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Fast Advance
Ambush
Value 3
Value 2
Value 2
Phase A
Phase C
Phase C
Patrol
Reinforcements
Maps
Value 1
Value 1
Value 1
Phase C
Phase C
Phase B
Change of Plans
Snitch
Value 1
Value 2
Phase D
Phase ?
Secret Objective
Value 2
Phase D
Set 1 additional objective of your
choice. This strategy may only be
chosen once per player.
Early Bird
Battle Cry
Perfect Plan
Value 2
Value 3
Phase E
Phase C
Value 2
Phase E
You may choose who Takes the Lead
in the first round without having to
draw counters. If both players
choose this strategy, then neither
can apply its effect.
Vandalism
Tunnel
Value 1
Value 1
Phase B
Phase C
Phase E
Distant Distraction
Objective Trap
Value 1
Value 1
Phase E
Phase D
Under Pressure
Duress
Fake Objective
Value 3
Phase E
Choose 1 of opponents objectives. It
awards 1VP less than usual
(minimum of 1). If they dont have
objectives, subtract 1 from their final
total. This strategy may only be
chosen once per game.
Value 3
Value 2
Phase E
Phase E
Phase E
Value 1
Phase B
Phase E
The maximum number of models
you may have in the sewers at same
time is increased by 1.
Dummy card
After both players have placed lamps
& sewers, you may deploy up to 4
signals, 5cm from the edge and 10cm
from each other. Signals count as
lampposts with a 3cm radius
illumination.
Penguin Effective
henchmen
Value 2
Value 1
Phase ?
Phase ?
Value 2
Value 2
Phase ?
Phase ?
Value 1
Value 2
Value 1
Phase ?
Phase ?
Phase E
Value 1
Value 2
Value 1
Phase E
Phase ?
Phase E
Value 1
Value 1
Phase B
Phase E
Oops its a
Dummy card
Dummy card
Oops its a
Oops its a
Oops its a
Dummy card
Dummy card
Dummy card
Oops its a
Oops its a
Oops its a
Dummy card
Dummy card
Dummy card
Value 1
Phase ?
All henchmen in your crew gains the
Fast rule.