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THE HORROR LEECH ESSENCE PAROXYSM

The psychic presence of the Hive The Hive Tyrant rips the life force The Hive Tyrant debilitates its
Mind radiates from the Hive from its enemy, feeding upon it in enemies by triggering every nerve
Tyrant, flooding the minds of the order to reinvigorate and and pain receptor in their bodies,
enemy with an unfathomable regenerate its own flesh. overwhelming their senses with
sentience so alien that they quail wracking fits of agony.
against it and panic. This is a psychic shooting attack
that automatically hits a single This is a psychic shooting attack
This is a psychic shooting attack non-vehicle enemy unit within that automatically hits a single
that automatically hits a single 12". The target immediately non-vehicle enemy unit within
non-vehicle enemy unit within suffers D3, Strength 3, AP2 hits. 12". That unit must reduce its
12". That unit must immediately The Hive Tyrant recovers a single Weapon Skill and Ballistic Skill to
take a Morale check or fall back. lost Wound for each wound 1 until the beginning of the Hive
This has no effect on enemy units inflicted using this power, up to Tyrant’s next turn.
that have the Fearless special rule. its starting number of Wounds.

PSYCHIC SCREAM CATALYST DOMINION


The Hive Tyrant unleashes a The power of the Hive Mind The Tervigon uses its prodigious
piercing shriek of psychic energy infuses the organisms under its psychic strength to channel and
that shreds the minds of the weak- control, flooding their systems amplify the will of the Hive Mind.
willed, reducing all but the with such unnatural vitality that
strongest to insanity. they can ignore the most grievous This psychic power is used at the
of wounds beginning of your turn, before any
This is a psychic shooting attack Instinctive Behaviour tests are
that automatically hits all non- This psychic power is used during rolled. If successful, the Tervigon’s
vehicle enemy units within 2D6" your Movement phase. If synapse range is increased to 18"
of the Hive Tyrant. All units hit successful a single friendly unit until the beginning of the next
must immediately take a within 12" of the psyker gains the friendly turn.
Leadership test. If they fail the test Feel No Pain special rule until the
they suffer a single wound for beginning of the next Tyranid turn.
each point they failed by, with no
armour saves allowed.
PSYCHIC PSYCHIC PSYCHIC
POWER POWER POWER

PSYCHIC PSYCHIC PSYCHIC


POWER POWER POWER
ONSLAUGHT AURA OF DESPAIR HYPNOTIC GAZE
The Tervigon seizes control of its The Broodlord projects an aura of The Broodlord subverts its prey’s
minions’ weapon symbiotes, raw alien hostility; a psychic willpower and smothers its
guiding their fire whilst shroud that disrupts the enemy, conscious mind, leaving the victim
simultaneously driving the swarms sapping their will to fight whilst completely at its mercy.
towards the enemy at a relentless, simultaneously heightening their
breakneck pace. greatest fears. This psychic power is used during
your Assault phase, after any assault
This is a psychic shooting attack This psychic power is used at the moves have been made, but before
beginning of your Assault phase. any attacks are made. If successful,
that automatically hits a single
select one model in base contact
friendly unit within 12". That unit If successful, all enemy units
with the Broodlord. Both players
may both run, and then shoot in within 12" of the Broodlord suffer
roll a D6 and add the Leadership of
the same Shooting phase. The unit a -1 penalty to their Leadership their respective models. If the
may do so even if it is subject to until the end of the following Broodlord rolls equal to or higher
Instinctive Behaviour – Feed. A player turn. If an enemy unit is than the target’s score, that model
unit under the effect of Onslaught within range of several may not attack in the ensuing close
may not assault unless it also has Broodlords using this power, the combat. This power cannot affect
the Fleet ability. modifiers are cumulative. models that do not have a
Leadership value.

WARP BLAST WARP LANCE CATACLYSM


The Zoanthrope taps into the raw The Zoanthrope focuses the Warp The Doom of Malan’tai can siphon
power it has harnessed into a off a portion of the psychic energy it
power of the Hive Mind,
has absorbed to create a searing
unleashing it as a blast of pure more contained stream, firing a
blast of destruction that destroys
Warp energy that arcs from its single devastating bolt that can
everything in its path.
oversized cranium. punch through fortress walls and
vapourise a battle tank. Range Strength AP Type
This is a psychic shooting attack
24" X 1 Assault 1,
with the following profile:
This is a psychic shooting attack Large Blast
Range Strength AP Type with the following profile: The Strength of this psychic power is
24" 5 3 Assault 1, Range Strength AP Type equal to the number of Wounds the
Blast Doom of Malan’tai has when the
18" 10 1 Assault 1,
power is used.
Lance
After this power has been used, but
before any additional Wounds are
gained due to the Absorb Life ability,
the Doom of Malan’tai suffers D3
wounds. No saves of any kind can
be taken against these wounds.
PSYCHIC PSYCHIC PSYCHIC
POWER POWER POWER

PSYCHIC PSYCHIC PSYCHIC


POWER POWER POWER

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