This document provides instructions for creating a math game in Scratch that tests a user's addition and subtraction skills. It instructs the creator to ask the user which operation they want to practice, then generate 10 random problems of that type. For each correct answer, the user earns a point, and at the end their score is displayed as a percentage along with encouragement to try again. The goal is to create a math game that helps users practice their addition and subtraction facts.
Original Description:
Short projects for children to implement. Can be used as a template.
This document provides instructions for creating a math game in Scratch that tests a user's addition and subtraction skills. It instructs the creator to ask the user which operation they want to practice, then generate 10 random problems of that type. For each correct answer, the user earns a point, and at the end their score is displayed as a percentage along with encouragement to try again. The goal is to create a math game that helps users practice their addition and subtraction facts.
This document provides instructions for creating a math game in Scratch that tests a user's addition and subtraction skills. It instructs the creator to ask the user which operation they want to practice, then generate 10 random problems of that type. For each correct answer, the user earns a point, and at the end their score is displayed as a percentage along with encouragement to try again. The goal is to create a math game that helps users practice their addition and subtraction facts.
1. Create a project. Give it a name. 2. Ask the user if they want to practice addition or subtraction facts. ( Hint: Use the Ask block in Sensing). 3. Lets say they picked addition. Display two random numbers (between 0 and 100) and ask the player to enter the answer. 4. If they get it right, they get a point. 5. Ask them 10 such random questions. 6. At the end of 10 questions, show their score. (e.g. You got 6/10 correct. You got 60%. Try harder! You can do better next time!) Be kind 7. Do the same for subtraction (Challenge: Make sure the first number in the subtraction is always greater or equal to the second number ) 8. Save the project.