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Within every picture is a hidden language that conveys a message, whether it is intended or not. This language is based on the ways people perceive and process visual information. By understanding visual language as the interface between a graphic and a viewer, designers and illustrators can learn to inform with accuracy and power.
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PRINCIPLES FOR
| CREATING GRAPHICS THAT
i— i PEOPLE UNDERSTANDFOR DESIGNERS
PRINCIPLES FOR
CREATING GRAPHICS THAT
PEOPLE UNDERSTAND
CONNIE MALAMED
suodxo0u‘© 2009, 2011 by Rockport Publishers, Inc. and Connie Malamed
{All rights reserved. No part ofthis book may be reproduced in any form without
‘ten permission ofthe copyright owners. All images in this book have been
reproduced with the knowledge and prior consent ofthe artists concerned, and no
responsibly is accepted by producer, uber, or printer for any infringement of
Copyright or otherwise, arising from the contents of this publication. Every effort has
been made to ensue that credits accurately comply with information supplied. We
‘apologize for any inaccuracies that may have occurted and will resolve inaccurate
(or missing information in a subsequent reprinting ofthe book.
First published in the United States of America by
Rockport Publishers, a member of
(Quayside Publishing Group
100 Cummings Center
Suite 406-1
Bevery, Massachusetts 01915-6101
Telephone: (978) 282-9590,
Fax: (978) 283.2742
ver tockpub.com
Digtal edtion: 978-1-61673-619-4
Softcover edition: 978-1-59253-516-6
lication Data
Library of Congress Cataloging
Malamed, Connie.
Visual language for designers : principles for creating graphics that people under-
stand / Connie Malames.
pcm,
ISBN-13: 978-1.59253-515-6
ISBN-10; 1-59253-515-1
1. Commercial art. 2. Graphic ats 3. Visual communication. |. Tile.
1NC997.§24 2009
741.601'9-de22
2008052335
Cs
ISBN-13: 978-1-59253-515-6
ISBN-10: 1-59253-515-1
10987654321
Design: Kathie Alexander
Printed in SingaporeACKNOWLEDGMENTS
My heartfelt thanks to the designers around the globe
who contributed their exceptional work to this book
and to all the professors and researchers who happily
answered my stream of questions. Thanks to everyone
at Rockport Publishers for their dedication and
hard work.
4 Visual Language for DesignersDEDICATION
To Tom for untiring support,
Hannah for invaluable help,
and Rebecca and Silas for sweet encouragement.R58
XXX
Pils 33 as
Ee
Pea
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= eo 7 /, = a
vv
ae Bie
=SECTION ONE
SECTION TWO
1
Introduction .
GETTING GRAPHICS
{An explanation of haw we process
visual information 19
PRINCIPLES
Organize for Perception
Features that Pop Out
Texture Segregation
Grouping
Direct the Eyes .
Postion
Emphasis
Movement
Eye Gaze
Visual Cues
Reduce Realism
Visual Noise
Sihouettes
leonie Forms
Line Act
Quantity
228
29
230
235
ography
Glossary of Terms .
Sources Cited
Directory of Contributors
4 Make the Abstract Concrete
Big Picture Views 40
Data Displays 1a
Visualization of Information 150
More than Geography 156
Snapshots of Time 162
5 Clarify Complexity 168
Seginents and Sequences 178
Specialized Views tas
Inherent Structure 196
© Charge i Up .. 203
Emotional Saienee 210
Narratives 214
Visual Metaphors 220
Novelty and Humor 224a
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8 Visual Language for DesignersINTRODUCTION
“Sight is swift, comprehensive, simultaneously analytic, and synthetic. It requires so
little energy to function, as it does, at the speed of light, that it permits our minds to
receive and hold an infinite number of items of information in a fraction of a second.”
In the begining was the dot
‘Mazi Zand,
1M. Zand Studio, an
‘WE HAVE No CHOICE but to be drawn ta images.
ur brains are beautifully wired for the visual exper
tence. For thase with intact visual systems, vision Is the
dominant sense for acquiting perceptual information,
We have over ane millon nerve fibers sending signals
‘om the eye tothe brain, and an estimated 20 bilion
reutons analyzing and integrating wsual information
‘at rapid speed. We have a surprisingly large capacity
for picture memory, and can remember thousands of
Images with few errors?
We are also compelled to understand images. Upon
viewing a visual, we immediately ask, “Whats 1?" and
What does it mean?” Our minds need to make sense
ofthe world, and we do so actively To understand
something isto scan and search our memary stores,
to call forth associations and emotions, and to use
what we already know ta interpret and laf meaning
CALEB GATTENGO, Towra Vivo Cut
on the unknown. As we derive pleasure, satistacton,
and competence fram understanding, we seek to
Understand mare.
‘Acquiring a sense of our innate mental and visual
capacities can enable graphic designers and ilustra-
tors to express their message with accurate intent. For
example if one’s goal i to visually explain a process,
then understanding how humans comprehend and
learn helps the designer create a well-defined informa-
tion graphic. If one's purpose isto evoke a passionate
response, then an understanding of how emations are
tied to memory enables the designer to create a poster
that sizzles. If one's purpose is o visualize dat, then
Understanding the constraints of short-term memory
‘enables the designer to create a graph or chart that is
easily grasped,This book explores how the human brain processes
visual information, It presents ways to leverage the
stengths of aur cognitive architecture and ta com:
pena fr its limitations. It propases principles for
Creating graphics that are comprehensibe,
It examines the unique ways we
can provide cognitive and emotional meaning through
visual language. Most important, this book is meant
ble, and informatv
inspire new and creative ways of designing to infor,
We depend on visual language for its efficient and
informative value. As the quantity of global informa
tion grows exponential, communicating with visual
allows us to comprehend large quantities of data. We
often find that technological and scientif
rand ¢ nly be represented
through imagery. Using an informative approach
information
isson ple, it can
to visual language allows the audience to perceive
concepts and relationships that they had not
previously realized
10 Visual Language for Designers
ur neurons Seem tobe plugged in to the digital
ream, having adjusted tothe continual barrage of vi
ial information. With multiple w cling tet,
personal digital assistant, new media, cial imager,
video on demand, advertising banners, and pop-ups,
the f
ne time it takes fora viewer to understand and
dows, 5
we have come to appreciat that visuals re
duce
respond fo information. The sheer quantity of visual
ges relayed through new technology has led
some to cal imagery “the new public language
Visual communication i iting fr a multlingul,
slobal culture Ws pos.
ble to bypass differences in symbol perception and
languae
Using basic design element
e to convey our message through imagery
Gyorgy Kepes, influential designer and art educato
envisioned this in 1944, when he wrote, “Visual com=
munication
limits of tongue, vocabulary, or grammar, an
perceived by the iliterate as well s by the iterate
universal and international t knows n
apprehend concepts that
tae aitfcut to explain. By
izing tive layers of
dloubies to express mo
tion, the artist provides 2
_limpse of how each iter
connected ayer ofthe body‘4 Visual language enables
ls fo depict processes and
systems in their entirety 50
tne can understand the Dig
perspective. This aigron
ofa campus enterprise
system details each com
ponent ofthe system while
resenting the global view,
Taylor Mark, XPLANE,
United States
Visual Language for Designers
(Communication through imagery has other advantages
‘2s well To explain something hidden from vew, such
28 the mechanics of a machine or the human body,
2 cross section ofthe object ara transparent human
figure works well When we need to describe an invis-
ible process, such as how a mobile text message is
transmitted, iconic forms interconnected with arrows
can be used to representa system and its events. To
communicate a dificult o abstract concept, we may
‘choose to depict it witha visual metaphor to make
the idea concrete. Precise charts and tables help to
‘tucture information so audiences can easily absorb
the facts. When we wish to instigate a cal ta action,
we find that emotionally charged imagery is the most
memorable. We see that a graphic with humor ar nov
tly can capture our audience's attention and provide
‘motivation and interest, And when the tsk cals for
an immediate response, we know that a graphic will
provide quick comprehension. The power of visual
‘communication is immeasurable
> this snapshot of social
‘media trends onthe
Intemet was created for
Business Week magaziae
The clear and precise
Pinel graph provides the
coherency we need to make
comparisons, find patos,
‘and appreciate the richness
ofthe data,
‘Arno Ghelf, United StatesSocial Technographies Categories Percent of each generation in each Social Technographics category
ae> omen “ea” “Soe “Seo” “Sea “ae”
sabi
“ae asta
Introduction 13‘The Designer's Challenge
The never-ending flood of facts and data in our con:
‘temporary word has caused a paradigm shift in how
\we relate to infarmation. Whereas at one time infor:
mation was community based, slow to retrieve, and
often the domain of experts, information 's now global,
instantaneous, and atten in the public domain. We
row want infarmation and content in our avn hands
{and on aur awn terms, We maintain an underying
belief thats aur fundamental right to have access
towellstructured and organized information. As a
result, information design is exploding as organizations
and individuals serambie to manage an overwtelming
‘quantity of content. Understanding the most effectve
‘ways to inform is now a principal concern. Accord
ing to professor of information design Dino Karabeg,
“informing can make the difference between the tech-
nologically advanced cuture which wanders aimlessiy
and often destructively, and a culture with vision and
direction."*
This has profound implications for graphic com
munication. There isan inereasing demand forthe
information-packed graphic, geater competion for
‘an audience's visual attention, and ever mote complex
‘sual problems requiring orignal solutions. There are
requirements to design for pluralistic cultures and a
Continuous need to design forthe latest technologies.
‘As part ofthis new path, visual communicators need
sense of how the mind functions. Effective informative
graphics focus on the audience. An increased aware:
ness of how people process visual information can
help the designer create meaningil messages that are
Understood on bath a cognitive and emotional eve,
[An informative image isnot only well designed; it cap-
‘ures bath the feeling of the content and facitates an
14 Visual Language for Designers
Understanding oft. The final product affects how the
audience perceives, organizes, interprets, and stores
the message. The new rale of a graphic designer isto
direc the cognitive and emotional processes of the au-
dience. In shaping the information space ofa visually
salurated world, efficient and accurate communication
is of primary importance.
Step Inside
Visual Language for Designers ts based on research
{om the interconnected fields of visual communica
tion and graphic design, learning theory and instruc
tional design, cognitive psychology and neuroscience,
‘and information visualization, The imagery incorpe-
fates an expansive definition of wsual design, exem-
pliying the diverse fields from which this research is
— —-
3(=)-leJ=
The human information pro
cessing system s the model
that cognitive scientists use
to understand how people
transform sensory data nto
‘mesningt information,Visual Perception: Where
Bottom-Up Meets Top-Down
We are able to see a picture because reflected or
‘emitted light focuses on the retina, composed of more
‘than 100 milion light-absorbing receptors. The jab of
the retina isto conver this ight energy into electrical
impulses forthe brain to interpret. One could say that
the mechanics of sual perception center on the fo
vea, the region of the retina that gives us sharpness of
vision, The fovea allows us ta distinguish small objects,
‘etal, and cola. Because the fovea Is small, ust a
limited part of our visual weld is imaged on It at any
‘moment in time. Most visual infarmation falls an the
periaheral areas of the retina, whete the sharpness of
vision and detail fal off rapidly from the fovea,
ur eyes must repeatedly move to keep the object of
‘mast interest imaged on the fovea. These rapid eye
mavements, called saccades, allow us to select what
\we atlanta inthe visual world. The eye perfrns
several saccades each second. In between saccades
there are brief fuxations—around three per second —
hen the eyes are neatly at rest. This is when we
‘extract visual data from a picture and process it. The
visual system continuously combines image informa-
tion from one ization to the next
Unlike data streaming into a passive computer, we
perceive objects energetically, as active participants.
‘though our visual awareness is driven by the external
stimulus, known as bottom-up processing, our percep
tions are also driven by our memories, expectations,
and intentions, known as fop-down processing. Visual
perception isthe result of complex interactions be-
tween bottom-up and top-down processing,
RETINA
oven
(OPTIC NERVE
‘A The fovea isthe port af ¥ Visul perception results
the eye that gives us the trom the complex interac:
greatest acuty af vision, ‘tons ofbttom-up and
‘op-iown processes
Driven by an Driven by prot
external stimulus knowledge, goals
and expectations
Getting Grophics 23ur visu ys
highly attuned to wsua!
‘maps the many visual
ofa primate bai,
process distinct visual
form, 20d color
Published in Science
‘magazine for an article by
David Van Essen,
Charles Anderson, and
Daniel Flleman
> inthis visualy ich
‘explanation of Hind
osmoigy 2 vewer wil
bottom-up processes. T
‘Annie Bisset,
Annie Bisset tusration,
24 Visual Language for DesignersBottom-up visual processing occurs early in the vision
process without conscious attention or efor, propelled
by the brains persistent need to find meaningful pat
tems in the visual environment. When we happen to
gance ata
cture or a scene, we de!
ct motion, ede:
5 of shapes, color,
bottom-up proc
ntours, and contrasts through
s9es withou! conscious awareness
As our bran processes these primitive features, it
discriminates foreground trom background, groups
elements together, and organizes textures into basic
forms. This occurs rapily, helping us to recognize and
Identiy abjects. The output fem bottom-up process
ing ls quickly passe onto ather areas ofthe brain and
Influences where we pl
phase of perception, top-down processing, is strongly
influenced by what we know, what we expect, and
ce our attention. This second
the task at hand. We tend to disregard anything that
's not meaningful or useful a the moment. Top-down
processing so affects our
Events in aur information-processing system accur
rapidly and are measured in millseconds or one thou
sanath of a second. As we interact withthe world, we
ontinualy process sensory data in parallel. Different
regions ofthe brain that are attuned to specific visual
atributes ofa picture, such as clot or shape, ae ac
tivated simultaneously. Accordingly, visual perception
produces @ network of activated neurons i the brain,
rather than a single concentrated area of activated
neurons. Massive parallel processing makes the act
of perception fast and efficient. Perception and object
ton would be quite slow if data were passed
from neuron to neuron in a serial fashion
Getting Graphics
2s>
—
—
‘Sensory
Memory
Long-term
Memory
Sensory
Data
exter
Stimulus
Sensory Memory: Fleeting Impressions
When we process sensory data, an impression or brief
recording ofthe orignal stimulus registers in sensory
memory. Sensory memory is thought to have at least
‘wo components: an ianie memary for visual informa.
tion and an echole memory for auditory information.
‘Although the impression fades after a few hundred
millseconds, iis buffered long enough for some
potion to persist for further processing In picture
perception, the prominent features ofthe picture
along with our conscious attention influence what
wil be retained
26 Visual Language for Designers
See
Working Memory: Mental Workspace
Because we are compelled to understand what we
e6, we need a mental workspace to analyze, ma
nipulate, and synthesize information. This occurs in
working memory, where conscious mental wok is per:
formed ta support cognition. In working memory, we
maintain and manipulate information that i the focus
of attention, piece together sensory infornation, and
integrate new information with prior knowiedge. Like
sensory memory, working memory processes informa-
tion through two systems; visual working memory pro-
‘cesses visual information and verbal working memory
processes verbal information.
[A profound aspect of working memory is how it helps
us make sense ofthe word. To understand some-
thing, we have to compare it with what we already
know. Thus, a8 new information streams into working
‘memory, we instantaneously Search through reiated
information in our permanent store of knowledge to
find a match, Hwe find a match, we recognize the
‘object or concept and identity it fit is unfamiliar,
‘we make inferences about i
Both sensory memory
and working memory are
taught to process informa
tion in separate channels
sua) and ver.Getting Grophics 27bo ee |
LEISURE AROUND THE WORLD
ro cette mre ny es te et ee ene ren
INTERNATIONAL LEISURE: A SAMPLING
For example, upon viewing this map, we separate
‘igure from ground and immediately try to wentiy
the shapes as objec. We rapidly search through our
knawiedge base (longterm memory) to find a match
for the shapes. This activates our associated know
‘of maps and geograpty. Ifthe external depiction
ofthe map matches our generalized internal represen
tation, we are able to recognize the landmass as “the
world" and to understand the symbols from reading
the legend. f we cannot identity the landmass or have
no knowiedge of map reading, we will not under:
stand the graphic. The comprehension of a parteular
graphic is dependent on a viewer’ prior knowledge
nd ability to retrieve that knowledge.
28 Visual Language for Designers
Two well-known constraints of working memory are its
limited capacity and short duration, Although the c
pacity of working memory isnot fixed, it appears that
‘on average, a person can manipulate around theee to
five chunks of information in awareness at ane tine.?
Thus, working memory is considered a bottleneck in
the information-processing system. One can easily
sense the limits of working memory by performing a
‘sequential mental operation, such as multiplying two
large numbers. At some point, more partial results are
needed to perfor the multiplication problem than
working memory can handle. That is when we typically
reach for paper and pencil or a calculator
This statistical map was
created for @ Newsweok
Education Program for
highschool students to
lear how to interpret and
Eliot Bergman, JaponIn adaiton tots limited capacity, the short duration
af working memory alsa affects our cognitive abies.
New information in working memory decays rapidly
Unless the information is manipulated or rehearsed
For example, we must mentally repeat dictions uni
we can write them down or they will quicky fade away.
Individual factrs also affect the constraints of working
‘memory. Age isa factor, working memory capabilties
increase with maturation but decline in old age. Work
ing memory is also affected by the speed with which
‘an individual processes information. Speediar process.
ing results in a greater capacity to handle information.
Distractbilty is another factor, People who are adept
at resisting distractions, which are known to overload
‘working memory, have a greater functional capacity
Final, a person's level of expertise affects working
‘memory. With a great deal of domain-specific know-
edge, an expert isnot as easly averwhelmed when
performing associated tasks as is a novice *
Conversely, the constraints of working memory can be
considered advantageous. The transitory nature of in
formation in working memory enables us to continually
change cognitive direction, providing the flexibility to.
shift the focus of our atention and processing to what
‘ever is most important inthe environment, In terms
af picture perception, this allows a viewer to instantly
perceive and consider a newly discovered area ofa
pieture that may be easier to comprehend ar of greater
Importance. The limited capacity of working memory
creates a highly focused and uncluttered workspace
that may be the perfect envionment for speedy and
efficient processing of information ?
‘As portrayed inthis graphic
for Elagance magazine,
Information in working
memory decays rapid
‘Ronald Blommestin,
The Netherlands
Getting Graphics
29All About Stem Cells
‘Stem celts are the origin fal cas in the body (every cell stems" from this ype).
Under the right conditions, stem cells can become any ofthe body's 200 iflerent cel types.
pamrowe, sou
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30 Visual Language for Designers.‘4 chatorging content
Inreases the cognitive load
on working memory. This
_raphic explaining stem
cel research incorporates
stvera effective techniques
Tor reducing the load, such
35 icone ilusrations,
sequencing, and arrows
‘gel Homes,
United States
> This stustration depicts
‘the memeries activated in
‘one man ashe obseres 3
pestoenic scene. Long
term memory stores numer
ous types of memories.
Joanne Haderer Miller,
aderor& Maller
Biomedical at,
United States
Cognitive Load: Demands
fon Working Memory
While many of the cognitive tasks we perform, such
as counting, make litle demand on working memory,
ather tasks are quite taxing. Demanding tasks include
such things as acquiring new information, solving
problems, dealing with novel situations, consciously
recalling prior knowledge, and inhibiting ielevant
Information.!® The resources we use to satisfy the
‘demands placed on working memory are known as
cognitive load,
When a high cognitive lnad impinges on working mem-
cry, we no longer have the capacity to adequatoly pro-
cess information. This overioad effect atten results in @
fallure to understand information, a misinterpretation
of information, or overlooking of important information,
Mary challenging tasks associated wth complex visual
Information make high demands on working memory.
Designers af visual communication can reduce cogn-
te load through various graphical techniques and
approaches that are discussed throughout this book.
