opening is only seldom played nowadays .
9
Game l
White's other moves lead to a better game for Black - 4..ifl-c4
4Jf6xe4! 5.4Jc3xe4 d7-d5, or they transpose to other openings- 4 d2d4 e5xd4 5.4Jf3xd4 - the Scotch Game; while after 4.d2-d4 e5xd4
5.4Jc3xd5- there arises the Belgrade Gambit.
.tf8-b4
4...
0-0
d7-d6
J.b4xc3
Black has been just repeating his opponent's moves until now. If he
continues doing that however, he loses after: 7...i.c8-g4 8.4Jc3-d5 4Jc6d4 9.4Jd5xb4 4Jd4xb5 10.4Jb4-d5 4Jb5-d4 1l.W/dl-d2 Wd8-d7 12..ig5xf6
i.g4xf3 13.4Jd5-e7+ g8-h8 14.i.f6xg7+ h8xg7 15.Wd2-g5+ g7-h8
16.Wg5-f6#
l0c6-e7
8 .b2xc3
Theory had developed and it is considered that the best line for Black
is the Megger variation: 8...Wd8-e7 9Jfl-ell0c6-d8 10.d3-d4 4Jd8-e6;
8...h7-h6 is bad due to 9.i.g5-h4 .ic8-g4 10.h2-h3 i.g4xf3 1l.Wdlxf3.
We do not plan to criticize Capablanca and his partner. Opening lines
were not so thoroughly analyzed at those times and it was considered
that it had been essential just to obtain an acceptable position after the
opening. Probably Steiner wished to transfer his knight to the kingside
- 8...4Jc6-e7, since he saw no good prospects for it on the opposite wing
- the b4 and d4-squares were controlled by White's c3-pawn.
?
9.f3-h4
(If your move coincides with the underlined move, you get 3 points)
Capablanca is bringing additional forces for his decisive offen
sive. It was also good for White to play the simple line 9.i.g5xf6 g7xf6
10.4Jf3-h4
9...
c7-c6
Capablanca- Steiner
1 0 .b5-c4
c8-e6?
?
11.
12.c4xe6
?
13.
13 .'1Wd1-g4+ (2 points)
White's queen has joined in the attack, eyeing the e6-pawn too;
therefore Black's move is forced.
13 . . .
Wg8-f7
11
Game 1
?
14.
14.f2-f4 (5 points)
Black's king and White's rook are placed on the same file, so the f4pawn speeds up their meeting...
14. . .
gf8-g8?
@f7-g7
It becomes clear now that the move 14...l"\f8-g8? is too slow. Black's
king is now forced to go back to the g-file, impeding his own rook. It is
bad for Black to try 15...tt:Je7-g6? 16.f4-f5!, since he loses a piece, while
after 15...f7-f8 16.f4xe5! White's attack is rapidly victorious.
16.f4xe5
d6xe5
12
Capablanca - Steiner
The pawn shelter of Black's king has been shattered completely. 17 . . .
Eig8-f8 fails to the simple 18.Eif6xf8 Wd8xf8 19J a1-f1, so h e must ac
cept the rook sacrifice, because White is threatening a checkmate in
two . Black can prevent being checkmated indeed, but he loses then too
many pawns.
17
g7xf6
?
18.
18.ga1-fl+ (2 points)
Now all White's pieces participate in the attack. He brings the sec
ond rook to replace the sacrificed one. It is very active on the open file.
18 . . .
ti)e7-f5
?
19.
e6xf5
13
Game l
20.
2 0 .:gflxf5+ (2 points)
White is coming even closer to the enemy's king. Black's extra rook
cannot help in the defence .
li?f6-e7
2 0 ...
21.W/h5-f7+
White does not give any respite to Black's king in order to prevent
his heavy pieces to join in the defence.
li?e7-d6
2 1. . .
Black's king is trying to find a safe haven behind his pawn chain.
li?d6-c5
2 2 .:gf5-f6 +
Stein er could have prolonged his agony by giving up his queen for a
rook, but naturally that would not have saved the day.
After 2 2 . . . W/d8xf6 23.W/f7xf6 + li?d6-d7 24.Wf6-f7+ d7-d6 25.Wf7xb7
White remains with to many extra pawns.
Black is simply obsessed with the idea to take his king to safety be
hind the pawns . . .
? ? ?
23.
23.W/f7xb7 (4 points)
Capablanca - Steiner
23 . . .
d8-b6
Black's queen has protected both squares, but .
.
?
24.
15
Game 2
Instructive Game
The Two Knights Defence
l.e2-e4
2 .ltJgl-fJ
3.i.fl-c4
e7 - e5
ltJbS - c6
ltJgS - f6
This is the Two Knights Defence. The first attempts to analyze that
opening were made in the XVIth century in the manuscript of G. Pole-
rio. The masters of the past were attracted by the fact that the game was
tremendously sharp in that opening. Both sides were not deterred by
sacrifices of material . White is trying to exploit immediately the vulner
ability of the 7-square, which is so close to the enemy king, while Black
intends to seize the initiative by attacking the e4-pawn.
This opening was among the most popular for several centuries. It
was successfully used by Morphy, Steinitz, Lasker and Alekhine. Still,
M. Chigorin contributed the most to its development. His counterat
tacking system, including a pawn sacrifice, is considered to be the best
for Black nowadays as well.
The variety of possible variations makes that defence quite popular
even presently. Some of the leading grandmasters like Timman, Belyav
sky and Spassky play it successfully.
? ? ?
4.
16
...
4...
d7-d5 (3 points)
He can also choose the Tracksler Attack 4...f8-c5?! Indeed, Black can
obtain a prd mising position only in case of 5.4Jg5xf7? c5xf2+ 6.@elxf2
ltlf6xe4+ 7.@f2-gl Wd8-h4 8.g2-g3ltle4xg3 9.h2xg3 Wh4xg3+ lO.@gl
fl h8-f8 ll.Wdl-hS d7-d5 12.c4xd5 4Jc6-b4 13.d5-b3 4Jb4xc2.
In case White plays calmly 5.c4xf7+ @e8-e7 6.f7-b3 i!h8-f8 7.0-0,
he obtains a better position.
5.e4xd5
...
5...
l0f6xd5?
17
Game 2
the pin along the a2-g8 diagonal. In case Black had entered the varia
tion with the pawn sacrifice on his move 5, he would have emphasized
that White's play was too straightforward. It is hardly ever possible to
overcome the defence of the opponent with only two or three pieces,
unless he makes a grave blunder. The task of the defender is not to lose
his composure and to find the proper counter-strike.
6.d2-d4 (4 points)
White opens the centre in order to continue with his attack.
The assault, beginning with the move 6.tt:lg5xf7, was already known
even in the XVIth century. It seems quite correct. Black should capture
- 6... @e8xf7. How do you plan to continue White's attack?
?
7.
7.dl-f3+ (2 points)
White's strongest piece is joining in the attack. He is attacking both
the king and the knight. Black has an only defence...
?
18
7. . .
f7 - e6 (2 points)
7. . .
The king goes forward in order to save the knight. The beginners
often crack under the tension of the fight and try to evacuate the king
deep inside their own camp, but that leads to terrible consequences
for Black here: 7... f7-g8?? 8.ic4xd5 ic8-e6 9.id5xe6 # ; 7... f7-e8??
8.ic4xd5 +- White is threatening 9.Wif3-f7# , or 9.id5xc6. It is also bad
for Black to play: 7... Wid8-f6 8.ic4xd5 + ic8-e6 9.id5xc6 (or 9.id5xe6
f7xe6 10.Wif3-b3+ with a great advantage for White) b7xc6 10.Wif3xc6
if8-d6 11.ltJb1-c3. White has introduced his pieces into the action and
remains with a couple of extra pawns.
?
8.
8.tt:Jb1 -c3 (2 points)
White increases the pressure against the pinned enemy knight and
Black is forced to find new defensive resources.
