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Intrigue Combat
Intrigue Combat
INTRIGUE DEFENSE
COMPOSURE
Will x3
OBJECTIVES
Friendship
Information
Service
Deceit
DISPOSITION
Dispositi
on
Affection
ate
Friendly
Amiable
Indifferen
t
Dislike
Unfriendl
y
Malicious
DR
1
Bonus
Modifier
+5
2
3
4
+3
+1
0
5
6
-2
-4
-6
INITIATIVE
Status + Reputation
Bargain: Negotiate a
favor/trade/service for another.
(Dmg: Cunning / Persuasion:
Bargain / Deception: Bluff)
Charm: Improve target's
disposition. (Dmg: Persuasion /
Persuasion: Charm / Deception:
Act)
Convince: Target support your
position or grant assistance
(disposition stays the same). (Dmg:
Will / Persuasion: Convince /
Deception: Act)
Incite: Make your target angry or
filled with emotions. (Dmg:
Cunning / Persuasion: Incite /
Deception: Act/Bluff)
Intimidate: Frighten and cow your
target. (Dmg: Will / Persuasion:
Intimidate / Deception: Bluff)
Seduce: Fill the subject with
feeling of desire. (Dmg:
Persuasion / Persuasion: Seduce /
Deception: Bluff)
Taunt: Push your opponent to act.
(Dmg: Awareness / Persuasion:
Taunt / Deception: Bluff)
ACTIONS
TECHNIQUES
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Intrigue Combat
FRUSTRATION
DEFEATED (COMPOSURE 0)
The consequences of defeat depend
on the technique used.
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