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SOUL OF FIRE [Unique Trait]

SU
You are a scion of one of the great firelords, perhaps even the great Karesh
himself. Through your blood you have
gained some of the elemental powers
associated with your forefathers.
1st level At 1st level you gain a Fire
Resistance of 10. In addition, you gain
the Fast Healing 2 ability whenever you
are touching non-magical flames. +1 to
the DC of Fire spells you cast.
3rd Level At 3rd level and beyond you
gain the supernatural ability to create a
whip of fire that uses the standard rules
for a whip but counts as a flaming
weapon. This whip is not negated by
armor, and its damage remains lethal.
5th Level: At 5th level and above, once
per day as a free action, you gain the
supernatural ability to unleash a
billowing blast of hot ash and smoke that

spreads in a 15-foot radius. Any living


creature caught within the blast must
succeed at a Fortitude save (DC 10 +
your level + Charisma modifier) or take
1d4 points of fire damage and begin to
suffocate. The number of times per day
this may be used increases by one for
every five levels attainted thereafter (to
a maximum of four uses at 20th level).
7th Level Flamesoul (sense fire, mantle
of fire, commune through fire), Fire
Immunity, Fast Healing while in nonmagical flames increases to Fast Healing
5.
9th Level Dance of flames (divine
grace, and divine health)
11th Level - Blood of Fire, Healing Flames
(heal others with a fiery touch).
13th Level - Red Dragons Control at a
Slightly Limited effect.
15th Level Wings of Ash and Fire
17th level Flamesouls Bond (Bound to
a Dragon)
19th level Immolation (as a Phoenix but
slightly less umph)

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