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Halfling Monk 6
Halfling Monk 6
Monk 6
Character Name
Background (Acolyte)
You spent your formative years in a
monastery dedicated to the TriadTorm,
Tyr, and primarily for your order, Ilmater,
god of endurance and martyrdom. As
a priest, you can perform sacred rites,
including counseling and aiding others.
Shelter of the Faithful. You and your
companions can receive aid at any site
dedicated to the Triad or its member
deities, especially Ilmater. You must
provide any material components for
spells cast on your behalf. Those who
share your religion support you at a
modest lifestyle.
Faction. You are a member of the
Order of the Gauntlet, seekers of justice
who protect others from evildoers.
Personality Trait. You can find
common ground between the fiercest
enemies, empathizing with them and
always working toward peace.
Ideal. You always try to help those in
need, no matter what the personal cost.
Bond. Everything you do is to protect
the common folk.
Flaw. You place too much trust in those
who profess to share your faith.
Halfling Traits
Halfling Nimbleness. You can move
through the space of any creature that is
of a size larger than yours.
Lucky. When you roll a 1 on an attack
roll, ability check, or saving throw, you
can reroll the die and use the new roll.
Monk Features
Ki (Recharges after You Finish a Short
or Long Rest). You have 6 ki points,
which you can spend on ki features (listed
under this feature). You must spend at
least 30 minutes of a rest meditating to
regain them.
Actions
Attack. You can attack up to twice
when you take this action, using the
following attacks:
Unarmed Strike. Melee Weapon
Attack: +7 to hit, reach 5 ft.,
one target.
Hit: 1d6 + 4 bludgeoning damage.
Dart. Ranged Weapon Attack: +7 to
hit, range 20/60 ft., one target.
Hit: 1d4 + 4 piercing damage.
Wholeness of Body. Monk feature
Bonus Actions
Flurry of Blows. Monk ki feature
Martial Arts. Monk feature
Patient Defense. Monk ki feature
Step of the Wind. Monk ki feature
Reactions
Deflect Missiles. Monk ki feature
Slow Fall. Monk feature
Options
Halfling Nimbleness. Halfling trait
Ki-Empowered Strikes. Monk feature
Lucky. Halfling trait
Stunning Strike. Monk ki feature
It cant take reactions until the end of
your next turn.
Patient Defense. You can spend 1
ki point to take the Dodge action as a
bonus action.
Step of the Wind. You can spend
1 ki point to take the Disengage or
Dash action as a bonus action. If you
do so, your jump distance is doubled
for the turn.
Stunning Strike. When you hit another
creature with a melee weapon attack,
you can spend 1 ki point. If you do so,
the target must succeed on a DC 13
Constitution saving throw or be stunned
until the end of your next turn.
Ki-Empowered Strikes. Your unarmed
strikes count as magical for the purpose
of overcoming resistance and immunity
to nonmagical attacks and damage.
Martial Arts. When you use the Attack
action with an unarmed strike or a monk
weapon on your turn, you can make one
unarmed strike as a bonus action.
Equipment
Bag of holding, bedroll, darts (8 on
person, 24 more in a case in the bag),
crystal (glows in moonlight), grappling
hook, healers kit, herbalism kit, holy
symbol (red cord wrapped around
wrists and hands), mess kit, gray monks
vestments and common clothing, potion
of healing (3), pouch, prayer beads,
rations (10 days), silk rope (100 ft.), soap,
tinderbox, torches (10), waterskin
Bag of Holding