Professional Documents
Culture Documents
Character Sheet (v2.6.2)
Character Sheet (v2.6.2)
EV
IL
Size
Player
Skill
Ranks
CLASSES
1
2
3
4
Hit Die
Level
d
d
d
d
VISION
Normal
Low-Light
Dark Vision:
Favored class bonuses:
Hit Points
Skill Ranks
+ CON
+ INT
per level per level
Favored class
+1 hp or skill rank per level
Level
Adjustment
Effective
Character
Level
Notes:
EXPERIENCE
Current: Medium
Next Level:
SKILLS
Usable Skill
Untrained Bonus
Climb*
Diplomacy
Disable Device*
Disguise
EscapeArtist*
Fly*
Handle Animal
Heal
+ Size
diff x4
Linguistics
Perception
Ride*
Sense Motive
Sleight of Hand*
Spellcraft
Stealth*
Survival
Trained
Swim*
Use Magical Device
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
Ranks
Misc.
n/a
SURVIVAL
STR
CHA
INT
INT
INT
INT
INT
Profession - WIS
Bluff
Track
Class
Skills
+3
0/0
DEX
INT
CHA
STR
CHA
DEX
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
DEX
WIS
DEX
INT
DEX
WIS
Acrobatics*
Appraise
Intimidate
Ranks Used:
Knowledge - INT
Perform - CHA
LANGUAGES
Size
Medium
CHA
MALE
WIS
FEMALE
Temp
Modier
DEX
INT
Race
Campaign
STR
CON
FU
W
Temp
Score
C
TI
O
Modier
Score
ABILITIES
CHARACTER
Name
LA
O
O
D
FlatFooted
Misc.
CMD
Misc.
AC
Dodge
Bonus
Natural
Armor
Armor
Bonus
Deflect.
Bonus
Damage Reduction/
Energy Resistance
Uncanny
Dodge
Unarmed Strike
(Wis)
Will
(Dex)
Reflex
Size
Mod.
(Con)
Fortitude
Dex
Mod.
Str
Mod.
Touch
Total
AMMUNITION
Ability
Mod.
2nd
/
/
/
/
/
/
/
3rd
/
/
/
/
/
/
/
4th
/
/
/
/
/
/
/
5th
Damage
Improved
Evasion
Defensive
Combat Training
Trap
Sense
Base
Class
Misc.
Temp.
Wand Name
COMBAT ABILITIES
A
DESCRIPTIONS
Temp.
Slow &
Steady
Sq. Feet
Total
Ea.
(Lbs.)
Details
SPEED
Current
Quantity
Feet
Walk
Fly
x1
Burrow
Hustle
x2
Climb
Run
x3
Swim
(normal)
COMBAT ABILITIES
Name
Wand Name
Misc.
Evasion
Endurance
Deals Lethal
Damage
Details
Spell Resistance
Base Save
Bonus
Critical
/
/
/
/
/
/
/
/ / / /
Attack
Bonus
METAMAGIC
+Lvl
4th
5th
EFFECTS
Weight
(Lbs.)
1st
CHARGES
WEAPONS
C.M.D.
Modied
Attacks
3rd
CHARGES
No
Shield
Ranged
(Str)
2nd
/ / / /
Increment
(Ft.)
C.M.B.
1st
Light, 1H,
or 2H
(Dex)
DEFENSES
Including
Shield
BASE
ATTACK BONUS
Type
(Str)
Ranged
Temp.
Unconscious
5th
Damage
Bonus
Stable
4th
Weapon
Damage
Dying
3rd
/ / / /
/ / / /
/ / / /
Melee
Misc.
Nonlethal Damage
2nd
Misc.
Attacks
1st
Dex
Mod.
Size
Mod.
INITIATIVE
Finesse
Current
Temp.
Max
Attack
Bonus
Max.
HP
Hit Points
Ability
Mod.
COMBAT
A & ATTACKS
HEALTH
INVENTORY
Qty
Ea
Item Name
Bag# Weight
Headband
Weight
Face / Eyes
Head
Weight
Weight
Neck
Shoulders
SHIELD
Armor
Weight
Weight
Chest
Weight
Weight
Body
Encumb.
Spell
Failure
(%)
Check
Penalty
Unequipped
AC
Bonus
Type
Max.
DEX
Weight
Waist
Hands
(Gauntlets, gloves)
Weight
Shield
Weight
Weight
Arms / Wrists
Weight
Unequipped
Spell
Failure
(%)
AC
Bonus
Type
Check
Penalty
Fingers
(Rings) Left
Feet
Weight
(Rings) Right
ITEM NOTES
Heavy
-3
-6
1
2
3
4
5
6
Name
EX?
Volume
/
/
/
/
/
/
STR
Bonus
Max.
Run
2x Max.
Push or Drag
5x Max.
Weight
lb
Coins
lb
Coin Bag#
Details
MONEY
Copper
ENCUMBRANCE
Bags
0.00
Weight
(Lbs.)
Wand Name
Capacity
Bag#
3
1
Max.
Run
Ant Haul
Details
x4
x4
x3
Speed
(ft./rd.)
Quadruped
Speed
(ft./rd.)
Normal
WANDS
CHARGES
Medium
Wand Name
CHARGES
Max.
DEX
Light
Check
Penalty
cp
Silver
Carried Items
0.00
lb
0.00
lb
Worn Items
0.00
lb
Platinum
Total Weight
0.00
lb
Total
Gold
sp
gp
pp
Options
NOTES
Options
MORE NOTES