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Chess Lessons
More Unbeatable
Chess Lessons
Instruction for the Advanced Player
CHESS FOR EVERYONE SERIES
Robert M. Snyder
Author of Chess for Everyone, Unbeatable Chess
Lessons, Winning Chess Traps, Winning Chess
Tournaments and Basic Chess Tactics
iUniverse, Inc.
Contents
Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii
Symbols Used in This Book. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xv
1. Surprise Move
Amateur v. Robert Snyder, Kings Gambit. . . . . . . . . . . . . . . . . . . . . . . 1
2. Castling on Opposite Sides
Ivanchuk v. Rozentalis, Petrovs Defense. . . . . . . . . . . . . . . . . . . . . . . . 6
3. Effective Use of the Queen
Berne v. Paris, Ponzianis Opening . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
4. Weathering the Storm
Anthony Jasaitis v. Robert Snyder, Goring Gambit. . . . . . . . . . . . . . . 24
5. Pressure on the e File
Chigorin v. Schiffers, Scotch Game. . . . . . . . . . . . . . . . . . . . . . . . . . . 33
6. Overextended Pieces
D. Parniani v. R. Snyder, Giuoco Piano. . . . . . . . . . . . . . . . . . . . . . . 42
7. Refuting an Inferior Opening
R. Cornelis v. R. Snyder, Giuoco Piano. . . . . . . . . . . . . . . . . . . . . . . . 50
-vii-
viii
Robert M. Snyder
ix
21. Sacrifice on h7
Anatoly Karpov v. Victor Korchnoi, Queens Indian Defense. . . . . . . 205
22. The Desperado
James Tarjan v. Robert Snyder, Queens Indian Defense. . . . . . . . . . 212
23. Breaking a Pin
Laurence Newton v. Robert Snyder, Nimzo-Indian Defense . . . . . . . 222
24. A Knight on the Rim is Dim
Richard Mann v. Robert Snyder, Birds Opening. . . . . . . . . . . . . . . . 229
About the Author. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Acknowledgments
Thanks are due to Calvin Olson (author of The Chess Kings) for his extensive help
in editing, proofreading and reviewing the manuscript. Additional proofreading
has been provided by Chris Stratford. I am very grateful for their help.
-xi-
Introduction
Thousands of chess books have been written containing game collections. Even
though there are so many game collection books, when I wrote my second book,
Unbeatable Chess Lessons, I was confident that it would be a success. I felt that since
I had used these games in lessons for many years and understood in some detail
the thinking process of my students, such a work would allow me to provide a
unique insight to my readers not found in other books.
The readers of my first book, which covered basic rules and strategy, had
urged me to write a second and more advanced book. So the story continues;
after completing my second book, consisting of the games I use in lessons, I was
then urged to write yet another book with more lessons based on games. After
being hit over the head numerous times with the idea of expanding on Unbeatable
Chess Lessons, I realized that another twenty-four lessons would fill in most of the
important gaps that couldnt be covered in one volume. But, before I started on this
project I completed another book. My third book, Winning Chess Tournaments,
was designed to be the perfect companion and at an equal level of understanding
to go along with Unbeatable Chess Lessons.
Just as in Unbeatable Chess Lessons, the games in this new book were selected
mostly for their instructive value, but with elements of beauty and entertainment
taken into consideration. Even though More Unbeatable Chess Lessons is a followup book, it still works well enough for the more advanced scholastic player as a
stand alone book.
To some extent, the same tiered approach is used to cover basic ideas while
going into more advanced concepts and analysis. In order to allow this book to
expand on Unbeatable Chess Lessons I included a more detailed analysis of the
openingsnot just a simple repetition of the same general rules and concepts
found in my previous books. However, on occasion when an idea or concept is of
extreme importance there may be some repetition.
-xiii-
xiv
Every move in each game is commented onexcept for when the exact same
opening moves were played in a previous game. A major focus is placed on important
tactical and positional concepts. However, another important consideration is the
selection of games using openings that filled in gaps in Unbeatable Chess Lessons.
Since the games have been arranged by opening in both books, this makes them
especially easy to use in helping to prepare a comprehensive opening system. Many
new opening innovations will be found in these games that will not be found
elsewhere. Since I am a full time chess teacher and educator, with total dedication
to my work, many hours of analysis went into making sure that this book contains
the highest quality and most accurate analysis possible.
Many of the games were played by the worlds best players. However, I have
also selected some games that I played against players ranging from expert to
Grandmaster. Such games allow me to show my readers how to exploit mistakes
made at different levels of play. An added advantage is that teachers usually
understand their own games best.
In these games the first player named, which is on the left, is playing White. We
will now move on to our first lesson!
SYMBOL
x
+
++
=
0-0
0-0-0
e.p.
?
??
!
!!
MEANING
captures
check
checkmate
promoted to a
Castles kingside
Castles queenside
en passant
weak move
very weak move
strong move
very strong move
-xv-
LESSON 1
2 f4
White initiates the Kings Gambit.
He offers to sacrifice his f Pawn
to remove Blacks e Pawn from the
center. By removing Blacks Pawn from
e5 White can more easily occupy the
center by placing a Pawn on d4. If
Black accepts the gambit Pawn, White
plans to apply pressure to Blacks Pawn
on f4 along the half open f file after
castling and with his Bishop on the
c1-h6 diagonal after moving the d
Pawn.
Surprise Move
Amateur vs. Robert Snyder
2001
Opening: Kings Gambit
It is rare to see the Kings Gambit played
at the Master level today. However,
it is important to be prepared for less
common and inferior openings. This
short game shows how preparation and
precise play can bring a quick victory.
Though White (with an Elo rating of
approximately 2200) knew after nine
moves that he had a bad position he
had no idea that his opponents next
move would cause him to resign.
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{rhb1kgn4}
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{dwdwdwdw}
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{$NGQIBHR}
vllllllllV
1 e4
White immediately claims a stake in
the center and frees the Bishop on f1
and the Queen. When I was a scholastic
player I experimented with other first
moves, but quickly returned to my
favorite 1 e4. I recommend this and
the next move to my students because
it quickly leads to the greatest variety of
tactical situations.
2 exf4
The old saying, The only way to refute a
gambit is to accept it, applies here. There
is nothing wrong with playing the Kings
Gambit Declined if you are satisfied
with an equal game after 2 Bc5 3 Nf3
(not 3 fxe5?? because of 3 Qh4+ and
now if 4 g3, then 4 Qxe4+ forking
King and Rook, or if 4 Ke2??, then 4
Qxe4++) d6 4 Nc3 (if 4 c3, then 4
1 e5
Black also stakes his claim in the center
while freeing his Bishop on f8 and
Queen.
--
Robert M. Snyder
4 Nc3
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{rhb1kgw4}
{0p0pdp0p}
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{dwdwdwdw}
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{dwHwdwdw}
{P)P)WdP)}
{$wGQIwHR}
vllllllllV
4 c6
5 d5
cuuuuuuuuC
{rhb1kgw4}
{0pdwdp0p}
{wdpdw)wd}
{dwdwdwdw}
{wdpdw0wd}
{dwHwdwdw}
{P)P)QdP)}
{$wGwIwHR}
vllllllllV
Diagram 3. Position after 7 Qe2.
7 Be6
This is Blacks only move to avoid a
loss of material. However, you only
need one good move in a position!
Black develops his Bishop and aids the
protection of his Pawn on c4 with
one move.
8 fxg7
White saves the Pawn by capturing and
doubling Blacks isolated f Pawns.
8 Bxg7
Black recovers his Pawn and develops
his Bishop. A good alternative would be
8 Qh4+, planning to meet 9 g3 with
9 fxg3 10 gxf8=Q+ (if 10 gxh8=Q,
then 10 g2+ 11 Qf2 gxh1=Q 12
Qxh4 Qxg1+ 13 Ke2 Bg4+ 14 Qxg4
Qxg4+) Kxf8 11 Kf1 Rg8 12 Qg2
Qf4+ 13 Ke2 (if 13 Nf3, then 13
Bh3! 14 Qxh3 Qxf3+) gxh2 14 Qxh2
Qxh2+ 15 Rxh2 Rxg1 16 Rxh7 Kg8
17 Rh4 Na6 and an endgame emerges
with Black a Pawn ahead and with a
superior position.
Therefore, after 8 Qh4+ White does
better to play 8 Kf1 Bxg7 9 Nf3 Qg4.
Blacks extra Pawn and active Bishop
pair still give him a major advantage.
9 Nh3?
White attacks Blacks weak Pawn
on f4. However, it will soon be
Robert M. Snyder
cuuuuuuuuC
{rhwdkdw4}
{0pdwdpgp}
{wdpdbdwd}
{dwdwdwdw}
{wdpdw0w1}
{dwHwdwdN}
{P)P)QdP)}
{$wGKdwdR}
vllllllllV
Diagram 4. Position after 10 Kd1.
LESSON 2
2 Nf6
Black initiates Petrovs defense. Instead
of defending his e Pawn, Black
counters by developing his Knight
toward the center and attacking Whites
e Pawn.
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{$NGQIBdR}
vllllllllV
3 d4
This is known as the Steinitz Variation.
White boldly strikes at the center with
a Pawn, attacking Blacks e Pawn a
second time and freeing his Bishop on
the c1-h6 diagonal as well as his Queen
on the d file. Also, in some variations
White will develop his Knight to d2,
which is now available.
The most common move here is
to capture Blacks e Pawn with 3
Nxe5. It would be unwise for Black to
immediately recapture his Pawn with 3
Nxe4? because White would attack
along the e file with 4 Qe2. After 4
Qe2 the game might continue 4
Qe7 (not 4 Nf6?? because of 5 Nc6+
1 e4 e5 2 Nf3
This is the most popular second move
for White in the open game. It develops
a piece toward the center and attacks
Blacks e Pawn.
--
Robert M. Snyder
cuuuuuuuuC
{rhb1kgw4}
{0p0wdp0p}
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{dwdp0wdw}
{wdw)ndwd}
{dwdBdNdw}
{P)PdW)P)}
{$NGQIwdR}
vllllllllV
Diagram 6. Position after 4 d5.
5 Nxe5
White recovers his Pawn and takes the
active e5 outpost for his Knight.
5 Nd7
This is the most common move
here. Black develops his Knight and
challenges Whites aggressively posted
Knight on e5.
The second most popular move for
Black is to develop the Bishop and apply
pressure to Whites Knight on e5 with
5 Bd6. After 5 Bd6 the game
might continue 6 0-0 0-0 7 Nd2 (the
most common move recommended by
theory is 7 c4, which gives Black a dead
even game after a somewhat complex
variation with 7 Bxe5 8 dxe5 Nc6 9
cxd5 Qxd5 10 Qc2 Nb4 11 Bxe4 Nxc2
12 Bxd5 Bf5 13 g4 Bxg4 14 Be4 Nxa1
15 Bf4 f6 16 Nc3 fxe5 17 Be3 Bf3 18
Rxa1 Rad8) Bxe5 8 dxe5 Nc5 9 Nb3
Nxd3 10 Qxd3 Nc6 11 Bf4 (also good
Robert M. Snyder
6 Bxd7
Black recovers his piece and develops
his Bishop.
7 0-0
White removes his King from the
center and brings his Rook to an active
location.
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{wdw)ndwd}
{dwdBdwdw}
{P)PdW)P)}
{$NGQdRIw}
vllllllllV
Diagram 7. Position after 7 0-0.
7 Qh4
Black brings his Queen aggressively
into play on the kingside and prepares
to castle queenside.
Another reasonable move for Black is to
complete his minor piece development
with 7 Bd6, in which case White
does best to immediately strike at the
center with 8 c4. After 8 c4 the game
might continue 8 c6 9 cxd5 cxd5
10 Qh5 and now Black must sacrifice
a Pawn to avoid getting a bad position
with 10 0-0 (if Black defends his
Pawn with 10 Nf6, White would
10
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{dwdBdwdw}
{P)wdW)P)}
{$NGQdRIw}
vllllllllV
Diagram 8. Position after 9 c5.
9 g6
Black prepares to fianchetto his Bishop
to g7. However, this is not as popular
as the more aggressive 9 g5. Playing
9 g5 allows Black to fianchetto his
Bishop to g7 and also start a counterattack on the kingside.
After 9 g5, a favorite move of the
famous Soviet World Champion Garry
Kasparov is to immediately develop the
Bishop with 10 Be3. The idea (instead
of the usual 10 Nc3) is to develop the
Knight to d2 where it will challenge
Blacks actively posted Knight on e4,
allow for an increased possibility of
attack along the c file, and give White
the option of bringing his Knight to
f3.
After 9 g5 a possible continuation is
10 Be3 Re8 (or 10 Bg7 11 f3 Nf6 12
Bf2 Qh6 13 Nc3 g4 14 b4 gives White
a small edge) 11 Nd2 Bg7 12 Nf3
Qh5 13 Nxg5 Qxd1 14 Rfxd1 Nxg5
15 Bxg5 Bg4 (if 15 Bxd4, then 16
c6 Be6 17 cxb7+ Kb8 18 Rd2 favors
White) 16 Rd2 Bxd4 17 c6 Be5 18
Bb5 b6 19 f4 Rhg8 20 Re1 and White
is clearly better.
10 Nc3
White develops his Knight toward the
center attacking Blacks Knight on e4
and unprotected Pawn on d5.
Robert M. Snyder
10 Bg7
Black completes his fianchetto and attacks
White unprotected Pawn on d4.
11 g3
White attacks Blacks Queen and drives
her away from her aggressive post where
she supports the Knight on e4. It
would be weak to prematurely capture
Blacks Pawn with 11 Nxd5?. After 11
Nxd5? a possible continuation is 11
Be6 12 g3 Nxf2! 13 Rxf2 Qxd4 14
Nf4 g5 15 Nxe6 fxe6 16 Bxg5 Rhf8 17
Bf4 Qxd3 18 Qxd3 Rxd3 19 Re2 Rf5
and Black stands slightly better in the
endgame.
11 Qh3?
It will soon become apparent in the
game that Blacks attempt to keep
the Queen aggressively posted on the
kingside is inaccurate on both a tactical
and positional basis. Correct is 11
Qf6 keeping the Queen where the
action is and increasing the pressure
on d4 and f2. Whites strongest
move is then to develop his Bishop and
reinforce his protection of d4 and
f2 with 12 Be3. The game might then
continue 12 Ng5 (weak is 12 Bf5
because of 13 Nb5! and now if 13
a6, then 14 Nxc7! planning to meet
14 Kxc7 with 15 Bf4+ Kc8 16 Be5;
or if 13 Bh3, then White obtains a
11
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{P)wdW)w)}
{$wGQdRIw}
vllllllllV
Diagram 9. Position after 12 Nxd5.
12
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{dw)wdwdw}
{wdw)ndbd}
{dwdBdw)q}
{P)wdW)w)}
{$wGQdRIw}
vllllllllV
15 Kb8
Moving the King toward the center
with 15 Kd7 would lose quickly
after 16 Qb3 (threatening 17 Qxf7++)
Rhe8 17 Bxe4 Rxe4 18 Qd5+ forking
King and Rook.
16 Nc6+
White relentlessly continues his attack
on Blacks King.
Robert M. Snyder
16 Kc8
Capturing the Knight with 16 bxc6
once again allows White to win easily
with 17 Qb3+. See if you can find
Whites best move here without looking
at the next move in the game.
17 f3
White interposes with a Pawn to get his
Queen out of attack and forks Blacks
Knight and Bishop. If 17 Be2, then
Whites advantage is minimal after 17
Bxe2 18 Qxe2 Rhe8 (threatening 19
Nxg3) 19 Ne5 Rxd4.
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{dp0wdpgp}
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{dw)wdwdw}
{wdw)ndbd}
{dwdBdP)q}
{P)wdWdw)}
{$wGQdRIw}
vllllllllV
Diagram 11. Position after 17 f3.
17 Rxd4?
Black has too many pieces under attack
along with an exposed King. He cant
avoid eventual loss. However, this move
speeds up the collapse. Objectively best
is 17 Nxg3 18 fxg4 Bxd4+ (if 18
Rxd4, then 19 Rf4! and now 19
Rhd8 20 Qe1! Rxd3 21 Nxd8, or 19
13
14
19 Nxg3
Black captures a Pawn and attacks
Whites Rook on f1. The Knight
cannot be captured with 20 hxg3
because of 20 Qxg3+ 21 Kh1 Bxf3+
22 Rxf3 Qxf3+ followed by 23 Qxc6,
and then it is Black who is winning.
20 Bf4
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{dp0wdpgp}
{wdNdwdpd}
{dw)wdwdw}
{wdwdwGbd}
{dwdQdPhq}
{P)wdWdw)}
{$wdwdRIw}
vllllllllV
Diagram 12. Position after 20 Bf4.
LESSON 3
3 c3
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{wdwdPdwd}
{dw)wdNdw}
{P)w)W)P)}
{$NGQIBdR}
vllllllllV
-15-
16
4 Qa4
White immediately brings his Queen
into play, pins Whites Knight on c6,
and threatens Blacks Pawn on e5
with 5 Nxe5.
It becomes apparent that a drawback
of Whites third move (placing a Pawn
on c3) is that it doesnt allow White
to attack Blacks Queen on d5 by
placing a Knight on c3after 4 exd5
Qxd5. A possible continuation after
this might be 5 d4 exd4 6 cxd4 Bg4 7
Be2 0-0-0 8 Nc3 Qa5 9 Be3 Nf6 10
0-0 with an even game.
Developing and pinning Blacks
Knight by playing the more dynamic
continuation 4 Bb5 also gives Black
a comfortable game after 4 dxe4
5 Nxe5 Qd5 6 Qa4 (if 6 Bxc6+, then
6 bxc6 7 d4 exd3e.p. 8 0-0 Bd6)
Nge7 7 f4 exf3e.p. 8 Nxf3 Qe6+. This
might continue: 9 Be2 (if 9 Kf2, then
9 Bd7 10 d4 0-0-0 11 Re1 Qf5 12
Nbd2 a6 13 Bf1 g5) Bd7 10 Qc4 0-0-0
11 Qxe6 Bxe6 12 0-0 h6 13 d4 g5 14
Nbd2 Bg7 15 Bd3 Rhe8.
4 Nf6
Black develops his Knight with an
attack on Whites e Pawn. Black offers
his e Pawn as a gambit. However, it
will soon be pointed out that this is
inferior to reinforcing the e Pawn
with 4 f6. After 4 f6 5 Bb5 (5
exd5 would transpose after 5 Qxd5
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{rdb1kgw4}
{0p0wdp0p}
{wdndwhwd}
{dwdpHwdw}
{QdwdPdwd}
{dw)wdwdw}
{P)w)W)P)}
{$NGwIBdR}
vllllllllV
Diagram 14. Position after 5 Nxe5.
Robert M. Snyder
7 d3
White reinforces the defense of his e
Pawn, frees his Bishop on c1, and
opens up d2 for his Knight. It wouldnt
be wise for White to go Pawn grabbing
with 7 Qxc6+ Bd7 8 Qa6 Nxe4 9 d4
0-0 as Blacks overwhelming lead in
development gives him the advantage.
7 0-0
cuuuuuuuuC
{rdb1w4kd}
{0w0wdp0p}
{wdpgwhwd}
{dwdpdwdw}
{QdwdPdwd}
{dw)Pdwdw}
{P)wdW)P)}
{$NGwIBdR}
vllllllllV
17
18
10 Be2?
White develops his Bishop. However, it
would be more accurate to develop the
Knight with 10 Nd2. The reason for
this will become apparent after Blacks
next move. After 10 Nd2 a good move
for Black is to bring his Rook onto the
half open b file and attack Whites b
Pawn with 10 Rb8. The game would
then be approximately even.
See if you can find Blacks best move
here without looking at the next move
in the game.
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{rdbdw4kd}
{0w0wdp0w}
{wdpgw1w0}
{dwdpdwdw}
{QdwdPdwd}
{dw)Pdwdw}
{P)wdB)P)}
{$NdwIwdR}
vllllllllV
Diagram 16. Position after 10 Be2.
10 Qg5!
Black now threatens 11 Qc1+ and
11 Qxg2. If White had played 10
Nd2, these threats would not have
occurred.
11 Nd2
White develops his Knight, which
prevents 11 Qc1+ and supports
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{QdwdPdwd}
{dw)PdBdq}
{P)wHw)w)}
{dwIRdwdR}
vllllllllV
Robert M. Snyder
19
13 Bf4
14 Qh4!
A key move! Black repositions his
Queen so that 15 exd5?? would be met
by 15 Bxd2+ followed by 16
Qxa4 winning Whites Queen. This
move also threatens Whites Pawn on
f2 and clears the h3 square for
possible use by Blacks Bishop.
15 Qd4
15 Re8
The placement of a Rook on the half
open e file, which pins Whites e
Pawn, is a natural move. Another
continuation that would give Black
an advantage is 15 dxe4 16 Rhg1
(threatening 16 Qxg7++) Bg5 17
Qxe4 Qxf2 18 Rg2 Qf5 19 Kb1 (going
Pawn grabbing with 19 Qxc6 Rb8 20
Qxc7 would give Black a position worth
well more than the sacrificed Pawn after
20 Be6) Rb8.
20
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{rdbdrdkd}
{0w0wdp0w}
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{dwdpdwdw}
{wdw!Pgw1}
{dw)Pdwdw}
{P)wHB)w)}
{dwIRdwdR}
vllllllllV
16 Kc2
White removes the menacing pin from
his Knight. It would be safer for White
to hide his King with 16 Kb1 Rb8 17
Ka1. After 17 Ka1 the game might
continue 17 Be5 18 Qe3 Bd6 19
Qd4 Qf4 and Blacks Bishop pair and
more active pieces give him the edge.
16 dxe4
This gives White an opportunity to
sacrifice a Pawn to activate his pieces.
Therefore, it would be more accurate to
increase pressure on the queenside with
16 Rb8. The game might continue
17 Rhg1 (threatening 18 Qxg7++) Be5
18 Qc5 Qf6 with Blacks Bishop pair
and more active pieces giving him a
nice advantage.
Blacks extra Pawn would only give him a
minimal advantage in the endgame that
results after 16 Bxd2 17 Rxd2 dxe4 18
Rg1 exd3+ 19 Bxd3 Qxd4 20 cxd4 Be6.
17 dxe4?
This leads to a major advantage for
Black. Therefore, White would do
better to sacrifice a Pawn to activate
his pieces with 17 Rhg1 (threatening
18 Qxg7++) exd3+ 18 Bxd3 Bg5. Even
though White doesnt have enough
compensation for his Pawn this would
give him a better chance of survival
than the move played in the game.
17 Bf5
An interesting way of getting the Bishop
actively developed. Black uses a pin to
attack Whites e Pawn with a second
piece and places the Bishop on the same
diagonal as Whites King.
A strong alternative would be to drive
Whites Queen out of the center with
17 c5!. After 17 c5, if White plays
18 Qd3 (or 18 Qxc5 18 Bxd2 19
Kxd2 Qxe4 and White is in bad shape),
then Black ends up with a great game
after 18 Bb7 19 f3 Red8.
18 Qc5?
White plays aggressively by attacking
Blacks Bishop on f5 and unprotected
Pawn on c6. However, this removes
the Queen as a defender of Whites e
Pawn and White will not have time to
capture Blacks c Pawn. It would be
better to place a Rook on the half open
g file with 18 Rhg1 and threaten
Robert M. Snyder
cuuuuuuuuC
{rdwdrdkd}
{0w0wdp0w}
{wdpdwdw0}
{dw!wdbdw}
{wdwdPgw1}
{dw)wdwdw}
{P)KHB)w)}
{dwdRdwdR}
vllllllllV
Diagram 19. Position after 18 Qc5.
18 Bg6!
Black gets his Bishop out of attack
while maintaining pressure on Whites
e Pawn and on the h7-b1 diagonal.
This is stronger than immediately
breaking the ice and winning a Pawn
with 18 Bxe4+ 19 Nxe4 Rxe4 20
Bd3 Re5 21 Qd4.
19 f3
White reinforces the defense of his e
Pawn and relieves his Queen of the
21
cuuuuuuuuC
{wdw4rdkd}
{0w0wdp0w}
{wdpdwdb0}
{dw!wdwdw}
{wdwdPdw1}
{dw)wdPdw}
{P)wIBdw)}
{dwdRdwdR}
vllllllllV
22
22 Bxd1
White recovers his Rook. White would
last longer with 22 Rxd1 Bxe4! 23 fxe4
Qxe4+ 24 Kd2 Qxe2+ 25 Kc1 Qxh2
26 Qxa7 Re2.
See if you can find Blacks best move
here without looking at the next move
in the game.
