The ITEE Crowd - Presentation

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Team

Bashkim Isai Lisa Underhill Dean Jullie Felicity Lupo Matt Lewis
Intended Experience

To raise awareness of the health implications


associated with short elevator journeys.
Audience
• Teaching staff
• Building residents
• Building administration staff
• Students
Ludic Lift
• Two Lifts • Lifts communicate with
• Each lift has its own each other through
Persona passengers
• Dating Couple • Voice-overs describe
• Engagement Changes the level of Engagement
with Floors Travelled with the Lifts
Neenish Mirror
• Collective Output • Concave and Convex
• Visualises Lift Usage Visual Appearance
through a Digital Mirror
Iterative Development Lifecycle

Boehm (1988)
Location Selection
• University of
Queensland
• General Purpose South

• Lat: -27.500016(ish)
• Long: +153.015121(ish)
Implementation

Ludic Lift Neenish Mirror


• Arduino Duemilanove • Streaming Video Camera
• RFID Reader/Tag • Screen (LCD)
• Light Dependant Resistor
• Wave Shield
• XBee Communication
ZiZi – The Affectionate Couch
• Developed in Canberra
by Stephen Barrass
• Anthropomorphising of
a Ottoman Couch
• Animal Emotional
Response to Physical
Interaction
– Pouts for Attention
– Growls when Stroked
Feral Robotic Dogs
• Developed in United
States by Natalie
Jeremijenko (NYU)
• Animal emotional
response to
Environmental
Surroundings
– Dies when Radioactive
Material Present
V.A.N.C.E.
• Developed in United
States by Aaron
Uhrmacher (NYU)
• Voice Activated Number
Counting Elevator
• High-Fidelity Proof of
Concept
Interactive Elevator
• Describes the Emotional
State of people in a
Building through an
Elevator
• Collaborative
Information Input
• Interfaces through
Twitter
Play Quartz Composer
Neenish Mirror
Collective Representation of the Community
Fun Factor
Quartz Composer
Output Variation

Irresponsible Lift Engagement Responsible Lift Engagement


Acoustics
• Using sound to give the lift a Human persona
– Interaction between passenger and lift
– Interaction Between the two lifts
• Representation of the Collective Activity
Levels of the Building
• Using sound to trigger an emotional response
• “Fun Factor”
Usage Research
• Informal Survey of Lift • Count number of Floors
Usage Travelled
Play Flash File
Voiceovers

Lifts interacting with Lifts Interacting with Each


Passenger Other
Current Considerations

Organisational Technical
• Permission for Space • RFID Reader (ID-20) not
• Equipment hasn’t Arrived Functional at Distance
• Consideration of disabled • Arduino has only 5 analog
bodies using the lift inputs and 13 digital pins
Gantt Chart

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