Long-Term Memon
Permanent Storage
When we selectively pay attention to information in
working memory, iis likely to get transformed and
encoded into long-term memory. Long-term memory
is a dynamée structure that retains everthing we
know. It's capable of string an unlimited quantity of
Information, making it functionally ifrite. Knowledge
in long-term memory appears to be stored perma-
renity—though we may have difculy accessing it
Educational psychologist John Sweller describes its
significance: "Because we are not conscious f the
contents ofthe long-term memory except when they
are brought into working memory, the importance of
this store and the extent to which It dominates our
cognitive activity tends tobe hidden from us."!
Long-term memory isnot a unitary structure because
not al types of memories are the same. We remember
facts and concepts, such as basic color theory; we
remember chldhaed events, such as playing aur fst
instrument, and we remember how ta perform a task,
lke riding a bieyee. Accordingly, long-term memory
appears to have multiple structures to accommodate
different types of memaries. Semantic memory s a
sociated with meaning: it stores the facts and concepts
that compose our repository of general knowledge
About the world, This includes the information we
‘tract from pictures. Episodic memory is autobio-
raphical. I stores events and associated emations
that relate to experiences. Procedural memory isthe
storehouse of now to-do things. It holds the sks and
procedures that enable us to accomplish a task.
Getting Grophics 31BEd int Design Process cuide
a
Encoding. Although some information is automaticaly
processed from working memory int long-term mem:
‘ary withaut conscious effon, encoding into long-term
‘memory generally invoives some form of conscious
rehearsal or meaningful association. Maintenance re-
hearsal is simply a matter of repeating new information
untl its etained;elaborative rehearsal occurs when
we analyze the meaning of new information and relate
itta previously stored knowledge in long-term memory.
Research suggests thatthe more ways we can connect
new information with old information, the more likely
its to be recalled, In addition, connecting information
‘om both the visual and verbal channels facilitates
encoding to long-term memary.
32 Visual Language for Designers
Depth of processing. Cognitive researchers think that
depth of processing significantly affects how Iikely
it is that information wil be eecalled from long-term
memory. When a viewer focuses aly on the physical
aspects of a word or graphic, the information isnot
stored as deeply as when the viewer focuses on the
semantic aspects, which are those that have mean
ing, For example, fa viewer concentrates only on the
shapes and colors ofa graph, the information wil not
be processed as deeply a ifthe person studied the
sg12ph, followed the flow of explanations, and under
‘stood its meaning. Encoding atthe semantic level
is superior to encoding atthe perceptual level. The
important point that cannot be overemphasized is
that we have @ superioe memory for anything that is
processed atthe level of meaning
Depth of proessig can be
understood by ooservng
this chart that depicts the
processes of print design.
Following the horizontal
path of each process for
2 coherent understanding
results in deeper encoding
than focusing only on the
layout, colors, and shapes
ofthe elements
Gordon Cleplak,
Schwartz Brand Gro,
United StatesSCHEMAS: MENTAL REPRESENTATIONS.
‘To store a ifetime of knowiedge in long-term memory,
\we need it in an accessible form. Not surprisingly,
\we achieve this by classifying and storing information
in terms of what t means tous. “New information is
stored in memory—not by recording some literal copy
‘ofthat information but, rather, by interpreting that
Information in terms of what we alteady know. New
Items of information are itn’ to memory, soto speak,
in terms oftheir meaning,” write researchers Elizabeth
‘and Robert Bark."
Cognitive scientists theorize that the knowledge in
long.-term memory is organized in mental structures
‘called schemas. Schemas form an extensive and
elaborate network of representations that embody our
Understanding ofthe world. They are the context for
interpreting new information and the framework for in
‘grating new knowledge. We rapidly activate schemas
ta conduct mental processes, such as problem solving
‘and making inferences.
Unlike a perceptual experience that focuses on unique
features, a schema isan abstract or generalized rep-
resentation. There are schemas that represent abjects
‘and scenes and schemas that represent concepts and
the relationships between concepts. When we see a
house, we natice is architectural syle, the materials
from which itis bull, ts cols and textures, an the
surrounding environment. Although each houses
unique, each ime we encounter one ofthese struc-
tures we are able to identify it asa house, whether i
is @ hut constructed of mud and straw, a farmhouse,
‘ora townhouse. This is because we have a general-
laed schema of what constitutes a house. A general
schema for house might include a place where people
lve; a structure with rooms, windows, dears and root
‘and a place ta sleep eat, and bathe.
Our schemas are constantly changing, adapting, and
accommodating new information, contributing tothe
‘dynamic nature of long-term memory. Every time we
encounter new information and connect ito prior
knowledge, we are adapting a schema to assimilate
‘this new information. When schemas change or new
schemas are constructed through analogy, we cal this
occurrence fearning. And when a person becomes
very skiled in a parieular area, having constructed
thousands of complex schemas in a particular domain,
we consider the person an exper.
Retrieval. Our sole purpose in encoding information
into long-term memory i o retrieve the information
when we need it. Unfortunately, as we have al exper:
fenced, this is not always a straightforward process.
According tothe Bjorks, “The retrieval process is
erratic, highy fallible, and heavily cue dependent."!>
Information recall is accomplished by a retrieval cue,
which isthe plece of information that activates assoc!-
ated knowledge stored in long-term memory. Retrieval
{cues can be of any form—an image, a fact, an idea,
an ematon, a stimulus inthe envionment, or a ques-
tion we ask ourselves.
When long-term memory is cued to retrieve stored
‘memories, the cue activates associated schema,
Activation quickly spreads to other schemas inthe
network. A common experience occurs, for example,
‘when a person hears an old song and tries to remem-
ber the band that recorded it. The song isthe cue that
retrieves associated schemas from long-term memory.
Ifthe right schemas are retrieved, the person wil
remember the band's name. failure to remember
something is offen the result ofa poor retrieval cue
rather than a lack of stored knowledge.
Getting Graphics 33‘Automaticity. Many schemas, such as word recogni
tion, become automatic through practice. Over time
‘and with repeated use, mare complex mental opera
tions also become automated with practice. When
this happens, the procedure i processed with less
Cconsciaus effort. Since warking memory isthe space
where conscious work is performed, automaticity
‘decreases the lead on working memary.*
‘A good example ofthis occurs as someone learns
to read. Upon one's frst encounter with the word
cat, thre letters or three perceptual units are hela
in working memary while the word is deciphered. AS
2 reader gains experience, the word catls chunked
inta one perceptual unt until eventually, recogniz-
ing the ward cat becomes an automatic process with
little imposition on working memory It's not uncom.
‘mon for people with expertise ina fet to perform a
‘ask without needing to pay deliberate attention to it
‘As the automaticity ofthe schema frees up cognitive
resources, the expert can use working memory to
‘competently deal with more complex tasks, such as
solving probloms or handiing novel situations. This ean
be observed in experienced athletes, master teachers,
and expert designers.®
Mental models. Whereas schemas form the underb
ing structure of memory, mental models are broader
Conceptualzations of how the word works. Mental
models explain cause and effect and how changes
in one objector phenomenon can cause changes in
another. For example, users of graphic software have
‘2 mental model of how layers operate. The mental
‘model contains knowledge of how a layer is alected
34 Visual Language for Designers
by maving it above or below anather layer and the ef
{ect of increasing or decreasing ts opacity. This mental
model i easly transferred to any graphic sofware that
uses the same paradigm. Thus, mental models help
us knaw what sults to expect
‘ith an understanding of schemas and mental mad-
cls, graphic designers can begin to consider how an
audience might understand a visual form of communi
catian. When someone looks ata graphic, the objects,
shapes, and the overall scene activate associated
schemas and mental made's that enable the viewer
ta make inferences about the visual and construct an
interpretation of it.
4 created forthe WRC
Handelebod, this eraphic
suggests the automaticity of
‘many of our actions
‘Rhonaid Bionmestin,
The Netherlands
> this graphic portrays a
novel way of seeing the
Interlationshios arent
In cognitive processes,
“Lane Hall, United StatesGetting Graphics 38DUAL CODING: THE VISUAL
AND THE VERBAL
Yerba and visual information appear to be processed
through separate channels, refered to as dual coding.
(One channel processes visual information that retains
the perceptual features of an abject or picture and
fone channel processes verbal information and stores
the information as words. Although the systems are
independent, they communicate and interact, uch as
wien bath image and concept knowledge are retrieved
from long-term memory. For example, upon hearing
the name Salvador Dalla person might retrieve both
image-based and verbal information from long-term
‘memory. One might construct mental images ofthe
artist's paintings and also recall biographical informa.
tion about his ite.
‘This dual system of processing and storage explains
‘why memorized information is mare likely 0 be =
‘Weved when its stored in both visual and verbal form,
That ls why associating graphics with tex or using an
‘audio track with an animation can improve information
recall Placing pictures together with words also allows,
these two medes of information to form connections,
creating a larger network of schemas.
36 Visual Language for Designers
‘THE AUDIENCE'S COGNITIVE
CHARACTERISTICS
It may not be possibie to fully predict how an audience
will peceive and interpret a picture because of the
Complex nature of human experience and the variable
Cognitive skils among individuals. Yt an awareness
(ofan audience's cognitive characteristics can bring
designers closer to this goal. In her book Research Jato
‘Mustration, professor Evelyn Goldsmith categorizes the
cognitive resources and abilities that could affect an
individua' abilty to comprehend a picture.
‘The first characteristic is developmental evel. The
implicaton is that development, rather than age, is 2
more accurate predictor ofa person's cognitive abii-
ties. less sklled viewer may interpreta picture Iter-
ally although the intended meaning is metaphorical.
‘The ability to interpret more complex types of visual
‘expression comes with mature development. Also,
visual skis vary with developmental level. Visual skis
such as depth perception, color differentiation, and
acuity vary at diferent stages of development
Distractibilty isthe ability to focus an what is impor-
tant while inhibiting distraction from other events and
information. In terms of graphic comprehension, an in-
dividual capable of inhibiting distractions wil be better
‘able fo concentrate on relevant information ina visual
Not surprisingly, younger viewers find it mare dificult
to clse their minds to extraneous information,
> The cognitive characteris
ties of developmental evel
‘and aistracibity come
into play when designing
fora young audience. These
display graphies use bright
colors and humorous i
lustations for an aquarium
exhib
Greg Ditzenbach,
‘McCullough Creative,
United Stateste
6
eelainy: (3This information graphic vi
sualies the potential global
tage of wind energy de
Dicted in maps and grap,
‘Advanced developmental
‘and visual literacy levels
fre required t comprehend
amples sraphies
‘Kristin Cute, University of
Washington, Unite States
‘Another characteristic atthe top of the lst is visual
iteracy. Athough it may not tke training to recognize
the objects in an image, a comprehensive understand:
ing of picture involves the ably to fully decode
the vigual message. Knowledge ofthe symbols and
graphical devices used in one's culture as well as an
Understanding ofthe context are required. Learning to
accurately read a picture isa result of education and
‘experience. For example, i takes an advanced level of
visual literacy to analyze and interpret an information
graphic using many types of graphs.
38 Visual Language for Designers
Politics & Potential
The audience's level of expertise should significantly
affect design decisions. Experience with the content of
2 picture isan important predictor of a ewer’ bility
ta comprehend a graphic. Experts are knawn to orga
nize complex patterns in the visual environment into
{ower perceptual units, which reduces cognitive oad.
Thus, viewers with domain-specific experience are less
likely to get overioaded when perceiving a complex
visual as compared to novices.
‘Motivation isan important factor in whether an aud
fence member wil have an intrest ina picture. A view-
{ers motivation is typically based an his or her goals
for viewing the graphic. Is the graphic being viewed
for aesthetic appreciation ori it required for perform-
ing task, such as fixing a bicycle? Does the graphic
‘explain a complex concept that must be learned? Or
is ta bland marketing mailer for which the viewer has
no use? With enough motivation, a viewer will attend to
‘and work at understanding a graphic.i
it
i
i
|
Catureis another signiiant facto in graphic creation,
Many cognitive skis are culturally based—ways and
pattems of thinking, symbol and color interpretation
‘and visual associations with verbal language, to name
2 few. Culture provides the context or ens through
‘which people interpreta picture, and therefore culture
affects cognitive processing. As the global exchange of
people and ideas continues to increase, accommoadat-
ing the cognitive conventions ofa pluralste culture is
2 fundamental requirement of effective design
Reading skis often correspond tothe users under
standing ofa graphic. People with low reading levels
‘may nat be proficient at following a visual hierarchy or
finding the most relevant information. They may net
be experienced a allocating their visual attention to
‘a picture in the most efficient manner and may miss
Important information. * Reading level also atects how
‘wel the viewer wil read tiles, captions, and call-auts
‘and how he or she will integrate text and images.
‘An imgertant cognitive
‘hil to consider n complex
_raphies isthe reading
level of the audlence. In
{this information eraphic
{or the Sydney Morning
Herald, call-uts are exten
‘ively sed f explain the
ramped conditions atthe
Opera Theatre
(Ninian Carter Canad
Getting Grophics 39INFORMATIVE VALUE
[Another aspect of cognition relates to a graphic’s
informative purpose. In his book Steps to an Ecology
ofthe Mind, Gregory Bateson writes that information
's a difference that makes a difference." This stato
ments profoundly true for visual communication. The
‘sual language ofa graphic and every compositional
element it contains potentially convey a message 10
the viewer.
By determining a graphie’s informative purpose, de-
signers can strategically organize a graphic to invoke
the most suitable mental processes. For instance,
‘some graphics only request recognition from the
viewer. They require the viewer to notice, to become
aware—of an organization, an event, a product, or an
‘announcement. These graphics must be magnetic to
attrac the viewer's attention and sustain it for as long
as possible. The viewer's gaze must be directed to the
‘mast important information. And the graphic should
bbe memarabe, so that the viewer encodes the mes
sage into long-term memory
(ther graphics are crested to extend the viewer's
knawiedge and reasoning abilities. The value of maps,
diagrams, graphs, and information visualizations fs to
make things abundantly clear and move the viewer
beyond what he or she could previously understand,
Upon viewing one ofthese visuals, the viewer should
be able to see new relationships. Here, the graphics
must be clean and wel organized and must accom-
‘modate ease of interpretation and reasoning. Then
there are graphics designed to assist wth a task ora
procedure, such as assembling furniture. In order for
the graphic ta be effective when the viewer becomes
‘2 user, must be accurate and unambiguous, leaving
ro room fo misinterpretatio,
By understanding the mental processes required to
meet specific informative goals, designers can find the
most suitable graphic approach for their purpose. The
principles discussed in the next section ofthe book
describe ways to achieve this.
> The rch, stoking textures
‘Aatian Labos, 3 Studios,
Romania
tion of how dita! camera
‘and organized to
Kevin Hand, United States
40 Visual Language for DesignersGetting Graphics 41SECTION TWO
1: Organize for Perception
irect the Eyes
teduce Realism
lake the Abstract Concrete
5: Clarify Complexity
6: Charge It Up
“For design is about the making of things: things
that are memorable and have presence in the
world of mind. It makes demand upon our ability
both to consolidate information as knowledge and
to deploy it imaginatively to create purpose in the
pursuit of fresh information.”
“Jean Manvel Davivier,
Jean-Manuel Duvivier
IMustration, BelBors Lube, Studio
Intemational, Croat
44 Visual Language for DesignersPRINCIPLE 1
“Vision is not a mechanical recording of elements, but
rather the apprehension of significant structural patterns.”
RUDOLF ARNHEIM
Cur visual system is remarkably agile. Ithelps us per-
form tasks necessary for survival in our environment.
Yetwe are able to apply these same processes to
perceiving and understanding pictues. For example,
without canscious effort we sean aur surtoundings to
‘extract infarmation abaut what is “out there," nating
ifthere is anything of importance in the envionment.
Similarly, without conscious elfor we scan a picture
ta acquire information, noting if there is anything of
Importance in the visual display Allof this occurs
effortlessly, before we have consciously focused our
attention
The processes associated with early vison, called
preattenve processing, nave generated a great deal
‘of research that can be applied to graphic commu
nication and design. By understanding how viewers
inaly analyze an image, designers can structure and
‘organize a graphic soit complements human percep-
tion, The goal sto shit information acquiston tothe
perceptual system to speed up visual information pro-
‘cessing. This is equivalent to giving a eunner a head
start before the race begins.
Early vision rapidly scans a wie visual eld to detect
features in the envionment. This frst phase of vision
is driven by the atibutes of an object (the visual
stimulus), rather than a conscious selection of where
talook. Upon detecting the presence of wsual fea
tures, we extract raw perceptual data to get an overall,
impression. This daa is most likely “mapped ito di
ferent areas in the brain, each of whichis specialized
to-analyze a diferent property.” From this rapid wsual
analysis, we create some frm of rough mental sketch
or representation?
Later, vision makes use ofthis representation to know
where to facus our attention. tis under the influence
of our preexisting knowledge, expectations, and goals.
For example, using the low-level visual system of early
vision, we might register the shapes and color features
we see in a graphic. Later, vision directs our attention
to those same features and uses knowledge stored
in long-term memory t recognize and identify the
shapes as people. These two stages af vision form 2
complex and lttle understood interaction that provides:
us witha unique visual intligence.
Organize for Perception
[ORGANIZE FOR PERCEPTION
4sereeenanenett
ereeeneeetett
ereeenanetett
Hreeinanenete
wi ett
wit it
i it
46 Visual Language for Designers
Hreeenanenett
ererenaeetett
ererenenetett
Srerenerenene
Seeernetehiet
Hhetedoteadtt
iehettetecttcIn these iustrations at an
Underwater landstide for
Siete American, vivid
textures enable ust de
Lingus between land and
58a. The dynamic texture of
the ocean projects a sense
ofthe oncoming tsuram
Dovid Fierstein,
Dovid Firstion Mutation,
‘Animation, & Design,
United States
Perceptual Organization
The significance of early vision is that it organizes our
perceptions and gives structure and coherence to sen-
sory data. Without perceptual organization a picture
might appear tobe a chaotic st of disconnected dots
‘and lines. During our preconscious visual analysis,
\we perform two primary types af perceptual organiza-
tion—dlscriminating primitive features and grouping
visual information into meaningful units
Primitive features are the unique properties that
allow a visual element to pop out ofan image dur
Inga search, because they are the mast salent or
prominent. Examples of primitive features are colo,
‘motion, orientation, and size. We later merge these
features into meaningful objects through the guddance
af our focused attention. Primitive features also allow
Us to discriminate between textures, which we see as
regions of similar features on a surface. When we see
the dscontinuatin of feature, we perceive it as a
border or the edge ofa surface. This process, known
as texture segregation, hes us identify objects and
forms and isa related preattentve process.
Whereas the detection and discrimination af prim
tive features tol us about the properties ofan image,
the preattentve process of grouping tells us which
individual parts go together. Before consciously paying
attention, we organize sensory information into groups
tr perceptual units. This provides information about
the relationship of elements to each other and tothe
whole. A basic perceptual unit can be thought of as
any group of marks among which aur attention is not
divided. A simple example ofthis concept occurs
when we perceive a square. We tend to see the whole
shape ofthe square rather than four straight lines
intersecting at ight angles. Application of the group-
ing concept can help a designer ensure tha viewers
perceive visual information in meaningful units
Using visual language that speaks toa viewer's preat
tentive visual processes—discriminaton of primitive
features and grouping parts into wholes—enables a
designer to quickly communicate, grab attention, and
provide meaning. This principle can be applied to
informational and instructional graphics, promotional
materials, warning signs and wayfinding, information
visualizations, and technical interfaces,
Organize for Perception 47Da ane es Res
Reece eterna pa arty
BUT HAS LESS THAN 2 PERCENT OF THE
Proofs
Boosting Cognition
‘ acy tr : to preex a
s sensor ¢ s ample, emphasizing inacone PS __
Fi ¢ : : : Schwartz Brand Grow
proce at the seu " the Acce important area
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w ‘Compre , sequitio bud
tent that th reat cd me .
