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Warhammer: Gnoblar Kingdoms
Warhammer: Gnoblar Kingdoms
CONTENTS BIT
INTRODUCTION...............................................3
THE TIDE OF RUNTS.......................................4
Gnoblars....................................................4
Gnoblar Country.......................................6
The Endless Tribes..................................10
Rabbles of Runts.....................................12
Pathetic Feats of the Gnoblars................14
The Great Lies........................................18
THE SKITTERING MASS.................................20
Gnoblar Contingent Rules......................20
Army Special Rules................................21
Head Honcho & Honcho........................22
Spoonlicker.............................................23
Gnoblar Fighters.....................................24
Pigback Riders........................................25
Blood Gnoblars.......................................26
Sword Gnoblars......................................27
Lucky Gits..............................................28
Yhetees...................................................29
Wolf Riders.............................................30
Rhinox Chariot........................................31
Scraplauncher..........................................32
Gnoblar Flappers.....................................33
Scrap Cart...............................................34
Gnoblar Firecrackers..............................35
Giant........................................................36
Burn Furnace...........................................38
GNOBLAR SPECIAL CHARACTERS............40
Cribbins...................................................40
Poppit......................................................41
Sparky......................................................42
LORE OF THE LITTLE GOB..........................43
STOLEN GOODS..............................................44
HATEFUL HORDES..........................................46
GNOBLAR KINGDOMS ARMY LIST............50
SUMMARY.........................................................58
Additional Playtesting: John Hampson, Callum Williams, Adam Chrimes, Andrew Bainbridge, Jon Leigh, Matthew
Vaughan, Daniel Barnes, Ollie Whant, Nick Bayton, John Bracken, Benjamin Hayes, Paul Hickey.
Please note that this book is in a beta format currently, were still busy writing the background and the
stories which will flesh out the Gnoblar Kingdoms army. However the list is a finished article meaning that it can be used as a standalone list and it is complete, of course due to this army being in a
beta stage we are interested in hearing back from people about certain elements of the book and if we
feel we need to make any changes to the mechanics then we can do that.
We hope you enjoy using these rules as much as weve enjoyed making them and using them.
Mitch & Mark
INTRODUCTION
The skittering hordes of the Gnoblars is like the ominous pitter patter of rain looming in the
distance, you know its going to be a darn pain when it arrives and youve been left out in a field
to bear the elements. Welcome to the Gnoblar Kingdoms.
The Tide of Runts. This section describes the background of the Gnoblars: their pathetic history, most
famous defeats and outright lies. Also included are
details on Gnoblar tribes and an exploration into their
realm - the ramshackle regions of Gnoblar Country.
GNOBLAR KINGDOMS
GNOBLAR ALLEGIANCE
After rolling for the Winds of Magic the dice dont have to
be split between the two allied forces, any mages on either
side may use the dice as they wish. Also any dice which are
channelled may be used in the same way.
CONTINGENT PSYCHOLOGY
20
On this page, you will find all of the rules that apply either
to the entire army or to several units in the army. These
rules are integral to the way that a Gnoblar Kingdoms army
works on the battlefield. Special Rules that apply to just one
or two units in the army are instead covered in the separate
Bestiary entry for those units.
Oi! Stop It! Two Gnoblars begin to shove each other, the
Gnoblars being so numerous and densely packed that as
one Gnoblar is shoved the entire unit is staggered.
The Gnoblar unit may not move this turn and is instead
moved in a random direction D3, if this takes them into
contact with another unit it stops within 1.
LARGELY INSIGNIFICANT
The usual response to a fleeing Gnoblar is a hearty bellylaugh (or a high-pitched giggle - Gnoblars actually get a
real kick out of watching their mates run away). Units of
Gnoblars do not cause Panic tests when they are destroyed,
break or flee through a friendly unit. However a model
which is destroyed, breaks or flees which doesnt have the
Largely Insignificant rule does cause panic in other Gnoblar
units - they might enjoy watching their mates run, but if the
governors running too, then its not such a laughing matter.
BICKER
Bicker Result
Sneaky Backstabbers. Gnoblars are inherently jealous and hate all those with even a modicum of power.
Sometimes they get a little bit brave and hope that in the
confusion of battle they can remove such Greenskins.
