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The Maths Notebook

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Tony Knight
The Maths Notebook

Copyright © Tony Knight 2006


For Sam and Ben

I hope you enjoy mathematics as much as I do !

Love Dad
Contents
Page

Introduction 3

Chapters

1. Sequences and Series 5


2. Magic Squares 11
3. All about A4 paper 16
4. The Human calculator 19
5. Pythagoras’s Triples and Fermat’s last Theorem 24
6. How big is Infinity? 30
7. Actuarial science - the mathematics of mortality 35
8. The Tower of Hanoi – The end of the World puzzle 41
9 The five most important numbers in the Universe 47
10. Unbelievable statistics 56
11. Phi – the golden number 61
12. The World in four (or more) dimensions 65
13. Squaring the Square 71
14. Catastrophe Theory 78
15. Fractals 84
16. Cryptography – making and breaking codes 90
17. Prime and perfect numbers 95
18. The game of Nim 102
19. Fascinating Formulae 107
20. Computer cards 113
21. The day you were born 116

The “help” page 121

References and further reading 125

Credits 131

Index 133

1
2
Introduction

All children are inquisitive by their very nature. Asking questions,


investigating problems and making the odd mistake along the way is the
very essence of learning. The world holds many secrets and the more
we learn the more we are able to ask the right questions to help us look
even deeper.

Mathematics, whether you love or hate it, is the cornerstone of many day
to day subjects. Mathematics is fundamental to the science of
mechanics, nuclear physics, chemistry, astronomy, geology and biology.
It can explain why buses come in threes, why apples fall on your head
and why your chances of winning the National Lottery are seven times
less than being killed by lightning. Mathematics is woven into nature
itself. It describes how the sections of DNA link together, why there are
102 women for every 100 men on planet Earth and why black holes
react chaotically.

Maths sounds pretty exciting, doesn’t it ? So why do most people


regarded it as a boring subject ?

I think there are two main reasons. Firstly, it is the way mathematics is
taught (although this applies to most subjects) and, secondly, the fact
that most maths textbooks have fewer pictures than most books in favour
of (sometimes rather complicated) formulae. The majority of
maths books drown in detail and the interesting topics never get a
chance to surface.

Don’t be put off by the complicated stuff. If your teachers, parents or


friends are enthusiastic about maths then there is a good chance that you
will be too ! Okay, as a Primary School pupil, I am sure that learning
your “times tables” is not as interesting as learning about the geology of
devastating earthquakes or demonic volcanic eruptions but some maths
topics really are truly mind-blowing. Believe me, mathematics is a
master that rewards its pupils !

Before you head off into a concentrated home-brew of mathematics’


juiciest bits, a few pointers. When reading about maths try not to get
bogged down in rules and formulae. As important as formulae are, they
sometimes disguise the sheer beauty of mathematics in everyday life.
Remember, you don’t have to be a Formula One driver to appreciate an

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exotic Ferrari, nor do you have to be able to play the guitar to appreciate
rock music. It follows that you don’t have to be an expert to understand
and appreciate the diverse subject of mathematics.

This book is not a maths textbook, although a few formulae are included
for those of you who want to have a deeper understanding of the
problems we tackle. It’s also not a novel; you can dip into any chapter
without having read the ones before. The subjects themselves follow no
particular order and are simply a collection of the subjects I have found
interesting over the last 30 years. I hope you find them interesting too.

4
Chapter 1
Sequences and Series

What comes next ?

From our infancy we are taught to look for patterns in lists of numbers.
By the age of three most children can count to 10. By the time we leave
Primary School we should all know our “times tables” up to 12. So you
should have no problem guessing what comes next in the sequences
below:

1, 2, 3, 4, 5 …
3, 6, 9, 12, 15 …
2, 4, 8, 16, 32 …

The first two of these sequences are “Add” (or Arithmetic) sequences,
where the difference between each number is fixed (add 1 and add 3
respectively). The third is a “Multiply” (or Geometric) sequence, where
each number is 2 times the last. If you have ever tried an “IQ” test you
will have seen these types of sequence. They are sometimes combined,
for example :

2, 5, 11, 23, 47 …

This uses “multiply by 2 and add 1”. Note that the difference between
the numbers gives some clues. The differences are 3, 6, 12 and 24,
hinting that there is a “multiply by 2” involved. This by itself always
leaves you short by 1, and the “add 1” is the final step.

Try this one before looking at the answer below.

3, 4, 7, 16, 43 …

The differences are 1, 3, 9, and 27, i.e. “multiply by 3”. Multiplying by


3 gives 9, 12, 21, and 48, which are all 5 more than the numbers in the
sequence (4, 7, 16, and 43). So the answer is “multiply by 3 and subtract
5”. This approach solves most simple sequences but, as we shall see, the
more interesting sequences are not simply arithmetic or geometric (or a
combination).

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Fibonacci’s rabbits

Fibonacci was a thirteenth-century Italian mathematician famous for his


number sequence relating to the breeding cycle of rabbits. He assumed
that each pair of rabbits produces a pair of baby rabbits each year and
that the baby rabbits take a year to mature. He also ignored the fact that
some will eventually die (or be run over or eaten by foxes!).

We start with one pair of baby rabbits. Total pairs = 1.


By year 1 we have one adult pair. Total pairs = 1.
By year 2 we have one adult pair and their offspring, 1 baby pair. So we
now have total pairs = 2.
By year 3 we have two adult pairs and a baby pair. Total pairs = 3.
By year 4 we have three adult pairs and two baby pairs. Total pairs = 5.

When the numbers start getting larger, it’s easier to use a diagram to
keep track of all the rabbits !

The sequence we end up with is 1, 1, 2, 3, 5, 8, 13, 21 ...

Trying the “differences” technique from earlier, we get 0, 1, 1, 2, 3, 5,


and 8. Strangely this is the same sequence, shifted down by 1. This
doesn’t help us much.

The pattern that Fibonacci spotted was that the next number is the sum
of the previous two. So the next number is 13 + 21 = 34. This has a
nice feeling to it, as the rabbits don’t breed immediately and so don’t
quite double in numbers each year; there is a built in delay which means
that only those rabbits that have been around a year get the chance to
double in numbers.

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Interestingly, Fibonacci’s numbers arise in nature not just with rabbits.
On many plants the number of petals is a Fibonacci number. Next time
you see a daisy count the petals and there’s a good chance it will have
21, 55 or 89 petals. Pine cones are worth a look at too; if you look at
one from the base you should find that the number of spirals of seeds is a
Fibonacci number.

The number phi, or the “golden number”, is central to the Fibonacci


numbers and we will return to this in another section.

Frogs and ponds

So far the numbers in all of the sequences we have encountered get


larger the further you go in the sequence. Whatever number you think
of (say a million) there will be some point in the sequence when all the
numbers following will be greater. These sequences are said to diverge.

Not all sequences diverge, though. What comes next in this sequence.

1, ½, ¼, 1/8 …

It’s another geometric sequence, this time we multiply by ½. The


successive terms get smaller and smaller as we progress down the
sequence.

The above sequence can be described by a frog jumping a pond. The


pond is two metres wide and the frog’s first jump is one metre, taking it
half way. Running low on jumping power the frog has enough energy to
jump only half as far each successive jump. So after two jumps he is
one and a half metres across, and after three jumps he is one metre 75
cm. Does froggy make it to the other side ?

Unfortunately our hopping friend never makes it. He gets close, but
each time he jumps he still has that distance again to cover. After 8
jumps he is less than one centimeter from his goal. Another 3 jumps and
he’s within a millimeter. After 60 jumps he’s within the width of an
atom (10-18 metres) of the side. But he’ll never get there.

What the frog does demonstrate is that the sequence, if you add it up far
enough, gets very very close (or converges) to 2. So we can say that :

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1 + ½ + ¼ + 1/8 + 1/16 + ···· = 2 (for “····” read “going on for
ever”)

Mathematicians use the Greek symbol ∑ (pronounced “sigma”) as


shorthand for adding up (see “help page”). Also, as we are adding up
the sequence, we now refer to it as a “series” rather than just a sequence.

We can see that each term in the series is 1 divided by a power of 2. For
example:

1 = 1 and 1 = 1 (Note that 2 to the power 0 is 1, i.e. 20 = 1)


4 22 8 23

So we can write the “frog series” as

∑ 1/2n = 2 with n running from 1, 2, 3 etc

Incidentally, frogs are pretty stupid animals. If you put a frog in a pan of
cold water and start to heat it up, the frog won’t jump out. They cannot
detect changes in heat so think the water is still cold, despite being
boiled alive !

Skippy the bush kangaroo

Staying on an animal theme, imagine a kangaroo is trying to hop across


Australia. Like the frog, each time he jumps his energy drops and he
can’t jump quite as far.