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: aa ca portunities for miscomp
Organize for Perception 49fo
(OF U.S, URBAN TRAYEL
1S 2 MILES OR LESS.
RIDE YOUR BIKE
TOFIGHT °
WARMING.
Wired magazine,
wal bars wth
y
and similar color tor nto
their own perceptual soup
The individual groups
form into one whole graph
because of proximity and
breensting ko
howto
‘Arno Ghelf Tatler staro,
Unites States
50 Visual Language for Designers
‘Mark Boedian,
(cut Bar & Company,
United States
market penetration
50 yearsApplying the Principle
‘Accommodating our prattentve visual processes
through design requites thinking in terms of how the
visual information wil be detected, organized, and
‘rouped. Fortunately, its nat dificult to predispose
the viewer to a wel-organized visual structure. The
low-level visual system is continuously Seeking a stim.
ulus inthe environment to provide focus and draw the
‘eyes. When a design cals for quick recognition and
response, graphics that emphasize one pronounced
primitive feature, such as line orientation or shape,
can be placed against a background with few distrac
tors, This prietive feature willbe detected during a
preattentve rapid sean
When a project requires an emphasis on aesthetic ex-
pression, the designer can take advantage of how early
vision segregates features into textures. Using texture
as a prominent feature can add visual depth and
complexity to a graphic. And because we are adept at
detecting texture differences, thi can offload some of
the processing normally placed on working memory to
the perceptual system
The low-level visual system also seeks to configure
parts ofa graphic into a whole unit when they are
Clase together or have similar features. One example
is how we perceive elements that have a common
boundary as one unit, From a compositional perspec
tive, grouping provides opportunities for emphasis,
balance, and unity ina design.
By organizing the structure ofa design through
‘emphasis of primitive features or through grouping
individual elements, viewers wil quickly detect the
‘organization of the graphic. Many designers intuitively
Use these organizing principles, but an awareness
of the audience's preattentve capabilties isa way to
intentionally improve the communication quality of any
informative message,
The way we preston:
tively organize texture
Into shapes canbe clear)
‘apoptosis (ce! death.
‘Drew Bery, Walter and
Elin Hall Institute of
Medical Research, Australia.
Drganize for Perception $1than halfa century and
of research leaders dedicated to
Soenrem ranean 1
52 Visual Language for Designers‘of Nw York City bulsings
for Sloombere Markets,
magazine.
oan Christe,
Bryan Christie Design,
United States
> in this college comous
‘map, outlined green areas
accentuate regions within
‘the campus. This helps us
‘roup the buildings thin
‘each region, faci
tse ofthe
‘David Horton and
‘Amy Lebow,
Phitearaphia,
United States
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56 Visual Language for Designerse cus cy 2
rE T
Bansh: OENOTEXTURE SEGREGATION
tothe inux of sensory
data isto organize primitive features into segmented
regions of texture. In pictures, texture can be thought
of asthe optical grain ofa surface. We unconsciously
unify objects into regions that are bound by an abrupt
change in texture. We perceive this change as defining
where one object, or form, ends and where another
One of ou ist respon:
begins. Once we segregate a region info textures, we
then organize it into shapes or objects that we identity
with conscious attention. Our knowiedge of texture
patterns helps us to identi objects.
Through texture segregation, we also separate
foreground from background. When we perceive a
ference between two textures, the textured area is
typically seen as the figure or dominant shape and the
area without texture is typically seen as the ground
‘oF neutral form. The relationship between figure and
‘round i a prerequisite for perceiving shapes and
eventually identifying objects. Color and size, also
contribute tothe fgure—ground perception.
Just as primitive features can induce the pop-out
effect, so can regions of texture. For instance, wien
2 surface texture is composed of uncomplicated primi
tive features, such as line orentation or shapes, is
58 Visual Language for Designers
‘easy ta cistinguish the texture frm its surroundings.
‘When a form with a complex texture is placed on a
busy background, the texture is harder to dis
and loses its pop-out effect.*
iminate
Texture perception also presents spatial information
depth perception.” The texture
«gradient on a surface contributes to our perception of
ject appears. When the texture’s
pattern on a surface is perceived as denser and fines,
by providing cues
hhow neat ofr ano
an object appears to recede in the distance; when the
pattern is perceived as less dense and coarser, the
object appears closer.
Our abilty to segregate textures during eary vision is
key to understanding the meaning of a graphic. An
analysis of texture shows that itis constructed from
Contrast, orientation, and element repetition. Designers
‘can manipulate these individual properties to convey
meaning, Texture can be expressive, capturing the es
sence ofan abject or mood. Texture can also simulate
surface qualities to help us identify and recognize ob-
jects. When given appropriate emphasis, texture can
become more prominent than shape and line.
‘A In these three dimen
sional displays to promote
organic textures to express
the natural beauty of
Croatia, Textures ae easy
peresved inthe early vision
example 80 competing
‘Boris Lubicle, Studio
Intemational, Croatia
> one can almost fe! the
‘gooey, meting textures
this poster. The powertu!
‘ype pops cut even against
the high-energy cols and
shapes because ofthe con
teats in coor and texture,
“arian Labs,
23 Studios, Roman(hvstopher Short,
60 Visual Language for DesignersTan Lynam, Tan Lynam
Creative Direction & Design,
Organize for Perception 61Pec Tene
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62 Visual Language for Designers¥
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PRT RAUEED,
UNDHELGROUPING
Understanding where abjects are located and how
they are arranged in space is essential for moving
‘through the environment. Perhaps that's why spatial
‘otganizatonis 3 fundamental operation of preatentive
perception, The low-level vsual system has a tendency
tw organze elements into coherent groups depending
(on how they are arranged and where they are located.
This preattentive configuration of pars into wholes
lets us knaw that a set of elements in a picture fs
associated and should be viewed as ane unit. During
later cognitive processing, the relationship among the
perceptual units and thet relationship tothe whale
becomes valuable information that conveys meaning
in a graphic
‘The perceptual organization of parts into wholes is
based on theories promoted by the Gestalt psychalo
gists inthe early twentieth century. Their principles
demonstrated that under the right conditions, combin-
ing parts into wholes takes precedence overseeing
the parts themselves. A few of the Gestalt principles
‘that determine whether a whole unt or ts parts have
visual precedence include proximity, sitar, and
symmetry. Elements that exhibit proximity are close
to each ather in space or time, We perceive elements
with proximity a belonging to the same group. We
also perceive elements that have similar visual charac
teristics, such as shape and texture, as one unit. The
symmetry principle states that we configure elements
inta'a whole when they form a symmetrical figure
rather than an asymmetrical one
66 Visual Language for Designers
In the past few decades, research in the area of
preattentive perception has added to our body of
knawiedge about the grouping phenomenon. These
findings have extended the factors that are thought
toiinfluence our natural tendency 1 group parts into
wholes. These newer principles include the concepts.
cof boundary and uniform connectedness. The bound-
ary principle states that fa set of elements is enclosed
with a boundary, such as a circle, we group those
elements together® Thus, when a boundary encloses
2 set af items, we perceive this as a unit eventhough
‘we would perceive the items as separate withaut the
boundary. Connectedness describes our tendency to
perceive elements as ane unit when they are ahysi-
cally connected by a line or common edge® This is
generally how we perceive diagrams.
‘A design that arranges elements into meaningful units
wil influence how weil the audience oxganizes, iter.
pts, and comprehends a visual message. Grouping
elements enhances the meaning of a graphic, because
viewers know that clustered elements are asso
ated. Visual search is speedier as a result of grouping
because iis faster to find information thats placed
in one location. Grouping elements together can also
make new features emerge. For instance, a set of ines
radiating from a center point might emerge as a Sun
form. Designers can take advantage ofthe conditions
that evoke grouping—proximity,simlaty, symmetry,
bounding, and connectedness—to facilitate visual
‘communication‘United States
Organize for Perception 67WE KNOW THE
PROPER SALARY
FOR EVERYONE
IN YOUR
DEPARTMENT.
68 Visual Language for DesignersOrganize for Perception 69rr
Ee)
70 Visual Language for Designers
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Tan Lynam, lan Lynam
Creative Ditection& Design,
JaenPRINCIPLE 2
[DIRECT THE EYES
“If the viewer's eyes are permitted to wander at will
through a work, then the artist has lost control.”
|IRCK FREDERICK MEYERS, The Language of Vial 4
Athaugh we think ofthe brain asa system that can
process massive amounts of data in paral, the
‘Quantity of input coursing through the optic nerve
‘every second is actualy more than the brain can
squeeze into conscious awareness. Thus, we shift
‘ur visual attention from ane locaton te another in
‘a serial manner to extract the information we wart.
‘An interesting feature inthe envionment may tact
‘our eyes, or an internal goal may diect our attention
Likewise, when viewing a graphic we attend to what
is most compeling. Prominent features ina graphic
‘compete for aur attention, so if we are not given visual
direction we may dwell on the wrong information or
become overwhelmed with toe much infarmation. To
find meaning in what we see, we must selectively at-
tend to what is important. A designer or iustrator ean
assist this process by purposeluly guiding the viewer's
‘eyes through the structure ofa graphic, Ths is one of
the more essential techniques visual communicators
‘can emplay to ensuee that viewers compcehend their
Intended message
Directing the eyes serves two principal purposes—to
steer the viewer's attenton along a path according to
the intended ranking arder and to draw the wewer's
attention to spectc elements of importance. When our
‘eyes scan a picture, we do not glance randomly here
‘and there. Rather, aur eyes fate on the areas that are
‘mast interesting and informative. We tend to fate on
‘objects, skipping over the monotonous, empty, and
Uninformative areas. This not surprising, since we
‘are continually seeking meaning in what we see. But
itdoes mean that each individual may scan the same
picture in his or her unique way depending on what
the person considers informative
Nevertheless, there are common tendencies and
biases in how we move our eyes around a picture. The
intial scanning process often starts in the upper let
comer asthe point of entry. We are biased toward let-
te-right eye movements and top-to-bottom movements
Diagonal movements of the eye are less frequent.
‘Mtr the fist several fixations, we mast likely get the
“gist” ofa picture, and then our eye movernents are
influenced by the picture's content, is horizontal or
vertical orientation, and our own internal infuences.
Itis debatable whether the dectional orientation of
one's wing and reading system contributes to eye
‘mavement preferences.
‘The eye movements ofthe viewer are erica to
‘graphic comprehension. Unlike other forms of com-
‘munication, such as reading, listening to music, of
‘watching a movi, the time spent looking at a graphic
can be remarkably brief, Purposefuly ditecting the
eyes makes it likely that a viewer will pick up the most
relevant information within a limited time frame. The
designer can guide the viewer's eyes by using tech:
riques implicit to the composition, such as altering
‘the postion of an element or enhancing the sense of
‘mavement, The designer can aso guide the viewer to
specific information by signaling the location with vi-
sual cues lke arrows, color, and captions. Visual cues
4 not cary the pximary message; their function isto
trent, point ou, or highlight crucial information,
n72 Visual Language for DesignersAWATDUIE DU LDWOTEE
Both compostional and signaling techniques are
effective at guiding the eyes because they make use
‘of prominent features that are picked up early in the
perceptual process. Even though eye movements are
‘also controled by the viewer's expectations and search
‘goals, research shows that using compositional and
signaling techniques ta dlect the eye can be quite ef-
fective. In one experiment that gauged eye movernent
based on compositional techniques, an experienced
artist explained to the study authors precisely where
he intended observers of his at to look, Observers
‘were then allowed to view the at fr thity seconds
while their eye movernents were recorded. The scan-
ning paths of the subjects proved to be in “consider-
able concardance® with what the artist intended.
Signaling the viewer with arrows and color is known
to be effective when used in explanatory and informa-
tional graphics. Studies show that when an area ofa
sraphic is highlighted a its being discussed, such
asin a mutimedia environment, viewers retain more
information and are better able to transfer ths infor
‘mation than thase who didnot view the highlighted v-
suals? Other research has demonstrated thatthe use
of arrows as pointing devices reduces the time it takes
to search for speci information in a visual field?
In this visual study of early
transatlantic ners created
fora student projet, the
painting finger is a visual
ue syed fo ft the early
rao tansatantc liners
‘Chronopoulou kate,
{a Cambre School of
sual At, Begum
Direct the Eyes 73Importance of Attention
‘The cognitive mechanism that underlies eye mave-
‘ment control is selective attention. When we extact
sensory data from a pictur, its momentarily regis
tered in our sensory memory in fleeting images. We
‘must detect and then attend to these images though
the process of selective attention to transfer visual
information into working memory. Through selective
attention, we send visual information onward through
the visual information-processing system
Cognitive researchers study eye movernents because
fee movements reflect mental processes. We typically
‘move our eyes, and sometimes our head and body, to
view an object withthe fovea—the part ofthe eye with
the sharpest vision. When doing this, our focus of at-
tention usually coincides with what we are seeing. But
the relationship between eye movement and atention
is not absolute, We can move our attention without
moving aur eyes, as when we notice something in
74 Visual Language for Designers
peripheral vision while looking straight ahead at some.
(one speaking. In this circumstance, the movement of
allention precedes the mavement ofthe eyes“ Because
altention and the eyes can be associated, intentionally
directing the eye helps to ensure they are aligned.
‘As discussed in Principle 1 (Organize for Percep-
tion), attention can be captured preattentively through
the bottom-up processing driven by a stimulus, ort
can be captured during conscious attention through
top-down processing. Designers can take advantage
of ether type of processing to direct the viewer's atten
tion. Incorporating contrast ar movement into a design
vl tigger attention through bottom-up processes.
Indicating the steps of a sequence through numbers
and captions will activate attention through top-down
processes.
This information graphic
created for itaché mage
zine explains how gasoline
engines werk, using as.
‘quence of numbers to guide
the viewer’ attention,
‘ge! Holmes,
Ute StatesEnhancing Cognitive Processes
Promotes speedy perception. Vihen an observer's
visual attention shifts ta a predetermined location
ar along a preconceived path, it enhances haw the
person understands a graphic in many ways. Drecting
tha eyes promotes the afciency and speed of wsual
perception, enhances visual information processing,
and improves compretension. Specialy, when a
viewer scans a complex graphic, it takes time to get
ariented, to determine what is most important, and
to extract essential information. Viewers are known
to overlook important details in complex ilustrations
unless they are shown where fo attend. When a viewer
Is directed toa precise lation, however, search time
is reduced and efficiency i increased
Improves processing. During preattentve processing
attention 's unconsciously directed to features that are
‘most salient. Studies have demonstrated that view-
ers can be distracted by powerful but irelevant visual
information that captures thelr atentian even against
their intentions * Directing the eyes can help ensure
that irelevant information Is nether dulled upon noe
| Ome
eee | Saket
iat
processed. Moreover, when a viewer Is quicky guided
to the essential information, it diminishes the demands
placed on working memory that would have been ap
plied to finding important information. More resaurces
are then avalable for organizing and processing infor
mation 38 wel as assimilating new information €
This results in better understanding and retention.
Increases comprehension, Otecting the eyes can also
assist inthe comprehension af a picture. The types
of visual cues used in informational and instructional
raphics, such as acows and highlights, are more
likely to be understood than instructions were pe
sented in a writen form. Comprehension is also aided
by visual cues that provide structure, such as adding
numeric captions to emphasize the oder of a process
Organization is known to improve comprehension
because it provides a cognitive framework. Wellorga-
rized information helps viewers construct coherent
representations in working memory, making it easier to
assimilate new information into existing schemas.
This circular format por
trayng the ie cele of @
parasite directs the eyes
wit 2 continuous aro
{nd a number sequence,
Drovging a structure that
faclitates comprehension
Nigel Holmes,
United States
Direct the Eyes 75Applying The Principle
In the visual arts, the focal pont, the magnetic area
to which the eyes are drawn, isa principal aspect of a
‘composton. “If design has no focal point, drawing
attention inward, it may seem to fall apart, making it
iffcut forthe viewer to organize what is going on,”
‘write Paul Zelanski and Mary Pat Fisher in Design
Principles and Problems. Al ofthe elements within
the frame of a compostion have a reationship to one
another and ta the whole. The focal point can be the
largest shape in a graphic or the ane withthe brightest
‘color itcan be isolated fram ather elements ar placed
ina compeling pasion. We perceive it because out
brains are wired to seek and detect diferences. To our
visual processing system, these differences are infor-
mative, causing the eye to pause and extract informa-
tion. Creating several focal points with varying degrees
‘of weight gives rise to a relative order of importance
‘that guides the viewer's attention and eyes through the
flow a information,
Several compositional techniques can be used to
direct the eyes. Positioning and emphasis are two
powerful ways to achieve ths. Positioning refers to
the importance associated with an element’ location.
Emphasis refers tothe stress given toan element. In
‘addition to structure, movement also guides the eyes.
A picture tends to move and flow according tothe
directionalty and energy of line, shape, and texture.
For example, the downward fow of wine pouring from
‘a botle directs the viewers eyes along the vertical axis,
into the wine glass. When the patterns ofa texture
‘move in a specific direction, this also guides the eyes.
Position, emphasis, and movement provide a visual
language for orienting and directing the viewer's sion
‘along an intended path
In adaition, explicit techniques that ae overaid onto a
‘graphic cal attention to crtical attributes and provide
directional information. Explicit cues facilitate aten-
tion when used alane or in combination, as long as
they ae placed correctly and used judiciously. The
designer should ensure thatthe chosen cues are
appropriate ta the cognitive characteristics ofthe audl-
ence. For example, @ younger audience may nat know
that a dashed line implies directionality. Also, children
are not as adept as adults at shifting their attention to
important information.
The agonal ins of his
‘éraphic draw the viewer
Into is kietc center, 38
‘the eyes jump to several
‘ocal points derived trom
contrasts n colo, shape,
and see,
Shinnoske Sugsak Jap
Whether guiding the eyes through a graphic or direct
ing the eyes toa specific location, designers should
consider the informative purpose of the graphic, is
‘degree of visual complexity, and the characteristics of
the audience when deciding on an approach. Impl,
compositional techniques have an aesthetic dimension
that will enhance promotional graphics. For instance,
Powerful ines that guide the eye are also appealing to
the senses. Explicit cueing techniques that indicate lo-
cation are appropriate in information and instructional
sraphics and diagrams.
Direct the Eyes 77al Language for Designerscuaanerine rwnnny rine eas
WILDLIFE RESCUR & RERABILITATION
The directionality of
the images and detailed
texture dirsct the eyes
in these twenty-ith
anniversary cards forthe
Wildlife Rescue Foundation
1 Michael Karshis,
MK Archive,
United States
Ror
Dra ares
Dares
Direct the Eyes 79POSITION
‘The boundaries that define the edges ofa graphic,
referred to as the frame, have a powerful effect on a
composition. Regardless of whether encloses a post
card, a page, a poste, ora screen, the frame creates
meaning forthe elements It bounds. Among aesthetic
theorists, tis generally accepted thatthe postion of
an object within a frame creates a perceptual force ot
tension that affects the perceived importance of an
‘object and hence where we place our attention.”
Through the thoughtful placement of elements, a
designer can establish a visual hierarchy ta direct
the viewers eyes. The postion of each component
conveys a progression of relative importance, starting
withthe element of the highest rank and continuing
to those with lesser rank. For example, in a magazine
spread, the information graphic might be the most
dominant element, folowed by a headline and then
‘explanatory text. A standard visual hierarchy consists
of thre levels— primary, secondary, and equivalent,
80 Visual Language for Designers
(Our understanding of positoning ina frame is a
metaphor for how we view hierarchies in the world. We
‘speak of people wha have important positions as being
atthe top. Likewise, we have an expectation of this
Convention in pietutes. We anticipate that elements at
the tp ofa page willbe the most important.
