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Training Manual
Training Manual
To be a Chostbuster;
you gottaface unimaginablehorrors- horrorswhich threatenlife, sanity,happiness,the very fabric of the
untverse- and even your profit margin.
Chostbusters
Traini ng Manual
Becominq
AGhosttiftster
StartingUp RealQuick
lf you're in a real hurry to play,and you want to play the charactersfrom
"The Rules" in Reference
the movie, all you have to read is the two-page
"Typical Ten Minutes of Play" in ReferenceFile B.
FileA and the two-page
lf you want to createyour own ghost-zappingsuper-sleuth(or you just
"How to Play" and this swell Training
want to be real prepared), read
Manual.
VENKMAN:
Many peopleare afr
to play me because
they think they can't
do justice to my
abilities as Ghostbusterand ladv'sman.
lf that's true for you,
I suggestyou startwith
a less complex character. Designa character of Your own or play RayStantz.
DesigningYourCharacter
Firstof all, decide who you want your characterto be.
You can play the movie characters;you can make up original characters;you
can playyour fourth-gradescienceteacher;you can evenplay yourself(not recommended for potential schizophrenics).lf you want to play the charactersfrom
ChostbusterslD card with the characteryou
the movie,dig up the pre-generated
"How
to Play" in ReferenceFile A, if you want.
want to play; you can skip to
w r i t e y o u r c h a r a c t e r ' sn a m e o n i t .
g
r
a
b
l
D
a
n
d
a
b
l
a
n
k
c
a
r
d
Otherwise,
I mean,lookat
Ghostbuster.
mybosses...
Choosinga Picture
s a v et h e i r p i c t u r e so n t h e i r l D c a r d s .l f y o u l i k e ,
T h e s i x f a m o u sC h o s t b u s t e r h
you can put a photo or drawing of your Chostbusteron your card.The Ten-MostWanted list at your |ocal post office is a good place to find interestingphotos.
Traits
VENKMAN:
Not everyone is as Cool as I am. But
I guess you knew that.
C h o s t b u s t e rT
s r a i n i n gM a n u a l
I
/
Talents
Talentsare areasof specialability within each Trait.EachChostbusterhas one
Talentfor each Trait.When your characterattemptsto perform a task that he has
a Talentfor, you get to roll three extra dice.
E x a m p l e :E g o n h a s g r e a tB r a i n s w
, h i c h m e a n sh e d o e s w e l l i n a l l B r a i n relatedtasks- but he is preeminentlynifty when it comes to Physics.lf
Egon wanted to design a solar-poweredflashlight,a task relating to his
PhysicsTalent,he would get to roll ten dice, not seven.
ll
l,
/ l
\l
I
l
lI
Br a i n s
EGON:
That is the sort of
r implausibleexample that a Liberal
Arts major like
Venkmanwould
devise.Evena
marginallyinformed individual
understandsthat a
solar-powered
flashlightis
absolutelyabsurd...
though, now that I
think about it...
Hmm. Where'smy sliderule?
VENKMAN:
I havea Cool 6, which
is very,very impressive.Roll 6
dice for me
when determiningwhether
or not l'm Cool.
But if the
difficultycallsfor
bluffing...well,
bluffing is my Talent.
When I Bluff, roll 9
dice for me. Strip poker,anyone?
\l
tl
Chostbusters
Training
Manual
Muscle
(Muscles
Muscletellshow strongyourChostbuster
is.StrongChostbusters
5 or
punycharacters
more)can rip phonebooksin half,intimidate
at a glance,bite
get
the capsoff beerbottles,or throw bureaucrats
into the garbage.
Weaklings
theirtonguescaughton postage
stamps.
lntimidate
JUmp
K i c kT h i n g sO v e r
Lift
R i pT h i n g sO p e n
Run
Swim
Wrestle
don'tget muchhelpfrom
thosecollegeboys,but when
someserious
tusslin'
goin'on, I dojustfine.
Moves
M o v e s d e t e r m i n e sh o w d e x t e r o u sa n d p h y s i c a l l ya d e p t y o u r G h o s t b u s t e ri s .
C h o s t b u s t e rw
s i t h d e c e n t M o v e s s c o r e sa r e b e t t e ra t s h o o t i n gg u n s ,c a t c h i n g
b a s e b a l l sd, o d g i n g o r t h r o w i n g r o c k s ,o b s e r v i n g ,p i c k i n g l o c k s ,j u g g l i n g ,d r i v i n g , a n d c r e e p i n ga l o n g l e d g e s T
. h e y l i k e t o f l i r t , t h e y l i k e d i s g u i s e sa, n d t h e y
l i k e t o d r e s su p . M a l a d r o i t sg e t t h i n g s c a u g h t i n t h e i r z i p p e r s .
A C h o s t b u s t ecr o u l d h a v eo n e o f t h e f o l l o w i n gM o v e sT a l e n t sl.f y o u w a n t y o u r
C h o s t b u s t e tro h a v ea M o v e sT a l e n tn o t o n t h i s l i s t , w h v n o t t a l k i t o v e r w i t h
y o u r C h o s t m a s t efri r s t ?H e ' s y o u r f r i e n d .
Attract Attention
Balance
Breakdance
Catch
Disguise
Dodge
Drive Vehicle
DANA: Playingthe cello may not
seemvery importantto Ghostbusting,
but sometimes
musichathcharmsto
soothsavagebeasts-evendeadbeasts.
C h o s t b u s t e rT
s r a i n i n gM a n u a l
Fire Weapon
Cossip
Hide
Listen
Make Music
Pick Pocket
Seouce
See
Sleigho
t f Hand
Sneak
S ni f f
Strut
Throw
Cool
Cool people are bold, brave,and brassy.Cool people haveaplomb - they don,t
scarethemselvesinto uselessactivity,and they know their own capacities.with
a Cool Z, you maintain your pace, even if you show up at a black+ie ball in a
c h i c k e ns u i t .o n t h e o t h e r h a n d , a c h o s t b u s t e rw i t h C o o l i c a l l st h e F B Iw h e n
h i s t o i l e t b a c k su o .
Here are some Cool-typeTalents.lf you want your Chostbusterto havea Cool
T a l e n tn o t o n t h i s I i s t ,t a l k i t o v e rw i t h y o u r G h o s t m a s t efri r s t .W e ' r es u r eh e w i l l
b e r e a s o n a b l ea b o u t i t .
Bargain
Bluff
Borrow
Browbeat
Charm
Convince
FastTalk
Orate
PlayPoker
PlayStockMarket
R a i s eC h i l d r e n
TellFibs
E x a m p l eJ: a n i n eh a sa C o o l o f 5 . S h eh a st h e C o n v i n c eT a l e n tW
. hen Janine
argueswith someone, her playergets to roll 8 dice. As you might guess,
e hen
J a n i n ec a n b e q u i t e c o n v i n c i n g- b u t s h e ' ss t il l a t a d i s a d v a n t a gw
t r y i n g t o p e r s u a d eE g o nt o s t o p w o r k i n g o n a p r o b l e m i n P h y s i c s( E g o n ' s
B r a i n sT a l e n t t)o g o o n a p i c n i c . ( S i n c eE g o nh a s B r a i n s7 , h e r o l l s l 0 d i c e
f o r H I S T a l e n t !H i g h r o l l w i n s . )
, r a p p l e( f o rM u s c l e s
Janine'o
s t h e rT a l e n t sa r e B u r e a u c r a t i c( sf o r B r a i n s )C
- u s e d t o k e e p E g o n i n l i n e ) , a n d D r i v e V e h i c l e( f o r M o v e s ) .
VENKMAN:
lf you want to fasttalk some poor
mark into doing
things your way,
you need to overcome his or her
Brainswith your
Cool. lf vou make
it, the character
goesalong with it
- signson the dotted line, lets vou into
the warehouse,loans
you his car for the weekend,etc.
This won't alwayswork. Thereare
alwayssomejerks that won't listen
to reason,no matter how Cool you
are and how stupid they are.
Brownie Points
N e w C h o s t b u s t e r(sa n dt h e o r i g i n a lC h o s t b u s t e rws h e n y o u f i r s tp l a yt h e m )e a c h
startwith 20 BrowniePointson their lD cards.Afterthat,they earn BrowniePoints
a s r e w a r d sw h e n t h e y s u c c e e da t t h e i r m i s s i o no r a c h i e v et h e i r C o a r s .
?a6':
Ag^
'-=r-a'
'-!-
W h e n t h e c h o s t b u s t e r sa r e d o i n g b a d l y ,t h e y l o s e B r o w n i ep o i n t sa n d r e c e i v e
p a r k i n gt i c k e t s a
, b u s i v ec a l l sf r o m t h e i r c r e d i t o r sa, n d l o n g s t a y si n t h e h o s p i t a l .
B r o w n i eP o i n t sa r e m o r e t h a n m e a s u r e m e n tosf h o w w e l l y o u r c h a r a c t e irs d o ing, however.To some extent,Brownie Pointslet you rewritethe script- to have
y o u r c h a r a c t e r as t t e m p ti n c r e d i b l ef e a t so r b a i l t h e m s e l v e o
s u t o f t e r r i b l ei a m s .