The kangaroo starts off by jumping 1 metre, then ½ metre, then 1/3
metre, then ¼ metre. His 10th jump will cover 1/10 metre, or 10 cm. And
his 100th jump 1/100 metre, or just 1cm. How far do you think his
jumping journey will take him ?

To work it out, we need to find out the sum of the series :

1 + ½ + 1/3 + ¼ + 1/5 + … +

Which we can write as

∑ 1/n with n running from 1, 2, 3 etc

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You might think that the kangaroo is not going to get very far. Maybe a
little further than Froggy in the previous series, but not across Australia !
To get an idea where this series is going, let’s work out the sum of the
first few terms using a computer.

Adding up the first Total

10 terms 2.92897
100 terms 5.18738
1,000 terms 7.48547
10,000 terms 9.78761

So after 10,000 jumps our kangaroo has not yet covered 10 metres.
However, the kangaroo will get across Australia given enough jumps !

You don’t believe me ? Well, to prove this, we can compare the series
of jumps to a series of smaller jumps that is a whole lot easier to add up.
If the smaller series gets as big as we need (in this case the width of
Australia) then the kangaroo series will too.

The kangaroo series is shown next to a smaller series of jumps below.

Jump Smaller Jump Total of smaller jumps

Jump 1 1 1 1

Jump 2 ½ ½ ½
1
Jump 3 /3 ¼ } ½
Jump 4 ¼ ¼ }
1 1
Jump 5 /5 /8 }
1 1
Jump 6 /6 /8 } ½
1 1
Jump 7 /7 /8 }
1 1
Jump 8 /8 /8 }
1 1
Jump 9 /9 /16 }
··· ··· ··· } ½
1 1
Jump 16 /16 /16 }

In jumps 3 and 4 the kangaroo jumps 1/3 and ¼ of a metre. This is more
than ¼ and a ¼, i.e. ½ metre. In jumps 5, 6, 7 and 8, the kangaroo jumps

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1
/5, 1/6, 1/7 and 1/8, which is more than 1/8, 1/8, 1/8 and 1/8, i.e. ½ metre.
Similarly, the eight jumps from jump 9 to jump 16 are more than eight
jumps of 1/16 of a metre, i.e. more than ½ metre.

So we can group together jumps totaling any number of ½ metre steps


we desire. The kangaroo can cross any distance in a finite number of
jumps.

What we have proved is that:

∑ 1/n = 1 + ½ + 1/3 + ¼ + 1/5 + ··· + = ∞ (infinity).

Series that total other numbers

Some sequences can be used to work out the value of π (pi), the ratio of
a circle’s circumference to its diameter. Did you know that the
following series totals pi ?
4
/1 – 4/3 + 4/5 – 4/7 + 4/9 - ··· = π

Also,
6
/1 + 6/4 + 6/9 + 6/16 + 6/25 + ··· = π2

The first series is called “Liebnitz formula for pi” (named after the 17th
Century German Gottfried Leibnitz). If you try this one on your
computer you will find it takes a very long time to converge on pi;
oscillating above and below the true figure. After five million terms the
sum is right to only 5 decimal places ! The second one is a little faster.

Many mathematicians have improved on Leibnitz’s formula for pi and


some other series for pi are given at the end of this chapter. Try them on
your computer and see which converges the fastest !

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Chapter 2
Magic squares

Take a look at the square below which contains the numbers 1 to 9.


What’s so special about it ?

6 1 8

7 5 3

2 9 4

Try adding any row (left to right) or column (north to south) of the sets
of numbers shown in the table. They all add to 15. Even the diagonals
add to 15! It’s no surprise that these squares are called “Magic Squares”!
History is peppered with references to these squares and their mysterious
properties. The earliest reference to magic squares was in Chinese
literature dating from as early as 2800 B.C. A Magic Square known as
the "Loh-Shu", or "scroll of the river Loh", was invented by Fuh-Hi, the
mythical founder of Chinese civilization. It is the oldest example of a
magic square.

The Loh-Shu is shown below, together with its modern day equivalent
(counting the numbers of dots). In Loh-Shu, the odd numbers are
expressed by white dots (yang symbols, the emblem of heaven). The
even numbers are represented by black dots (yin symbols, the emblem of
earth).

The Loh-Shu magic square

4 9 2

3 5 7

8 1 6

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The Loh-Shu magic square is the same as the first square shown except
that it has been rotated by 180 degrees. There is only one 3 x 3 magic
square.

So, is it possible to make a 4 x 4 magic square (with the numbers


1 to 16) ? One of the most famous 4 x 4 magic squares was found in
German Albert Dürer's engraving “Melancholia”. Note that the square
contains the date of its creation, 1514 AD, in the centre two cells of the
bottom row.

Albert Dürer's “Melancholia”.

16 3 2 13

5 10 11 8

9 6 7 12

4 15 14 1

All rows and columns add to 34. The two main diagonals also add to 34.

There is a nice pattern to this square that makes it relatively easy to


remember. Tracing the line of the numbers reveals a skewed symmetry
in the position of the lower and higher numbers. Try it for yourself !

Altering magic squares

Most magic squares are fairly “robust” and you can play about with
them without messing up the magic. For example a magic square will
remain magic if you:

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• Add any number to every number of a magic square.

• Multiply every number of a magic square by another number.

• Swap two rows, or columns, equidistant from the centre of the


square.
Using the Loh-Shu as an example, we can add 10, multiply by 2 or swap
columns 1 and 3 to get:

14 19 12 8 18 4 2 9 4

13 15 17 6 10 14 7 5 3

18 11 16 16 2 12 6 1 8

You can also swap the quadrants of any even magic square and it will
still obey the rules. Make sure that the quadrant is moved rather than
reflected. For example, with “Melancholia” we can swap the four
quadrants to get.

Swapping quadrants on “Melancholia”

Original Swapping quadrants


(across diagonals)

16 3 2 13 7 12 9 6

5 10 11 8 14 1 4 15

9 6 7 12 2 13 16 3

4 15 14 1 11 8 5 10

How big can we go ?

So can you make a 5 x 5 magic square ? Or perhaps a 6 x 6 ? Is there


any limit to how big these squares can go ? And is there a method to
construct one ?

13
There is a 5 x 5 square, and there are squares for any odd number (so
there is a 99 x 99 one too !). One simple way to construct odd x odd
magic squares is called the “pyramid method”, as described below.

The pyramid method

1. Draw a pyramid of same size squares as the magic square's squares,


on each side of the magic square. The pyramid should be two less, in
number of squares on its base, than the number of squares on the
side of the magic square.

2. Sequentially place the numbers 1 to n 2 of the n x n magic square in


the diagonals as shown below.

3. Relocate any number not in the n x n square to the opposite hole


inside the square (shaded).

Extending the pyramid method to a 5 x 5 square gives the magic square


shown on the next page.

Each of the rows, columns and the diagonals adds up to 75. Nice !

Even number magic squares (6 x 6, 8 x 8 etc) are more complicated.


Also, there are some even sided squares that are not possible to
construct.

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The further reading section gives more information if you want to follow
this further but, for now, I will leave you with a special 9 x 9 magic
square. It is referred to as a “pan-magic” or “pan-diagonal” magic
square as all broken diagonals also add up to the “magic sum” (in this
case 369). For example, the diagonal 13, 32, 11, 54, 70, 49 then
continuing 56, 21, and 63 also adds to 369. It’s amazing that a square
this side has such flexibility in the ways that the numbers can be totaled
to the same answer !

A 9 x 9 pan-diagonal magic square

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All about A4 paper

Why is A4 exactly 29.73cm x 21.02 cm ?

The paper used in most photocopiers and home computer printers is A4


size, measuring 21 cm x 29.7 cm. Why is it this exact size ? 29.7 cm
seems a pretty unusual number; why is A4 not 21 cm x 30 cm, or better
still 20 cm x 30 cm ?

If you have ever folded a piece of A4 in half you might know why.
Folding A4 in half produces another rectangle that is exactly the same
shape as A4. This means that the ratio of height to length is maintained.
What you produce is A5 paper, a mini A4 ! And folding A5 in half
produces A6, which is the same shape as A4 and A5, just smaller still !

A6 A6

A sheet of A4, folded


halfway, becomes A5.

A5 folded halfway
A5 becomes A6.

If you’ve ever seen a sheet of A3, you can check that this works in the
opposite direction too; a sheet of A3 is exactly the same shape and size
as two sheets of A4 stuck together along the long edges.

Looking at the ratio of the sides of a sheet of A4 gives us 29.7 / 21.0 =


1.414. A sheet of A5 is 21cm x 14.9 cm, which is also a ratio of 1.414.
For the sheets to stay the same shape we must use a ratio of 1.414.
Nothing else works. For example if A4 was 20 cm x 30 cm, a ratio of

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1.5, then folding in half would give 15cm x 20 cm, a ratio of 1.333. The
sheets would not be the same shape.

