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3 2 1
SOAK x3 DEFENSE x2 MENTAL DEFENSE x1
SOAK x5 w/FORCE FIELD
COMBAT INFO
PRIORITY x2
MOVEMENT: RUN 6 SQUARES, FLIGHT 15 SQUARES
ATTACKS
EYE BEAMS x2 HIT, x6 DAMAGE
UNARMED x2 HIT, x3 DAMAGE
POWERS
EYE BEAMS: SPECIAL ATTACK 5 (+3 DM, MID RANGE)
BOOST 2 (MIND – ONLY FOR DAMAGE WITH EYE BEAMS)
FLIGHT 3 (15 SQUARES)
FORCE FIELD: ARMOR 2 (+2 SOAK)
SUBTERRALIEN PHYSIOLOGY: IMMUNITY 2 (HEAT, PRESSURES)
SUPER SENSES 1 (NIGHT VISION)
SKILLFUL 2 (FOUR ADDITIONAL SKILL SELECTIONS)
MENTAL MALFUNCTION
HIDING IN PLAIN SIGHT
ADVANTAGES
DUMB LUCK, NEVER SURRENDER, QUICK THINKING
DISADVANTAGES
ARCH-ENEMY (TOR HALLAM), FREAK (GLOWING EYES), PUBLIC ID
WEAKNESSES
NEGATIN G WEAKNESS (ENERGY DRAINS)
SKILLS
ATHLETICS x2 (AEROBATICS), DRIVE x2 (STEERING),
MILITARY x2 (TACTICS), OUTDOOR x1 (SURVIVAL), TECHNOLOGY x2
(REPAIR)
EQUIPMENT
RADIO COMMUNICATOR