Y o u s p e n dy o u r B r o w n i e P o i n t st o i n c r e a s ey o u r c h a r a c t e r ' cs h a n c e so f s u c ceeding at difficult tasks.For each Brolvnie Point you spend, you can roll one
a d d i t i o n a ld i e w h e n y o u r c h a r a c t e ri s a t t e m p t i n gt o u s e a T r a i to r T a l e n t .y o u
haveto decide to spendthe BrowniePointsbeforeyour roll; vou cannot usetnem
to rerollfaileddice.
Brownie Points can also be used to cut down the bad effectswnen your
c h a r a c t e ri s h u r t . F o re x a m p l e ,i f h e o r s h e h a st o g o t o a h o s p i t a l e
, achBrownie
P o i n ty o u s p e n da t t h e t i m e o f t h e a c c i d e n tr e d u c e sh o s p i t a lt i m e b y a w e e k .
l f v o u r c h a r a c t e rd o e s s o m e t h i n gt h a t i s a m a z i n g l ys t u p i d- t h a t s h o u l d ,b y
a l l r i g h t sm
, e a n h i s i m m e d i a t ea n d p e r m a n e net x t i n i t i o n- t h e c h o s t m a s t ecr a n ,
insteadof crushinghim like a grape,allow your characterto spendBrowniepoints
to avoid the fate he so richly deserves.
lf you ever find that you have 30 Brownie points you don't know what to do
w i t h , y o u c a n b u y a n a d d i t i o n a lp o i n t t o a d d t o o n e o f y o u r T r a i t s(. T h i so p t i o n
i s a v a i l a b l eo n l y i f y o u r C h o s t m a s t e a
r grees.)
ECON:
Changing
the pastis scientifically
impossible,of course,
VENKMAN:
Oh yeah?How aboutwhen you filled
out that computerdating form, and
claimedthat in highschoolyou hadECON:
Pointtaken,Venkman.Now shut up!
Chostbusters
Training
Manual
STANTZ:
Gosh, I know it sounds
dangerous...but doesn't
the prospectof collecting
on the AccidentalDeath
and Dismemberment
clausein vour insurance
policy giveyou a little...
thrill?
a6
qr-)
.2
E x a m p l e :E g o n t r i p s a n d i s b u r i e d u n d e r 5 f e e t o f s e m i - s e n t i e nm
t utant
M o u n d s b a r s .T h e C h o s t m a s t er u l e st h a t , w i t h h i s p u n y M u s c l e 2 , E g o n
can dig through only 2 feet of the coconut peril before he suffocates.The
Chostmastercheerfully informs Egon'splayerthat 3 more Brownie Points
are needed to get Egon free.
Since Egon has no Brownie Pointsleft (it's been a long day), he'll have
to lose a point from one of his Traits.His playerchoosesto reduce Egon's
Moves from 4 to 3. Egon gets 20 Brownie Points.His player spends3 of
t h o s et o p e r m i t h i s e s c a p e ,l e a v i n gE g o nw i t h l 7 B r o w n i eP o i n t sa, M o v e s
o f 3 , a n d h a i r f u l l o f s t i c k y ,m u r d e r o u sc h o c o l a t e .
The Chostmasteralsodecidesthat Egonhasto spend3 daysin the hospital
r e c o v e r i n gf r o m h i s o r d e a l .l f h e o r s h e t h o u g h t i t m o r e a p p r o p r i a t et,h e
C h o s t m a s t em
r i g h t c a u s eE g o nt o l o s ee q u i p m e n tw h i c h t a k e sa l o n g t i m e
to rebuild, to wait a long time for rescLre,
or to take some other penalty.
E g o n c o u l d t h e n s p e n d s o m e o f h i s 1 7 B r o w n i e P o i n t st o a v o i d t h e
o u ni s h m e n t .
Ghostbusters
TrainingManual
BrowniePointsFor Adventures
chostbusters
get mostof theirBrowniepointsby workingtog"tfr"r"
to .ornpl"tu
the.job"fo-r
which theyare hired.Eachjob hasthreerikeryoutcomes:
' Theyfailto getthe ghost,or otherwisebotchthe
returns
iob:Thebhostmaster
to eachchostbuster
halfthe Browniepointshe or shespentduringthe game.
o.Thechostbusters
get the ghostor otherwisesatisfactorily
.orpi"t" thl lob:
Thechostmaster
returnsto eachchostbuster
all the Browniepointshe or she
spentduringthe game,and perhapsa few more.
r lf the chostbusters
do an excellentjob (savethe day and excessivery
amuse
the Chostmaster):
The Chostmaster
awardseachChostbuster
up to half aeain
as manyBrowniePointsas he or shespentduringthe game.
PersonalCoals
Eachchostbuster
hasa coal: sex,soulless
science,Fame,ServinsHumanitv.
or Money.You pick your character's
coal when you createhim; the famous
chostbusters'
coals arewrittenon theirlD cards.Thechostmaster
awardsextra
BrowniePointswhen a character
achieves
his or her Coal.
T h e c o a l s a r e d e s c r i b e db e l o w .y o u c a n p i c k a n e w c o a l n o t o n t h i s l i s t f o r
your character,if your Chostmasteragrees.
Sex
t'-.4
,A
My personal
favorite.
r!r\
?,
/^A)
.-*-l
LikeVenkma.nl
your characterwantsto engagein brief,sordid,meaningless
momentsof bliss.
To get Brownie Pointsfor this, you need to go on a satisfying
date d.uringthe course of an adventure.you get one Chost'
)
Die of Brownie Points per success.Fabulously-attractive
dates are worth more Brownie Points,at the Chostmaster,s
discretion.
lf the ghostis rolled,you swallowed
yourtie while vou
wereslurpingup yourspaghetti,
spilledwine on her suedepants,
agreedto get married,or performedsomeother shamefuland
Wealth
Yourcharacterwantsbig bucks.Expensive
cars.Taxshelters.
Depending
on what kindof bookkeeping
yourcamemaster
is willingto put
up with,.you couldearnBrowniePointsfoieverythousanddollarsyou earn(or
someotherfigure),for everyfancy.geegaw
you scarfup, or for everyinsidetip
you geton the stockMarket-possibly,
you could earnbrowniepoinisfor every
monthyour franchisestaysin the black.
of course,to be fair; ev.ery
valuablepieceof Ghostbuster
equipmenryou
ruin,or everytimeyourlor
franchise
is suedfor propertydamageor finedfor ignoringgovernment
regulations,
thechostmaster
maypenalize
y6ufor a few Brownie
Points.
JANINE:
Moneycan't buy you love,but it can
buy thosedarlingdiamondearringsI
saw at Tiffany'sthe other dav.
Ghostbusters
Training
Manual
Fame
Y o u rc h a r a c t ew
r a n t sn o t h i n gm o r e t h a n t o b e c o m ea m e d i ad a r l i n g- t o a p p e a r
on JohnnyCarson,Mery and Letterman- to be invitedto the White House Easter
E g g H u n t - t o d o a n A m e r i c a n E x p r e s sc o m m e r c i a l .
Everytime your character'sface appearsin the local news media (newspapers
o r t e l e v i s i o n )y o u r C h o s t b u s t e rg e t s a C h o s t D i e o f B r o w n i e P o i n t s .l f t h e
C h o s t b u s t ear p p e a r si n t h e n a t i o n a lm e d i a ( n e w sm a g a z i n e so, r n a t i o n a li n t e r view shows)you get two dice of BrowniePoints.Forsomethingreallysensational,
l i k e a T i m e M a g a z i n ec o v e rs t o r y o r b e i n g r o m a n t i c a l l yl i n k e dw i t h J o a nC o l l i n s
i n T h e E n q u i r e ry, o u m i g h t g e t s i x o r m o r e d i c e o f B r o w n i eP o i n t s !
B u t i f y o u r o l l a g h o s t w h i l e c h e c k i n gf o r B r o w n i e P o i n t s- t h e p h o t o w a s
embarrassingor the stupid pet tricks ran too long and you got bumped off Letterm a n - y o u g e t z i p B r o w n i eP o i n t s .
Soulless
Science
T h e a d v a n c e m e not f s c i e n c ei s w h a t ' si m p o r t a n t .S o w h a t i f a f e w f o l k sa r e t e m p o r a r i l yi n c o n v e n i e n c e do,r t h e w a t e r i n t h e H u d s o n R i v e rd r i e s u p , o r l c e l a n d
m o v e sa c o u p l e o f h u n d r e dm i l e s n o r t h ?l f i t a d v a n c e sS c i e n c ei,n t h e l o n g r u n ,
M a n k i n dw i l l t h a n k y o u f o r i t !
Mankindmayloveyou,butthose
rc,3
t
(\t1
ServingHumanity
B o y S c o u tt y p e s :A n d y C r i f f i t h ,M o t h e r T h e r e s aT, h e B a t m a n .Y o u ' r ei n t e r e s t e d
i n d o i n g g o o d d e e d s ,i n h e l p i n gt h e o p p r e s s e di,n S a v i n gT h e W o r l d .