To work out the right ratio, let A4 be h cm tall by w cm wide. Then A5


must be w cm tall by h / 2 cm wide.

H cm
H / 2 cm

W cm

Now we know that they must be the same shape so the ratios of the two
sides must be the same. So we have :

h / w = w / (h/2), and

h2 = 2 w2, or h = √2 w

So the magical ratio if the square root of 2, or 1.4142 (to 4 decimal


places).

The table below shows the whole range of paper from the largest size,
A0, to the smallest, A8. Sizes are in metres.

length width ratio


A0 1.1892 0.8409 1.4142
A1 0.8409 0.5946 1.4142
A2 0.5946 0.4204 1.4142
A3 0.4204 0.2973 1.4142
A4 0.2973 0.2102 1.4142
A5 0.2102 0.1487 1.4142
A6 0.1487 0.1051 1.4142
A7 0.1051 0.0743 1.4142
A8 0.0743 0.0526 1.4142

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Okay, now we know how they combine together but we still haven’t
answered the question of why 29.73 cm x 21.02 cm ? We could choose
A4 to be a different size, so long as we maintain the ratio of height =
width x √2. For example we could choose A4 to be 30 cm x 21.21 cm.

The reason that A4 is 29.73 cm x 21.02 cm is down to some rather


clever Germans. A4 paper is sometimes referred to as Din A4, and the
Din part is short for Deutsche Industrie Normen, or German Industrial
Standardization. This committee is responsible for standardizing certain
things and paper is one of them. They determined that paper should
have the “folding property” already described, i.e. folding one size in
half gives the next smaller size. They also determined that A0 should be
exactly 1 metre square. It is a consequence of these two rules that A4 is
29.73 cm x 21.02 cm !

Finally, as A0 is 1 square metre, A4 is exactly one-sixteenth of a metre


square. So you would need 16 sheets of A4 to have exactly 1 square
metre of paper. Generally, you will need 2k sheets of A k. It has a nice
mathematical feel about it, doesn’t it ? Sensible people, those Germans !

18
Chapter 4
The human calculator

Do it in your head !

There are few things more impressive than the ability to multiply
together big numbers without a calculator. But you don’t have to be
superhuman to do it ! There are a few “shortcuts” and, with practice,
your friends will soon be convinced that you are a human calculator !

Squaring numbers

Let’s start with squaring numbers. Most of us can easily manage up to


12 x 12, but what about bigger numbers?

Numbers ending in 0

Anything ending in zero should be pretty easy. Just ignore the 0 and add
two 0s on the end after squaring. So for 120 x 120 just read 12 x 12 and
add two zeros, giving 14,400. If your original number ends in n zeros
then ignore them all but add 2n zeros at the end. So 120,000 (4 zeros)
squared is 14,400,000,000 (8 zeros)

Numbers ending in 5

Big numbers can be broken down to more manageable chunks by


separating the last digit “the units” from the rest (which are by definition
all multiples of ten). Imagine a three digit number abc. Then abc
squared is:

abc2 = ( 10 x ab + c ) 2

= 100 x (ab)2 + 2 x 10 x (ab) x c + c 2

= 100 (ab) 2 + 20 abc + c2

For numbers ending in a 5, c is 5. So the above reduces to:

100 (ab) 2 + 100 ab + 25, or

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100 (ab) x (ab + 1) + 25.

So all you need to do is multiply together the first two digit number by
one higher and add a 25. An example will help clarify this.

Example

115 x 115.
ab = 11, c = 5.
(ab +1) is 11 + 1 = 12.
11 x 12 = 132.

Finally add 25 on the end and hey presto, the answer. 13225 !

Try another. What is 305 x 305 ? The only tricky part is 30 (first two
digits) x 31 (add 1) which breaks down to 30 x 30 = 900 plus another 30,
so 930. And add a 25 on the end. So we have

305 x 305 = 93025.

If you can remember a few of the higher powers of 2, then this can be
very impressive.

2 to the power of 8 is 256, and 2 to the power of 16 is 65,536. This


latter number is familiar to anyone who programmed the Sir Clive
Sinclair’s “ZX Spectrum” computer in the 1980s and also to anyone who
played with Sega megadrives. Both were “16 bit” computers with
calculating power based on 216. The highest memory location on the ZX
Spectrum was 65,535, or 216 -1.

With this in mind, what is 2,565 x 2,565 ? Okay, we are now in 4 digits
but the process is still the same. Ignore the last 5, and multiply the first
three digit number by itself + 1 :

256 x 257 = 2562 + 256 = 65536 + 256 = 65792. Add a 25 and we get

2,565 x 2,565 = 6,579,225.

No one will believe you until their calculator confirms your are correct !

20
Numbers ending in 6 or 1

To square a number ending in a 6, our starting point is the number which


is one less; this number will end in a 5 and we can use the technique
above to work out its square.

As for any number n,

(n+1)2 = n2 + 2n + 1,

we can then add on twice the number ending in a 5 and add 1 more.

So for 116 x 116 we have

Step 1 115 x 115 = 13,225


Step 2 Add 115 + 115 + 1 = 231

So 116 x 116 = 13,456.

If our number ends in 1, the same process is used, for example for 111 x
111 we have

Step 1 110 x 110 = 12,100


Step 2 Add 110 + 110 + 1 = 221

So 111 x 111 = 12,321.

Numbers ending in 4 or 9

What if we have to multiply 114 x 114 ? Well we use the technique for
6s and 1s but we subtract, rather than add, step 2. As, for any number n,

(n-1)2 = n2 - 2n + 1

we can subtract (twice) our number ending in 5, or 0, and add 1

So for 114 x 114 we have

Step 1 115 x 115 = 13,225


Step 2 Subtract 2 x 115 and add 1 = 229

So 114 x 114 = 12,996.

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Numbers ending in 2, 3, 7 and 8

These are only slightly trickier. They are two away from the easy
numbers 5 and 0 so you have to add or subtract a little more. As it turns
out, you need to add on four times the number between your target
number and the nearest multiple of 5. As always, a couple of examples
will help.

Example 1 : 117 x 117

Step 1 Determine the nearest multiple of 5, which


is 115
Step 2 115 x 115 = 13,225
Step 3 the number between 117 and 115 is 116.
Step 4 Add 4 x 116 = 464

So 117 x 117 = 13,689.

Example 2 : 118 x 118

Step 1 Determine the nearest multiple of 5, which


is 120
Step 2 120 x 120 = 14,400
Step 3 the number between 118 and 120 is 119.
Step 4 Subtract 4 x 119 = 476

So 118 x 118 = 13,924.

More difficult calculations

If you are faced with a more difficult calculation, say 321 x 654, don’t
reach straight for the calculator or pen & paper - there is still a way to
perform the calculation in your head !

The “scissors method”, as it is sometimes described, tackles the


multiplication in stages looking in turn at the parts of the calculation that
produces units, then tens, then hundreds etc. It works out the answer
from right to left.

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Let’s take 321 x 654 as our example.

1) Units column. The only units will be produced by the end


digits, in this case 1 and 4. Multiplying these gives 4, so our
answer ends in “4”.

2) Tens column. The 2 multiplied by the 4 and the 1 multiplied by


the 5 will give “tens”. This is easier to see if the multiplication
is written traditionally as:

321
x 654

The “2 times 4” crosses the “1 times 5” like a pair of open


scissors.

The total is 2 x 4 + 1 x 5 = 13. Carry the 1 and add the 3 to our


answer, which ends “34”.

3) Hundreds column. The 3 multiplied by the 4, the 2 multiplied


by the 5 and the 1 multiplied by the 6 will give “hundreds”.
This totals 12 + 10 + 6 = 28. Add the 1 carried forward from the
tens and we have 29. Carry the 2 and add the 9 to our answer,
which now ends “934”.

4) Thousands column. 3 x 5 + 2 x 6 = 27. Plus 2 from the


hundreds = 29. Carry 2 and we have “9934”.

5) Tens of thousands. Only 3 x 6 to concern us, which is 18. Plus


2 from thousands = 20. No more columns so add entire number
to answer, giving us 209934.

So we have 321 x 654 = 209,934.

As I’ve said, it takes some practice but it works with any two numbers.
You are only limited by your ability to remember the two numbers and
the answer as it is generated !

23
Chapter 5
Pythagoras’s Triples and Fermat’s last Theorem

Pythagoras of Samos, Greece, was born nearly 2,700 years ago around
650 BC. One of the world’s first mathematicians, his life was spent
following religious and scientific pursuits in broadly equal amounts.
Little was recorded of his work as his “followers” were sworn to secrecy
! Later biographies, however, rightly credit Pythagoras with many
discoveries in Mathematics, Astronomy and Physics.

