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Vikas Kedia
CEO
at MobiTrail
Kaushik Mhadeshwar
Founder & Chief Catalyst
at Learning Catalyst
You play games and use interactive applications
Action
Adventure
Role Playing
Education
Racing
How big is the mobile phone applications market?
How fast is the industry growing?
Interactive entertainment generates of revenue of
approximately $9 billion dollars in the U.S. alone.
(Source : Pluggd.in)
It's a no-brainer
Mobile gaming/application development has a
robust future in India.
In the past, almost a third of Indian mobile data users
were restricted from mobile gaming by a lack of
sophisticated handset availability.
Handsets lag behind users’ desire for data capabilities; 94% of mobile
handsets in India operate on either GSM or CDMA One standards, both
with minimal data capabilities.
With the roll out of new handsets and networks, the gaming market could
expand 700% by 2010, to more than US$200m annually.
All handset manufacturers are now ready to launch smart phones
and online application stores. With the advent of the 3G GSM
network, the overall sales for mobile games/ apps will increase.
Application stores like Nokia-Ovi, Sony Ericsson, Airtel, Idea,
Aircel and many more are ready to launch
• What do mobile gaming/application developers do?
• Gameloft: 58
• Digital Chocolate:
57
• Electronic Arts: 41
• THQ Wireless: 31
• I-play:
26
• Namco: 26
• Skyworks: 24
• ngmoco: 19
• Glu Mobile: 18
• Konami: 14
• Capcom: 12
• Pop Cap: 5
• Backflip: 4
App Store: US (18th February 2010)
With regard to mobile application development platforms,
J2me is predominant, although Brew is used in the U.S.,
Japan and Korea.
What are the limitations of mobile game application development?