Professional Documents
Culture Documents
m
l
Leather Armour
h
1
?
l
m
Torches x4
Waterskin
Weapon of choice
3d6 gold pieces
m
m
?
-
10 pole
5 iron spikes & small hammer
50 rope (hemp)
h
1
m
Fancy clothes
h
1
l
Grappling hook
Second Weapon
m
?
Shield
h
1
l
m
h
3
m
Item
Cos
t
1gp
1gp
light
medium
1gp
medium
Candles (10)
1sp
light
1gp
1sp
medium
light
2gp
2gp
8gp
15g
p
5gp
1gp
2gp
heavy
heavy
medium
medium
3gp
heavy
Quiver
1gp
Ram, portable
10g
p
5sp
medium
(full)
heavy (x2)
Arrows or bolts, 20
Ball bearings (bag of
1,000)
Caltrops (bag of 20)
Saddle, exotic
Saddlebags (holds 2 stone)
Barding, medium creature
Barding, large creature
Weight
medium
light
medium
light
1gp
10g
p
1sp
heavy
medium
5sp
light
1gp
2gp
light
heavy
light
10g Cost
heavy
40gp
p
400gp
1gp light
25gp
150gp
8gp
20gp (heavy
x3)
5gp (heavy)
10gp (heavy)
(cost x3)
4gp
(cost x2)
(cost x4, weight
Encumbrance
Carrying weight over half your Strength score means you are encumbered you are
slow, and have disadvantage on Athletics rolls (running, jumping, climbing, etc.). You
can only carry weight over your full Strength score for short periods of time.
Heavy items weigh at least 1 stone, or more if indicated.
5 medium items weigh 1 stone.
Up to 20 light items of the same sort are equal to a medium item.
500 coins and gems weigh 1 stone.