The Gnoblar character with the highest Leadership in the
unit (if no characters are in the unit count this as result
5) suffers a single Strength 3 hit with no Armour Saves
allowed. If there are two characters with the same Leadership, then the Gnoblar player may choose which to hit.
UNCANNY LUCK
Gnoblars tend to name things after the noise they make, and
the Phut Gun makes a sort of, Phut noise. The Phut Gun
is a Dwarfen pistol which has been sworn off and fouled
many times with the wrong kind of ammunition, its a wonder how it still functions. A Phut Gun is a missile weapon
with the following profile:
Range
Strength
Special
18
Spine Javelin
Strength
Special
12
as user
21
HEAD HONCHO
WS
BS
Ld
Head Honcho
Honcho
22
GNOBLAR SPOONLICKER
Spoonlicker
WS
BS
Ld
23
GNOBLAR FIGHTERS
WS
BS
Ld
Gnoblar Fighter
Groinbitter
24
PIGBACK RIDERS
WS
BS
Ld
Pigback Rider
Pig Knight
25
BLOOD GNOBLARS
WS
BS
Ld
Blood Gnoblar
Gorespittle
26
Range
Strength
Special
12
SWORD GNOBLARS
WS
BS
Ld
Sword Gnoblar
Bully
27
LUCKY GITS
WS
BS
Ld
Lucky Gits
28
YHETEES
WS
BS
Ld
Yhetee
Greyback
29
WS
BS
Ld
Wolf Rider
Tamer
Wolf
RHINOX CHARIOT
WS
BS
Rhinox Chariot
Gnoblar Scrapper
Rhinox
2
6
Ld
31
GNOBLAR SCRAPLAUNCHER
WS
BS
Scraplauncher
Gnoblar Scrapper
Rhinox
2
6
Ld
Strength
Special
12-48
3 (3)
Killing Blow
D6
Result
Groink?!? The Scraplauncher malfunctions dramatically, sending a hatchet at high speed right into the
Rhinoxs most tender regions. The Scraplauncher may
not shoot this turn, and from now on it has the Random Movement (2D6) special rule, and will move in a
random direction.
3-4
Splang! The Scraplauncher sprays debris in all directions, but mainly straight up (which soon comes straight
back down again)! The model suffers 1 wound with
armour saves allowed, and may not shoot this turn or in
the controlling players next turn.
5-6
32
GNOBLAR FLAPPERS
WS
BS
Ld
Gnoblar Flapper
Cadet
33
SCRAP CART
WS
BS
Scrap Cart
Gnoblar Scrapper
Rhinox
2
6
Ld
34
GNOBLAR FIRECRACKERS
WS
BS
Ld
Firecracker
Screeeacher
Strength
Special
22
35
GIANT
Giant
WS
BS
Ld
10
36
Result
2-4
5-6
Eadbutt
Result
Pick Up And...
4-6
Yell & Bawl: The Giant yells and bawls at the enemy. This
is not a pleasant experience, as Giants are deafeningly loud
and tend towards poor oral hygiene. Neither the Giant nor
models in contact with him actually fight if they have not
already done so this round. The Giants side automatically
win the combat by 2 points (if both sides have a Giant that
Yells & Bawls, the combat is drawn).
Thump With Club: The Giant brings down his club on a single model from the target unit, that is in base contact. The
target may attempt to avoid the blow by passing an Initiative test (use the lowest if is the model has several different
values). If the test is failed, the model takes 2D6 Wounds
with no armour saves allowed. If a double is rolled the Giants club embeds itself in the ground and the Giant cannot
attack at all in the following round of the same combat
whilst he recovers his weapon.
Eadbutt: The Giant Head-Butts a single enemy model
from the target unit, automatically inflicting 1 Wound with
no armour saves allowed. If the victim is wounded but not
slain, then he is dazed and loses all of his following attacks,
if the target has not yet attacked in that combat round he
loses those attacks; if he has already attacked, then he loses
the next rounds attacks.