22 Bxe4!
Black cracks open the position and
exposes Whites King to a deadly attack.
cuuuuuuuuC
{wdwdrdkd}
{0w0wdp0w}
{wdpdwdw0}
{dw!wdwdw}
{wdwdbdw1}
{dw)wIPdw}
{P)wdwdw)}
{dwdBdwdR}
vllllllllV
23 Kd2
Whites King tries to make a run for
it. If 23 Qd4 then 23 Bf5+ 24 Kd2
Rd8 wins Whites Queen. Or, if 23
fxe4, then 23 Qxe4+ followed by 24
Qxh1.
23 Rd8+
Black brings his Rook into the attack.
Robert M. Snyder
24 Ke2
White attempts to find the safest
hiding place for his King. But, there is
no escape! If 24 Kc1, then 24 Qf4+
Qe3 25 Qxe3++. Or, if 24 Ke3, then
24 Rd3+ 25 Ke2 Qf4! leaves Whites
King helpless.
See if you can find Blacks best move
here without looking at the next move
in the game.
24 Bxf3+!
cuuuuuuuuC
{wdw4wdkd}
{0w0wdp0w}
{wdpdwdw0}
{dw!wdwdw}
{wdwdwdw1}
{dw)wdbdw}
{P)wdKdw)}
{dwdBdwdR}
vllllllllV
23
LESSON 4
1 e4 e5 2 Nf3 Nc6 3 d4
White frees his Bishop on the c1-h6
diagonal, allows his Queen to exert
pressure in the center, and threatens
Blacks Pawn on e5. This aggressive
move will lead to one of numerous
possible openings.
cuuuuuuuuC
{rdb1kgn4}
{0p0pdp0p}
{wdndwdwd}
{dwdw0wdw}
{wdw)Pdwd}
{dwdwdNdw}
{P)PdW)P)}
{$NGQIBdR}
vllllllllV
Diagram 23. Position after 3 d4.
3 exd4
Exchanging Pawns in the center is
Blacks best way of relieving the pressure
on his e Pawn.
4 c3
White initiates the Goring Gambit by
using his c Pawn to attack Blacks
Pawn on d4. The most common
move played here is 4 Nxd4, which
leads to the Scotch Gameplayed in
LESSON FIVE.
-24-
Robert M. Snyder
25
5 Bc4
cuuuuuuuuC
{rdb1kgn4}
{0p0pdp0p}
{wdndwdwd}
{dwdwdwdw}
{wdBdPdwd}
{dw0wdNdw}
{P)wdW)P)}
{$NGQIwdR}
vllllllllV
Diagram 24. Position after 5 Bc4.
4 dxc3
This is the most commonly played
move here. Black takes care of the threat
on his Pawn on d4 by accepting the
gambit.
There are some excellent ways of
declining the gambit that give Black a
comfortable game:
1. The most common way to decline
the gambit is 4 d5, which might
continue 5 exd5 Qxd5 6 cxd4 Bb4+
7 Nc3 Nf6 8 Be2 Qa5 9 Bd2 0-0
10 0-0 Bg4, with an even game.
2. A not very well known but effective
way to decline the gambit is 4
Nge7, which might continue 5
Bc4 (if 5 cxd4, then 5 d5 6 e5
Bg4 7 Be2 Nf5 with even chances)
d5 6 exd5 Nxd5 7 0-0 Nb6 8 Bb5
dxc3 9 Nd4 Bd7 10 Bxc6 bxc6 11
Nxc3 Be7 with an even game.
26
5 Nf6
7 Qd7
6 Nxc3
White recovers a Pawn while developing
his Knight.
6 d6
This solid move frees the Bishop on the
c8-h3 diagonal and helps Black secure
the important e5 square. Another
reasonable move for Black is to develop
his Bishop and pin Whites Knight with
6 Bb4.
7 Qb3
This move is thematic. White attacks
Blacks weak point on f7 (threatening
8 Bxf7+) and restrains Blacks Bishop
on c8 to defending his Pawn on b7.
An immediate attack on f7 by 7 Ng5
is met by 7 Ne5.
See if you can find Blacks best move
here without looking at the next move
in the game.
8 Ng5
cuuuuuuuuC
{rdbdkgw4}
{0p0qdp0p}
{wdn0whwd}
{dwdwdwHw}
{wdBdPdwd}
{dQHwdwdw}
{P)wdW)P)}
{$wGwIwdR}
vllllllllV
Diagram 25. Position after 8 Ng5.
Robert M. Snyder
9 Bb5
In most cases this would be an idle
attack that loses time by making Black
drive the Bishop away with 9 c6.
But, in this instance, the attack on
Blacks Queen will give White time to
counter by attacking Blacks Knight on
e5 with 10 f4.
To better understand this move it
should be pointed out that, if given the
move, Black would gladly exchange his
Knight on e5 for Whites Bishop on
c4. If White immediately retreats his
Bishop with 9 Be2, then Black drives
Whites aggressively posted Knight back
with 9 h6 10 Nf3.
9 c6
Black blocks Whites attack on his
Queen while attacking Whites Bishop
on b5.
10 f4
White attacks Blacks Knight with the
idea of forcing it from its central post.
Placing a Pawn on f4 also gains more
control of the center and increases
attacking chances on the kingside.
27
10 Neg4
cuuuuuuuuC
{rdbdkgw4}
{0pdqdp0p}
{wdp0whwd}
{dBdwdwHw}
{wdwdP)nd}
{dQHwdwdw}
{P)wdWdP)}
{$wGwIwdR}
vllllllllV
28
11 h6 12 Nf3 d5 13 h3 (if 13
e5, then 13 Ne4!) dxe4 14 Ng1
Nf2 15 Kxf2 Bc5+ 16 Kg3 (if 16
Kf1, then 16 0-0 17 Na4 Bd4)
Qf5 17 Kh2 h5 and Black has two
Pawns and a lot of pressure for the
piece.
2. Not as strong for White would be
to attack Blacks f Pawn with
11 Bc4, which might continue 11
d5 12 Nxd5 Nxd5 (not 12
cxd5?? because 13 Bb5 wins Blacks
Queen) 13 exd5 h6 14 Ne4 Qe7
and Black is clearly better after
either 15 Bd3 Nf6 or 15 Kd2
Qb4+.
See if you can find Blacks best move
here without looking at the next move
in the game.
11 cxb5
Black eliminates Whites aggressive
Bishop. The apparently weak, doubled
b Pawn that is created will actually
become a nuisance to White.
12 hxg4
White recovers his piece.
12 b4
Black attacks Whites Knight on c3
and offers his weak Pawn as a sacrifice.
Black has some interesting ideas here.
If White accepts the sacrifice with 13
cuuuuuuuuC
{rdbdkgw4}
{0pdqdp0p}
{wdw0whwd}
{dwdw)wHw}
{w0wdw)Pd}
{dQHwdwdw}
{P)wdWdPd}
{$wGwIwdR}
vllllllllV
Diagram 27. Position after 13 e5.
Robert M. Snyder
29
cuuuuuuuuC
{rdbdkgw4}
{0pdqdpdp}
{wdwdw0wd}
{dwdwdwHw}
{wdwdwdPd}
{dw!wdwdw}
{P)wdWdPd}
{$wGwIwdR}
vllllllllV
16 Qe7+
Black attacks Whites exposed King
in the center. This move also defends
Blacks Pawn on f6 and opens the
c8-h3 diagonal for his Bishop. A good
alternative for Black is 16 Qxg4.
However, this is a more complicated
line after 17 Qxf6.
15 exf6
White recovers his Knight.
15 gxf6
Black eliminates Whites menacing
Pawn and threatens Whites Knight.
16 Qxc3
White recovers his Pawn and pins
Blacks Pawn on f6.
17 Be3?
On the surface this developing move
may look natural. However, it ties
down Whites Queen to defending the
Bishop when the Queen already has
the important task of pinning Blacks
Pawn on f6. In effect, Whites Queen
becomes overworked.
Whites best move here is 17 Kf1.
However, after 17 Kf1 Black has a
substantial advantage after 17
30
19 Bd4
cuuuuuuuuC
{rdbdkgrd}
{0pdw1pdp}
{wdwdwdwd}
{dwdwdw0w}
{wdwGwdPd}
{dw!wdwdw}
{P)wdWdPd}
{$wdwdRIw}
vllllllllV
Diagram 29. Position after 19 Bd4.
Robert M. Snyder
31
22 Qd6
Black pins Whites Bishop and attacks
the h2 square. Immediately attacking
on the h file with 22 Rh6+ 23 Kg1
Qd6 is also good.
23 Rad1
White brings his other Rook into play
on a central file while unpinning his
Bishop.
23 Rh6+
21 Rc8
Black brings his other Rook into play
on an open file and threatens Whites
Queen. The immediate attack on
Whites King with 21 Rh6+ is also
good.
22 Qd3
White gets his Queen out of attack
while trying to keep her as active as
possible.
cuuuuuuuuC
{wdrdkgwd}
{0pdw1pdp}
{wdwdbdrd}
{dwdwdw0w}
{wdwGwdPd}
{dwdQdwdw}
{P)wdWdPd}
{$wdw$wdK}
vllllllllV
Diagram 30. Position after 22 Qd3.
cuuuuuuuuC
{wdrdkgwd}
{0pdwdpdp}
{wdwdbdw4}
{dwdwdw0w}
{wdwGwdPd}
{dwdQdwdw}
{P)wdWdP1}
{dwdR$wIw}
vllllllllV
32
25 Kf2
White gets his King out of attack. It
makes little difference if the King goes
to f1. Black now has a choice of several
good moves to polish White off.
25 Qf4+
Black has maneuvered his Queen to
a great attacking post before bringing
his Bishop into play on the b8-h2
diagonal.
26 Kg1
The alternative, 26 Qf3 (26 Ke2 would
lose Whites Queen after 26 Bxg4+)
loses quickly after 26 Rc2+ 27 Kg1
(if 27 Re2, then 27 Rxe2+ 28 Kxe2
Bxg4 wins Whites Queen) Qh2+ 28
Kf1 Rf6!!. The Rook cannot be captured
(if 29 Qxf6, then 29 Qxg2++; or if
29 Bxf6, then 29 Qh1++).
26 Bd6
cuuuuuuuuC
{wdrdkdwd}
{0pdwdpdp}
{wdwgbdw4}
{dwdwdw0w}
{wdwGw1Pd}
{dwdQdwdw}
{P)wdWdPd}
{dwdR$wIw}
vllllllllV
LESSON 5
cuuuuuuuuC
{rdb1kgn4}
{0p0pdp0p}
{wdndwdwd}
{dwdwdwdw}
{wdwHPdwd}
{dwdwdwdw}
{P)PdW)P)}
{$NGQIBdR}
vllllllllV
-33-
34
Robert M. Snyder
6 c3
White defends his Knight on d4 and
increases his foothold in the center.
6 Nge7
cuuuuuuuuC
{rdbdkdw4}
{0p0php0p}
{wdndw1wd}
{dwgwdwdw}
{wdwHPdwd}
{dw)wGwdw}
{P)wdW)P)}
{$NdQIBdR}
vllllllllV
35
36
9 Qxe4
cuuuuuuuuC
{rdbdkdw4}
{0p0whp0p}
{wdn0wdwd}
{dwgwdwdw}
{wdBHq)wd}
{dw)wGwdw}
{P)wdWdP)}
{$NdQdRIw}
vllllllllV
Robert M. Snyder
cuuuuuuuuC
{rdbdkdw4}
{0w0whp0p}
{wdp0wdqd}
{dwdwdwdw}
{wdBdw)wd}
{dw)w$wdw}
{P)wdWdP)}
{$NdQdwIw}
vllllllllV
13 Qe2
White increases the pressure on the e
file threatening Blacks pinned Knight.
13 Qf6
Black brings a second defender to
protect his Knight. See if you can find
Whites best move here without looking
at the next move in the game.
14 Nd2
White develops his Knight and frees his
Rook on a1. White is now threatening
to win quickly with 15 Rae1 or 15 Ne4.
14 d5
This move is necessary. Black drives
Whites Bishop away from its attack
on the important e6 square. This
allows Black to post his Bishop on e6
to limit Whites attack on the e file.
37
cuuuuuuuuC
{rdbdkdw4}
{0w0whp0p}
{wdpdw1wd}
{dwdpdwdw}
{wdwdw)wd}
{dw)B$wdw}
{P)wHQdP)}
{$wdwdwIw}
vllllllllV
Diagram 37. Position after 15 Bd3.
38
cuuuuuuuuC
{rdwdw4kd}
{0w0whpdp}
{wdpdb1pd}
{dwdpdwdw}
{wdwdw)wd}
{dN)B$wdw}
{P)wdQdP)}
{dwdwdRIw}
vllllllllV
Robert M. Snyder
39
19 d4?
Black plays aggressively and attempts
to counter-attack by attacking Whites
Rook and opening lines in the center.
However, White will quickly demonstrate
the inaccuracy of this move.
Blacks most stubborn defense required
that he get his Bishop out of attack and
retreat it with 19 Bc8. However,
Black would have a horrible position
and be in serious trouble after 20 f5
gxf5 21 Bxf5 Qd6 22 Nb3 threatening
23 Bxc8.
20 g5
White attacks Blacks Queen, driving
her to a less active post and away from
the protection of Blacks Bishop.
20 Qh8
This is an ugly location for a Queen.
Black could last a little longer with 20
Qg7. After 20 Qg7 the game
might continue 21 Nxe6 fxe6 22 Rxe6
dxc3 23 Bc4 Kh8 23 bxc3 and Black is
dying. Whites plan consists of winning
Blacks Knight on e7 by playing
moves like Re4 (attacking f7 with
the Bishop to keep Black from moving
his Rook there to defend the pinned
Knight) followed by either Re1 or even
Rd1 with the idea of Rd7.
40
cuuuuuuuuC
{wdwdr4k1}
{0w0whpdp}
{wdpdbdpd}
{dwHwdw)w}
{wdw0w)wd}
{dw)B$wdw}
{P)wdQdw)}
{dwdwdRIw}
vllllllllV
21 Rxe6!
White sacrifices the exchange to crack
open the position and allow for a quick
and devastating penetration. This will
fully take advantage of Blacks exposed
King and inactive Queen.
21 fxe6
Black must recapture to avoid massive
material loss.
22 Qxe6+
Whites Queen penetrates, beginning the
assault on Blacks King and continuing
the pressure along the e file.
22 Kg7
Black gets his King out of attack. If 22
Rf7, then 23 Bc4 Qg7 24 f5 is crushing.
23 Re1
White certainly had a choice of ways
to proceed from here (other moves
that would win easily were 23 Qd7 or
23 Bc4). White chooses to resume his
attack on the e file, which will turn
out to be most colorful!
23 dxc3
cuuuuuuuuC
{wdwdr4w1}
{0w0whwip}
{wdpdQdpd}
{dwHwdw)w}
{wdwdw)wd}
{dw0Bdwdw}
{P)wdwdw)}
{dwdw$wIw}
vllllllllV
Robert M. Snyder
41
24 Rxe7
26 Rf7
25 Rxe7+
White captures Blacks Rook continuing
the attack against Blacks King.
25 Kg8
cuuuuuuuuC
{wdwdw4k1}
{0w0w$wdp}
{wdpdwdpd}
{dwHwdw)w}
{wdwdw)wd}
{dw0Bdwdw}
{P)wdwdw)}
{dwdwdwIw}
vllllllllV
27 Re8+
White forces Blacks King to move to
his final resting place!
27 Kg7
Once again, this is Blacks only legal
move to get out of check.
28 Ne6++
cuuuuuuuuC
{wdwdRdw1}
{0w0wdrip}
{wdpdNdpd}
{dwdwdw)w}
{wdBdw)wd}
{dw0wdwdw}
{P)wdwdw)}
{dwdwdwIw}
vllllllllV
Diagram 42. Position after 28 Ne6.
Black is checkmated!
LESSON 6
3 Bc5
Black develops his Bishop to the a7g1 diagonal. This and 3 Nf6 are the
two most common moves played here.
Examples of the Two Knights Defense
(3 Nf6) are found in LESSONS
FIVE and SIX in my book Unbeatable
Chess Lessons.
Overextended Pieces
D. Parniani vs. Robert Snyder
Los Angeles, 1973
Opening: Giuoco Piano
This game contains a nice example of
how to take advantage of overextended
minor pieces. White aggressively posts
a Bishop on b5 and a Knight on g5
only to find these pieces under attack
with their retreat cut off.
1 e4 e5 2 Nf3 Nc6 3 Bc4
cuuuuuuuuC
{rdb1kgn4}
{0p0pdp0p}
{wdndwdwd}
{dwdw0wdw}
{wdBdPdwd}
{dwdwdNdw}
{P)P)W)P)}
{$NGQIwdR}
vllllllllV
4 c3
This is the most common and active
move. White prepares to support the
placement of a Pawn on d4. Less
active is 4 d3, which is found along
with analysis of the Evans Gambit (4
b4) in LESSON SEVEN in Unbeatable
Chess Lessons.
4 Nf6
-42-
Robert M. Snyder
5 0-0?
cuuuuuuuuC
{rdb1kdw4}
{0p0pdp0p}
{wdndwhwd}
{dwgw0wdw}
{wdBdPdwd}
{dw)wdNdw}
{P)w)W)P)}
{$NGQdRIw}
vllllllllV
Diagram 44. Position after 5 0-0.
43
6 d4
White boldly strikes at the center,
attacks Blacks Bishop on c5 and
Pawn on e5, and frees his queenside
pieces. White must play aggressively or
Black will simply be a Pawn ahead.
See if you can find Blacks best move
here without looking at the next move
in the game.
6 d5!
Two can play at this game! Black
counters in the center using his d
Pawn to attack Whites Bishop on c4,
defend his Knight on e4, and free his
queenside pieces.
7 Bb5
White gets his Bishop out of attack
and pins Blacks Knight on c6 that
protects Blacks e Pawn. If White had
played 7 dxc5, I planned on playing 7
dxc4 8 Qxd8+ (if 8 Qe2, then 8
Qd3! gives Black the advantage) Kxd8
9 Rd1+ Ke7 10 Re1 f5 and White is a
Pawn down without compensation.
7 exd4
Black takes care of the threat on his e
Pawn by exchanging it before getting
his Bishop on c5 out of attack.
44
8 cxd4
cuuuuuuuuC
{rdb1kdw4}
{0p0wdp0p}
{wdndwdwd}
{dBgpdwdw}
{wdw)ndwd}
{dwdwdNdw}
{P)wdW)P)}
{$NGQdRIw}
vllllllllV
9 0-0
8 Bd6
10 h3
9 Nc3
White develops his Knight to its most
natural square, challenges Blacks
actively posted Knight on e4 and
attacks Blacks Pawn on d5. See if you
can find Blacks best move here without
looking at the next move in the game.
Robert M. Snyder
10 Ne7
This move has several good ideas
behind it:
1. Black can move his Pawn to c6
where it attacks Whites Bishop on
b5 and reinforces his d Pawn.
2. The Knight can be maneuvered
to potentially active posts on the
kingside.
3. It removes the possibility of doubling
Blacks Pawns by exchanging the
White Bishop for Blacks Knight on
c6.
4. It protects the Pawn at d5.
cuuuuuuuuC
{rdb1w4kd}
{0p0whp0p}
{wdwgwdwd}
{dBdpdwdw}
{wdw)ndwd}
{dwHwdNdP}
{P)wdW)Pd}
{$wGQdRIw}
vllllllllV
11 Nxe4?
Whites idea is to give Black a weak
overextended Pawn on e4 and then
use his Knight and Rook to attack it.
This is a wonderful idea, if the Pawn
is weak and can be captured. However,
45
46
13 Re1
cuuuuuuuuC
{rdw1w4kd}
{0p0whp0p}
{wdwgwdwd}
{dBdwdbHw}
{wdw)pdwd}
{dwdwdwdP}
{P)wdW)Pd}
{$wGQ$wIw}
vllllllllV
Diagram 47. Position after 13 Re1.
13 Bb4!
Black counters by attacking Whites
Rook on e1 and opening up the d
file for his Queen.
14 Re2
White gets his Rook out of attack while
maintaining his attack on Blacks e
Pawn. See if you can find Blacks best
move here without looking at the next
move in the game.
14 Qd5
The main idea behind Blacks last
move now becomes apparent. Black
centralizes his Queen, defends his e
Pawn, and attacks Whites unprotected
Bishop on b5.
15 Qa4?
On the surface this move looks good.
It defends Whites Bishop and attacks
Blacks Bishop. The problem is that
Whites Queen now occupies the a4
square, which was the Bishops only
retreat square. White now has a Bishop
on b5 and Knight on g5 that are
overextended. Currently these pieces
have no retreat available to them.
This brings us to the question of what
White should have done here. The
answer is simple! The circumstances
dictate that he should retreat his
Bishop with 15 Ba4, which would give
Robert M. Snyder
cuuuuuuuuC
{rdwdw4kd}
{0p0whp0p}
{wdwdwdwd}
{dBdqdbHw}
{Qgw)pdwd}
{dwdwdwdP}
{P)wdR)Pd}
{$wGwdwIw}
vllllllllV
Diagram 48. Position after 15 Qa4.
15 a5!
Black defends his Bishop on b4 and
threatens to win Whites Bishop on
b5 with 16 c6, or Whites Knight
on g5 with 16 h6.
16 f3
White decides to deal with the problem
of his overextended Knight by attacking
Blacks e Pawn and threatening 16
fxe4. White would have lasted longer
47
cuuuuuuuuC
{rdwdw4kd}
{dpdwhp0p}
{wdpdwdwd}
{0Bdq$bdw}
{Qgw)wdwd}
{dwdwdNdP}
{P)wdwdPd}
{$wGwdwIw}
vllllllllV
Diagram 49. Position after 18 Re5.
48
20 Qe2
White brings his Queen into play, attacks
Blacks Pawn on b5 a second time and
applies pressure on the e file.
22 Qxd4+
Black recovers his piece.
23 Be3
20 Nc6
cuuuuuuuuC
{rdwdw4kd}
{dpdqdp0p}
{wdndwdwd}
{0pdw$bdw}
{wgw)wdwd}
{dwdwdNdP}
{P)wdQdPd}
{$wGwdwIw}
vllllllllV
Robert M. Snyder
23 Qd3
cuuuuuuuuC
{rdwdw4kd}
{dpdwdp0p}
{wdwdwdwd}
{0Rdwdbdw}
{wgwdwdwd}
{dwdqGwdP}
{P)wdQdPd}
{$wdwdwIw}
vllllllllV
49
LESSON 7
Refuting an Inferior Opening
R. Cornelis vs. Robert Snyder
Fresno, 1972
Opening: Giuoco Piano
5 exd4
cuuuuuuuuC
{rdb1kdw4}
{0p0pdp0p}
{wdndwhwd}
{dwgw0wdw}
{wdB)Pdwd}
{dw)wdNdw}
{P)wdW)P)}
{$NGQIwdR}
vllllllllV
Diagram 52. Position after 5 d4.
-50-
Robert M. Snyder
51
cuuuuuuuuC
{rdb1kdw4}
{0p0pdp0p}
{wdndwhwd}
{dwdwdwdw}
{wgB)Pdwd}
{dwdwdNdw}
{P)wdW)P)}
{$NGQIwdR}
vllllllllV
7 Nc3
This was considered to be Whites most
dynamic move. White actively develops
his Knight and offers his e Pawn as a
gambit. For many years this move was
very popular until Grandmaster Lajos
Portisch knocked the steam out of it
by demonstrating that Black obtains a
clear advantage in the main line.
Other possible continuations are:
1. 7 Nbd2 d5 8 exd5 Nxd5 9 0-0 0-0
is equal.
2. 7 Kf1 d5 8 exd5 Nxd5 9 Nc3 (if
9 Ng5 then 9 0-0 and now 10
a3 Ba5 planning to meet 11 Nxh7
with 11 Re8!, or 10 Nc3 Nf6)
Nxc3 10 bxc3 Bxc3 11 Bxf7+ (if
White offers his Rook with 11
Qb3?, then 11 Bxa1 12 Bxf7+
Kf8 13 Ba3+ Ne7 14 Ne5 Qxd4 15
Bh5 Qf4 16 Qd5 and Black throws
a monkey wrench into Whites
attack and will be ahead in material
52
7 Nxe4
Black accepts the gambit and takes
advantage of the pin on Whites Knight
on c3 while liquidating Whites Pawn
center and attacking Whites Knight on
c3 a second time.
8 0-0
White ignores the two pieces attacking
his Knight on c3, removes his King
from the center, and prepares to bring
his Rook to the critical e file. Other
moves here would leave White in sad
shape. If White tries defending his
Knight while attacking Blacks f
Pawn a second time with 8 Qb3 then
Black simply plays 8 0-0.
