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Celene Ravenshad Essence

Rules: 1st Edition / Core rules Player: Flarelord


Concept: A skilled Exalt, one who wanders alone in search
Caste:
of others,
Night seeking to protect the weak Personal Pool 12 Total / Available
Nature: Paragon, regain Willpower (see Exalted, page 116) Peripheral Pool 29 Total / Available

Attributes Virtues Anima


Strength Compassion Temperance ♦ Cause Caste Mark to glow brightly (1 mote)
♦ Cause anima to glow bright enough to read by (1 mote)
Dexterity
♦ Know the precise time of day (1 mote)
Stamina
Conviction Valor ♦

Charisma
Manipulation
Motes Banner Flare Stealth
Appearance
1-3 Caste Mark glitters Normal
Virtue Flaw
Perception 4-7 Caste Mark burns +2
8-10 Coruscant Aura Impossible
Intelligence
Liberator: Triggers when Celene witnesses allies or 11-15 Brilliant Bonfire Impossible
Wits 16+ Totemic Aura Impossible
innocents being imprisoned or oppressed through no

Abilities Willpower Merits & Flaws


Archery
Brawl
Dawn

Martial Arts
Melee
Notes
Thrown

Endurance
Performance
Zenith

Presence
Resistance
Survival
Arsenal
Craft Name Speed Accuracy Damage Defence Rate Range Tags
Twilight

Investigation Punch 6 +0 2 +0 2 B +0 2
Lore Kick 3 -1 1 +2 4 B -1 1
Medicine Clinch 6 +0 2 +2 4 B
Occult Hold 6 +0 2

Athletics
Awareness
Night

Dodge
Larceny
Stealth

Bureaucracy
Panoply
Eclipse

Linguistics
Ride Name Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue

Sail Natural Soak 5 2


Socialize

Crafts
Total 5 2 0 0 0 0 0
Craft - Generic Craft
Close Combat Range

Movement & Health


Move Run Sprint Health Levels Rules
♦ Health: Bashing damage heals 1 health level
5 16 32 -0 per 3 hours. Lethal damage healing rate varies (-0
= 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
4 12 22 -1 Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same
rate as lethal but cannot be healed magically.
3 8 12 -2 ♦ Death and Dying: If characters incapacitated
by Lethal or Aggravated suffer further damage,
they lose one Dying level per turn.
♦ Marking Damage:
1 4 3 -4 Dying
Bashing Lethal Aggravated
Specialties
Apply Mobility Penalties Incap.

Combat
Base Initiative 6 Dodge Pool 7 Knockdown 7 7 Stunning 5 7 1
-Mob.Pen Threshold / Pool Threshold / Pool / Duration

Combat Sequence Knockdown Stunning


1. Attack Roll
2. Subtract Penalties Characters are knocked down if an attack deals Characters who suffer more health levels of
3. Defence Roll more raw damage than their Knockdown damage than their Stun Threshold in a single
4. Determine Damage Threshold. Roll Knockdown Pool (difficulty 1) to blow must make a reflexive Stun roll (difficulty
5. Check for Knockdown avoid. Rising from prone requires an action. Prone equals damage - Stamina) or be stunned for a
6. Apply Soak characters are at -2 to all dice pools until an action number of turns equals to their stun duration.
7. Roll Damage is spent standing up. Stunned characters are at -2 dice to all dice
8. Apply Damage pools.
: This ability is commonly affected by mobility penalty. 9. Check for Stun Full combat rules on pages 226-241.

Inspired by Voidstate Created with Anathema ©2007 Exalted ©2007 by White Wolf, Inc.
http://www.voidstate.com http://anathema.sf.net http://www.white-wolf.com
Backgrounds Possessions Languages
Artifact High Realm, Low Realm
Resources
Contacts

Experience
0 total - 0 spent = 0 banked

Charms
Name Cost Type Duration Details (Keywords, Targets) Source

Athletics
Increasing Strength Exercise 3 m per dot Simple One scene - Ex1, 195
Monkey Leap Technique 1m Reflexive One turn - Ex1, 193
Lightning Speed 1m Reflexive One turn - Ex1, 193
Leaping Tiger Attack 3 m, 1 wp Supplemental Instant - Ex1, 194
Graceful Crane Stance 3m Reflexive One scene - Ex1, 192
Larceny
Flawless Pickpocketing Technique 3m Simple Instant - Ex1, 200
Melee
Retrieve the Fallen Weapon 1m Simple Instant - Ex1, 163
Golden Essence Block 1 m per 2 dice Reflexive Instant - Ex1, 166
Dipping Swallow Defense 2m Reflexive Instant - Ex1, 166
Dodge
Reflex Sidestep Technique 2m Reflexive Instant - Ex1, 198
Shadow Over Water 2m Reflexive Instant - Ex1, 198
Reed in the Wind 1 m per 2 dice Reflexive Instant - Ex1, 197

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