Jump Up & Down: The Giant Jumps Up & Down vigorously on top of the enemy. Before he starts, the Giant must
test to determine if he falls over (see previous page). If he
falls over work out where he falls and calculate damage as
already described. Any Wounds caused by the fall (on either
side) count towards the combat result. If the Giant remains
on his non too nimble feet the target unit sustains 2D6
Strength 6 hits. Work out damage and saves as usual. Giants
enjoy jumping up & down on their enemies so much that a
Giant that does so in one combat round will automatically
do so in the following round if he is able to do so, assuming
that he did not fall over in the previous round. A Giant that
starts to Jump Up & Down will therefore continue to do so
on the same target until he falls over, the target is destroyed,
or the combat ends.
Pick Up And... The Giant stoops down and grabs a singe
model in base contact from the target unit (Giant players
choice).The target must make a single attack to try and
fend off the Giants clumsy hand. If this attack causes and
unsaved wound, the Giant attack fails. Otherwise, the Giant
grabs the model and the player rolls a D6 to see what happens next:
D6 Result
1
Stuff Into Bag. The Giant stuffs the victim into his bag
along with sheep, cows and other plunder. The model is
removed as a casualty.
Swing With Club. The Giant swings his club across the
enemies ranks. The Giant inflicts D6 Strength 6 hits on the
target unit.
37
BURN FURNACE
38
M
Burn Furnace
Gnoblar Crew
WS
BS
4
2
Ld
*
3
Bad Eggs. One bright little spark decided to put the remnants of a Skaven weapon into the machine, which isnt
particularly healthy for the mechanisms! The machine
takes a Wound with no saves of any kind allowed.
5-6
D6
1-2
3-4
We Have Lift Off. The incinerator causes so much pressure that it literally launches off into space. Roll a scatter
dice and 6D6 and place the large round template that
far away from the centre of the burn furnace, the model
under the hole takes a Strength 7 hit with the Multiple
Wounds (D3) special rule, everything else touched takes
a Strength 4 hit - these hits are flaming. After hits are
resolved, remove the burn furnace as a casualty.
EQUIPMENT:
Strength
Special
Result
1-2
3-4
Overload! The gun fires the full 30 in the desired direction, however the gun has melted and can longer be used.
39
CRIBBINS
Cribbins
WS
BS
Ld
MAGIC ITEMS:
40
POPPIT
Poppit
WS
BS
Ld
SPECIAL RULES:
Almost Smart: Poppit is a particularly clever little Gnoblar who learnt a lot from his previous master - Rinner
Meathook. Rinner used to teach Poppit certain things
about the Lore of the Great Maw and in the process helped
Poppit to become one of the original users of the smaller
brother law of the Little Gob. Poppit knows one more spell
than he is usually allowed.
MAGIC ITEMS:
41
SPARKY
Sparky
WS
BS
Ld
MAGIC ITEMS:
42
LORE OF THE
LITTLE GOB
Tongue Magic, Utensology, Scavenging Victuals
The lore of the Little Gob has many similarities too its
more influential and larger brother lore, but the aid of the
maw still helps those who seek to use it. After the effects
of a successfully cast spell are resolved from the Lore of
the Little Gob, roll a D6. On a 2-6 the Gnoblar gets +1 to
his next casting or dispel attempt, on a roll of a 1 he suffers a Strength 4 hit.
The wizard emboldens his Gnoblar fighters with visions of victory and courage, making them a much more stalwart fighting force.
Cast on 5+
The Tiny Green Tide is augment spell with a range of 12. The target unit gets +1 Leadership for every rank of 5 or more models that are present in
the unit, upto a maximum of Leadership 10. This lasts until the start of the casters next magic phase. The wizard can increase the range of the spell to
24, however if he does so the casting value of the spell is increased to 10+.
Skill Thieves
Cast on 5+ 4. Pesky Blighters
Cast on 8+
1. The
wizard pulls a certain essence from his enemies characteristics and
The wizard infuses the Gnoblar horde with a heightened sense of perinfuses it with his own Gnoblar warriors. They then go on to mimic this
characteristic and whilst using it in battle.
2. Mind Eraser
Cast on 6+
The Gnoblar wizard seeks out into his bumbling horde and clears their
mind of any concept of fear, allowing them to stand against the most
terrifying of foes.
Mind Eraser is a augment with a range of 12. Target unit has the Immune to Psychology special rule until the start of the casters next magic
phase. Alternatively the wizard may choose to target all friendly units
within 12, thus increasing the casting value to 12+.
