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Ferido 1

Migdon Ferido
Professor Campbell
UWRT 1103
14 February 2016
Topic Proposal: The Future of Video Games and its Effects
Introduction/Overview
I am interested in the future of video games and the effects it will bring into to the
public. In my opinion, video games and the culture behind it has taken its rightful throne
in the hierarchy of pop culture. It is a form of art overlooked by many who do not
understand the process of its creation. My goal is to predict gamings future by analyzing
the impact it had before and the impact it has today on media, children, and adults. I aim

Commented [TW1]: Try and avoid repetition with the


word impact or try rephrasing it in a way that works.

to use the predictions that I will make as a guide or as a warning to the psychological and
technological advancements in the future.
The video game industry has been rapidly evolving in the past 10 years. Tech
culture has taken over the public by storm whether its the newest model of car that can
drive itself for you, or the newest model of iphone that apple managed to crap out. Along
with the technological advancements lies technologys closest brother, the video game.
The first video game ever created came to American TVs in 1972. The game consisted
of two 8-bit vertical bars on opposite sides of the screen that one to two players can
control. The objective of the game is simple. In between of the two bars lies a pixilated
ball in the shape of a square that each player has to bounce off each bar. When a player
fails to deflect the ball, eventually making the ball reach the edge of the opposing

Commented [TW2]: *Apple

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players screen, the winning player gets a point. The player with the highest amount of
points wins. This game was called Pong, a simple game, yet complex in its nature.
The game was possible through the Odyssey, the first ever gaming console created

Commented [TW3]: Try and find a quote to back up


what youre saying. It will really bring it together and let
the reader know the importance of the game.

by Magnavox, an American electronics company. As simple as Pong was, the video


game was a milestone in the history of American technology. Watching a virtual image

Commented [TW4]: And entertainment. Again, try and


find a source or quote to help support your claim.

on a television screen was an immense advancement itself but the concept of actually
controlling the images on the screen before you is an innovation that would soon
influence other innovators of many varieties. Without realizing its potential, Pong
ignited the flame of the gaming world. It delivered a light of inspiration in the darkness
of virtual representation.

Commented [TW5]: Good sentence. Really brings your


point together.

With every invention ever created by mankind always came with it its side
effects. Video Games will soon evolve into different genres. It will soon influence the
nave minds of children. As a consequence, video game ratings will be in effect. Video
game addiction will become an issue. Different video game companies will soon rise and

Commented [TW6]: I can tell what youre trying to say


but try and connect the sentences together a bit. Its a
good thought but could flow a bit smoother.

compete with one-another on who gets the most cash out of gaming culture. Electronic
sports or E-sports will soon change the definition of sports. Clothes, toys, and food

Commented [TW7]: Should this be capitalized?

will soon be influenced by video games. Soon, computers will become a gaming vessel

Commented [TW8]: You use the word soon a lot in this


section. Try and change up the word choice a bit to avoid
unnecessary repetition.

itself rather than just hardware for data input and programming. Media will no longer
just be TV shows and movies. Media will be taken over by video games.
The future of gaming has many surprises in stock. It has transformed from an
objective standpoint and more into a story telling standpoint. It will soon bring about
side effects that could alter our thoughts and perceptions. I just want to know if the
alterations will be positive or negative.

Commented [TW9]: This is a pretty heavy claim to


make. Try and back it up by either providing a source or
elaborating on it more. Leaving it how it is sounds very
skeptical and presumptuous.
Commented [TW10]: Provide some game examples. It
makes for a good reference point for the reader.

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Initial Inquiry Questions


How will the future of gaming affect the media? Will video games advance past
the 3 dimensional platforms? Will gaming ever be 4 dimensional? Do video games
affect the government and military? How much does gaming culture impact the
economy? Will mobile gaming move beyond smart phones and handheld consoles?
Does video game rating even matter anymore? Will there ever be a limit to how
advanced consoles and video games are? What are the main controversies behind video
games? Are the video games being created today represent how we think? How do
video games influence our constant state of mind? Will movies and TV shows be
influenced by video games just as how comics and books influence it? Are there any
serious medical issues behind playing and creating video games? Will e-sports become a
worldwide phenomenon? Will there be e-sports in the Olympics? Will video games ever
be available to third-world countries? Are violent video games the way of the future?
Will video game simulations take over human interaction? How advanced will the
simulations become? Will the world become totally immersed in a virtual state of reality
in the foreseeable future?
My Interest in this Topic
My interest in this topic lies within memories of my childhood. I am driven by
my passion in gaming culture and the colossal achievements it managed to reach. Ever
since I received my first SNES (Super Nintendo Entertainment System) I was deeply
invested in this conceptual technological masterpiece. In my mind the virtual world is
not just a world, but more of a universe within ours. I like to believe that there is no limit

Commented [TW11]: Great sentence. The personal


connection really works.

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to what the human mind can create behind a computer. It is a form of human expression
that I personally value as an artist and a consumer. The idea that the simple origin of
gaming, like an acorn that fell to the ground, has the infinite potential of becoming
something greater than society tries to perceive, as the acorn grows into a tree, fills my
body with hope and determination.
Next Steps for this Topic
I plan to invest most of my time being up to date with the latest innovations by
gaming through IGN (Imagine Games Network), Roosterteeth, Game Informer, and Tech
News World. I will try to find resources through UNC Charlottes library. I doubt the
library has news on the latest gaming has to offer so I will mainly search for material
relating to gamings history and articles/essays about gamings controversies and side
effects. I will also do some research through magazines mainly Time Magazines
technology section and Game Informer. YouTube also provides a great community for
those looking into gamings latest news due to the fact that most of YouTubes videos
consists of gaming whether its walkthroughs, news, or tech reviews. I will try to figure
out more sources relating to my topic but I will consider the ones listed above as my
primary sources.

Commented [TW12]: This is a very very good start.


Your ideas are thorough and well developed. The reader
would be able to tell even by skimming through it that
you care about the subject deeply and that you have a
rooted personal connection as well. Just try and avoid
repetition with some of your words. Also, work on
finding some quotes to incorporate. They can add validity
and credibility to what youre trying to say. Overall
though, great work!!!

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