8 ...
tt:Jc6 - b4
It is worse for Black to play 8 ... tt:Jc6-e7, since that move is too passive
- his bishop and queen are impeded in their actions. In that line after
9.d2 -d4 c7-c6 10.dxe5 ! ? (10.icl-g5 h7-h6 1l.ig5xe7 if8xe7 12.0-0-0
19
Game 2
h8-f8 13.f3-e4 il.e7-g5+! 14.cl-bl f8-f4), 10 ...e6-d7 ll.il.cl-g5
d7-c7 12.il.c4xd5 cxd5 13.tt:Jc3-b5+ c7-c6 14.c2-c4 il.c8-e6 15.al-cl
Black will soon have to resign.
White has a very sharp variation at his disposal, which is an ancient
recommendation of Polerio of more than 400 years ago: 9.a2-a3!?
tt:Jb4xc2+ lO.el-dl.
White sacrifices a rook for a very powerful attack. I would like to give
an advice to the beginners- do not choose in your games Polerio's line
unless you have spent days analyzing the.numerous complex variations.
20
6...
White maintains good chances to continue with his attack, since his
development has been completed and he has three pawns for the knight
as a good compensation.
?
7.
7.0-0! (4 points)
This is an open position and tempi are very important. White has
21
Game 2
already castled and now he can direct all his forces into the attack, ig
noring the possible material sacrifices .
f8-e7
7. . .
22
This is the only move. Now the battle is focused around the knight
on eS . White's urgent task is to bring all his forces into the offensive,
attacking that knight in the process. This position demonstrates con
vincingly how dangerous it might be to have your king roaming in the
centre of the board at the beginning of the game.
? ? ?
11.
23
Game 2
12.
12.tDbl-c3!! (15 points)
White includes the al-rook into the attack with tempo. Now every
sensible move, for instance 12 . . . d4xc3 , will be met by 13J!elxe5 f6xe5
14J!al-el with a quick checkmate, e.g. 14 . . . c7-c6 15.:8.elxe5 i'e6-d7
16 .'Wf3-h3 + i'd7-c7 17.:8.e5xd5 + c7-b6 18.'Wh3-e3 + c6-c5 19.'We3xc5 .
By the way, the less spectacular move 12.lt:ibl-d2 is also very efficient
and should lead to a victory. If you prefered it, you get 5 points .
24
Game 3
Instructive Game
Italian Game (C 5 0)
l.e2-e4
e7-e5
2 . gl-f3
b8-c6
3.fl-c4
f8-c5
This is the Italian Game and all young players must be well familiar
with that opening. They will learn the importance of tempi and they will
understand the possible punishment i<>omeone plays too many moves
with one and the same piece in the opening.
7
6
5
Game3
Black's position is not so bad. In fact, theoreticians have established
that he can counter his opponent's plans with the moves 4...lUg8-f6, or
4...d8-e7.
4.c2-c3
...
g8-f6 (3 points)
4...
e5xd4
7.
ic5-b4+
7.bl-c3 (4 points)
This gambit line was introduced by the Italian player Greco as early
as the 16th century. The line7.ic1-d2 ib4xd2+ 8.lUblxd2 leads to a quite
26
Italian Game
positional game. Still, Black must play a precise move here. Find it!
8...
8 . . . d7-d5! (2 points)
This active counter strike is necessary, because it destroys White's
centre : 9 .e4xd5 ttJf6xd5 lO.Wfdl-b3 ttJc6-e7 11.0-0 0-0 12J!fl-el c7-c6
with equality.
tilf6xe4
7. . .
The counter-strike 7 . . . d7-d5 is too risky. After 8 .e4xd5 ttJf6xd5 9 . 0-0
.ic8-e6 10.hd5 .ie6xd5 l l.l'!el-fl+ .if8-e7 1 2 . ttJf3-e6 White's initiative
is quite dangerous, for example: 12 . . . .id5-e6 13.d4-d5 ttJ c6xe5 14.l'!elxe5
.ie6-d7 15.Wfdl-e2 or 12 . . . . ttJc6xe5 13.l'!elxe5 c6 14. ttJ c3xd5 cxd5 15.Wfdl
e2 f7-f6 16.l'!e5-e 6 @e8-f7 17 . .iel-d2 l'!h8-e8 18 .l'!al-el.
27
Game 3
By exploiting the pin of the c3-knight, Black grabs White's central
pawn.
? ? ?
8.
8 . 0 - 0 (5 points)
White gets rid of the pin and Black's possible attack in the centre.
Meanwhile, Black's king has not been evacuated from the e-file yet and
White can start an attack now.
tDe4xc3
8
Contemporary opening theory considers as more reliable line for
Black here 8 . . . ib4xc3 and if 9 . d4-d5 ! , then 9 . . . ic3-f6 ! The position is
ripe with tactical possibilities. 1 0 J %fl-el lt'lc6-e7 1l.l'%elxe4 d7-d6 12 .icl
g5 if6xg5 13 .lt'lf3xg5 h7-h6. White has a powerful initiative for the sac
rificed pawn.
In the game Barcza - Portisch, Budapest 1969, after: 14.ic4-b5+
(or 14.Wdl-e2 h6xg5 15 .l'%al-el ic8-e6 16.d5xe6 f7-f6 17.l'%e4-e3 c7c6 18.l'%e3-h3 l'%h8xh3 19.g2xh3 g7-g6) ic8-d7 15 .Wdl-e2 id7xb5
16.We2xb5+ Wd8-d7 17.Wb5-e2 e8-f8 18.lt'lg5xf7 'it>f8xf7 19 .l'%al-el
l0e7-g8 2 0 .l'%e4-e6 f7-f8 !, Black managed to parry White's attack, pre
serving the material advantage.
9.b2xc3
Ab4xc3?
...
Italian Game
winning chances. After 12 . . . c8-e6, there follows 13 .cl-g5 ! , preparing
the decisive strike d4-d5.
? ? ?
10.
1 0 .'dl-b3 (6 points)
Here, according to the analysis of P. Keres, White can play even
stronger: lO .,icl-a3 ! (6 points), depriving Black's king of its castling
rights. After 10 . . . d7-d6, White follows with 1U%al-cl c3-a5 12 .Wdl-a4
a?-a6 13.c4-d5 a5-b6 14 .clxc6 c8-d7 15.fl-el + e8-f8 16.c6xd6 !
c7xd6 17.a3xd6+ f8xg8 18.Wa4-b3, winning.
Black would not equalize with 12 . . . c8-g4 13.c4-d5 a5-b6 14.mlel+ e8-f8 15. ttJf3-e5 ttJc6xe5 (or 15 . . . Wd8-g5 16J'klxc6 b7xc6 17.Wa4xc6 a8-d8 lS. ttJe5xf7 Wg5-d2 19.el-fl) 16.d4xe5 Wd8-d7 17.Wa4xd7
g4xd7 18 . exd6 c7-c6 19.el-e7 cxd5 2 0 . e7xd7.
In the variation 10 .cl-a3 ! d7-d5 ll.c4-b5 c3xa1 1 2 . fl-el+ c8e6 13.Wdl-a4 ! , Encyclopedia of Chess Openings asserts that White
wins. We'll prolong that variation a little bit with 13 . . . Wd8-d7 (13 . . .
a8-b8? loses t o 14.ltJf3-e5+-, but it might b e interesting for Black to
try 13 . . . Wd8-b8 or 13 . . . a8-c8) 14.ltJf3-e5 ltJc6xe5 15.b5xd7+ ttJ e5xd7
16.flxal e8-d8 :
Game 3
10 ...
J.c3xa1?
It is better for Black to opt for 10 . d7-d5 ll.J.c4xd5 0-0. Now, de
spite the extra rook, Black's army is helpless to assist in the defence of
the king .
? ? ?
..
11.
12 .i,c1-g5 (4 points)
White gains some time for the preparation of his offensive by attack
ing the enemy queen.
lDc6-e7
12 . . .
Black's queen has no retreat squares and he must interpose with
his knight . After 12 . tLlc6-e7 all his pieces, with the exception of his
bishop on a l , (which can be immediately captured) are deployed on
the seventh and eighth rank, without even having entered the ac
tion.
.
30
Italian Game
Did Black have another move in that pathetic situation for him - as
a last chance to mess things up a bit?
