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Full name: Fin VIon

Mr. Wolgemuth
English 9
5-9 Dec 2022
Research-Based Essay

You will write a research-based essay on a subject, issue or cause that is important to you.

Mon 5 Dec Tue 6 Dec Wed 7 Dec Thu 8 Dec Fri 9 Dec

Assign essay; Library Creating


School Writing quiz Outlining
select topic research WC and (PC)

Research Research Research Add quotes Full draft


Home
first source second source third source to outline due Monday

Requirements
Carefully complete and submit this checklist with your essay. Replacement copies cost points.

____ 1½ to 2 pages ____ MLA header ____ TNR 12 ____ double-spaced ____ 1” margins
____ Organize idea progression from exposition to argument
____ Section 1 – Introduce and describe your subject, issue or cause
____ Section 2 – Examine evidence about that subject, issue or cause
____ Section 3 – Propose necessary action related to your subject, issue or cause
____ Create build within each body paragraph: claim 🡪 example 🡪 evidence 🡪 examination
____ Integrate “direct” quotations from at least three sources 🡪 You you “them them” (cite).
____ Integrate indirect quotations from at least three sources 🡪 You them you them (cite).
____ Create in-text parenthetic citations for all “direct” and indirect quotations
____ Attach a separate Works Cited page after essay
____ Match all work cited entries to their corresponding in-text parenthetic citations
____ Alphabetize all work cited entries by first words
____ Use hanging indentation
____ Internet 🡪 Author last, first. “Article.” Website, publisher, posted, URL. Accessed.
____ Print 🡪 Author last, first. “Article.” Book. Edited by. Publisher, copyright. Pages.
Advanced Proficient Needs Work Insufficient
Target
(90s) (80s) (70s) (60s)
Strong title;
MLA Functional title; Useless title; No title;
perfect header;
(___ of 5) TNR 12, DS, 1”
one format error two format errors 3+ format errors
4+ source sheets; 3 source sheets; 1 source sheet;
Materials 2 source sheets;
accurate checklist; rushed checklist; no checklist;
(___ of 5) revised rough; final unmarked rough
extra checklist
no rough; no final
Length 1½ to 2 pages not 2 to 2½ pages or 2½ to 3 pages or 3+ pages or
(___ of 5) including WC page 1 to 1½ pages ¾ to 1 page less than ¾ page

Essay Purposeful build


Basic 5-¶ build of Overlap/repetition Unstructured;
Structure from exposition
intro, 3 body, conc across sections no build across ¶s
(___ of 10) through argument
Paragraph
Strong progression Varying structure Limited structure No structure
Structure
in each paragraph within paragraphs within paragraphs within paragraphs
(___ of 10)

“Direct”
Fluid and seamless Useful, careful More awkward; Dropped quotes;
Quotation
ABCD integration; ABCD integration; mistakes in blend; run-ons or splices;
s 4+ “direct” quotes 3 “direct” quotes 2 “direct” quotes 1 “direct” quote
(___ of 10)
Indirect
Fluid and seamless Ideas are useful but 1-2 facts/ideas are 3+ facts/ideas are
Quotation
idea integration; feel unconnected; not properly cited; not properly cited;
s 4+ indirect quotes 3 indirect quotes 2 indirect quotes 1 indirect quote
(___ of 10)
In-text Perfect (Author);
Errors in 2-3 (PC)s; Errors in 4+ (PC)s;
Citations perfect (“Title”); Errors in 1-2 (PC)s
(PC) < or > WC no (PC)s given = 0
(___ of 5) (PC) = WC

Correctly uses
Sources Correctly uses Correctly uses Correctly uses
only 1 source;
(___ of 5) 4+ sources 3 sources 2 sources
0 = uses no sources
Works
Perfect format; 1 format mistake; 2 format mistakes; Unformatted;
Cited Page
perfect entries 1-3 entry mistakes 4-6 entry mistakes 7+ entry mistakes
(___ of 10)