In fact, research shows that objects in the top half of
2 picture are considered to be more active, dynamic,
‘and potent. In other words, they have more visual
weight * Another study found that viewers spend more
time viewing areas appearing on the lft and upper
half ef the fei than on ateas lecated on the right and
lower half. This appeared to be true in both sym-
‘metrical designs and in a double-page spread.° Of
‘one thing we can be certain Varying the postion of an
‘object ina frame changes its impact on the observer
4. This information graphic
for Conde Nast Portolio
establishes an effective
sual herarchy to explain
the auction of mooie band-
was
Joho Grimwade and Lana
Zamora, Condé Nast
Publication, United States
> tn this poster fra Lon.
‘fon museum, the designer
Used a classi approach
to positioning by placing
the name ofthe hstoreat
exhibition above the fla
‘nan oldtimey newspaper
desien,
og Design,
United Kingdomees ism en une a
Book tickets now: 0844 980 2151
www.museumindocklands.org.uk/jacktheripper
Seer SANE Ae BM Rie Cue a)EMPHASIS
nphasis eyes aroun
E ‘can be accomplished through techniques
. his chat
ute, contrast att We sense that note nal ot are equal, the visual aa aa
reas af samen a ight af an element is mast depende BankerWesse, 5
sfference. Its throu at we di th that contrast in tonal values hat
from und and diferente tet im attribute se
sures, and patterns. Through ¢ , : e
Jem eraphic emerge and becor message, as the audience wil inter ren > inth promot
than their surrounding meaning
A succe f nitrast at varying Incongruence can also be used x = apes
"i ment has a place because it provides a focal point. Incongruence refers ‘
voiding a comp nance. Ane oth nent of an unex mila
Sy tobe p nt . a bathtub in the middie of th zs
th br P tween . d by using tein an
men roundings is vivid. The primary expected way, su op
int must create impact. Secondary and tertiary — that b nan th incongr
ements 3 8 toned down, : te v struct schemas
world I Is, and we ru
1 challenges our 7
' unfamiliae and fails prior knowiedg
interest is height to mentally
-commodate an unusual ux uncon:
82 Visual Language for Designers84 Visual Language for DesignersLis tones, “Jean: Manvel Duvivier,
Direct the Eyes 85Kas
ad Py
MOVEMENT
-onveys a dynamic sense of move
ert glide across its surface
Movernent can be explained as an energet
tension embodied in and between the lines, textures,
shapes, and forms ofa graphic. Movement is more
‘than the repetition of patterns; rater, It sweeps the
nrOugh a picture
11s to diect the viewers eye to
When a graphic
‘ment, aur eye
viewers attention Itisa powerful
way for graphic de
the important ele
nents ina graphic
When we perceive movement in a static picture, we
anally, sensing whether it
or takes us off
perceive its di newes in
fits and starts, rounds back onto ise
the page
of visual fore
factors: the a
Rudolf Arnheim suggests that the direction
s in a picture is determined by theee
traction exerted from the visual weight
‘of surrounding elements, the shape of objects along
thelr axes, andthe visual direction and action ofthe
86 Visual Language for Designers
rectionalty and movement in
Picture isa remarkable feat
We perceive kinetic information
That we can perceived
2 static two-dimension
ofthe eyes and brain
in a sil picture because we know the experience af
our own physical movement and we understand the
motion of objects. In fact, our ably to perc
raph
@ for observing physical mation
In one study, researchers found that action photo
ated areas ofthe bain that are sensitive
ment ina stati associated wit regions of
the brain that we
graphs a
to eal motion, whereas photos depicting people in stil
postions did not activate these areas. According to
the study’s authors, mation
te the perception that an abjec
ues ina graphic appear
0 leaping out
from its state surroundings.” though this study was
based an photographs of people in action, iti kely
that our perception of compositonal movement is also
due to moton-detecting neurons.
‘Greg Bennett, Sau,Graphic designers can explot the expressive quality
‘of lines and shapes to create movement based on the
rhythm of elements. For example, curved ines and
Lndulating shapes create smooth and flowing mave-
‘ment. Jagged lines create tension and make the eyes
dart and pause. Its interesting to note that movernent
that extends ina leftto-ight direction is considered
‘easier to perceive. Ina survey of art from many cul-
‘ures, including Chinese, Japanese, indian, Persian,
‘and Wostern, ths left-to-right asymmetry of empha-
‘sis was found to be a comman phenamenon 22 The
‘survey found that across cultures, important elements
tended tobe located ta the lft of those that were less
Important, causing the eyes to flow ina rightward
‘movement. Thus, the left-to-right preference may be
neurological rather than cultural
Designers can also create mavement by creating
the illusion of three-dimensional perspective, which
draws the viewer's eyes into the depth of fled. Viewers
deduce depth perception ina piture because ofthe
knowledge of how things appear in the physical wold
Objects that are larger in size are assured tobe in the
oreground. Viewers also perceive the iluson of depth
because converging lines create a sense of depth
‘and cooler colors create a sense of distance. Depth
perception also creates a visual hierarchy. Most view.
‘ers consider objects inthe foreground mote important
‘than objects inthe distance.
This promotional poster
for an ats’ lecture
exemplifies how the visual
‘rection of shapes can
create dynamic movement
Jan tynam,
Jan kynam Creative
Direction & Design, Japan
Direct the Eyes 87Christopher Shor
page inthis typoeraphy
‘Maziar Zand,
M. Zand Studio,
88 Visual Language for DesignersDirect the Eyes 89Date Sprague
and Joslyn Anderson,
Canyon Create,
Ont
Daniel Maller,
Haderer& Miller
90 Visual Language for Designers‘TRAFFIC MYSTERY: THE ‘SHOCKWAVE’
Making sense of red lights, construction zones and other roadieay phenomena
= oo coe Why do freeways
“seem come to a stop?
happens to most drivers atleast afew times a year
‘You're sling along onthe freeway when you're forced to
Come toa stop, or at least a craw. You cant see why
‘things are slowing around the bend — and when you get
‘here rai s moving better
‘Taffic planners call this a “shockwave.”
“The next diver shows
{10.45 mph tomaintain
‘safe distance from
care A and 8.
Devers farther
back sce the brake
lights and begin
slowing down.
‘The funnel effect
‘Cuyahoga County transportation engineer Jamal
san’ compares rushourtaffitoa funnel ‘The pattern
continves, and more
st ght amount But nid etry water er
‘through as fast as its ieee tie
putinthe funnel.
comes toa crawl By
thetime the rer of
thelam catches Up
towhere the
‘shockwave began,
the cffending parties
{are tong gone nd
"Theft few divers could have a big impact,” sani
‘3, “Ther behavior in the peak ime has a huge
‘pple effect, even it dows Took that bad to them.”
FIRSTINASERIES siete
Direct the Eyes 91EYE GAZE
Itisnt surprising that we are drawn to pictures of
eople—our brains appear to have specialized
mechanisms for detecting and recognizing human
faces. Regardless of whether the face appears as a
photograph, a painting, a sketch, or a simple sche-
matic figure, specific neural networks are activated
in the brain upon perceiving anything configured as
2 face. In adaiton, specialized regions ofthe brain
respond to the recognition af at least one facial feature
in Isolation—the eyes. We are attuned to detecting
faces and eyes because we are communicative
beings, and facial expressions convey important
‘emotional and interpersonal information
‘A secondary and intriguing characteristic of facial
awareness is that we automaticaly shift our eyes in
the direction where someone else is looking. Ina long,
lst of studies, eye gaze has been found to orient a
viewer's attention 15 According ta researchers Stephen
Langton and Vieki Bruce, “Neuronsycholageal, neuro.
physiological, and behavioral evidence is emerging in
‘support ofthe postion that there isa functionally pe-
cic mechanism devoted to the task of detecting eyes
and computing wherein the environment eye 222s
directed"® Suppor for this specialized mechanism is.
found in the fact that infants as young as three months
of age can detect the direction of an adult's gaze and
‘wil shift thei own attention in that diction.”
92 Visual Language for Designers
eyo M p>)
PAU] Basia a
a hee
Ab ARES ph)
Although its unclear whether ths is innate or learned,
gaze perception triggers what is known a joint atten
tion, or shitting our eyes in the direction of someone
else's gaze. AS a survival mechanism, is clear that
shifting attention to where someone else i looking
Could prove quite helpful in times of danger. As 2
social mechanism, joint attention could provide signi
Cant information about another person's momentary
interest and perhaps their psychological state
This seemingly automatic ability transfers to pictures.
‘When an observer views a static image ofa face, it
triggers the viewer's attention to look in the direction
ofthe subject's gaze. Graphic designers can take ad-
vantage of this eye gaze reflex ta focus attention on a
particular graphic by using photographs or ilustrations
that depict a person gazing in the desired direction.
‘a Eye gaze fs 2 magnetic
attraction for pling in the
la Levitsky.
B.L6. Design Israel
> This poster fran art
exhibit features the
trict and his wie gazing
Alownward, absorbed
their asks. Following the
‘irection oftheir gaze takes
the viewer deeper into the
rope.
Ta Wesel,
BankerWessel, SwedenFrancheska Guerer
‘Untoding Tern,
94 Visual Language for DesignersNanotools
A scanning tunneling microscope uses electrons moving between a single atom
at its tip and atoms on the sample material to measure the contour of a surface.
VISUAL CUES
Some ofthe fist tasks a viewer performs when scan.
ning a picture ae to search fr informative area
priotitize the information, and select what is
important. The time i takes to locate important infor.
mation depend of eye fixations tha
jewer makes, because the eyes fix on static pain
ich ofthe time during the search process, Visual
slexty makes it more dificult find imp
information and ineeases the numberof fixations
needed to perform a search
Designers can facilitate the earl tasks of searching,
prioritizing, and selecting by signaling the viewer's
tention tothe location af the most essential informa
This involves adding visual cues such as aro
and captions toa graph
1 viewing experience by providing a shorteu
relevant information, rendering the need for a visu
arch unnecessary. Furthermore, visual cues have
been shown to improve a person's recall of informa
"They also enable a viewer to attend toa sing
area of visual information rather than dividing atten
meting stimul, There is evidence tha
ft
perceived visual field is actualy reduced, whereas
val cue point got increases the perceved
ual area, This speeds up the search for importa
96 Visual Language for Designers
© Single atom x
cod De
peeve)
Bean brew
Making desl from soy
requires three steps“4 These information sraph
Jes for Bloomberg Markets
‘magazine show the value
of sgnaling even for briet
Eliot Bergman, Japa
> in this scientite symp:
sum postr, qumbers and
Cfased lines are visual cues
that lead the viewer tothe
essen information,
‘Surabhi Gorka,
‘Avostrophe Desin, Inia
Gh Freeing Mechanics unit
|
31 Decembér 2007
on”
The Egnering Mechanic Unt wae eben 3988 and has
rote ns vat deputies Eh cl membe’ and about
ery ve scent engage hese in fa nea, nontrest
Samia ble pee Syst mans He Ges of
Renew bling forthe Engineering hecanes Unt
ater psetatans ae edad wl be acest
ha tistconeistseed bs Led Ure sppe
‘Sova for tcents ant poses. Pease eal fe
Former ete rman. sease vt
Itpamincasic ema
Direct he Eyes 97Bola arrows in this informe.
tion grape tor Condé
Nast Traveler represent the
time it takes to trav from
London to Pars by various
‘modes of transport. The
‘roms are the dominant e-
fement that leads the viewer
from ove pce of essential
Information othe ext.
“John Grinwade,
‘Condé Nast Publications,
United States
‘Arrows and the Like
The arrow is an ever present pictorial device frequently
found in explanatory graphics, diagrams, and wayfind-
ing, Its used so offen because its exceedingly effec
tiv: the arrow not only directs our attention and our
eyes, it guides cognition. Because the arrow is derived
from an asymmetric siape—a trangle—it brings a
sense of dynamism to a graphic.
The arrow sa symbol, and as such it stands for some-
thing else and must be decoded by the viewer. The
viewer must recognize the triangular shape of the ac.
‘ou's head, shaft, and tail as one perceptual unit and
associate this shape with one or more “arrow sche-
mas" stored in long-term memory. For those familiar
with the arrow symbol, its recognition and meaning are
easy and automatic. Upon perceiving a visual cue like
an arrow, the viewer rapidly evaluates ts directional
meaning. Context plays an important part in arrow
comprehension. We do nat interpret any triangle ving
fon its sie as an arrow, but in the appropriate context,
such asin a diagram or when representing a “contin
ue" of “play” button, we interpret a sideways triangle
‘When the arrow points toa specific location, t helps
the viewer fiter out extraneous information ana focus
(on the essentials. Cuing the observer's selective
attention to important information i the fist step in
‘comprehension, When designing the pointer arrow, it
‘must be suficientiy dominant to capture the viewer's
attention, but it should not overpower the holistic per-
ception of the graphic.
98 Visual Language for DesignersGrape cane gallmaker lifecycle
Ampeloglypter sesostris_Color Cues
Ina rich array of visual information, viewers need 2
way oft out what's extraneous in order to attend
ta the information that Is relevant to ther task. ime
and again, color has proven to be a compeling way
tw atract attention and prompt the viewer to attend to
the mast relevant details. Asan explicit cueing device,
contrast in color—in the form of a ctce, a line,
ther shape—acts asa signal to direct the eyes. Color
is one ofthe primitive features we detect in preatten-
tive vision, and itcan play a dominant ole in guiding
attention and reinforcing a message.
Color facilitates the interpretation and comprehen
sian of visua information in several ways. In complex
vsuals it helps viewers rapily earch through a large
Quantity of visual information to locate what is most
important. Also, viewers have an easier time notic-
ing and distinguishing between objects ina colored
graphic as compared to a monochrome ane because
Color often emphasizes fgure—ground contrasts.
In addition, when a color cue becomes a visual at
tribute ofan object, it helps to make the information
memorable
Color cues at effective in most types of visual com-
‘munications. During animation sequences, color cues
are needed because important informatin can fy by
‘Quickly In maps and diagrams, color cues are often
used to indicate key information. In learning materia,
the explicit use of colar cues is knawn to help students
‘comprehend and retain information. There is evidence
that color helps us organize and categorize visual
information For information to get noticed quickly, a
color cue must vary sufficiently from the background
and surrounding objects, Designers should avoid using
00 many colors.
100 Visual Lenguage for Designers
In this visitor’ guide tora
house and garden tour, the
designer uses color cues to
signa the location of the
most important aspects
ofthe house. Explenatoy
information associated with
20h cue i Stale below.
Francheska Guerrer,
Unfolding Train,
United States
f
ias a
100
at
“whe.
a eiEARLY MORNING ATHLETES
This ustration provides
42 fear explanation of how
1 row team functions. A
team member's location in
the boot i mast significant,
450 the individuality of each
person is de-emphasized
0 the audience stays
fecused on the esentiat
‘ntormation.
“Tonathan Avery,
University of North Carolina,
United States
102 Visual Language for DesignersPRINCIPLE 3
“The simplest way to achieve simplicity
is through thoughtful reduction.”
JOHN MAEDA
There are times when the ideal expression of a mes-
sage can be achieved through visual shorthand. An ef
fective way to do this isto reduce the realistic quaties
embedded ina graphic.
(One way o think about realism i in terms of fidelity, or
hhaw much an image resembles something recogriz
able. On a continuum, visuals with the highest fidelity
‘are photographs in full and natural colar, and photo
alistic 3-D renderings. The high-ielty visual contains
detail, depth, shadow, texture, and nuance of colar
as clase as possible to interpreting what we se in
‘ur environment. On the ather end af the continuum
ae visuais with low fidelity, such as line drawings,
silhouettes, and iconic images. The low-fidelty image
uses fewer visual elements and qualities that resemble
a recognizable object, Reducing realism reduces the
fidelity ofthe image.
The spread in tis colege
viewbcok smooth incor
poraes both high-fidelity
fon the loft) and fon-aeity
Imagery fon the right) to
suit cifferent purposes
‘my Lebow
and Purnima Rao,
Phileraphica,
United States
Low-fidelty graphics are effective when the goals to
facus on essential details, induce a quick response,
strengthen the impact of a message, or provide an ex
planation, particularly ta those with neminal knowledge
of the content. For example, the designer may con
sider reducing the realism af graphics in a beginner's
coakbook to help @ navice understand how ta follow
the recipes. In contrast, high-fidelity images might
work best in a cookbook for experianced ches
‘The communicative intent af the message, the char
acteristics ofthe audience, and the appropriateness of
the content should influence the degree of image rea
ism used in a design. images with reduced realism are
best sulted for general audiences who need to quickly
comprehend the message being conveyed, such as
waylinding signage, educational materials, explanatory
raphics, and promotional materials.
[REDUCE REALISM
103Efficient Visual Information
Processing
Designing wth @ minimalist approach has many
‘advantages when it comes to graphic comprehension.
Minimalism makes every phase ofthe human informa-
tion-processing system more efficient as we perceive &
graphio, hold information in working memory, inter:
rally represent information, and interpret it
When we read an image, we scan itto extract sig-
nificant information. As our neurons work in paral,
we perceive the primitive features of an image, such
‘as coor, shape, and depth. After ths inital percep
tion, we extract mare complex information that we
synthesize into a coherent form. A graphic composed
(of primitive features, such asa line drawing, wil take
lass time to scan and assimilate compared to one that
is more complicated, such as a natural scene ina
photograph,
Working memory has a limited capacity and is eas
ily overloaded. When viewing a high-fidelity graphic
composed of superfiuous elements, the additional
information can overload working memory, acting sa
batter to comprehension. Distiling a graphic down to
its essential visual elements minimizes the information
processing required to understand it
104 Visual Language for Designers
Lowfidelty graphics require fewer transformations to
get them ready for encoding ito long-term memory
As the brain processes visual informatio gleaned from
‘an image, it temoves the nonessential sensory input
‘and retains the crucial information, converting it into
2 bare-bones representation. Some cognitive theorists
think we may encode images as “sketchy, caroon-lke
representations... that exaggerate or highight crtical
distinctons."? Because graphics wih reduced realism
inherently match how we most likely represent infor
‘mation internally, it takes less effort to recognize ther
‘and to prepare them for long-term storage.
‘The presence of unnecessary elements can distract
the viewer fram focusing on the key message and
potentially cause misunderstandings. Francis Dwyer,
professor and researcher of instructional systems,
notes that images with highly realistic details are not
‘always successful at communication. “Probably my
‘most surprising finding is the ineffectiveness of rea-
istic images. The very polished, mast highly sophist
cated visuals don't always work."?
1A Reduced realism i ieat
for explaining «process
such as desaination, shown
here. The geometric forms,
smooth surfaces, and fat
‘ares of color make the
‘components 095 per
ceive and comprehend.
Colin Hayes,
Colin Hayes ustratr,
‘United States
> Fat areas of color
without texture crate
lowideity maps—al the
Information that i needed
for showing the lection of
this organization's project.
‘Benjamin Thoma
Bento Graphics, JapanApplying the Principle
We tend to define a picture as realistic if it appears
to bea successful copy of is referent. By defntion,
however, all pictorial representations deviate to some
tn this information
‘raph, line art succese
fully ilustrates the history
of early thermometers and
In addition to effectively conveying the human figure,
line drawings ae excellent for technical and expana:
tory grapes that describe the inner workings ofthe
body ar a machine. These drawings typically provide
allthe necessary deta and amitaying supertunus, ode exlration
Explanatory re ravings ae eecive asitusvatone 220m
in documentation ad textbooks, a ingrid
toc assembl structions. Surtangy. people erty Dian iar,
Minos Insitute of rt,
the objects inline drawings as easily asthe objects in ae 2 a
photographs, and line drawings are superior to photo
graphs in terms of making the information conveyed in
the picture memorable.®
As in ether approaches to reducing eealsm, the line
drawing does not need extensive detall, but must cap
ture the contours and prominent features ofan object
while ftering out relevant information. The designer
or ilustrator must analytealy and intultvely sek the
few elements that will convey the idea, eration, oF
(object. Although the drawing and the object will not
be equivalent, the visual impression it creates will
sutfie—the audience will add their knawledge ofthe
‘word to the interpretation of those few lines.Reduce Realism 123Line ati used to instract
students on permitted and
Drohibited scree! dancing
In this humorous iat
tion fr the Seattle Weekly.
