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Managerial Responsibilities
Managerial Responsibilities
V0.6b:
------
V0.6:
----- Major Changes in the drawing routines (faster and more accurate).
- Optimised ADPCM decoding.
- Sound drop bug fix (first boss in Aero Fighters 2 etc).
- 44khz sound output.
- VSYNC option if Tripple buffering enabled.
- Interpolated Sound option (44khz/MMX only).
- Possibility to record sound into wave file while playing(Output format will al
ways be 22khz).
- Frameskip option (AUTO/0-11 out of 12).
- Full throttle mode supported (only if VSYNC is turned off) have always been th
ere but undocumented.
- Option to show Frames/Sec.
- Volume +/- buttons remaped to '5' & '6'.
- Preview shot save (8-bit mode only) have always been there but undocumented.
- Faster loading times.
- And other stuff we have forgotten.
V0.5c
-----
V0.5b
----- Joystick bug-fix.
- S3-chip hang at startup fix(If it still not works for you turn off 3dhardware
accelaration).
- Samurai Shodown 4 hang fix (could fix some other oddities in other games too).
- Neo Bomberman support for existing sound dump.
- Gfx or exit bug fixed (occured when running several games without exiting the
menu).
- Possibility to select Alternative background color in shots factory.
- Launch game with double click in gamelist.
- Vsync replaced with tripple buffering (no more tearing).
- Super sidekick works.
- Hit ENTER,SPACE or klick to skip menu init sequence.
- COIN is replaced with SELECT Buttons in consol mode.
Already supported in V0.5 but forgotten ;):
- Kiwi_Slt's CodeGeine Supported... press ABCD simultaneously to enter his menu.
Use
a hotkey if you have problems entering his menu.
V0.5:
----- Everything!
Installation:
------------Complete setup version:
Just click on NeoRAGEx_Setup.exe and follow the instructions. Put you roms in an
y
subdirectories as you like (max 2 dirs). You will also need the Neo Geo system
bios (neo-geo.rom) and system fix-file(ng-sfix.rom) or a zip-file named neogeo.z
ip
with both these files in installed in the same directory as NeoRAGEx.exe or in y
our
rom subdirectories.
Zip-setup version:
Unzip the NeoRAGEx.zip and put
dirs).
You will also need the Neo Geo
fix.rom)
or a zip-file named neogeo.zip
rectory
as NeoRAGEx.exe or in your rom
Requirements:
------------Any Windows95/98/NT3.1 or later compatible computer with DirectX 3.0 or later in
stalled.
A Breif users manual:
--------------------First you have to import any roms into the NeoRAGEx system. To do that put your
NeoGeo roms
into any directory that you want. Then change rompath1 or rompath2 in options/di
rectories
so that they point at the directory with your roms in. As you might have noticed
every game
in the gamelist to the left has been grey (unavailable) until now. Now press the
IMPORT button.
If everything went fine then some of the games in the gamelist should be white n
ow (Remember
that the roms must be in a zip-file!!! NeoRAGEx doesnt support unzipped roms any
more). Select
a detected (white) game from the list and then press LAUNCH button to run it. To
toggle between
Options menu and the game without exiting the game use TAB-key. You can only use
Menu Option
Shots Factory when in the menu from within a game by pressing TAB as mentioned a
bove. You
can also save your position in the game using the F11-key. Pressing this key bri
ngs up the
Save State Menu. Just select any slot you desire to save into and press ENTER. Y
ou can load
a previus state by pressing F12. This brings up tha Load State Menu...
BTW. All unrecognized dumps will be located at the bottom if the gamelist with a
(?) mark.
The existing dumps of World Heroes Perfect, KOF 95, Kizuna Encounter all
have incorrect sized roms to run with NeoRAGEx (KOF 95 was correct once
before MAME cut it), so they will not work with NeoRAGEx as they are.
