The document outlines various game mechanics for a flying and movement-based game, including camera controls, interfaces, replaying and saving gameplay, general movement controls on surfaces and in flight, flying mechanics like speed and altitude, landing, picking up and throwing objects, and inventory systems. Specific controls are described for actions like moving in directions, varying movement speed, flying upward and downward, stopping, bursting to a faster speed, limited flight time, falling to the ground, rocket pack upgrades, and readying projectiles.
The document outlines various game mechanics for a flying and movement-based game, including camera controls, interfaces, replaying and saving gameplay, general movement controls on surfaces and in flight, flying mechanics like speed and altitude, landing, picking up and throwing objects, and inventory systems. Specific controls are described for actions like moving in directions, varying movement speed, flying upward and downward, stopping, bursting to a faster speed, limited flight time, falling to the ground, rocket pack upgrades, and readying projectiles.
The document outlines various game mechanics for a flying and movement-based game, including camera controls, interfaces, replaying and saving gameplay, general movement controls on surfaces and in flight, flying mechanics like speed and altitude, landing, picking up and throwing objects, and inventory systems. Specific controls are described for actions like moving in directions, varying movement speed, flying upward and downward, stopping, bursting to a faster speed, limited flight time, falling to the ground, rocket pack upgrades, and readying projectiles.