Pythagoras of
Samos, circa
630 BC

Pythagoras’s most famous theorem relates to right angled triangles. It


states that

“for a right angled triangle, the sums of the square of the hypotenuse
(the longest side) is equal to the sum of the squares of the two
smaller sides”.

Although most people can remember this theorem from their


schooldays, few can prove it. But it’s not too hard, you just need to look
at two ways of constructing a square made from the triangle and its
sides. Look at the diagram on the next page.

1) Fit copies of the triangle around c2.

2) The area of the big shaded square is (a+b) 2 as it has sides


length a+b.

3) The triangle’s area is ab/2.

24
4) So the big shaded square also has area = c2 + 4(ab/2).

5) From 2) and 4) we know that (a+b) 2 = c2 + 4(ab/2)

6) So a2 + b2 + 2ab = c2 + 2ab and so a2 + b2 = c2.

Although this holds true for ALL right angled triangles, the more
interesting ones are those with sides that are all whole numbers. These
are known as “Pythagorean triples”, or “triples” for short. These are
triangles with sides length a, b and c such that :

a 2 + b2 = c 2 where a, b and c are integers > 0

The best known triple that you may have encountered is the ( 3, 4, 5 )
triangle shown on the next page.

25
The ( 3, 4, 5 ) triangle

Sum of squares of
smaller sides = 25 =
sum of square of longest
side

With trial and error (or using your PC) you can soon work out all the
triples with sides of 25 or less. Those marked with a “M” are not so
special as they are just a multiple of an earlier triple.

Triples of side 25 or less

(3, 4, 5)
(5, 12, 13)
(6, 8, 10) M
(7, 24, 25)
(8, 15, 17)
(9, 12, 15) M
(12, 16, 20) M
(15, 20, 25) M

Pythagoras found that there was a formula to generate triples and proved
that all triples (excluding multiples) would be generated this way. The
theorem is stated overleaf. If you don’t understand it all don’t be put
off, it’s easier than it appears !

26
How to generate Pythagorean triples

( x, y, z ) is a Pythagorean triple if and only if there are integers


a and b, where

a>b

a and b are coprime, and

a ≠ b mod 2,

such that either (x, y, z) or (y, x, z) is equal to (2ab ,a2-b2, a2+b2)

In plain English, to generate a triple just feed in two numbers, call them
a and b, into the equations 2ab, a2-b2 and a2+b2. The triangle generated
by these numbers (2ab ,a2-b2, a2+b2) will be a triple. And all triples will
be generated this way, there are no others (this is what the reference to if
and only if means).

The only rules are that :

• a and b must be coprime. This means that they must not both be
divisible by the same whole number (other than 1). So you can’t use
9 and 6, for example (both divisible by 3), but you can use 7 and 4.

• a and b must be odd and even, or even and odd, with a greater than
b. But they must not be both odd or both even. This is the same as
saying a ≠ b mod 2, meaning that a and b must not have the same
remainder after you divide by 2 (all even numbers would have
remainder 0 and all odd numbers 1).

So we have the following choices for a and b (for 5 and below).

a b 2ab a2-b2 a2+b2 ( triple )

2 1 4 3 5 ( 3, 4, 5 )
3 2 12 5 13 ( 5, 12, 13 )
4 1 8 15 17 ( 8, 15, 17 )
4 3 24 7 25 ( 7, 24, 25 )
5 2 20 21 29 ( 20, 21, 29 )
5 4 40 9 41 ( 9, 40, 41 )

27
The first four are the same as previously listed excluding the multiples
(“M”s).

Try the formula for yourself. You will see that the sizes get large quite
quickly. There are only 16 triples where all the sides are less than 100.

Fermat’s Theorem

Pierre De Fermat was one of France’s best known mathematicians. His


mathematical ability was second to none. He did not suffer fools gladly
and sometimes refused to provide proofs of theorems that he felt were
too obvious to warrant his further comment ! Occasionally he would
announce a proof to a long-standing problem and, only when pushed for
the solution would he finally set out how he had solved the problem,
usually with a flash of mathematical brilliance.

Pierre de Fermat,
here immortalized
on a 2001 French
Stamp.

In the 17th century, Fermat was a leader in the field of number theory.
He is usually remembered for his claim that

xn + yn = zn , where n is an integer >2, has no integer solutions x, y,


and z.

This equation is exactly the same as that in Pythagoras’s theorem, except


that we are using powers greater than 2.

At the time he claimed to have solved the theorem, rather than set out a
full proof Fermat left only a comment in his notes that :

“I have discovered a truly remarkable proof which this margin is


too small to contain.”

28
Fermat died shortly after this claim and his proof, if he indeed had one,
went with him to his grave. The theorem was immortalized as “Fermat’s
last theorem” and is despite three subsequent centuries of mathematical
attack by many of the world’s best number theorists, Fermat’s last
theorem remained unproven until it was finally proved to be correct in
1994 by Englishman Andrew Wiles. Wiles had read about the theorem
as a ten year old and had devoted his entire life to solving this famous
theorem. Now that’s dedication ! Wiles also suspects that Fermat had
established a proof for a easier, intermediate, result rather than the full
theorem, but we will never know !

29
Chapter 6
How big is infinity ?

Imagine yourself counting from 1 upwards, adding 1 each time. Let’s


say that you start at midnight on 1st January 2006 and that it takes you
one second to read out each consecutive number, counting 24 hours a
day. Mathematics has a range of names for large numbers and, if you
keep counting for long enough, you will eventually pass each and every
one of the numbers shown below.

Date Time Number

1st Jan 2006 00:16:40 1,000 (a thousand)


12th Jan 2006 13:46:40 1,000,000 (a million)
1st Jan 2007 00:00:00 31,536,000 (counting for one
year)
9th Sep 2037 01:46:40 1,000,000,000 (an American
billion)

Thirty years in and we pass the (American) billion mark. There are over
100 billionaires in the world including, at the current top slot, Microsoft
founder Bill Gates (with around $ 50 billion). If you counted Bill’s
fortune in $ 50 bills it would take you this long (31 years) ignoring any
interest ! But let’s continue on...

Years taken Number Shorthand

31,688 1,000,000,000,000 1012


(an English billion)
31 million 1,000,000,000,000,000 1015
5 billion 157,788,000,000,000,000 1.57788 x 1017

5 billion years is the estimated time before our star, the Sun, runs out of
hydrogen. By then the Earth will be a very cold place, or might even
have been swallowed by the Sun as it balloons into a Red Giant. So let’s
carry on from the warm comfort of our spaceship. Time is almost
irrelevant now as we count higher and higher but there are still some
interesting numbers to pass.

30
Number Comment

1081 The number of atoms in the Universe (to the nearest


power of 10). Ever fancied counting atoms ? Well
we have just counted them all !

10100 1 with a hundred zeros after it. This is called a


Google (the same name as the Internet Search
Engine).
100
1010 Or 10google. This is known as a Googleplex, and is
the highest named number in the Mathematician’s
Dictionary. Note this is bigger than the number
made with a 1 followed by a 0 for every Atom in the
Universe ! It is SO big it has very little relevance to
everything !

There is one more number to pass before we head out into the unknown
on our never ending quest. There is an equation concerning the
distribution of prime numbers that, in 1912, was proven to fail
“eventually”. In 1933, a mathematician called Skewes showed that it
would fail before the number below. To make it easier to type, read “^”
as “to the power of”. So a Google is 10 ^ 100. And a Googleplex is 10
^ 10 ^ 100.

Skewes number = 10 ^ 10 ^ 10 ^ 34.

This makes a Googleplex look small !

With his investigation into primes, Skewes did refer to even higher
numbers called Skewes’ second number, Skewes’ third number, and so
on. By any imagination, this is a big number. You can’t even describe
it by saying “1 with so many zeros on the end”. Even with the number
of Atoms in the Universe as zeros, you are nowhere close, nor are you
with “atoms squared”, or more. It’s surprising that we can describe the
number with just eleven typewriter characters.

What we have shown is that taking powers of powers soon adds up.
Even with the simple, and relatively small, 2 ^ 2 ^ 2 ^ 2 :

2 ^ 2 ^2 ^ 2 = 2 ^ 2 ^ 4 = 2 ^ 16 = 65536

31
With 3s, it becomes :

3 ^ 3 ^ 3 ^ 3 = 3 ^ 3 ^ 27 = 3 ^ 7.62 x 1012 = 10 ^ 3.63 x 1012,

which is approximately a Google to the power 6 !

Hopefully by now you have an idea as to how far we could continue.


It’s all a bit pointless really, isn’t it. It’s just fair to say that these
numbers, these really really big numbers, are just beyond imagination.
But they are still real. If we had more Atoms in the Universe we could
count that number of them.

Infinity ∞

No matter what number you pick, there is always a bigger one. And if
you ever played the “name a bigger number” competition at school,
there was only one Top Trump. Infinity. By the way, the infinity sign,
∞, is called a Lemniscate.