Although the itustrations|
portray the top portion of
each gure, our minds com:
Diet the missing intam-
tion asa result of expecta
tions and prior knowledge.
tie Larsen, Eric Larsen
‘Artwork, United States
124 Visual Language for Designers
stew oxstercT
GALLERY yanek
ape 9&
Using the low idelity imag:
ery of line at, ths poster
expresses the fun and
lightness of Miam’s Galery
Wolk, Line at may closely
‘match how we store visual
Infarmation in long-term
‘memon.
‘Sarah Cazee, Cazee Design,
United StatesJ
i
Swap good genes for bad
WC
c
QUANTITY
Fi Erea Greg Howe and
achieve this ate to remove extraneous imagery, shorten AMY Lebow, Philegraphica,
quick glance, we ately and rapa u un ust
perceive a limited number of element within a border so da one uni
apabilty for quicky judging the nun The design must cantinue ta wrk after any elem
tems without counting is known as subitizng. We is removed.
c tothe
ing the number of elements, working
i load; visual
bi mountcd
ere oe
ancl activity bitalso the formation of blood.
Kidneys and fat cells
126 Visuol Language for Designers
all of which de
e's an
IE Design &
Communications,
elements inthis design
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Reduce Realism 127PRINCIPLE 4
| MAKE THE ABSTRACT CONCRETE
The progress of civilization can be read in the invention
of visual artifacts, from writing to mathematics, to maps,
to printing, to diagrams, to visual computing.”
STUART CARD ET AL
Visuals help us think. We sketch a map to give drec-
tions, draw a dlagram to express a complex idea,
‘and read graphs to understand financial data. Visual
thinking isan integral aspect of cogntin, and the
visualizing of abstract concepts helps us understand
the word and communicate about. The contribution
that visuals make to our analytical, reasoning, and
problem-solving abies is far reaching. In his book
Things That Make Us Smart, Donald Norman writes,
“The pawer ofthe unaided mind is highly avetateo
|without external aids, memory, thought, and reasoning
are all constrained.”
‘We gain enormous insights ftom representing informa
tion ina visual form. From ancient maps to interactive
visualizations, the graphical depiction af data and
concepts has created new ways of seeing things and
new approaches to solving problems. Two significant
‘examples fom the early history of graphs exemplify
this point. In 1854, Dr John Snow visual patted
where deaths were occurring from a cholera epidemic
in London. By analyzing his statistical raph, Or. Snow
‘was able to locate and eliminate the contaminated
source of water, which stopped the futher spread of
cholera. Not too many years later, during the Crimean
War, Florence Nightingale invented a new type of
statistical chart proving that British soldiers were dying
ata much higher rate from preventable diseases than
from the wounds of bale. Because Nightingale was
able to visually represent the magnitude of preventable
disease among solders, her petition to improve saita
tion conaitions was more compeling, Visual portrayals
create new forms af knowledge.
Diagrams, charts, graphs, visualizations, maps, and
timelines are referred to by many names—abstract,
nontepresentational, logical, and arbtrary graphics.
Regardless of their name and form, their purpose Is
the same—to coneretize abstract ideas and concepts
‘Athough abstract graphics were once the domain of
staisicians and cartographers, graphic designers and
iustrators are frequently called upon to praduce them
for editorial publications; stientifc, technical, and
business journals; annual reports; educational and
training aids; and promotional materials.
19How Abstract Graphics Work
Not only da abstract graphies enhance communica-
tion, they also enhance the crediblity of a message.
There isa sense of objectivity tothe nonvepresenta-
tional graphic, similar ta the way photographs appear
tobe objective renderings of realy. After al, abstract
graphics represent facts and data, concepts, and
systems. People expect them to reflect accuracy and
precision, believing they are the final word In truth,
howover, every abstract graphic i inherently the result
of numerous subjective design decisions. The designer
‘must determine such things as what information can
‘itand what must be excluded, whether the elements
should be represented as symbols, icons, or ilusta-
tions; which colors and patter will enfance commu
nicabiliy; and which conventions should be followed
And which ignored,
‘Abstract graphics are unique in that each element has
2 one-to-one correspondence with what repre:
sents. Each element has only one unambiguous and
exclusive meaning” In a map, for example, the icon
ofa picnic table has a unique meaning—it symbol-
izes "penic area." Anyone familar with maps knows
‘that this symbol has no ether interpretations, Inline
graph, each point represents a single value, and in a
‘agram, each component represents one object or
Concept. Ths is quite cfferent from pictorial represen
tations ike paintings and photographs, where the ele-
‘ments and symbols can have many meanings based
(on a viewer's subjective interpretation.
130 Visual Language for Designers
“4 This ciagram eeates for
‘research institute uses
‘minimalist art and txt to
explain the practical uses
0 slar powered syst
Note ow every element in
the ciagram presents one
objector concept
‘Stuart Medley, Lightship
Maual, Australia
[Another distinguishing characteristic of abstract
graphics is that they depict relatonships. Diagrams
and charts represent systems and the elationships
between the systems’ components; graphs represent
{Quantitative relationships; visualizations create pat-
tems that represent complex data relationships; maps
represent spatial relationships among geographical
locations; and timelines represent the relationships be
‘ween temporal events. Hybrid graphics that combine
two or more forms, such a8 the combined timeline and
graph shown in the NASA infographic (on page 132),
represent several levels of relationships,
> to tis provocative
statement agsinst bast
‘augmentation, statistics
blend with creative
gery 0 make 2 power
sca statement. A breast
formation nas arranges
‘with 32,000 Barbie dol
‘which eauals the number of
lective breast augment
tion surges performed
‘monthiy nthe United
States n 2006, according
to the artist
[Abstract graphics are prevalent in technical, scienti,
‘and business publications because they provide a
Cconerete reference for understanding difficult con-
{ent and facilitate analysis and problem sohing. They
succeed at depicting intangible concepts that are
dificult to express in words. Abstract graphics ace also
pragmatic, asin the maps we use for navigation and
‘weather information. Many abstract graphics have @
Powerful aesthetic dimension associated withthe rich
beauty of information display. They can also serve as
vehicles for arlistc expression and for making political
and social statements,
‘hrs Jordan, United StatesMake the Abstract Concrete 131132 Visual Language for DesignersTrees
=
ome mee
———
“4 This information graphic Abstract srophies provide
demonstrates how agret_ new ways of looking a infor
deal of data can be packed mation. These visualizations
‘no one visual NASA's an- demonstrate how et ag,
nual budget data is depict-_atfects the body when fying
fdas ane graph mapped in various drations
‘onto a timeline. Associated
Images connect to gonts on “ohn Grinwade,
the graph, andthe length of Condé Nast Publications,
each ois dsplayed across United States
the bottom a
John Grimwade
‘and Liana Zamora,
Condé Nast Pubicatons,
United Sta
Make the Abstract Concrete
133ting
e5e8ee8
The Cognitive Aspect
Space conveys meaning. Abstract graphics are often
‘superior to verbal descriptions because oftheir effect
(on cognition. We process them more quickly and eas.
il, particularly compared to reading long explanations
or performing numeric calculations. Their tangible
quality comes from the meaning we find inthe spatial
‘elationships among the graphie’s components. We
easily derive meaning from spatial relationships be-
cause of our familiarity and experience with physical
space.
In maps, the spatial relationship among elements is
analogous to thie geographical locations. We know
that fa cty map oriented tothe north shows a buld-
ing to the west of where we are standing, the building
wil be to our left because of this analogous relation-
ship. In diagrams, chars, and graphs, the spatial
relationships are metaphorical. When elements are
‘displayed in a hierarchical chart, a spatial metaphor
helps us understand that the element in the primary
position (usually the top or the let isthe most signif
Cantor powerful. When a line graph trends toward the
top of the page or screen, we use a spatial metaphor
{o understand that this means an increase in value.
134 Visual Language for Designers
The arder, sequence, and distance between elements
‘also communicate meaning. When two events in a
timeline are separated by a large interval, we interpret
this to mean the events ae far apart in time. These
interpretations are grounded in our realworid experi-
fence and are thought tobe “cognitively natural"?
Because we can easily interpret the spatial metaphors
used in abstract graphics, we make fewer mental
transformations to understand them than when we
read the same information in text. When a visual
‘explanation is used, fewer cognitive resources are
needed to gt at the meaning.
Reducing cognitive load. Due to our limited-capacty
Working memory, we quickly reach ou limits when
‘we try to integrate numerous pieces of information.
Abstract graphics often alleviate this problem because
relationships ae expletyilustrated. A line connects
related elements ina diagram, related bars are placed
in proximity in a bar graph, and a road connects cites
(on a map. This explicit depiction of relationships helps
viewers process information simultaneously ather
than sequentialy—as when reading text
Viewers qucky understand
the pattern of aiaram to
{get an initia sense ofits
‘meaning. Here, 2 database
system for racking and co
lectng product moverent
's depicted in a hierarchical
forma, which makes cog:
tive sense.
‘Franziska Erde,
‘Mich Desig, Germany{Upon fst looking at this
cylial agra, the viewer
[gts the gist ofthe graphic
{rough the ilusrations
Integrated withthe circular
arrow. The accompanying
{ext explanation ils nthe
missing pieces.
RIVER BLINDNESS
‘Oncowesasis aso amar lindess
pS cael moma mara
‘Seite 8 lion pope wore
connect
Omran,
a
By
"Ses
Saree.
=
—
Simeane
Tec
ee
and san deamertaten
‘Improving search efficiency. When we need to lcate
Information, abstract graphics can often improve the
efficiency of the search process compared to reading
text To search through tex, we typically start atthe
beginning, skim through headings and paragraphs, try
to remember where important information i located,
and then etuen to each ofthe various lacations
Conversely abstract graphics ae inherently structured
‘Alberto Cuadra, so that information is visually inked, When a person
Houston Chronicle, searcines for and locates the fst piece of important
United States
Information ina diagram, relevant information is typ
cally adjacent to it. This reduces the time and effort
Involved in acquiring information >
Make the Abstract Concrete
135Applying The Principle
The key purpose ofa nontepresentational graphic is.
to create a visual portrayal that extends the viewer's
ablity to see, think, and know. To achieve thi, the
designer can consider which type of mental structure
‘would be mos effective to invoke in the viewer. For ex
ample, if the goal sto help readers understand how 2
sequence of actons led toa climactic event, a timeline
‘would faciltate the most effective mental representa-
tion. On the ather hang, ifthe intent i to help viewers
understand usage pattems on the Internet, then an
information visualization that depicts users swarming
around Web pages would help the viewer construct
the mast accurate schemas,
When abstract graphics are complex, designers can
‘enhance them forthe automatic processing that oc-
curs in eaty vision, This shits more ofthe cognitive
‘operations to visual perception, reducing the demands
fon working memory. Based on theories discussed in
Principle 1 (Organize for Perception), a graphic can be
enhanced for vsual perception in several ways. Ensure
that similar elements are the same color or shape, so
the viewer does not have to unnecessary discriminate
between them. For example, is easier and quicker to
‘compare the length of bars in a bar raph when they
ate the same color When appropriate cluster similar
elements into groups using proximity or bounding tines
0 the viewer perceives the entities as one unit. Be-
cause the size of an objects quickly detected during
peatlentve vision, use this feature to convey meaning,
Make an element half the sizeof another element fit
is of half the value. These techniques will improve the
viewer's abilty to automaticaly extract information dur-
ing eary vision.
136 Visual Language for Designers
Each form of abstract grape has is own unique
notation or visual cade, We learn these cades through
‘experience and education. Far example, we know that
2 topographical map uses contours to indicat eleva-
tion and that ine graphs compare twa vatiables. The
designer can ensure that the audience understands a
particular notational system by flowing accepted con-
vertions. Viewers infer a great deal fom context. Un-
loss the goals ta provide novelty a surprise, remain
Consistent with what is expected from a notation.
Clarity is an important qualiy ofthe abstract graphic,
affecting its readabilty, usefulness, aesthetic, and
Coverall comprehensibilty. Take steps fo ensure that
any visual diffrence, such as a change in color or
texture, fs actually intended to convey meaning and re-
‘move any unnecessary visual differences. I one arrow
in a diagram i larger than the others, for example, ths
‘likely be interpreted as representing an increase
in strength or value, even if unintended. Also, avoid
ambiguity by making illustrations, icons, and symbols
easy to iden and recognize,
Tiles, legends, captions, labels, and call-outs add es-
sential information to abstract graphics, making them
‘more substantial and soiying their meaning, Text
cften provides redundant information, which creates
‘a second channel fr transmitting information, In
abstract graphics, ensure that text is legible, brief,
and consistentrenee ee
Bev ale
Make the Abstract Concrete 137(Color can provide an addtional dimension for convey.
ing meaning, We see ths in maps when colors used
to indicate road types. Colr-ceding can also indicate
that elements are associated, as when color repre:
sents diffrent types of data ina statistical map, such
2s income or poltica affliation. The color coding of
elements and data facilitates information retrieval be
cause color is stored in long-term memory along with
associated information,
‘final design consideration is whether to represent
the features ofan abstract graphic as cons, ilusta
tions, geometric shapes, or text. The form ofthe repre
sentation can have a significant effect onthe meaning
ofthe graphic. For example, to explain how voice over
Internet protocol works, an ilustated diagram that
portrays signal transmission between two people on
phones clarifies the concept more than if boxes and
lines ate used ta explain the system. The choice of
haw ta represent features not only aflects meaning,
but also affects the graphics tane and style
When graphic designers and ilustrators—rathor
than statisticians or cartographers—produce maps,
diagrams, and graphs, a new aesthetic naturally
‘emerges. Designers use the context and purpose of
the abstract graphic to communicate an an artistic and
‘emotional level. Through techniques such as textured
backgrounds, ilustrated or photographed imagery,
and unique shapes and patterns, designers are able to.
‘convey more than the fac, revealing the indefinable
feclings and impressions associated withthe content
ofthe graphic.
138 Visual Language for Designers
4 2 srs cana ine
Le
Dasa
=
A cesigners touch adds
textured and layered ook to
these graphs created forthe
[ational Conte of Research
tn ttay.
[Lorenzo De Tomas, Hay1 Diagrams express cela- This dagrem for Mac
!onships through spatioh Wr magazine explains
layout 9 inthis abstract ow the vies over ntemet
‘graphic depicting a com- _potocal wars. Schema-
‘munication system. The ized slustatons help
schematie style ofthe sym- the viewer understand the
Dols, Hins, and connectors system
conveys the precision read —————__—
fers expect from a technical Colin Hayes, Colin Hayes
raphe Musrator, United States
‘iad Stark, Graphic
Advance, United States
a ill
= TTA
° (ary
Make the Abstract Concrete 139BIG-PICTURE VIEWS
There is na common definition for diagrams among
people wha use, create, and theorize about them. In
this book, dagrams rofer to a vsual explanation that
represents a system rather than statistical data. Dia-
«grams are lypicaly composed ofa system's elements
and thelr interelationships. The elements in a dagram
vary in their realism, ranging from a representational
illustration to iconic symbols or amorphaus shapes.
ven though diagrams use spatial organization to con-
vey meaning, the content they represent is nat neces.
sal spatial. Diagrams depict and help us understand
the structure, processes, transformations, cycles, and
functions ofa system. These facets are expressed
‘through the unique arrangements and positioning of
the elements and the lines, arrows, and shapes that
Ceannect them. As with ather abstract graphics, every
element ina dagram has a direct relationship with
the abject to which it refers. The potentialyimitiess
‘combination of elements contributes to the rich a
versity of diagram types, such as the cyclical diagram
that represents a recurring process, the hierarchical
‘diagram that lustrates structure and oxganizaton, the
‘nee diagram that dissects categories into fine deta,
and the flow diagram that explains a process.
In diagrams, arrows point to important content. When
arrows are used as connectors, they lnk elements
together and indicate eelationships. Arrows also guide
the viewer through the flow ofa process or events
and show a path that i followed. They are effective in
depicting the actions that occur in a system, a move-
ment, or @ conversion overtime. Adjusting the size,
shape, color, and emphasis ofan artaw are tech-
higues to control what an arrow represents. To sgniy
‘movement, the arrow might have a jagged, curved,
or twisted shaft. Large, emphasized, or contrasting
arrows suggest strength and value, Double-headed
arrows depict cyclic or reciprocal relationships.
140 Visual Language for Designers
Using arrows can change the meaning ofa diagram.
Ina study that examined how arrows carvey meaning,
researchers showed students diagrams of mechari-
cal devices with arrows and aiagrams of mechani
cal devices without arrows. The study's participants
interpreted the diagram without arrows as depicting
the structure of the mechanical device and interpreted
the diagrams with arrows as showing cause and effect
and functionality!
Viewers derive meaning from a diagram when they
dotect and recognize its pattern of elements. The
pattem creates the diagrams organizational structure,
Research shows that ths organizational structure
affects how information is mentally represented and
fencoded.* Thus, when viewing a dagram with 2
cyclical structure, a person wil construct an internal
representation that encodes the dlagram's information
in some form of evcular fashion. The designer can
take advantage of this cognitive process to use the
most effective structure for communicating information
and faciltating its retention.
‘Aviewer can enter a diagram atthe global level and
ee its overall pattern or enter atte local level and
focus on the details. This significant, because the
level af entry is where the viewer begins to search
{or information In most cases, global precedence is
prefered fr diagrams, because much of thei intial
‘meaning Is obtained fram the big-picture view. To help
viewers enter a graphic atthe global level, the ele-
ments must be large enough to easy detect the over-
all pattern. I the elements are overwhelmingly large,
however, the viewer wil focus only onthe element and
its dotal fist.
> This eraphie depicting
the advantages ofa com-
‘mercial saftware slution
felis fo stoves. The top
portion visualizes 0 se
uence of posivve customer
fevers along an arow.
based timeline. The Bott
portion uses spatial layout
and arows to diagram how
the sotware synchronizes
operations
‘rem Crowiey, XPLANE,
‘United StatesDashed Lines
In dliagrams, the dashed line is often used wth or with-
> These cagrams vsuaize
the processes ofan infor
Imation technelogy slution
Dashed lines often convey
transmission.
e
‘ia Ginzburg, 8.1.6. Design,
‘out the arrowhead to signty transactions, connections
‘and events that cannot be effectively expressed with
‘2 solid line. Because the repeated rectangular shape
‘that forms the dashed line conveys a sense of move-
ment, it soften used to represent a form of invisible
‘energy, such as data transmission. Dashed lines often
reflect the tentative or provisional quality of an action.
‘When they inaicate a relationship between elements,
they often mean thatthe connection is uncertain or
not always present. When dashed lines represent 2
path, iis often a projected or alternative path that wil
take place inthe future.
> in his agra forthe
Houston Chrencl, the
dashed lines and concentric
circles portraying a wireless
‘system enhance the visual
explanation.
‘Alberto Cuadra,
Houston Chronicle
United States
BROADBAND FOR THE MASSES.
‘yee wee (WE) brandi nen eer a wl coe po
Make the Abstract Concrete 143DATA DISPLAYS
“A child can tel that one-thcd ofa pe is larger than a
fourth iong before being able ta judge thatthe fraction
“is greater than ¥%," writes statistics professor and
‘author Howard Wainer in Educational Researcher.
