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Trinkets

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A small leather pouch of bent and broken keys
2.
A small bronze cage with tiny shackles and chains
3.
A bronze key which keeps appearing in your dreams
4.
A small leather pouch of flat stones
5.
A steel mirror set in a crescent moonstone frame
6.
An oil lamp of dark iron, set with constellations of tiny gemstones
7.
A pewter figurine damaged beyond recognition
8.
A monocle crafted from then lens of a devil's eye
9.
A wooden walking stick salvaged from a broken druid's staff
10.
A pewter ring engraved with the initials T.W.
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A troll's claw which seems to make animals feel uneasy
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The hilt of a broken dagger
13.
A lodestone candlestick which was recently given to you by a wandering peddler
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A single cloth glove which smells of sulphur
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A twelve-sided die which was recently given to you for good luck
16.
A dragon's fang hanging from a brass chain
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An empty wooden box which rattles when shaken
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An ancient book filled with recipies for preparing dragon
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A wooden flute engraved with sylvan designs
20.
A small spyglass with rose-tinted lenses
21.
A small iron box inlaid with alchemical symbols in bronze
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A brass ring crafted in the form of a cat wrapped around your finger
23.
A brass miniature of a tree trapped in the coils of a fell serpent
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A monocle crafted from then lens of a devil's eye
25.
A piece of cloth embroidered with the symbol of a legendary sage
26.
Two brass rings joined by a fine chain
27.
A silver bell etched with the image of a fiendish greatsword
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A bronze collar inscribed with a strange prophecy
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A white rose petal entombed in quartz
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A dragonscale bracer engraved with baleful symbols, which was supposedly buried with
a legendary vampire long ago
31.
A pendant of golden stone carved in the form of a cat
32.
A pewter shadow puppet of a unicorn
33.
A pendant of blue stone engraved with a strange rune
34.
A marble figurine of a long-forgotten god of illusions

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A dwarven pint tankard carved with a map of a legendary dungeon


A brass miniature of a tower entombed in quartz
An ancient book of animated diagrams of an impossibly complex device
A wooden walking stick which conceals a stiletto dagger
A brass key with a sword-like hilt
A hide gauntlet which was recently given to you by an old soldier
A bronze key with a sword-like hilt
A fancy pewter snuffbox with mouse whiskers
A linen handkerchief printed with a grid of 1-inch squares
A lock of brown hair preserved in glass
A folded page of parchment which declares your marriage to someone you've never heard
of

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An ivory flute engraved with geometric patterns


A wooden doll of a male gnome merchant
A rock to wind a piece of string around
A crumpled page of parchment covered with columns of numbers
A brass figurine of a long-forgotten goddess of chaos

Traps
1.
2.

Magic Missle Trap: DC 15 to find, DC 15 to disable; one target, 1d10 force damage
Symbol of Hypnosis: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC
11 save or become incapacitated for 1d4 rounds
3.
Earthmaw Trap: DC 10 to find, DC 20 to disable; +11 to hit against one target, 4d10
piercing damage
4.
Symbol of Hypnosis: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC
11 save or become incapacitated for 1d4 rounds
5.
Chain Flail: DC 10 to find, DC 15 to disable; initiative +2, 1 attack per round, +8 to hit
against all targets within 5 ft., 2d10 bludgeoning damage
6.
Arrow Trap: DC 15 to find, DC 10 to disable; +5 to hit against one target, 1d10 piercing
damage
7.
Earthmaw Trap: DC 15 to find, DC 10 to disable; +6 to hit against one target, 2d10
piercing damage
8.
Concealed Pit: DC 10 to find, DC 15 to disable; affects all targets entering a 10 ft. square
area, DC 16 save or take 4d10 damage
9.
Guillotine Blade: DC 10 to find, DC 10 to disable; +9 to hit against one target, 4d10
slashing damage
10.
Rune of Paralyzation: DC 20 to find, DC 15 to disable; affects all targets within 10 ft.,
DC 11 save or become paralyzed for 1d4 rounds
11.
Chain Flail: DC 10 to find, DC 10 to disable; initiative +3, 1 attack per round, +6 to hit
against all targets within 5 ft., 2d10 bludgeoning damage
12.
Concealed Pit: DC 10 to find, DC 15 to disable; affects all targets entering a 10 ft. square
area, DC 15 save or take 2d10 damage
13.
Scythe Blade: DC 10 to find, DC 10 to disable; +7 to hit against all targets within a 5 ft.
arc, 2d10 slashing damage
14.
Teleporter Crystal: DC 20 to find, DC 10 to disable; affects each creature which touches
the crystal, DC 11 save or be teleported to another location
15.
Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 1d10 piercing
damage
16.
Magic Missle Trap: DC 15 to find, DC 15 to disable; one target, 1d10 force damage
17.
Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area,
DC 11 save or become restrained
18.
Fire Spray: DC 15 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 13
save or take 2d10 fire damage

19.

Acid Spray: DC 10 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC
12 save or take 1d10 acid damage for 1d4 rounds
20.
Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square
area, DC 16 save or take 4d10 poison damage
21.
Earthmaw Trap: DC 15 to find, DC 20 to disable; +7 to hit against one target, 2d10
piercing damage
22.
Arrow Trap: DC 15 to find, DC 10 to disable; +3 to hit against one target, 1d10 piercing
damage
23.
Earthmaw Trap: DC 10 to find, DC 15 to disable; +7 to hit against one target, 2d10
piercing damage
24.
Concealed Pit: DC 15 to find, DC 15 to disable; affects all targets entering a 10 ft. square
area, DC 15 save or take 2d10 damage
25.
Arrow Trap: DC 10 to find, DC 10 to disable; +3 to hit against one target, 1d10 piercing
damage
26.
Fire Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 13
save or take 2d10 fire damage
27.
Electrified Floortile: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft.
square area, DC 15 save or take 2d10 lightning damage
28.
Rune of Fear: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10
save or become frightened for 1d4 rounds
29.
Arrow Trap: DC 10 to find, DC 15 to disable; +4 to hit against one target, 1d10 piercing
damage
30.
Idol of Evil: DC 15 to find, DC 20 to disable; affects good creatures which touch the idol,
DC 12 save or take 2d10 damage

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