Okay, someone would always then say infinity + 1, and then you would
reply infinity plus 2. At the blurred edge of infinity, however, the usual
rules of mathematics don’t apply. You see :

Infinity + 1 = Infinity

The two are the same quantity. Mind bending, isn’t it ? If you are going
to count forever, it doesn’t matter if someone has started a few numbers
ahead of you. You will both count forever.

Strange equalities don’t stop at addition, as :

2 x Infinity = Infinity
Googleplex x Infinity = Infinity
Infinity x Infinity = Infinity

The above equalities tell us that the following sequences have the same
number of terms. Remember in each case you are counting forever.

The natural numbers 1, 2, 3, 4 ...


Multiples of 10 10, 20, 30, 40 …
The integers ... -4, 3, -2, -1, 0, 1, 2, 3, 4…

32
What happens if we look at the set of fractions, or rational numbers ?
As well as 1, -3 and 10 the rationals includes ½, ¾ and - 844/701. Surely
this set cannot be the same size as the set of natural numbers 1, 2, 3 … ?
After all, the space between 0 and 1 contains an infinite number of
fractions ! It must be a lot bigger ?

The rationals turns out to be the same size as the naturals. To understand
this you need to appreciate how mathematicians compare infinities.
They look for a rule, a “one to one” relationship (or bijection) that links
the two sets together. If there is one, the infinities are the same size (or
have the same cardinality).

To link the natural numbers and rational numbers, we construct a clever


2 x 2 grid.

Grid of all possible fractions (rationals)

1/1 2/1 3/1 4/1 5/1 …


1/2 2/2 3/2 4/2 5/2 …
1/3 2/3 3/3 4/3 5/3 …
1/4 2/4 3/4 4/4 5/4 …
1/5 2/5 3/5 4/5 5/5 …
… … … … … …

This contains all the possible fractions (and, by definition, all the natural
numbers). We can put them in a one to one order with the natural
numbers 1, 2, 3 as follows. Working in diagonals running top right to
bottom left, start at the top left with 1/1 and then count down through 2/1
and 1/2, then across again to 3/1, 2/2 and 1/3. As we have a one to one
link they are the same size or cardinality, each set can’t “out count” the
other.

Just when you think we have reached the maximum, along comes a
genuinely bigger set. The set of real numbers, which include numbers
like √2 and π, is a lot bigger than the rationals. So big, in fact, that you
can’t establish a one to one system like the above. So how do we refer
to this new champion of infinities ?

33
Alephs

The first, most basic infinity, is known as Aleph 0, or . The set of real
numbers is bigger and is called Aleph 1 ( ). In your classroom battle,
Aleph 1 is a lot bigger than plain old infinity. Your battle is won. But is
there such a thing as Aleph 2 (and higher) ?

Having come this far you will be interested to learn that there is no
maximum Aleph. They too go on forever and there is an easy way to
establish the next Aleph from the one before. To get the next Aleph,
construct a set of all possible combinations of numbers from the
previous set. For example, looking just at the numbers 1, 2 and 3 we
would construct the seven possibilities

{1] {2}, {3}, {1 2}, {1 3}, {2 3} and {1 2 3}.

In actual fact, we construct eight possibilities out of the four sample


numbers as we also include { }, the “empty” set. And for n sample
numbers there are 2(n--1) possibilities. So the next Aleph is the set made
of “2 to the power of the last Aleph” elements. It is also referred to as
the “power set” of the last Aleph.

The power set of the rational numbers is exactly the same size as the real
numbers (Aleph 1). And the power set of the real numbers is a whole
new infinity (Aleph 2) bigger than anything else we have encountered,
including imaginary numbers.

So keep counting Alephs and your playground battle will carry on and
on and on …

34
Chapter 7
Actuarial science - the mathematics of mortality

Death comes to us all. It is one of the certainties of life (along with


running out of gas at the first barbecue of the year). As morbid a subject
as it is, there is one mathematical profession dedicated to examination of
rates and numbers of deaths. Actuaries !

Actuaries are modern day crystal ball gazers. Whilst accountants add up
what has happened in the past, actuaries forecast what might happen in
the future based on the evidence they have to hand. Most actuaries work
within the insurance industry. Virtually everyone over the age of 18 has
life insurance (or, to use its correct description, life assurance) and
actuaries work out the premiums to charge for any particular level of
cover.

In addition to life assurance, actuaries also use projection techniques to


work out rates for insurances, for example the cost of insurance for a 20
year old who has just passed his test, or for building insurance for home
owners. Before they quote a premium they look at the risk factors that
might influence the chance of a claim on the policy. For the 20 year old
needing car insurance, engine size, car group, no-claims discount and
even car colour influence the risk. Would you rather insure a 20 year
old driving a 900cc diesel mini (in brown) or driving a new Porsche 911
(in red with flame decals on the side)?

Actuaries are also employed in the field of pensions where they


determine the level of money likely to be needed to pay pensions for
employees. The Government actuaries’ department calculates the
expected cost of paying the “old age pension”, and other government
sponsored pensions. Sometimes the calculations can run into several
£ billions (or more).

With all this money at stake and with payment for assurances
determined (or stopping) upon survival (or death), actuaries need to
know how long people will live for. Now we can’t work this out
individually, no-one can, but we can have a good guess if we have a
group of people and this leads us on to :

35
Mortality tables (or your chances of dying).

Since 1848, actuaries have been compiling data on deaths. As well as


information held by all the insurance companies, the government’s ten-
yearly census gives an accurate picture of who has been born and who is
now “propping up the daisies”. Some sample data is shown on the
following page and is taken from a recent survey.

Based on the data collected, we start with a group of 100,000 men, who
were all born in the same year. So at age 0 we have 100,000 lives.

By the time our men are aged 1, 586 of them have died and we are left
with 99,414. As we progress through ages 2, 3, 4 the number of deaths
drops dramatically. Being born can be traumatic and many deaths in the
age group 0 to 1 occur within the first few hours of life. If you make it
through birth without complications, you are pretty safe through ages 2,
3 and 4. We only have 60 deaths in nearly 100,000, equivalent to a
0.06% chance of death in this three year band.

Through the ages 7, 8 and 9 your chances of dying are about as low as
they get. Most children this age have a good diet and don’t tend to do
anything that puts their lives at risk.

By 17 though, the numbers start to rise. Look at the rise from 15 to 18,
nearly a three fold increase. Examining the causes of deaths reveals that
most deaths in the 17 to 20 year group are road traffic related. Passing
your test and getting a car (or worse, a motorbike) increases your
mortality substantially. You have been warned !

By 26 and 27 things are still steady at around 80 deaths a year, still


mostly road traffic related. Older mortality tables used to show a
decrease in the number of deaths as the wayward teens gave way to
sensible mid twenties. However, the advent of increased work pressures
(and thrills in the way of cheap imported super bikes) has meant that
numbers over the last decade or so have risen.

By your 40s, health problems start to play the major part. Lung disease,
heart problems and cancer claim their victims. And the numbers rise
rapidly though 50, 60 and 70.

36
Expected
Probability of
Age Lives left deaths next
dying
year
0 100000 586 0.586%
1 99414 41 0.041%
2 99373 26 0.026%
3 99347 18 0.018%
4 99329 16 0.016%
7 99287 11 0.011%
8 99276 10 0.010%
9 99266 11 0.011%
15 99177 26 0.026%
16 99151 36 0.036%
17 99115 53 0.053%
18 99062 75 0.075%
19 98988 71 0.072%
20 98917 81 0.082%
26 98429 83 0.085%
27 98345 86 0.087%
30 98077 94 0.096%
40 96894 164 0.170%
50 94470 384 0.406%
60 88703 959 1.081%
70 74683 2087 2.795%
80 45866 3614 7.880%
90 12176 2315 19.009%
100 521 130 24.933%

Just before 80 we see that we have 50,000 lives left. Half our population
has died and half remain. Equivalently, we can say that from birth one
has a 50/50 chance of getting this far.

By 90, 12% of our population are still alive. But by 100, less than 1% of
the starting 100,000 are still alive. Beyond 100 the sample data becomes
scarce but by 110 everyone bar a handful of either very fit, or very
lucky, men will be alive.

37
Medical advances

If evidence of medical advances were ever needed then just take a look
at the graph below. Three mortality curves are shown based on
survivorship data from

Top line 2000


Middle line 1924
Bottom line 1880

Mortality curves

100000
90000
80000
70000
Number alive

60000 2000
50000 1924
40000
1880
30000
20000
10000
0
100
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
0
5

Age

Comparing the deaths in the first year of life reveals some alarming
numbers. We have 586 deaths in 2000, but 11,538 in 1924 and an
astonishing 25,000 in 1880 ! In the late 19th century most Victorian
families were large. Having 10 or more children was commonplace and
in the absence of good hospital care, deaths during or shortly after birth
were all too frequent. Childbirth was also the biggest cause of female
deaths. If problems occurred during labour you couldn’t rush into the
nearest hospital for a caesarian section.

