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Rigid Body Dynamics: Kinematics and Kinetics
Rigid Body Dynamics: Kinematics and Kinetics
K. Craig
Topics
Introduction to Dynamics
Basic Concepts
Problem Solving Procedure
Kinematics of a Rigid Body
Essential Example Problem
Kinetics of a Rigid Body
Supplement: Rigid Body Plane Kinetics
Essential Example Problem
Rigid Body Dynamics
K. Craig
Introduction
Dynamics
The branch of mechanics that deals with the motion
of bodies under the action of forces.
Newtonian Dynamics
This is the study of the motion of objects that travel with
speeds significantly less than the speed of light.
Here we deal with the motion of objects on a macroscopic
scale.
Relativistic Dynamics
This is the study of motion of objects that travel with speeds
at or near the speed of light.
Here we deal with the motion of objects on a microscopic or
submicroscopic scale.
Rigid Body Dynamics
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Newtonian Dynamics
Kinematics
This is the study of the geometry of motion. It
describes the motion of bodies without reference
to the forces which either cause the motion or are
generated as a result of the motion. It is used to
relate position, velocity, acceleration, and time
without reference to the cause of the motion.
Kinetics
This is the study of the relation existing between
the forces acting on a body, the mass distribution
of the body, and the motion of the body. It is used
to predict the motion caused by given forces or to
determine the forces required to produce a given
motion.
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Basic Concepts
Space
Space is the geometric region occupied by
bodies. Position in space is determined relative to
some geometric reference system by means of
linear and angular measurements.
The basic frame of reference (perspective from
which observations are made) for the laws of
Newtonian mechanics is the primary inertial
system which is an imaginary set of rectangular
axes assumed to have no translation or rotation in
space.
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Time
Time is the measure of the succession of events
and is considered an absolute quantity in Newtonian
mechanics.
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Mass
Mass is the quantitative measure of the inertia or
resistance to change in motion of a body. It is
also the property which gives rise to gravitational
attraction and acceleration. In Newtonian
mechanics, mass is constant.
GMm
F = 2 e r
r
M
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G = 6.673 1011
m3
kg s 2
e r
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Force
Force is the vector action of one body on another.
There are two types of forces in Newtonian mechanics:
Direct contact forces between two bodies.
Forces which act at a distance without physical
contact, of which there are only two: gravitational
and electromagnetic.
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Particle
A particle is a body of negligible dimensions. Also,
when the dimensions of a body are irrelevant to the
description of its motion or the action of the forces
acting on it, the body may be treated as a particle. It
can also be defined as a rigid body that does not rotate.
Rigid Body
A rigid body is a body whose changes in shape are
negligible compared with the overall dimensions of the
body or with the changes in position of the body as a
whole.
Coordinate
A coordinate is a quantity which specifies position. Any
convenient measure of displacement can be used as a
coordinate.
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Degrees of Freedom
This is the number of independent coordinates
needed to completely describe the motion of a
mechanical system. This is a characteristic of the
system itself and does not depend upon the set of
coordinates chosen.
Constraint
A constraint is a limitation to motion. If the number of
coordinates is greater than the number of degrees of
freedom, there must be enough equations of
constraint to make up the difference.
Generalized Coordinates
These are a set of coordinates which describe
general motion and recognize constraint.
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Units
SI Units
The primary dimensions are: mass, M, length,
L, and time, T.
The units are: mass (kg), length (m), and time
(sec).
This is an absolute set of units based on
mass, which is invariant.
Force, F, has dimensions of ML/T2 with the
unit newton (N).
kg m
1 N =1
s2
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US Customary Units
The primary dimensions are: force, F, length,
L, and time, T.
The units are: force (lb), length (ft), and time
(sec)
This is a relative set of units dependent upon
the local force of gravitational attraction.
Mass, M, has dimensions FT2/L with the unit
slug.
lb s 2
1 slug = 1
ft
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Scalar
A scalar is any quantity that is expressible as a
real number.
Vector
A vector is any quantity that has both magnitude
and direction.
Because the study of Newtonian mechanics
focuses on the motion of objects in threedimensional space, we are interested in threedimensional vectors.
A unit vector has a magnitude of unity.
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Matrices
An array of numbers arranged in rows and
columns is called a matrix.
A m n matrix has m rows and n columns.
Our use of matrices will initially be restricted to
coordinate transformations and later to the
concept of the inertia matrix.
i1 1
0
0 i
j1 = 0 cos sin j
k 0 sin cos k
1
i1 = i
j1 = cos j + sin k
k 1 = sin j + cos k
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Meaningless!
a P ????
R1 ????