E v e r yt i m e y o u s u c c e s s f u l lfyi n i s h a C h o s t b u s t i n ga d v e n t u r ey, o u g e t B r o w n i e
Points.Eachparticipantdedicatedto the serviceof humanitygetsone Chost Die
worth of BrowniePointsfor each Enemyof Mankind you vanquish.Forreal heavy
dudes, the Ghostmastermay award two or more dice worth of points.Any victory overa governmentagencyis a specialcase,and usuallyentailsbonusawards.
E a c ht i m e ( a sd e c i d e db y t h e C h o s t m a s t e rt h
) a t t h e t e a mf a i l s ,y o u g e t n o t h i n g ,
b u t a d d o n e B r o w n i eP o i n tt o t h e u l t i m a t et o t a l r e c e i v e dw h e n f i n a l l v v o u r i d
t h e w o r l d o f y o u r r e d o u b t a b l eo p p o n e n t .
Personality
Okay.Now you've got the basicelementsof a Chostbuster.
There'sjust one thing
missing...
Personality.
W h o i s t h i s C h o s t b u s t e rW
? h a t d o e s h e o r s h e l o o k l i k e ?A c t l i k e ?
Lookat your Traits,Talents,
and PersonalGoal. What is your strongpoint?Brains?
M u s c l e ?M o v e s ?C o o l ?
"Well,
this Chostbusterhasfive dice worth of Muscle,but only two dice worth
o f B r a i n s .A w e i g h r l i f t e r ?A b i g , p l e a s a n to a f ?A p r o f e s s i o n awl r e s t l e r ? "
W h a t d o h i s T a l e n t st e l l y o u a b o u t t h e c h a r a c t e rW
? h a t k i n d o f p e r s o nw o u l d
h a v ea p e r s o n a lC o a l l i k e S e r v i n gH u m a n i t y ?
Once you havesome ideas basedon your Traits,Talents,and Coals, work up
a I i n l e c h a r a c t e rd e s c r i p t i o na n d s h a r ei t w i t h y o u r C h o s t m a s t e r .
GhostbustersTrain i ng Manual
E x a m p l e :R e g i n a l dO . W a r f i e l dl l l i s a c l a s s yw
, ell-educated
g u y ( B r a i n s4 ,
C o o l 4 ) b u t h e ' s a b i t w i m p y a n d h a m - h a n d e d( M u s c l e2 a n d M o v e s 2 ) .
H i s T a l e n t -s A n t i q u eM e r c h a n d i s i nagn d C h a r m i n gS p i n s t e r-s m a k eh i m
a p o p u l a rf i g u r e i n h i g h s o c i e t y ,b u t h i s C o a l - S e r v i n gH u m a n i t y - i s
t h e l e g a c yo f h i s s o c i a l - r e f o r m emr o t h e r ,w h o d i e d w h e n h e w a s b u i a l a d ,
but who alwaysencouragedReggieto help otherslessfortunatethan himself.
t'u
d"h,
lg\
e)
Yep!Thar'saboutallyouneedtoknow,
YourGhostmaster
knows
all theother
stuff,likehowthe ghosts
work,what
yourequipment
does,howfastyoucan
move,etc.Sograbsomeequipment,
throwa cnuple
of coldonesin theice
chest,makesureyou'rewearing
clean
underwear(because
you
neverknow),hop into the
tomobile,and get thoseghosts!
Goodluck, trooper!
Chostbusters
Training
Manual
The
Rules
Ghostbuster
Thefollowingjunk is all game
rules.Snore.Youdon't needto
readthis sffi - unlessyou want
to reallyknowwhat'sgoingon -
\
t-"
4 l a
z
t4
l
'/
DoingThings
WINSTON:
What the man'ssayin'
is: The Ghostmaster
is boss.He can ruin
you any time he
wants.So watch your
behind!
I '
e
t
'/
WINSTON:
Sure.Uh-huh.Right.
10
F r o mt i m e t o t i m e d u r i n g a n a d v e n t u r ey, o u r Q h o s t b u s t ewr i l l w a n t t o d o s o m e s o s t o f t e n d o t h i n g sa t w h i c h t h e y c a n n o tf a i l ( l i k e
t h i n g . W h i l e C h o s t b u s t e rm
o p e n i n gb e e r c a n s ,w a t c h i n gT V , s i g n i n ga u t o g r a p h so, r s e n d i n go u t f o r p i z z a ) ,
y o u r c h a r a c t e rm a y o c c a s i o n a l l yw a n t t o d o s o m e t h i n ga l i t t l e m o r e d i f f i c u l t"tasks".
s o m e t h i n ga t w h i c h h e c o u l d f a i l . T h e s ea c t i o n sa r e c a l l e d
When your Chostbusterwantsto (or has to) perform a task,your Chostmaster
t p p l i e st o t h a tt a s k .
assigna
s d i f f i c u l t yn u m b e ra n d t e l l sy o u w h i c h T r a i to r T a l e n a
Traitor Talent.
points
appropriate
you
in
the
have
dice
as
many
You then roll as
l f y o u r o l l e q u a lt o o r h i g h e rt h a n t h e d i f f i c u l t yn u m b e r ,y o u s u c c e e d i; f n o t , y o u
fail. Rememberthat the Chost Die must be one of the dice (seebelow);remember
a l s ot h a t y o u c a n s p e n dB r o w n i eP o i n t st o i n c r e a s et h e n u m b e ro f d i c e y o u r o l l .
r a y f i n d h i m s e l fa t t e m p L i s t e db e l o w a r e s o m et a s k sw h i c h y o u r C h o s t b u s t em
t i n g t o p e r f o r m d u r i n g a n a d v e n t u r ea n d t h e d i f f i c u l t y n u m b e r s w h i c h t h e
Ghostmastem
r i g h t a s s i g nt h e m . N o t e t h a t t h e s e a r e o n l y g u i d e l i n e s- t h e
C h o s t m a s t e rc a n c h a n g e t h e d i f f i c u l t y n u m b e r o f a n y t a s k , i f h e d e e m s i t
appropriate.
of how impressiveyour Traits
Also,the Chostmastermay decidethat, regardless
o r T a l e n t sa, t a s k i s p a r t i c u l a r l yd i f f i c u l tf o r y o u r c h a r a c t e rl.n t h i s c a s e ,h e m a y
d e c r e a s et h e n u m b e ro f d i c e y o u r o l l . ( T h i si s u s u a l l ya p e n a l t yi f y o u r c h a r a c t e r
i s p o o r l y - p r e p a r e dc,a r e l e s sd, i s t r a c t e do, r o t h e r w i s en o t u p t o t h e u s u a l h i g h
standardsof competence.)
For example,Egon normally rolls sevendice for a feat of mental prowess,but
when attemptingto performfourth-ordermanipulationsof Vadervariableswhile
s t a n d i n gu n d e r a n a i r r a i d s i r e n ,t h e C h o s t m a s t esr a y st h a t E g o nc a n r o l l o n l y
3 dice.
r i l l b e a b s o l u t e l yf a i r a n d u n b i a s e di n h i s a s s e s s O f c o u r s e t, h e C h o s t m a s t ew
m e n t o f d i f f i c u l t yn u m b e r s .H i s e n j o y m e n to f t h e g a m e c o m e s f r o m w a t c h i n g
, o t f r o m m a k i n gt h e i r l i v e sa l i v i n gh e l l .
t h e C h o s t b u s t e rssu c c e e di n t h e m i s s i o n n
C h o s t b u s t e rT
s r a i n i n qM a n u a l
S A M P L ED I F F I C U L T I E S
no need to roll dice):
A U T O M A T I CS U C C E S S E(S
1 ) b l a s t i n ga w a l l w i t h a p r o t o n p a c k
2 ) s l e e p i n gs o u n d l yi n y o u r o w n b e d
3 ) d r i v i n ga c a r
4 ) e a t i n ga h o t d o g
5 ) g e n i n g i n t o a n a r g u m e n t( N e w Y o r k C i t y )
6 ) u s i n ga p a y p h o n e
7 ) p a y i n gs a l e st a x
B) picking up a toy poodle
E A S YI O B S ( r o l l a 5 o r m o r e ) :
'l)
p i c k i n g u p s o m e o n ei n a s i n g l e sb a r ( M o v e s )
2 ) s l e e p i n gs o u n d l y i n a s w a n k h o t e l ( C o o l )
3 ) b l a s t i n ga g h o s t w i t h a p r o t o n p a c k a t p o i n r b l a n k r a n g e( M o v e s )
4 ) p a r a l l e lp a r k i n ga b i g c a r ( M o v e s )
5 ) e a t i n gt h r e e B i g M a c s ( M u s c l e s )
6) getting into an argument (anywherebut New York City) (Cool)
7 ) r e m e m b e r i n ga f r i e n d ' sp h o n e n u m b e r ( B r a i n s )
8) figuring out Tax Form 1040E2(Brains)
9 ) p i c k i n g u p a Y o r k s h i r et e r r i e r( M u s c l e s )
NORMAL fOBS (roll 10 or more):
1) picking up an attractiveperson (Moves)
2 ) s l e e p i n gs o u n d l y o n t h e j o b ( C o o l )
3) blasting a ghost with a proton pack (Moves)
4 ) d r i v i n g i n M a n h a t t a nw i t h o u t g e t t i n gl o s t ( B r a i n s )
5 ) e a t i n ga w h o l e p i z z a b y y o u r s e l f( M u s c l e s )
6 ) w i n n i n g a n a r g u m e n t( C o o l )
7 ) c h e a t i n gt h e I R S( B r a i n s )
8) understanding
a n a n c i e n to c c u l t b o o k ( B r a i n s )
9 ) p i c k i n g u p a n l r i s h s e t t e r( M u s c l e s )
l.t
ta
o'
11
o lf you roll lessthan the difficultynumber and roll a ghost,you get the telephone
receivercaught in your mouth and haveto go to the hospitalfor some diificult,
expensive,and embarrassingoral surgery.