Look also at where the mortality curves cross the half way line of 50,000
deaths. In 2002, this is at age 79. In 1924, it was 66. But the 1880s
were, for most people, a very hard time in which to live; only half the
men born made age 38.

In terms of the additional total number of years of life resulting from


improvements in medicine, diet and living conditions, look at the area

38
between the above curves. 1880 to 1924 saw a huge leap forward. The
main improvement was in infant mortality resulting from better
management of diseases and epidemics. The late 1800s also saw the
development of London’s sewers; until then open sewers lined the
streets and London’s plague rats outnumbered people.

The early 1900s saw a number of medical breakthroughs. X-rays in


1901, Insulin to treat diabetes in 1922 and, in 1928, Penicillin, which
saved countless lives in World War 2. With the advent of the National
Health Service in the early 1950s, medical assistance was widely
available and, by 2000, life expectancy was twice that of 1880.

Insurance

Now we have a table of average death rates, we can apply the figures to
calculate the cost of life assurance. What would be the cost of providing
£ 10,000 life assurance to a man aged 20 should he die before age 30 ?

From our first table, we know that of the 98,917 men alive aged 20,
98,077 were still alive at age 30. The difference, 840, is the number of
deaths between these ages. So the chance of death over the 10 years is

840 / 98917 = 0.008492.

Thus the average payout expected is

0.008492 x £ 10,000 = £ 84.92.

Obviously we will either pay out or we won’t, but if we sell enough


policies we can look at the average in this way.

If we add on £ 50, say, as the cost of setting up the policy and £ 10 for
profit, then ignoring any interest we might earn on the premiums we
need to charge £144.92 over ten years, so we might charge £ 15 per
annum as a premium for the £ 10,000 cover. We would also ask, before
we provide cover, that the individual is fit and well at the time cover is
taken out. If not, we might be insuring someone who knows they are
about to die. Reducing and managing risk in this way is called
underwriting.

Using statistics in this way, actuaries calculate premiums for virtually all
risks, whether it is life assurance (deaths), car insurance (crashes) or

39
house insurance (burglaries). Actuaries are also employed at Lloyd’s, in
London, to assess larger individual risks, such as insurance for oil super-
tankers or insurance for insurance companies in the event of a bad year
of claims (e.g. the storms of 1987).

40
Chapter 8
The Towers of Hanoi

Legend says that in a hidden Hindu temple somewhere in deepest


darkest India, a group of young priests have been working quietly away
since the beginning of time. Their task is simple, to transfer a tower of
64 gold discs from one pole to another.

According to the myth, once they achieve their goal the temple will
crumble and the world will come to an end. The only rule is that the
priests have to move one disc at a time and that a bigger disc cannot be
placed on a smaller disc.

The Towers of
Hanoi, with 9
discs shown.

A bigger disc
cannot be
placed on a
smaller disc.

The priests work quickly and without error, moving one disc every
second. Even so, it will take them a long time to finish their task,
18,446,744,073,709,551,615 seconds or just over 580 billion years. If
the legend is true, at least we have some time to say goodbye to our
loved ones !

The Tower of Hanoi puzzle was invented in 1883 by a French


mathematician called Edouard Lucas.
Lucas is best known for his results in number theory. His achievements
include working out the formula for Fibonacci numbers and devising a
clever way of testing primality (whether or not a number is a prime
number or not). In 1876 he proved that 2127 - 1 is prime; this is the
largest prime number ever discovered without the aid of a computer.

41
Edouard Lucas,
creator of the
Tower of Hanoi,
or “end of the
World” puzzle.

Strangely, Lucas died in 1891 as a result of a freak accident involving a


dropped dinner plate. A piece of the broken plate flew up and cut his
cheek which became infected by the streptococcus bacteria and poor
Edouard died a few days later.

Three discs

Back to Lucas’ problem and we’ll start off nice and easy with just three
discs. I’ll refer to the three poles as A, B and C with the discs starting
on pole A.

The next diagram shows the steps involved (assuming you don’t make a
mistake!)

Note that steps 4 to 7 are similar to steps 1 to 3. Once the big disc is on
pole C we move the remaining stack (of 2 discs) back onto the big disc
in the same way as we moved them off. It takes us 7 moves in all.

42
Starting point

Step 1 – small disc


to pole C

Step 2 – medium
disc to pole B

Step 3 – small disc


to pole B
(halfway point)

Step 4 – big disc


to pole C

Step 5 – small disc


to pole A

Step 6 – medium
disc to pole C

Step 7 – small disc


to pole C.
Finished !

If we try four discs the procedure is similar except that we move the
smallest disc to pole B rather than pole C. Try it for yourself with four
coins of different sizes; it should take you 15 moves if you don’t make
any mistakes.

By now you might have noticed two things. Firstly, that the number of
moves is 2 to the power of the number of discs, less 1. Secondly, that to
move 4 discs can be broken down into moving 3 discs and the new

43
largest disc. With this last point in mind, the solution to moving four
discs is shown below.

Four discs

Starting point –
4 discs.

Steps 1 to 7
move the three
discs to pole B.

Step 8. Move
the largest disc
to pole C.

Steps 9 to 15
move the three
discs to pole C.

More discs please !

To move 5 discs we use the solution to moving 4 discs (twice) with the
middle move moving the new largest disc across. And we can continue
this approach to solving how to move 6, 7 or more discs. Generally, we
have shown that ANY number of discs, n, can be moved, without
breaking the basic rules of the puzzle, in 2n-1 moves.

To prove this, we use a method of proof called proof by induction.


Proof by induction works as follows :

a) Prove that the theory works for a particular number (in our case
3 discs)
b) Prove that if it works for number n, that it will work for number
n+1.

44
Showing a) is like knocking down the first of a line of dominoes.
Showing b) tells us that knocking down a domino will knock down the
next one. Together, a) and b) tell us that ALL the dominoes will fall (i.e.
our theorem works for all numbers). Applying this to the Towers of
Hanoi we can prove it works for any number of discs as shown below.

a) For n=3 discs, it works (as we have shown, in 7 moves).

b) Suppose it works for n=k discs. Will it work for n=k+1 ?

To show b), imagine a tower of k+1 discs. We know we can move k


discs (we assume this) so can we move the k+1 discs.

Tower of k+1 discs.

Steps 1 to 2k-1 move


the top k discs to
pole B.

Step 2k. This moves


the largest disc to
pole C.

Steps 2k+1 to 2k+1-1


move the k discs to
pole C.

45
We have moved k+1 discs, so have proved b) to be true. With both a)
and b) proven, we have shown, by proof by induction, that we can move
any number of discs.

We can also prove that the number of moves required for k discs is 2k-1.
Again, let’s use induction. So we have to show that :

a) For n=3 discs, it takes 23 – 1 = 7 moves. We have already shown


this. And:

b) Suppose k discs take 2k -1 moves. Will k+1 discs take 2k+1 – 1


moves ?

We just need to show b). Using the k+1 discs diagram above we can see
that it takes :

2k – 1 to move k discs from pole A to pole B. Plus :


1 move to move the biggest disc from pole A to pole C. Plus :
2k – 1 to move k discs from pole A to pole B.

The total number of moves is

(2k – 1) + 1 + (2k – 1)
= 2(2k) – 1
= 2k+1 – 1. We are done !

Despite proving that we can do the puzzle with any number of discs, it
remains a difficult task to do manually. Try it with 6 or 7 discs and
you’ll appreciate how hard it is. However, the sequence of moves it
easy to program on a computer and there are several programs on the
internet that will let you sit back and watch the solution unfold.

I am sure that Lucas would be fascinated by the way in which these


programs unravel his most difficult of puzzles. And you never know,
with computer automation, perhaps the priests will be finished a little
earlier than planned ...

46
Chapter 9
The five most important numbers

If you had to choose the five most important numbers, which would you
choose ?

Let’s start off nice and easy.

First number

This is the number 0 (zero). Nothing. Zip. Nada.

Zero is the only number that isn’t positive, or negative, and lies in the
middle of the set of natural numbers ( … -3, -2, -1, 0, +1, +2, +3 …).
Most equations are solved by setting the answer to zero. You can think
of it as the starting point for pretty much anything to do with
mathematics.

Also, if you have ever seen a roulette wheel, zero is also the only
number that is colour coded green (rather than black or red).

But we can’t get too excited by zero, can we !

Second number

This is 1 (one).

With zero we had nothing. Now we have something. We can add or


subtract “1”s to get any number in the number line of natural numbers (
+ 3, - 4, + 999 etc).

Once we have the natural numbers constructed, we can add, subtract,


multiply and divide them to get any number we need. This gives us the
set of rational numbers, which includes all fractions ( ½, ¾, - 844/701 etc).
Using square roots and powers extends the set further to include real
numbers – numbers which can’t be expressed as a fraction, such as √2.