Total = ____ of 75
Author(s) “Article Title”
MasterClass “Who Invented Video Games? A History of
Video Game Consoles”
Website / Book Publisher
MasterClass MasterClass
Posted / copyright Accessed
28 Jan 2022 6 Dec 2022
URL / pages
https://www.masterclass.com/articles/who-invented-video-games-explained
“Thomas T. Goldsmith and Estle R. Mann created the cathode-ray tube amusement device”;
1940’s
“William Higinbotham built Tennis for Two, largely perceived to be the first video game
proper, in 1958.”
“Ralph H. Baer created the Magnavox Odyssey, the first home video game console, which
became available in 1972.”
Ralph, after moving to America, would get “a television engineering degree from the
American Television Institute of Technology.”
Using Ralph’s Brown Box you “could play checkers, tic-tac-toe, ping-pong, and other games
on their screens with hand-operated controllers”
“Baer eventually settled on Magnavox to distribute his invention in 1972 as the Magnavox
Odyssey. This feat of ingenuity served as the first video game console to hit the mass market”
“The Smithsonian’s National Museum of American History features this groundbreaking
product as a tribute to both its success and continuing influence.”
“After the release of the Magnavox Odyssey, plenty of other entrepreneurs hoped to find
success with inventions of their own.”
“Arcade games like Pac-Man swept the nation throughout the 1970s and ‘80s”

“Nolan Bushnell and Ted Dabney’s Atari 2600 console allowed home users an even greater
range of gaming choices”
“Baer himself became the inventor and video game designer behind Simon,” this is important
because it was hand held
“ in the early twenty-first century, the National Inventors Hall of Fame inducted Baer into
their ranks, and President George W. Bush granted him the National Medal of Technology in
2006”
Author(s) “Article Title”
Chikhani, Riad “The History Of Gaming: An Evolving
Community”
Website / Book Publisher
TechCrunch 2022 Yahoo
Posted / copyright Accessed
31 Oct 2015 5 Dec 2022
URL / pages
techcrunch.com/2015/10/31/the-history-of-gaming-an-evolving-community/
“more than 42 percent of Americans are gamers and four out of five U.S. households have a
console.”
“Sega and Taito were the first companies to pique the public’s interest in arcade gaming”

“ they released the electro-mechanical games Periscope and Crown Special Soccer in 1966 and
1967”
atari was founded by Nolan Bushnell, “the godfather of gaming”

“Atari not only developed their games in-house, they also created a whole new industry
around the “arcade,””
“in 1973, retailing at $1,095, Atari began to sell the first real electronic video game Pong”

“between 1972 and 1985, more than 15 companies began to develop video games for the ever-
expanding market.”
“The first example of players competing on separate screens came in 1973 with “Empire” — a
strategic turn-based game for up to eight players — which was created for the PLATO
network system”
“PLATO (Programmed Logic for Automatic Teaching Operation), was one of the first
generalized computer-based teaching systems, originally built by the University of Illinois and
later taken over by Control Data (CDC), who built the machines on which the system ran.”
“In 1973, Jim Bowery released Spasim for PLATO — a 32-player space shooter — which is
regarded as the first example of a 3D multiplayer game”
this was never seen before “Gunfight was a big deal when it first hit arcades. It came with a
new style of gameplay, using one joystick to control movement and another for shooting
direction”
“In 1977, Atari released the Atari VCS (later known as the Atari 2600),”

“When it was released, the Atari VCS was only designed to play 10 simple challenge games,
such as Pong, Outlaw and Tank. However, the console included an external ROM slot where
game cartridges could be plugged in; the potential was quickly discovered by programmers
around the world, who created games far outperforming the console’s original designed.”
“The integration of the microprocessor also led to the release of Space Invaders for the Atari
VCS in 1980, signifying a new era of gaming — and sales: Atari 2600 sales shot up to 2 million
units in 1980”
“The late 1970s and early 1980s saw the release of hobbyist magazines such as Creative
Computing (1974), Computer and Video Games (1981) and Computer Gaming World (1981).
These magazines created a sense of community, and offered a channel by which gamers could
engage”
“a period of market saturation. Too many gaming consoles, and too few interesting, engaging
new games to play on them, eventually led to the 1983 North American video games crash,
which saw huge losses, and truckloads of unpopular, poor-quality titles buried in the desert
just to get rid of them. The gaming industry was in need of a change.”
“Early computers such as the Macintosh, and some consoles such as the Atari ST, allowed
users to connect their devices with other players as early as the late 1980s. In 1987, MidiMaze
was released on the Atari ST and included a function by which up to 16 consoles could be
linked by connecting one computer’s MIDI-OUT port to the next computer’s MIDI-IN port.”
“Between 1993 and 1996, Sega, Nintendo and Atari made a number of attempts to break into
“online” gaming by using cable providers, but none of them really took off due to slow
Internet capabilities and problems with cable providers. It wasn’t until the release of the Sega
Dreamcast, the world’s first Internet-ready console, in 2000, that real advances were made in
online gaming as we know it today. The Dreamcast came with an embedded 56 Kbps modem
and a copy of the latest PlanetWeb browser, making Internet-based gaming a core part of its
setup rather than just a quirky add-on used by a minority of users”

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