The document discusses input controllers and gameplay for mobile games. It notes challenges with mobile devices' constraints and touchscreen controls. It then describes how the MagiEntertain motion controller could address these issues by providing natural gestures, reducing fatigue, and allowing unoccluded gameplay across a variety of game genres like first-person shooters, flight simulators, and real-time strategy games. MagiEntertain uses magnetic interaction and gestures to simplify controls and increase actions per minute for strategic maneuvering compared to touchscreens alone.
The document discusses input controllers and gameplay for mobile games. It notes challenges with mobile devices' constraints and touchscreen controls. It then describes how the MagiEntertain motion controller could address these issues by providing natural gestures, reducing fatigue, and allowing unoccluded gameplay across a variety of game genres like first-person shooters, flight simulators, and real-time strategy games. MagiEntertain uses magnetic interaction and gestures to simplify controls and increase actions per minute for strategic maneuvering compared to touchscreens alone.
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The document discusses input controllers and gameplay for mobile games. It notes challenges with mobile devices' constraints and touchscreen controls. It then describes how the MagiEntertain motion controller could address these issues by providing natural gestures, reducing fatigue, and allowing unoccluded gameplay across a variety of game genres like first-person shooters, flight simulators, and real-time strategy games. MagiEntertain uses magnetic interaction and gestures to simplify controls and increase actions per minute for strategic maneuvering compared to touchscreens alone.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPT, PDF, TXT or read online from Scribd
Used outdoors with different Need to be natural and noise conditions and intuitive interruptions Provide fast feedback on Resource and Physical user’s actions constraints Currently number pad, keypad Screen layout includes the and touch screen data, the indicators and the Requires high degree of touch screen controllers! collaboration generally using Players both hands Difficulties on concentrating External peripherals reduce long play sessions portability of devices Trying to perform multiple commands simultaneously Mobile Games using Touch-screen
Usability constraints Dual thumb-sticks
Limited size of the device and Inferior to keyboard and the screen mouse combination The controllers exist in the Hand fatigue user interface Combination with Accelerometer Uncomfortable small buttons on the screen layout Distraction while tilting the device Occlusion of the valuable space of the screen by fingers Visibility during different rotational angles Mobile Games using MagiEntertain
Used as a motion controller and/or Natural interaction through
intelligent gesture recognizer familiar, flexible and intuitive hand gestures Reduces repetitive and boring tasks therefore do not waste player’s time Supports wide range of players and playing styles Can be combined with regular game interaction methods Faster interaction having more actions per minute Efficient way for playing multiplayer or collaborative games Consistent with usability and as an additional controller playability heuristics Usable, convenient and reliable! First-Person Shooters using MagiEntertain Magnetic Interaction + Touch- screen Similar interface to the keyboard + mouse Easier and comfortable Free- look Better sensitivity and accuracy Changing weapon or throwing Combat involving Firearms bombs using gestures Tests player’s speed and Better concentration on the reaction time screen content Requires Free-look for aiming, etc… Flight Simulators using MagiEntertain Simulation of flight dynamics using a magnet Vehicle orientation and control in 3-dimensional space User can see the screen in every rotational angle Magnetized aircraft or weapon models Real-time Strategy (RTS) Mobile versions are generally criticized due to their control schemes The control of micro and macro management is essential Player’s attention is directed toward the management and maintenance of his units and resources Strategic maneuvering of a combat The interaction of the player is constantly needed and highly dependent on the number of actions performed in a minute (APM)
Increases the APM
performed by the player Provides an additional controller Uses gestures for micro and macro management Simplifies the screen layout and RTS using Gestures Micro-management via gestures The arrangement or deployment of moving military forces Attack on the sides of an opposing force (Flanking) Faster Counterattacks Macro-management via gestures Changing overall strategy of the game (e.g. economy or armed forces) Constructing buildings, conducting research or producing units