Evaluation Question 1: In what ways did you media production use, develop or
challenge forms and conventions of real life media products?
The scene opens with a video like
cinematic this sets the scene and this is how many video games start. Also in CGI is used in many games and films.
We are first introduced to the protagonist
through a wide shot, this gives us an idea about who the character is, this also shows us the location of the scene. The use of no a diegetic soundtrack also sets an atmosphere for the audience. In the next shot we are introduced to another character through a point of view allowing the audience to see things through the protagonist eyes and through the diegetic dialogue the audience is able to establish the relationship between the two characters, this also allows us to now know the protagonist name. This over the shoulder shot allows the audience to see the characters facial expressions and to allow the audience to further know what is going on in the scene.
The close up of his face makes the
audience know that he is up to something keeping them engaged with the film. This is used a lot in action films to build tension and suspense in the film. This close up further emphasises the build in tension and keeps the audience engaged and makes them want to know what is going to happen next.
The soundtrack builds in intensity and
allows the audience to know something exciting is going to happen. There are also diegetic sounds of the game loading giving the audience an idea about what is going on in the story. This is also done in many action films. This creates confusion for the audience and makes them wonder what is going on, this also makes it more game like.
This long shot lets the audience see the
location and the characters facial expressions making them know where he is and how he feels about the situation. In many action films and games, a lot of action happens in a public place like a train station.
In many games and films there is usually a
devise that the protagonist uses to travel to get from place to place. We thought it would be a good idea to have one of these as it conforms to the conventions of our chosen genre. This over the shoulder shot focuses on the devise making the audience concentrate on it.
There is a build in intensity in the
soundtrack making the audience know something is going to happen and the use of CGI in this shot show what is happening.
This establishing shot and the new diegetic
soundtrack lets the audience there is a change in location and lets them know something else is going to happen.
The use of the GCI smoke again allows the audience
to know that the protagonist is going to enter again and the music adding to the scene.
This point of view shot is very game like and the use of editing adds to this. In a lot of action films based around games the audience would see something like this.
The diegetic voice over allows the
character and the audience to know what is going on and further gives the audience an idea about what genre the film is.
In this shot the audience are introduced
to the first antagonist making them side with Ricky and builds the suspense so they would want to know what happens to him. There are also diegetic sounds of bullets being shot making it look more realistic.
This shows the conventions of a game, this shot also
makes the audience feel like they are a part of the film.
This shot makes the audience feel like they know
something the characters dont. This also introduces the audience to the next antagonist.
This tracking shot makes everything
seem faster and the audience are kept at the edge of their seats wondering what is going to happen next.
The audience then realise why Ricky is
running, and they are introduced to the third antagonist. The soundtrack is still building tension so the audience are still kept excited.
The editing in this shot allows the
audience to know that there is a bomb in the antagonist hand and the diegect sound of the bomb going off signalises that the antagonist has died.
When editing this screen and the non diegectic static
sound leaves the audience confused and makes them want to know what is going on.
This close up shows the audience the protagonist
facial expressions and lets them know how he feels, this is further emphasised by the diegectic dialogue.