In other words, the visual display of numerical data is
easier to understand when we can see itn a concrete
form, such as in graphs and tables. Information
graphics often use a hybrid appraach for displaying
data, combining representational art with numeric
information
Data aispays, such as graphs, visually communicate
the relationships hidden in quantitative information
and are probably the most common abstract graphic
we find inthe popular media. Its dificult to pick
pa newspaper or news magazine without seeing
some ype af graph describing business, technical, ot
scientfi data. The simplest and most common graph
framework is configured in an L shape, witha hotizon
tal xaxs representing the data being measured and a
vertical yaxis representing the type of measurement
Of course, there are numerous ather types of graphs
for expressing value. Pictographs use icons to repre-
sent the quantity ofa data type, pie charts express.
data as a percentage ofa whole, statistical maps dis-
play the distribution of data across a geographic area,
and area graphs use the area ofa circle or rectangle to
indicate value, just to name a few.
Viewers can quickly get a sense ofa graph's meaning
by understanding how graphs use space to represent
values. Ina pie chart itis the size ofthe slice com
pared fo the whole, ina piclograph i fs the lenath of
the row of symbols, and in an area graph itis the size
ofthe regon. Graphs also convey meaning through
spatial positioning, as when data points are plotted
and then connected on a line graph. These corwen-
tions provide an immediate preunderstanding before
‘activating more involved cognitive processes,
144 Visual Language for Designers
Of allthe forms of abstract graphics, people have the
most diffcully understanding graphs. Numerous visual
‘and mental processes are invoked upon studying a
graph. Early in the process, the viewer rapidly detects
‘geometric shapes, texture, and color.” These represent
the graph’s cade for depicting values. The viewer then
‘must call up graph schemas from long-term memory
ta derive meaning from the graph's notation. This
invalves eading the labels and captions, determining
the graph’s scale, glancing back and forth between
entities, and comparing relative magnitudes to each
father. Using this information and prior knowledge
‘bout the data, the viewer makes inferences and con-
‘stucts relevant concepls, Ifa person's graph schemas
are incomplete, he or she wil have dificult with one
(oF more of these tasks,
Poor design is a major reason why information is mis
interpreted in graphs. Although many data displays are
technically accurate, they do not accommodate the
Strengths and imitations of our information-pracessing
system. Twenty years ago, well-known statistician
John Tukey wrote thatthe main purpose of analyzing
numerical data is to describe phenomena rather than
to simply present the information. He argued thatthe
phenomena derived from the numbers are of most
interest to people For example, if we are viewing a
bar graph that illustrates the rising cass f higher edu
cation around the world, we probably won't remember
the actual cost af tution in each locaton. Through an
effective graph, however, we wil see and remember
how rising tuto prices in one's own country compare
wth others
As the popularity oferaphs
In the meaia increases, 8
wider varity of formats is
tied, The cites in this
rea graph depict sources
of eenhouse gas emis-
sions and appear to be
released tom 2 actony
smokestack,
“Arvo Ghelf,Yateler taro,
United States{Gas Emissions per Employee
we (inmetrie tons)
Industrial Conglomerates
am
Make the Abstract Concrete 145The tasks for which data displays are used—making
comparisons, seeing trends, and finding pattems:
sould ultimately lead tothe recognition of phenom.
ena. Tukey emphasized that the foremast quality of
an effective graph i to Seek impact and immediacy.
[An effective data display should frce the viewer to in
stanly understand the message. If getting the point is
gradual or burdensome, another type of display should
be implemented. For instance, i the reader needs to
locate individual numerical values, then a table would
be mare effective than a graph,
In his research an graph design, neuroscientist Ste
phen Koss expands on several principles of effec
tive data displays to accommodate our visual and cog:
rive systems, To accammadate the visual system, he
notes that all elements in a data display must be large
or heavy enough to be detected, and al variations
need to be easily discriminated. He also points cut
the importance af organizing labels and captions so
they are grouped with the appropriate vsual element
To accommadate the limitations of working memory,
Kosslyn recommends restricting displays so there are
only four to seven perceptual units. In addition, view
ets should not be asked to decompose a display that
146 Visual Language for Designers
is grouped, such as the points ona ine. This reverses
‘our automatic tendency to group items that are similar
Cor close together Ta meet the expectations and abil-
ties ofthe audience, provide neither too litle nar too
‘much information an consider whether the audience
has the appropriate knowledge to understand the
display29
‘A data display is effective if t provides a shortcut to
the intended message, promoting visual processing
‘and bypassing the need to make numerical eomputa
tions. Research has demonstrated that eple are
better at making comparisons when using bar graphs
and better at interpreting trends when using line
graphs." When using graphs with an x-and y-axis,
‘miniize numerical computations by using precaleu-
lated numbers ike percentages and averages for the
{as ater than raw numerical data! This makes
it easier for readers to make quick comparisons. Ia
designer needs ta depict mare than two variables, as
is common in most graphs in an L framework, use
attributes such as cole 0
of adaltional variables. From a design perspective,
imagery can go a long way in conveying the meaning
of a graph,
uanttatve depictions con
Support a soca! agende
This display depicts one
milion plastic cups, which
the numberof cups
tied on ate fights fn
the United
ours
(ivi Jordan, United StaThe mit of imagery anc
‘raps helps the viewer
ne beyond the data inthis
brochure fra bopharm
ceutical company
‘Ay Vest,
‘Avplied Biosystems Brand
£& Create Grow,
United States
High performance on a large scale Removing scale-up bottlenecks
People with Diabetes
In millions
These iustrted bar charts
depicting cabetes ana foo
obesity statistics appeared
in Woman's Day magazine.
Rose Zodzinsi,
Information Graphies,
Conads
Make the Abstract Concrete 147Rubbish
EW
Ter Protas
"David Horton ana Amy 13
148 Visual Longuage for DesignersVISUALIZATION OF INFORMATION
In response tothe explosion of complex information
in many knowiedge domain, information vsualiza-
tions represent and make accessible the structure
and intricate relationships found in large sets of data.
‘The information visualization can be thought of as 2
cognitive too! that expands our abilty to comprehend,
interpret, and explore data thats to complex for our
‘working memory to manage. It's offen a solution for
representing information that would otherwise be cif-
ficult to comprehend, such as how things change over
time or with speed or rotation. Information vsualiza-
tions are applied to both abstract data and to concrete
data about the physical wold. *
\With sualizatons, “the important information
‘om moce than a milion measurements i immed
ately avaiable, Visualization allows the perception of
‘emergent properties that were not anticipated,” notes
professor Colin Ware in his book information Visualiza
tion information visualizations are often generated by
2 computer and often occur in realtime. They provide
interactivity and utilize three and often four dimen:
sions. The exploration, rearrangement, and recon-
struction ofthe visualization are a primary means for
achieving insight
150 Visual Language for Designers
Visualizations complement our perceptual and infor
mmation-processing systems because we are adept at
detecting and identifying patterns, we intuitively under-
stand spatial metaphors, and we process information
most effectaly when it's organized and structured
Most information visualizations use at least twa modes
(of communication: a visual aspect that utlizes space,
Color, and shape to represent data, and a textual
aspect that labels the data
When computer visualization specialists collaborate
wth graphic designers, the outcome is more acces-
sible toa wider audience. Perhaps because of this
Collaboration, the aesthetic dimension of information
vsualization has become increasingly important. In
some visualizations, the beauty of the information and
the facility of interaction take precedence over their
practical use to create artistic works or promote a
political or social agenda
44 This computer genereted
visualization depicts the
online music-istening
histor ofa user over an
eighteen-month pied. The
eauency of stening is
Indicated by tot size. Color
‘epresonts the length of
Tstening te periegs.
‘Lee Byron, United States
> visuotzains increase
fur ungerstanaing of data
by making it angie. This
computer visualization
‘adele the aerodynamic
forces ofa bat in ight
Designed as a joit effort
between engineers a¢ Brown
University and MIT
‘Dave Wis,
Mischa Kestandov,
Dan skin, Jaime Pera,
David H.Lailow,
‘Sharon Swartz,
‘and Kenny Breve,
‘Brown University and MIT
United Statesee ee er
[ripest reppin asepalonmente pivcdeyrmcepegirenia teres)
pacar mapenatemre ore
ee te
eye perpen an nia eet en ern eek i
Etec ren eee ee el es fees ae
perehepy wee baemnennee yer epee pe pape bree nyse
py Prey yep prepares ee
Elatedreiror meer)Grad Studio
lustrated Visualization
Coinciding withthe popular of computer-generated A fa this ilustrated visual. This lustated informe
vsualzations is a gonre of ilustrated visualizations ‘zation fora schoo! project, tion vsualizatian represents
based on smal datas These range rom parson designer mpoed er the compe stact
data to an anakds ofthe words ni pases fou tities troughs one of chapters, paragragh,
at ofthe woes ane Dirases found ek ofeaduate schoo, sentences, and ward in
in iterature. Similar to computer-based versions, penclestict ied) ee ae ce
these human-geneated information vsualzations pr ine ator a a oe
are equally fascinating because they present data _—_byealor size, ond poston- represents o or, hich
ina unique format to promote a fesh analysis and ing of ope Iseolorcaded scoring 0
perspective. ————_____ themes, suchas rave,
Kara Tennant, Carnegie york anc survival, and
‘Mellon Universi, egal activities and potce
Effective visualizations of both vataties have specific Cares ree
{ualtes. They ae relatively easy to perceive and
interpret, they find novel ways to structure data and Pai
information, they ar efficient in the way they commu: Unites Kingdom
nicate comparisons and relationships, their move- a
ments and interactions (when availabe) are intuitive
and sensible, and thelr aesthetic qualties atract and
engage the viewer
152 Visual Language for DesignersMake the Abstract Concrete 183iy
Ly
Li
lf
Nf
V/ | Yi
YYMORE THAN GEOGRAPHY
‘Maps record and communicate what we know about
{an environment and serve as reliable wayfinding tools
‘They provide a basis for the academic study of many
subjects, from geography to history to art. Yet maps.
also possess a mystical dimension. They tug atthe
imagination, encouraging us to explore and discover
landscapes and cities, people and cultures. They allow
us to see and consider the impossible vast stretches
ofthe planet as wel as incredible detal of smal
‘Maps are a reduced version of an analogous space
{and cannot include everything tat isin that same
physical space. Thus, a map communicates the
features that are important tits purpose. To the
extent that one understands how maps are affected
by purpose,
belo that maps are simply miniaturization (albet
fattened ones) which show some singular ‘eal’ or
truth, Rather there are infnte realies that can be
expressed by maps,” writes psychology pressor Lynn
Liven
one is more ely to avoid the mistaken
Ite were to dissect a map, we would find that its
informative on several levels. One level shows feature
information, composed of the maps Individual sym:
bol, icons, landmarks, and text along with the at
butes detected during preatentve vision, such as size,
shape, and colo
information relating tothe spatial layout ofthe map.
The structure is composed of the distance between
The second level the structural
the map's features and the distance between a feature
and the map's edge. & third level isthe structure the
viewer mentally projects onto the map. Research has
demonstrated that viewers create additional structures,
such as drawing imaginary lines between two moun:
tain peaks or between a landmark and the center ot
156 Visual Language for Designers
own. The structure and spatial layout ofa map is sig-
nificant, because itis thought that people perceive a captures the personality
map halistcaly. In ether wards, a viewer may mentally 294 geagrapy ofthe nein
hold an intact image of a map in working memory. etnands 0 te map oe
ted for Rach magazine.
The fourth lee! i related tothe subjective impression he ytasttor used
‘and associations a map invokes. The map’s designer rom Kat's panting
may add a scenic route, a friendly ilustration, or an at iconography fom Merican
fekione,
Frida Kahio's Mexico City
titi spatial perspective, The viewer may respond with
emotions triggered by memories of places and people
once vsked an tom a angngto vt new ands Pea ar Lge
Pou! Lange Design,
United States
In genera, aduits are familiar and comfortable with
maps; we have a reliable framework for itorpeting
‘maps and we know their conventions. The designer
‘must consider these conventions and decide how
they can be aesthetically accommodated. The most
‘obvious convention isthe assumption that a map's
layout corresponds directly to physical space. Another
assumption—which is ellen incorrect—is that a map
wil be erent tothe narth, This convention is $0
deeply embedded that when a map has a cifferent
‘orientation, mest people wil rotate the map so north ks
atthe top in arder to process the spatal information.
Users also rly on legends to explain the symbols and
2 grid to provide coordinates if neededThere are an extraordinary
numberof ways to present
‘map-based information
These travel 2 maps
published in the newspaper
Polio, delet the time t
takes to tave to diferent
cities in Spain
‘Chiu’ Esteban ana Alvaro
Valin, Public, Spain
Presenting a bird'-eye view
ofthis frm and garden
Center's val tur hele
the viewer immediately
Understand th layout.
‘Dermot MacCormack,
Patrica McElroy
2ladesign, United States
Make the Abstract Concrete 157‘Through experience we knw that maps are designed
within a context, for diferent purposes and ford
ferent people. Although we expect a road map to be
‘drawn accurately to scale, we may nat expect prec
sion of scale in a map showing te location of events
ata festival. Interestingly, through convention we also
know which notations of a map actualy represent a
physical feature and which are incidental. Ina road
‘map, we know thatthe curves ina line represent the
‘cues ofa road, but the thickness of a ine does not
represent the width of the road.2®
Graphic designers and illustrators ae typically nat
cartographers. When they engage in map design, itis
to make maps simutaneously functional and aesthet
cally pleasing. Maps can be made more appealing
depending on the vantage point that draws inthe
viewer and the graphics that represent the terain
and relevant imagery. Typefaces can express the
personality of an environment, and color and tex
ture can create a rich visual experience for the map
viewer. These aspects of map design provide more
than aesthetic appeal: they help users interpret and
remember the map's features. When map features are
visually dstnctve and resemble the real objects they
represent—such as illustrated landmarks—viewers
‘can more easily recall a map's features than when only
text labels are used." Also, minimizing the number of
details and using symbols that are familiar and easy to
recognize enfiance map comprehension,
158 Visual Language for Designers
Bird densities inthe New
York ity repion are depict.
4 through vivid colors and
Imagery i this map creates
fara student project.
Eli Carico, United StatesMake the Abstract Concrete 189> These maps crested for
‘an annual report convey the
oridwide cations and
network ofa logistics Ser
vice rouge. The coor of
the dots indicates the type
of contrat sac sit.
Francisca Erde, Mich
Design, Germany
160 Visual Longuoge for Designers
> eps provide a way to
communicate more than
_ecgraphy. This map fer
‘an af fat printed in the
Indianapolis Star is aso 9
comprehensive user guide
“Angela Ecards,
Unite States
This portat ofthe San
Francisco River in Bazi
Iustrates the cuture,
people, animals, and pants
ong the river fom its
pot of origin to its mers
Ing with the ocean,
(Carlo Giovani, Carlo Giovani
‘Studio, Sri,Make the Abstract Concrete 161TCA
SNAPSHOTS OF TIME
‘Time has been conceptualized in many ways through
history and acras different cultures. W
ceive of time, we typically relate it toa spatial meta
hor using a horizontal line to move forward. If also
imagined as a cyclical phenomenon that is grounded
in natural occurrences, such asthe seasons. Far
some, time i envisioned as a spal,recuring inthe
pattern ofa helix. in antiquity, scenes were often pre-
sented in nonchronologcal order so that events that
were most significant athe artist were placed fis.
Time is significant dimension of much information
tions of
time help us understand relationships and make con
and it underlies aur if experience. Represen
nections between temporal event
162 Visual Lnguage for Designers
phical form
the most pervasive. Usually, they
linear fashion sh
hat depict time, timelines
sepicted in
wing time moving forward into the
ture, perhaps with an arrowhead ta indicate director
Itis common to depict an increase in time directionally
from lett right o
usually structured
that occur in ach
5 from bo
om to top
a a series of fixed te
ological sequene
in historical
timelines, this may suggest a cause-andl-eect rela
tionship between
conquest of Mou
missions and durations are
Lary Gormley, History Shots,
and Kimberty Cloutier, White
Rhino,
‘Marlena Buczek Smith,
‘Ensen Graphics,In terms of time span, timelines are quite adaptable.
They can potentially represent linear time on any
scale, running the gamut from personal or organ
Zatonal time, which would be represented in day,
‘weeks and years, to histarical time represented in
Centuries or eras, tothe deep time of geological events
based in millons of years. Visualizing relationships
and events through time helps us to make sense of the
past and allows us to map out the future.
We can find visual depictions of time in numerous
types of media. Organizations often use timelines to
tout ther accomplishments orto explain their narra
tive. Newspapers and magazines use them to depict
newsworthy events or to show how events might aflect
the future, Textbooks visually represent time for histor
cal purposes in an effort to make intangible events
more concrete, In the sciences, timelines convey
‘wansformations and cause and effect, More $0 than
verbal communication, visual language provides a flex-
ible way for exploring and portraying time.
164 Visual Language for Designers
A potion ofan extensive
(lympie timeine pub
lished in Superinteressante
‘magazin is shown here.
The sepia toned coloring
‘mixes wit ol photaraphs
expresses the historic
aspect of the timeline
“Juliana Veiga and Cato
Giovani, Carlo Giovani
Studio, Braz)This extraordinary por
trayaltvough deep time
iutrates the history o ite
n Earth over the past 600
milion years. Initiate
Aleta i astrates the rch
bigiversity esting fram
olution and gives new
meaning tothe concept of
2 timeline.
‘Brian Fin, Iapetus Pres,
United States
Make the Abstract Concrete 165ey peers
errs
aaa
Ei reg
on ee
eet
ree ceria
eo
foro a iand
i | ee
og BS
| a5
Pn eee enedPeet endPRINCIPLE 5
“Complexity isn’t what it used to be.
It’s more—and different.”
YONNE HANSEN. formation
‘sual complexty is a paradox. On the one hand,
‘complexty is a compelling feature knawn to capture 3
viewer's attention and stimulate intrest. Rather than
looking at an entice picture, viewers tend to look atthe
informative portions, particularly those with intricate
‘deta, paterns, and occlusions. On the other hand,
‘complexity any arouses curiasty up toa paint. When
2a visual is extremely complex, viewers may tend to
‘vod it altogether"
Athaueh complexity has always surrounded us, the
visual depiction of complex objects, systems, and
‘concepts has became increasingly prevalent. Complex
subjects are depicted as infographies in newspapers
‘and magazines; as animated segments in newscasts
‘and documentaries; as exhibits in museums; as,
instructional graphics in textbooks and online courses;
2 procedural and assembly instructions in product,
manuals; and as accompaniments to artces in aca-
‘demic journals.
“4 1%e frames of this mutt
‘media documentary made
‘or Spain's newspaper El
Mundo explain Alber Ein
Stein's landmark discoveries
from 1908. Breaking com
plex concepts into smal
segments can hep viewers
understand complex
‘bera Caro, United States
Objective complexity refers tothe properties inherent
ina system, information, of task. Systems are consi.
ered complex when they have many parts or compo:
rents that interceiate. Information is complex when it
is voluminous, dense, and lacking in structure. Tasks
‘become complex when many cognitive operations
and strategies are required to complete them 2 Task
complexity also inereases when a person's attention is
divided while performing simultaneous operations, Ike
Using a cell hone while driving. In these situations,
both tasks compete for attention, whichis limited in
capacity?
On the other rand, subjectve complexity is based on
indvidual perception and relates o a person's rel-
evant skis, knowledge, and abilties. "What is highly
complex to one person may be much less complex to
another person. Rather than a feature ofthe environ
‘ment, complexity primarly seems tobe in the eye of
the beholder," write cognitive researchers Jan Elen
and Richard Clark
[CLARIFY COMPLEXITY
The completes of poker
are caved with this deck
{that includes an oncard ex
plaation ofthe adzitional
‘ards ede forthe best
poker hang,
‘Drew Davies, Oxide Design,
United StatesDie Beladung einer MD11
Explaining Complex Concepts
‘The explanation af complex concepts aten results in
visually complex graphics. Complex graphics ate infor
mation rch, conveying meaning through an increased
use of detail, pattern, shapes, text, calor, density, and
diversiy ef elements. Viewers may have dificult with
these visuals because there are a greater numberof
Pictorial stimuli to discriminate, ientiy, and process.
