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Game Design Document
Game Design Document
document
ROBBIT
Conor Bailey-Byrne
Table of Contents
Section 1..........................................................................2
Section 1.1.......................................................................2
Characters........................................................................2
Environment.....................................................................2
Game Overview
Working title
ROBBIT
Genre
Speed run/shooter/plat-former/multi-choice
Audience
The general age audience will be 12-16 year olds but mainly 14+ as
it is more of a skill based.
The plot
ROBBIT is a white rabbit and is the main character. His family was
kidnapped by the Red Fox and using his parkour skills and his
broken P90 making it a semi-automatic to get through three stages:
through the forest, through the mountains and into the castle to get
his children before they get turned into rabbit stew.
Section 1.1
Once you press the new game button, loading screen will start and
once its finished a picture with slight motion based story showing
the kidnapping of his children, and Robbit arming up to get them
back, and then a big jump into the camera.
The first level then starts of with Robbit jumping down into the
middle of the screen in a forest, and then speech bubbles appear
from Robbit explaining whats happening, I have to have my
children and to that I have to find out where the red fox took them, I
know his 3 Hench men will know where he is but I dont have much
time so I have to be quick before there turned into stew. And the
player will have control and start the speed run.
Characters
Name- Robbit.
Role- Main character (controlled by player).
Bios- Robbit a white rabbit and is the main character, he has crazy
parkour skills and a broken P90 that causes it to only shot semiautomatic. His goal is to make it through the stages and save his
children.
Name- The Red Fox.
Role- The villain and finale boss.
Bios- Hes only known as the Red Fox, hes classed as a noble of the
animal kingdom and he has a taste for only the finest of meals and
now that taste means rabbit stew.
Environment
The environment is split into 3 sections or stages, each stage
increases in difficulty, with each stage there are multiple paths to
travel through the stage the main 2 options will be underground and
above ground and the ability to switch between the first stage
consists of being in a forest with a root/ dirt cave underground