As an aside, it is possible to construct most of the numbers to 50 using


just four 4s (you can use fewer). For example,

47
4/4 =1
(4/4)+(4/4) =2
(4+4+4)/4 =3

How far can you get ? You can use any function / character shown on
the keyboard, including +, -, x, /, factorials (see help page) and decimals.
My answers are shown in the further reading section.

Despite generating an infinite number of natural (e.g. +2), rational (e.g.


½) and real (e.g. √7) numbers, we can’t get too excited about 1 either,
can we ? So onto …

Third number

This is π (pi).

Pi is a very special number.

First of all, it doesn’t (as most people think) equal 22/7. This fraction
works out as a recurring decimal, of 3.142857142857142857 ….
Anyone could recite 100 decimal places of 22/7. But pi is not that
simple.

Pi is a transcendental number. This means that pi is not a solution of a


simple equation involving powers of x, such as x2 + 3x – 4 (these
equations are called polynomials). In fact you can’t produce an
equation, except an infinite series, to which pi is a solution.
Transcendental numbers are a rare breed indeed. Most numbers that you
can’t express as a fraction (like √2) can solve simple equations (in this
case x2 = 2). But not pi.

Most people have heard pi described as the ratio of the circumference of


a circle to its diameter. In history, it has been recorded as inaccurately
as 4 (ancient Egyptians) to as accurately, in 1600, as 3.1415926 (by
Archimedes, the clever chap !). For the record the first 100 places of pi
are as follows.

3.141592653589793238462643383279502884197169399375105820974
9445923078164062862089986280348253421170679

If you have ever tried to remember pi to more than 20 places you will
know how fiendishly difficult it is. The sequence is random – you can’t

48
generate the next place by a clever number trick. Reciting pi is
acknowledged, worldwide, as an ultimate test of memory. The accolade
of the world’s best pi-man (or woman) has changed hands many times in
the last 30 years for ever increasing number of places. The current
record is held by a Japanese man at 40,000+ places. It took him over 8
hours to recall !

If you are going to spend half your life devoted to memorizing a number
there must be something special about it. And pi is very special. It
crops up everywhere in the most unusual places.

Take a grid of squares 1 metre by 1 metre, and a stick of 1 metre in


length. Throw the stick at the grid. What is the chance that it cross a
line ? The answer is 2 / π.

Pi also shows up in hundreds of equations in many areas of science,


including genetics (the double helix), mathematics (equations for the
distribution of prime numbers), physics (superstring theory and general
relativity), and fluid dynamics (waves on a pond). The list is immense !

So pi is definitely in our list.

Fourth number

This is i (√-1). This is an imaginary number.

Every real number multiplied by itself is a positive number. We know


that 2 times 2 is 4. And we also know that -2 times -2 is also 4, as the
two minuses cancel each other out. These two calculations show us the
two solutions to the equation x2 = 4.

But this left mathematicians with a problem. What about the solutions
to x2 = - 4 ? No real number multiplied by itself will produce a minus
number. This required some imagination.

So mathematicians invented imaginary numbers that filled the gap. “i”


is a number that multiplied by itself equals -1. In other words i2 = - 1. It
works perfectly. Using imaginary numbers we can solve all equations
without breaking a sweat. And ALL polynomial equations now have
solutions. Which is nice.

49
The easiest way to imagine each imaginary number is in two parts; one
as a real number and one as a real number multiple of √-1,or “i”. All the
numbers you know, like 1, ½ or pi, are just a tiny snapshot of the real
number line slicing across the plane of imaginary numbers. The number
2 is just 2 + 0i. Likewise, pi is just π + 0i. It works very well with a few
rules.

You add imaginary numbers by adding together the real and imaginary
bits, for example:

( 2 + 3i ) + ( 1 – 2i ) = 3 – i

You multiply imaginary numbers by multiplying out each part of the two
numbers, for example:

( 2 + 2i ) x ( 3 – i ) = ( 2 x 3 ) + ( 2 x - i ) + ( 2i x 3 ) + ( 2i x – i )

= 6 – 2i + 6i - 2i2

= 8 + 4i (as i2 = -1)

Another way of thinking about imaginary numbers is by thinking of the


number line (the real line) running left to right and another number line
(the imaginary line) running north to south. So you can show any
number on a piece of squared paper.

Sample complex
numbers shown
on a real-
imaginary grid

If you want to add together two numbers just add the real and imaginary
parts.

50
Adding complex numbers

( 2 + 3i ) + ( 1 – 2i ) = ( 3 + i )

Adding together
complex numbers

Multiplying complex numbers

( 2 + 2i ) x ( 3 – i ) = 8 + 4i

Multiplying
complex
numbers

There is an easier way to calculating the multiplication above. The


angle of the answer, 8 + 4i, is the sum of the angles of the two numbers
2 + 2i and 3 – i. And the square of the length of the line to 8 + 4i is the

51
same as the square of the length of the line to 2 + 2i multiplied by the
square of the length of the line to 3 – i.

Given that you can’t buy 3i apples or 4i beef burgers, “i” is a difficult
number to get to grips with. But its importance can’t be understated.
For mathematics and physics to be complete sciences we need complex
numbers and our imaginary friend i.

Fifth number

And our final number is “e”.

Everyone has seen the ex button on a calculator (sometimes it is written


exp). The number “e” is a fixed number, close to the value of pi but a
little less than 3 rather than slightly more.

Like pi, it is also one of those special transcendental numbers and also
pops up in many mathematical formulae and solutions. And if you are
wondering why call it “e”, the number e was named after Leonard Euler,
a famous 18th century mathematician responsible for many
breakthroughs in number theory.

The main reason why e is important relates to the function ex. This
curve describes many day to day things, from the unrestricted, or
exponential, growth of amoebas multiplying in an unlimited food supply
to the decay of matter via atomic radiation. The length of the strings of
a piano also follows the exponential curve.

The derivative of ex is also ex. And it’s the only function that has this
property. This also means that the integral is also the same. Integrals
and derivatives sound rather complicated and, if you haven’t seen one
before, I’ll give you a real world example.

The Rocket

Imagine that the speed of a rocket follows the function 20x, where x is
the number of seconds since launch and we measure speed in metres per
second. It will fly for 10 seconds until it self-destructs. So at launch
(x=0) the speed is 20 times 0, which is 0. After 1 second it’s traveling at
20 metres per second and at 10 seconds (just before it explodes) at 200
metres per second.

52
We want to know how fast the rocket is accelerating and how far it
travels.

To find its acceleration, we take the differential, or differentiate the


function. The differential of 20x is 20 (trust me on this) so it is
accelerating at 20 (metres per second per second). Gravity is a constant
force of 9.8 metres per second per second, so our rocket is accelerating
at just over twice the force of gravity.

To find out what targets we can “hit” before it self destructs, we find the
integral, or integrate the function. Integrating speed gives us distance.
The integral of 20x is 10x2 (again, trust me) and with x = 10 seconds we
have 10 times 10 squared, or 1000 metres. So we can blast anything
within 1000 metres.

The nice thing about ex is that the differential and integral of ex are also
ex. So if our rocket was traveling at speed ex then the acceleration and
distance traveled is also ex. It’s a simple function to work with.

The function ex also has the property that it is the inverse of the function
ln x, or logex, the natural logarithm of a number, or “logs to the base e”.
You can also find ln x on your calculator. Punch in any number and ex
it, then ln x, and you’re back to where you started.

Before calculators were commonplace, every mathematician, astronomer


and sailor carried tables of logarithms. Multiplying two numbers
together was difficult, especially if they were big numbers or a high
degree of accuracy was needed. Fortunately logarithms came to the
rescue. Rather than multiplying numbers, simply take the logarithm of
each and add them together. Then look up the answer in the “anti-
logarithm” table to get your final answer. Anti-logarithms are the same
as the ex function”.

There are a number of series that add to e (or some multiple of e) and e
can be calculated from the series :

ex = ∑ xn / n! = 1 + x + x2 / 2! + x3 / 3! + x4 / 4! + ··· +

where n ! is n factorial, again on a modern calculator, which is 1 x 2 x 3


x ··· x n. With x = 1 we have:

e = 1 + 1 + 1/2 + 1/6 + 1/24 + ··· +

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Finally, just for the record, the first 15 decimal places of e are
2.718281828459045 …..

Our five numbers and the equation that links them all !

So our final choice of numbers are as follows :

0, 1, π (pi), i (√-1) and e.

It seems very unlikely that there is a neat equation that links all five of
these numbers. After all, π and e are transcendental, so won’t solve any
nice neat polynomial equations. And i doesn’t even exist in the real
world !