‘Also it takes longer to search through and to locate
relevant information when a graphic is complex. One
eye-tracking study found that vsually complex Web
pages produce a more scattered and disordered eye-
scanning path than Web pages with fewer elements >
170 Visual Language for Designers
‘The challenge for visual communicators is ta provide @
{ull and complete graphical explanation while accom:
‘modating the limits and strength of human cognitive
architecture I is mast effective when designers use
fechniques to clay information rather than ta simplify
it Although simpliicaton is highly effective fr many
‘communication needs, some concepts and systems
are to deep and too rich fo pare down. As Evelyn
Goldsmith writes in her book Research into ist
tion, “Just as a verbal exposition sometimes needs to
Consider a number of issues in order to present an
argument in its true perspective, soa drawing can lose
‘much of ts communicative value ifn an attempt at
simplicity it's denied an appropriate context.”
‘4A complex explanation
requires a visual complex
‘raph, as shown in these
{epictions of the impart
process a Frankfurt Aiport
for Planet magazine.
Jan Sehwochow,
Golden Section Graphics,
Germany
> The features of the
high-energy performance
CConge Nast Buiing are
Itustrated through calouts
and spot enlargements to
‘make the explanation mare
sete
‘Mathew Luckwita, gafPort,
Unite Statestym
Clarity ComplexCognition and Complexity
Ina complex word, we are bound to seek all kinds of
‘explanations to beter understand it. We rely on pre
‘us krawledge, which is structured in mental repre:
sentations or schemas, to perform cognitive tasks and
te assimilate new information. Our schemas are often
fuzzy and incomplete. Explanations help us refine
them so they are more accurate. Our schernas may
have conflicting and tlogcal concepts. Explanations
help dissolve cognitive dissonance.
Regardless of whether itis wsual or verbal, acom-
plex explanation places a great demand on working
‘memory. The mote the informational components of
an explanation interact, the greater the cognitive load,
This is because understanding an interdependent
system Is more dificult than understanding elements
in isolation * For example, cognitive lad i greater in
‘ying ta understand haw an entre computer network
‘operates than in trying to understand how one compo-
nent, such a8 a router, functions
Fortunately, our cognitive architecture is equipped to
handle complex information. When we come upon
something new and complex, itis theorized that we
sradually build up schemas into large entities in
‘working memory in order to have mare information
simultaneously available This ensures thatthe limited
capacity of working memory wil not be strained, as it
can only accommodate afew entities ata time.
172 Visual Language for Designers
We also construct mental models to help us under
stand complex systems. Mental models, which are
based on schemas, are broader representations of
how different aspects ofthe world operate. They
integrate what is common about a particular type of
system or phenomena. Far instance, a person who has
‘an accurate mental madel of how computer printers
‘Work wil be able t use this mental made! to oper
ate almast any printer. While studying an explanatory
graphio, viewers wil construct a network of knowledge
ta understand itand will enhance their mental madels
With this new information
‘Two Important contributors to building accurate mental
representations are coherency and contest. Coherency
refers tothe consistent loge that makes an explana:
tion meaningful. Coherent explanations might invoive
Understanding cause and effect or the steps of a pro
cess. They contain a structure that makes sense. Just
2s verbal explanations require coherency, so do visual
‘ones. Designers can ensure graphical explanations
‘are coherent by ensuring that the order for viewing
information is clear, extraneous information is mited,
{and the graphic i visually uned and logical,
The context ofan explanation is the framework within
‘which new information is assimilated. In picture
comprehension, context a constraining feature that
determines what objects to expect and what not to ex
pectin a particular type of visual. As a result, context
helps to guide the viewers attention and influences
how a picture is interpreted. It so strongly influences
meaning that when something is perceived as out of
Context, it often does not make sense. Providing con-
{ext in @ complex visual explanation, such as showing
the big-pictue view and the detail in an inset, goes a
long way in helping @ viewer understand a concept
> This visually coherent in
formation graphic explains
the causes of obesity in te
United States es compared
to Javan.
‘Alan Lau, United States0900) Se ae Oe,
ne
OFF ~
(© wor THe RATE OF OBESITY BETWEEN JAPAN AND UNITED STATE ARE DIFFERENT
Joanne Haderer Mller,
‘aderer& Maller
Duodenum
(Portion of
‘smal intestine
Clarity Complexity 173Lo mas parecido a una mano verdadera
{G gan vertaja de esta press con resoecto sur anecesras
a varedad de movimientos que permite la ‘como funciona
‘osblidad de dare un aspect as el
soosor
‘Cuatro posiciones
PRECISION wave
rocoerpeattos Pra mani aves,
Seetekdee a ecm corso
‘noice
Easpecto,
ove ave
=
‘Cosmess de alta
‘etinion
174 Visual Language for Designers
In tis explanation of how 2
‘mechanical and works for
the Palco newspaper, the
‘main illusteation with cal:
‘outs provides the context
forthe sale explaratory
segments that surround it
Chiqui Esteban, Palco,
‘SpainApplying The Principle
Itis well known that viewers have an easier time
Understanding simpler grapes than complex ones.
Increased complexity can interfere withthe viewers
ability to decode and interpret a visual. Thus, design-
ers must find effective ways to clearly convey meaning
without overwhelming the audience. A complex visual
‘explanation does nat require extraneous and distract-
ing detail it does, however, require the detail neces-
sary for providing a coherent explanation
Several visual approaches can facilitate building accu
rate schemas and appropriate mental models without
‘overloading the audience. One isto segment complex
‘content into smaller units to minimize the amount ot
Informaton processed at onetime. Organizing infor
‘mation into smaller chunks alaws schemas to slowly
bull up so that content can be gradually understood
and ultimately integrated into one whole. Segmenting
‘can take many forms. A designer can present simpler
visuals frst and then progressively reveal more com-
plex components. Or a complex task can be broken
‘down into simpler steps that form a chronological
sequence. Alternately, information can be divided into
{frames and animated. Any ofthese approaches can
potentially decrease the cognitive demands placed on
the viewer.
A second approach to clartying complexty isto expose
parts and components that are normally concealed.
This can include a straightforward portrayal of what is
normally hidden from sight, creating a variety of interior
views, such as cutaways and cross sections or using
pictorial devices to show movement, These approaches
reveal the inner form ofan objector system, conveying
new meaning about how things are structured and how
they function
A third technique for claiying complex isto reveal
the inherent structure ofthe information, which
conveys its organizing principle. Inherent structure is
based on an intuitive understanding of how informa-
tion is ordered. For example in a calendar, information
is structured in months and days. n a graphic about
sail information i structured in layer. This cognitively
natural approach provides a somewhat abstract path
tofacltating comprehension. When a graphic is
visually organized so that it makes conceptual sense,
ithelps viewers get the message.
‘The success of creating a complex visual explanation
depends on whether the visual techniques meet the
‘gal for which the graphic is created and accommo-
date the prior knowledge ofthe viewer. When clariying
complexity, designers and ilustrators must balance
the cognitive requirement for detail withthe knowledge
that viewers can become overwhelmed with too much
visual information
In this poignant rendering
‘of a eman with diabetes
Tor the NewYork Times, 2
transparent view potays
‘he organs thought tbe
assccated with the disease,
Bryan Chiste,
Bryan Christie Design,
United States
Clarity Complexity 175176 Visual Language for Designersies Eg ae
mal oe tas: a ee
i ve “3 iSEGMENTS AND SEQUENCES
Providing @ complex visual explanation inane spatial
layout can resut in a cluttered composition of disorg
nized ideas. I takes thoughtful restraint and controled
logic to pace an explanation orto organize it into a
sequence with a beginning, middle, and end.
Research has shown that when the entity of an
‘explanation is presented all at once, people are less
likely to comprehend it® In particular, people fee over:
‘helmed wien confronted with complex information
for which they have litte prior knowledge. Essentially
the amount of processing requied to understand the
what the person can hold in work
ing memory. One effective way designers can avoid
Creating cognitive overload is to segment information
inta digestible pieces.
information exceed
Information segmentation is particularly effect
because iis a natural cognitive strategy we use to de.
‘compose our world into smaller units. Babies segment
sounds when they lear to speak; authors sagment
books into chapters and topics: designers segment
graphics into dominant and subordinate elements; and
songwriters segment songs into verse and chorus. We
routinely use segments to internally manage our world,
‘As we experience the actives in our ife, we naturaly
parse them into temporal segments and think of ther
as separate events. We do this because when infor
‘mation i in smaller entities, iis easier to manage in
working memory and easie to ft into existing schemas
for future storage and retrieval?
178 Visual Language for Designers
his explanation of how
to se Neti for Stanford
‘magazin, dividing the
‘sua into small eran
gical steps helps to avd
cognitive overload,
‘Nigel Holmes,
United States‘apie designers can segment information by dvd
ch unt
al into smal but meaningful unis.
groups conceptually related information. Seq
at which information sinroduced,
slows the pac
allowing viewers to take the time to process a minimal
numberof concepts before moving onto the next
‘one. People understand and learn more deeply when
information fs presented in smaller segments rathe
than larger ones.
Segmenting isa isk when a viewer cannot combine
the individual segments inta one coherent mental
model. The
‘memory unt th
segment must be maintained in working
person views the next portion of the
graphic. Some viewers may be unable to integrate
2cr0ss unis of information when a composition is isu
ally fragmented. To avold this, ensure that the viewer
‘ets the holistic view of @ concept or system while
studying the smaller segments. This can be achieved
in several ways: depicting the big-picture view to
provide contest; introducing the overriding concept at
the start providing visual continuity tothe information
nd stanly building on previous concepts. n addition,
the designer should ensure that a segmented visual
Connects elements by directing the viewer's eyes
180 Visual Longuoge for Designers
using the compositional techniques or pictorial
devices discussed in Principle , Direc the Eyes.
quencing is a special typeof segmenting that
presents information in a chronological ord
to how it would occur inthe real word
effective approach for explaining a procedure, a set
(of steps, cause and effect, or a complex idea where
one principe builds on
sequence, prioritize the information to determine Is
logical order and display it fom left to right or top to
bata nat the relevant details a di
Ensure played
implication so that
concept of task dows
3p, avoiding too much
information associated with th
An advantage to sequencing is that it groups important
visual information together, often through prox
ity, a connecting line, or a visual Boundary. When
items are perceptually organized into a group, they
are represented together in visual working memory
his enhances the probably thatthe information wil
neoded as one group into long-term memory.
equental pr
tend to increase comprehension,
antatons are also processed faster and
te segments to gradually
Wi Muy,
Biotsion Design,
oF how nuclear power is
Benerated, the procedure is
ee reece ra
‘Kimberly Fulton, University
of Washington,Small Atom, Big Energy
Clarity Complexity 181‘An explanation of Ei
theor of special
for Discover
Nigel Holmes with Michio
Kaki, Unite States
ESyol-Terr- Ma ccirctu\ ag
‘Special relativity unlocked the secret ofthe stars and revealed the untold
Ce ee en ed
She Lee
question: what would @ beam of ight ok ike if you coud race along sie?
eee tt toh iret
Cee ne olen nny
See Coe eae ered
ete
Cee ee aad
Peete meth ued
always constant, no matter how fast you moved. He then
Sut etait ear Kea)
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nets
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Cee ce
‘Visual Language for Designers.Cee nce
eee
arbi na beso
Crewe ree nett ito
eae re Quetta
peered
beet
ect
seen entid
Pee ( SeanaSPECIALIZED VIEWS
‘Although our visual system is remarkably intligent,
it does have ts physical imitations. Many structures
‘and mechanisms are invisible ta the unaided eye,
‘and many processes can only be seen through thelr
‘outcomes. Revealing what is physically hidden and
depicting unobservable phenomena through special
forms af representations and pictvial devices are
effective ways to portray complex systems. Cutaways,
‘magnifications, and other inferior views work well
fr depicting structural information. Techniques that
depict movement are valuable for communicating
‘unctional information.
‘Specialized views comprise any technique that allows
2 person ta see through the abstructions ofthe surface
{and beyond tightly assembled components. These
types of graphics ae based on the conwertions of
technical ilustration, defined as “a technique used to
sraphically present complex parts and assemblies so
that professional and lay people alike can understand
ther form and functionality." s graphic designers
and generat illustrators increasingly create explana-
tory graphics, they find ways to make complex content
more accessible and engaging.
To break through the complexity barter, designers
‘must keep in mind that novices use diferent cognitive
strategies than experts. “Experts are expert not only
because they knaw more but etically because they
know differently," write David Evans and Cindy Gadd
in Cognitive Science in Medicine. When learning about
physical systems, the internal representations of a nav
ice focus on the state physical structures wth minimal
Understanding of how things function and operate. Ex
petts have a more integrated model that incorporates
the structure, functions, and beraviors of a system 2>
184 Visual Language for Designers
Contrary to many of the recommendations in this
book, increased realism in a graphie may be mare
cffective than highly schematized drawings when
Viewers will ned to apply their knowiedge about 2
physical system to a real system. In this case, highly
schematized drawings that omit too much detail can
lead to misunderstandings These findings validate
the principle that clanfying rather than simplifying
complexity is most effective.
‘4 In prometional moteria's
fora scientific device used
for protein analysis, the
Interior view and ca-cuts
help ela the optics tech:
oly inside.
‘Amy Vest,
‘Applied Biosystems Brand
4 Creative Group, ited
States
> The explanations of
physical objects and sys
tems often require specs
‘ned views becouse we an
often only se the tip ofthe
‘iceberg a lustated here
for Selenite Amerian,
‘vid Fierstein,
Davia Fierstein ttustation,
‘Animation & Design,
Unite StatesInterior Views
Tears in lateral collateral ligaments (LCL)
Sad r
; jaa : SFY
that a b me 7 Posterior
a ; wine YY Stone
re ar in AJ
@ calcancotioular
ligament
186 Visual Language for DesignersIn this view! anatomy
3 human body
Bly explain the ro
Nicola Landucel,
(CCGMetamed
us
inkjt printing process
|s shown through several
rect mental model The
the sytem and how i une
tions. Cross sectional views
provide detals about how 3
Carvidge operates
“Jacob Halton,
Mino institut of rt,
Unites States
Clarity Complexity 187Exploded Views
\When a machine, architectural structure, or organism
has hidden pars that cannot be fully seen with asta
dard interior view, an exploded version can provide
‘even greater clarification. Exploded views shaw the
‘components of an obect in thei corect arrangement,
‘though sightly separated and spread along a camman
axis, to reveal haw they fi together. This is one way to
‘show both the deta ofthe individual parts, ther ela
tionships, and the order in which they are assembled,
Iv the proportions ofthe exploded pictorial graphic do
not fi within the constrains ofthe layout, the pats
may be moved out of alignment. Flow lines can then
indicate where the pars ft into the assembly. Call
outs ae helpful for naming the parts that may be
referenced in a verbal explanation. Athough exploded
views typically convey structure, the drawing can also
convey function withthe addition of arrows to indicate
movement
Depending on the purpase af the graphic and the
ualities ofthe abject, exploded views do not neces-
afl requite a realistic rendering. It not uncom-
‘mon forthe pas of a device to be portrayed as a line
‘drawing because the components are cecognizable by
shape. This type of simplification may be helpful when
the graphic is used forthe purposes of assembly or
disassembly. When exploded views are rendered for
homes and buildings, increased realistic detalis often
appealing. Because exploded views usualy eliminate
any ype of occlusion, viewers get a better understand
ing of structure.
188 Visual Language for Designers
4 Prctoriat graphics that
show how the parts af an
abject are assembled, as
In this exploded view of @
classical guitar, provide a
‘greater understanding of 2
systems structure
‘George Lads, Base24
Design ystems,
United States
> The expoded view in
this intermation graphic
about the mechanical alarm
lock lait internat
structure and how the gears
Marjlare M. Crabtree,
Minos Institute of Art,
‘United States
Double Bell Alacm Clock
a‘An exploded view of Caste.
Meseburg forthe German
‘Sundey poper Welt am
Seatag allows for an
extremely detailed view
ofthe interior,
Jan Sehwochow, Katrin
Lamm, Juliana Kéneke,
Jarostaw Ki. Kasehtainsi,
Golden Section Graphics,
Germany
Clarity Complexity 189MAGNIFICATION
Magnification or 200m portay a level of detail that
offers a fine-tuned perception ofan object. Increasing
the level of detail i valuable fr focusing on the erucial
aspects of a device or system. Usually, the detail is
enlarged and arranged as an inst o in a shape of a
contrasting color. To highlight the deta, the magnified
area can be pulled away from the main ilustration but
remain connected with lines, arrows, ora zom effect.
‘An advantage to enlarging individual areas ofan object
is thatthe main ilustration provides the needed refer
lence for context. This provides a holistic view before
the viewer delves into the deals
190 Visual Longuoge for Designers
Detaled areas of skin are
‘magnified to better explain
how shin retract a result
‘of tipesuction.
Travis Vermiye,
Travis Verily Medical &
Biological Mustation,
‘United StatesSchematic of Articular Cartilage
Metisa Beverage,
‘Natural History Mustration,
United states
Clarity Complexity 191192 Visual Language for DesignersIMPLIED MOTION
Although static interior views ae effective at showing
structure, they don't clay the dynamic aspects of a
system or concept. Representing motion is important,
however, for explaining the workings of a machine,
the assembly ofa product, human movement, and
the dynamics of unseen forces. They clay the
‘ambiguity that might occur from a structural view and
help a viewer to build a dynamic mental model that
represents how something moves. Several power-
{ul techniques can create the mental impression of
‘mavement. These include mation ines, straboscopic
‘mavement, action arrows, and motion blur
Motion lines are the set of streaking lines placed
behind an object or person to suggest speed. Several
studies that examined mation lines found tis tech
rique to be quite successful at conveying the impres-
sion of quick movement and the direction of motion.!®
Straboscopic movement, an the other hand, simulates
mation by depicting a progression af images that are
similar in size and shape but differ in their postion or
pose. The difference between each image creates the
‘thm ofthe motion. A ghosting technique that cre
‘ates a transparent object or person makes the transi-
tion between images seer even smoother
‘common way to depict motion and ts direction in
scent and technical ilustrations i with arrows
The arraws are often curved ta convey a sense of
‘action. Because the arrow symbol seems to have limit-
less uses, actin arrows often depend on context to be
Understood. Another technique for showing movement
is moton blur. This soften depicted in photographs.
A disadvantage to blur is that much ofthe object's
‘detail can be lost with this approach,
‘Arrows convey the coect
‘ppreach fr vsing side
Imirors while passing a car
‘na graphic for Popular
Mechanies magazine.
Jaroslaw Kaschialins,
{Golden Section Graphics,
Germany
> Arrows demonstrate
‘the wentation in an eo
builing—the Peart River
Tower in China
Broan Chiste,
‘Bryan Chistie Design,
United states
Clarity Complexity
193(OUR GENES: WHAT
Wa
INHERENT STRUCTURE
{An inherent structure under
3 information just as,
the spokes of an umbrella undeti its covering. Visual
‘communication depends upon structure, and view
ers rely oni a a feature that conveys the nature af
2 graphic. Inthe radial structure ofthe genome map
shown, the organizing principle transmits a sens
of energy, ofa biological or mathematical form
basis for life. The lack of visual hierarchy conveys
that ll chromosomes have equal impartance and are
generated from the same source. Thus, the sensory
impression ofthe graphie’s structure helps us interpret
its meaning.