8 Bxc3
Black removes Whites menacing
Knight on c3. This is stronger than
8 Nxc3 9 bxc3 with the possible
continuations:
1. 9 d5 10 cxb4 dxc4 11 Re1+
Ne7 12 Qa4+! c6 13 b5 0-0 14 Ba3
cxb5 15 Qxb5 Be6 16 Ng5 Re8 17
Nxe6 fxe6 18 Bxe7 Rxe7 19 Qxc4
Rc8 20 Qd3.
2. 9 Bxc3 10 Ba3 d5 (if 10
Bxa1?, then 11 Re1+ Ne7 12 Bxe7)
11 Bb5 Bxa1 12 Re1+ Be6 13 Qa4
Qb8 14 Ne5 Bc3 15 Bxc6+ bxc6
16 Qxc6+ Kd8 17 Qxc3 Qb6 18
Bc5 and Whites position is worth
Robert M. Snyder
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Diagram 54. Position after 9 d5.
53
9 Bf6
This is the strongest move in this
position. Black gets his Bishop out of
attack and keeps it on the active a1-h8
diagonal. On f6 the Bishop covers the
important e7 square and aids in the
defense of the kingside.
Getting the Knight out of attack and
bringing it into the center with 9
Ne5 is now considered to be an inferior
move since White obtains some pressure
for his sacrificed Pawn after 9 Ne5
10 bxc3 Nxc4 11 Qd4 f5,
Black can try to hold onto the extra
Knight with 11 Ncd6, but this
gives White the advantage after 12
Qxg7 Qf6 13 Qxf6 Nxf6 14 Re1+
Nfe4 15 Nd2 f5 16 f3 0-0 17 fxe4
Nxe4 18 Nxe4 fxe4 19 Rxe4 d6 20
Bh6.
If Black immediately removes his
King from the center with 11
0-0, then 12 Qxe4 Nd6 13 Qd3
gives White a nice spatial advantage
to compensate for the sacrificed
Pawn.
12 Qxc4 d6 13 Nd4 0-0 14 f3 Nc5 15
Ba3 b6 16 Bxc5 bxc5 17 Nc6 Qf6 18
Rfe1 Bd7 19 Re7 Rf7 20 Re6 Qg5 (if
20 Bxe6, then 21 dxe6 Rff8 22 e7+
Rf7 23 Re1 Re8 24 Re6 Qg5 25 Nd8)
21 Rae1 f4 22 a4 Kh8 23 R6e4.
54
10 Re1
White brings his Rook into play and
pins Blacks unprotected Knight. The
less patient recovery of Whites piece
with 10 dxc6 clearly favors Black after
10 bxc6 11 Re1 0-0 planning to
meet 12 Rxe4 with 12 d5.
10 Ne7
Black gets his Knight out of attack
and shields his King on the e file.
If Black immediately removed his
King from the center with 10 0-0,
he loses the opportunity to blockade
Whites d Pawn after 11 Rxe4 Ne7
(11 Na5 12 Bd3 leaves Blacks
Knight on a5 misplaced) 12 d6.
After 12 d6 the game might continue
12 cxd6 13 Bg5 d5 14 Bxd5 Nxd5
15 Qxd5 d6 16 Rd4 Re8 17 Bxf6
Qxf6 18 Rad1 and Whites position is
worth a Pawn.
Certainly not 10 Ne5?? because of
11 Nxe5 Bxe5 12 Rxe4 d6 13 f4 and
Black loses a Bishop.
11 Rxe4
White recovers his Knight.
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Diagram 55. Position after 11 Rxe4.
11 d6
Black frees his Bishop on the c8-h3
diagonal and prevents Whites Pawn
from going to d6.
12 Bg5
White develops his last minor piece
and threatens to double and isolate
Blacks kingside Pawns with 13 Bxf6
gxf6. Interesting is a variation called the
Bayonet Attack by 12 g4. Black does
well to return the Pawn with 12 0-0
13 g5 Be5 14 Nxe5 dxe5 15 Rxe5 Ng6
16 Re1 Qd7! (with the idea of 17
b5 followed by 18 Bb7 attacking
Whites isolated d Pawn) and now if
17 Be3, then 17 b5 planning to meet
18 Bb3? with 18 Qh3! threatening
19 Nh4.
Robert M. Snyder
12 Bxg5
Black eliminates Whites threat to
exchange on f6 by initiating the
Bishop exchange first. Attacking Whites
Rook with 12 Bf5 is weak because
of 13 Bb5+ Kf8 14 Re3 and White has
more than enough compensation for
his Pawn.
13 Nxg5
White recovers his Bishop. See if
you can find Blacks best move here
without looking at the next move in
the game.
13 h6!
Black forces Whites hand by threatening
Whites aggressively placed Knight. This
is the move that Portisch has shown gives
Black the advantage, thereby refuting
the Mller Variation.
Weak would be 13 Bf5? because of
14 Qf3! Bxe4 (if 14 Qd7, then 15
Bb5! Qxb5 16 Qxf5; or if 14 0-0,
then 15 Rxe7 Qxe7 16 Qxf5) 15 Qxf7+
Kd7 16 Qe6+ Ke8 17 Qxe4 Qd7 18
Re1 threatening 19 Bb5.
55
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56
Robert M. Snyder
57
16 Qxb5+
White recovers the Bishop.
16 Qd7
Black gets his King out of check by
activating his Queen and challenging
Whites Queen.
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17 Qe2
White gets his Queen out of attack and
keeps up the pressure on the e file by
attacking Blacks pinned Knight. White
is now threatening 18 Re1. Whites
Knight would have no escape if he plays
17 Qxd7+ Kxd7 18 Nxf7 Rhf8.
If 17 Qxb7, Black comes out a Pawn
ahead after 17 0-0 18 Rae1 Rab8!
19 Qxa7 Nxd5 20 Nf3 (if 20 Qd4, then
20 Qf5 21 Nf3 Rb4 22 Nh4 Qg5
23 Qd1 Rxb2) Rxb2 21 Qd4 Qb5.
17 Kf8
White breaks the pin on his Knight by
removing his King from the e file.
Black now threatens to win Whites
Knight (with 18 hxg5) and d
Pawn (with 18 Nxd5). Immediately
capturing Whites Knight with 17
hxg5 would have allowed Whites Rook
to penetrate to the 7th rank after 18 Re1
0-0 19 Rxe7.
18 Re1
White has nothing better than to
continue with his build-up on the e
file and give up his d Pawn. If 18
Qh5, then Black comes out on top after
18 Qf5 19 Rae1 Ng8! 20 f4 g6.
Trying to expose Blacks King with a
Knight sacrifice will prove unsound
after 18 Nxf7 Kxf7 19 Re1 Ng8! (not 19
Nxd5?? because of 20 Qh5+ forking
King and Knight) 20 Re6 Kf8! and
White is unable to make any progress.
In Portischs important theoretical game
his opponent tried 21 f4 Nf6! 22 Re7
Re8 23 Rxe8+ Qxe8 24 Qf2 Qb5 and
then resigned since he is a piece down
without any compensation.
58
18 Nxd5
Black gets his Knight out of attack
and wins a second Pawn. With all of
Whites pieces in play he certainly has
some compensation, but not enough
for two Pawns.
19 Nh3?
White gets his Knight out of attack.
The idea of posting it on h3 instead
of f3 is to keep the d1-h5 diagonal
open for Whites Queen. However, it
is more important to bring the Knight
to a more centralized location with 19
Nf3 where it would also be defending
the Rook on e1. The significance of
this will become apparent as the game
continues.
After 19 Nf3 Black would continue
with 19 c6 and now:
1. If 20 Qd3, then 20 g6 21
Qd4 Kg8 22 Kf1 Kh7 23 Rh4
f6.
2. If 20 Kf1, then 20 g6 21
h4 Kg7 22 h5 Nf6 23 Re7
Rae8 24 Rxd7 Rxe2 25 Rxf7+
Kxf7 26 hxg6+ Kxg6 27 Rxe2
Re8 and Black is a Pawn up
with a superior position in the
endgame.
See if you can find Blacks best move
here without looking at the next move
in the game.
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Diagram 58. Position after 19 Nh3.
19 Nf6!
Black repositions his Knight, covers the
important e8 square, and threatens
Whites Rook. It may look dangerous
to invite Whites Rook to penetrate to
the 7th rank. However, this is all part of
Blacks plan!
20 Re7
White gets his Rook out of attack while
posting it actively on the 7th rank and
attacking Blacks Queen. See if you can
find Blacks best move here without
looking at the next move in the game.
20 Re8!
This move is the key idea behind Blacks
last move. Black threatens Whites
aggressively posted Rook and counter
attacks on the e file. Black wants to
force exchanges to simplify the game
and relieve Whites pressure.
Robert M. Snyder
21 Rxd7?
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Diagram 59. Position after 21 Rxd7.
59
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Diagram 60. Position after 23 Rxe2.
22 Rxf7+
23 Re8
21 Rxe2
60
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Diagram 61. Position after 26 Kf3.
26 Ke5
Black continues with his plan of
centralizing his King before beginning
the advance of his center and queenside
Pawns.
27 Nf4
White finally gets his inactive Knight
into play.
27 d5
Black advances his dangerous passed
center Pawn.
28 Ne2
Ideally Black would like to penetrate
with his King through the center and
get to c2 where he will be able to
support the advance of the d Pawn
and threaten Whites queenside Pawns.
Robert M. Snyder
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{wdwdwdwd}
{dwdwdKdP}
{P)wdN)Pd}
{dwdwdwdw}
vllllllllV
Diagram 62. Position after 29 h3.
29 b5
Blacks Pawn mass grows as he continues
to bring up more reserves!
61
30 Nf4
White finally decides to use his Knight
actively in an attempt to obtain some
counter-play.
30 c4
Black continues his queenside Pawn
march with an eventual Queen in mind.
31 Ng6+
White is trying to find greener pastures
for his Knight to graze. However, the
game has long since been decided.
See if you can find Blacks best move
here without looking at the next move
in the game.
31 Kd4
Blacks King is advanced to support his
Pawns and attack Whites queenside
Pawns.
32 Ne7
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{0wdwHw0w}
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{dpdpdwdw}
{wdpiwdwd}
{dwdwdKdP}
{P)wdw)Pd}
{dwdwdwdw}
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Diagram 63. Position after 32 Ne7.
62
34 Nxa7
White has nothing better to do than to
give his Knight some Pawns for his last
supper!
34 Kxb2
Black clears the way for the advance of
his c Pawn by moving his King out of
the way and removing the b Pawn.
35 Nxb5
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{Piwdw)Pd}
{dwdwdwdw}
vllllllllV
LESSON 8
3 Nd4
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{0p0pdp0p}
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{dBdw0wdw}
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{dwdwdNdw}
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{$NGQIwdR}
vllllllllV
-63-
64
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{0p0pdp0p}
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{dBgwdwdw}
{wdw0Pdwd}
{dwdPdwdw}
{P)PdW)P)}
{$NGQdRIw}
vllllllllV
Diagram 66. Position after 6 d3.
Robert M. Snyder
7 Ba4
White gets his Bishop out of attack
and places it where it has the option
of being repositioned to either b3 or
c2. However, 7 Bc4 was also playable;
White would stand slightly better.
7 Ne7
Black develops his Knight to where
it supports his Pawn going to d5.
Developing the Knight to its more
natural square by 7 Nf6 is weaker
because of 8 e5 Nd5 9 Nd2 d6 10 Ne4.
Another possibility, and Blacks best
move here, is 7 d6, which could
continue with 8 Nd2 Nf6 9 Nb3 Bb6
(or 9 Nd7 10 c3 dxc3 11 bxc3 Bb6
12 d4 0-0 13 Nd2 Re8 14 Re1) 10 Bg5
Qe7 11 Nd2 0-0 12 f4 Re8 13 Bb3
Bc7 14 Nf3 and White stands slightly
better.
65
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Diagram 67. Position after 8 d5.
8 f4
9 f5!
8 d5
Black counter-attacks in the center by
attacking Whites e Pawn and freeing
his Bishop on the c8-h3 diagonal. If 8
f5, then White would reposition his
66
9 f6
Black decides to Blockade Whites f
Pawn and attempts to secure the e5
and g5 squares. The drawback of this
move is that it weakens the h5-e8
diagonal. Other possibilities are:
1. 9 0-0 10 f6 gxf6 11 Qh5 and
Blacks weak Pawns and open
King position give White a nice
advantage.
2. 9 g6 10 f6 Ng8 11 exd5 b5 (or
if 11 Qxd5, then 12 Bb3 Qd8
13 Qe1+ Kf8 14 Nd2) 12 Qe1+
Kf8 13 b4 Bb6 14 Bb3 cxd5 15
Bxd5! and White is winning (15
Qxd5? 16 Bh6+! Nxh6 17 Qe7+
Kg8 18 Qe8++).
3. 9 dxe4 10 dxe4 0-0 (if 10
Qd6, then 11 Bb3 is strong) 11
Bb3 Bd6 12 Qh5 and White is
clearly better.
See if you can find Whites best move
here without looking at the best move
in the game.
10 Qh5+
White takes advantage of the weakened
h5-e8 diagonal by bringing his Queen
to an active post and forcing Black to
lose the ability to castle.
10 Kf8
This is the safest way to get the King
out of check. Trying to avoid moving
cuuuuuuuuC
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Robert M. Snyder
12 c3
White follows through with his plan of
applying pressure in the center. It would
also be good to continue developing
with 12 Nd2.
12 Be8
Black uses his Bishop to drive Whites
Queen away from her active post on
h5 while maneuvering it to a better
defensive location on the kingside.
13 Qh4
White gets his Queen out of attack,
keeps her actively posted on the kingside
and covers the center. From h4 the
Queen applies pressure to Blacks h
Pawn and the Pawn on f6 plus she
adds protection to the e Pawn. A
good alternative was 13 Qf3 where the
Queen would be actively posted and
exert pressure on d5.
13 dxe4
Black eliminates his doubled Pawns
and opens the g8-a2 diagonal for use
by his Bishop.
14 dxe4
White recovers his Pawn.
67
14 Qb6
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68
15 Bf7
16 dxc3
16 Nd2
White continues with a natural
development of his Knight. However,
stronger is to immediately go for the
attack with 16 e5. After 16 e5 the game
might continue 16 Nd5 (16 fxe5
17 f6, or 16 Bxb3 16 exf6 busts
Black wide open in either case) 17 e6
Be8 18 Bh6! (threatening 19 Bxd5 with
the plan to meet 19 cxd5 with 20
Qxf6+) Kg8 19 cxd4 Bxd4 20 Nc3 and
Black is in sad shape.
17 bxc3
White recovers his Pawn.
17 Qa6?
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{$wGwdRdK}
vllllllllV
Robert M. Snyder
69
18 Re1?
20 Qh5+
18 Re8
Black attempts to defend on the
kingside by bringing his Rook into play
on the e file. However, Blacks more
serious problem is that his Queen is far
removed from helping on the kingside.
Therefore, it would have been prudent
to get the Queen back into play with
18 Qd3. After 18 Qd3 the game
might continue 19 Nf3 Bxb3 20 axb3
Qxc3 21 Bd2 Qxb3 22 Rab1 Qf7
23 Rxb7 and White still has a clear
advantage.
19 Bxf7
White removes one of Blacks important
kingside defenders leaving him weakened
on the White squares.
19 Kxf7
Black recovers the Bishop.
20 Kf8
Black gets his King out of attack while
defending his Rook on e8. Not 20
g6??, because of 21 fxg6+ hxg6 22
Qxc5.
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21 Nb3
White attacks Blacks Bishop on c5
and opens the c1-h6 diagonal for his
Bishop. Once again, commencing an
immediate attack with the e Pawn
is stronger. After 21 e5, White has
attacking plans whether Black captures
or not:
70
23 Nd4
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Diagram 72. Position after 23 Nd4.
Robert M. Snyder
24 Kg8
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71
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{0pdwdq0p}
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{$wdQ$wdK}
vllllllllV
Diagram 74. Position after 26 Nd8.
LESSON 9
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Diagram 75. Position after 3 d6.
4 d4
Against passive play, and when given the
opportunity, take command of the center!
White frees his Bishop on the c1-h6
diagonal, allows his Queen to exert
pressure along the d file and threatens
Blacks e Pawn.
-72-
Robert M. Snyder
73
4 Bd7
5 Nf6
5 0-0
White removes his King from the
center and activates his kingside Rook.
An excellent alternative is the straightforward developing move 5 Nc3, which
might continue 5 exd4 (or if 5
Nf6, then 6 Bxc6 Bxc6 7 Qd3 exd4
8 Nxd4 Bd7 9 Bg5 Be7 10 0-0-0) 6
Nxd4 g6 (or if 6 Nf6, then 7 0-0
Be7 8 Bxc6 bxc6 9 Qf3 0-0 10 Re1 Re8
11 Bg5) 7 Be3 Bg7 8 Qd2 Nf6 9 Bxc6
bxc6 10 Bh6 and now:
1. If 10 0-0, then 11 Bxg7 Kxg7
12 0-0-0 Re8 13 f3 Rb8 14 g4.
2. If 10 Bxh6, then 11 Qxh6 Ng4
12 Qd2 Qh4 13 g3 Qh3 14 f3 0-0
15 0-0-0 and White stands better
in both variations.
6 Nc3
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Diagram 76. Position after 6 Nc3.
74
7 Re1
8 Bxc6
7 0-0?
8 Bxc6
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{$wGQ$wIw}
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Robert M. Snyder
75
10 Qxd8
12 Nxe4
10 Raxd8
Black recovers his Queen and brings
his Rook onto the open d file. It will
become apparent as to why recapturing
with the queenside Rook and keeping
the other Rook on the f file is best,
but only when we get to move 15!
11 Nxe5
White wins Blacks e Pawn and
threatens to double and isolate Blacks
Pawns with 12 Nxc6.
11 Bxe4?
Black is under the illusion that he can
recover his Pawn. Blacks attempt to
avoid losing a Pawn will result in the
loss of even more material. Black should
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76
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15 Nxc5
After Black recaptures, his Knight on
c5 and Rook on f8 will be set up
for a nice fork. This brings us back to
Blacks 10th move where he had a choice
of which Rook to use for the recapture.
Note that if White now played 15
Kf1, then Black could play 15 Bb6
planning to meet 16 fxe4 with 16
fxe4+ (ah!the purpose of having the
Rook on the f file becomes clear) 17
Nf4 e3 18 g3 g5 and Black recovers his
piece and lives!
15 Nxc5
Black recovers his piece. See if you can
find Whites best move here without
looking at the next move in the game.
Robert M. Snyder
16 Bg5
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Diagram 81. Position after 16 Bg5.
77
17 Re8
Black gets his Rook out of attack. See
if you can find Whites best move here
without looking at the next move in the
game.
18 c4
cuuuuuuuuC
{wdwdrdkd}
{0p0wGw0p}
{wdwdwdwd}
{dwhrdpdw}
{wdPdwdwd}
{dwdwdPdw}
{P)wdWdP)}
{$wdw$wIw}
vllllllllV
Diagram 82. Position after 18 c4.
LESSON 10
Surprise Diagonals
Jasper Rom vs. Robert Snyder
July, 2001
Opening: Ruy Lopez
4 Bxc6
cuuuuuuuuC
{rdb1kgn4}
{dp0pdp0p}
{pdndwdwd}
{dBdw0wdw}
{wdwdPdwd}
{dwdwdNdw}
{P)P)W)P)}
{$NGQIwdR}
vllllllllV
Diagram 83. Position after 3 a6.
-78-
Robert M. Snyder
79
5 Qd6
cuuuuuuuuC
{rdbdkgn4}
{dp0wdp0p}
{pdp1wdwd}
{dwdw0wdw}
{wdwdPdwd}
{dwdwdNdw}
{P)P)W)P)}
{$NGQdRIw}
vllllllllV
80
6 f6
Black reinforces his e Pawn and
prevents White from moving his
Knight to g5 to attack Blacks Bishop
if it develops to e6. This also allows
for support of the advance of Blacks g
Pawn if Black wants to execute a Pawn
storm after castling queenside.
A stronger alternative for Black is to
immediately develop with 6 Ne7,
which has two main lines:
1. 7 Be3 Ng6 8 Nbd2 Be7 9 d4 (if 9
Qe2, then 9 0-0 10 Nc4 Qe6 is
equal) exd4 10 Nxd4 (if 10 Nc4,
then 10 Qb4 11 Qxd4 c5 12
Qd3 Be6 13 b3 0-0 and Black
stands slightly better) Ne5 11 h3
c5 12 N4b3 (or 12 Ne2 0-0 with
an even game) b6 13 f4 Nc6 with
approximate equality.
Robert M. Snyder
cuuuuuuuuC
{rdbdkgn4}
{dp0wdw0p}
{pdw1w0wd}
{dw0w0wdw}
{wdwdPdwd}
{dwdPGNdw}
{P)PdW)P)}
{$NdQdRIw}
vllllllllV
Diagram 85. Position after 7 c5.
81
82
9 Qe2
Whites Queen is actively posted on
e2; this adds coverage to the c4
square and allows the Rooks to be
connected on the first rank after the
Knight on b1 is developed. A good
alternative is to continue with normal
development with 9 Nbd2 with the
idea of going to c4. After 9 Nbd2
Black would do best to continue with
his plan to maneuver his Knight to
cover d4 by 9 Nc6 with an equal
game.
9 Nc6
Black brings his Knight toward the
queenside where it attacks the important
d4 square.
10 c3
White attempts to keep Blacks
Knight out of d4 by attacking the
square with his Pawn. However, since
this weakens the Pawn on d3 it is
better to continue developing with 10
Nbd2 Be6 11 Nc4 Qd7 with an equal
game.
cuuuuuuuuC
{rdbdkgw4}
{dp0wdw0p}
{pdn1w0wd}
{dw0w0wdw}
{PdwdPdwd}
{dw)PGNdw}
{w)wdQ)P)}
{$NdwdRIw}
vllllllllV
Diagram 86. Position after 10 c3.
10 Be6
Black develops his Bishop to the g8-a2
diagonal. An even stronger alternative
is to take advantage of Whites weak d
Pawn by playing 10 f5. After 10
f5 Black would be clearly better after
either 11 exf5 Bxf5 or 11 Na3 f4 12
Nc4 Qf6.
11 Rd1
White defends his weak d Pawn
in anticipation of Black increasing
the pressure on it along the d file.
However, since the Rook becomes a
target on d1 it would be better to
play 11 Na3 0-0-0 12 Rfd1 Bb3 13
Nc4 Qd7 14 Rd2 Be7 where Blacks
advantage is minimal.
See if you can find Blacks best move
without looking at the next move in the
game.
Robert M. Snyder
11 Bb3
Black takes advantage of Whites white
square weaknesses and the hole on b3.
Black now attacks Whites Rook and
forces it to move to an inferior square.
12 Rd2
cuuuuuuuuC
{rdwdkgw4}
{dp0wdw0p}
{pdn1w0wd}
{dw0w0wdw}
{PdwdPdwd}
{db)PGNdw}
{w)w$Q)P)}
{$NdwdwIw}
vllllllllV
Diagram 87. Position after 12 Rd2.
83
84
14 Nh4?
cuuuuuuuuC
{rdwdkgw4}
{dp0wdw0p}
{pdw1w0wd}
{dwdw0wdw}
{Pdw0PdwH}
{db)Pdwdw}
{w)w$Q)P)}
{$NdwdwIw}
vllllllllV
Diagram 88. Position after 14 Nh4.
Robert M. Snyder
16 Bh6
cuuuuuuuuC
{rdwdkdw4}
{dp0wdwdp}
{pdwdw0pg}
{)wdw0wdw}
{w1P0PdwH}
{dbdPdwdw}
{w)w$Q)P)}
{$NdwdwIw}
vllllllllV
85
LESSON 11
cuuuuuuuuC
{rdb1kgn4}
{dp0pdp0p}
{pdndwdwd}
{dwdw0wdw}
{BdwdPdwd}
{dwdwdNdw}
{P)P)W)P)}
{$NGQIwdR}
vllllllllV
Surviving the
Marshall Gambit
Badzarani vs. Malinin
Correspondence, 1991-1993
Opening: Ruy Lopez
The Marshall Gambit is one of the
most complicated and deeply analyzed
openings. It is still seen at the Master
level today and it offers Black an
opportunity, at the cost of a Pawn,
to have the initiative against the Ruy
Lopez.
White must play carefully because
some of the lines are very sharp and the
slightest slip can be fatal. In practice,
the Marshall is not easy to handle.
However, with careful play and an
understanding of the critical lines of this
opening, White can survive and have a
small advantage. This game contains
instructive tactics in both the opening
and middlegame. Hang on and enjoy
the ride!
-86-
Robert M. Snyder
87
5 0-0
6 b5
5 Be7
Black develops his Bishop and shields
his King on the e file. The Open
Variation with 5 Nxe4 is covered
in LESSON TEN in Unbeatable Chess
Lessons.