Use romfix.bat to fix these 3 games. Unzip the files below that you want to fix
into the same directory as romfix.bat and then run it. Put the modified roms bac
k
into their zip-files respectively. (TRY YOUR ROMS BEFORE YOU RUN THE ROMFIX THEY
COULD BE THE CORRECT DUMP FOR NEORAGE!!!)
These are the correct sizes:
KOF95: KOF95_C5.ROM = 4MB
KOF95_C6.ROM = 4MB
KOF95_V2.ROM = 4MB
WHP: WHP_C3.ROM = 4MB
WHP_C4.ROM = 4MB
WHP_C5.ROM = 4MB
WHP_C6.ROM = 4MB
KE:
KE_C1.ROM = 4MB
KE_C2.ROM = 4MB
KE_C5.ROM = 4MB
KE_C6.ROM = 4MB
Well, guess thats all for now... the rest is up to you to explore, enjoy!
Recomendations:
--------------Certain Video cards force VSYNC if you use tripple buffering... this slows
down the emulation alot. If you have problems with speed turn tripple
buffering off.
If you have 60hz as refreshrate at res640x480 or res320x240
use tripple buffering with VSYNC and enable full
throttle (press '9') to get the most steady frame rate.
Remember to try all the different options in Video menu to find out what
works best on your hardware. And dont forget to checkout interpolation...
Known problems/todo list:
------------------------Linescrolling. Lack of this feature gives certain games gfx-glitches.
All games that don't have a preview picture on and are in the game list
have some kind of defect either linescrolling or other bugs. The preview
pics are only included in the complete setup.
MAJOR sound optimisations is needed, we haven't optimised it at all. So its not
NeoRAGE speedy ;-). Exlude the ADPCM part.
'F6'
'F7'
'F8'
'F9'
'F11'
'F12'
'ESC'
Scanlines (ON/50%/OFF)
Interpolation (ON/OFF)
Edge enhancement (ON/OFF)
Take Screenshot
Save state menu
Load state menu
Hmmmm... what might this key do?
---------------------------------------------------------------------KEYSETTINGS:
---------------------------------------------------------------------Keys:
UP
DOWN
LEFT
RIGHT
A
S
D
F
pl1
pl1
pl1
pl1
pl1
pl1
pl1
pl1
up
down
left
right
Button1
Button2
Button3
Button4
NUMP
NUMP
NUMP
NUMP
B
N
M
,
pl2
pl2
pl2
pl2
pl2
pl2
pl2
pl2
up
down
left
right
Button1
Button2
Button3
Button4
pl1/pl2
pl1/pl2
pl1/pl2
pl1/pl2
Z
X
C
V
8
2
4
6
hotkey1
hotkey2
hotkey3
hotkey4
------------------araCORN for his work with dumps. Without him this emu propably wouldnt exist.
-Apollo69 for his work with dumps. Especially sound redumps.
-Peter and Chris at PC Arcade for their superb work with our homepage.
-Niell Corlett for his StarScream cpu core(68000).
-Richard Bush for providing us with his YM2610 source and for being our favorite
emu author.
-Hiromitsu Shioya for his remarkable work with the YM2610 source.
-Shin Seiki for his great spec on the Neo Geo hardware.
-Lance McKay for the idea with the faded scanlines.
-Peter and Chris at PC Arcade again :) for helping us out with the bugreports an
d suggestions.
-Kiwi_slt for his great work on the code genie.
-Jesper Eije for the new icon and for being a hell of a beta tester.
A FINAL WORD:
------------- We do not claim that we are the best and that all the other emu authors are lo
usy
programmers as certain other emu authors do.
- We do not claim that we code entirely in machine code cause we stopped do that
when
we threw our C64's away. Only a fool would claim such a thing. Besides why do
that
when writing in asm compiles just as fast code as writing it in machine code?
Remeber
there is a difference between asm and machine code.
- We do not promise things that we cant keep as certain other emu authors do. We
let
the users create their own opinion after using our emu.
- Our emu will cost exactly as much as it always has... nothing, nada, zippa, nj
etto!
- But, perhaps we are just two stupid swedes :-)