3. Trappers
Cast on 7+
Using the Gnoblars infamous and mischievous nature, the wizard casts
a curse on the enemy which gives them a stroke of bad luck which can
result in them meeting a sticky end.
Trappers is a hex spell with a range of 18. Target unit counts all terrain
as dangerous and must roll a dangerous terrain test if it moves in any
way through any terrain. Also any units which would normally have to
make a dangerous terrain check without this spell being cast on them
will fail on a roll of 1 or 2. In addition the range may be increased to
36 which increases the casting roll to 12+.
Cast on 9+
The wizard engulfs the unit in a foul fog causing enemies to recoil and
interfere with the sight of shooting attacks.
The Fog of Eurgh! is an augment spell with a range of 18. Any successful rolls to hit either in close combat or at range which are directed
towards the target unit must be re-rolled. If a unit has Hatred or a similar special rule then calculate the amount of successful hits fully, and
then re-roll using the effects from The Fog of Eurgh! This new result
stands and the misses cannot be re-rolled.
Spoon
Cast on 12+
6. Magic
The wizard clasps a mighty spoon and raises it high into the air, and
whilst uttering magical sermons slams the spoon onto the ground with
much gusto. In doing so, a mighty magical utensil drops from the sky
smiting the armies foes asunder.
Magic Spoon is a direct damage spell, place the small round template
anywhere within 24 of the caster; the template then scatters D6 if a
HIT! is rolled then leave the template where it is. Any model wholly
or partially under the template must pass an Initiative test or suffer a
Strength 5 hit. However if the Gnoblar Spoonlicker is brave enough
he may attempt to pull down an extremely powerfully Magic Spoon
which instead uses the large round template, similarly to before place
this template within 24 of the caster and scatter it D6. If the wizard is
brave enough to attempt this spell then it is cast on an 18+.
However if the wizard fails to cause a wound with this spell then he is
struck by the enraged spirit of the spoon, causing a Strength 10 hit on
the caster.
43
STOLEN GOODS
This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Gnoblars of the Gnoblar Kingdoms. These may be used in addition to
the magic items found in the Warhammer rulebook.
One insanely brave Gnoblar swiped the gut plate off the
Ogre Tyrant Marek Fatback as he slept noisily in his bed.
Now Marek is deceased there are rumours around the Gnoblar water coolers that the spirit of this Tyrant still dwells
within it.
Magic Weapon
45 points
Strength
Special
24
44
Magic Armour
20 points
45 points
FUNNY TRINKET
Talisman
20 points
One ring to rule them all, one ring to find them, one ring to
bring them all and... Hang on, why do I have it?!?
Makes the bearers attacks Flaming and Magical.
65 points
OGRE BRAIN
Arcane Item
50 points
GNOBLAR
REPUTATIONS
Perceptive
10 points
Sprinters
5 points
Braves
5 points
Gnoblars are great athletes and are used to doing the bidding of
their usual Ogre masters. Certain bands of Gnoblars tend to be
extremely speedy and usually find themselves outpacing most of
their kin.
A unit of Gnoblars with the Sprinters special rule may re-roll one
failed charge once per game.
Cowards
5 points
35 points Speedy
Gnoblars get renown from being cowardly just as much as being
Budding Commander
2 points
Eventually all Honchos must die and waiting in the wings are
groinbiters and other captains who are looking to replace them.
A captain within a unit of Gnoblars with the Budding Commander
special rule gains Hatred of all enemies.
45
UNIT CATEGORIES
1 GNOBLAR FIGHTERS
Profile
Each army list entry contains all the information you need
to choose and field that unit at a glance, using the following
format:
WS
BS
Ld
Gnoblar Fighter
Infantry
Groinbitter
Infantry
Equipment:
Hand Weapon
Throwing Weapon
Special Rules:
Largely Insignificant
Bicker
Troop Type
Options:
One Gnoblar may be upgraded to a Groinbitter.........................................................5 points
One Gnoblar may be upgraded to a musician............................................................5 points
One Gnoblar may be upgraded to a standard bearer...................................................5 points
The entire unit may be upgraded with the following:
- Slings...........................................................................................0.5 point per model
The unit may be upgraded to contain trappers.........................................................25 points
1 Name. The name by which the unit or 4 Points value. Every miniature in the 7
character is identified.