6 Re1
White uses his Rook to defend his e
Pawn and to keep open the option of
gaining a nice Pawn center by moving
his Pawns to c3 followed by d4.
White now threatens to win a Pawn
with 7 Bxc6 followed by 8 Nxe5.
Some less common variations are:
1. 6 Bxc6 dxc6 7 d3 Nd7 8 Nbd2 0-0
9 Nc4 f6.
2. 6 Qe2 b5 7 Bb3 0-0 8 c3 and now
Black has the choice of offering a
gambit with 8 d5, or being more
conservative and playing 8 d6.
7 Bb3
cuuuuuuuuC
{rdb1kdw4}
{dw0pgp0p}
{pdndwhwd}
{dpdw0wdw}
{wdwdPdwd}
{dBdwdNdw}
{P)P)W)P)}
{$NGQ$wIw}
vllllllllV
Diagram 91. Position after 7 Bb3.
88
cuuuuuuuuC
{rdb1w4kd}
{dw0wgp0p}
{pdndwhwd}
{dpdP0wdw}
{wdwdwdwd}
{dB)wdNdw}
{P)w)W)P)}
{$NGQ$wIw}
vllllllllV
Diagram 92. Position after 9 exd5.
9 Nxd5
Black recovers his Pawn and posts his
Knight actively in the center. White
gets a clear advantage after 9 e4 10
dxc6 exf3 11 d4 fxg2 12 Qf3.
Robert M. Snyder
89
10 Nxe5
11 c6
10 Nxe5
Black takes care of the threat on his
Knight by exchanging it and drawing
Whites Rook out to the middle of the
board where it will be a target. Threats
against Whites Rook on e5 will give
Black an extra tempo and thereby gain
time to obtain attacking chances on the
kingside.
11 Rxe5
cuuuuuuuuC
{rdb1w4kd}
{dw0wgp0p}
{pdwdwdwd}
{dpdn$wdw}
{wdwdwdwd}
{dB)wdwdw}
{P)w)W)P)}
{$NGQdwIw}
vllllllllV
Diagram 93. Position after 11 Rxe5.
90
13 Re1
cuuuuuuuuC
{rdb1w4kd}
{dwdwdp0p}
{pdpgwdwd}
{dpdndwdw}
{wdw)wdwd}
{dB)wdwdw}
{P)wdW)P)}
{$NGQ$wIw}
vllllllllV
Diagram 94. Position after 13 Re1.
Robert M. Snyder
cuuuuuuuuC
{rdbdw4kd}
{dwdwdp0p}
{pdpgwdwd}
{dpdndwdw}
{wdw)wdwd}
{dB)wGw)q}
{P)wdW)w)}
{$NdQ$wIw}
vllllllllV
Diagram 95. Position after 15 Be3.
91
92
16 Qd3
This is Whites only move to avoid a
quick loss. If White played 16 Qd2??,
Black has a forced mate after 16
Bf3. When I show this position to my
students it isnt uncommon for them to
try to block the attack on the Queen
and attack Blacks Bishop with 16 f3??.
However, this loses quickly after 16
Bxg3! 17 hxg3 (if 17 fxg4, then 17
Qxh2+ 18 Kf1 Nxe3+ 19 Rxe3 Qf2++)
Qxg3+ 18 Kf1 Bxf3.
16 Rae8
Black brings in his last piece to
concentrate his attack on the kingside.
Not only does this Rook apply pressure
on the open e file, Black has the
possibility of bringing it into the attack
along the sixth rank by placing it on
e6. Black placed the queenside Rook
on the e file, instead of his Rook
on f8, because the Rook on f8 is
already effectively placed to support the
advance of his f Pawn.
See if you can find Whites best move
here without looking at the next move
in the game.
17 Nd2
White completes his minor piece
development and connects his Rooks
on the first rank.
Robert M. Snyder
17 Re6
This is known as the Spassky
Variation. Along the sixth rank the
Rook can be shifted to directly assist
with the kingside attack.
It is less popular to immediately begin
the assault on the kingside with 17
f5. After 17 f5 the game might
continue 18 f4 Kh8 (if 18 g5, then
19 Qf1 Qh5 20 Qg2) 19 Bxd5 cxd5 20
Qf1 Qh5 21 a4 bxa4 (if 21 g5, then
22 axb5 axb5 23 fxg5 Rxe3 24 Rxe3
f4 25 gxf4 Bxf4 26 Rg3 Qxg5 27 Kh1
Bd6 28 Qg2 Bxg3 29 Qxg3 h5 30 Rf1)
22 Rxa4 g5 23 Raa1 Re6 24 fxg5 Rfe8
25 Qf2 f4 26 gxf4 Bh3 27 Kh1. Blacks
position is certainly not worth being
three Pawns down.
18 a4
White attacks Blacks Pawn minority
on the queenside with the idea of
possible counter-play along the a
file. Whites plan is to hold the fort
on the kingside while pursuing a
counter attack on the queenside and
in the center. Whites Bishop on the
a2-g8 diagonal is especially effective
in restraining Blacks piece activity
through the use of pins. Blacks Pawn
on c6 is stressed by having to defend
pieces on both b5 and d5. Between
Whites counter-play and extra Pawn
in exchange for Blacks attack, White
in theory has an edge. In practice
93
cuuuuuuuuC
{wdwdw4kd}
{dwdwdp0p}
{pdpgrdwd}
{dpdndwdw}
{Pdw)wdbd}
{dB)QGw)q}
{w)wHW)w)}
{$wdw$wIw}
vllllllllV
Diagram 96. Position after 18 a4.
18 b4?
Black takes valuable time from his
attack on the kingside in an attempt to
relieve the pressure created by Whites
counter-attack on the queenside.
Although this move relieves Whites
pressure on the a file and releases
some of the tension on Blacks c
Pawn, it makes Blacks a Pawn a
target by opening the f1-a6 diagonal.
However, the main problem with this
move is that Black cannot afford to
lose time when he has sacrificed a
Pawn to obtain attacking chances on
the kingside.
We will examine some other possibilities:
1. 18 f5. Bringing the Pawn into
play to spearhead the attack is
Blacks most common move. Black
threatens to crack open Whites
94
Robert M. Snyder
95
19 Qf1
20 c4?
19 Qh5
20 Nxe3
Black takes care of the threat on his
Knight by making an even exchange.
The exchange obtains the Bishop pair
and is necessary since the Knight doesnt
have a good square for retreat. Blacks
Bishop pair and initiative will now be
worth his sacrificed Pawn.
21 Rxe3
96
cuuuuuuuuC
{wdwdw4kd}
{dwdwdp0p}
{pdpgrdwd}
{dwdwdwdq}
{P0P)wdbd}
{dBdw$w)w}
{w)wHW)w)}
{$wdwdQIw}
vllllllllV
Diagram 97. Position after 21 Rxe3.
21 Rh6
Black avoids exchanging Rooks on the
e file and threatens 22 Qxh7++.
23 dxc5
White eliminates the attack on his
d Pawn by exchanging it for Blacks
Pawn. However, this activates Blacks
black-square Bishop and gives Black
more than enough compensation for
his Pawn. It would be better to return
the Pawn with 23 Ree1 cxd4 24 Bd1,
though Black stands better.
Getting the d Pawn out of attack
with 23 d5 allows Blacks black-square
Bishop to come to life with 23 Be5,
planning to meet 24 Rb1 with 24
Bd4.
23 Bxc5
22 Qg2
White defends his h Pawn and
places his Queen on the long h1-a8
diagonal. White now threatens to play
23 c5, which would reopen the a2-g8
diagonal for his Bishop, attack Blacks
Bishop on d6 and restrict Blacks c
Pawn.
The move played in the game is stronger
than weakening Whites kingside Pawns
with 22 h4, which Black would have
met with 22 c5.
22 c5
Black attacks Whites unprotected d
Pawn and prevents White from playing
23 c5.
cuuuuuuuuC
{wdwdw4kd}
{dwdwdp0p}
{pdwdwdw4}
{dwgwdwdq}
{P0Pdwdbd}
{dBdw$w)w}
{w)wHW)Q)}
{$wdwdwIw}
vllllllllV
Robert M. Snyder
24 Bh3
This only drives Whites Queen to a
better square. It would be much stronger
for Black to reposition his Rook and
take command of the e file with 24
Re6!, planning to meet 25 Rd5 with 25
Qh6 (the attack on Whites Knight
on d2 prevents White from winning
a piece). Black would then stand clearly
better; he would have a great position
worth more than a Pawn.
25 Qf3
White gets his Queen out of attack
and challenges Blacks Queen. Here
either 25 Qb7? or 25 Qd5? would have
allowed 25 Bf5 attacking Whites
Rook and threatening 26 Qxh2+.
25 Qe5?
cuuuuuuuuC
{wdwdw4kd}
{dwdwdp0p}
{pdwdwdw4}
{dwgw1wdw}
{P0Pdwdwd}
{dBdRdQ)b}
{w)wHW)w)}
{$wdwdwIw}
vllllllllV
97
98
cuuuuuuuuC
{wdwdrdkd}
{dwdwdp0p}
{pdwdwdw4}
{dwgRdwdw}
{P0Pdwdwd}
{dBdwdQ)b}
{w1wHW)w)}
{dRdwdwIw}
vllllllllV
Robert M. Snyder
cuuuuuuuuC
{wdwdrdkd}
{dwdwdp0p}
{pdwdw4wd}
{dwdRdwdw}
{P0Pdwdwd}
{dBdwdw)b}
{w1wHWIw)}
{dRdQdwdw}
vllllllllV
99
100
32 Ne4
Once again, White is left with only one
good move. Any other move would be
disastrous for White (such as 32 Qd3??
Qxd3 33 Rxd3 Bf5). With 32 Ne4
White blocks the attack on his Queen
while threatening 33 Nxc3.
cuuuuuuuuC
{wdwdriwd}
{dwdwdp0p}
{pdwdw4wd}
{dwdRdwdw}
{P0PdNdwd}
{dB1wdw)b}
{wdwdQdw)}
{dRdwdwIw}
vllllllllV
32 Rxe4
Black tries a desperate sacrifice in a last
ditch effort to keep his attack alive.
However, Blacks efforts to successfully
use the e file in his attack will be
quickly thwarted due to his own King
being exposed to attack.
Black realized that a less aggressive
approach would lead to a lost endgame
where he is a piece down. An example
of this would be 32 Bg4 33 Nxc3
Bxe2 34 Nxe2 Rxe2 35 Bd1 Re1+ 36
Kg2 Rb6 37 c5 Rb8 38 c6 Re7 39 Rc5.
Black would have suffered a slow but
sure death. Sometimes lasting longer
isnt your best practical chance. When
cuuuuuuuuC
{wdwdwiwd}
{dwdwdp0p}
{pdwdrdwd}
{dwdRdwdw}
{P0Pdwdwd}
{dB1Qdw)b}
{wdwdwdw)}
{dRdwdwIw}
vllllllllV
Robert M. Snyder
34 Re1+
Black continues with what he envisions
as his last hopean attack on Whites
King.
35 Kf2
White gets his King out of attack and
avoids the pitfall35 Rxe1?? Qxe1+
36 Qf1 Qxf1++.
35 Qxd3
Even though Black wants to avoid
an exchange of Queens he hopes that
White simply recaptures with 36 Rxd3
and allows 36 Rxb1; it would then
be Black who is winning. See if you can
find Whites best move here without
looking at the next move in the game.
36 Rxe1!
cuuuuuuuuC
{wdwdwiwd}
{dwdwdp0p}
{pdwdwdwd}
{dwdRdwdw}
{P0Pdwdwd}
{dBdqdw)b}
{wdwdwIw)}
{dwdw$wdw}
vllllllllV
101
LESSON 12
8 c3
cuuuuuuuuC
{rdb1kdw4}
{dw0wgp0p}
{pdn0whwd}
{dpdw0wdw}
{wdwdPdwd}
{dBdwdNdw}
{P)P)W)P)}
{$NGQ$wIw}
vllllllllV
-102-
Robert M. Snyder
8 0-0
cuuuuuuuuC
{rdb1w4kd}
{dw0wgp0p}
{pdn0whwd}
{dpdw0wdw}
{wdwdPdwd}
{dB)wdNdw}
{P)w)W)P)}
{$NGQ$wIw}
vllllllllV
103
104
cuuuuuuuuC
{rdb1w4kd}
{dwdngp0p}
{pdw0wdwd}
{hp0w0wdw}
{wdw)Pdwd}
{dw)wdNdP}
{P)BdW)Pd}
{$NGQ$wIw}
vllllllllV
Robert M. Snyder
105
13 Nc6
12 cxd4
14 Nf1
13 cxd4
White recovers his Pawn.
cuuuuuuuuC
{rdb1w4kd}
{dwdngp0p}
{pdn0wdwd}
{dpdw0wdw}
{wdw)Pdwd}
{dwdwdNdP}
{P)BHW)Pd}
{$wGQ$wIw}
vllllllllV
106
15 Nxd4
White recovers his Pawn while bringing
his Knight to the center where it
threatens Blacks Knight on c6. See
if you can find Blacks best move here
without looking at the next move in the
game.
15 Nxd4
Black gets his Knight out of attack and
continues with his plan to bring Whites
Queen out to d4.
16 Qxd4
White recovers his Knight. Although the
Queen is actively posted in the center
of the board and applies immediate
pressure on Blacks isolated d Pawn,
the Queen will also be a target of some
nice tactical threats by Black.
See if you can find Blacks best move
here without looking at the next move
in the game.
16 Ne5
Black posts his Knight actively in the
center where it attacks the critical
f3 and c4 squares and allows
Blacks Queen to aid in the defense
of the isolated d Pawn. As a result,
Blacks Bishop is free from the task of
defending the d Pawn and can to go
to f6. With the Bishop on f6, Black
Robert M. Snyder
cuuuuuuuuC
{rdb1w4kd}
{dwdwgp0p}
{pdw0wdwd}
{dpdwhwdw}
{wdw!Pdwd}
{dwdwdwdP}
{P)BdW)Pd}
{$wGw$NIw}
vllllllllV
17 Ne3?
Grandmaster (and former US
Champion) Nick DeFirmian played the
same move against me in a tournament
many years ago. This sacrifices a
Pawn, but doesnt give White enough
compensation. Blacks simple tactical
threat was overlooked here and White
is forced to save face by claiming it was
a sacrifice. We will now examine what
theory considers Whites most logical
moves:
1. 17 Qd1. White removes his Queen
from the center. The game might
continue 17 Bf6 18 Ne3 Be6
19 Nd5 (if 19 a4, then 19 Nc4)
Bxd5 20 exd5 (if 20 Qxd5, then
20 Rc8 21 Bb3 Nc4 22 Re2
Rc5 23 Qd1 d5 and Black stands
slightly better) Nc4 21 a4 Qa5 22
Ra2 Rfe8 23 Rf1 (if 23 Be4, then
23 bxa4 24 Rxa4 Qb5 is equal)
107
108
cuuuuuuuuC
{rdw1w4kd}
{dwdwgp0p}
{pdw0bdwd}
{dpdNhwdw}
{wdw!Pdwd}
{dwdwdwdw}
{P)BdW)Pd}
{$wGw$wIw}
vllllllllV
19 Nxe7+?
This is a bad strategic choice. White
couldnt resist the temptation to
exchange a Knight for a Bishop and
obtain the Bishop pair. Obtaining
the Bishop pair in an open position is
generally a good choice, but here there
are too many drawbacks:
1. The exchange gives up a very
strongly posted Knight for Blacks
less active Bishop.
2. Blacks Queen is brought to a more
active post and connects Blacks
Rooks on his first rank.
3. White cannot afford to make
exchanges when he needs to
maintain pressure for his sacrificed
Pawn.
A logical plan would be for White to
apply more pressure with a developing
move such as 19 Be3 Rc8, or 19 a4
which might continue 19 Bf6 20
Qd1 (weak would be 20 Nxf6+ Qxf6
Robert M. Snyder
109
21 Re2?
20 b3
21 Qf6
20 Rac8
22 Bb2
19 Qxe7
cuuuuuuuuC
{wdrdw4kd}
{dwdw1p0p}
{pdw0bdwd}
{dpdwhwdw}
{wdw!Pdwd}
{dPdwdwdw}
{PdBdW)Pd}
{$wGw$wIw}
vllllllllV
110
22 Bg4
24 Kf1
23 Rd2
White gets his Rook out of attack and
maintains the protection of his Bishop
on c2. White would continue to get
chewed up after 23 f3 Bxf3!.
See if you can find Blacks best move
here without looking at the next move
in the game.
cuuuuuuuuC
{wdrdw4kd}
{dwdwdp0p}
{pdw0w1wd}
{dpdwhwdw}
{wdw!Pdbd}
{dPdwdwdw}
{PGB$W)Pd}
{$wdwdwIw}
vllllllllV
23 Bf3!!
Black sinks his Bishop deep into the
enemy camp with devastating effect. Of
course the Bishop cannot be captured
with 24 gxf3 because of 24 Nxf3+
forking the King and Queen. Blacks
immediate threat is to force mate with
24 Qg5 25 g3 Qh5 followed by 26
Qh1++.
24 Qg5
cuuuuuuuuC
{wdrdw4kd}
{dwdwdp0p}
{pdw0wdwd}
{dpdwhw1w}
{wdw!Pdwd}
{dPdwdbdw}
{PGB$W)Pd}
{$wdwdKdw}
vllllllllV
LESSON 13
1 e4 d5
cuuuuuuuuC
{rhb1kgn4}
{0p0w0p0p}
{wdwdwdwd}
{dwdpdwdw}
{wdwdPdwd}
{dwdwdwdw}
{P)P)W)P)}
{$NGQIBHR}
vllllllllV
-111-
112
2 Qxd5
Black immediately recovers his Pawn.
Black is willing to lose a tempo in
exchange for freeing his Bishop on c8.
He plans to reposition his Queen where
she will be out of the wayyet continue
to exert pressure in the center.
Another common move here for Black
is to develop his Knight and attack
Whites Pawn on d5 with 2 Nf6.
After 2 Nf6 White gets a good game
with 3 d4 (occupying the center with a
Pawn and freeing his Bishop on c1),
which might continue 3 Nxd5,
If 3 Bg4, then 4 f3 Bf5 5 Bb5+
Nbd7 6 c4 and now:
if 6 e6, then 7 dxe6 Bxe6
8 d5 Bf5 9 Nc3 Bc5 10 Qe2+
Kf8 (if 10 Qe7, then 11
Qxe7+ Bxe7 12 Nge2) 11 Be3
Qe7 12 Bf4! Re8 13 0-0-0
Qd8 14 Qf1.
if 6 a6, then 7 Bxd7+ Qxd7
8 Ne2 e6 9 dxe6 Qxe6 10 b3
0-0-0 11 0-0 Bc5 12 Kh1 Qd7
13 Bb2 Rhe8 14 Re1.
4 Nf3 Bg4 (if 4 g6, then 5 Be2 Bg7
6 0-0 0-0 7 c4 Nb6 8 Nc3 Nc6 9 d5
Ne5 10 Qb3) 5 Be2 Nc6 6 0-0 e6 7 c4
Nb6 8 Nc3 Bxf3 9 Bxf3 Nxc4 10 Re1
Be7 11 d5 N6e5 12 Be2 Nb6 13 Bh5.
See if you can find Whites best move
here without looking at the next move
in the game.
3 Nc3
cuuuuuuuuC
{rhbdkgn4}
{0p0w0p0p}
{wdwdwdwd}
{dwdqdwdw}
{wdwdwdwd}
{dwHwdwdw}
{P)P)W)P)}
{$wGQIBHR}
vllllllllV
Diagram 115. Position after 3 Nc3.
Robert M. Snyder
113
cuuuuuuuuC
{rhbdkgw4}
{0p0w0p0p}
{wdwdwhwd}
{1wdwdwdw}
{wdw)wdwd}
{dwHwdNdw}
{P)PdW)P)}
{$wGQIBdR}
vllllllllV
Diagram 116. Position after 5 Nf3.
114
Robert M. Snyder
115
cuuuuuuuuC
{rhwdkgw4}
{0pdw0p0p}
{wdpdwhwd}
{1wdwdwdw}
{wdN)wdwd}
{dwHwdwdw}
{P)PdW)P)}
{$wGQIwdR}
vllllllllV
8 Qd8
Black gets his Queen out of attack and
places her where she will not be easily
exposed to further attack. If 8 Qc7,
then White gets a great game after 9 00 e6 10 Qf3 (with the idea of 11 Bf4)
Bd6 12 Nxd6+ Qxd6 13 Rd1 Nbd7 14
a3.
9 0-0
7 Bxc4
9 e6
8 Nxc4
White recovers his Bishop.
116
cuuuuuuuuC
{rhw1kdw4}
{0pdwgp0p}
{wdpdphwd}
{dwdwdwGw}
{wdN)wdwd}
{dwHwdwdw}
{P)PdW)P)}
{$wdQ$wIw}
vllllllllV
Diagram 118. Position after 11 Re1.
11 Nbd7
Black completes his minor piece
development by bringing his Knight
toward the center. Here is where the
order of moves for development is
important. It would be slightly better for
Black to maintain his attack on Whites
e Pawn with his Queen and play 11
0-0. White could not now bring his
Queen into play with 12 Qf3 because
of 12 Qxd4. Therefore, after 11
0-0 the game might continue 12 Ne5
Nbd7 13 Qf3 Nxe5 14 dxe5 Nd5 15
Bxe7 Nxe7 16 Ne4 and though White
still stands better, the position Black
achieves is preferable to the position
obtained by the move in the game.
12 Qf3
White brings his Queen into play where
she will apply pressure on the kingside
and in the center.
12 0-0
Black takes the safest course and
removes his King from the center. An
interesting alternative is to force an
exchange of Knights by challenging
Whites Knight on c4 and attacking
Whites d Pawn with 12 Nb6. The
game might continue 13 Nxb6 Qxb6
14 Ne4! Qxd4 (slightly better is 14
Nxe4 15 Bxe7 Nd2 16 Qf4 Kxe7 17
Qg5+ Kf8 18 Qxd2 and White is better)
Robert M. Snyder
cuuuuuuuuC
{rdw1w4kd}
{0pdngp0p}
{wdpdphwd}
{dwdwdwGw}
{wdN)wdwd}
{dwHwdQdw}
{P)PdW)P)}
{dwdR$wIw}
vllllllllV
117
13 Nd5
Black centralizes his Knight and seeks
exchanges in an attempt, through
simplification, to minimize Whites
positional advantages. As a result of this
discovered attack, Black now threatens
Whites aggressively posted Bishop with
14 Bxg5.
14 Bxe7
White gets rid of the threat on his
Bishop by exchanging it for Blacks
Bishop. Black is forced to recapture
with his Knight, which still leaves him
in a somewhat restricted position.
14 Nxe7
Black recovers his Bishop. Black would
lose a Pawn after 14 Qxe7? 15 Nxd5
cxd5 16 Qxd5.
See if you can find Whites best move
here without looking at the next move
in the game.
15 Ne4
White posts his Knight on a strong
square by centralizing it. This will also
clear the c3 square for possible use by
Whites c Pawn.
15 Nf5
If Black hopes to survive, he cannot
take on a totally passive role. Therefore,
118
cuuuuuuuuC
{rdw1w4kd}
{0pdndp0p}
{wdpdpdwd}
{dwdwdndw}
{wdN)Ndwd}
{dw)wdQdw}
{P)wdW)P)}
{dwdR$wIw}
vllllllllV
17 Nc5
White wants to avoid further
simplifying exchanges. However, this
will give Black an opportunity to post
his Queen strongly in the center and
challenge Whites Queen. Therefore, a
better alternative for White is 17 Nxf6+
Qxf6 18 a4 planning to meet either 18
Qg5 or 18 Rfd8 with 19 a5 when
White expands on the queenside and
restrains Blacks queenside play.
17 b6
16 Nf6
18 Na6?
18 Qc8?
Black returns the favor by using his Queen
to passively attack and drive Blacks
Robert M. Snyder
cuuuuuuuuC
{rdqdw4kd}
{0wdwdp0p}
{N0pdphwd}
{dwdwdndw}
{wdN)wdwd}
{dw)wdQdw}
{P)wdW)P)}
{dwdR$wIw}
vllllllllV
19 Nb4
White gets his Knight out of attack and
threatens Blacks c Pawn.
19 c5
Black counter-punches by using his
threatened c Pawn to attack Whites
Knight and d Pawn while opening
the c file for his Queen. However,
opening up the position only makes
Blacks situation worse. Black would be
better off by taking care of the threat on
his c Pawn through centralizing his
119
cuuuuuuuuC
{rdwdw4kd}
{0wdwdp0p}
{w0wdphwd}
{dw1wHndw}
{wHwdwdwd}
{dw)wdQdw}
{P)wdW)P)}
{dwdR$wIw}
vllllllllV
120
21 Rad8
Black challenges Whites Rook on the
open d file. However, Blacks Rook
on d8 becomes a target for White. It
would be better for Black to reposition
his Knight with 21 Ne7 to cover
c6 and with the eventual idea of
challenging Whites active Knight on
e5. After 21 Ne7, the game might
continue 22 h3 a5 23 Nbc6 Nxc6 24
Qxc6 with White still retaining a nice
advantage.
