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Starting Equipment

You get the following:

Buy any number of these:

Backpack (holds 5 stone)

Bedroll & blanket


Dagger

m
l

Leather Armour

h
1
?

(Wizards: spellbook; Sorcerers: silver


dagger)

Rations, dried (1 week)


Tinderbox (with flint & steel)

l
m

Torches x4
Waterskin
Weapon of choice
3d6 gold pieces

m
m
?
-

And choose 4 from these:

10 pole
5 iron spikes & small hammer
50 rope (hemp)

h
1
m

Fancy clothes

h
1
l

Grappling hook
Second Weapon

m
?

Shield

h
1
l

Silver holy symbol


Thieves Tools
Upgrade Leather to Chain
Upgrade Torches to Lantern + 3
points of oil
Winter clothes (heavy cloak,
gloves, etc.)

m
h
3
m

Item

Cos
t
1gp
1gp

light
medium

1gp

medium

Candles (10)

1sp

light

Case, for map or scroll


Chalk (pouch of 20
pieces)
Chest (holds 10 stone)
Crowbar
Ink (1-oz. vial)
Manacles

1gp
1sp

medium
light

2gp
2gp
8gp
15g
p
5gp
1gp
2gp

heavy
heavy
medium
medium

3gp

heavy

Quiver

1gp

Ram, portable

10g
p
5sp

medium
(full)
heavy (x2)

Arrows or bolts, 20
Ball bearings (bag of
1,000)
Caltrops (bag of 20)

Mirror (small steel)


Needle & Thread
Pen and paper (20
sheets)
Pickaxe

Rations, dried (per


day)
Rope, hemp (50)
Rope, silk (50)
Sack, large (holds 3
stone)
Sack, small (holds 1
stone)
Signal Whistle
Spade/shovel
TentAnimals
(2-person)

Horse, riding (carries 32 stone)


Horse,
war
(carries
h
Vial,
glass40 stone)
Dog,
guard
(carries
15 stone)
1
Dog, riding (carries 15 stone)
Donkey or mule (carries 35 stone)
Saddle, military

Lodgings (per day):


Fine tavern, private:
20gp
Travellers Inn, shared: 3gp
Flophouse, common room: 5cp Saddle, pack
Saddle, riding
Meals (per day):

Saddle, exotic
Saddlebags (holds 2 stone)
Barding, medium creature
Barding, large creature

Weight

medium
light
medium

light

1gp
10g
p
1sp

heavy
medium

5sp

light

1gp
2gp

light
heavy

light

10g Cost
heavy
40gp
p
400gp
1gp light

25gp
150gp
8gp
20gp (heavy
x3)
5gp (heavy)
10gp (heavy)
(cost x3)
4gp
(cost x2)
(cost x4, weight

Fine tavern, feast:


25gp
Travellers Inn, average:
5sp
Flophouse, poor:
1cp
Stabling (per day):
1sp

Encumbrance
Carrying weight over half your Strength score means you are encumbered you are
slow, and have disadvantage on Athletics rolls (running, jumping, climbing, etc.). You
can only carry weight over your full Strength score for short periods of time.
Heavy items weigh at least 1 stone, or more if indicated.
5 medium items weigh 1 stone.
Up to 20 light items of the same sort are equal to a medium item.
500 coins and gems weigh 1 stone.

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