_ - -
\ \
< J
T h e c h o s t D i e w o r k sf o r s p o o k si n s t e a do f a g a i n s t h e m . T h e v a l u eo f r o l l i n g
a c h o s t i s s t i l l z e r o ,b u t a c c i d e n t sc, o i n c i d e n c e sa, n d m i s h a p sr e b o u n dt o t h 6
spook's benefit.
VENKMAN:
A statisticallvimprobableevent,I
assurevou.
12
C h o s t b u s t e rT
s r a i n i n gM a n u a l
Example:
Venkman
is returning
throughU.s.customs.
He actsnonchalant
so thatthe hardnosed
customs
officials
won'tinspecthis baggage
(which
is loadedwith dutiableitems).
Thecustoms
agentstudies
Venkman,
tryingto remember
wherehe,sseen
- he'ssuspicious
of
anyone
he
thinks
he's
seen.
The
chostmaster
says
li.
theagentwill matchhisBrains
against
Venkman's
Coolto seeif a ruggage
inspection
is made.
Venkman's
playersmirks,
sayingthatVenkman
will usehis BruffTarent
to getthrough.Butthe customs
official's
Talentis seeB - not thatmucn
lower.Thedice clatteracrossthe table.when the smokecrears,
Venkman
and.the
agenthaveequalscores
of 23 each.sinceVenkman's
prayer
rolled
a Ghost,too,andthe customs
agentdidn't,the chostmaster
decidesthat
the agentwins.Incredibly,
Venkmanlosesa Bluff.
T h e C h o s t m a s t erru l e st h a t t h e o f f i c i a lm e t h o d i c a l l ys e a r c h e as l l o f V e n k m a n ' s
l u g g a g ef,i n d i n g a l l k i n d s o f b o o t y .S i n c eV e n k m a nr o l l e d a C h o s t ,a s w e l l , t h e
G h o s t m a s t edr e c i d e st h a t t h e c u s t o m so f f i c i a lh o l d s h i m f o r h o u r so f q u e s t i o n i n g , i n c l u d i n ga d e t a i l e db o d y s e a r c h .
VENKMAN:
After all the indignity- the humiliation - the rat hadthe nerveto askfor
my autograph!
SomeGame Rules
Movement
The more Movespointsyou have,the fasteryou can move,and the more quickly
you reactto things.Justhow far you can go, and how fast,in any specificperiod
r i l l j u d g e s u c h t h i n g sa c o f t i m e d e p e n d so n l o t s o f t h i n g s .Y o u r C h o s t m a s t ew
c o r d i n gt o c i r c u m s t a n c e s .
Sequenceof Play
During the most action-packedpartsof an adventure,when there'slots of conf l i c t a n d p a n i c a n d s m a s h i n gt h i n g s a n d r u n n i n g a r o u n d , t h e C h o s t m a s t e r
organizeseventsin a certain order to keep things from gettingconfusedand to
m a k e s u r e e v e r y b o d yg e t s a c h a n c et o d o s o m e t h i n g .l t g o e s l i k e t h i s :
.1.
T h e C h o s t m a s t etre l l s w h a t h i s c h a r a c t e r so r s p o o k sa r e g o i n g t o d o . . .
2. The Ghostmasteraskseach playerin turn, startingwith the playerto his right,
what he or she is going to do...
3 . T h e n t h e C h o s t m a s t efri g u r e so u t w h o d o e s w h a t t o w h o m , a n d i n w h a t
o r d e r ,a s k i n gp l a y e r st o r o l l d i c e w h e n n e c e s s a r yo,r j u s t j u d g e sw h a t h a p p e n s
a c c o r d i n gt o c o m m o n s e n s ea n d d r a m a t i cj u s t i c e .
During this sequenceof play, a charactermay both move and oerform one
other action.An "action" may be firing with a proton pack,trying to find another
Ghostbusterin the dark, reading a PKE meter,and .so forth.
S o m e a c t i o n sm a y i n t e r f e r ew i t h m o v i n g s u c c e s s f u l l yS; t a n t zm i g h t b e a b l e
t o f i n d a c e r t a i nr e f e r e n c ei n T o b i n ' sS P I R I TC U I D E w h i l e t r o t t i n ga l o n g ,b u t h e
r u n st h e r i s ko f t r i p p i n go r r u n n i n gi n t o a w a l l . O t h e r a c t i o n sr e p l a c em o v e m e n t :
while you'redrivinga car;tryingto run at the sametime is ratherunusual(although
p l a u s i b l ei f y o u R E A L L Yb l e w y o u r C o o l a f t e rv i e w i n g a s p o o k ) .
judgeswhat is reasonable
In all cases,the Chostmaster
and likely.That'shis job.
D u r i n g m o s t o f t h e g a m e ,i t i s n ' tn e c e s s a rtyo u s et h e s e q u e n c eo f p l a y - j u s t
be tolerably polite, don't interrupt others without good reason, and let the
Chostmasterorganizethe talking so everybodygetsa chanceto say something,
a s k q u e s t i o n so, r d o w h a t n e e d st o b e d o n e .
Combat
There are two kinds of combat: hand-to-handand ranged weapons. Needless
to say,knives,pistols,blackjacks,and the like probably don't work on ghosts.
But there're plenty of things to battle besidesghosts in any GHOSTBUSTERS
campaign.
HAND-TGHAND: Muscle is the appropriateTraitfor hand-to-hand
fighting;Brawl
a n d G r a p p l ea r ea p p l i c a b l eT a l e n t sl.f a n a n t a g o n i sht a sa h a n d + o - h a n dw e a p o n ,
s u c ha s a c l u b ,t h e n t h e n u m b e ro f d i c e u s e dt o r e s o l v eh i s o r h e r r o l l i s i n c r e a s e d b y a s l i g h t o r c o n s i d e r a b l ea m o u n t , j u d g e d b y t h e C h o s t m a s t e r .
T h e i n c r e a s ei s t h e s a m ew h e t h e ra T r a i to r a T a l e n ti s u s e dt o d e t e r m i n et h e
n u m b e r o f d i c e w h i c h t h e a n t a g o n i srt o l l s .l f b o t h f i g h t e r sh a v ew e a p o n s ,b o t h
a d d t h e i r w e a p o n si n c r e a s e- t h e r e l e v a nM
t u s c l e ,B r a w l ,o r C r a p p l em i g h t n o t
be eoual.
fxample:Janineis attempting
old ladyarmedwith
to fendoff a possessed
janinehasMuscles2 and tfreTalentof Crapple:shegetsto
an umbrella.
roll5 dice.Theold womannormallyhasMuscles1,butthespookpossessing herhasmagically
raisedit to 3. TheChostmaster
decidesthatthe umbrellawill giveher one extradie in her attack:shegetsto roll 4 dice.
Chostbusters
Training
Manual
l3
SampleHand-to-HandWeapons
Dice Weapon
;
+1 BrassKnuckles,
LongFingernails
Blackjack,
+2 Switchblade,
Bullwhip,FryingPan
i
+3 Club,Chair,Sword
+4 BattleAxe, ChainSaw,PowerDrill
' Addthe indicated
numberof diceto thedicewhichtheowninscharacter
roll
R A N G E DW E A P O N S :a r a n g e dw e a p o n i s o n e w h i c h c a n b e u s e dt o d a m a g e
s o m e o n ef a r a w a y ,h u r l i n g a m i s s i l eo r b o l t o f e n e r g ya t a m o r e - o r - l e sdsi s t a n t
target.
Rangedweaponsare fired at "point blank," "normal," or "long distance."The
Chostmasterdeterminesthe three rangesfor the particularweapon according
t o c i r c u m s t a n c e sS.i n c eC h o s t b u s t e rdsi s d a i np r i s s yc a l c u l a t i o no f o d d s ,t a k ea s
a r u l e o f t h u m b t h a t " p o i n t - b l a n k " i s 1 0 f e e t o r l e s s ,a n d t h a t " l o n g d i s t a n c e "
is 50 feet or more for a pistol, shotgun, or proton pack, and 500 feet or more
for a rifle.
P o i n t - B l a n ka: t p o i n t - b l a n kr a n g e ,t h e d i f f i c u l t yr o l l i s u s u a l l y5 . T h e d e f e n d e r
can attemptto use his or her own weapon, or to Crapple the attackerto deflect
t h e s h o t - a n d p o s s i b l ys e i z et h e w e a p o n a s a l a t e ra c t i o n .