Warhammer range costs an amount of
points that reflects how effective it is
2 Profiles. The characteristic profiles for on the battlefield. For example, a Gnothe model(s) in each unit are provided
blar costs 2.5 points, whilst the mighty
as a reminder. Where several profiles
Cribbins costs a whopping 175 points!
are required, these are also given,
8
even if they are optional (such as unit 5 Unit Size. This specifies the minimum
champions).
size for each unit, which is the smallest
number of models needed to form that
Troop
Type.
Each
entry
specifies
the
unit. In some cases units also have a
3
troop type of its models (e.d. infantry, maximum size, or can even comprise
monstrous cavalry and so on).
just a single model.
6 Equipment. This is a list of the standard weapons and armour for that unit.
The cost of these items is included in
the basic points value.
50
LORDS
100 points
CRIBBINS
Profile
WS
BS
Ld
Cribbins
Equipment:
Big Stone Musher
Cribbins Crooked Dice
Light Armour
Troop Type
Infantry (Special Character)
Special Rules:
Easily Replaced
Indecisive
Insane Little Gnoblar
Legendary
175 points
POPPIT
Profile
WS
BS
Ld
Poppit
Equipment:
Hand Weapon
Light Armour
Casting Twig of Rinner
Second Hand Warpaint
Bowl of Vomit
Troop Type
Infantry (Character)
Special Rules:
Almost Smart
Magic:
Poppit is a Level 3 Wizard.
He uses the Lore of the Little Gob
45 points
HEAD HONCHO
Profile
WS
BS
Ld
Head Honcho
Equipment:
Hand Weapon
Light Armour
Throwing Weapon
Special Rules:
Easily Replaced
Indecisive
Troop Type
Infantry (Character)
Options:
May choose to be armed with one of the following:
- Additional Hand Weapon...............................................................................4 points
- Great Weapon.................................................................................................8 points
- Flail................................................................................................................4 points
- Spear..............................................................................................................4 points
May be armed with a Phut Gun..................................................................................5 points
May upgrade his light armour to heavy armour.........................................................2 points
May take a shield........................................................................................................2 points
May choose to be mounted on a
Rhinox..........................................................................................................105 points
Wolf................................................................................................................12 points
Burn Furnace................................................................................................195 points
May take magic items up to a total of....................................................................100 points
MOUNTS
Profile
WS
BS
Ld
Rhinox
Troop Type
Monstrous Beast
Wolf
Special Rules:
Rhinox: Fear, Frenzy, Impact Hits (D3), Stubborn, Natural Armour (4+ Armour Save)
51
HEROES
65 points
SPARKY
Profile
WS
BS
Ld
Sparky
Equipment:
Hand Weapon
Light Armour
Big Whoppas
Fireworks
Special Rules:
Go For It!
Firework Display Genius
Troop Type
Infantry (Special Character)
Options:
May take upto an extra 2 Big Whoppas........................................25 points per Big Whoppa
20 points
HONCHO
Profile
WS
BS
Ld
Honcho
Equipment:
Hand Weapon
Light Armour
Throwing Weapon
Special Rules:
Easily Replaced
Indecisive
Troop Type
Infantry (Character)
Options:
May choose to be armed with one of the following:
- Additional Hand Weapon...............................................................................2 points
- Great Weapon.................................................................................................4 points
- Flail................................................................................................................2 points
- Spear...............................................................................................................2 points
May be armed with a Phut Gun..................................................................................5 points
May upgrade his light armour to heavy armour.........................................................2 points
May take a shield........................................................................................................2 points
May choose to be mounted on a
Wolf................................................................................................................12 points
50 points
SPOONLICKER
Profile
WS
BS
Ld
Spoonlicker
Equipment:
Hand Weapon
Special Rules:
Largely Insignificant
Magic:
A Spoonlicker is a Level 1 Wizard.
He uses the Lore of the Little Gob.