? ? ?
12 . . .
12 . . .
ltlc6xd4 ! ( 6 points)
31
Game 3
White can try to improve with 18.f2-f4 ! ? d6xe5 19.f4-f5 l':!d8-d6 (or
19 . . . l':!d8-d7? 2 0 .We7xe6+ l':!d7-f7 2 l .e6-e8+ E!f7-f8 2 2 .We8xe5 i.c8xf5
23 .l':!al-fl) 2 0 .f5xe6 he6 2UWe7xc7 l':!d6-d2 2 2 .Wc7-a5 l':!a8-d8 .
Naturally Black has great problems to mobilize his forces, but he is
not obliged to lose immediately at all.
The sharp line 14.4.Jf3-e5+ seems to provide White with an advan
tage after 14 . . . f7:-e6 (Black's king is forced to remain in the centre of
the board, because it cannot find a safe haven in its own camp : 14 . . . 'it>f7g8 15.i.g5xd8 4.Jd4-e2 + 16. 'it>gl-hl i.alxe5 17.Wa3-e7 h7-h6 18.We7xe5)
15.i.g5xd8 ltJ d4-e2+ 16.gl-hl i.alxe5 17.Wa3-e7+ .
13 .
13 .ti:Jf3-e5 ! (7 points)
The inclusion of White's knight into the attack proves to be decisive .
Now Black's bishop can attempt to help in the defence of the king.
13 . . .
i.a1xd4
Black would not have saved the day with : 13 . . d7-d5 14.Wb3-f3 ! i.c8f5 15 .i.f7-e6 ! and White's attack is crushing.
? ? ?
.
32
Italian Game
14.
14.,if7-g6 ! (5 points)
This is a very beautiful move ! White frees the f7-square for his
queen. Black would very much like to capture two pieces at the same
time. Separately none of it works : 14... h7xg6, or 14 ... j,d4xe5, because
of l5.Wb3-f7# .
14 . . .
d7-d5
This move covers the diagonal of White's queen, but...
? ? ?
15 .
16.,ig6:xf5 (3 points)
White opens the way for his queen.
33
Game 3
16 . . .
.id4xe5
?
17.
18.
f8-e8
So, at first the fight in the opening is focused mainly in the centre.
It is essential to lead in development at the beginning of the game. It
is tremendously dangerous to go after winning material, ignoring the
quick development.
34
Game 4
Maczuski - Kolisch
Paris 1864
Scotch Game ( C 45)
l.e2-e4
2 . lLlgl-f3
3. d2-d4
a
e7-e5
lLlb8-c6
The opponents have entered the Scotch Game. This ancient opening
was played for the first time in 1824 by the Scottish players in their cor
respondence game between London and Edinburgh.
The Scotch Game is just one of the possibilities for White to fight for
the centre in the opening. Here Black cannot preserve his pawn on the
e5-square. After the trade of pawns however, he obtains numerous tac
tical possibilities and he can control the central squares with his light
pieces.
As a rule, he manages to free his position with the help of the move
d7-d5 and the prospects for both sides after that are about equal. It is
not so promising for White to reduce the pawn tension in the centre so
early in the game after all.
3. . .
e5xd4
4. lLlf3xd4
d8-h4? !
Black's last move is rather dubious . His active queen will come un
av oid ably under attack and White will acquire a lead in development
because of that. It is preferable for Black to develop his light pieces first,
for example: 4 . . . cug8-f6, or 4 . . . f8-c5 and he can even inflict a counter
strike in the centre outright by 4 . . . d7-d5 .
35
Game 4
5.c!l:lbl-c3?
That is a bit too slow and Black's idea might be justified after that.
White could have tried to punish his opponent immediately for his pre
mature activity. Find a better move !
? ? ?
5.
6.
6.dl-d3 (3 points)
White prepares castling long.
l2Jg8-f6
6. . .
d7xc6
7.tl:ld4xc6
8 .!c1-d2
ib4xc3
White has managed to protect indirectly his pawn. The not so experi
enced players tend to exchange with pleasure their bishops for knights,
but the bishop is stronger than the knight in open positions. Still, this
exchange is justified in that position due to some concrete variations.
lLlf6xe4
9.id2xc3
It would have been better to play 9 . . . 0-0, when White fails to castle
long, because his f2 -pawn remains defenceless. In general, in open po
sitions the extra tempo for development is often more valuable than an
extra pawn.
36
Maczuski - Kolisch
?
10.
1 0 .WI'd3-d4 (5 points)
Black's knight has been pinned and his g7-pawn has been attacked.
He v.rill need to retreat v.rith his queen.
1 0 ...
Wl'h4-e7
That is the only move protecting the knight on e4.
Wl'e7-g5? ?
11. 0 - 0 - 0
Black makes the decisive mistake here. H e could have exchanged
pieces and enter an endgame: l l . . .e4xc3 ! ? 12 .Wd4xg7 c3xdl
13 .Wg7xh8+ We7-f8 14.WI'h8xf8+ me8xf8 15.mclxdl and the endgame
is only slightly better for White. Perhaps it was worth taking a risk and
capturing a pawn by 12 . . . c3xa2+ 13.mcl-bl )jh8-f8 14.mblxa2 c8-d7.
37
Game 4
?
12.
13 .i,c3-d2 (5 points)
Wf4 - g4
13 . . .
Black is forced to protect his knight.
7
6
5
4
3
14.
Maczuski - Kolisch
?
15.
15 .!d2-g5+ + (5 points)
d8-e8
39
Game 5
Janowski - Marshall
Biarritz 1912
Petroff Defence (C 42)
l.e2-e4
2 .til gl-f3
e7-e5
c!Llg8-f6
The Petroff Defence has been played for more than a century and it
has gone a long way towards due acknowledgment. It was first analyzed
by the Russian masters A. Petroff and L. J aenish and so it was named.
It soon became a part of the opening repertoire of Em. Lasker, Capa
blanca, Pillsbury, Marshall etc. Still, White always preserved some ad
vantage in symmetrical positions and Black had some problems. There
fore, that opening went soon into oblivion. During the 2 0th century
Tigran Petrosian managed to hold Black's position in his encounters
against Boris Spassky. It acquired new popularity and that was also due
to the analyses of Makarichev and Jussupov.
Presently, the Petroff Defence is tremendously fashionable. It is of
ten played by some of the world's top-players like Kramnik, Topalov,
Anand, Adams and Morozevich...
Black does not wish to fortify his e5-pawn and he counterattacks in
his stead White's e4-pawn . We have to mention that both sides develop
their pieces rather quickly in the Petroff Defence. It is well-known that
the symmetrical positions are not necessarily drawish and they tend
to be dangerous for the player who only repeats his opponent's moves.
Still, Black's defensive resources are considerable.
3.c!Llf3xe5
40
J anowski - Marshall
During the second part of the XXth century, White tried to rehabili
tate Steinitz's line - 3.d2-d4 . After 3 . . . e5xd4 4. e4-e5 tt:Jf6-e4 5.d1xd4
d 7-d5 6 . e5xd6 l2le4xd6, the position is better for White . Black found an
improvement as well - 3 . . . tt:Jf6xe4 4.i.f1-d3 d7-d5 5. tt:Jf3xe5 i.f8-d6 (or
5 . . . tt:Jb8-d7) .
White players, who are reluctant to enter the Petroff Defence, can
choose instead the Four Knights Opening - 3.l2lb1-c3 tt:Jb8-c6 .
d7-d6
3...
Some beginner might fall here into the trap : 3 . . . tt:Jf6xe4? 4.d1-e2
l/Je4-f6??
? ? ?
5.
5
4
Presently in the Petroff Defence, Black plays much more often the
li ne 6 . . . i.f8-e7 7. 0-0 l/Jb8-c6 8Jf1-e1 i.c8-g4.
Now White must play very precisely in order not to become even
worse .
7.c2-c4
41
GameS
White plays actively without having castled beforehand. It is pref
erable to start with 7.0-0 and leave c2 -c4 for the next move (7 . . . 0 - 0
8.c2-c4).
