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HowTo:CreateEntitieswithInertiainLASG|FiredancerUnleashed!
[./HowToCreateEntitieswithInertiainLASGFiredancerUnleashed!_files/01Guide.png]
1. InSolutionExplorer,expandtheTutorialsolution,gototheSharedfolder,right
clickontheTutorial.EntitiesprojectandclickAddEntities...
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[./HowToCreateEntitieswithInertiainLASGFiredancerUnleashed!_files/01
Launch.png]
2. TheInertia:BusinessEntityComponentGeneratorwilllaunch.Thecode
generatorisdividedinto3sections.
[./HowToCreateEntitieswithInertiainLASGFiredancerUnleashed!_files/01
Inertia.png]
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Tip:Noticethecodegeneratoriscolourcodedtothecodegenerationguide.
3. Atthe1.ChooseDataSourceandColumnssection,clicktheConnectbutton
toconnecttoaMicrosoftSQLServer.
4. IntheConnect...dialog,entertheServernameandselecttheappropriate
authenticationmethod.ClickConnecttoconnecttotheSQLserver.
[./HowToCreateEntitieswith
InertiainLASGFiredancerUnleashed!_files/01Connection.png]
Note:LASGusestheSQLServerManagementObjectsandtherefore,only
MicrosoftSQLServerissupported.YoucanuseanyeditionsofSQLServer
includingtheExpressedition.
5. SelecttheLeaveSampledatabasefromthedatabaselistlocatedbesidethe
Connectbutton.
6. IntheSourcetab,selecttheLeavestablefromtheSourcesdropdownlist.Allits
columnswillbelistedinthelistboxbelowtheColumnscheckbox.
Tip:Inertiawillattempttosuggesttheentityclassnameforyoubasedonthe
selectedtablesname.Ifyourtableshavepluralnames,theSingularizeclass
namesoptionwillattempttosuggestsingularentityclassnamesforyou.
7. IfyouarenotusingtheLeaveSampledatabasetablesandhaveabbreviated
columnnamesi.e.hr_wkflowID,PrdName,StdMercNameetc.,youcancreate
meaningfulpropertynamesforthembyclickingonthebarabovethecolumnlist.
ThislaunchestheDefineColumnMappingsdialog.Makeanynecessary
changestothePropertyNameandclickOKwhendone.
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[./HowToCreate
EntitieswithInertiainLASGFiredancerUnleashed!_files/01DefineMap.png]
Note:Itisrecommendedthatyouhavewelldefinedmeaningfulcolumnnames
inthetablesthantorelyonthecolumnmappings.
8. CheckontheColumnscheckboxtoselectallthecolumnsandclickonthe
[./HowToCreateEntitieswithInertiainLASGFiredancerUnleashed!_files/01Right
Button.png] buttontoaddthemtothe2.DefineEntitySettingssection.
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[./HowToCreateEntitieswithInertiainLASGFiredancerUnleashed!_files/01
Selected.png]
Tip:Youcanalsoindividuallyselectordeselectcolumns.PresstheCtrlkey
whileclickingonthecolumnstoselect/deselectindividualcolumnsorusethe
Shiftkeytoselect/deselectarangeofadjacentcolumns.
Note:Notalldatatypesaresupported.Complexdatatypesarecurrentlynot
supported.
9. TheReferenceTotabwillshowallthetablesthatthecurrenttableisreferencing
towithaforeignkey.Youcanchoosetorelatetotheentiretableasareference
objectorindividuallyselectthecolumnswhichyouwanttoincludeaspartofthe
currententity(a.k.a.borrowedcolumns).Onceyouaredonewithyour
selections,clickonthe [./HowToCreateEntitieswithInertiainLASGFiredancer
Unleashed!_files/01RightButton.png] buttontoaddthemtotheEntity
propertiesgrid.Forsimplicity,weshallnotaddanythingfromhereinthistutorial.
10. TheReferenceBytabshowsallthetablesthatisreferencingthecurrenttable
withaforeignkey.Youcanchoosetorelatethetableshereasacollectionof
Entities.Clickonthe [./HowToCreateEntitieswithInertiainLASGFiredancer
Unleashed!_files/01RightButton.png] buttontoaddthemtotheEntity
propertiesgrid.YouwillalsoneedtogeneratetheEntityclassesindividuallyfor
thetablesyouselectedherelater.Forsimplicity,weshallnotaddanythingfrom
hereinthistutorial.