BATTLE STANDARD
BEARER
52
Troop Type
Infantry (Character)
Options:
May choose to be armed with one of the following:
- Additional Hand Weapon...............................................................................2 points
May be upgraded to a Level 2 Wizard......................................................................35 points
May choose to be mounted on a
Wolf................................................................................................................12 points
Burn Furnace................................................................................................195 points
May take magic items up to a total of......................................................................50 points
CORE
2.5 points per model
GNOBLAR FIGHTERS
Profile
WS
BS
Ld
Gnoblar Fighter
Infantry
Infantry
Groinbitter
Unit Size: 20+
Equipment:
Hand Weapon
Throwing Weapon
Special Rules:
Largely Insignificant
Bicker
Troop Type
Options:
One Gnoblar may be upgraded to a Groinbitter.........................................................5 points
One Gnoblar may be upgraded to a musician..........................................................10 points
One Gnoblar may be upgraded to a standard bearer.................................................10 points
The entire unit may be upgraded with the following:
- Slings...........................................................................................0.5 point per model
The unit may be upgraded to contain trappers.........................................................25 points
PIGBACK RIDERS
Profile
WS
BS
Ld
Pigback Rider
Infantry
Infantry
Pig Knight
Unit Size: 10+
Equipment:
Spears
Light Armour
Troop Type
Options:
One Pigback Rider may be upgraded to a Pig Knight..............................................10 points
One Pigback Rider may be upgraded to a musician.................................................10 points
One Pigback Rider may be upgraded to a standard bearer.......................................10 points
Special Rules:
Largely Insignificant
Bicker
Piggy Back
BLOOD GNOBLARS
Profile
WS
BS
Ld
Blood Gnoblar
Infantry (Skirmishers)
Gorspittle
Infantry (Skirmishers)
Special Rules:
Largely Insignificant
Bicker
Skirmishers
Troop Type
Options:
One Blood Gnoblar may be upgraded to a Gorspittle........................................... 10 points
One unit of Blood Gnoblars may be upgraded to have the Scouts special rule:
- Scouts.............................................................................................2 point per model
SWORD GNOBLARS
Profile
WS
BS
Ld
Sword Gnoblar
Infantry
Infantry
Bully
Unit Size: 20+
Equipment:
Hand Weapon
Heavy Armour
Throwing Weapon
Special Rules:
Largely Insignificant
Bicker
Troop Type
Options:
One Sword Gnoblar may be upgraded to a Bully.....................................................10 points
One Sword Gnoblar may be upgraded to a musician...............................................10 points
One Sword Gnoblar may be upgraded to a standard bearer.....................................10 points
- One unit of Sword Gnoblars may
take a Magic Standard worth up to..............................................................50 points
The entire unit may be upgraded with one of the following:
- Additional Hand Weapons..............................................................1 point per model
- Shields............................................................................................1 point per model
53
SPECIAL
5 points per model
LUCKY GITS
Profile
WS
BS
Ld
Lucky Git
Infantry
Infantry
Special Rules:
Largely Insignificant
Bicker
Lucky Even For Gnoblars
Troop Type
Options:
One Lucky Git may be upgraded to a Very Lucky Git............................................ 10 points
One Lucky Git may be upgraded to a musician.......................................................10 points
One Lucky Git may be upgraded to a standard bearer.............................................10 points
The entire unit may be upgraded with the following:
- Slings...........................................................................................0.5 point per model
The unit may be upgraded to contain trappers.........................................................25 points
YHETEES
Profile
WS
BS
Ld
Yhetee
Monstrous Infantry
Greyback
Monstrous Infantry
Unit Size: 3+
Equipment:
Hand Weapon
Special Rules:
Aura of Frost
Fear
Flammable
Swiftstride
Troop Type
Options:
One Yhetee may be upgraded to a Greyback.......................................................... 10 points
WS
BS
Ld
Tamer
Wolf
Unit Size: 5+
Equipment:
Hand Weapon
Light Armour
Special Rules:
Largely Insignificant
Bicker
Fast Cavalry
Troop Type
Options:
One Gnoblar Wolf Rider may be upgraded to a Tamer................................. ......... 10 points
One Gnoblar Wolf Rider may be upgraded to a musician........................................10 points
One Gnoblar Wolf Rider may be upgraded to a standard bearer..............................10 points
The entire unit may be upgraded with one of the following:
- Spears.............................................................................................1 point per model
- Slings...........................................................................................0.5 point per model
The entire unit may be upgraded with Shields*..........................................1 point per model
* Note: If a unit of Gnoblar Wolf Riders take shields then they no longer have the Fast Cavalry
special rule.