See if you can find Whites best move
here without looking at the next move
in the game.
22 Nbc6
White sinks his Knight deep into the
enemy camp where it attacks Blacks
Rook on d8 and supports Whites
other Knight on e5. This will force
Blacks Rook to move and allow White
to maintain control of the important
d file.
22 Rxd1
Black exchanges his threatened Rook.
If Black played 22 Rd5, then White
would threaten the Rook once again
with 23 c4. Backing away from the d
file and applying pressure on Whites
Knight on c6 with 22 Rc8 would
quickly end in disaster for Black after
23 b4 Qb5 24 Nxa7.
23 Rxd1
cuuuuuuuuC
{wdwdw4kd}
{0wdwdp0p}
{w0Ndphwd}
{dw1wHndw}
{wdwdwdwd}
{dw)wdQdw}
{P)wdW)P)}
{dwdRdwIw}
vllllllllV
Robert M. Snyder
121
24 b4!
26 g4!
24 axb4
Black exchanges his a Pawn, which
is attacked twice, before getting his
Queen out of attack.
25 cxb4
White recovers his Pawn and continues
with his threat on Blacks Queen.
25 Qc2
cuuuuuuuuC
{wdwdw4kd}
{dwdwdp0p}
{w0Ndphwd}
{dwdwHndw}
{w)wdwdwd}
{dwdwdQdw}
{PdqdW)P)}
{dwdRdwIw}
vllllllllV
26 Nxg4
Black sacrifices his Knight for the
menacing g4 Pawn with a plan
to recover the piece. The point of
removing Blacks pieces from covering
the e7 square can now be clarified by
showing what would happen if Black
attacked Whites Queen with 26
Nh4. White would now have a forced
mate after 27 Ne7+ Kh8 28 Nxf7+
Rxf7 29 Rd8+ Rf8 30 Rxf8+ Ng8 31
Rxg8++. If Black played 26 Nh6,
then 27 g5 wins.
27 Qxg4
White wins Blacks Knight.
122
27 f6
cuuuuuuuuC
{wdwdw4kd}
{dwdwdw0p}
{w0Ndp0wd}
{dwdwHndw}
{w)wdwdQd}
{dwdwdwdw}
{PdqdW)w)}
{dwdRdwIw}
vllllllllV
cuuuuuuuuC
{wdwdw4wi}
{dwdwhw0p}
{w0wdQ0wd}
{dwdwHwdw}
{w)wdwdwd}
{dwdwdwdw}
{PdqdW)w)}
{dwdRdwIw}
vllllllllV
28 Nxe7
30 Rd8!
Robert M. Snyder
cuuuuuuuuC
{wdw$w4wi}
{dwdwhw0p}
{w0wdQ0wd}
{dwdwHw1w}
{w)wdwdwd}
{dwdwdwdw}
{PdwdW)w)}
{dwdwdKdw}
vllllllllV
Diagram 127. Position after 32 Kf1.
123
LESSON 14
2 d4
Minic vs. Hulak
Yugoslavia, 1974
Opening: Pirc Defense
2 Bg7
1 e4 g6
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{rhb1kgn4}
{0p0p0pdp}
{wdwdwdpd}
{dwdwdwdw}
{wdwdPdwd}
{dwdwdwdw}
{P)P)W)P)}
{$NGQIBHR}
vllllllllV
cuuuuuuuuC
{rhb1kdn4}
{0p0w0pgp}
{wdw0wdpd}
{dwdwdwdw}
{wdw)Pdwd}
{dwHwdwdw}
{P)PdW)P)}
{$wGQIBHR}
vllllllllV
Robert M. Snyder
125
4 Nge2
4 Nf6
Black develops his Knight toward the
center, puts pressure on Whites Pawn on
e4 and clears the way for castling. With
the Knight on f6 we have officially
transposed into the Pirc Defense.
5 g3
5 0-0
Black removes his King from the center.
6 Bg2
cuuuuuuuuC
{rhb1w4kd}
{0p0w0pgp}
{wdw0whpd}
{dwdwdwdw}
{wdw)Pdwd}
{dwHwdw)w}
{P)PdN)B)}
{$wGQIwdR}
vllllllllV
Diagram 130. Position after 6 Bg2.
126
7 0-0
White gets his King out of the center
and activates his kingside Rook.
7 Nc6
Black develops his Knight toward the
center, reinforces his e Pawn and puts
pressure on Whites Pawn on d4.
8 dxe5
White releases the tension on his d
Pawn and opens the d file to his favor.
8 dxe5
Black recovers his Pawn and maintains
a Pawn in the center. If 8 Nxe5, then
White gets a good game after 9 f4 Nc6
10 h3 Re8 11 Be3 Be6 12 Qd3 a6 13
a3 h6 14 Rad1.
See if you can find Whites best move
here without looking at the next move
in the game.
9 Bg5
White completes his minor piece
development and pins Blacks Knight
on f6. White now threatens to win
a Pawn with 10 Qxd8 Nxd8 (if 10
Rxd8, then 11 Nd5) 11 Bxf6 Bxf6 12
Nd5 Bg7 13 Nxc7.
Robert M. Snyder
cuuuuuuuuC
{rdb1w4kd}
{0p0wdpgp}
{wdndwhpd}
{dwdw0wGw}
{wdwdPdwd}
{dwHwdw)w}
{P)PdN)B)}
{$wdQdRIw}
vllllllllV
Diagram 131. Position after 9 Bg5.
9 Nd4
Black is in no mood to just sit back and
watch the show. He posts his Knight
aggressively and, if given the move,
would drive back Whites Bishop with
10 h6.
What seems to be the natural developing
move of 9 Be6 is met by 10 Nd5
Bxd5 11 exd5 Ne7 12 c4 h6 13 Bxf6
Bxf6 14 Re1 Bg7 15 Qb3 Rb8 16 Rad1
with a clear advantage for White. Also,
if Black exchanges Queens with 9
Qxd1, then White clearly comes out
on top after 10 Raxd1 h6 11 Be3 Be6
12 Nd5.
See if you can find Whites best move
here without looking at the next move
in the game.
10 Nxd4
White eliminates Blacks actively posted
Knight by exchanging.
127
10 exd4?
Black recovers his Knight and threatens
Whites Knight on c3. However, this
drives Whites Knight to a stronger
square. It would be better for Black to
recapture with his Queen and eliminate
the menacing pin on his Knight with
the offer of an exchange of Queens by
10 Qxd4. After 10 Qxd4 White
would still have the better game after
11 h3 c6 12 Qf3 Qd6 13 Rad1 Qe7
14 Qe3.
See if you can find Whites best move
here without looking at the next move
in the game.
11 Nd5
White gets his Knight out of attack and
increases pressure on Blacks pinned
Knight. White is now threatening to
attack Blacks Knight on f6 a third
time with either 12 Qf3 or 12 e5.
11 c6?
cuuuuuuuuC
{rdb1w4kd}
{0pdwdpgp}
{wdpdwhpd}
{dwdNdwGw}
{wdw0Pdwd}
{dwdwdw)w}
{P)Pdw)B)}
{$wdQdRIw}
vllllllllV
128
13 Be6
Black gets his last minor piece developed
and adds protection to his weak d
Pawn.
14 Bxf6
White recovers his Knight using his
Bishop to attack Blacks Queen and
challenge Blacks dark squared Bishop.
cuuuuuuuuC
{rdw1w4kd}
{0pdwdpgp}
{wdwdbGpd}
{dwdp)wdw}
{wdw!wdwd}
{dwdwdw)w}
{P)Pdw)B)}
{$wdwdRIw}
vllllllllV
14 Bxf6
Black removes Whites aggressively
posted Bishop and creates an interesting
situation by bringing Whites Pawn
to f6. The resulting Pawn on f6 is
somewhat of a double edged sword.
Black hopes that this Pawn, which is far
removed from being protected by other
Pawns, will be weak and eventually
captured. However, without a Black
squared Bishop on the kingside, Black
is extremely weak on the dark squares
Robert M. Snyder
129
cuuuuuuuuC
{wdr1w4kd}
{0wdwdpdp}
{w0wdb)pd}
{dwdpdwdw}
{wdw!wdwd}
{dw)wdw)w}
{P)wdw)B)}
{dwdRdRIw}
vllllllllV
Diagram 134. Position after 17 c3.
130
17 Rc5
Black adds a third defender to his
isolated d Pawn.
18 Qf4
Whites Queen now attacks h6. This
ties Blacks Queen to d8 since she
must keep Whites Pawn on f6 under
attack (if Whites Queen goes to h6
threatening mate, Black saves himself
with Qxf6). This move also opens up
d4 for possible use by Whites Rook.
Also good for White is 18 Qh4. This
move attacks the critical hole on h6
and keeps open the option of Whites
f Pawn advancing to f4. From f4
the Pawn has possibilities (depending
on what Black does) of going to f5
or being used in conjunction with
the advance of Whites g Pawn to
spearhead an attack.
18 h6
Black seeks to eliminate the hole on
h6 and relieve his Queen of the
troublesome task of being tied down on
d8. One way for a player to eliminate a
hole is to occupy it with a Pawn!
19 h4
White brings his h Pawn into the
attack on the kingside. If White played
19 Qxh6, Black would defend with 19
cuuuuuuuuC
{wdw1w4wd}
{0wdwdpdk}
{w0wdb)p0}
{dw4pdwdw}
{wdwdw!w)}
{dw)wdw)w}
{P)wdw)Bd}
{dwdRdRIw}
vllllllllV
Robert M. Snyder
131
22 Qc8
Black unpins his d Pawn and threatens
Whites Bishop with 23 dxe4. Black
at this point is willing to give up the
fight for his weak d Pawn.
cuuuuuuuuC
{wdqdrdwd}
{0wdwdpdk}
{wdwdb)p0}
{dp4pdwdw}
{wdw$B!w)}
{dw)wdw)w}
{P)wdw)wd}
{dwdRdwIw}
vllllllllV
23 Bf3
22 Be4
23 Rd8
21 b5
132
25 a6?
This move is too slow and does nothing
to stymie Whites kingside attack. Black
should have challenged Whites Rook
on d4 by 25 Rc4 with the plan of
meeting 26 Re5 with 26 Rxd4, which
would slow down Whites attack.
See if you can find Whites best move
here without looking at the next move
in the game.
24 Qc6
Black adds another defender to his d
Pawn. The idea is to free the Rook on
c5 from being tied down to the d
Pawn. Then the Rook may go to c4
challenging Whites Rook in an attempt
to relieve some of the pressure.
25 Re1
cuuuuuuuuC
{wdw4wdwd}
{0wdwdpdk}
{wdqdb)p0}
{dp4pdwdw}
{wdw$w!P)}
{dw)wdBdw}
{P)wdw)wd}
{dwdw$wIw}
vllllllllV
Diagram 137. Position after 25 Re1.
26 Re5
White continues with his plan to bring
his Rook to an awesome central post
where it not only applies pressure to
Blacks weak d Pawn but also assists
with the kingside attack. White would
like to play 27 Be4! (if 27 dxe4, then
28 Rxd8 wins easily), threatening 28
Qxh6+! Kxh6 29 Rh5+! gxh5 30 g5++
(a problem like finish!), or 28 Rh5 also
forcing mate.
26 Qc7
Black prevents Whites threat of 27 Be4
by defending his Rook on d8. Black
also sets up a defensive Queen exchange
if Whites Rook on e5 should move.
See if you can find Whites best move
here without looking at the next move
in the game.
Robert M. Snyder
133
27 Be2
28 Rh5!
27 Qd7?
cuuuuuuuuC
{wdw4wdwd}
{dwdqdpdk}
{pdwdb)p0}
{dp4p$wdw}
{wdw$w!P)}
{dw)wdwdw}
{P)wdB)wd}
{dwdwdwIw}
vllllllllV
LESSON 15
2 g6
Black transposes into the Modern
Defense by preparing to fianchetto
his Bishop to g7. If Black played 2
d5, this would be the Caro-Kann,
covered in LESSON THIRTEEN in
Unbeatable Chess Lessons.
Taking Advantage of an
Uncommitted King
Robert Snyder vs. Sergey Kalinitchew
2001
Opening: Modern Defense
3 Nc3
cuuuuuuuuC
{rhb1kgn4}
{0pdp0pdp}
{wdpdwdpd}
{dwdwdwdw}
{wdw)Pdwd}
{dwHwdwdw}
{P)PdW)P)}
{$wGQIBHR}
vllllllllV
1 e4 c6
This starts off as a Caro-Kann Defense,
but quickly transposes into the Modern
Defense.
2 d4
White isnt challenged in the center so
he takes command of it with his d
Pawn.
3 Bg7
Black completes his fianchetto and
directly attacks the center with his
Bishop.
-134-
Robert M. Snyder
135
4 Nf3
5 Be2
4 d6
Black frees his Bishop on the c8-h3
diagonal, opens up d7 for his Knight
and covers the important e5 square.
If Black plays more aggressively with 4
d5, then White would prevent the
pin of his Knight on f3 with 5 h3,
which might then continue 5 dxe4
(if 5 Nf6, then 6 e5 and now 6
Nfd7 7 Bd3 Nf8 8 0-0 Ne6 9 Ne2, or
6 Ne4 7 Nxe4 dxe4 8 Ng5 c5 9 e6
Bxe6 10 Nxe6 fxe6 11 dxc5 and White
stands clearly better in both variations)
6 Nxe4 Nd7 (if 6 Bf5, then 7 Ng3
Be6 8 Be2 c5 9 dxc5 Qxd1+ 10 Bxd1
Nd7 11 Be2 Nxc5 12 0-0 Nf6 13 Be3
Rc8 14 c3 0-0 15 Nd4 Bd7 16 Rfd1
and White stands better) 7 Bc4 Ngf6 8
Nxf6+ Nxf6 9 0-0 0-0 10 Re1 Bf5 11
c3 Qc7 12 Qe2 Rfe8 13 Ne5 Nd5 14
Qf3 and White is better.
cuuuuuuuuC
{rhb1kdn4}
{0pdw0pgp}
{wdp0wdpd}
{dwdwdwdw}
{wdw)Pdwd}
{dwHwdNdw}
{P)PdB)P)}
{$wGQIwdR}
vllllllllV
Diagram 140. Position after 5 Be2.
5 Bg4
This is the only decent square for this
Bishop. Therefore, Black gets the Bishop
developed before blocking the c8-h3
diagonal (when he develops his Knight
to d7). A reasonable alternative is 5
Nf6, which might continue 6 0-0
0-0 7 Re1 transposing into main lines
of the Pirc.
6 h3
White attacks Blacks Bishop and forces
it to either retreat to an inferior square
or be exchanged for Whites Knight.
Also good is 6 0-0 Nd7 7 Re1.
136
6 Bxf3
Black takes care of the threat on his
Bishop by exchanging it for Whites
Knight.
7 Bxf3
White recovers his piece. White has a
very comfortable game because he has
both a spatial advantage and the Bishop
pair.
cuuuuuuuuC
{rdw1kdn4}
{0pdn0pgp}
{wdp0wdpd}
{dwdwdwdw}
{wdw)Pdwd}
{dwHwGBdP}
{P)Pdw)Pd}
{$wdQIwdR}
vllllllllV
Diagram 141. Position after 8 Be3.
7 Nd7
8 e6
8 Be3
White develops his Bishop, completes
his minor piece development and adds
a second defender to his d Pawn.
White also keeps open the choice
of which side to castle. However, it
would be reasonable for White to
castle right away with 8 0-0, which
might continue 8 Ngf6 9 Re1 00 10 Qd3 Qa5 11 Be3 and White
stands better.
9 Qd3
Whites Queen is placed on a more
active post and opens up the possibility
of castling queenside.
9 Ne7
Black completes his minor piece
development. If Black develops his
Knight to f6, it is a potential target
for Whites Pawns. If 9 Ngf6, the
game might continue 10 0-0-0 0-0 11
g4 d5 12 g5 dxe4 13 Nxe4 Nxe4 14
Qxe4. White would not only have a
Robert M. Snyder
cuuuuuuuuC
{rdw1kdw4}
{0pdnhpgp}
{wdp0pdpd}
{dwdwdwdw}
{wdw)Pdw)}
{dwHQGBdw}
{P)Pdw)Pd}
{$wdwIwdR}
vllllllllV
Diagram 142. Position after 10 h4.
137
138
12 Nb6
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{dwHQGBdw}
{P)Pdw)Pd}
{dKdRdwdR}
vllllllllV
13 Qc7
Black brings his Queen to a more
active square, places her on the b8-h2
diagonal and unpins his Knight.
14 e5
The reasons behind this move are:
1. It shuts down the b8-h2 diagonal
for Blacks Queen and the h8-a1
diagonal for Blacks Bishop.
2. It gains a strong foothold on Blacks
weak f6 square.
The weak points of this move are:
1. Black now has an opportunity
to prepare to strike at the base of
Whites Pawn chain with his c
Pawn.
2. Blacks Knight has the f5 square
available to it.
It would be more accurate to maintain
the tension in the center and increase
pressure on the potentially open e file
with 14 Rhe1.
14 Nc4
Black immediately takes the outpost for
his Knight. Instead, Black should have
prepared to strike at Whites Pawn base
with his c Pawn by playing 14 a6,
which might continue 15 Ne2 c5 16
c3 although White still stands better. It
would be weak to play 14 c5 because
of 15 Nb5 Qc6 16 Nd6+.
Robert M. Snyder
15 Na4
White attacks the c5 square. This
restrains the advance of Blacks c Pawn
and makes c5 a potential post for
Whites Knight. The move also allows
for the advance of Whites c Pawn.
However, it would be slightly stronger
to drive Blacks Knight away with 15 b3
Nb6 16 g4 hxg4 17 Bxg4.
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{rdwdkdw4}
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{dwdQdBdw}
{P)Pdw)Pd}
{dKdRdwdR}
vllllllllV
139
15 b6
17 Nf5
16 b3
Blacks Knight is driven away from its
active post on c4 and Whites b
18 Nb2
White repositions his Knight to where
it can support the placement of a Pawn
on c4 or possibly go to d3. Whites
Pawn break points are on c4 and
g4. Often timing is important and
140
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{PHPdw)Pd}
{dKdR$wdw}
vllllllllV
18 Nb7?
This is too slow. Black should have
tried to prevent White from playing
c4 with 18 b5. The game might
continue 19 g4! hxg4 (if 19 Nxh4,
then 20 Be2 hxg4 21 Rh1 Nf5 22
Rxh8+ Bxh8 23 Rh1 Bg7 24 Bxg4 and
Black is in bad shape) 20 Bxg4 Nh6 21
Bh3 and White stands better.
See if you can find Whites best move
here without looking at the next move
in the game.
19 c4
White puts his plan in action. He
restrains Blacks queenside Pawns,
applies pressure in the center and
plans to open and use the c file to his
advantage.
19 Rc8
Black realizes that White will have an
opportunity to open the c file and
place a Rook on it. Therefore, Black
brings his Rook onto the c file in an
attempt to contest it. However, you
dont need to look too deep to see that
White will win control of the file.
20 cxd5
White continues with his plan of
opening up the c file for his Rook.
20 cxd5
Black recovers his Pawn and seems to
dominate the recently opened c file.
However, Blacks occupation of the c
file will be short lived. Black is losing
after 20 exd5 21 g4 hxg4 (if 21
Ne7, then 22 gxh5 gxh5 23 Qe2 and
Blacks h Pawn falls or White continues
to build pressure with 23 Rg1) 22 Bxg4
Qd7 23 h5 Qe6 24 Qa6.
See if you can find Whites best move
here without looking at the next move
in the game.
Robert M. Snyder
21 Rc1
22 Qxc8
cuuuuuuuuC
{wdrdkdw4}
{0n1wdpgw}
{w0wdpdpd}
{dwdp)nGp}
{wdw)wdw)}
{dPdQdBdw}
{PHwdw)Pd}
{dK$w$wdw}
vllllllllV
Diagram 146. Position after 21 Rc1.
21 Qd7
Black gets his Queen out of attack,
keeps his Rook on c8 protected and
covers the e8-a4 diagonal. Immediate
disaster would result after 21 Qb8?
22 Qb5+ Kf8 23 Rxc8+ Qxc8 24 Rc1
Qe8 (if 24 Qb8, then 24 Qd7) 25
Qa6 planning to meet 25 Qb8 with
26 Qxa7!.
See if you can find Whites best move
here without looking at the next move
in the game.
22 Rxc8+
White removes Blacks Rook from the
c file and sets up Blacks Queen as a
target once again.
141
23 Rc1
White attacks Blacks Queen and takes
command of the open c file.
23 Qd7
Black gets his Queen out of attack and
covers the e8-a4 diagonal. Once again
23 Qb8 would result in immediate
disaster after 24 Qb5+ Kf8 25 Qd7. See
if you can find Whites best move here
without looking at the next move in the
game.
cuuuuuuuuC
{wdwdkdw4}
{0ndqdpgw}
{w0wdpdpd}
{dwdp)nGp}
{wdw)wdw)}
{dPdQdBdw}
{PHwdw)Pd}
{dK$wdwdw}
vllllllllV
24 Be2!
White repositions his Bishop on the
active f1-a6 diagonal threatening 25
Qb5 followed by penetrating on the c
file.
142
24 0-0
Due to Whites threat of 25 Qb5, Black
is compelled to remove his King from
the center. See if you can find Whites
best move here without looking at the
next move in the game.
25 g4
Now that Black committed his King by
castling, White shifts his attack to the
kingside. White attacks Blacks Knight
and h Pawn. This leads to the opening
of lines against Blacks weakened castled
position.
25 hxg4
Black removes Whites menacing g
Pawn.
26 Bxg4
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{wdwdw4kd}
{0ndqdpgw}
{w0wdpdpd}
{dwdp)nGw}
{wdw)wdB)}
{dPdQdwdw}
{PHwdw)sd}
{dK$wdwdw}
vllllllllV
Robert M. Snyder
143
28 Bxf5
29 Kf8
28 gxf5
Black recovers his piece. Recapturing
with 28 exf5 was the lesser of two
evils. This would leave Black with a
weak isolated d Pawn and White with
a strong attack after 29 h5.
cuuuuuuuuC
{wdrdwdkd}
{0n1wdpgw}
{w0wdpdwd}
{dwdp)pGw}
{wdw)wdw)}
{dPdQdwdw}
{PHwdw)sd}
{dKdwdwdR}
vllllllllV
30 h5
Whites outside passed Pawn is used
to assist in the attack. As it gets closer
to the 8th rank it will have threats of
Queening.
29 Rg1
Whites Rook is placed on the open g
file, aiming at Blacks exposed King.
White threatens 30 Bf6 or 30 Bh6.
Slightly more accurate for White is the
zwischenzug (a German word meaning
in-between move) 29 Rc1 to first
drive Blacks Queen off the c file and
then, after 29 Qd7, to play 30 Rg1.
In either case Black is lost at this point.
30 Qc3
Black attempts to slow down Whites
attack by challenging his Queen. Blacks
situation would be hopeless after 30
Bh8 31 h6 f6 32 Bxf6 Bxf6 33 exf6
Qh2 34 Qg3.
31 h6
White ignores Blacks Queen and
threatens Blacks Bishop with the deadly
advance of his h Pawn.
144
31 Bh8
Black resists the loss of material for as
long as possible by getting his Bishop
out of attack and setting up a blockade
on Blacks passed h Pawn. See if you
can find Whites best move here without
looking at the next move in the game.
cuuuuuuuuC
{wdrdwiwg}
{0ndwdpdw}
{w0wdpdw)}
{dwdp)pGw}
{wdw)wdwd}
{dP1Qdwdw}
{PHwdw)sd}
{dKdwdw$w}
vllllllllV
32 Bf6
White attacks Blacks Bishop, which has
no way of being defended, and opens
the g file for his Rook. White plans to
exchange Bishops and clear the way for
the advance of his h Pawn.
cuuuuuuuuC
{wdrdwiwd}
{0ndwdpdw}
{w0wdp)w)}
{dwdpdpdw}
{wdw)wdwd}
{dPdNdwdw}
{Pdwdw)sd}
{dKdwdw$w}
vllllllllV
34 Rc3
Black tries to distract White from
advancing his h Pawn by attacking
Whites unprotected Knight on c3.
Trying to make a run for it with 34
Ke8 allows Whites Pawn to Queen
after 35 Rg8+ Kd7 36 h7.