N o r m a l R a n g e :t h e d i f f i c u l t yr a t i n ga t n o r m a l r a n g ei s u s u a l l y1 0 .A t n o r m a l o r
l o n g d i s t a n c et,h e d e f e n d e rc a n ' tG r a p p l eh i s o p p o n e n t ;h e m u s te i t h e rf i r e b a c k
or run for cover.
Long Distance:at long distance,the attacker'splayermust normally beat a difficulty 20 to hit his target.
Death,Damage,Hospitals,and SickTime
C h o s t b u s t e rdso n o t o r d i n a r i l yd i e - n o r d o e sa n y o t h e rc h a r a c t e irn t h i s g a m e .
( A n d t h e g h o s t sa r e a l r e a d yd e a d . )C h a r a c t e r d
s o g e t h u r t , t h o u g h ,e q u i p m e n t
gets toasted,and ghostsget gobbled-up by the ghost trap.
For instance,if Leutonianterroristswire ECTO-Ito explode,the Chostbusters
a r e l e f t s i t t i n gi n t h e v e h i c l e ' sb a r ef r a m e ,s m u d g e da n d c l o t h e di n r a g sf r o m t h e
b l a s t .T h e E c t o m o b i l eh a sg o n e t o e q u i p m e n th e a v e na, n d t h e G h o s t b u s t e resn d
u p i n t h e h o s p i t a l .I n a d d i t i o n ,t h e C h o s t m a s t ew
r i l l p r o b a b l yf i n e t h e m s e v e r a l
B r o w n i eP o i n t s- t o s a yn o t h i n go f t h e f i n e G B I w i l l l a y o n t h e m f o r d e s t r o y i n g
v a l u a b l ep r o t o n p a c k s ,e c t o - v i s o r se,t c . ( C e t t i n gh u r t i s n ' to n l y t i m e - c o n s u m i n g
a n d o a i n f u l ,i t ' s a l s o e x o e n s i v e ! )
14
C h o s t b u s t e rT
s r a i n i n sM a n u a l
lf a Ghostbuster
hasbeenextraordinarily
careless
or outrageously
reckless,
a
chostmaster
maydecidethathe or shehaspushedhisor her lucktoo far,and
thatthischarmedlife mustend.A touchingdyingsceneis appropriate
- the
mortallyinjuredchostbuster
gatherscolleagues
around,warnst'hemagainst
wastingtheir livesas he or she has,wishesthem luck, uttersa few bravelast
words,and shufflesoff this mortalcoil.
Thiswill not happenoften,andthe reasons
for thecharacter's
demiseshould
be clearto all the players.
Whena chostbuster
doesdie,the playermakesa new
character
for the nextsession(andtriesto be a littlemorepiud'ent).
Obviouslv.
the deceased
chostbusterbecomesa ghostrun by the chostmaster,
and haunis
formerfriends.
.u'
VENKMAN:
Go to hospital.
Go directly to
hospital.Do
not passGo,
Do not collect
$200.
UsingYourEquipment
Carryinglt Around
There'sa. limit to everything.Your chostbuster can carry three items of equipm e n t w i t h o u t s e r i o u s l ya f f e c t i n gh i s o r h e r a b i l i t y t o a c t . l f y o u f e e l l i k e p l a y i n g
a p a c k - m u l e y, o u r c h o s t b u s t e rc a n c a r r y a s m a n y i t e m s a s h i s o r h e r M u s c l e ,
b u t i f t h a t a d d s u p t o f o u r o r m o r e i t e m s ,h e o r s h e c a n ' t t a k e a n y a c t i o n sw h i l e
c a r r y i n ga l l t h a t j u n k - e x c e p tt o m o v e a n d g r u n t u n i n t e l l i g i b i y .
Since you can carry only three items and still be effective,you mav wish to
s e t u p a n e q u i p m e n td u m p ( o f t e nt h e E c t o m o b i l e s) o m e w h e r en " r r . f h " r . " n u
of ghostly activity,so that if you need somethingyou aren't carrying, you can
r u n b a c k a n d g e t i t . l t ' s p r o b a b l yw i s e r ,t h o u g h , t o d i v i d e u p t h e g e a r a m o n g
t h e c h o s t b u s t e r si n t e l l i g e n t l ym, a k i n gs u r en o o n e c a r r i e sm o r et h a n t h r e ei t e m s .
C h o s t b u s t e rT
s r a i n i n gM a n u a l
15
EquipmentCards
E x a m i n et h e E q u i p m e n tC a r d st h a t c o m e w i t h t h e g a m e .S o r tt h r o u g ht h e c a r d s
and pick out the ones that your Chostbusterwantsto tote around and load them
and any other stuffyou think you'll need in the ECTO-I(i.e.,stackthe cardsbelow
the ECTO-Icard).This permitsyou readyaccessto all the equipment your team
i s c a r r y i n gi n t h e f i e l d . l f y o u d o n ' t h a v ee n o u g hc a r d sf o r a l l t h e e q u i p m e n ty o u
want to carry (for instance,if everyonewantsto take along a set of Alpine Cear),
make up some more using3" by 5" cards.
When your Chostbusteris ready to zap some ghosts,pick up any three items
from the ECTOI's stack and put them by your Chostbustercard. Usually it's a
good idea for each Chostbusterto take a proton pack as one of his or her three
items- otherwisethe spookcan slime an unarmedchostbusterat will. someone
o u g h t t o h a v ea g h o s t t r a p a n d a P K Em e t e r h a n d y a s w e l l .
T h e c a r d sa r e s e l f - e x p l a n a t o rTyh. e p i c t u r es h o w st h e e q u i p m e n ta n d t h e l i n e s
of text tell you what the gadgetdoes. This chapter explainsthe gadgets,functions in a little more detail.
Aura Video-Analyzer
16
G h o s t b u s t e rTs r a i n i n gM a n u a l
Alpine Gear
U s i n gp r o p e ra l p i n eg e a r l e t sy o u r o l l 3 e x t r ad i c e w h e n u s i n gM u s c l eo r C l i m b
to scalethe Matterhorn,or a skyscraper,
or an elevatorshaft.Alpine gearincludes
p i t o n s ,c l i m b i n g h a m m e r s ,r o p e , c l a m p s ,a n d e v e n a p a i r o f c u t e / e d e r h o s e n .
Aura Video-Analyzer
T h i s h a n d y I a b - g a d g e t 'psu r p o s ei s t w o - f o l d :n o t o n l y d o e s i t t e l l t h e e m o t i o n a l
s t a t eo f t h e s u b j e c tw e a r i n gt h e h e l m e t( i t t e l l sw h e t h e ro r n o t a s u b j e c ti s l y i n g ,
or is in love, or is in pain, etc.), but it also revealsthe wearer'sessenceof archetype(in non-technicalterms,the subject'sself-image- hero,empress,movie
star,genius,wild beast,fertility goddess,etc.).lf the subject is possessed,
for ins t a n c e ,i t s h o w st h e o u t l i n e o f t h e e n t i t y i n p o s s e s s i o o
nf the subiect.
Beach Kit
A g r e a tp a c k a g ed e a l i n c l u d i n ga h u g e i n f l a t a b l eb e a c h b a l la, v o l l e y b a l ln e t a n d
- AM/FM radio
volleyball, sunglasses,
a sturdy beach umbrella, cassette-deck
blaster,loads of sun-tanlotion, double-sizedbeach towels, Frisbee,and other
e s s e n t i apl a r a p h e r n a l i a .
W h a t ' st h a t ,y o u a s k ?W h a t d o e st h i s h a v et o d o w i t h G h o s t b u s t i n gB
? e a t su s .
Bullhorn
T h e r e ' sn o t h i n g l i k e a b u l l h o r n f o r m a k i n g y o u r s e l fh e a r do v e r t h e h u b b u b o f
a cocktail party.Or for telling a ghost to surrenderbefore you move in on it.
CellularPhone
T h i s i s a t e l e p h o n ey o u c a n i n s t a l li n t h e E C T O - Il.t i s s o r n e w h aet x t r a v a g a n( ot n e
h u n d r e do r m o r e d o l l a r s r e n t e a c h m o n t h ) , b u t w h a t a s t a t u ss y m b o l !
ECTO.I
T h i s s t y l i s hv e h i c l es e a t st h r e e c h o s t b u s t e r si n l u x u r i o u sc o m f o r t ,o r u p t o s i x
in ratherdesperatecircumstances.lts generouscargo capacity accommodates
a f u l l l i n e o f p a r a n o r m ailn v e s t i g a t i oann d e l i m i n a t i o ne q u i p m e n t .F l a s h i n gl i g h t s
s i g n a ll e s s e vr e h i c l e st o c l e a rt h e w a y ,a n d t h e b i g p l a s t i cf i g u r eo n t h e r o o f p r o v i d e sl o a d so f f r e ea d v e r t i s i n go.n e s l i g h tf l a w i s t h a t i t ' sa b o u ta s i n c o n s p i c u o u s
as a moosehiding in your refrigerator.
