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5. Automated systems in Gaming


• Gaming device involves a range of sensors to give a degree of realism to games.
• The sensors are:
• Acoustic: detects sound signals and converts them into an electrical signal.
• Accelerometer: measure acceleration and deceleration and respond to titling the
gaming device forward/backward and side to side.
• Proximity: used in smart touchpads; embedded in touchpads that can detect
hand/finger position thus increasing user awareness. (Increased human
interaction with the game, allowing players to move as if they are doing the
action as it is simulated within the game.)
• Pressure: detects, regulates, or monitors pressure, and converts perceived
physical data into an electronic signal.
• Microprocessor:
• The microprocessor in the controller (microcontroller) processes
readings, as well as sending and receiving readings from the game
console via WIFI, Bluetooth to the game console for further
processing.
• There is human interaction with the game which allows players to take
actions that stimulate real events happening.
• This results in a more immersive gaming experience. [Virtual Reality]
• Actuators:
• Provides haptic feedback.
• Adaptive triggers provide resistance.
• Speakers provide audio feedback.
• Lighting provides further visual feedbacks.
H/W:
• Pg. 227 Activity 6.6

AUTOMATED SYSTEMS-PART 5 MRS SHRADDHA KULLOO MANGAL

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