This document discusses two examples of software projects amenable to prototyping: 1) Applications involving human-machine interaction and heavy computer graphics as they are relatively easy to prototype. 2) Certain mathematical algorithms, command driven systems, and applications where results can be examined without real-time interaction, as these are sometimes amenable to prototyping.
This document discusses two examples of software projects amenable to prototyping: 1) Applications involving human-machine interaction and heavy computer graphics as they are relatively easy to prototype. 2) Certain mathematical algorithms, command driven systems, and applications where results can be examined without real-time interaction, as these are sometimes amenable to prototyping.
This document discusses two examples of software projects amenable to prototyping: 1) Applications involving human-machine interaction and heavy computer graphics as they are relatively easy to prototype. 2) Certain mathematical algorithms, command driven systems, and applications where results can be examined without real-time interaction, as these are sometimes amenable to prototyping.
Q: Provide 2 examples of software project that would be
amenable to the prototyping model. Be specific. A: Software applications that are relatively easy to prototype almost always involve human-machine interaction and/or heavy computer graphics. Other applications that are sometimes amenable to prototyping are certain classes of mathematical algorithms, subset of command driven systems and other applications where results can be easily examined without real time interaction.