R2
Proper Notation
????
y1
O
z1
aP
R1
R1
R 2
i1 1
0
0 i
j
j
=
0
cos
sin
1
0 sin cos
k
k1
i2 cos sin 0 i1
j2 = sin cos 0 j1
0
0
1
2
k1
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Reference Frames:
R ground: xyz
R1 shaft: x1y1z1
R2 disk: x2y2z2
y1
y2
x2
x1
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i2 = cos i1 + sin j1
j2 = sin i1 + cos j1
i1 = cos i2 sin j2
j1 = sin i2 + cos j2
i2 cos sin i1
=
j2 sin cos j1
i1 cos sin i2
=
sin
cos
j2
j1
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= angular speed of R1 in R
Here R1 has simple angular
velocity in R (1) and R2 has
simple angular velocity in R1
(2). R2 does not have simple
angular velocity in R.
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R1
d
d R R 1
=
+ ( )
dt
dt
R1
x1
A
y
z1
z
x
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RN
= + +
R
R1
R1
R2
R N 1
RN
R N
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R2
= +
R
R1
R1
R2
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Angular Acceleration
The angular
acceleration of
reference frame R1 in
reference frame R is
given by:
There is no addition
theorem for angular
accelerations.
When R1 has simple
angular velocity in R,
e.g.,
R R
R R
k = k 1
Rigid Body Dynamics
d
=
dt
R1
R1
d
dt
R
R1
y1
R1
x1
A
1 = 1 k
R R1
= R R1 k
= ==
R1
z1
z
x
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i1 cos
j1 = sin
k 1 0
i2 cos
j2 = sin
k 2 0
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sin 0 i2
cos 0 j2
0
1 k 2
sin 0 i1
cos 0 j1
0
1 k 1
R1
R 2 =
R1
R 2 =
R1
R 2 k 1 =
R1
R 2 k 2
Define:
V = Vx1 i1 + Vy1 j1 = Vx 2 i2 + Vy2 j2
What Is
R1
dV
?
dt
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R1
i and j
1
1
R1
dV
d
Vx1 i1 + Vy1 j1 = Vx1 i1 + Vy1 j1
=
are fixed in R1
dt
dt
R1
R1
dV
d
j
V
i
V
=
+
x 2
y2 2
One Approach
dt
dt 2
R2
d
=
Vx 2 i2 + Vy2j2 + ( R1 R 2 V)
dt
Another Approach
= V i + V j + (k V)
x2 2
y2 2
i and j
2
2
are fixed in R 2
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dt
d
Vx1 sin + Vy1 cos j2 +
dt
k 1 (Vx i1 + Vy j1 )
1
1
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Vx j1 Vy i1
1
1
= V i + V j V j + V i + V j V i
x1 1
y1 1
= Vx1 i1 + Vy1 j1
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x1 1
y1 1
x1 1
y1 1
Same Result !
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Reference Frames
R - Ground xyz
R1 - Body x1y1z1
y1
P
R1
y
G P R G A R G R1 G AP
R1 G P
v = v +( r )+ v
z1
G AP
R GP
R GA
R G R1
R G R1
a = a + ( r )
O R
z
G
G
G
+ R R1 r AP + R1 a P
Relative Acceleration
G
G
Centripetal Acceleration
+ 2 R R1 R1 v P
x1
A
Tangential Acceleration
Coriolis Acceleration
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y1
Derivation
OP
=r
OA
+r
AP
R1 A
d OP
y
v =
(r )
dt
r OA z1 OP
R
R
r
d OA
d AP
=
(r ) +
(r )
x
dt
dt
O R
z
R1
d AP
R A
R R1
AP
= v +
(r ) + ( r )
dt
R A
R1 P
R R1
AP
= v + v +( r )
G AP
R1 G P
R GP
RGA
R G R1
v = v +( r )+ v
P
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r AP
P
36
d R GP
d
GP
a =
( v )=
dt
dt
R
G A R G R1 G AP
v + ( r ) +
R
R1
GP
v
d R GA
G
( v ) = R aA
dt
d
dt
R
d G AP
G R1 G AP
G AP
R G R1
R G R1
r ) =( r )+(
r )
dt
G
G
G
G
G
G
= ( R R1 r AP ) + R R1 [ R1 v P + ( R R1 r AP )]
R1
d R1 G P
d R1 G P
G
G
( v )=
( v ) + ( R R1 R1 v P ) =
dt
dt
R1
G
G
G
a P + ( R R1 R1 v P )
GP R GA
G AP
R G R1
R G R1
a = a + ( r )
G AP
R1 G P
R1 G P
R G R1
R G R1
+ r + a + 2 v
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GP R GO
G OP
R G R1
R G R1
a = a + ( r )
G OP
R1 G P
R1 G P
R G R1
R G R1
+ r + a + 2 v
= R R1k 1 ( R R1k 1 rj1 ) + 2 R R1k 1 vj1
= r2j1 + 2vi1
= Centripetal Acceleration + Coriolis Acceleration