54
RHINOX CHARIOT
Profile
WS
BS
Rhinox Chariot
Gnoblar Scrapper
Rhinox
Unit Size: 1 Rhinox Chariot
Crew: 5 Gnoblar Scrapper
Special Rules:
Fear
Ld
5
2
4
3
Troop Type
Chariot (Armour Save 5+)
Options:
May add an additional Gnoblar Scrapper crewmen...................................................5 points
May take Scythed Wheels........................................................................................10 points
SCRAPLAUNCHER
Profile
WS
BS
Scraplauncher
Gnoblar Scrapper
Rhinox
Ld
5
2
5
3
Troop Type
Chariot (Armour Save 4+)
Special Rules:
Fear
Large Target
GNOBLAR FLAPPERS
Profile
WS
BS
Ld
Gnoblar Flapper
Infantry (Skirmisher)
Cadet
Infantry (Skirmisher)
Special Rules:
Largely Insignificant
Bicker
Skirmishers
Hover
Dive Bomb
Troop Type
Options:
One Gnoblar Flapper may be upgraded to a Cadet for.............................................10 points
One Gnoblar Flapper unit in the army may be upgraded to have Swiftstride........,.25 points
55
RARE
10 points per model
GNOBLAR FIRECRACKERS
Profile
WS
BS
Ld
Gnoblar Firecracker
Infantry
Screeeacher
Infantry
Special Rules:
Largely Insignificant
Bicker
Equipment:
Hand Weapon
Firework
Troop Type
Options:
One Gnoblar Firecracker may be upgraded to a Screeeacher.................................. 10 points
SCRAP CART
Profile
WS
BS
Scrap Cart
Gnoblar Scrapper
Rhinox
2
6
Ld
Troop Type
Chariot (Armour Save 4+)
Special Rules:
Fear
Large Target
The Sharpest Stuff
Scrap Metal
GIANT
Profile
WS
BS
Ld
Troop Type
Giant
10
Monster
Ld
Troop Type
Special Rules:
Fall Over
Giant Special Attacks
Large Target
Stubborn
Terror
BURN FURNACE
Profile
Burn Furnace
Gnoblar Scrapper
Unit Size: 1 Burn Furnace
Crew: 6 Gnoblar Scrappers
Equipment (Gnoblar Scrappers):
Hand Weapons
Equipment (Burn Furnace):
Melty Gun
56
Special Rules:
Fuelling The Fires
Furnace Grind
Bulk
Impact Hits (Special)
Terror
Large Target
Unbreakable
WS
BS
A
*
Options:
If the Burn Furnace isnt taken as a mount it may include one more Gnoblar crew..5 points
57
LORDS
WS
BS
Cribbins
Poppit
Head Honco
HEROES
WS
BS
Sparky
Honcho
Spoonlicker
CORE
Gnoblar Fighters
SUMMARY
A
Ld
Type
Pg
SPECIAL
WS
BS
Ld
Type
Pg
In (SC)
38
Lucky Gits
In
28
In (SC)
39
In
In
22
Yhetees
MI
Ld
Type
Pg
- Greyback
MI
Wolf Riders
Ca
In (SC)
40
- Tamer
Ca
In
22
- Wolf
In
23
Rhinox Chariot
WS
BS
Ld
Type
Pg
In
24
- Groinbitter
In
Pigback Riders
In
- Pig Knight
In
Blood Gnoblars
In
- Gorspittle
In
Sword Gnoblars
In
- Bully
In
25
26
27
- Gnoblar Crew
- Rhinox
Scraplauncher
- Gnoblar Crew
In
In
Ld
Type
Pg
In
35
In
10
Mo
36
Ch
38
- Cadet
RARE
WS
BS
Firecrackers
- Screeeacher
Ld
Type
Pg
Giant
Rhinox
MB
49
Burn Furnace
Wolf
Ca
49
- Gnoblar Crew
Scrap Cart
3
5
- Gnoblar Crew
- Rhinox
*
5
33
Ch
58
32
Ch
1
5
2
Gnoblar Flapper
BS
WS
31
- Rhinox
30
Ch
2
5
MOUNTS
29
34