? ? ?
7
...
0-0 (2 points)
7. . .
Black had also the promising check 7 . . . b4+ (2 points) .
8 . c4xd5?
White loses a tempo and that enables Black to seize the initiative.
He had to play instead 8 . 0- 0 . This time Black punishes his opponent
for his imprecision . . .
? ? ?
8 .
.
8...
,td6-b4+ (1 point)
I hope you found easily that move.
7
6
5
4
3
9. el-fl? !
In case of 9 .lUb1-d2 lUe4xd2 1 0 .clxd2 gf8-e8 + 1l .d3-e2 b4xd2 +
12 .1/:!id1xd2 i'Iid8-d5 (After 12 . . . 1/:!id8-e7 White follows with 13 .1/:!id2-e3
and manages to develop his pieces) 13.0-0 lUb8-c6 White has an iso
lated pawn and an inferior position, but still that would have been the
lesser evil.
42
J anowski - Marshall
9...
1 0 .'!Wd1-c2
? ?
10
'!Wd8xd5
?
...
10 ...
l3f8-e8 (3 points)
GameS
12
...
13.c3xb4
White cannot capture the queen - 13.g2xf3, because of 13 . . . i.c8-h3 +
14.fl-gl e8-el #
tDb8-c6
13 . . .
Black's assault becomes even more effective now and White is al
ready beyond salvation.
14.ic1-b2
If 14.i.cl-e3, then 14 . . . i.c8-h3 ! 15.hl-gl e8xe3 and Black wins.
?
14
...
tDc6xb4 (2 points)
14. . .
This forces the game and White can only comply with his opponent's
conditions . However it is more precise to insert the moves 14 . . . i.c8h3 ! (5 points) 15Jhl-gl and only then 15 . . . tDc6xb4. In that case White
should think about resining : 16.i.d3xh7 <Jig8-h8 17.\Wc2-dl \Wf3xdl
18. al-dl ih3-d7 threatening 19 . . . i.d7-b5 or 19 . . . <Jih8xh7.
44
Janowski - Marshall
1s.d3xh7+
mgs-hs
The course of the game would have been more or less the same after
15.g 2xf3 .
16.g2xf3
?
16
...
16 . . .
,ic8-h3 + ! (3 points)
White's king is forced to go to the corner.
17.mfl-g1
18
...
18. . .
ge8-e2 ! ( 5 points)
45
GameS
White must protect not only the first rank, but the second as well.
19,ga1-c1
White could have given back the extra piece with 19 .i.c2 -d3 ge2xb2
2 0 .i.d3-fl i.h3-e6 and he could have prolonged his resistance. He can
not save the game though.
? ? ?
19 . . .
19 . . .
ges-es ( 2 points)
It is even stronger for Black to play: 19 .. J;%e2xc2 2 0 .l"k lxc2 a8-e8
2 1 . c2-cl e8-e6 . Every Black piece acts with maximal activity.
2 0 .i.b2-c3
?
20. .
.
J anowski - Marshall
2 1. . .
2 2 .J.c2-dl
?
22
...
22...
U3-f6 ! (5 points)
White resigned - he has no defence against the checkmate with the
rook from the g6-square. After 23.J.dl-c2 Black follows with the simple
move - 23 .. J!e2xc2, with the same threat. This illustrates perfectly that
you must mobilize your forces and castle quickly. The moment you slow
down - your opponent might seize the initiative.
47
Game 6
e7-e5
l.e2-e4
d7-d6
2.tt'lgl-fJ
That opening started being played at the end of the X:Vth century. It
was first mentioned in the Gottingen manuscript in the year 149 0 and
also in the book of Lucena. It became really popular only in the XVIth
century after it was analyzed and played expertly by Philidor.
48
6.
6.ic4xf7+ ! (3 points) e8xf7
The Black king is forced to go forward.
? ? ?
7.
7.lt:Jd4-e6 ! ! (3 points)
That is one more way to drag the king into the centre . Naturally,
Black cannot capture the knight : 7 . . . f7xe6 8.Wdl-d5+ e6-f6 9 . Wd5f5#, but even after 7 . . . Wd8-e8 8 .lt:Je6xc7 Black loses quickly.
Do not forget that the famous Legal checkmate comes from a line
i n the Philidor Defence : l.e 2 -e4 e7-e5 2 .lt:Jgl-f3 d7-d6 3.fl-c4 c8-g4
4.tt:lbl-c3 g7-g6 5.lt:Jf3xe5 g4xdl 6 .c4xf7+ e8-e7 7.lt:J c3-d5#.
Let us go back to our game.
49
Game6
3...
e5xd4
Here, the other possible moves for Black are: 3 . . . lt:lb 8-d7; 3 . . . lt:lg8f6 ; 3 . . . t7-f5 .
The move of Hanham 3 . . . lt:lb8-d7, with the idea to fortify the eS
pawn, can be countered by White with 4.i.fl-c4 c7-c6 5.0-0 i.f8-e7
6 . a2-a4 lt:lg8-f6 7.lt:lbl-c3 Wi'd8-c7 8 .Wi'dl-e2 0-0 9.h2-h3 h7-h6 10 .i.c4a2 . Black's position is cramped, but he has no obvious weaknesses.
The idea of Nimzovic's move 3 . . . lt:lg8-f6 is to gain an important tem
po for the development of the kingside by counter-attacking White's
e4-pawn : 4 .lt:lbl-c3 lt:lb8-d7 5.ifl-c4 if8-e7.
Philidor's move 3 . . . t7-f5 has already lost its popularity, because after
4.ifl-c4 f5xe4 5.lt:lf3xe5 d6-d5 (or 5 . . . d6xe5 6 .Wdl-h5 + i'e8-d7 7.Wi'h5f5+ d7-c6 8.Wi'f5xe5) 6 .Wi'dl-h5 + g7-g6 7.lt:le5xg6 lt:lg8-f6 8 .Wh5-e5+
i.f8-e7 9 .i.c4-b5+ c7-c6 10 .lt:lg6xe7 Wd8xe7 1l.We5xe7+ i> e8xe7 1 2 .ib5e2 White preserves his material advantage.
4.ti'dlxd4
b8-c6
.ic8-d7
5.J.fl-b5
.id7xc6
6 . .ib5xc6
7.bl-c3
White has presented his opponent with the bishop pair advantage,
but he has occupied reliably the centre.
g8-f6
7. . .
8.0-0
I t might b e better for White t o play 8.ic1-g5 .if8-e7 9 . 0-0-0.
8...
.if8-e7
50
9.
?
12.
51
Game 6
This is the correct choice for White. It is essential for him to find
Black's most vulnerable point for an attack.
15. . .
a8-c8?
16.a1-e1 (1 point)
Black is faced with difficult problems. He must find a way to unpin
along the e-file. 16...i.e7-f8?? loses at once to 17Je2xe8. It is too late
for him to play 16...h7-h617.i.g5xf6 g7xf618.%Vd4-g4+ @g8-h719.%Vg4h5 @h7-g7, when many paths lead to the victory, for instance 20.g3!?
intending 21.tt::l h4 (the immediate 20.tt::l h4 is not so efficient since after
20...Ae7-f8 21J"e2xe8 %Vd8xe8 White cannot capture the queen due to
the checkmate on the first rank); neither can he fortify his position af
ter 16..Jk8-c717.ig5xf6 g7xf6 18.Wd4-g4+ 'itg8-h8 19.Wg4-f4 with the
threat of tt::l f3-d4-f5.
Wd8-d7
16 . . .
52
19.
19.'\Wg4-c4! (5 points)
White sacrifices a rook as well. Naturally, Black cannot accept that
gift either. He must retreat again in order to protect the vital rook on
e8 .
1 9. . .
\Wb5-d7
? ? ?
53
Game 6
20.
2 0 .c4-c7!! ( 1 0 points)
21.a2-a4 (5 points)
Black's queen is deflected now by a white pawn. White could have
blundered to be checkmated himself: 2l.c7xb7? ? b5xe2 ! 2 2 J elxe2
l'k8-cl + 23.l"\e2-el l"\clxel + 24.lt:Jf3xel l"\e8xel#
b5xa4
2 1. . .