Ecto-Visors
T h e s es p o o k - f i n d egr l a s s e sa l l o w a G h o s t b u s t e tro s e e i n t h e d a r k . T h e y a l s o
e l i m i n a t ea l l p e r i p h e r a vl i s i o n a n d l o o k d u m b o n e l e v a t o r s .
Geiger Counter
Radioactiveghosts?Why not? Besides,there are other usesfor geigercounters.
Y o u m i g h t r u n i n t o r a d i o a c t i v em o n s t e r so r h a v et o e x p l o r eT h r e e M i l e l s l a n d
to see what real/y went wrong there.(They'realso handy for detectingmalfunct i o n i n g u n l i c e n s e dn u c l e a ra c c e l e r a t o r s . )
Ceiger countersmake a neatcracklingnoisewhen they detectradiation.When
t h e c r a c k l i n gg e t sl o u d e r ,t h e r a d i a t i o ni s s t r o n g e rl.f i t g e t st o o l o u d , y o u s h o u l d
vacatethe premisesbefore all your hair and teeth fall out.
Ghost Trap
A s m a l l b o x w h i c h s t o r e sa n d t r a n s p o r t so n e s u b d u e dg h o s t .T h e l i d i s o p e n e d
by pressinga foot-pedalattachedto the box by a twelve-footlength of tubing.
A s i t o p e n s ,t h e g h o s t t r a p p r o d u c e sa l u m i n o u sw h i t e c o n e o f p s y c h o k i n e t i c
forcewhich channelsthe targetghost into the trap.when the footpedal is released, the trap closes.lt takesa secondor two for the field to neutralizethe ghost's
own ectoplasmicenergies,so a spook could zoom away from the trap before
it is suckedinside- unlessthe containmentbeam of a proton pack holds it there.
After capture, store the ghost within the protection grid at a chostbusters
franchise.
lnfrared Camera
such camerascan take picturesof ghostsin the dark, even when the ghostsare
normally invisible.A cameracan be remotely-operated
(difficultyi0) to savewear
and tearon chostbusters,or it can be setup to take pictureson a pre-programmeo
schedule(difficulty10).You could set up a rriqbeam (difficulV 5) to catcha ghost
in the act, and so forth. Brainsis the relevantTraitto operatethe cameraproperly, and Photographyis the relevantTalent.
Parachute
What else is there to say?Parachutesalwayswork unlessyou roll a chost and
t h e C h o s t m a s t e fre e l s r e a l l y m e a n .
PKE Meter
,"
P s y c h o k i n e t iecn e r g ym e t e r sa r e " g h o s t - f i n d e r s m
e a s u r i n gl o c a l p K Ev a r e n c e s
i n t h e v i c i n i t yt o d i s c o v e p
r a r a n o r m aal c t i v i t yW
. h e n a g h o s ii s i n t h e a r e a ,p r e t t y
l i g h t sf l a s ha n d t h e P K Em e t e r ' sa r m sr i s eu p h i g h .T h e i l o s e r a n d m o r e p o w e r f u l
t h e . g h o s t l yp r e s e n c et,h e h i g h e rt h e a r m s r i s ea n d t h e m o r e i n s i s t e n t l iyh " l i g h t t
flash.
PKEMeter
Protection Grid
A p r o t e c t i o ng r i d i s l a r g ea n d i m m o b i l e . l t c a n s a f e l ys t o r ea n e x t r e m e l yl a r g e
number of ghosts.After many adventures,it can get fu ll and th reatento collapse,
b u t a n v a c t u a lc o l l a p s ec a n o n l y o c c u r a t t h e i n s t i g a t i o n
o f t h e C h o s t m a s t el rw h o
s h o u l d g i v e t h e c h o s t b u s t e r sp l e n t yo f w a r n i n g ) .l f y o u g e t w o r r i e d ,b u i l d a s e cono one.
Proton Pack
s m a l l u n l i c e n s e dn u c l e a ra c c e l e r a t o r st h, e p r o t o n p a c k sa r e t h e c h o s t n u s t e r s ,
b a s i c w e a p o n . T h e w i g g l y b e a m e m i t t e d b y t h e p r o t o n p a c k s c o r c h e sw a l l s ,
knocksholesthroughwood paneling,destroyschandeliersand upholstery- und
o c c a s i o n a l l ys u b d u e sg h o s t s .
Proton Pack
s$iN\ s \
I:l:::lr:
N
,F
iY
iIl
'\s"i'
[
Safety Iipr NEVER cross fhe beams! Never!
Proton packs have two basic settings.The "Attack" setting is the major one.
A successfu.l
hit by a proton pack's beam set on Attack leisens a ghost's Ect o p r e s e n c eb y 1 . ( l f y o u ' r e i n t e r e s t e dy, o u r c h o s t m a s t e rw i l l g i v e y o u a l i n e o f
h o _ o i e x p l a i n i n gE c t o p r e s e n c ej u; s t n o d a g r e e a b l ya n d k e e p s h o o t i n g . )
The "Containment" settingis usedto form a proton-beamcagearound a ghost
and move it to whereverthe Ghostbustersplease.At leasttwo Chostbustersmust
cooperateto usethe Containmentsettingproperly,and the ghost'sEcropresence
must havebeen reducedto zero beforethe Containmentsettingcan work (otherw i s e t h . eg h o s tj u s t z i p s a w a y ) .U s u a l l y ,C o n t a i n m e n ti s u s e dt b m o v e a t r a p p e d
ghost directly over a ghost trap, which is then activated.
Chostbusters
Training
Manual
17
I n v i s i b l eo r i m m a t e r i a sl p o o k so r s p i r i t sc a n o n l y b e a f f e c t e db y p r o t o n b e a m
attacksif they can be accuratelytargetted(i.e.,when they havea manifestedform).
I n s o m e c a s e st e c h n o l o g i c a al i d s c a n r e v e a la g h o s t l ya u r a , r e n d e r i n gt h e e c toplasmic presencevulnerable to proton beam attacks.
Crossingtwo proton beams set on Attack resultsin a catastrophicexplosion.
T h i s e x p l o s i o ni s S O c a t a s t r o p h i ci ,n f a c t ,t h a t c r o s s i n gt h e b e a m sc a n h a p p e n
o n l y w h e n d o n e o n p u r p o s eo
, r w h e n t w o C h o s t b u s t e rfsi r e p r o t o np a c k si n t h e
s a m e r o u n d a t t h e s a m et a r g e t- a n d b o t h f a i l t h e i r r o l l , a n d b o t h r o l l C h o s t s ,
and the Chostmastersaysso.
Spates Catalogue
Scuba Gear
A wetsuit is helpful when investigatinghaunted sewers,storiesof sea monsters,
a n d s i m i l a ra q u a t i cs i t u a t i o n sA. t y p i c a lo n e - t a n kw e t s u i th o l d s e n o u g ho x y g e n
f o r 3 0 m i n u t e so f l i f e .l t t a k e sa l i t t l es k i l l t o s w i m i n a f r o g s u i t ,i f y o u d o n ' t k n o w
how. lf you want to do more than just paddle around very slowly, you'll need
t o r o l l a g a i n s ty o u r M u s c l e sT r a i to r S w i m T a l e n t .
Secret Tomes of Occult Lore
Everygood occultistshould haveaccessto one or more occult book. He might
e v e n h a v ea w h o l e l i b r a r yf u l l o f t h e m . S o m e t y p i c a l o n e s i n c l u d e :R o y l a n c e ,
CUIDE TO SECRET
SOCIETIES
AND SECTS;
Tobin,SPIR|TCUTDE;Spates,
SPATES
CATALOCUE
OF NAMELESS
H O R R O R SA N D W H A T T O D O A B O U T T H E M ;
Fredde,THE BIC BOOK OF OCCULT LORE;and, of course,Stafford,Perersen,
a n d W i l l i s ,C H O S T B U S T E RH
' SA N D B O O K .
T h e G h o s t m a s t ecr a n a l l o w t h e C h o s t b u s t e rtso f i n d c l u e s i n t h e s eb o o k s o r
look up appropriatefactsand occasionallymay route the Ghostbustersinto an
a d v e n t u r eb y m e a n so f s o m e t h i n gf o u n d i n a b o o k .
Video Camcorder
lf you've got enough money,this is definitely the way to go. Set up your video
and record the ghosts'attackfirsthand.Some ghostsdon't registeron video, so
make sureyou're going afterthe right kind beforewastingyour money.You can
also use a video camera to record advertisementsfor local TV.
Walkie-Talkies
A n a b s o l u t en e c e s s i t yi f y o u r g r o u p i s f o r c e dt o s p l i t u p w h e n h u n t i n gd o w n a
ghost.Walkie-talkieshavea rangeof a few hundred yards,pick up lots of static
and conversationsfrom passingtruckers,and may fail to work in the presence
of powerful psychokineticforces.
InventingNew Equipment
The scienceof paranormologyseesdramaticadvanceseveryday as chostbusters
a r e c o n f r o n t e dw i t h n e w a n d u n a n t i c i p a t e d
c h a l l e n g e sD. e s i g na n d f i e l d - t e s t i n g
of new research
a n d e l i m i n a t i o nd e v i c e si s c o n t i n u a l l yt a k i n gp l a c e ,b o t h a t t h e
GhostbustersInternational Research Labs and in each of the chostbuster
franchises.
