You are on page 1of 7

Mobile Devices concerning Games

Mobile Devices Input Controllers


 Used outdoors with different  Need to be natural and
noise conditions and intuitive
interruptions  Provide fast feedback on
 Resource and Physical user’s actions
constraints  Currently number pad, keypad
 Screen layout includes the and touch screen
data, the indicators and the  Requires high degree of
touch screen controllers! collaboration generally using
Players both hands
 Difficulties on concentrating  External peripherals reduce
long play sessions portability of devices
 Trying to perform multiple
commands simultaneously
Mobile Games using Touch-screen

Usability constraints Dual thumb-sticks


 Limited size of the device and  Inferior to keyboard and
the screen mouse combination
 The controllers exist in the  Hand fatigue
user interface
Combination with Accelerometer
 Uncomfortable small buttons
on the screen layout  Distraction while tilting the
device
 Occlusion of the valuable
space of the screen by fingers  Visibility during different
rotational angles
Mobile Games using MagiEntertain

Used as a motion controller and/or Natural interaction through


intelligent gesture recognizer familiar, flexible and intuitive hand
gestures
Reduces repetitive and boring tasks
therefore do not waste player’s time Supports wide range of players and
playing styles
Can be combined with regular game
interaction methods Faster interaction having more
actions per minute
Efficient way for playing
multiplayer or collaborative games Consistent with usability and
as an additional controller playability heuristics
Usable, convenient and reliable!
First-Person Shooters using MagiEntertain
Magnetic Interaction + Touch-
screen
 Similar interface to the
keyboard + mouse
 Easier and comfortable Free-
look
 Better sensitivity and
accuracy
 Changing weapon or throwing
Combat involving Firearms bombs using gestures
 Tests player’s speed and  Better concentration on the
reaction time screen content
 Requires Free-look for
aiming, etc…
Flight Simulators using MagiEntertain
Simulation of flight dynamics using a magnet
Vehicle orientation and control in 3-dimensional space
User can see the screen in every rotational angle
Magnetized aircraft or weapon models
Real-time Strategy (RTS)
Mobile versions are generally criticized due to their control schemes
The control of micro and macro management is essential
 Player’s attention is directed toward the management and maintenance of his units
and resources
Strategic maneuvering of a combat
 The interaction of the player is constantly needed and highly dependent on the
number of actions performed in a minute (APM)

Increases the APM


performed by the player
Provides an additional
controller
Uses gestures for micro
and macro management
Simplifies the screen
layout and
RTS using Gestures
Micro-management via gestures
 The arrangement or deployment of moving military forces
 Attack on the sides of an opposing force (Flanking)
 Faster Counterattacks
Macro-management via gestures
 Changing overall strategy of the game (e.g. economy or armed forces)
 Constructing buildings, conducting research or producing units

You might also like