Black's queen was deflected from White's rook on e2 and there fol
lowed . . .
? ? ?
22.
2 2 J e2-e4 (4 points)
54
23.'c7xb7 (3 points)
All the squares along the a4-e8 diagonal are controlled by White's
pieces and Black can avoid being checkmated only at the price of giving
up his queen. He cannot save the game with only partial losses : 23 . . .
:ge8xe4 24.V9b7xc8+ V9b5-e8 25.V9c8xe8+ :ge4xe8 2 6 . :gelxe8#
That is the sixth ( ! ) deflection in a row a n d that achievement is wor
thy of entering the Guinness Book of Records in a way!
55
Game 7
Chigorin - Schlechter
London 1899
King's Gambit (C 33)
f6-g4
7. e4-e5
It is also interesting for Black to try the active line 7 . . . d7-d5 8 . e5xf6
d5xc4 9.f6xg7 ::f8-e8 with an equal position.
8.d2-d4
d7-d6
56
Chigorin - Schlechter
White has occupied the centre. Black should not comply with that
so easily.
.!Llg4xe3
9 .h2-h3
f4xe3
1 0 . .iclxe3
11.c!Zl c3-d5
White's initiative is dangerous . Black must play very carefully.
? ? ?
11
...
.ib4-a5?
11. . .
The bishop goes to the edge of the board and it will not take part
in the fight to the end of the game. Black's best possibilities here were
ll . . . tc8-e6 (2 points) and 1l. . . d6xe5 (2 points) .
White wins nicely after the careless ll . . . .ib4-d2 12 .lt'lf3xd2 e3xd2
13.
Game 7
8
7
6
12.e5xd6
?
13 .
YlYd8xd6?
12 . . .
White still had the chance to save the day with 12 . . . cxd6 (3 points)
or 12 . . . .ic8-e6 (3 points).
Let us analyse 12 ... ic8-e6.
?
13.
?
13 . .
.
58
Chigorin - Schlechter
14 . . . ic7-f4 ! (3 points).
Let us return to the game now:
?
13 .
13 .tt'lf3-g5! ( 4 points)
Now Black must watch out for his f7 and h7-squares. White has a
powerful attack. Can Black defend that position?
?
13
...
13 . . .
'Wd6-g6?
Black could have resisted much more tenaciously after 13 . . . h7h6 14.Ei:flxf7! Ei:f8xf7 (the other options are clearly inferior: 14 . . . hxg5
15.lt'l d5-f6 + ! gxf6 16 .Wdl-h5 f8xf7 17.Wh5xf7+ g8-h8 18.Wf7-g8#
or 14 . . . g8-h8 15.f7xf8 + Wd6xf8 16 .Wdl-h5 + -) 15.ct.'lg5xf7 g8xf7 !
(15 . . . Wd6-g3 16.Wdl-h5 Wg3-f2 + 17.gl-h2 Wf2xf7 1 8 . 'Ll d5-f6 + - ;
16 . . . ic8-e6 17.'Ll d5-f6+ gxf6 18.ic4xe6 ; 1 7 . . . f7-f8 18. ct.'lf6-e4 Wg3f4 19.ic4xe6 Wf4xe4 2 0 . 'Llg5 + -) 16.ct.'ld5xc7+ f7-e7 (16 . . . f7-g6
17.ct.'l c7xa8) 17.ct.'l c7xa8 ic8xh3 1 8 . c3 !
59
Game ?
White is an exchange up, but Black would still be in the game, whereas
after his mistake, Chigorin could demonstrate his tactical vigilance:
?
14.
14.tiJg5xf7? !
60
Chigorin - Schlechter
14 . . .
14
gf8xf7?
Black's position is not to be envied, but it is still early to resign . . .
1 4 . . . i.c8-e 6 ! ( 5 points) 15 .i.c4-d3 (15.llJ d5-f4 ie6xc4 1 6. llJf4xg6 e3-e2 ;
1 5 . llJf7-e5 \Wg6-g5 16.llJe5-f3 f8xf3 17.\Wd1xf3 e3-e2) 15 . . . \Wg6xg2+ (15 . . .
i,e6xd5 16.i.d3xg6 hxg6 17.llJt7-e5 llJ c6xe5 1 8 . dxe5 id5-c4 19.f1-xf8 +
a8xf8 2 0 .\Wd1-d4 ; 15 . . . Wg6xt7 16. flxt7 !!f8xt7 17.llJ d5xe3) 16. g1xg2
i e6xd5+ 17.g2-g1 i.d5xt7 18.c2-c3, and White still has to prove the
superiority of his queen against Black's rook and bishop .
?
15.
A beautiful way for White to open the diagonal for his bishop.
16.ic4xf7+
17.!!flxf7
? ?
18.
Y!Yg6xf7
g8xf7
?
18.\Wd1-h5+ (1 point)
This double-attack settles the issue.
61
Game S
Hamppe - Meitner
Vienna 1873
Vienna Game (C 25)
l.e2-e4
e7-e5
2.tLlbl-c3
This variation was analyzed as early as in the year 1842 by K. Jae
nish. Later the Vienna chess fans, together with master K. Hamppe,
worked hard on the new opening. Its ideas more or less coincide with
these behind the King's Gambit. In 1901 R. Teichmann published a the
oretical study on the "Vienna Game" and so it was named.
The basic idea of the move tt:lb1-c3 is to protect the e4-pawn as well
as the d5-square and to prepare the gambit move - f2 -f4 . Still, after
correct play, Black manages to accomplish the counter strike d7-d5 and
to obtain a good position. Therefore the Vienna Game in its original
conception is played only seldom in contemporary practice. Nowadays
White carries out f2 -f4 after the bishop had been already deployed to c4,
for instance with the following move order: l.e2-e4 e7-e5 2 .i.f1-c4 tt:lg8f6 3 . d2 -d3 tt:lb8-c6 4.tt:lb1-c3 i.f8-c5 5.f2 -f4 or l.e2 -e4 e7-e5 2 . tLlb1-c3
tt:lg8-f6 3.i.f1-c4 (provided that White ignores . . . tt:lf6xe4) tt:lb8-c6 4.d2d3 i.f8-c5 5.f2 -f4.
At the beginning of the century grandmaster Spielmann was a great
master of the attack in that opening. Later the Vienna Game with the
move g2 -g3 has been played by Bent Larsen and Boris Spassky. These
great players have won numerous beautiful games in that opening.
2...
i.f8-c5?!
This is not the best line for Black since White can follow with 3 .f2 f4, transposing to a line from the King's Gambit Deferred. It is bad for
Black to play 3 . . . c5xg1 4J h1xg1 e5xf4 5.d2-d4 1Wd8-h4+ 6.g2-g3 and
White has an active position for the pawn .
Black's most energetic line is 2 . . . tt:lg8-f6 . White's last move seems
to be a bit slow and Black is trying to play actively. After 3 .f2 -f4 Black
seizes the initiative with the move 3 . . . d7-d5 ! Another option is 3.i.f1c4 , when Black has the pseudo-sacrifice : 3 . . . tt:lf6xe4. Then 4.tt:l c3xe4
d7-d5 5.1Wd1-h5 d5xc4 6.Wh5xe5+ i.c8-e6 is about equal while the line
4.c4xf7+ cj;Je8xf7 5 .tt:lc3xe4 d7-d5, is in favour of Black who he has a
bishop pair and a wonderful pawn centre .
Still things are not that murky for the Vienna Game adherents .
62
Hamppe - Meitner
They could try 4.'Wdl-h5 ! tt:Jd6 (the alternatives are worse: 4 . . . Wd8e7? 5 . tt:l c3xe4, when d7-d5 is impossible ; 4 . . . tt:J e4-g5 5.d2 -d4 li:Jg5-e6
6 . d4xe5) 5 .c4-b3 and now follows a deep theory: 5 . . . tt:Jb8-c6 6 . tt:l c3-b5
g7-g6 7.Wh5-f3 f7-f5 8.Wf3-d5 Wd8-e7 9 . li:J d5xc7+ e8-d8 1 0 . li:J c7xa8
b 7-b6 . Black is going to eat the aB-knight to emerge with the exchange
down for a strong initiative in compensation. Some players prefer
White's side, others take Black.
