You are on page 1of 1

Celene Ravenshad Experience

Rules: 1st Edition / Core rules Player: Flarelord 0 total - 0 spent = 0 banked
Concept: An abandoned child with a great destiny...
Nature: Survivor, regain Willpower (see Exalted, page 117)

Attributes Virtues Backgrounds


Strength Compassion Temperance Mentor
Dexterity Familiar
Stamina Resources
Conviction Valor
Charisma
Manipulation
Appearance
Languages
Perception
Low Realm
Intelligence
Wits

Abilities Willpower Merits & Flaws


Archery
Athletics
Awareness
Brawl
Notes
War

Dodge
Endurance
Martial Arts
Melee
Resistance
Thrown

Craft
Arsenal
Name Speed Accuracy Damage Defence Rate Range Tags
Larceny
Punch 4 +0 0 +0 1 B +0 0
Linguistics
Kick 1 -1 0 +2 3 B -1 0
Performance
Clinch 4 +0 0 +2 3 B
Life

Presence
Hold 4 +0 0
Ride
Sail
Socialize
Stealth
Survival

Bureaucracy
Wisdom

Investigation
Lore Panoply
Medicine Name Soak (B/L/A) Hardness (B/L) Mob.Pen. Fatigue

Occult Natural Soak 3 0

Crafts
Craft - Generic Craft Total 3 0 0 0 0 0 0
Close Combat Range

Movement & Health


Move Run Sprint Health Levels Rules
♦ Health: Bashing damage heals 1 health level
5 14 26 -0 per 3 hours. Lethal damage healing rate varies (-0
= 6 hours; -1 = 2 days; -2 = 4 days; -4 = 1 week;
4 10 18 -1 Incapacitated = 1 week). Double these times if not
resting. Aggravated damage heals at the same
rate as lethal but cannot be healed magically.
3 6 10 -2 ♦ Death and Dying: If characters incapacitated
by Lethal or Aggravated suffer further damage,
they lose one Dying level per turn.
Specialties ♦ Marking Damage:
1 2 2 -4 Dying
Bashing Lethal Aggravated
Apply Mobility Penalties Incap.

Combat
Base Initiative 4 Dodge Pool 4 Knockdown 4 4 Stunning 3 4 3
-Mob.Pen Threshold / Pool Threshold / Pool / Duration

Combat Sequence Knockdown Stunning


1. Attack Roll
2. Subtract Penalties Characters are knocked down if an attack deals Characters who suffer more health levels of
3. Defence Roll more raw damage than their Knockdown damage than their Stun Threshold in a single
4. Determine Damage Threshold. Roll Knockdown Pool (difficulty 1) to blow must make a reflexive Stun roll (difficulty
5. Check for Knockdown avoid. Rising from prone requires an action. Prone equals damage - Stamina) or be stunned for a
6. Apply Soak characters are at -2 to all dice pools until an action number of turns equals to their stun duration.
7. Roll Damage is spent standing up. Stunned characters are at -2 dice to all dice
8. Apply Damage pools.
: This ability is commonly affected by mobility penalty. 9. Check for Stun Full combat rules on pages 226-241.

Inspired by Voidstate Created with Anathema ©2007 Exalted ©2007 by White Wolf, Inc.
http://www.voidstate.com http://anathema.sf.net http://www.white-wolf.com

You might also like