Robert M. Snyder
cuuuuuuuuC
{wdwdwiRd}
{0ndwdpdP}
{w0wdp)wd}
{dwdpdpdw}
{wdw)wdwd}
{dPdrdwdw}
{Pdwdw)sd}
{dKdwdwdw}
vllllllllV
145
LESSON 16
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{rhb1kgw4}
{0p0p0p0p}
{wdwdwhwd}
{dwdwdwdw}
{wdwdPdwd}
{dwdwdwdw}
{P)P)W)P)}
{$NGQIBHR}
vllllllllV
2 e5
White gets his Pawn out of attack and
threatens Blacks Knight on f6. This
aggressive move is Whites only realistic
attempt to get a significant advantage
out of the opening. Whites only other
reasonable move, 2 Nc3, allows Black
to transpose into the Vienna Game with
2 e5 or obtain approximate equality
with 2 d5. After 2 d5 the game
might continue 3 e5 (if 3 exd5, then 3
Nxd5 4 Bc4 Nb6 5 Bb3 Nc6 6 Nf3
Bf5 7 a4 a5 8 0-0 e6 9 d4 Be7) d4 4
exf6 dxc3 5 fxg7 cxd2+ 6 Bxd2 Bxg7.
2 Nd5
-146-
Robert M. Snyder
cuuuuuuuuC
{rhb1kgw4}
{0p0w0p0p}
{wdw0wdwd}
{dwdn)wdw}
{wdw)wdwd}
{dwdwdwdw}
{P)PdW)P)}
{$NGQIBHR}
vllllllllV
147
4 Bc4
White develops his Bishop and
threatens Blacks Knight on d5. The
most common move played here is 4
Nf3, which will be covered in LESSON
EIGHTEEN.
Whites most aggressive move 4 c4
leads to the Four Pawns or Chase
Variation after 4 Nb6 5 f4. White
obtains a massive Pawn center, which
can be effectively attacked by Black.
After 4 c4 Nb6 5 f4 the game might
continue 5 dxe5 6 fxe5 Nc6 7 Be3
Bf5 8 Nc3 e6 9 Nf3 Qd7 10 Be2 0-0-0
11 0-0 Bg4 12 c5 Nd5 13 Nxd5 Qxd5
14 Ng5 Bxe2 15 Qxe2 Nxd4 16 Bxd4
Qxd4+ 17 Kh1 Qd2 18 Qxd2 Rxd2 19
Rxf7 Bxc5 20 Nxe6 Bb6 with a fairly
even game.
4 Nb6
Black gets his Knight out of attack and
threatens Whites Bishop on c4. We
will examine some other possibilities
for Black:
1. 4 dxe5 5 dxe5 e6 6 Nf3 Nc6
7 0-0 Be7 8 Qe2 0-0 9 Re1 and
Black has an extremely cramped
and uncomfortable position.
2. 4 e6. Blocking the c8-h3
diagonal for the Bishop leads to a
difficult game for Black after 5 Nf3
Be7 6 0-0 0-0 7 Re1 Nc6 8 c3 and
White is clearly better.
148
Robert M. Snyder
cuuuuuuuuC
{rhb1kgw4}
{0p0w0p0p}
{whwdwdwd}
{dwdw0wdw}
{wdw)wdwd}
{dBdwdwdw}
{P)PdW)P)}
{$NGQIwHR}
vllllllllV
149
6 Qh5
7 Nc6
6 e6
Black defends against the threat on his
f Pawn by blocking Whites Bishop on
the a2-g8 diagonal. This also blocks
8 Nf3
White develops his Knight toward the
center, reinforces the defense of his e
Pawn, and clears the way for castling on
the kingside.
150
cuuuuuuuuC
{rdb1kgw4}
{0p0wdp0p}
{whndpdwd}
{dwdw)wdQ}
{wdwdwdwd}
{dBdwdNdw}
{P)PdW)P)}
{$NGwIwdR}
vllllllllV
Diagram 156. Position after 8 Nf3.
8 g6
At the expense of weakening the dark
squares on the kingside Black drives
Whites Queen away from her strong
post on h5 and from the defense of
the Pawn on e5.
It would be better for Black to play 8
a5, threatening 9 a4. After 8
a5 the game might continue 9 a4 Nd4
(if 9 Bb4+, then 10 Nbd2 Nd4 11
Nxd4 Bxd2+ 12 Bxd2 Qxd4 13 0-0-0)
10 Nxd4 Qxd4 11 0-0 g6 12 Qg5 Bg7
13 Re1 h6 14 Qg3 Nd7 15 c3 Qc5 16
Bf4 and White has a clear advantage.
White is clearly better after 8 Nd4 9
Nc3 Nxf3+ 10 Qxf3 Qd4 11 Bf4 Bd7
12 Rd1 Qc5 13 0-0.
See if you can find Whites best move
here without looking at the next move
in the game.
9 Qg4
White gets his Queen out of attack and
keeps her actively posted. On g4 she
covers the entire 4th rank and continues
to apply pressure on the kingside.
9 h6
At the expense of further weakening his
kingside, Black prevents the possible
entry of Whites Bishop on g5. There
are often trade offs and these must be
carefully balanced when weakening
your Pawn structure.
Blacks alternative to weakening his
kingside is to fianchetto and increase
pressure on Whites e Pawn with 9
Bg7. However, after 9 Bg7, Black
ends up weakening his kingside further
anyway after 10 Bg5 Ne7 11 Nc3 h6
12 Rd1 Bd7 13 Be3.
10 Nc3
White develops his Knight toward the
center where it restricts Blacks use of
d5 and has the potential of going
to e4 to increase pressure on Blacks
weak dark squares.
10 Bg7
Black completes his fianchetto with the
threat of 11 Nxe5. As mentioned
previously Blacks plan is to seek
counter-play by attacking Whites
advanced e Pawn.
Robert M. Snyder
11 Bf4
cuuuuuuuuC
{rdb1kdw4}
{0p0wdpgw}
{whndpdp0}
{dwdw)wdw}
{wdwdwGQd}
{dBHwdNdw}
{P)PdW)P)}
{$wdwIwdR}
vllllllllV
Diagram 157. Position after 11 Bf4.
151
12 0-0?
This is a real mistake! Black castles
right into his weakened position on the
kingside. It would be far more logical
to prepare to remove the King from
the center by castling on the queenside
with 12 Bd7, though White is clearly
dominant in the center and kingside
after 13 a4 Na5 14 Be3. As far as the
queenside goes, Black does not have
any advantage there as compensation.
13 Qg3
Since Black is in such a restricted
position, White wants to further
improve his position before tying to
force matters. In anticipation of a
possible build up against his Pawn on
e5, White defends the Pawn again
and removes the Queen from the h3c8 diagonal. With Whites Queen
on g4 (along the h3-c8 diagonal)
Black has the possibility of posting his
Knight on d5 and if captured, then
Black can recapture with his e Pawn
with a discovered attack on Whites
Queen. A good alternative for White is
to bring his Rook to the open d file
and attack the d5 square a third time
with 13 Rad1, which might continue
13 a5 14 a4 Nd7 15 Rfe1.
152
13 a5
Black tries to get counter-play on the
queenside and threatens to win Whites
Bishop with 14 a4. See if you can
find Whites best move here without
looking at the next move in the game.
14 a4
cuuuuuuuuC
{rdbdw4kd}
{dp0w1pgw}
{whndpdp0}
{0wdw)wdw}
{PdwdwGwd}
{dBHwdN!w}
{w)PdW)P)}
{$wdwdRIw}
vllllllllV
Diagram 158. Position after 14 a4.
Robert M. Snyder
cuuuuuuuuC
{rdbdw4kd}
{dp0wdpgw}
{whwdpdp0}
{0wdw)wdw}
{Pdw1wGwd}
{dBHwdw!w}
{w)PdW)P)}
{$wdw$wIw}
vllllllllV
17 Rad1
White brings his Rook onto the open
d file and threatens Blacks exposed
Queen.
17 Qb4
Black gets his Queen out of attack.
Weaker would be 17 Qc5 because
153
154
19 Bd2
cuuuuuuuuC
{rdbdw4kd}
{dp0wdpgw}
{wdwdpdp0}
{0wdn)wdw}
{P1wdNdwd}
{dBdwdw!w}
{w)PGW)P)}
{dwdR$wIw}
vllllllllV
20 g5?
Black would last longer after 20
h5 21 Nf6+ Nxf6 22 exf6 Bh8 23
Bc3. Although, in the long run, Black
should not survive Whites terrific bind.
Black is also dying after 20 Bxe5 21
Bxh6 Bg7 (if 21 Re8, then 22 Bg5 is
strong) 22 Be3 Nxe3 23 Ng5! Re8 24
Rxe3 with an overwhelming attack.
See if you can find Whites best move
here without looking at the next move
in the game.
21 Bxg5!
cuuuuuuuuC
{rdbdw4kd}
{dp0wdpgw}
{w1wdpdw0}
{0wdn)wGw}
{PdwdNdw!}
{dBdwdwdw}
{w)PdW)P)}
{dwdR$wIw}
vllllllllV
Robert M. Snyder
21 hxg5
Black had little choice but to remove
Blacks Bishop before it did more damage.
22 Nxg5
White continues to strip Blacks King of
his Pawn shield and brings his Knight
directly into the attack. White is now
threatening 23 Qh7++.
22 Re8
Black defends against the mate threat
by opening up an escape for Blacks
King on f8.
23 Re4
White begins to maneuver his Rook
toward the kingside so it can join the
attack. Black is helpless against the
impending disaster. At this point White
has a variety of ways to win.
23 Bd7
Black finally gets his last minor piece
developed and connects his Rooks.
However, it is too late to do any good.
See if you can find Whites best move
here without looking at the next move
in the game.
155
24 Rg4
cuuuuuuuuC
{rdwdrdkd}
{dp0bdpgw}
{w1wdpdwd}
{0wdn)wHw}
{PdwdwdR!}
{dBdwdwdw}
{w)PdW)P)}
{dwdRdwIw}
vllllllllV
LESSON 17
8 a4
Sacrificing on f6 Against
the Castled King
Sax vs. Ghinda
Bath, 1973
Opening: Alekhines Defense
Just as in the last Lesson, Whites builds a
kingside attack which is one of the ideas
of this variation of Alekhines defense.
This game is similar to LESSON
FIFTEEEN in Unbeatable Chess Lessons.
White offers a Knight sacrifice on f6
against the castled King.
1 e4 Nf6 2 e5 Nd5 3 d4 d6 4 Bc4
Nb6 5 Bb3 dxe5 6 Qh5 e6 7 dxe5 a5
cuuuuuuuuC
{rhb1kgw4}
{dp0wdp0p}
{whwdpdwd}
{0wdw)wdQ}
{wdwdwdwd}
{dBdwdwdw}
{P)PdW)P)}
{$NGwIwHR}
vllllllllV
-156-
Robert M. Snyder
9 Nc5
Black follows through with his plan
to bring his Knight into play with
an attack on Blacks Bishop at b3
and Pawn on a4. Black would only
weaken the dark squares on his kingside
after 9 g6 10 Qh3.
cuuuuuuuuC
{rdb1kgw4}
{dp0wdp0p}
{whwdpdwd}
{0whw)wdQ}
{Pdwdwdwd}
{dBdwdNdw}
{w)PdW)P)}
{$NGwIwdR}
vllllllllV
10 Ba2
White preserves his Bishop pair and
prevents Black from doubling his
Pawns by 10 Nxb3. This is done at
the cost of losing a tempo and White
must be willing to sacrifice his a
Pawn.
A superior alternative for White is to
continue to develop with 10 0-0 and
allow Black to capture on b3. After
10 0-0 the game might continue 10
Nxb3 11 cxb3 Bd7 (if 11 Qd3,
then 12 Nc3 Qg6 13 Qxg6 hxg6 14
Nb5 Nd5 15 Rd1 threatening 16
Rxd5 exd5 17 Nxc7+) 12 Nc3 Be7 13
Rd1. Whites spatial advantage more
157
cuuuuuuuuC
{rdw1kgw4}
{dp0bdp0p}
{wdwdpdwd}
{0whw)wdQ}
{ndwdwdwd}
{dwHwdNdw}
{B)PdW)P)}
{$wGwIwdR}
vllllllllV
158
13 Nxa4
cuuuuuuuuC
{rdw1kdw4}
{dp0bgp0p}
{wdwdpdwd}
{0wdw)wGQ}
{ndwdwdwd}
{dwdwdNdw}
{B)PdW)P)}
{$wdwIwdR}
vllllllllV
Robert M. Snyder
159
16 Qe8
Black places his Queen on the same
diagonal (e8-h5) as Whites Queen to
meet 17 Bb1 (threatening 18 Qxh7++)
with 17 f5. See if you can find
Whites best move without looking at
the next move in the game.
cuuuuuuuuC
{rdwdq4kd}
{dp0bgp0p}
{wdwdpdwd}
{0whw)wdQ}
{wdwdwdwd}
{dw)wGNdw}
{B)wdW)P)}
{dwdRIwdR}
vllllllllV
17 Bxc5
White plans to maneuver his Knight to
the strong central post on e4. White
first removes Blacks Knight from its
attack on e4 and draws Blacks Bishop
from away from its attack on g5
(where the Bishop could be exchanged
for Whites Knight when it goes there).
If White immediately plays 17 Ng5,
Black would play 17 Bxg5 18 Qxg5
(if 18 Bxg5, then 18 Ba4 19 Rd4
Bc2) Ba4 19 Rd4 Rd8 and Whites
advantage is minimal.
160
17 Bxc5
Black recovers his piece. See if you can
find Whites best move here without
looking at the next move in the game.
18 Ng5
White threatens 19 Qxh7++, which
forces Black to weaken on the kingside.
18 h6
Black prevents 19 Qxh7++ and attacks
Whites Knight.
19 Ne4
20 Bxf6
19 Be7
cuuuuuuuuC
{rdwdq4kd}
{dp0bgp0w}
{wdwdpdw0}
{0wdw)wdQ}
{wdwdNdwd}
{dw)wdwdw}
{B)wdW)P)}
{dwdRIwdR}
vllllllllV
21 exf6
White recovers his piece and brings his
Pawn to f6 to assist in the kingside
attack. White now threatens to continue
his attack by bringing his Rook to the
kingside with 22 Rd3 followed by 23
Rg3. White also has a secondary threat,
which is to open up Blacks King and
recover his sacrificed Pawn with 22 fxg7
Kxg7 23 Qe5+ f6 24 Qxc7.
Robert M. Snyder
21 Ra6
cuuuuuuuuC
{wdwdq4kd}
{dp0bdp0w}
{rdwdp)w0}
{0wdwdwdQ}
{wdwdwdwd}
{dw)wdwdw}
{B)wdW)P)}
{dwdRIwdR}
vllllllllV
161
162
22 fxg7
White opens up Blacks castled position
and sets up a Queen fork.
22 Kxg7
Black recovers the Pawn and removes
the threat to his Rook. See if you can
find Whites best move here without
looking at the next move in the game.
23 Qe5+
White forks Blacks King and unprotected
c Pawn.
23 Kh7
Black gets his King out of check and
removes him from the open g file.
Black hopes to be able to use the open
g file for his Rook in the future.
24 Qxc7
cuuuuuuuuC
{wdwdq4wd}
{dp!bdpdk}
{rdwdpdw0}
{0wdwdwdw}
{wdwdwdwd}
{dw)wdwdw}
{B)wdW)P)}
{dwdRIwdR}
vllllllllV
Robert M. Snyder
163
26 Kh8
27 Rg7
27 Qe5+
cuuuuuuuuC
{wdbdqdri}
{dpdwdpdw}
{rdwdpdw0}
{0wdw!wdw}
{wdwdwdwd}
{dw)wdwdw}
{w)wdW)P)}
{dBdRdRIw}
vllllllllV
28 Rd4!
Black must realize that the end is near.
White brings his Rook into play with
two ideas:
1. White wants to double his Rooks
with 29 Rfd1 and then play either
30 Rg4 or 30 Rd8.
2. White is threatening to attack
Blacks h Pawn with 29 Rh4.
28 f6
Black attacks Whites Queen with the
idea of removing the menacing pin on
his Rook.
If Black plays 28 f5 (trying to block
Whites Bishop on the b1-h7 diagonal
and covering the g4 square), White
wins easily after 29 Bxf5.
29 Qf4
Simple and good! White takes care of
the threat to his Queen, threatens Blacks
unprotected h Pawn and threatens to
164
cuuuuuuuuC
{wdbdqdwi}
{dpdwdw4w}
{rdwdw0w!}
{0wdw0wdw}
{wdw$wdwd}
{dw)wdwdw}
{w)wdW)P)}
{dBdwdRIw}
vllllllllV
30 Kg8
Black gets his King out of check. Not
30 Rh7? because of 31 Qxh7++.
31 Rd2
White gets his Rook out of attack
and retains the possibility of doubling
Rooks on the d file. However, a more
aggressive (and faster) way to win is 31
Rh4 threatening 32 Qh8+ Kf7 33 Bg6+
Rxg6 (if 33 Kxg6?, then 34 Qh5++)
34 Rh7+.
After 31 Rh4 the game might continue
31 Kf8 (if 31 Bd7, then 32 Rd1
Kf7 33 Qxg7+! Kxg7 34 Rxd7+ Qxd7
35 Rh7+ followed by 36 Rxd7) 32 Ba2
with the following possibilities:
1. 32 Qg6 33 Qxg6 Rxg6 34 Rh8+
Ke7 35 Rxc8.
2. 32 Be6 33 Rg4! Qf7 (if 33
Bxg4, then 34 Qh8+) 34 Bxe6
Rxe6 35 Rd1 Re8 36 Rd7! Qxd7
37 Qh8+.
31 f5
This is Blacks best attempt to defend.
The Rook is opened on the 6th rank
with a discovered attack on Whites
Queen and Whites Bishop is blocked
on the b1-h7 diagonal.
32 Qh4
White controls the d8 square. This
threatens to win Blacks Queen with a
pin by 32 Rd8.
Robert M. Snyder
32 Kf7
cuuuuuuuuC
{wdbdqdwd}
{dpdwdk4w}
{rdwdwdwd}
{0wdw0pdw}
{wdwdwdw!}
{dw)wdwdw}
{w)w$W)P)}
{dBdwdRIw}
vllllllllV
165
166
cuuuuuuuuC
{wdb!wdrd}
{dpdwdkdw}
{wdwdqdrd}
{0wdw0pdw}
{wdwdwdwd}
{dw)wdPdw}
{w)w$WdP)}
{dBdw$wIw}
vllllllllV
36 Qc7+
White attacks Blacks King. Black is
left with no satisfactory way of meeting
this assault on his King and must lose
material.
36 Kf6
Black gets his King out of attack.
Interposing with 36 Qe7 allows 37
Ba2+ Re6 (if 37 Be6, then 38 Rd7!)
38 Qxe5 winning easily.
See if you can find Whites best move
here without looking at the next move
in the game.
37 Rd6
White pins and wins Blacks Queen.
Black really has nothing to show for his
material loss.
37 Rxg2+
Black wins a Pawn and attacks Whites
King. Black must hope for White to
blunder.
38 Kh1
White safely tucks his King away in
the corner. However, even if White
blundered and played 38 Kf1?, White
would still be winning after 38 Rg1+
39 Ke2 (Black would get the miracle he
wanted after 39 Kf2?? R8g2+ 40 Ke3
Rxe1+ 41 Kd3 Rd1+ 42 Ke3 f4+ 43
Ke4 Re2++) Rxe1+ 40 Kxe1 Rg1+ 41
Ke2 Rxb1 42 Rxe6+ Bxe6 43 Qxb7.
38 Rxb2
cuuuuuuuuC
{wdbdwdrd}
{dp!wdwdw}
{wdw$qiwd}
{0wdw0pdw}
{wdwdwdwd}
{dw)wdPdw}
{w4wdWdw)}
{dBdw$wdK}
vllllllllV
Robert M. Snyder
39 Rxe6+
White wins Blacks Queen.
39 Bxe6
Black gets Whites Rook in return for
the loss of his Queen.
40 Qxe5+
White gives Black no time to breathe
and now wins Blacks Bishop.
Black resigned here.
167
LESSON 18
4 g6
cuuuuuuuuC
{rhb1kgw4}
{0p0w0p0p}
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{dwdn)wdw}
{wdw)wdwd}
{dwdwdNdw}
{P)PdW)P)}
{$NGQIBdR}
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-168-
Robert M. Snyder
cuuuuuuuuC
{rhb1kgw4}
{0p0w0pdp}
{whw0wdpd}
{dwdw)wdw}
{wdw)wdwd}
{dBdwdNdw}
{P)PdW)P)}
{$NGQIwdR}
vllllllllV
Diagram 177. Position after 6 Bb3.
6 a5
Black plays aggressively on the queenside
and threatens to win Whites Bishop
with 7 a4. The most common move
played here is for Black to complete his
fianchetto and apply pressure on Whites
e Pawn with 6 Bg7. This would
transpose back into this game after 7
a4 a5 8 Ng5, or White might continue
with 7 Ng5 e6 8 Qf3 Qe7 9 Ne4 dxe5
10 Bg5 Qb4+ 11 c3 Qa5 12 Bf6 Bxf6
169
170
8 e6
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{rhb1kdw4}
{dp0wdpgp}
{whw0pdpd}
{0wdw)wHw}
{Pdw)wdwd}
{dBdwdwdw}
{w)PdW)P)}
{$NGQIwdR}
vllllllllV
9 dxe5
Black opens the d file with the idea
of obtaining pressure on Whites d
Pawn. If 9 0-0, then 10 0-0 Nc6 11
c3 and White stands clearly better.
10 fxe5
White recovers the Pawn and opens
the f file to apply pressure on Blacks
backward f Pawn. Certainly not 10
dxe5? because of 10 Qxd1+ 11 Kxd1
Nc6 and White has lost his ability to
castle and the initiative.
10 c5
Black attacks the base of Whites
center Pawn chain with the idea of
undermining Whites protection of his
e Pawn. Other moves here also give
White the better game:
1. 10 0-0 11 Nf3 planning to meet
11 c5 with 12 Bg5.
2. 10 f6 11 exf6 Bxf6 12 Nf3.
3. 10 h6 11 Nf3 c5 12 c3 Nc6 13
0-0 0-0 14 Be3 cxd4 15 cxd4 Nd5
16 Bf2 b6 17 Bc4.
11 0-0?
White removes his King from the
center while threatening Blacks Pawn
on f7. This very natural looking move
has been considered best by theory.
However, this is not Whites strongest
move here. White should play 11 Qf3,
Robert M. Snyder
cuuuuuuuuC
{rhb1kdw4}
{dpdwdpgp}
{whwdpdpd}
{0w0w)wHw}
{Pdw)wdwd}
{dBdwdwdw}
{w)PdWdP)}
{$NGQdRIw}
vllllllllV
Diagram 179. Position after 11 0-0.
171
172
cuuuuuuuuC
{rdb1w4kd}
{dpdndpgp}
{wdndpdpd}
{0w0w)wdw}
{Pdw)Ndwd}
{dB)wGwdw}
{w)wdWdP)}
{$NdQdRIw}
vllllllllV
Diagram 180. Position after 14 Be3.
13 Ne4!
This is an awesome post for the Knight!
From e4 it threatens Blacks Pawn on
c5 and takes advantage of Blacks dark
squared weaknesses on f6 and d6.
14 Ne7
Blacks position is somewhat restricted
and it isnt easy for him to find a
constructive plan. Black decides to try
Robert M. Snyder
173
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{rdb1w4kd}
{dpdnhpgw}
{wdwdpdp0}
{0wdw)wdw}
{Pdw)NdwG}
{dBdwdwdw}
{w)wdWdP)}
{$NdQdRIw}
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174
20 Bc2
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{rdbdw4kd}
{dpdn1pgw}
{wdwdpdn0}
{0wdw)w0w}
{Pdw)Ndwd}
{dwHwdwdw}
{w)BdWGP)}
{$wdQdRIw}
vllllllllV
Diagram 182. Position after 20 Bc2.
Robert M. Snyder
21 Ba6
Black develops his Bishop to the a6f1 diagonal and threatens Whites
Rook on f1. Developing the Bishop
to b7 would have made it a target for
Whites Knight after 22 Nd6.
22 Rf2
White gets his Rook out of attack and
maintains it on the half-open f file.
Much weaker is 22 Rf3, since the Rook
would be a possible target for Blacks
Knight going to h4 and block Whites
Queen on the d1-h5 diagonal. White
now threatens to invade with 23 Qh5
followed by 24 Bxg5.
22 Nh8?
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{dwdn1pgw}
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{0wdw)w0w}
{Pdw)Ndwd}
{dwHwGwdw}
{w)BdW$P)}
{$wdQdwIw}
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175
176
24 Qh5
Whites Queen swings into the attack
on the kingside and attacks Blacks
Pawn on g5 a second time as well
as the critical h7 square. Whites
immediate threat is 25 Nf6+ Nxf6 26
exf6 and Black must lose his Queen
due to Whites threats of mate on h7
and 27 fxe7.