The symmetrical move 2 . . . tt:lb8-c6 leaves the choice of opening to
White. After 3 . tt:lgl-f3 tt:lg8-f6 there arises the Four Knights Opening.
White's most active line is 3.f2-f4 which is a branch of the King's gam
bit. The game could continue with 3 . . . e5xf4 4 . li:Jgl-f3 (In the Steinitz's
Gambit, White's king remains in the centre but that is compensated
amply by his powerful pawn-centre after: 4.d2 -d4 'Wd8-h4+ 5 . el-e2 . )
4 .. . g7-g5 5 . d 2 -d4 g5-g4 6.fl-c4 g4xf3 7. 0-0 d7-d5 8 .e4xd5 c8-g4 .
3.tt:lc3-a4? !
White was tempted to attack Black's bishop. His opponent's reply
came as a big surprise for him.
? ? ?
3
...
3...
i,c5xf2 + (5 points)
White has ignored a basic opening principle - not to make too many
moves with one and a same piece. The punishment comes immediately.
Black's bishop forces White's king to begin a precarious j ourney in the
middle of the board.
4. c;t?elxf2
63
Game S
?
4
'%Vd8-h4+ ( 2 points)
4. . .
5 . i>f2-e3
Black starts chasing his opponent's king.
? ? ?
5
...
5. . .
6 .i>e3-d3
'%Vh4-f4+ (2 points)
5
4
It looks at first sight that White's king might manage to find a safe
haven behind the pawns on e4 and e5 .
? ? ?
6
...
6. . .
d7-d5 (1 point)
7. i>d3-c3
The game remains unclear after the line 7.1.Wel-el tt'lg8-f6 ! (7 . . . dxe4+
8.\f;>d3-c3 e4-e3 is worse due to 9 . \f;>c3-b3) . White must be very careful
since 8.c2 -c4 would stumble into 8 . . . j,c8-f5 ! 9 . exf5?? f4xc4+ l O . \f;>d3e3 \Wc4-e4+ ll.\f;>e3-f2 tt'lf6-g4+ 1 2 . \f;>f2-g3 e4xel- + .
64
Hamppe - Meitner
?
...
7. . .
f4xe4 ( 2 points)
Sometimes chess players get confused when they have so many pos
sibilities to conduct an attack.
My advice is - choose a clearcut plan . If you play inconsistently, you
might lose your advantage altogether.
? ? ?
8.
8...
8...
ttlb8-a6
65
Game S
8 . . . CZJb8-c6 (2 points) 9 . c2 -c3 d2-d4 1 0 .1Wdl-f3 maintains the ten
sion . Instead Black puts his knight to the edge of the board, probably
intending to centralize it from the cS-square, or maybe he wanted to
push c7-c5-c4 and to attack with his c8-bishop .
? ? ?
9.
9.a2-a3
White's king dreams about completing his j ourney in the centre of
the board and to come to safety behind the queenside pawns .
Analysis shows that White had better play 9 . d2-d4 ! (5 points) e5xd4
10.fl-d3 1We4xg2 11.1Wdl-e2 + , coming with his king behind the enemy
pawns with the idea to trade queens and thus to facilitate his defence .
? ? ?
9
9. . .
...
1We4xa4+ !? (10 points)
8
6
5
10.
66
Hamppe - Meitner
1 0 .'it>b3xa4 (2 points)
What else can White do? It is too bad not to accept the queen sacri
fice, because after 1 0 . 'it>b3-a2 Black remains with two extra pawns and
a powerful pawn centre .
? ? ?
10
...
lt::l a6-c5 + (2 points)
1 0 ...
?
11
...
1 1.<;f;>a4-b4 (1 point)
But not 1l. 'it>a4-a5?? b7-b 6 + 1 2 . 'it> a5-b4 a7-a5 + 13. 'it>b4-c3 d5-d4 +
14. 'it>c3-c4 c7-c6 15.b2 -b4 c8-e 6 #
8
7
There is no going back with White's king. His pieces are incapable
to help in its defence.
Following 1l.'it>a4-b5 (1 point) ltJg8-e7 White should better come to
his senses and transpose to the game by 1 2 . \t>bSxcS aS ! 13.b5+ 'it>d8 = .
Conversely, 12 .c2-c4? i s bad since the light-squared bishop would be
unable to rescue his king: 1 2 . . . d5-d4 13. \t>bSxcS a7-a5 ! 14.d1-a4 +
cJ:?e8-f8 15.a4-b3 b7-b6+ 1 6 . b3xb6 cxb6+ 17.\t>cS-bS c8d7- + ;
17.'it>c5xb6 f7-f6 18.li:J g1-f3 'it>e8-f7 19 .f1-d3 :ga8-b8+ 2 0 . 'it>b6xa5 CUe767
Game S
11
...
11. . .
12. \t>b4xc5
a7-a5 + (2 points)
68
Hamppe - Meitner
There is no retreat for White's king.
14.\t>c4-d5 f7-f6 15.b2-b4? is too bad due to 15 . . . ct:lg8-e7+ 16.\t>d5-c4
c8-a6+ 17.b4-b5 a6-c8 18 .Wd1-h5+ g7-g6 19.Wh5-h3 f6-f5 2 0 .Wh3f3 c8-e6+ 2 l .f3-d5 e6xd5 # , while 15.Wf3-h5+ g7-g6 16 .f1-b5+
lt>e8-f7 17.Wh5xe5 c8-b7+ 18 .b5-c6 ga8-d8+ 19. Wd5-c4 b7-a6+
2 0 .c6-b5 a6xb5+ 2l.Wc4xb5 fxe5- + is not much better.
The attempt to bring the knight into play also loses : 14.ct:lg1-f3
c8-e6+ 15 .Wc4-b5 e6-d7+ 1 6 . b5-c4 d7-e6+ 17.Wc4-b5 a5-a4 !
16.ct:lf3xd4 ga8-a5+ 17. Wb5-b4 exd4 18 .Wd1-h5 ct:lg8-f6 19 .h5-e5 (19.
Wh5-g5 h7-h6 2 0 .g5-e5 ct:l c5-d3 + 2 l . f1xd3 ga5xe5) 19 ... ct:lc5-d3+
2 0 .f1xd3 ga5xe5 - + .
Perhaps the most solid defence is 14.b 2 -b4 and the game should end
in a draw by perpetual after 14 . . . c8-e6+ 15.Wc4-b5 e6-d7+ .
White could also keep the battle going by 14.d1-f3 . After 14 . . . c8e6+ White is forced to give up his queen by 15.Wf3-d5, because the line
15. c4-b5 might lead to a checkmate after 15 . . . e6-d7+ 16 .Wd5-c6 ct:lg8e7 17.Wc6xd7+ We8xd7 1 8 .b 2 -b4 a5xb4 1 9 . a3 -a4 ga7-a5 + 2 0 .Wb5-c4
W d7-d6 2 l .tt'lg1-f3 b6-b5+ 2 2 . a4xb5 (or 2 2 . c4xb4 ct:le7-d5 + 2 3 . Wb4a3 ga8xa4+ 24. Wa3-b2 ga4-b4+ 2 5 . Wb 2 -a2 gh8-a8+ 2 6 . cl-a3 tt'lc5e4 2 7.fl-d3 ct:le4-c3 + 2 8 . d2 xc3 tt'l d5xc3 # ) 15 . . . e6xd5+ 16.Wc4xd5
f7-f6 .
White has managed to avoid being checkmated, but Black has com
pensation for the piece.
Let us go back to what happened in the game.
? ? ?
12
. . .
69
Game S
ltJg8-e7 (2 points)
12.. .
13 .j,fl-b5 +
White's knight cannot help in the defence of the king : 13.tt:lgl-f3 b7b6+ 14. c5-b5 j,c8-d7#
? ? ?
13
...
e8-d8 (1 point)
13 . . .
