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Evaluation Question 1: In what ways did you media production use, develop or

challenge forms and conventions of real life media products?

The scene opens with a video like


cinematic this sets the scene and this is
how many video games start. Also in CGI
is used in many games and films.

We are first introduced to the protagonist


through a wide shot, this gives us an
idea about who the character is, this also
shows us the location of the scene. The
use of no a diegetic soundtrack also sets
an atmosphere for the audience.
In the next shot we are introduced to
another character through a point of
view allowing the audience to see
things through the protagonist eyes and
through the diegetic dialogue the
audience is able to establish the
relationship
between
the
two
characters, this also allows us to now
know the protagonist name.
This over the shoulder shot allows the
audience to see the characters facial
expressions and to allow the audience to
further know what is going on in the
scene.

The close up of his face makes the


audience know that he is up to something
keeping them engaged with the film. This
is used a lot in action films to build
tension and suspense in the film.
This close up further emphasises the
build in tension and keeps the audience
engaged and makes them want to know
what is going to happen next.

The soundtrack builds in intensity and


allows the audience to know something
exciting is going to happen. There are
also diegetic sounds of the game
loading giving the audience an idea
about what is going on in the story. This
is also done in many action films.
This creates confusion for the audience
and makes them wonder what is going
on, this also makes it more game like.

This long shot lets the audience see the


location and the characters facial expressions making them know where he is and
how he feels about the situation. In many action films and games, a lot of action
happens in a public place like a train station.

In many games and films there is usually a


devise that the protagonist uses to travel to
get from place to place. We thought it would
be a good idea to have one of these as it
conforms to the conventions of our chosen
genre. This over the shoulder shot focuses
on the devise making the audience
concentrate on it.

There is a build in intensity in the


soundtrack making the audience know
something is going to happen and the use
of CGI in this shot show what is happening.

This establishing shot and the new diegetic


soundtrack lets the audience there is a
change in location and lets them know
something else is going to happen.

The use of the GCI smoke again allows the audience


to know that the protagonist is going to enter again
and the music adding to the scene.

This point of view shot is very game like and the use
of editing adds to this. In a lot of action films based
around games the audience would see something like
this.

The diegetic voice over allows the


character and the audience to know what
is going on and further gives the
audience an idea about what genre the
film is.

In this shot the audience are introduced


to the first antagonist making them side
with Ricky and builds the suspense so
they would want to know what happens to
him. There are also diegetic sounds of
bullets being shot making it look more
realistic.

This shows the conventions of a game, this shot also


makes the audience feel like they are a part of the
film.

This shot makes the audience feel like they know


something the characters dont. This also introduces
the audience to the next antagonist.

This tracking shot makes everything


seem faster and the audience are kept at
the edge of their seats wondering what is
going to happen next.

The audience then realise why Ricky is


running, and they are introduced to the
third antagonist. The soundtrack is still
building tension so the audience are still
kept excited.

The editing in this shot allows the


audience to know that there is a bomb in
the antagonist hand and the diegect
sound of the bomb going off signalises
that the antagonist has died.

When editing this screen and the non diegectic static


sound leaves the audience confused and makes them
want to know what is going on.

This close up shows the audience the protagonist


facial expressions and lets them know how he feels,
this is further emphasised by the diegectic dialogue.

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