24 f5
25 Rf7
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{w)BdW$P)}
{$wdwdwIw}
vllllllllV
25 Nxg5
26 Bxf5!
Robert M. Snyder
177
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{rdwdwdkh}
{dwdn1wgw}
{b0wdwdwd}
{0wdN)pHQ}
{Pdw)wdwd}
{dwdwdwdw}
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{$wdwdwIw}
vllllllllV
27 Rxf5
28 Qe8
27 exf5
Black recovers the Rook. If 27 Nf8,
then 28 Rxf8+ Bxf8 (28 Kxf8 29
Qf3+ forking King and Rook) 29 Nce4
threatening 30 Nf6+.
See if you can find Whites best move
without looking at the next move in the
game.
28 Nd5
This is the point behind Whites
sacrifice on move 26. Whites Knight
now comes into play and threatens
29 Qh7+
White gets his Queen out of attack and
attacks Blacks King.
29 Kf8
This is Blacks only legal move to get his
King out of check. See if you can find
Whites best move here without looking
at the next move in the game.
178
30 Qxf5+
White continues his attack on Blacks
King, wins a Pawn and opens up the
f file for use by his Rook. This is
stronger than 30 Nc7 Qg6 31 Qxg6
Nxg6 32 Nge6+ Kf7 33 Nxg7 Rd8 34
Nxf5 and White has four Pawns against
Blacks Bishop.
30 Kg8
Black does his best to hide his King.
White would have won quickly after 30
Nf7 31 Ne6+ Kg8 32 Qg6.
See if you can find Whites best move
here without looking at the next move
in the game.
31 Qh7+
cuuuuuuuuC
{rdwdqdkh}
{dwdndwgQ}
{b0wdwdwd}
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{Pdw)wdwd}
{dwdwdwdw}
{w)wdWdP)}
{$wdwdwIw}
vllllllllV
Robert M. Snyder
179
34 Qg6
Black attempts get White to exchange
Queens to stop some of the threats on
the kingside. See if you can find Whites
best move here without looking at the
next move in the game.
35 Rxf6+
33 Nf6
Black gets his King out of check and
threatens 34 Rc1+ 35 Kf2 Rf1+ 36
Kg3 (or 36 Ke3) Rxf3+ 37 gxf3 Nxh7.
34 h3
White takes time out from his attack
to open up h2 as an escape square
for his King (if Black now plays 34
Rc8+, White can safely tuck his King
away with 35 Kh2). There is no serious
way for Black to defend this position.
cuuuuuuuuC
{wdrdqiwh}
{dwdwdwgQ}
{b0wdwhwd}
{0wdN)wHw}
{Pdw)wdwd}
{dwdwdRdP}
{w)wdWdPd}
{dwdwdwIw}
vllllllllV
Diagram 187. Position after 34 h3.
35 Bxf6
Black captures Whites Rook which was
attacking Blacks King and Queen. See
if you can find Whites best move here
without looking at the next move in the
game.
36 Ne6+
This is the key move behind Whites
35th move. Whites Knights jump in for
the kill by attacking Blacks King!
36 Ke8
This is Blacks only legal move to get his
King out of check.
180
37 Nxf6+
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{wdrdkdwh}
{dwdwdwdQ}
{b0wdNHqd}
{0wdw)wdw}
{Pdw)wdwd}
{dwdwdwdP}
{w)wdWdPd}
{dwdwdwIw}
vllllllllV
LESSON 19
Fighting the Sicilian
Gross vs. Zrzavy
Czechoslovakia, 1980
Opening: Sicilian Defense
The Sicilian Defense is one of the most
popular and analyzed replies to 1 e4. The
usual variations that result after 1 e4 c5
2 Nf3 followed by 3 d4 provide White
with many deep and complex lines to
learn that do not give White any clear
advantage. The downside is that the
average player doesnt have unlimited
time to study just one opening.
Therefore, it makes sense for you to
study one or two specialized variations
that are sound and likely to take your
opponents into lines that they arent well
prepared for.
This is why I start most of my beginning
and intermediate students with 1 e4
c5 2 f4 and later introduce them to
what is called the Snyder Sicilian with
1 e4 c5 2 b3. Due to the popularity
and success created by my use of this
line in tournament play I was asked to
write a book on it, the latest edition of
which was published in 1984. In this
game I will provide analysis of the most
important lines in the Snyder defense to
the Sicilian. The Snyder defense has been
used by International Masters Moshe
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182
2 b3
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{0pdp0p0p}
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{dPdwdwdw}
{PdP)W)P)}
{$NGQIBHR}
vllllllllV
Diagram 189. Position after 2 b3
Robert M. Snyder
183
184
Robert M. Snyder
185
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{rhb1kgw4}
{0pdp0p0p}
{wdwdwdwd}
{dw0n)wdw}
{wdwdwdwd}
{dPdwdwdw}
{PGP)W)P)}
{$NdQIBHR}
vllllllllV
Diagram 190. Position after 4 Bb2.
186
5 Nf3
Robert M. Snyder
6 Bb5
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{rdb1kgw4}
{0pdpdp0p}
{wdndpdwd}
{dB0n)wdw}
{wdwdwdwd}
{dPdwdNdw}
{PGP)W)P)}
{$NdQIwdR}
vllllllllV
Diagram 191. Position after 6 Bb5.
187
7 0-0
White removes his King from the center
and activates his kingside Rook.
7 0-0
Black also removes his King from the
center and brings his Rook to a more
active location.
8 Nc3
White develops his Knight toward the
center, challenges Blacks Knight on
d5 and completes his minor piece
development. From c3 the Knight
has a potential strong post on e4. Also
playable is 8 Bxc6 dxc6 (if 8 bxc6,
then 9 c4 Nf4 10 d4 cxd4 11 Qd2 Ng6
12 Qxd4) 9 d3 b5 10 Nbd2 a5 11 Ne4
and White stands slightly better.
8 Nxc3
By exchanging Knights Black prevents
White from favorably exchanging
Knights on d5 (with 9 Nxd5 exd5
10 d4) and prevents the Knight from
entering the strong post on e4.
9 Bxc3
White recovers his Knight. White
avoids 9 dxc6, which would give White
doubled Pawns and block Whites
Bishop on the a1-h8 diagonal.
188
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{rdb1w4kd}
{0pdpgp0p}
{wdndpdwd}
{dB0w)wdw}
{wdwdwdwd}
{dPGwdNdw}
{PdP)W)P)}
{$wdQdRIw}
vllllllllV
Diagram 192. Position after 9 Bxc3.
9 f6
Black plans to exchange his f Pawn for
Whites Pawn on e5 (which cramps
Blacks game) and then bring his Bishop
to f6 (challenging Whites Bishop on
the a1-h8 diagonal). If 9 d5, then
10 Bxc6 bxc6 11 d3 a5 12 a4 Qc7 13
Qd2 and White stands better.
10 Qe2
White brings his Queen to a more active
location, provides further protection
to his Pawn on e5 and connects his
Rooks on the first rank.
10 Qb6?
Blacks idea is to tie down Whites
Queen to the defense of his Bishop on
b5 and allow his Queen to recapture
on c6 to avoid doubled Pawns should
White exchange his Bishop on c6.
The drawback of this move is that
11 Bd3
The Bishop is relocated to apply
pressure on Blacks kingside and to
relieve Whites Queen of its defense.
However, it is more accurate to first
prevent the entry of Blacks Knight to
b4 with 11 a3. After 11 a3, the game
might continue 11 fxe5 12 Nxe5
Nxe5 13 Bxe5 d6 14 Bg3 Bg6 15 Rae1
and White stands clearly better.
11 Nb4
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{$wdwdRIw}
vllllllllV
Robert M. Snyder
189
14 Nh4
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{rdbdw4kd}
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{w1wdp0wd}
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{$wdwdRIw}
vllllllllV
190
cuuuuuuuuC
{rdbdw4kd}
{0pdwdwdp}
{w1wdp0wd}
{dw0pdwdw}
{wdwdwdwH}
{dPdQdwdw}
{PdP)w)P)}
{dwdw$RIw}
vllllllllV
Robert M. Snyder
18 Rg3+
cuuuuuuuuC
{rdwdwdkd}
{0pdbdrdp}
{w1wdp0wd}
{dw0pdwdw}
{wdwdwdwH}
{dPdQdw$w}
{PdP)w)P)}
{dwdwdRIw}
vllllllllV
191
19 Rf8?
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{0pdbdw4p}
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{dw0pdwdw}
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{dPdQdw$w}
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{dwdw$wIw}
vllllllllV
18 Rg7
Black continues with his plan of using
his Rook to shield his King. If 18
Kh8? then 19 Ng6+ planning to meet
19 hxg6 with 20 Qxg6 and mate
follows. Black gets into trouble if his
King tries to make a run for it with 18
Kf8. After 18 Kf8 White quickly
penetrates with 19 Qe3 Re8 20 Qh6+
Ke7 21 Rg7.
See if you can find Whites best move
here without looking at the next move
in the game.
19 Re1
White brings his inactive Rook into play
on the half-open e file. Black never
suspected that this subtle looking move
had a devastating threat behind it!
20 Nf5!
Suddenly Whites Knight comes to life!
Whites immediate threat is 21 Rxg7+
Kh8 22 Qh3 followed by 23 Qxh7++.
192
20 exf5
Black had no choice but to accept the
sacrifice and remove Whites menacing
Knight. If 20 Rxg3?, then 21 Qxg3+
Kf7 22 Qg7+ Ke8 23 Qe7++. If 20
Rg5, then 21 h4 will polish Black off.
21 Qxd5+
White wins Blacks d Pawn and
attacks Blacks King and loosely
defended Bishop. It is now clear why
Black should have defended his d
Pawn earlier with 19 Qd6.
21 Kh8?
cuuuuuuuuC
{wdwdw4wi}
{0pdbdw4p}
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{dwdw$wIw}
vllllllllV
cuuuuuuuuC
{wdwdw4wi}
{0pdw$w$p}
{w1bdw0wd}
{dw0Qdpdw}
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{PdP)w)P)}
{dwdwdwIw}
vllllllllV
Robert M. Snyder
193
LESSON 20
Sacrifice on f2
2 c4
Bukhuti Gurgenidze vs Mikhail Tal
USSR Championship, 1961
Opening: Benoni Defense
Mikhail Tal was one of the best
known attacking players of all time.
Tal was born in Riga, Latvia in 1936
and was World Champion from 1960
to 1961. Bukhuti Gurgenidze was a
Grandmaster. He was born in Surami,
Georgia (USSR) in 1933.
Tal sacrifices a Knight on f2 to expose
Blacks King to attack. Tals pieces then
immediately move in for the kill.
1 d4
This is the second most popular
first move for White. In addition to
occupying the center with a Pawn
White frees his Bishop on the c1-h6
diagonal, opens d2 for possible use
by his Knight and allows his Queen to
exert pressure in the center along the
d file.
1 Nf6
This is Blacks most flexible move
giving him a variety of reasonable
continuations. Black develops his
-194-
Robert M. Snyder
2 c5
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{rhb1kgw4}
{0pdp0p0p}
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{$NGQIBHR}
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195
196
4 Nc3
White develops his Knight toward the
center, adds protection to his Pawn on
d5, and covers the important e4
square.
4 exd5
Black opens the e file for future use
by his Rook.
5 cxd5
cuuuuuuuuC
{rhb1kgw4}
{0pdpdp0p}
{wdwdwhwd}
{dw0Pdwdw}
{wdwdwdwd}
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{$wGQIBHR}
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Diagram 201. Position after 5 cxd5.
Robert M. Snyder
8 Be2
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{0pdwdpgp}
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{dw0Pdwdw}
{wdwdPdwd}
{dwHwdNdw}
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{$wGQIwdR}
vllllllllV
Diagram 202. Position after 8 Be2.
197
8 0-0
Black removes his King from the center
and brings his Rook into play so it can
go to the half open e file.
9 0-0
White also removes his King from the
center and activates his kingside Rook.
9 Re8
Black places his Rook on the half open
e file and threatens to win Blacks e
Pawn with 10 Nxe4.
10 Nd2
White uses his Knight to defend against
the threat on his e Pawn. This also
frees Whites f Pawn and gives White
the possibility of posting his Knight on
c4 (a potentially very strong post,
which puts pressure on Blacks Pawn on
d6 and covers the e5 square once
again).
10 Na6
The placement of the Knight on the
edge of the board is temporary. Black
plans to reposition it on c7 where it
can support the advance of his b Pawn.
However, developing the Knight with
10 Nbd7 is the logical alternative (a
drawback being that it blocks Blacks
Bishop on c8). After 10 Nbd7 the
198
cuuuuuuuuC
{rdb1rdkd}
{0pdwdpgp}
{ndw0whpd}
{dw0Pdwdw}
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{$wGQ$wIw}
vllllllllV
Diagram 203. Position after 11 Re1.
12 b6
Black opens the c8-a6 diagonal for
his Bishop. Since Whites last move
weakened his b4 square, Blacks
strongest plan is to maneuver the
Knight to b4 via a6. Blacks move
permits his Knight to be moved to a6
without allowing doubled isolated a
Pawns (if 12 Na6?, then 13 Bb5 Re7
14 Bxa6 bxa6 15 Nc4).
The other important point behind
Blacks last move is to be able to meet
13 a5? with 13 bxa5. After 13
bxa5 White cannot immediately recover
his Pawn with 14 Rxa5? because of 14
Ncxd5 with a discovered attack on
Whites Rook by Blacks Queen.
13 Qc2
White brings his Queen to a more
active post where she defends the e
Pawn. This will free Whites Knight on
d2 of the burden of defending the e
Pawn, which gives it the possibility of
going to the strong c4 post.
13 Ng4?
The ideas behind this move are to open
Blacks Bishop on the long h8-a1
diagonal and to attack Whites weak
f2 square. However, it would be
much stronger to maneuver the other
Knight to take advantage of the weak
b4 square with 13 Na6 14 Bb5
Robert M. Snyder
cuuuuuuuuC
{rdb1rdkd}
{0whwdpgp}
{w0w0wdpd}
{dw0Pdwdw}
{PdwdPdnd}
{dwHwdwdP}
{w)QHB)Pd}
{$wGw$wIw}
vllllllllV
Diagram 204. Position after 14 h3.
199
15 Kxf2
White accepts the sacrifice by removing
the menacing Knight. Declining the
sacrifice with 15 Nb5 would leave White
in serious trouble after 15 Nxb5 16
Bxb5 Bd4. However, Whites best move
here is to decline Blacks sacrifice and get
some compensation for his Pawn with
15 Nf3. After 15 Nf3 the game might
continue 15 Bxc3 16 bxc3 Nxe4 17
Bd3 Ng3 18 Bf4 Nf5 and White is still
very much in the game. Psychologically,
it would be wise to disrupt Blacks plans
of being the aggressor by making him
the defender!
15 Qh4+
Black brings his Queen into the attack
on Whites King.
16 Kf1
White gets his King out of check while
using his King to protect his Rook on
e1. White would get checkmated
quickly after 16 g3? Bd4+ 17 Kg2 (if
17 Kf1, then 17 Qxh3++, or if 17
Kf3, then 17 Qh5+ and now if 18
Kg2, then 18 Bxh3+ 19 Kh1 Bg4+
20 Kg2 Qh3++, or if 18 g4, then 18
Qxh3+ 19 Kf4 Be3++) Qxh3+ 18 Kf3
Re5! 19 Nb5 (if 19 Kf4, then 19 g5+
20 Kf3 Bg4++) Bg4+ 20 Kf4 g5++.
200
cuuuuuuuuC
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{dwdwdwdP}
{w)QHBdPd}
{$wGN$Kdw}
vllllllllV
cuuuuuuuuC
{rdbdrdkd}
{0whwdpdp}
{w0w0wdpd}
{dw0Pdwdw}
{PdwgPdwd}
{dwdwdBdw}
{w)QHwdP1}
{$wGN$Kdw}
vllllllllV
Robert M. Snyder
201
19 Ne3
White gets his Knight off of the first
rank and back into play. White hopes
that the Knight will help shield his King
on the e file if the King must flee via
e2. White anticipates that Black will
post his Bishop on a6 and attack on
the a6-f1 diagonal. Therefore, White
further secures the c4 square for his
Knight to block the a6-f1 diagonal.
Here 19 Nf2 (shielding the King,
covering the h1 square, blocking
Blacks Bishop from attacking g1 and
adding further protection to Whites e
Pawn) looks much better on the surface
than it is. Black would continue with
19 Nxd5 20 Nc4 (if 20 exd5, then
20 Rxe1+ 21 Kxe1 Qg1+ 22 Nf1
Ba6 23 Nd3 Re8+ 24 Be2 Bc8! with
the idea of 25 Bg4 and Black wins)
Nb4 21 Qb3 d5 22 Ne3 dxe4 23 Be2
(if 23 Bg4, then 23 Ba6+ 24 Be2
202
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{rdbdrdkd}
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{w0w0wdpd}
{dw0Pdwdw}
{PdNgBdwd}
{dwdwHwdw}
{w)QdwdP1}
{$wGw$Kdw}
vllllllllV
Robert M. Snyder
cuuuuuuuuC
{rdwdwdkd}
{0whwdwdp}
{b0w0wdpd}
{dw0P4wdw}
{PdNgwdwd}
{$wdwHBdw}
{w)QdwdP1}
{dwGw$Kdw}
vllllllllV
203
23 Rae8
Black continues with his plan of doubling
his Rooks on the e file. Black is now
threatening 24 Nxd5 planning to
meet 25 Bxd5+ with 25 Rxd5 and if
26 Nxd5?, then 26 Qg1++.
Once again a strong alternative for
Black is to place his Rook on the f
file with 23 Rf8 and threaten 24
Rxf3+ with the plan of meeting 25 gxf3
with 25 Bxc4+ 26 Qxc4 Rg5 27 Ng4
Rxg4!. After 23 Rf8 the game might
continue 24 Ke2 Rxf3 25 Kxf3 Qh5+
26 g4 (if 26 Kf2, then 26 Rf5+ 27
Kg1 Qh4 28 Rf1 Bxc4 29 Rxf5 gxf5)
Qh3+ 27 Ke2 (if 27 Kf2, then 27
Rxe3 28 Nxe3 Bxe3+ 29 Raxe3 Qh2+
30 Kf3 Qxc2) Bxe3 28 Bxe3 Qxg4+ 29
Kd2 Bxc4.
24 Bd2?
White gets his last minor piece
developed while totally ignoring the
24 Nxd5
Black wins Whites d Pawn and brings
his Knight into the attack. Black now
threatens 25 Nxe3+.
25 Bxd5+
White tries to relieve some of the
pressure by exchanging his Bishop for
Blacks Knight.
25 Rxd5
cuuuuuuuuC
{wdwdrdkd}
{0wdwdwdp}
{b0w0wdpd}
{dw0rdwdw}
{PdNgwdwd}
{$wdwHwdw}
{w)QGwdP1}
{dwdw$Kdw}
vllllllllV
204
cuuuuuuuuC
{wdwdrdkd}
{0wdwdwdp}
{w0w0wdpd}
{dw0rdwdw}
{Pdbdwdwd}
{dwdw$wdw}
{w)QGKdP1}
{dwdw$wdw}
vllllllllV
LESSON 21
Sacrifice on h7
Anatoly Karpov vs Victor Korchnoi
Moscow, 1974
Opening: Queens Indian Defense
3 Nf3
White develops a Knight toward the
center.
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{$NGQIBHR}
vllllllllV
3 b6
This move initiates the Queens Indian
Defense. Black prepares to fianchetto
his Bishop to b7 where it will be
placed on the long a1-h8 diagonal,
or place the Bishop on a6 where it
will attack Whites c Pawn. One of
the main ideas behind the Queens
Indian Defense is to control the
important e4 square and prevent
White from occupying that square
with a Pawn.
4 g3
This is Whites most commonly
played move. White intends to
contest Blacks control of the a8-h1
diagonal by using a fianchetto on the
same diagonal. Though the Queens
Indian is generally considered a
positional opening there can be
some interesting tactics. We will now
examine some other possible fourth
moves for White:
206
Robert M. Snyder
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{rhw1kdw4}
{0b0pgp0p}
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{dwdwdwdw}
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{dwdwdN)w}
{P)wdP)B)}
{$NGQIwdR}
vllllllllV
6 Nc3
White develops his Knight toward
the center and attacks the critical e4
square. The most common sequence of
moves is 6 0-0 0-0 7 Nc3 Ne4 8 Qc2
Nxc3 9 Qxc3, which will be covered in
LESSON TWENTY-TWO.
207
cuuuuuuuuC
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{dwdwdwdw}
{wdP)wdwd}
{dwHwdN)w}
{P)QdP)B)}
{$wGwIwdR}
vllllllllV
Diagram 213. Position after 7 Qc2.
7 c5
Black finally uses a Pawn to attack
Whites Pawn center. Black is threatening
to win a Pawn with 8 cxd4.
6 0-0
8 d5
7 Qc2
White brings his Queen to a more active
post where she attacks the important
e4 square. This prevents Blacks
Knight from entering e4 and gives
support to the placement of a Pawn on
8 exd5
Black removes Whites aggressively
posted d Pawn and forces White to
play actively with threats in order to
recover it.
9 Ng5
White opens up the h1-a8 diagonal for
his Bishop; this pins and attacks Blacks
208
cuuuuuuuuC
{rdw1w4kd}
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{dw0pdwHw}
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{dwHwdw)w}
{P)QdP)B)}
{$wGwIwdR}
vllllllllV
Robert M. Snyder
209
cuuuuuuuuC
{w4w1w4kd}
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{w0ndwdpd}
{dw0BdwHw}
{wdPdwdwd}
{dwdwdw)w}
{P)w!P)w)}
{$wGwIwdR}
vllllllllV
210
cuuuuuuuuC
{w4w1rdkd}
{0bdpgpdN}
{w0ndwdp!}
{dw0Bdwdw}
{wdPdwdwd}
{dwdwdw)w}
{P)wdP)w)}
{$wGwIwdR}
vllllllllV
14 Ne5
Black defends his g Pawn and opens
up the a8-h1 diagonal for his Bishop.
If given the opportunity, Black would
like to trade off the white squared
Bishops to slow down Whites attack.
See if you can find Whites best move
here without looking at the next move
in the game.
15 Ng5
White gives Black no time to breathe.
This move opens up the h7 square
for Whites Queen with the threat of 16
Qh7+ Kf8 17 Qh8++.
15 Bxg5
Black had no choice but to remove
Whites Knight. Otherwise Whites
Queen would penetrate to h7.
16 Bxg5
cuuuuuuuuC
{w4w1rdkd}
{0bdpdpdw}
{w0wdwdp!}
{dw0BhwGw}
{wdPdwdwd}
{dwdwdw)w}
{P)wdP)w)}
{$wdwIwdR}
vllllllllV
Robert M. Snyder
211
19 f4
cuuuuuuuuC
{w4wdrdkd}
{0wdpdpdw}
{w0wdwdpd}
{dw0whw!w}
{wdbdw)wd}
{dwdwdw)w}
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{$wdwdRIw}
vllllllllV
Diagram 218. Position after 19 f4.
LESSON 22
The Desperado
6 0-0
cuuuuuuuuC
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{$NGQdRIw}
vllllllllV
Diagram 219. Position after 6 0-0.
7 Nc3
White develops his Knight toward the
center and attacks the important e4
square. If given the opportunity, White
would like to move his Queen to c2
and then his Pawn to e4 thereby
obtaining a powerful Pawn center.
An equal game is reached after 7 d5
exd5 8 Nh4 (if 8 Nd4, then 8 Bc6
planning to meet 9 Nxc6 with 9
dxc6 10 Nc3 dxc4 11 Qa4 b5, or 9
cxd5 with 9 Bxd5 10 Bxd5 Nxd5 11
e4 Nb4 12 Nc3 N8c6 13 Nf5 Bf6 14
a3 Na6 15 Nd5 Nc5 16 Re1 Re8) c6 9
cxd5 Nxd5 10 Nf5 Nc7 11 Nc3 d5 12
e4 Bf6 13 exd5 Nxd5 14 Nxd5 cxd5
15 Ne3 Nd7 16 Nxd5 Nc5 17 Re1 (if
17 Rb1, then 17 Re8 18 Be3 Ne4
19 Nxf6+ Qxf6) Rc8 18 Rb1 Bxd5 19
Bxd5 Qd7 20 Qf3 Rcd8.