7
6
5
4
14.
14.!b5-c6 (2 points)
White gets checkmated swiftly after 14.b5-d3 b7-b6+ 15.c5-b5
c8-d7#
14 . . .
b7-b6+
15 .@c5-b5
ttJ e7xc6
? ? ?
16.
70
Hamppe - Meitner
?
16 . . .
16. . .
.ic8-b7+ (2 points)
17. c6-b5
White cannot capture the bishop : 17.'c6xb7?? d8-d7! 18 .Wdl-g4+
d7-d6 with mate in two .
17. . .
.ib7-a6 +
1 8 . b5-c6
.ic8-b7+
That seems to be the most prudent decision for both sides. The game
ends in a draw.
71
Garne 9
Kirilov - Furrnan
Vilnius 1949
Ruy Lopez (C77)
e7-e5
l.e2-e4
b8-c6
2 . logt-f3
3 .i.fl-b5
The opponents have entered the Ruy Lopez. We will organize a
competition for the fans of this opening. What variations for Black do
you know here? Write down all that you are familiar with and you will
score a point for each one of them.
? ? ?
3
...
White is faced with a choice here. He can enter the Exchange varia
tion after 4 . .ib5xc6, or he can retreat with his bishop to a4 .
4 . .!b5-a4
Players with "technical style", like the world champions Emanuel
Lasker and Robert Fischer, liked to play here 4 . .!b5xc6 .
72
Kirilov - Furman
ltJg8-f6
4...
Black has again several possibilities and you can study them if you
have a look at the specialised opening books .
5 .1Midl-e2
The idea of that move is to protect the e4-pawn with the queen and
to free the dl-square for the king's rook in the process.
Players who like sharp opening variations usually choose here 5 . 0-0
and they do n ot worry about the e4-pawn . After 5 ... li:Jf6xe4 6.d2 -d4,
there arises the so-called Open variation, in which White ends up with
a slight advantage .
b7-b5
5...
6 .a4-b3
if8-e7
7.a2-a4 ! ?
White had better start here with castling first : 7.0-0, for example,
8 . c2 -c3 d7-d6 9 . l'i:fl-dl ! ? li:Jc6-a5 10 .b3-c2 c7-c5 ll.d2 -d4 Wd8-c7
1 2 . d4-d5 (or 1 2 .h2-h3 ) . His other possible plan here is 7.c2 -c3 0 - 0
8 .d2 -d4 d7-d6 9 . 0 - 0 .
7. . .
b5-b4
?
8.
8 . b3-d5 ? !
White did not need t o g o after a dubious pawn win. I t was again bet
ter for him to castle first - 8 . 0-0 ( 1 point) .
ltJf6xd5
8...
ttJ c6-d4
9 . e4xd5
73
Game 9
e5xd4
1 0 . f3xd4
Black obtains a very active position as a compensation for his dis
rupted pawn chain.
0-0
11. 0 - 0
? ? ?
12.
12 .We2-c4? !
It was advisable for White to complete his development instead of
trying to grab pawns: 1 2 . d2 -d3 (1 point) .
?
12 . . .
.
c7-c5 (3 points)
12 . . .
This move is played with the strategical idea to prepare opening of
diagonals for Black's long-range bishops.
After 12 ... ie7-f6 13 .Wc4xb4, Black would be only slightly better.
13.d5xc6
White could have stopped his campaign here and continue with
his development - 13 .d2-d3, but after 13 . . . a6-a5 14.icl-f4 ic8-a6, his
queen would remain out of action.
13...
d7xc6
14.Wc4xc6
E:a8-a7
15.Wc6-f3
74
Kirilov - Furman
?
15
)"ga7-c7 ( 3 points)
15 . . .
You will also score 3 points if you have found 15 . . . d4-d3 ! ? - an in
teresting blocking move, 16.iWf3xd3 (or 16.c2 -c3 a6-a5) 16 .. .'\l{id8xd3
17. c2xd3 a7-d7.
?
16.
16. d2-d3
White's position is gradually becoming worse and almost pathetic
and he should have tried instead 16.c2-c4 ! ? (2 points) 16 . . . J 'k7xc4
17.d2 -d3 !"\c4-c7 (or 17 . . . !"\c4-c2 18.'f3-dl Wd8-c7 19 .cl-f4 Wc7-c6
2 0 . '2lbl-d2) 18.'2lbl-d2 .
? ? ?
16 . . .
i.c8-b7 (2 points)
16 . . .
Black could have won a p awn here - 16 . . . !"\c7xc2 (1 point) 17.'2lbl-d2
c8-e6, but he wished to organize an attack.
17.Wf3-d1
?
17
...
17. . .
i,e7-d6 (2 points)
Black's long-range artillery has already been deployed for action. It
was also interesting for him to try 17 . . . Wd8-c8 - you score 2 points for
that move. 18.cl-f4 )"gc7xc2 1 9 . '2lbl-d2 .
He should not go after a second pawn by 19 . . . !"\xb 2 ? (The best move
for Black here is 19 . . . Ei:f8-e8.) 2 0 . '2l d2-c4.
75
Game 9
18 .tilb1-d2
?
18 . . .
gf8-e8 (3 points)
18 . . .
Black brings all his forces into action. It is also good for him to play
18 . . . '\Wd8-h4 ! ? (3 points) 19.h2-h3 Wl'h4-f4 2 0 . ltl d2-f3 Wl'f4-f6 .
He should however refrain from the line 18 . . . .id6xh2 +? 19. glxh2
Wl'd8-h4+ 2 0 . h2-gl ib7xg2 2 l .glxg2 l:%c7-c6 2 2 .ltld2-e4 + - and
White would manage to repel the attack, remaining with extra pieces.
19 .tild2-c4?
White had better give up a knight and a pawn for a bishop : 19.ltld2e4 ! ?, neutralizing partially the power of Black's forces in order to reduce
the attacking potential of his opponent: 19 . . .ib7xe4 2 0 . d3xe4 l:%e8xe4
2 l.WI'dl-d3 l:%e8-e6 2 2 .icl-d2 .
? ? ?
19
...
.id6xh2+! (8 points)
19 . . .
All Black's army units are on the right squares and it is time for de
cisive actions against the enemy king.
Black had another path to victory here, and it is even more convinc
ing: 19 . . . l:%c7xc4 ! (8 points) 2 0 . d3xc4 'W'd8-h4 2 l . g2 -g3 'W'h4-h3 2 2 .f2f3 id6xg3 23.'W'dl-d2 (or 2 3 .h2xg3 'W'h3xg3+ 24. gl-hl l:%e8-e5)
76
Kirilov - Furman
23 . . . .ib7xf3 24J'!flxf3 e8-el+ 2 5 .''d2xel Wh3xh2+ 2 6. \tJgl-fl Wh2h l + 27. \t>fl-e2 Whlxel+ 2 8 . \t>e2 -d3 Wel-dl+ 2 9 . \t>d3-e4 Wdl-e2 + .
2 0 . g1xh2
Wd8-h4+
21. <;t> h2-g1
?
21
i,b7xg2 ! (6 points)
2 1. . .
This is the right decision. White's basic forces are still on the queen
side and they cannot assist in the defence of the king.
Black should not slow down, because after 2 l . . . e8-e6 White can
still defend successfully with the move 2 2 .f2 -f3 .
2 2 . \t>glxg2
? ?
22
22...
gc7-c6 ! ! (5 points)
Black's bishops have been sacrificed, freeing the way for his heavy
artillery. This rook must be deployed to the kingside, since it is doing
nothing on the c7-square anyway, while the other one should stay on
the e-file.
After 2 2 ... e8-e6, White would have saved the day with the line
77
Game 9
2 6 . . . Ele2xd2 (or 2 6 . . . Wh4-g4+ 2 7.@g2-h2 Ele2xd2 2 8 . tt::l c4xd2 Wg4f4+ 2 9 . @h2 -g2 Wf4xd2 3 0 . Elal-cl) 2 7.tt::l c4xd2 Wh4-g5 + 2 8 . c;t>g2-f3
Wg5xd2 2 9 . Elal-cl g6-g5 3 0 . @f3-e4 Wd2 -f4+ 3l. c;t>e4-d5 h7-h5 . Still,
Black's advantage in that variation is quite noticeable as well.