Our visual and cognitive systems make sense ofthe
world by understanding structure, whichis based on
the relationships between entities. Philp Paratore
‘describes this in his book Art and Design: “Mean.
ing emerges from relationships. Nothing exss ors
perceived in isolation. A design acquires ts form and
‘meaning from the relationships on which itis base.
196 Visual Language for Designers
Fath tntat
"OHM
In pictorial design this is called composton; in musi,
‘orchestration; in nature, ecology. The process of.
veloping meaning through the organization of relation.
ships is analog!
ais,
us inal fled, i all media and for al
Memory for content improves wherever information
is organized. The theory behind this is that spatial
‘and physical features af the visual structure may be
encoded along withthe semantic structure ofthe infor
mation. Consequently, when information in memory is
wel organized, itis thought ta be easier to retrieve and
to integrate with new information. 6 Researchers have
found that memary improves dramatically wen people
apply hierarchical organization to large amounts of
information.” This i the basis for the learning strategy
known a information mapping, in which people are
taught to represent concepts in spatially construct
diagrams to improve the meray of it
A Avadial structure, which
seems to refeet ie isl,
‘is used fo ma
n genome inthis
formation erage for Tne
mogaz
"Nigel Homes,
Unite States
> The stvctues ofthese
‘ahi daplins, sowing
fies and plats, are based
(on organic shapes and
seemingly random arrang
diversity of nature gener
2d by evolution.
Vivien Chom, Edmund Li,
Fang-Pin Le, Pauline
Dotovch, Tony Reich, and
‘Stephen Pet, Reich +PEAPE Faw
Set K Ee rh
198 Visual Language for DesignersSub-surface WetlandsEstablishing structure usually involves more than just
‘ordering elements in an aesthetic arrangement. It
entails finding the conceptual basis of the graphic's
meaning and expressing ths through visual language.
Visual structures are as varied as there are types of
information. For example, the designers ofan exhibit
‘that explains mammal evolution and diversity used
the structure of the DNA molecule asthe organizing
principle
‘Some information is best organized by physical att
butes, when the conceptual purnese iste help viewers
discriminate between visual forms, as in feld gues
\When a set of varied forms are arcanged in proximity
to one anather, the viewer can make comparisons and
understand the simlaties and differences between
‘objects. It is one way that viewers can bulld knowledge
‘through inference
‘Structuring visual elements according to ther rganiz=
ing principle can have a profound effect on how some:
fone perceives information. In his book information
Anxiety 2, Saul Wurman writes, “Each way of organiz
ing permits a diferent understanding; each lends seit
to different kinds of information; and each has certain
reassuring linitations that wil help make the choices
of how the information is presented easier"
200 Visual Language for Designers
Graphic designers may find Wurman's approach to in
formation architecture useful. Known by the acronym
LATCH, his recommendation isto order information by
location, alphabet, time, category, and hierarchy. Wur
man states that this organizational system isthe basis
{or almost all of the structured information we encoun.
ter, from telephone directories to entire libraries. Many
ofthese organizational structures are so embedded in
fur cognitive strategies, we use them without much
thought, as when we alphabetize a fling system.
‘The LATCH system is particulary helpful wten con-
sidering how to organize large amounts of information.
For example, a catalog of retail gods can be sorted
by alphabetical order or category of item. A brochure
(of seasonal performances can be ordered by per-
formance category, seasan of event, ara hierarchy
ranging from the most popular tothe least known. For
designers, the essence ofthis approach is fo translate
the organizing principle into an effective visual form
In this informational poster
about the proper uses of
ater, the information
‘s aranged ina droplet
structure, Ths enables
ewers fo quickly get the
Bist ofthe visual, promoting
2 preunderstanding of the
message.
"Nathanasl Hamon, Slang,
‘and Jaana Deviants,
iyi, GermanyClarity Complexity 201PRINCIPLE 6
[CHARGE IT UP
“The brain states and bodily responses are the fundamental
facts of an emotion, and the conscious feelings are the frills
that have added ici
‘What raises the voltage level of 2 graphic and gives it
‘a charge? Wry do vsuals with that special spark grab
attention and sustain intrest? Some viewers find the
compositional aesthetic compeling. Others may be
‘moved by a poignant image or vsual symbols filed
with personal meaning. Some are amused by humor
us and entertaining pictures. One thing is certin—
‘good design creates an emotional response.
The common assumption that art evokes emation is
reliably supported through brain research. When view
ers laok at both pleasant and unpleasant pictues, they
consistently demonstrate an emotional reaction ind-
cated by pronounced brain activity that does not occur
‘when they look at neutral pictures. Even with repeated
showings ofthe same affective piture—up to ninety
repetitions in one study—viewers continued to elicit a
‘marked emotional response.‘ Viewers also spend more
time looking at affective pictures than neutral pictures.
Viewers have a preference
‘or magery that evokes
emotions. A sensual pho:
tegraph, such as tis one
{oan arts and culture bro
chure, wil gra a viewer's
attention.
(66 Lemere, Campbell
Fisher Design,
United states
g to the emotional cake.”
JOSEPH LEDOUX. Te Ener
Although by definition emetians are nonverbal, cogni-
tive psychologists have no difficulty finding the words
to describe the components of affect. They define
‘emotion as a powerful usualy shorted experience
that is@ reaction toa specific stimulus. Emotions
result from a rapid appraisal ofan objector event's
significance in order to prepare us for action. They
help us cope with changes inthe environment. This
isin contrast to feelings, which are the subjective and
internal experiences of emation. Anather campanent
of affect is moad, which refers to a longer-lasting, en
eralized experience that is mider than emotion.
mation also has a physical component. Everyone
's familar withthe body states associated with
‘emotion, such asthe pounding hear, tightened
‘muscles, and sweaty palms that accompany fear or
the light-headed, energized sensations of romantic
love. On a daly basis, we may not generate particularly
powerful emotions, but they do affect us in many
ways. For example, emotions often motivate us to
pursue goals, like learning anew graphics program
or finding a new jot.
203eessesees
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Emotive graphs inform at an immediate viscera viewers to adopt a particular viewpoint or conti
entertain, adden, anger, _to.a cause. On the other end ofthe spectrum are
fraphics arouse an audience. the campaigns that evoke fear in ocd to persu
re attention before the audi-__In public health promotions, for example, message
nce proces ntent ofthe message, citum- based onthe fear of harmful consequences from risky rag Bonnet Siguis
fenting many rational and cognitive processes. When behaviors are often used ta sway attitudes. In pol aes
s occu, al graphics influe ‘mes- campaigns, images that evoke fear are used ta inf
age is subsequently perceived and interpreted ee voter opinion. Empirical evidence shows that th
perience of fear is effective at persuas
When a potential viewer is distracted, busy, oF jst
plain cynical, aiming at th s isa designers Emotion-laden images area well-known influence an
best chance for arousing interest. "Messages which decision mak voting choices to laundry soap.
a ual, complex, intense, exp Adverlsing specialists provide emotional message
unconventional, o fast-paced message strategies can in an effort to bypass cognitive analysis and shar
nelp to overcome boredom and disinterest,” wi the decsion-male They often concentrate
information design professor Judy Gregory? Grabbing on posite associations and s to gener
altetion gets viewers involved, stimulates interest, and a pleasant feeling toward a product or an idea. In
motivates them to decode the rest of the message her essay “Thinking Positvely,” communica
fesearcher Jennifer Monahan writes, “The appeal of
er reason for emotional appeals isto promote positive affect for commercial advertisers is i
tude change. Ths soften the case in social issue Research consistently shows advertisements th
promotions, publ innouncements, and rouse pasive er i i
political campaign ese appeals use stir feelings toward the product and greater in
ng imagery, such as innecent animals in the wil, iy withthe message
2 way to Wigger emotional responses and persu
204 Visual Longuage for DesignersOW TO KILL
AN INDIAN
SC aats tele crores)
Pemmclrared
Coe
Chargeit Up 205Emotion and the Information-
Processing System
Emation and cagnition. Contrary ta the widespread be
lef that emotion and cognition are opposites, they are
rw thought tobe distinet but inseparable functions
The interplay of emotion and cognition contributes
teow we think, fee, and act. Emotion is known to
affect mental processes, such as attention, perception,
and memory. For example, emotive images can lead
ta biased perceptions when a persuasive symbol is
paired with a neutral objector person. good example
is when news programs consistently pair people of 2
paticular race or religion with images of guns and vio
lence. The negative feelings evoked from the images
tend to transfer ta individuals ofthat race or reign.
Emotions aso affect how information is processed and
encoded into long-term memory. A growing body of =
search indicates that unpleasant memories fade more
‘uichy than pleasant ones. Furthermore, pleasant
phenomena-—whether words, images, or events—are
processed more efficient and accurately and recalled
more quickly
206 Visual Language for Designers
Emotions have 2 powerful impact on our personal fe
‘and history. The narrative of aur i's experiance is
thought tobe stored in episodic memory, whichis
‘autobiographical. Episodic memory automatically cap:
tures the time, place, events, and emotions of our per-
sora story. When we view a picture, autobiographical
memories are often triggered by images, symbolism,
‘and compositional elements that convey emetional
Content. When this connection accurs, the emational
component of a visual message becomes personal and
meaning
Emotion and attention. Graphics wih meaningful
‘emotional content capture attention and interest
because they generate a state of arousal, which is a
cognitive and biologically energized state. As a general
rule, mast people find monotony and boredom to
be an unpleasant experience and stimulation and
activation tobe a pleasant experience. Many psycholo-
ists theorize that although individuals vary in their
need for stimulation, most people want to maintain
‘an optimal state of activation. They seek “newness,
‘change, sensation, of inconsistency" in moderate
‘amounts. * Emotional experiences help people achieve
‘and maintain tis optimal state of arousal. When a
raphe generates a satisfactory lvel a stimulation,
viewers wil tay with 2 message and process it. When
‘2 message is considered boring, the viewer wl ook
elsewhere for activation
The emetional imagery of 3
dancing skeleton implores
ers fo celebrate the Day
ofthe Dead festa,
{Lars Lawson, Timber Desian
Company, United StatesDAY,OF THEApplying the Principle
‘Affective visuals generate attention elther throu
‘emational reflex that eccurs beneath conscious aware
ness or through conscious selective attention. In either
case, visual language triggers autobiographical memo
fs, arouses curiosity and interest, and enhances the
viewer’ involvement. Some effective strategies for
producing charged graphics ae to convey emotional
salience, provide a thematic narrative, make use of
visual metaphors, and incorporate novelty and humar.
When a
phic has emotional salience, affective
appeal i its prominent characteristic. I transmits
femational content ina compeling way. Designers
can achieve this by composing with design elements
and imagery that have significance forthe audience.
Graphics with emotional salience take viewers beyond
2 literal interpretation to one that connects with their
footings
The visual narrative form also transmits emetion,
Narratives area cognitively and emotionaly natura
‘way for people to communicate. Teling a story of tying
visuals toa coherent theme draws viewers to the mes-
sage. Narratives allow designers to create an undery
ing emotional tack that runs tough the visual.
The visual metaphor is another effective vehicles for
Conveying emation. Metaphors resonate with the non:
verbal qualiy of emotions. Because they result from a
synthesis of ideas, visual metaphors are often imagina-
tive and captivating
208 Visual Language for Designers
[A porvasve strategy for evoking emotion is to
‘an audience with an innovative and unexpected
‘approach. Not only do viewers enloy surprise, bu
novelty arouses curiosity, which susta
udience
altenton. Ths includes using humor to shock, enter
tain, or amuse, as is appropriate with the content of
the message
{An impottant consideration of the emotionally charged
graphic i ts potential effect on an audience. Emotions
are often multifaceted, so a viewer may respond with 2
mix of conficting feelings. This can result in an unin
tended reaction. A good example comes frm a study
that examined persuasive publi service messages to
prevent the transmission of AIDS, The research found
that when a message evoked fear, the viewer was likely
to comply with it. When the message evoked anger
‘along with fer, the persuasive effect ofthe message
was lst § Designers should carefully analyze whether
thelr visual approach will obtain the reaction they de
sire, For many purposes, a simple emotional response
right be the most effective
14 Visual metaphors a
tion, 2s inthis deluge of
bots and eyes.
Ein Cuber, United i
ender and
communities of Ecuador.
‘Antonio Mena,
Antonio Mena Design,
EcuadorMujeres
~ = Indigenas
ee", del
mae selon
ea eeEMOTIONAL SALIENCE
sion
of asic design elen Qt $e 0 have satura re rm tense than soft, °
210 Visual Language for Designerscerbencee Slag ebb Saegeree KG soe!
Sa el A
So
Pagan g rag fe 52 ptt 6 Tagg comerto ag SG Q]
Vije Gallery; December 20-27, 2007
9 Third St. of Nowbakht, Khoramshahr Ave., Tehran 1533864861-Compositional effects ae alsa pawerful ways to
xpress and evoke emotion. To generate a dsquleting
and disturbing experience, designers can take advan.
tage of the audience's need to rasove tension. Tension
can be generated through ambiguty—using shapes
and forms tha ae indistinct, obstructed, and dificult
te recognize and identily Tension may also result from
exaggeration, when forms, colors, and textures are
‘obviously overstated, In addition, distortion can arouse
sation because viewers expect abjects and people to
have a natural ar conventional shape. Ay effect that
prevents cognitive closure can potentaly create an
unsetting experience
Powerful imagery increases emotional salience,
particularly photographs and drawings ofthe face
Our brains ae especialy attuned to appraising facial
‘expressions and following eye gaze. The rapid and eff
cient detection of facial emotion appears ta be another
biological mechanism on which designers can rely
to incease a message's impact. Incorporating facial
‘gestures that express emotional intensity wil eaplure
attention and make a graphic memorable
Symbolism plays a etical role in visual communica
tion and provides an eloquent way to communicat
‘emotional content to represent abstract and often
profound ideas. The diversity of objects and signs that
work as visual symbols enormous, providing design
ers with a large vocabulary fo shape meaning, Through
‘experience, people learn to associate the symbols of
their culture with societal values and themes. n this
process, many symbols acquire emotional meaning
Religion, nationalism, societal status, oppression, and
lustice are some ofthe diverse concepts that can be
‘communicated with symbols,
212 Visual Language for Designers
New Orleans and the
Afevastation from Murcane
Katrina creates a stiing
ing ett fr victims
‘Greg Bennett, Sauls,
Unites stotsCharge it up 213NARRATIVES
People are powerfully draw to stories and use them
to naturally organize their own and others’ exper'-
fences. Through this familarty and comfort with the
structure and emation ofthe narrative, people often
have a vicarious experience while reading or watching
2 story. Because ofthis cognitive and emotional read
ness, visual narratives are an excellent way to generate
‘an emational resonance with the audience.
In books, fim, theater, and television, we may find
stories wth a clever plot tobe interesting, but itis,
their emotional impact that is mast atactve. tis
rt uncommon to continue to watch a show or fim
wth a thin plot and poor acting onl to realize its the
magnetism ofthe emotional drama that sustains our
interest. A significant feature ofthe narrative is that
ithas the power to captivate an audience regardess
‘of whether it is based on experience or is completely
fictional. lis the dramatic and emotional aspect af
people's ives—thelr desires and achieverents, tele
disappointments and sutferings—that is common toa
narrative, whether itis factor fantasy
The emational response to narratives has been sub-
stantiated in brain esearch. Ina study where subjects
listened toa script and were told to imagine their in-
velvement inthe scenes, the narratives triggered areas
ofthe brain that emotionally prepared the participants
to take physical action. In other words, the brain
reacted as though the story was occurring inthe physi-
cal environment.
214 Visual Language for Designers
Graphic designers can use this natural human affinity
for stores in imaginative ways. The crucial pont isto
Create an absorbing visual narrative—a sequence of
{events and actions tied together with emotional and
Conceptual continuity. Visual narrates often folow a
formal structure with an obvious beginning, middle
‘and end. Photographic documentaries, animated sto-
fies, graphic novels, and comic book formas achieve
this because a sequence of images is understood
to describe a succession of events. When pictures
are placed in a temporal order, wewers will mentally
{ill in any gaps, such as actions needed to maintain
continuity
In addition to this more structured approach, implit
narratives are also compeling. For example, promo-
tional materials, annual reports, and brochures often
cembady a narrative that is implied on every page. For
some, the narrative might follow the development and
history ofan organization. Others implicitly suggest a
‘coherent emotional theme through image and type
AA morass narrative is
sed here to explain the
traditional publishing ro-
cess, Implementing this 2
2 story ads ots interest.
Lorenzo De Tomas, iy
> A cramatie story tne is
Iustrated to demonstrate
the use of anew device
tha 0s information on
the status and location of
wounded soles
Colin Hayes,
Colin Hayes ustrator,
Unite Statesemployee
ng to), these usr
employ a story based
Dine Albertson an
Bowers, Daring Pi
United States
216 Visual Language for Designers3
Ej
es
|
i]
a
EI
%
Ei
iva
eel
Rei)
ge it Up
airPen ee ee eyVISUAL METAPHORS
(Our cognitive system often relies on metaphors and
analogies to think and imagine. is haw we under
stand things for which we have no specific knowledge,
‘We use metaphors to transfer the properties of one
object to another or to conceptualize an idea in arms
of another For example, in her book Design for Com
‘munication, Elisabeth Resnick describes the metaphor
she uses to teach typography. “I describe typography
2s two-dimensional architecture upon which a founda-
tion of visual communication can be bul. Leterforms
become the building blocks that create the structure to
convey an idea or deliver a message.”
We often use metaphors to describe phenomens that
ate dificult to verbalize, such as emations, When emo-
tions seem ambiguous and ethereal, metaphors help
‘make them explicit and tangible. Pictorial metaphors
can be vivid and imaginative when they compare or
combine two previously unconnected objects or ideas.
Designers often use emotionally charged imagery in
‘metaphors to create impact. One effective way to bring
‘a metaphor to Ife isto combine the qualities of two
images. An example fsa public health advertisement
that combines a cooking mushroom with a nuclear
220 Visual Language for Designers
‘mushraem claus to communicate the potential dan.
gers of food-borne ines.
[Another approach isto juxtapose two images inthe
‘same graphic, implying that they should be compared
the properties of one image ae intended to transfer to
the second. Juxtaposing an image of a sleek computer
With a racing panther, for example, implies that the
computer has fast processing power. Visual metaphors
ean alsa stand on their awn, as in ths information
sraphic about the history of money explained on a
Monopoly board
When a visual metaphor succeeds, it synthesizes
two objects or concepts to reveal a new connection
fora deeper meaning, But to understand a metaphor
requires knowledge of is cultural context and the
ably to make the correct inferences. The viewer must
be able to interpret a metaphors figurative rather than
literal meaning. Thus, the metaphor should accommo
date the viewer's abilities, using recognizable objects
and familar concepts.
1A. The history of money is
explained inthis informs
tion graphic for Superin
teressante magazin that
ses a Monopoly boar as 8
metaphor.
‘Adriano Sambugaro,
Carl Giovani Studio, Braz
> The clever visual meta:
hor and clear copy send
2 staghtorward message
tn this health sanitation
campaign
Tonatiuh Arturo Gémez,
‘AW Nazca Saatchi &
‘Saath, Vanssvseed
persed‘A Metaphors can generate
‘an emotional response if
xgveses a future promise
formation brochure aboat
2 childrens hospital.
rica Grege Howe and
‘Ay Lebow, Pilographica,
< Mis eitora piece on
mmemary les demonstates
connect withthe audience
Travis Vermiye,
Travis Vemilye Medial and
Biological Mutation,
United States
ee a eae ees es
erate seus tcc
Human Development
Report 2006
Water and human
The 21st century challenge
metoohor used
forthe cover graphic ofa
ted Nations report on
water and human develop
ment apty demonstrates
the coming challenges of
the global water rss
eter Grundy
and Tl Northeage,
United Kngsom
Chorgeit Up 223