7 Ne4
This move has an important idea
behind it. Black sets up a blockade on
the e4 square by occupying it with
his Knight. This disrupts Whites plan
-212-
Robert M. Snyder
cuuuuuuuuC
{rhw1w4kd}
{0b0pgp0p}
{w0wdpdwd}
{dwdwdwdw}
{wdP)ndwd}
{dwHwdN)w}
{P)QdP)B)}
{$wGwdRIw}
vllllllllV
Diagram 220. Position after 8 Qc2.
213
214
10 Rd1
cuuuuuuuuC
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{dw0wdwdw}
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{$wGRdwIw}
vllllllllV
Robert M. Snyder
12 Bb2
White continues with his plan to
fianchetto his Bishop.
12 Nc6?
Black develops his Knight toward the
center and increases pressure on Whites
d Pawn. At a glance this appears to be a
natural move. However, the immediate
placement of the Knight on c6 makes
it a target for Whites d Pawn.
It is more accurate to remove Blacks
Queen from the d file with 12
Qe7. After 12 Qe7 the game might
continue 13 Qc2 (if 13 Qd2, then
Black has the choice of equalizing with
13 Rd8 14 dxc5 bxc5 15 Bxf6 Qxf6,
or 13 Nd7 14 dxc5 Bxb2 15 Qxb2
dxc5) Nc6 14 e4 e5 15 d5 Nd4 limiting
Whites advantage to a slight edge.
13 Qd2
cuuuuuuuuC
{rdw1w4kd}
{0bdwdp0p}
{w0n0pgwd}
{dw0wdwdw}
{wdP)wdwd}
{dPdwdN)w}
{PGw!P)B)}
{$wdRdwIw}
vllllllllV
215
216
cuuuuuuuuC
{rdwdw4kd}
{0bdwdp0p}
{w0n0w1wd}
{dw0Qdwdw}
{wdPdwdwd}
{dPdwdN)w}
{PdwdP)B)}
{$wdRdwIw}
vllllllllV
16 Rfe8
Black takes the most aggressive course by
placing a Rook on the open e file and
threatening Whites e Pawn. Accepting
a more passive role and defending the
d Pawn with 16 Rad8 is reasonable.
But, White would stand better after
either 17 Qg5 or 17 e3.
cuuuuuuuuC
{rdwdwdkd}
{0bdwdp0p}
{w0n$wdwd}
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{wdPdwdwd}
{dPdwdN)w}
{Pdwdr)B)}
{$wdwdwIw}
vllllllllV
17 Qxd6
19 Rd7
Robert M. Snyder
217
cuuuuuuuuC
{rdwdwdkd}
{0wdRdp0p}
{w0wdwdwd}
{hw0wdwdw}
{wdPdwdwH}
{dPdwdw)w}
{Pdwdr)K)}
{$wdwdwdw}
vllllllllV
218
21 Nc6
Blacks Knight is out of play on a5.
Therefore, it is brought back into play.
22 Nf5
White also removes his Knight from
the edge of the board and brings it to a
more active post.
22 Kf8
Since the endgame is approaching
Black begins to activate his King and
reduces the possibility of a back-rank
mate. This move also allows Blacks
Pawn to move to g6 without allowing
Whites Knight to fork his King and
f Pawn with Nh6+. However, a good
alternative for Black is to create luft for
his King with 22 h5 23 Kf1 Rae8
with approximate equality.
23 Rad1
White brings a second Rook into
play while doubling on the open d
file. If 23 Kf1 then 23 Re5 with
approximate equality.
23 g6
Black plans to dislodge Whites aggres
sively posted Knight by threatening it
with his g Pawn.
24 Rc7
cuuuuuuuuC
{rdwdwiwd}
{0w$wdpdp}
{w0ndwdpd}
{dw0wdNdw}
{wdPdwdwd}
{dPdwdw)w}
{Pdwdr)K)}
{dwdRdwdw}
vllllllllV
Diagram 226. Position after 24 Rc7.
Robert M. Snyder
219
25 Rxf2+
Black uses a desperado to win a Pawn.
This is a term applied when a situation
exists where two or more pieces of equal
value are threatened on both sides, and
one of the pieces can make a forced
sacrifice that ends up winning material.
Therefore, Blacks Rook on f2 is
considered the desperado piece.
If Black doesnt accept Whites Pawn
offer and retreats with 25 Ree8, then
White gets a good game after 26 Rxd8
Nxd8 27 Ne3 (or 27 Nd6 Re6 28 Ne4
gives White a nice advantage) Re7 28
Rc8 Rd7 29 Nd5.
26 Kxf2
White gets his King out of check by
capturing Whites Rook.
26 Rxd1
Black recovers his Rook. See if you can
find Whites best move here without
looking at the next move in the game.
cuuuuuuuuC
{wdwdwiwd}
{0w$wdpdp}
{w0ndwdpd}
{dw0wdNdw}
{wdPdwdwd}
{dPdwdw)w}
{PdwdwIw)}
{dwdrdwdw}
vllllllllV
220
27 Ke2!
This is an important zwischenzug (inbetween move). White first drives Blacks
Rook back to a less active position on
its first rank before capturing Blacks
Knight. White would not have enough
compensation for his sacrificed Pawn if
he immediately captures Whites Knight
with 27 Rxc6. After 27 Rxc6 the game
might continue 27 gxf5 28 Ke3 Ra1
29 a4 Ra3 30 Kf4 Rxb3 31 a5 Rb4 32
Kxf5 Kg7.
27 Rd8
Black must move his Rook and cover
his first rank to avoid a back-rank
mate.
28 Rxc6
This is a necessary part of Whites plan
to get compensation for his sacrificed
Pawn. The exchange of Knights results
in Black getting doubled, isolated f
Pawns.
28 gxf5
Black recovers his Knight.
cuuuuuuuuC
{wdw4wiwd}
{0wdwdpdp}
{w0Rdwdwd}
{dw0wdpdw}
{wdPdwdwd}
{dPdwdw)w}
{PdwdKdw)}
{dwdwdwdw}
vllllllllV
29 a4
Whites a Pawn is advanced for
possible use to attack and break-up
Blacks queenside Pawns by going to
a5.
Alternatives that also eventually lead to
a draw are:
1. Posting the Rook actively on the
seventh rank with 29 Rc7.
2. Attacking Blacks weak Pawn on
f5 with 29 Rf6. Now 29 Re8+
30 Kf2 leads to a draw after 30
Rd8 31 Ke2 Re8+, or 30 Re5 31
Rd6.
See if you can find Blacks best move
here without looking at the next move
in the game.
29 Re8+
Black shifts his Rook to the e file
where it can be used to challenge
Whites Rook from either e7 or e6.
See if you can find Whites best move
Robert M. Snyder
cuuuuuuuuC
{wdwdwiwd}
{0wdwdpdp}
{w0Rdrdwd}
{dw0wdpdw}
{PdPdwdwd}
{dPdwdw)w}
{wdwdwIw)}
{dwdwdwdw}
vllllllllV
31 Rc8+
White avoids exchanging Rooks, which
would lead to a lost endgame after 31
Rxe6?? fxe6.
221
31 Re8
Black challenges Whites Rook again
and offers to trade Rooks. The game
would also be a draw after 31 Kg7
32 a5.
32 Rc6
White again avoids exchanging Rooks.
The exchange would lose after 32
Rxe8+ Kxe8 33 Ke3 Ke7 34 Kf4 Kf6
35 h3 h6 36 h4 h5 37 Kf3 Ke5 38 Ke3
f4+ 39 gxf4 Kf5 40 Kf3 f6 (White is in
zugzwang), and now if 41 Kg3, then 41
Ke4, or if 41 Ke3, then 41 Kg4.
32 Re6
Both sides recognized after the second
repetition of position that there were
no winning prospects. Therefore, both
players agreed to a draw.
LESSON 23
3 Bb4
Breaking a Pin
4 Bg5
White immediately pins Blacks Knight
on f6 with his Bishop and then
declines Blacks flank gambit.
Black uses a unique way of removing a
troublesome pin, which allows him to
spring into action in the center.
1 d4 Nf6 2 c4 e6 3 Nc3
cuuuuuuuuC
{rhb1kgw4}
{0p0pdp0p}
{wdwdphwd}
{dwdwdwdw}
{wdP)wdwd}
{dwHwdwdw}
{P)wdP)P)}
{$wGQIBHR}
vllllllllV
Diagram 230. Position after 3 Nc3.
-222-
Robert M. Snyder
223
5 Bh4
6 d5
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{rhb1kdw4}
{0p0pdp0w}
{wdwdphw0}
{dwdwdwdw}
{wgP)wdwG}
{dwHwdwdw}
{P)wdP)P)}
{$wdQIBHR}
vllllllllV
Diagram 231. Position after 5 Bh4.
5 c5
Black uses his c Pawn to attack
Whites d Pawn and open the d8-
6 b5
Black offers his b Pawn as a Gambit
to gain more control of the center.
Blacks idea is to undermine the most
important defender of Whites Pawn
on d5by attacking the c Pawn.
Gambits are not on the high end of
my list of recommendations to my
students. However, when I consider
such a sacrifice as the best move, then
I dont hesitate in recommending it. I
224
cuuuuuuuuC
{rhb1kdw4}
{0wdpdp0w}
{wdwdphw0}
{dp0Pdwdw}
{wgPdPdwG}
{dwHwdwdw}
{P)wdw)P)}
{$wdQIBHR}
vllllllllV
Diagram 232. Position after 7 e4.
Robert M. Snyder
225
8 0-0
Black removes his King from the center
and opens the e8 square for possible
use by his Rook or Queen.
9 Bd3
White develops his Bishop to the b1h7 diagonal. However, the drawback
behind this move is that Black will
force the Bishop to move a second time.
White can come close to achieving
equality by accepting the gambit Pawn
with 9 cxb5 Bb7 (also playable is 9
Re8+ 10 Be2 Bb7 11 Rc1 Bxc3+ 12
Rxc3 a6) 10 Bd3 (if 10 Be2, then 10
g5 11 Bg3 Nxd5 and Black stands
better, or if 10 Bc4, then 10 Qe8+
planning to meet 11 Nge2 with 11
Qe4, or 11 Qe2 with 11 Nxd5 and
Black stands better) Bxd5 11 Kf1 Bxc3
12 bxc3 Re8.
See if you can find Blacks best move
here without looking at the next move
in the game.
cuuuuuuuuC
{rhb1w4kd}
{0wdpdp0w}
{wdwdwhw0}
{dp0Pdwdw}
{wgPdwdwG}
{dwHBdwdw}
{P)wdw)P)}
{$wdQIwHR}
vllllllllV
Diagram 233. Position after 9 Bd3.
226
9 bxc4
11 Kf1??
10 Bxc4
White gets his Bishop out of attack and
recovers his Pawn. Inferior is 10 Bc2
Bxc3+ 11 bxc3 d6 12 Ne2 Nbd7 13
0-0 Re8 14 Ba4 Rb8 and Black stands
clearly better. See if you can find Blacks
best move here without looking at the
next move in the game.
10 Qe8+!
cuuuuuuuuC
{rhbdq4kd}
{0wdpdp0w}
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{dwHwdwdw}
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{$wdQIwHR}
vllllllllV
11 Bxc3
Black removes the Knight that covers
the critical e4 square.
12 bxc3
White recovers his piece. See if you can
find Blacks best move here without
looking at the next move in the game.
Robert M. Snyder
12 Qe4
Black forks Whites two Bishops. The
flaw in Whites analysis is back on
move 11. He didnt realize that after 13
Bxf6 the move 13 Qxc4+ places his
King in check and gives Black time to
recapture on f6.
Even a 2100 rated player (as in this case)
can make such an oversight in serious
tournament play. Some of the worlds
top players have made terrible blunders
that would be an eye opener to the
average scholastic player. Therefore, it
is possible on any given day for you to
win a game against a player rated many
hundreds of points above you! Never go
into a game feeling that you dont stand
a chance. Keep in mind that no one is
perfect and even the best players make
mistakes. Be confident and prepared
to punish your opponent for their
imperfections.
13 Qd3
White had to choose which Bishop to
part with. Therefore, he defends his
Bishop on c4 and brings his Queen
to a more active location.
227
cuuuuuuuuC
{rhbdw4kd}
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{dw0Pdwdw}
{wdBdqdwG}
{dw)Qdwdw}
{Pdwdw)P)}
{$wdwdKHR}
vllllllllV
13 Qxh4
Black wins Whites Bishop. The next few
moves are instructive in demonstrating
how to play efficiently when you have a
winning material advantage.
14 Re1
White brings his Rook to the open
e file and prevents Blacks Queen
from going to e4 to force a favorable
exchange. However, this doesnt prevent
Blacks next move!
See if you can find Blacks best move
here without looking at the next move
in the game.
14 Qxc4!
This is Blacks easiest winning method.
Black forces the exchange of the Queens
and Bishops resulting in a simplified
endgame. A professional player will
228
cuuuuuuuuC
{rhbdw4kd}
{0wdpdp0w}
{wdwdwhw0}
{dw0Pdwdw}
{wdQdwdwd}
{dw)wdwdw}
{Pdwdw)P)}
{dwdw$KHR}
vllllllllV
17 Nxe2
White captures Blacks Bishop (actually,
White is forced to capture the Bishop
one way or another) and develops his
Knight.
17 Nxd5
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{0wdpdp0w}
{wdwdwdw0}
{dw0ndwdw}
{wdwdwdwd}
{dw)wdwdw}
{PdwdN)P)}
{dwdw$KdR}
vllllllllV
LESSON 24
A Knight on the Rim is Dim
Richard Mann vs. Robert Snyder
Los Angeles, 1972
Opening: Birds Opening
Black counters Whites thematic
opening idea, of an attempted buildup on the kingside, through active
development and queenside expansion.
White makes positional mistakes by
developing his Knight to the edge of the
board and later allowing his Queen to
become a target. After taking advantage
of these inaccuracies and forcing the
win of material, Black increases his
advantage by using threats to make even
exchanges. Putting the opponent away
quickly and efficiently, after obtaining
a winning material advantage, is part of
being a good player.
1 f4
This Opening is named after the famous
British player Henry Bird. Though I
have sometimes heard the joke, It is
for the birds, it isnt a flighty opening.
With 1 f4 White immediately attacks
the important e5 square with the
possibility of creating an outpost for
his Knight on e5 after it is developed
to f3. Another advantage of having
the Pawn on f4 is that Whites Rook
cuuuuuuuuC
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{dwdpdwdw}
{wdwdw)wd}
{dwdwdwdw}
{P)P)PdP)}
{$NGQIBHR}
vllllllllV
-229-
230
3 g6
cuuuuuuuuC
{rhb1kgw4}
{0p0w0pdp}
{wdwdwhpd}
{dwdpdwdw}
{wdwdw)wd}
{dPdwdNdw}
{PdP)PdP)}
{$NGQIBdR}
vllllllllV
2 Nf3
White develops his Knight to its most
natural square and increases the attack
on e5 in keeping with the theme of
Birds Opening.
2 Nf6
Black develops his Knight toward the
center and makes the least committing
moves first.
3 b3
Whites use of the c1-h6 diagonal is
restricted because of the Pawn on f4.
Therefore, White decides to fianchetto
his problem child Bishop on c1.
The most common move for White
is 3 e3 freeing the Bishop on f1 and
reinforcing the f Pawn.
Robert M. Snyder
5 e3
This move frees Whites Bishop along
the f1-a6 diagonal, defends his Pawn
on f4 and covers the d4 square.
5 c5
Since this game has the same
characteristics as a d Pawn opening
for Black, he doesnt want to develop his
Knight to c6 and block the c Pawn.
This would be very cramping. With 5
c5 Black gains a greater foothold in
both the center and queenside while
freeing the Queen on the d8-a5
diagonal. Black also has the option of
developing his Knight to c6 without
blocking his c Pawn.
A good and flexible alternative is 5
0-0, this would prevent White from
playing the move he plays next. After
removing his King from the center with
5 0-0 the game might continue, 6
Be2 c5 7 0-0 Nc6 8 Ne5 Qc7 and Black
has comfortable development.
6 Bb5+
White aggressively develops his Bishop
and clears the way for castling. However,
there is nothing wrong with developing
the Bishop less actively with 6 Be2,
transposing into the analysis given for
Blacks 5th move.
231
6 Bd7
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{rhw1kdw4}
{0pdb0pgp}
{wdwdwhpd}
{dB0pdwdw}
{wdwdw)wd}
{dPdw)Ndw}
{PGP)wdP)}
{$NdQIwdR}
vllllllllV
232
8 Bxd7
White relieves his Queen from being
tied down to the protection of his
Bishop on b5. Black must now make
a decision on how to recapture.
8 Nbxd7
Black chooses a developing move to
recover the piece. However, a good
alternative for Black is to activate his
Queen with 8 Qxd7. Blacks idea
is to reserve the option of developing
his Knight to the more active c6 post.
After 8 Qxd7 Black doesnt mind his
Queen being attacked with 9 Ne5. The
Queen would simply be driven to a nice
post after 9 Qc7 and Black ends up
with a good game after 10 0-0 Nc6.
9 0-0
cuuuuuuuuC
{rdw1w4kd}
{0pdn0pgp}
{wdwdwhpd}
{dw0pdwdw}
{wdwdw)wd}
{dPdw)Ndw}
{PGP)QdP)}
{$NdwdRIw}
vllllllllV
Diagram 241. Position after 9 0-0.
Robert M. Snyder
10 a6!
This quiet looking positional move
covers the important b5 square. It
further restricts the movement of Whites
Knight on a3. More important, it
gives support for the placement of a
Pawn on b5 in keeping with the
theme of queenside expansion.
11 c4
White counters by attacking Blacks
Pawn center and restraining Blacks
Pawn from going to b5. This also
opens up possible avenues for Whites
Knight on a3 to come into play. The
square c2 is opened and there is also
the possibility of eliminating Blacks d
Pawn allowing Whites Knight to go to
c4 (attacking the e5 square).
11 e6
cuuuuuuuuC
{rdwdw4kd}
{dp1ndpgp}
{pdwdphpd}
{dw0pdwdw}
{wdPdw)wd}
{HPdw)Ndw}
{PGw)QdP)}
{$wdwdRIw}
vllllllllV
233
234
13 b5
14 Qa5!
14 f5?
Another inaccuracy! It will soon be
demonstrated how a series of what may
appear to be small inaccuracies lead to a
lost game. White is trying to attack on
the kingside when he doesnt have an
attack. White doesnt realize how serious
things are becoming on the queenside.
He gives up what foothold he had on
the critical e5 square. As mentioned
earlier, one of the major thematic ideas
behind Birds Opening is to secure e5.
White should have either taken the
outpost for his Knight with 14 Ne5 or
played 14 d3 opening up his Queen along
the 2nd rank and attacking the c4 and
e4 squares. Against either move Black
would have the edge after playing the
same move he did in the actual game.
See if you can find Blacks best move
here without looking at the next move.
cuuuuuuuuC
{rdwdw4kd}
{dw1ndpgp}
{pdwdwhpd}
{dp0pdPdw}
{wdwdwdwd}
{HPdw)Ndw}
{PGw)QdP)}
{dw$wdRIw}
vllllllllV
Diagram 243. Position after 14 f5.
15 fxg6
White continues to be inconsistent.
This helps Black by giving his Rook on
f8 an open file. White should leave his
Pawn on f5 as Black had no interest
in capturing it because it would have
given Black weak, isolated, doubled
Pawns and opened up his kingside. It is
better for White to defend his a Pawn
with 15 Ra1. After 15 Ra1 the game
might continue 15 c4 16 Nc2 Nc5
with Black standing slightly better.
15 fxg6
Black recovers his Pawn and opens up
the f file for his Rook.
16 Ra1
White defends his a Pawn to avoid
losing it.
Robert M. Snyder
16 Rae8
cuuuuuuuuC
{wdwdr4kd}
{dwdndwgp}
{pdwdwhpd}
{1p0pdwdw}
{wdwdwdwd}
{HPdw)Ndw}
{PGw)QdP)}
{$wdwdRIw}
vllllllllV
235
17 c4
Black continues to gain even more
space while gaining time by attacking
Whites Queen.
18 bxc4
It is better for White to play 18 Qe2
Nc5 19 Nc2 maintaining his Pawn
on b3 to combat Blacks queenside
expansion.
See if you can find Blacks best move
here without looking at the next move.
18 Nc5
Black brings his Knight to an awesome
post and gains time by attacking Whites
Queen.
19 Qd4
cuuuuuuuuC
{wdwdr4kd}
{dwdwdwgp}
{pdwdwhpd}
{1phpdwdw}
{wdP!wdwd}
{Hwdw)Ndw}
{PGw)wdP)}
{$wdwdRIw}
vllllllllV
236
21 Qh4
cuuuuuuuuC
{wdwdr4kd}
{dwdwdwgp}
{pdwdnhpd}
{1Ndpdwdw}
{w0Pdwdw!}
{dwdw)Ndw}
{PGw)wdP)}
{$wdwdRIw}
vllllllllV
Robert M. Snyder
cuuuuuuuuC
{wdwdr4wd}
{dwdwdwip}
{wdwdndpd}
{1pdnHwdw}
{w0wdwdw!}
{dwdw)wdw}
{Pdw)wdP)}
{$wdwdRIw}
vllllllllV
237
238
cuuuuuuuuC
{wdwdr4wd}
{dwdwdwip}
{wdw1wdpd}
{dphnHwdw}
{w0w)wdwd}
{dwdw)w!w}
{PdwdwdP)}
{$wdwdRIw}
vllllllllV
Diagram 248. Position after 27 d4.
28 Rxf8
Since White doesnt have a good way
of avoiding an exchange of Rooks
along the f file he decides to initiate
the exchange. By exchanging, White
removes Blacks Rook from the e file
where it applies pressure to Whites
backward e Pawn.
The idea behind Whites move becomes
apparent when we look at Whites
alternative after 28 Nxd7 Rxf1+ 29
Rxf1 Qxd7. Whites e Pawn is in
serious trouble. If White tries defending
his e Pawn with either 30 Rf3 or 30
Re1, then Black would play 30
Nxe3! with the plan to meet 31 Rxe3
with 31 Qxd4 32 Kf2 Qd2+. Now
White loses his Rook.
28 Rxf8
Black recovers his Rook while placing
his Rook on the open f file and
keeping up the pressure on Whites
Knight. Black now threatens to trade
Knights on e5 and give White
doubled isolated Pawns.
29 Nxd7
27 Nd7
29 Qxd7
Black recovers his Knight.
Robert M. Snyder
cuuuuuuuuC
{wdwdw4wd}
{dwdqdwip}
{wdwdwdpd}
{dpdndwdw}
{w0w)wdwd}
{dwdw)w!w}
{PdwdwdP)}
{$wdwdwIw}
vllllllllV
239
32 a3
cuuuuuuuuC
{wdwdw4wd}
{dwdwdwip}
{wdwdqdpd}
{dpdwdwdw}
{w0w)wdwd}
{)whw)w!P}
{wdwdwdPd}
{dwdw$wIw}
vllllllllV
Diagram 250. Position after 32 a3.
30 h3
White creates a breathing square (luft)
for his King by opening up h2.
30 Qe6
Black attacks and threatens Whites e
Pawn while he also prepares to attack
Whites Pawn on a2.
31 Re1
White defends his threatened e Pawn.
See if you can find Blacks best move
here without looking at the next move
in the game.
31 Nc3
Black attacks Whites a Pawn twice
and allows for the possibility of placing
his Knight on the strong outpost at
e4.
240
33 Rf7
35 Rf2
34 Qc1
White gets his Queen out of attack and
defends his threatened a Pawn. See
if you can find Blacks best move here
without looking at the next move in the
game.
36 Qc7+
White uses the check to gain time to
maneuver his Queen over to the defense
of the kingside.
34 Qa2
Black attacks Whites a Pawn again
and prepares to attack along Whites 2nd
rank. The f2 square is vulnerable and a
Rook and Queen on the 2nd rank would
be a serious threat to the White King.
35 axb4
White saves his a Pawn and wins
Blacks b Pawn, but he allows Black
to gain the f2 square.
cuuuuuuuuC
{wdwdwdwd}
{dwdwdrip}
{wdwdwdpd}
{dpdwdwdw}
{w)w)ndwd}
{dwdw)wdP}
{qdwdwdPd}
{dw!w$wIw}
vllllllllV
36 Kh6
Black finds the safest square to hide
his King from any further attack since
he controls the f file and prevents
Whites Queen from checking at f4.
37 Qh2
White defends his attacked g Pawn.
37 Qd2
Black attacks Whites Rook and e
Pawn which forces the issue. White
cannot save both.
Robert M. Snyder
38 Ra1
cuuuuuuuuC
{wdwdwdwd}
{dwdwdwdp}
{wdwdwdpi}
{dpdwdwdw}
{w)w)ndwd}
{dwdw)wdP}
{wdw1w4P!}
{$wdwdwIw}
vllllllllV
241
-243-