'Wh4xf4
23 . . .
24.fl-hl
Black would counter 24.Elfl-gl with the move 24 . . . Elc6-f6 .
?
24
....
c6-f6 ! ( 3 points)
24 . . .
25.hl-h2
You can see in that variation how useful Black's rook on e8 is:
25.Elhl-h3 'Wf4xf2 + 2 6 . @g2-hl Ele8-e2 ! 27.'%Ydl-gl Wf2 -f5.
The other defensive possibilities would not help Black either:
25.'Wdl-d2 Wf4-f3 + 2 6 . @g2-h2 Elf6-g6- + ; 25.f2-f3 Elf6-g6+ 2 6 .c;t>g2-fl
Wf4-g3- + . All these variations end with a checkmate.
:Bf6-g6 +
25. . .
26. @g2-hl
78
Kirilov - Furman
?
26
...
26...
E:e8-el + ! ! (3 points)
The end is near, still, this deflecting sacrifice is quite exquisite !
f4-f3 + .
27.dlxel
White resigned.
79
Game
to
Bronstein had prepared that line especially for his game with
Spassky. Black should better not try here 4 . . .'1'lid8xd5? 5 . lDbl-c3 Wd5e6+ 6.'it>el-f2 We6-b6+ 7.d2 -d4, since White ends up with an advantage
in development.
5 ) bbl-c3
Spassky saw that after the line 5.d2-d4 lDg8-e7 6.c2 -c4, White would
have powerful pawn mass in the centre, but he was reluctant to try it,
since he was afraid that his opponent had prepared something surpris
ing against it.
5...
g8-e7
6.d2-d4
0-0
7.ifl-d3
b8-d7
h7-h6?
8. 0 - 0
This move loses time and it weakens the pawn shelter of Black's
80
Spassky - Bronstein
king. He could have equalized by playing 8 . . . lt:l e7-g6 9 . lt:l c3-e4 lt:ld7-f6
1 0 . lt:l e4xd6 d8xd6; or 8 . . . lt:l d7-f6 9 . lt:lf3-e5 lt:le7xd5 1 0 . lt:l c3xd5 lt:lf6xd5
ll.i.c1xf4 lt:l d5xf4 1 2 . 1"mxf4 i.d6xe5 13 .d4xe5 d8-g5.
? ? ?
9.
81
Game l O
13 .i,d3-c2 ! (3 points)
Spassky creates an attacking battery. Black fails to exchange the
knights after 13 . . . ltld7-f6 14.dl-d3 f8-e8 lS.al-el and White has a
powerful attack.
The move 13 .dl-e2? is not good for White, because Black can ei
ther trade the knights successfully, or he can occupy the powerful dS
outpost with his knight : 13 . . . ltl d7-f6 ! 14.e2xe3 (or 14.ltle4xf6 + ie7xf6
15 .e2xe3 f8-e8) 14 . . . ltlf6-d5 .
13 . . .
f8-e8
? ? ?
14.
3
2
Spassky - Bronstein
past - Morphy and Anderssen.
It is practically impossible to find out whether that sacrifice is cor
rect, particularly in a time-trouble. There are so many possibilities for
both sides.
? ? ?
15 .
. .
c!Ll d7-f8?
15. . .
Black's best defensive chances were in the line 15 . . . e7xd6! (5 points)
The variation 15 . . . e2xf1Wf+ 16J'l:alxfl xd6 (5 points ) 17.Wfd3-h7+ i> g8f8 18 . c5xd6 by transposition leads to the same situation. 16.Wfd3-h7+
i> g8-f8 17. c5xd6 e2xf1Wf+ 18Jl:alxfl.
White is threatening to checkmate. How can Black defend?
He can possibly save the day by opening a leeway for his king - 18 . . .
c7xd6 ! ? ( 2 points) 19.Wfh7-h8+ i> f8-e7 2 0 Jl:fl-el+ c!Ll d7-e5 2 1.Wfh8xg7
!%e8-g8 2 2 .Wfg7xh6 Wfd8-b6 2 3 . i> gl-hl c8-e6 24.d4xe5 d6-d5 2 5 .Wfh6f6+ 'it>e7-d7.
Black's other option : 18 . . . c!Ll d7-f6 ? 19.Wh7-h8 + c!Llf6-g8 leads to
beautiful combinations.
?
20.
2 0 .0J3-e5 ! ! ( 3 points)
83
Game 10
After 2 0 .c2-h7? ! Black can neutralize his opponent's pressure :
2 0 . . . Wd8xd6 2 1.Wh8xg8+ cj{f8-e7 22 J:'\fl-el+ c8-e6. White is threat
ening to checkmate after the knight's sortie.
20 . . . f7-f6 (or 2 0 . . . c8-e6? 2 l .lt:'le5-g6#) 2 l .c2-h7! c8-e6.
? ? ?
22.
2 2 .d6-d7 ! ! (4 points)
?
84
Spassky - Bronstein
25.
16.tLld6xf7! ! (7 points)
Spassky sacrifices a piece and he opens the way for his pieces to pe
netrate his opponent's camp.
16. . .
e2xf1Wl+
17.alxfl
c8-f5
Black is forced to give up his bishop, so that his queen obtains a
square to be exchanged. Naturally, he was reluctant to go forward with
his king: 17 . . . g8xf7 18.tLlf3-e5+ f7-g8 19 .Wld3-h7+ tLlf8xh7 2 0 .c2b3+ ! and White checkmates quickly.
Black would not save the game with the line 17 . . . W!d8-d5 18 .c2 -b3
Wld5xf7 19.b3xf7 g8xf7 2 0 .Wld3-c4+ f7-g6 2 1 .Wlc4-g8 ! and White
wins. Black also loses quickly in case of 17 . . . Wld8-d7? 1 8 .ltJf3-eS Wld7-d5
19.c2-b3+ - .
18 .ti'd3xf5
ti'd8-d7
? ? ?
19.
19.Y;lff5-f4 (2 points)
85
Game 10
2 0 . lt:Jf3-e5 (2 points)
White could maintain a huge advantage too with the variation 2 0 . lt:Jf7xh6+ (2 points) g7xh6 2 l .'Wf4xf6 Wd7-g7 2 2 .ic2 -b3+ mg8-h7
23.ib3-c2 + mh7-g8 24.lt:Jf3-e5 'Wg7xf6 2 5 . flxf6 .
Wd7-e7
2 0 ...
Or 20 . . . if6xe5 2 1 . lt:Jf7xe5 e8xe5 2 2 . d4xe5+ - .
? ? ?
21.
86
Spassky - Bronstein
2 1.,ic2-b3! (2 points)
White wins as well after 2 l . ll:J f7xh6 + (2 points) g7xh6 2 2.1Mf f4xh6
if6xe5 2 3 .ic2-b3+ ll:Jf8-e6 24.ib3xe6+ We7xe6 2 5 . l"m-f8 + e8xf8
2 6 .Wh6xe 6 + f8-f7 27. d4xe5.
if6xe5
2 1. . .
White must regroup his forces for the decisive attack against his
opponent's king.
? ? ?
22.
2 2 ) Df7xe5+ (3 points)
The discovered check helps in the accomplishment of his task.
'it>g8-h7
22...
23.Y;Yf4-e4 +
Bronstein resigned here.
23 . . .
'it>h7-h8
? ? ?
24.
24J!flxf8 + (3 points)
White eliminates the defender of the g6-square.
24. . .
Y;Ye7xf8
25.tl:\e5-g6 +
'kt>h8-h7
2 6 . tl:\g6 X fS+ 't!i>h7-h8
27.Y;Ye4-h7#
There follows the same variation if Black captures on f8 with his
rook. 24 . . . e8xf8 25.l2Je5-g6+ 'it>h8-h7 2 6 . l2Jg6xf8 + @h7-h8 27.We4h7# .
This game was awarded the beauty prize at the tournament.
87