From time to time you'll receivea new piece of equipmentfrom GBI Research,
f o r t e s t i n go r f o r a s p e c i a lp r o j e c t .Y o u r C h o s t m a s t ew
r i l l e x p l a i nt h e p u r p o s e
and function of the equipment when you receive it.
Of coune,thesedevices
arefully tested
beforeweassignthemtoyou. Youare
perfectlysafe.. .
18
C h o s t b u s t e rT
s r a i n i n gM a n u a l
Y9umayalsowork on specialresearch
projectsof your own, or you may be
calledupon to improvise
equipmentin shortand desperate
circumstances.
Wheneveryou want to do this,just tell the Gamemaster
what you want your
projectto accomplish
anddescribe
threeor fourdifferent
devices
which might
getthejob done.Describe
the bogusprinciples
you arebasingyour
of science
devices
on, andhow muchresearch,
design,labor,andmoneyyouwishto spend.
Yourchostmaster
will pickthe devicehe findsmostinteresting
or amusingof
thethreeandtellyouhowsuccessful
yourresearch
was...or how manycity blotks
wereleveledwhen yourdevicemalfunctioned
duringtesting.
Example:When ravening,slobberingbug-eyedmonstersenteredour fours p a c et r a n s - d i m e n s i o n a ltloy r a v a g es h o p p i n gm a l l sa c r o s st h e l a n d , E g o n
was forcedto designa transportdevicethat would permit the chostbusrers
to pursuethe fleeing BEMs.Egon'splayerthen presentedthe following 3
ideas to the Ghostmaster:
' 1.witches and warlockssupposedlycould createmagicalpentacleswhich
a c t . a s g a t e st o o t h e r d i m e n s i o n s .( M o s t d e m o n s , s p r i t e sa n d g i b b e r i n g
s k e l e t o n st h a t t h e w i t c h e sc o n j u r ea r e a c t u a l l yi n t e r - d i m e n s i o n akli o n a p victims,broughtto this four-spaceto work the witches'bidding.)With study
o f a n c i e n t ,f o r b i d d e nt o m e s r u m o r e dt o b e h i d d e n i n t h e b a s e m e n to f a
c e r t a i nN e w E n g l a n du n i v e r s i r yE g o nw i l l b e a b l e t o d u p l i c a t et h i s e f f e c t
a n d u s e i t t o s e n d t h e C h o s t b u s t e ra
s f t e rt h e d i s g u s t i n ga l i e n s .
r 2 . W h e n u n d e rt h e i n f l u e n c eo f c e r t a i ni l l e g a ld r u g s ,m a n ys u b j e c t sc l a i m
t o t r a v e lt o b i z a r r el a n d sf i l l e d w i t h d i s g u s t i n gi,n h u m a nc r e a t u r e sR. a t h e r
than simple hallucinationscausedby sensoryoverloadfrom disruptedbrain
synapses,
Egonspeculates,
theseerperiencesare real:the drugs in fact send
t h e i r u s e r s 'c o n s c i o u s n e stso o t h e r p l a n e s o f e x i s t e n c e p
. o s s i b l ys o m e
lysergicacid variantwill allow usersto controlthe process,follow the aliens,
and attackthe BEMsethereally.(Venkmanenthusiastically
volunteersto test
Egon'snew drugs.)
r 3. Egon knows that when proton beamsare crossed,manifold cross-rips
in the universalstructureresult.When proton packsare wielded bv clums y h u m a n s ,t h e r e s u l tc a n b e e x t r a o r d i n a r i l d
y a n g e r o u sB
. ut a computer
could control two proton packs,focusing and controlling their beams to
s e l e c tt h e n u m b e r o f d i m e n s i o n sa n d p o w e r o f t h e d i m e n s i o n a cl r o s s - r i p .
Such a device, mounted on the hood of ECTO-I, would allow the
Chostbustersto voyageinto the void.
T h e c h o s t m a s t e rd e c i d e st h a t t h e l a s td e v i c e i s t h e m o s t i n t e r e s t i n go f
the three and fits best into the adventure.He also rulesthat such a device
causes a permanent weak-spot in the fabric of the universe, so the
chostbusterscan only use it a few times before they risk destroyingLife,
T h e U n i v e r s eA, n d E v e r y t h i n g( T
. h ec h o s r m a s t e irm p o s e st h i s r i m i tt i k e e o
t h e c h o s t b u s t e r sf r o m s p e n d i n gt h e r e s to f t h e i r l i v e sz o o m i n g a r o u n dt h e
m u l t i v e r s ea n d f o r c i n g h i m t o c r e a t en e w d i m e n s i o n se v e r yi e s s i o n .s e l f i n t e r e s ti s t h e m o t h e r o f i n v e n t i o n . . . )
Chostbusters
Training Manual
19
Paranormolog
qo
z
^ : ) /
r -Fr,,. ll
Followingare someexceedingly
interestingspeculations
on the nature
of ghostsandghostology,
soonto be
publishedin the prestigiousJournal
of Unexplained
Things. I am sureyou
Oryoucanlookfor mymasterwork,
"Cannibal Vampires
From Hell and
OtherStrangeThingsLive in Your
Basement!",appearingin "Lurid
WeeklyGazette"- at supermarkets
nearvou,
pJJ
e
VENKMAN: Egon, why don't you tell us a little about the sclence of
paranormology?
EGON: Certainly,Peter.To begin with, you must realizethat the four-dimensional
s p a c e o u r s e n s e sp e r c e i v ei s o n l y a f r a c t i o no f t h e t o t a l u n i v e r s e Q
. uantum
c h r o m o d y n a m i ca
s n d m o d e r ns u p e r s y m m e t rtyh e o r ys h o w t h a t i n f a c tt h e r ea r e
e l e v e nd i m e n s i o n s M
. aybe twelve.
STANTZ:Wowl Eleven?
E G O N : W e l l , o r p e r h a p st w e l v e .M o s t g r a n d u n i f i c a t i o nt h e o r i s t sb e l i e v et h a t
t h e m a j o r i t yo f t h e s ed i m e n s i o n sc o l l a p s e di n t o p o c k e td i m e n s i o n sn a n o s e c o n o s
after the Big Bang. However,the difficulty of quark-scatterexperimentsmake
v e r i f i c a t i oo
n f d i m e n s i o n adl i m e n s i o n sp r o b l e m a t i c aal ,n d . . .
S T A N T Z :l t h i n k y o u l o s t m e . L e t ' sg o b a c k t o e l e v e n .
E G O N : A h , n e v e rm i n d , R a y .T h e i m p o r t a n tf a c t o r h e r e i s t h a t c e r t a i no f t h e s e
d i m e n s i o n sa r e ,I b e l i e v e i,n h a b i t e db y e c t o m a t e r i abl e i n g sw h o s ec o n s c i o u s n e s s
i m p i n g e so u r o w n i n a c o m p l e x l yr e i n f o r c i n gw a y .T h e s eb e i n g sc a n , u n d e r c e r t a i n c o n d i t i o n s ,m a n i f e s t h e m s e l v e si n o u r 4 - s p a c et h r o u g ht h e m a n i p u l a t i o n
o f q u a n t u mi n s t a b i l i t i e isn m i c r o s c a l es p a c e w
, h i c h y o u m u s t r e a l i z e i, s f o a m y . . .
S T A N T Z :Y o u m e a n , l i k e s h a v i n ec r e a m ?
20
Ghostbusters
Training
Manual
::@:]
showing.
Psychokinetic
Energy
E G o N : A l t h o u g hp r e v i o u sr e s e a r c h e rms a d et h e i r c o n t r i b u t i o n ,I t h i n k I c a n s a y ,
w i t h a l l d u e m o d e s t y ,t h a t u n t i l l d e v e l o p e d t h e p K E v a l e n c ef i e l d m o d e l o f
paranormaldisturbance,parapsychology
and relatedscienceswere at a standstill.
VENKMA_N:Egon'spretty smart, but this new theory is straight out of Thrilling
wonder StoriesA
. l l I k n o w . i s t h a t l o v e l y y o u n g c o e d s o f t e n d i s p l a ya m a z i n g
p o w e r s .T h e i r o t h e r k i n d s o f e n e r g y m a n i p u l a t i o na r e n ' tb a d e i t h e r .
E G o N : w h a t P e t e ri s s a y i n gi n h i s u n s c i e n t i f i cw a y i s c o r r e c t .A s I s a i d , p K E
worksthrough microscaledisturbancesin the foamy structureof quantizedspace
a n d , a t t h i s s c a l et h e o b s e r v e rh a s a d i r e c t i m p a c t o n t h e s y s t e m ,a f a c t l o n g
e s t a b l i s h eidn q u a n t u mp h y s i c sT. h i s b e i n gs o ,t h e h u m a nm i n d , a s a c o n s c r o u s
o b s e r v e ro f t h e w h o l e s y s t e m ,c a n i n f a c t m a n i p u l a t ep K E e n e r g y d i r e c t l y .
S c h r o d i n g e r 'gs e d a n k e n e x p e r i m e nwti t h t h e c a t i s i l l u s t r a t i v e . . .
