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Object: an abstraction that contains the data and instructions to carry out tasks.
Class: A template definition of the methods and variables of a particular object.
Method: An action that is performed by the object, but does not give back feedback.
Parameter: Limitations set on a method to make it more specific.
Property: A trait of the object.
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Move is less specific and can refer to any of 6 objects, while move at speed refers to a specific direction and
specified rate.
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Asking the object to execute an action.
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dancer turn right 3
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tree resize 3
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cheerleader turn to face camera
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You would drag Do together into the method, and put actions in there. For example, if I wanted to make a tree
resize and move up 1 m I would drag Do together to the box, and put those methods under Do together.
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The chicken is a composite object, because It contains more than one object. The chicken contains: LeftLeg, Foot,
Rightleg, Foot, Neck, Head, UpperLip and LowerLip.
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The barn has building, which contains: frontWindow, roof, leftDoor, rightDoor, backWindow, the
leftMainRafter, which includes: rafter1, post1, post2, post3, post4, post5, post6, post7, post8, post9, rafter3,
rafter5,rafter7, rafter9, rafer11, rafter13, rafter15, rafter16, rafter14, rafter12, rafter10, rafter8, rafter6,
rafter4, rafter2. rightMainRafter includes: rafter5, rafter7, rafter1, post1, post2, post3, post4, post5, post6,
post7, post8, rafter15, rafter3, rafter2, rafter4, rafter9, rafter11, rafter13, rafter6, rafter14, rafter12, rafter10,
rafter8, post9, rafter16.
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You would go to the object tree and click the particular object. For example, if I wanted to access the
handle, I would click phonograph, then crank, which would lead me to handle.

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