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v radial
= lim
= r2
t 0
t
Centripetal Acceleration
Rigid Body Dynamics
cos 1
sin
due to term 4
v has no effect on aradial
depends on ants position
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t 0
Coriolis
Acceleration
v tangential
t
= v + v = 2v
cos 1
sin
41
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R1
= constant
=
5i
Given:
R1 R 2
= 4k 1 = constant
R
Find:
r = 0.06 m
R1
aP
i1 1
0
0 i
j1 = 0 cos sin j
k 0 sin cos k
1
y1
y1
y2
x2
x1
z1
R2
O
= 30
Reference Frames:
R ground: xyz
R1 shaft: x1y1z1
R2 disk: x2y2z2
G OP
r = ( r cos ) i1 + ( r sin ) j1
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GP R GO
G OP
G OP
R G R2
R G R2
R G R2
a = a + ( r ) + r
R2 G P
R2 G P
R G R2
+ a + 2 v
GO
a = 0 Point O at end of rotating shaft is fixed in R
R2 G P
a =0
Point P is fixed in R2 (disk)
G
R2
vP = 0
R GR
R GR
RGR
R
G R2
1 + 1 2 = 5i + 4k 1
R R G R2
R
d
d
5i + 4k 1
=
=
dt
dt
G
R
dk1
R G R1
= 0+4
= 4 k 1
dt
= 4 5i1 k 1 = 20j1
= 20 jcos + k sin
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GP
a = ( 16r cos ) i1 + ( 41r sin ) j1 + ( 40r cos ) k 1
Alternate Solution:
R
GP R GO
G OP
G OP
R G R1
R G R1
R G R1
a = a + ( r ) + r
R1 G P
R1 G P
R G R1
+ a + 2 v
GO
a =0
R G R1
= 5i = constant
R R G R1
d
R G R1
=
=0
dt
R
G OP
r = ( r cos ) i1 + ( r sin ) j1
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G P R1 G O
G OP
G OP
R1 G R 2
R1 G R 2
R1 G R 2
a = a + ( r ) + r
R1 G O
(P is fixed in R2)
a =0
R1 G R 2
= 4k 1
R 1 R1 G R 2
R1
d
d
G
R1 R 2
4k 1 = 0
=
=
dt
dt
G OP
R1 G P
R1 G O
R1 G R 2
v = v +( r )
G OP
R1 G O
r = ( r cos ) i1 + ( r sin ) j1
v =0
R1
GP
a = ( 16r cos ) i1 + ( 41r sin ) j1 + ( 40r cos ) k 1
Same Result
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Equations of Motion
Eulers Equations
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= v
R
dm +
r dm
B
total mass
m = dm
= m v + ( mr )
R
= m v + ( r ) = m v
R
center of mass
location
1
r = r dm
mB
L=m v
R
C
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HO
Angular Momentum of B
about point O
H O = (r v) dm
B
= r R vO + ( R B r) dm
B
= R v O r dm + r ( R B r) dm = r ( R B r) dm
B
v O = 0 if point O is fixed in R
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H O = r ( R B r) dm
Point O is fixed in R
H = ( R B ) dm
H O = H x i + H y j + H z k
B = R B x i + R B y j + R B z k
HO
R
dm
Independent of the
orientation of the xyz
body-fixed axes, but
their components are
not.
Y
z
C
x
Rigid Body B
Z Ground R X
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H x Ix
H = I
y yx
H z I zx
I x = (y 2 + z 2 )dm
I z = (x 2 + y 2 )dm
B
I xz R Bx
R B
I yz y
I z R Bz
Inertia Matrix
Mass
I y = (x 2 + z 2 )dm Moments
of
B
Inertia
B
I xy
Iy
I zy
I xy = (xy)dm = I yx
B
Mass
Products I = (xz)dm = I
xz
zx
of
B
Inertia
I yz = (yz)dm = I zy
B
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b2 + c2
[ I]2 = [ I]C + m ab
ac
x 2 = x1 + a
ab
c2 + a 2
bc
ac
bc
2
2
a + b
y 2 = y1 + b
z 2 = z1 + c
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Principal Axes
It is often convenient to deal with rigid-body
dynamics problems using the coordinate system
fixed in the body for which all products of inertia
are zero simultaneously, i.e., the inertia matrix is
diagonal.
The 3 mutually perpendicular axes are called
principal axes.
The 3 mass moments of inertia are called
principal moments of inertia.
The 3 planes formed by the principal axes are
called principal planes.
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Plane of Symmetry
Many rigid bodies have a plane of symmetry.