W I N S T O N : l ' m a l l e r g i ct o c a t s .
Chostbusters
Training
Manual
21
E G O N : A h h . . . T h e p o i n t i s , t h o u g h t ,c o u p l e d w i t h e m o t i o n , c a n b r i n g a b o u t
l o r l d . T h e e x t e n to f t h e s ec h a n g e si s l i m i t e d o n l y b y
c h a n g e si n t h e p h y s i c a w
t h e a m o u n t o f e k a - d i m e n s i o n ael n e r g yt h e i n d i v i d u a l m i n d c a n t a p . . .
WINSTON: You mean I can turn someone'shair gray,win at the races,or move
a six ton safejust by thinking about it?
E G O N : W e l l , i t ' s a l i t t l e m o r e c o m p l e x t h a n t h a t , W i n s t o n . I n d e e dt h e t h e o r y
n e c e s s a r tyo p e r m i t s u c h d r a m a t i cc h a n g e si s s t i l l f a r f r o m c o m p l e t ef o r m u l a t i o n , b u t t h e f a c t i s t h a t s u c h p h e n o m e n ad o e x i s t i n n a t u r e .O f c o u r s e ,s i n c e
everyonehas this ability (to a greateror lesserextent)people also havedefenses.
Turningsomeoneelse'shair grey if they don't want you to can be very difficult.
STANTZ: Like the time we battled Gozer the Gozarian?And she asked us to
? n d l c h o s e t h e S t a y - P u fmt a n ?A n d w e a l l
c h o o s ea f o r m f o r o u r d e s t r u c t i o n A
a l m o s td i e d ?A n d w e . . . u h h h . . .
t:
ti
.,,.,,..,,..,,.:l:
BasicGhostology
E C O N : P s y c h o k i n e t im
c a n i f e s t a t i o ntsa k e s p e c i f i cf o r m sw h i c h p o s s e s vs a r y i n g
"spud"
power,abilities,and appearance.PKEoften takesthe form of a ghost.The
f
u
l
l
r
o
a
m
i
n
g
v
a
p
o
r.
t h a t P e t e rt a l k s a b o u t s o m u c h i s a c t u a l l ya C l a s s5
V E N K M A N :l t ' s s t i l l a s o u d .
a a
zz
C h o s t b u s t e rT
s r ani i n g M a n u a l
EGoN:Ghostshavebeendefined,codified,rabeiled,
andanalyzed
in my seminal
work,A Paranormal
Taxonomy:
slimes,spudsand other Mutants.
Thistextexplainstheclassification
schemausedby Chostbusters
to describe
thepnenomena
theyencounter.
[seeReferenceFileC for excerptsfrom this fascinitingb.;ki
Often, however,
ghostsare the leastof a Ghosibuster,s
worries.
Xenostudies,
Folkloreand Time Travel
E G o N : D e s p i t em y c o n t r i b u t i o nt o t h e d e v e l o p i n gs c i e n c eo f p a r a n o r m o l o g y ,
ala.rgeportion of paranormalphenomonaremain unexplained.lndeed,becarie
of the very subjectmatter,darkerforcesoften attemptto obscurefactsand make
i n v e s tgi a t i o n i n c o n c lu s i v e .
VENKMAN: What Egonmeansis that he hasn,thad time developinto his theories
these aspectsof Chostbusting.
EGoN: Ahem. Forexample,Xenostudiesis anotheraspectof chostbustingwhich
we are only beginning to understand.The collective unconsciousofteriaffects
the PKEmatrix in unexpectedways.Numerous reportsof flying saucers,dating
f r o m a n c i e n tt i m e s . . .
STANTZ:cee, that stuff is in plenty of sciencefiction movies.There was this
great movie on last night, Plan 9 From Outer Space...
EcoN: Yes,Ray,we know. Also, history recoros many accounts of corporeal
c r e a t u r e sf r o m a l t e r n a t ed i m e n s i o n so r d i f f e r e n tp l a n e so f e x i s t e n c eT. h e L o c h
N e s sm o n s t e r b, y c o n t r a s ti,s i n a l l p r o b a b i l i r yn o m o r e t h a n a s i n g l ep l e i s o s a u r
s u r v i v i n gi n t o t h e m o o e r n e r a . . .
STANTZ:or the JerseyDevil! Man, what a creepy creaturethat was...
E9.9,ftlqy,.,heJersey
Devil,who enrered
thisdimension
asa resultof a hysterical
child'sPKE.blast
openinga fifteenJold
cross-rip,
is a truly
paranormalcreature.
M a n y t h i n g sy o u w i l l b e c a l l e d o n t o i n v e s t i g a t a
er e ,
s t r i c t l ys p e a k i n g n
, o t g h o s t s .B u t d o n , t l e t t h a t d e t e r y o u
f r o m t h e r e l e n t l e s sp u r s u i to f k n o w l e d g e . . .
V E N K M A N : . . . o r t h e c o l l e c t i o no f h a n d s o m ef e e s !
EGON: In the interestsof scienceyou may be called upon
to confront enigmatic, terrifying creatures. But
perseverance
in the study of the unknown may revealin_
valuableknowledge,perhapsthe very keysto the univer_
s a l r i d d l e so f t i m e , s p a c e ,e n e r g y . . .
V T N K M A N : . . . o rh o w t o f i n d a p a r k i n gp l a c ei n N e w y o r k
City.
EGON: *Sigh*
V E N K M A N : I t h i n k w h a t E g o ni s t r y i n g t o s a y i s t h a t , a s
Chostbusters,
our job isn'talwayseasy.lt isn,talwaysrvhat
y o u e x p e c t "A n d i t i s n ' t a l w a y sg h o s t s .B u t w h e n t h e r e , s
n o o n e e l s eo u t t h e r et o h e l p i n n o c e n tp e o p l ei n d e s p e r a t e
t r o u b l e ,i t ' s u p t o u s . . .t h e n o b l e ,s e l f l e s sC h o s t b u s t e r s . . .
to Savethe World.
23
ID CARD
GHOSTBUSTER
"Who
YaGonnaCall?"
ID CARD
GHOSTBUSTER
"Who
YaGonnaCall?"
Name
Name
TRAITS
Brains
Muscle.s
Moves
Cool
TRAITS
Brains
Muscls
Movs
Cool
Brownie
Points:60 59 58 57 56 55 54 53 52 51 50 49 48 47 46
45 U 43 42 4t 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26
25 24 23 22 21 20 19 18 17 t6 15 14 fi n r r0 9 8 7 6 5 4
Brownie
Points:
60 59 58 57 56 55 54 53 52 5l 50 49 48 47 46
45 44 43 42 4t 4X 39 38 37 36 35 34 33 32 3l 30 29 28 27 26
25 24 23 22 2l 20 19 l8 17 16 15 14 13 U il 1 0 9 8 7 6 5 4
3 2 1 0
3 2 1 0
Goal
Residence
Phone
Telex
ID CARD
GHOSTBUSTER
"Who
YaGonnaCall?"
Goal
Residence
Telex
ID CARD
GHOSTBUSTER
"Who
YaGonnaCall?"
Name
Name
TRAITS
Brains
Muscles
Moves
Cool
TRdITS
Brains
il{uscles
IIoyes
Cool
Brownie
Points:
60 59 58 57 56 55 54 53 52 5l 50 19 18 47 46
45 44 43 42 4r 4[ 39 38 37 36 35 34 33 32 3l 30 29 28 27 26
25 24 23 22 2t 20 19 18 17 16 15 14 l3 U 11 1 0 9 8 7 6 5 1
Brownie
Poinls:60 59 58 57 56 55 54 53 52 5l 50 49 48 47 46
,{3
15 11
12 11 10 39 38 37 36 35 34 33 32 3l 30 29 28 27 26
25 21 23 22 21 20 19 18 17 16 15 14 13 U 11 1 0 9 8 7 6 5
3 2 1 0
3 2 r 0
Goal
Residence
Phone
Telex
ID CARD
GHOSTBUSTER
"Who
YaGonnaCall?"
Goal
ID CARD
GHOSTBUSTER
"Who
YaGonnaCall?"
Name
\ame
TRAITS
Brains
Muscles
Moves
Cool
TR{ITS
Brownie
Points:
60 59 58 57 56 55 54 53 52 5l 50 49 48 47 46
45 U 43 42 41 40 39 38 37 36 35 34 33 32 3t 30 29 28 27 26
25 24 23 22 2t 20 19 t8 t7 t6 15 14 B n I 1 0 9 8 7 6 5 4
3 2 1 0
Brownie
Points:
60 59 58 57 56 55 54 53 52 5l 50 49 48 47 46
45 14 43 12 41 10 39 38 37 36 35 34 33 32 3l 30 29 28 27 26
25 24 23 22 21 20 19 18 17 16 ls l4 13 12 ll 1 0 9 8 7 6 5
3 2 1 0
Goal
Goal
lluscles
IIoves
Cool
Residence
Telex
24
T.{tE\TS
Brains
G h o s t b u s t e rTs r a i n i n gM a n u a l
Residence
Telex
VehicleDoors
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