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95TH

NAME/TYPE

REP

SPECIALS

WEAPON

RNG

TARGET

IMP

Fierce: Counts a +2d6 in Melee vs. other Characters. Takes Crisis Test with 3d6, counting best 2 results.
Hawk Eye: Rolls 2d6 when firing a musket or rifle, counting the best score. Does the same with the Ranged Combat
Damage roll.
Brute: Counts a +1d6 in Melee vs. other Characters. Takes Crisis Test with 3d6, counting best 2 results.
Skittish: Counts -1 to Rep for Crisis and Recover From Hunker Down Tests.
Line: If not in base contact with largest group of Line Infantry on the table, uses only 1d6 for Crisis Test. Hunker Down
becomes leave the table.

NAME/TYPE

REP

SPECIALS

WEAPON

RNG

TARGET

IMP

Fierce: Counts a +2d6 in Melee vs. other Characters. Takes Crisis Test with 3d6, counting best 2 results.
Hawk Eye: Rolls 2d6 when firing a musket or rifle, counting the best score. Does the same with the Ranged Combat
Damage roll.
Brute: Counts a +1d6 in Melee vs. other Characters. Takes Crisis Test with 3d6, counting best 2 results.
Skittish: Counts -1 to Rep for Crisis and Recover From Hunker Down Tests.
Line: If not in base contact with largest group of Line Infantry on the table, uses only 1d6 for Crisis Test. Hunker Down
becomes leave the table.

NAME/TYPE

REP

SPECIALS

WEAPON

RNG

TARGET

IMP

Fierce: Counts a +2d6 in Melee vs. other Characters. Takes Crisis Test with 3d6, counting best 2 results.
Hawk Eye: Rolls 2d6 when firing a musket or rifle, counting the best score. Does the same with the Ranged Combat
Damage roll.
Brute: Counts a +1d6 in Melee vs. other Characters. Takes Crisis Test with 3d6, counting best 2 results.
Skittish: Counts -1 to Rep for Crisis and Recover From Hunker Down Tests.
Line: If not in base contact with largest group of Line Infantry on the table, uses only 1d6 for Crisis Test. Hunker Down
becomes leave the table.

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