For example, if the xy plane is a plane of
symmetry, then for every mass element with
coordinates (x, y, z) there exists a mass element
with coordinates (x, y, -z).
Hence
I =I =0
yz
xz
H P = (r
PC
L) + H
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H P = (r v) dm
Derivation
dm
= r R v C + ( R B ) dm
= (r PC + ) R v C + ( R B ) dm
B
PC
= (r PC R vC ) dm + ( R v C ) dm +
B
Rigid Body B
PC
R B
R B
)
dm
+
(
) dm
B
B
Y
0
R C
PC
R C
= r m v v dm +
B
0
PC R B
R B
) dm
r
dm
(
Z Ground R X
B
B
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H P = (r
PC
L) + H
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Equations of Motion
The six scalar equations of motion for a rigid body are
given by the two vector equations:
R R GC
G Rd G
d v
F =
L=m
dt
dt
R
G Rd G
G
d G
M =
H or M O =
HO
dt
dt
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Lets express these equations in terms of the bodyfixed xyz coordinate system.
R
B = R Bx i + R By j + R zB k
H = H x i + H y j + H z k
v C = R v Cx i + R v Cy j + R vCz k
H O = H Ox i + H O y j + H Oz k
GC B R GC
d v
d v
R GB
R GC
=
+( v )
dt
dt
+ ( R Bx i + R By j + R zB k)
R vG C
= ( R v Cx i + R v Cy j + R v Cz k)
= ( R v Cx + R v Cz R By R vCy R zB )i
+ ( R v Cy + R v Cx R Bz R v Cz R Bx )j
+ ( R v Cz + R v Cy R Bx R v Cx R By )k
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G
G
B
dH
dH R G B G
=
+ ( H)
dt
dt
G
G
R
B
+ ( H)
= (H x i + H y j + H z k)
=
(H x + H z R By H y R Bz )i
+ (H y + H x R zB H z R Bx )j
+ (H z + H y R Bx H x R By )k
The inertia matrix is
constant with respect to
time since it is
expressed in the bodyfixed coordinate system.
So we can write:
H x Ix
H = I
y yx
H z I zx
I xy
Iy
I zy
I xz R Bx
I yz R By
I z R Bz
H x Ix
H = I
y yx
H z I zx
I xy
Iy
I zy
I xz R Bx
I yz R By
I z R zB
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Fy = m v y + v x z v z x
Fz = m v z + v y x v x y
M x = I x x + I xy (y x z ) + I xz (z + x y ) +
(I z I y )y z + I yz (2y 2z )
M y = I y y + I xy (x + y z ) + I yz (z x y ) +
(I x I z )x z + I xz (2z 2x )
M z = I z z + I xz (x y z ) + I yz (y + x z ) +
(I y I x )x y + I xy (2x 2y )
Rigid Body Dynamics
The moments
and inertia
terms are with
respect to
axes fixed in
the body with
origin at C, the
mass center.
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I x = I1
I y = I2
I z = I3
I11 + (I3 I 2 )2 3 = M1
I 2 2 + (I1 I3 )13 = M 2
Eulers Equations
I33 + (I 2 I1 )12 = M 3
Note: If only z and z are nonzero in the general
equations, then:
For these to be zero,
M x = I xz z I yz 2z
the xy plane must be a
2
M y = I yz z + I xz z
plane of symmetry:
M z = I z z
I xz = I yz = 0
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Kinetic Energy
T = Kinetic Energy
1
= (v + )i(v + ) dm
2
C
1
Y
z
T = (v + )i(v + ) dm
2
B
1
1
= m(v i v) + [ ( )i( ) ] dm
2
2B
Rigid Body B
Z Ground R X
= Ttranslation + Trotation
Rigid Body Dynamics
Note:
dm = 0
B
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1
Ttranslation = m(v i v)
2
1
Trotation = [ ( )i( ) ] dm
2B
1
= [ i( ( )) ] dm
2B
vector
identity
1
= iH
2
1
= (I x 2x + I y 2y + I z z2 )
2
+ I xy x y + I yz y z + I zx z x
Rigid Body Dynamics
1
T
T = m[ v] [ v]
2
1 T
+ [ ] I [ ]
2
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1 T
T = [ ] [ I ]O [ ]
2
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Work-Energy Equation
U12
t2
t1
t1
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Impulse-Momentum Principle
Integration of the force equation with respect to
time yields the theorem that the linear impulse of
a rigid body is equal to the change in linear
momentum.
R R GC
G
d v
F = m
dt
t2
t1
G
G
G
Fdt = m [ v(t 2 ) v(t1 ) ]
G Rd G
M =
H
dt
t2
t1
G
G
G
M dt = H(t 2 ) H(t1 )
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Supplement:
Rigid Body Plane Kinetics
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