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Famela Restrepo

LEI 4724
Activity File 26
Activity title: spaghetti
Source: Kogan, S. (2004). Tricks of the Trade. In Step by step: A complete movement
education curriculum (2nd ed., p. 155). Champaign, IL: Human Kinetics.

Equipment: N/A
Description of activity:
This game is useful for class unity, friendship and group work. Have the children find their
Perfect Spots and lie on their backs. They are to be limps as cooked spaghetti. Now well make
a plateful of spaghetti. Take one child by the legs and drag him gently to the middle of the
room. Then drag another child and place his les over the first childs abdomen. The children get
layered into a big heap. If a class is very giggly and tickly, ask them to rest their hands in back of
their heads. Then we attempt to hold the spaghetti silent for 10 sec. at the end of the game
conclude by saying, turn yourself into a meatball and gently roll to your shoes.
Leadership consideration
This activity work best for small groups. We need a large clean space because participants will
be lying on the ground. The facilitator will explain the objective of the game and also can give
some other option to get to the middle. For example, if the child does not want to be touched,
she/he can walk to the middle.
Adaptations:
Participants with Attention Deficit/Hyperactivity Disorder (ADHD): ADHD is a chronic
disorder, meaning that it affects an individual throughout life. The symptoms are also pervasive,
meaning they occur in multiple settings, rather than just one. Current research supports the idea
of two distinct characteristics of ADHD, inattention and/or hyperactivity-impulsivity
(Attention deficit/Hyperactivity disorder (ADHD), n.d.). This activity requires child to
being sitting in one place while the facilitator drag each child gently to the middle of the room.
To prevent them to start moving around while waiting for their turn, give the child building
blocks or a toy so they have something to play with. Another option would be to ask the child to
help you count how many steps take you to get to the middle of the room.
Participants with Paraplegia: paraplegia is defined as an impairment in motor or sensory
function of the lower extremities. Paraplegia is usually caused by spinal cord injury or a
congenital condition such as spina bifida that affects the neural elements of the spinal canal. The
extent of the paralysis depends on the level of the spinal cord at which the damage occurs. For
example, damage to the lowest area of the cord may result only in paralysis of the legs, whereas
damage farther up on the cord causes possible loss of control over the muscles of the bladder and
rectum as well or, if occurring even higher, may result in paralysis of all four limbs and loss of

control over the muscles involved in breathing (Langtree, 2010). All participants will meet in
the middle of the room by making turns. Because of the space of the wheelchair, we will do
groups of 4 or five participants. They will pretend to step into a pot of boiling water, slowly
melting from the shoulder to their fingers. The next child melts gently on top of the first and so
on until all are layered heap. We can use pool noodles instead of their arms so they can reach
better one to another.
Adaptation references
- Attention deficit/Hyperactivity disorder (ADHD). (n.d.). Retrieved 7 November
2015, from http://www.asha.org/public/speech/disorders/ADHD/
- Langtree, I. (2010, October 9). What is Paraplegia: Paraplegic facts & definition.
Retrieved 7 November 2015, from http://www.disabledworld.com/definitions/paraplegia.php

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