11. ThecolumnsthatyouchoosewillappearintheEntitypropertiesgridunderthe
2.DefineEntitySettingssectionaspropertiestobegeneratedfortheEntity.
Youcanmakeadjustmentsherei.e.changingthecommentsormarkinga
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propertytoacceptnulls.
Tip:Incaseyouwanttoremoveanycolumnsfromthepropertieslist,justselect
therowandpresstheDeletekeyonthekeyboardoryourcanrightclickonthe
selectedrowtoinvokeacontextmenutodeleteit.
12. Onceyouareready,clickontheAddtoCodeGenerationbuttontoqueuethe
definitiontothe3.GenerateEntitiessection.Youcanqueueasmanyentities
forcodegenerationasyouwish.Tocreateanotherentity,simplyclickonthe
Newbutton.Forthistutorial,weshallcreate2entitiesLeaveand
LeaveStatusLog.
13. Eachqueuedentitydefinitionwillbelistedinthe3.GenerateEntitiessection.
Youcanreviewthedefinitionsandmakeanylastmomentchangesinthe
propertygridlocatedatthebottomofthesection.Youcandeleteanyentity
propertiesbyselectingtherowandpressingtheDeletekey.
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[./HowToCreateEntitieswith
InertiainLASGFiredancerUnleashed!_files/01Generate.png]
Caution!Tamperingwiththepropertiesinthepropertygridmaycause
unexpectedresultsorerrorsincodegeneration.Makesureyouunderstand
thebehaviourofthecodegeneratorbeforemessingwiththevaluesinthe
propertygrid.
14. Youcanperformvariousactionfromthetoolbaratthe3.GenerateEntities
section.YoucanPreviewthecodethatwillbegenerated,setOptions,reposition
theproperties,Resetthedefinitionssothattheywillbecodegeneratedagainor
Deletethedefinitions.
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[./HowToCreateEntities
withInertiainLASGFiredancerUnleashed!_files/01Toolbar.png]
Warning!Deleteddefinitionswillnotberecoverable.
Note:Alldefinitionswillbemarkedascodegenerated(indicatedbythe
IsUpdatedproperty)aftercodegeneration.Theywillcontinuetoappearinthe
listbutwillnotbecodegeneratedthenexttime.ClickingResetwillchangeone
ormoredefinitions'IsUpdatedvaluetotrueandmarkthemforcodegeneration
again.
YoucanalsoDeleteanentityproperty,anentitydefinitionorallentitydefinitions
fromthetoolbar.ClickingontheOptionsiconwillopentheCodeGeneration
Optionsdialogthatwillallowyoutosetafewstandardoptions.Leavethe
settingsaloneandclickOK.
[./HowToCreateEntitieswithInertiain
LASGFiredancerUnleashed!_files/01Options.png]
15. Finally,clicktheGeneratebuttontogeneratetheentityclasses.
16. AttheCodeGenerationCompleteddialog,clickOK.
17. TheTutorial.Entitiesprojectshouldcontainthegeneratedcodefilesforthe
entities.
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HowTo:CreateEntitieswithInertiainLASG|FiredancerUnleashed!
[./HowToCreateEntities
withInertiainLASGFiredancerUnleashed!_files/01Project.png]
Summary
WehavebasicallygonethroughhowtousetheInertia:BusinessEntityComponent
Generator to create Entity classes for our layered application. You can make any
necessarychangestothecodebuttakenotethatanychangesmadeinyourcode
will not be reflected in the definitions stored in Inertia. Therefore, practice caution
whenyouareregeneratingcodeonexistingcodefile.
Coming up next HowTo: Create Data Access Components with Momentum in
LASG[http://serenayeoh.blogspot.com/2014/03/lasgcreatingdataaccesscomponents.html]
.
Posted5thMarchbySerenaYeoh
Labels:.NET,3tier,C#,DeveloperCommunity,LASG,LayeredArchitecture
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