As it turns out, there is a beautiful equation that links them all. It is

eiπ + 1 = 0

Take a close look at this one. If we take e to the power of iπ we end up


with minus one. All the complexity seems to cancel itself out, and
despite the imaginary part we end up with a very simple number, -1.
Just add one and we are back to zero.

The result is a little easier to see when you look at another equality used
in the field of imaginary numbers.

eix = cos x + i sin x

With angle x = π, and working in radians (not degrees), we have :

eiπ = cos π + i sin π = - 1 + 0i = - 1, so eiπ + 1 = 0

Cos and Sin are well known functions for working out sides of right
angled triangles. They are infinite series themselves, and are defined as
:

Sin x = x – x3 / 3 + x5 / 5 – x7 / 7 …

Cos x = 1 – x2 / 2 + x4 / 4 – x6 / 6 …

So you can prove the equation by expanding eix as follows :

54
eix = ∑ (ix)n / n! = 1 + ix + i2x2 / 2! + i3x3 / 3! + i4x4 / 4! + ··· +

= 1 + i2x2 / 2! + i4x4 / 4! + ···+ + ix + i3x3 / 3! + i5x5 / 5! + ···

= 1 - x2 / 2! + x4 / 4! + ···
+ ix - ix3 / 3! + ix5 / 5! + ···

(as i2 = - 1, i3 = -I and i4 = 1)

= cos x + i sin x.

The function eix is one of the most widely used functions in mathematics
and physics. Despite it’s relative simplicity, it locks together our five
important numbers in a way that few other functions can.

55
Chapter 10
Unbelievable statistics

Birthdays

You are in a room with lots of other people. How many people need to
be in the room for you to be 50/50 certain that two of the people have
the same birthday ?

Your first thoughts may go along the lines of :

There are 365 days in the year. But 366 in a leap year, so lets work
on 366 to be on the safe side.

The chance is a 50/50 one, so

I need half of 366, or 183 people !

Okay, this has some logic to it but it’s not the right answer.

The right answer is 23. Just twenty-three people are needed for you to
be 50/50 sure that at least two people present have the same birthday. If
you work with a group of 50+ people, or of you have 50+ in your class
at college or school, ask everyone to write down their birthdays. You’ll
be virtually guaranteed that two or more will share a birthday.

It’s an easy one to prove but the result is pretty spectacular. Take it a
person at a time. Rather than look at the chances of the same birthday,
let’s look at the chances of everyone having different birthdays. Again
we assume that there are 366 days in the year.

Person 1 This person can have any birthday. This doesn’t tell
us anything.

Person 2 This person can have any birthday except Person 1’s.
We don’t know on which day Person 1 was born but
there are 365 days out of 366 available on which
Person 1 wasn’t born on. So the chances of different
birthdays for Person 1 and Person 2 is 365 / 366, or
99.73%.

56
Person 3 This person can have any birthday except Person 1
and Person 2’s. We don’t know on which days
Person 1 or Person 2 were born, but we know they
were born on different days as we are investigating
everyone having different birthdays. There are 364
days left out of 366 that Person 1 and Person 2
weren’t born on (they were born on the two
remaining). So the chances of different birthdays for
the three are (365 / 366) x (364 / 366), or 99.18%.

Person 4 You see the pattern by now. The chances of these


four having different birthdays is (365 / 366) x (364
/ 366) x (363 / 366). Or 98.34%.

Person 23 By now the chances of different birthdays is getting


slim. The top number on each consecutive fraction
is getting smaller and smaller. It’s now :

(365 / 366) x (364 / 366) x ···· x (344/366) = 49.37%

What this tells us is that the chances of different birthdays is less then
50%, so the chance of the same birthday is more than 50%. By 30
persons the chance of the same birthday is more than 70%. And by 50 it
is 97%. The chances fall more and more quickly and by 183 the
probability (of having 183 people in a room with different birthdays) is
astronomically slim, in the region of 1 in a million million million
million.

Next time you are in a room with 50 or so people, give it a try !

Dice at a fair

Imagine you are at a local fair. You stop at the stall of a chap who
seems to be giving money away. His bet is simple and depends upon the
outcome of three (fair) dice.

You bet £ 1, throw the three dice together and win as follows :

If exactly one six is showing, you win £ 1, plus your £1 back.


If exactly two sixes are showing, you win £ 2, plus your £1 back.
If exactly three sixes are showing, you win £ 3, plus your £1 back.

57
With one die, there is a one in six chance of rolling a six (or any other
number). So with three dice you should have a three in six, or 50/50
chance, of winning; you will win half of the time. Half the time you will
lose £ 1 but half the time you will win at least £ 2 (as two or three sixes
pay more than £ 2). Play it long enough and you will win, right ?

Before we look at this, a quick lesson in chances (or probabilities).

Probabilities

If things happen independently, the chance of them happening together


is found by multiplying the separate chances. So if the chance of rain
tomorrow is 1 in 2 (or 50%) and the chance of it being a Monday is 1 in
7 (or 14.28%), the chance of rain on Monday is 1 in 2 multiplied by 1 in
7, or 1 x 1 in 2 x 7, which is 1 in 14 (or 7.14%).

If you are looking at chances of a particular outcome, you add the


probabilities. So if you have three different bottles of beer including a
bottle of Cobra and (blindfolded) drink two of them, the chance that you
have drunk the Cobra is 1 in 3 plus 1 in 3, or 2 in 3 (66.67%).

Armed with the above rules, to see if the dice conclusion is right we first
need to look at the chances of rolling each (equally likely) combination
of outcomes. The roll 1 – 6 – 3 for example has the same chance as 4 –
2 – 5. Each number on each die is a 1 in 6 chance, and as the dice are
independent (one dice doesn’t dictate the result of another) the chances
of things happening together is found by multiplying together the
separate probabilities. So each roll has a 1 in 6 x 6 x 6 chance, or 1 in
216. And there are 216 different combinations from 1 – 1 – 1 all the
way to 6 – 6 – 6.

The number of rolls with exactly three sixes is easy. There is only one,
6 – 6 – 6.

The number with exactly two sixes is trickier, but we know that we must
have another number (1, 2, 3, 4 or 5) on one die, call it number n. There
are three die, so let’s look at the chances of rolling n – 6 – 6. This is 5 in
6 multiplied by 1 in 6 multiplied by 1 in 6, which is 5 x 1 x 1 in
6 x 6 x 6, or 5 in 216. Similarly, the chance of rolling 6 – n – 6, and 6 –
6 - n, is also 5 in 216. Each of these results are different outcomes from
the same event, so we add the probabilities. This gives us 15 out of 216.

58
Finally, we need to calculate the chances of exactly one six. Like the
two sixes result, we need to roll either 6 – n – n, n – 6 – n or n – n – 6.
Taking the first possibility (6 – n – n), each of these has a chance of
1 in 6 multiplied by 5 in 6 multiplied by 5 in 6, or 25 in 216. Again we
add the result of the different outcomes, so we have 75 in 216.

To find out expected, or average, win, we look at how much we will win
on 216 rolls.

1 roll wins us £ 3 + £ 1 back = £ 4.


15 rolls win us £ 2 + £ 1 back = £ 45
75 rolls win us £ 1 + £ 1 back = £ 150.

The remaining 216 – 75 – 15 – 1 = 125 rolls win us £ 0.

The total win from 216 rolls (costing us £ 216) is therefore £ 4 + £45 +
150 = £ 200. So our chance of winning, on average, is 200 in 216, or
92.6%. We lose a little over 7 pence for every £ 1 wagered. Despite our
initial guess, this is not a game to try at the fair ! But if you do feel
lucky remember that the 7 pence is an average, you can only lose £1 or
win £1, £2, or £3. Over a few rolls, you will either win or lose, just
don’t play it for too long !

Three doors and one gold bar

Many years back, a US quiz show host asked the following question.

“In front of you are three doors. Behind one of them is a gold bar.
Behind the other two are dustbins. You choose a door and keep
whatever you find behind it.

But there is a twist. Once you have chosen a door, I will open one
of the remaining two and show you a dustbin, leaving two doors
unopened. You then have the choice to stick with your original
choice or swap doors”.

What is the best strategy and what is your chance of winning the gold
bar ?

59
The host knows where the gold bar is and, given that there are two
dustbins, he can always show you one of them. Does this influence the
odds ?

You might think that your odds of winning are 1 in 2, or 50%. After all,
there are two doors remaining and it must be behind one of them ! It
seems that all the host has done is narrow the odds a little, from 1 in 3
(33.3%) to 1 in 2 (50%).

Strangely, however, your chances of winning are now better than 1 in 2.


Think of the doors as two groups, your initial choice (1 door) and the
remaining choice (2 doors). Your chance of being right is 1 in 3, and the
chance of being wrong is 2 in 3. The host is now giving you the chance
to swap choices and choose the group of 2 doors. You also now know
which one of these two doors might hold the gold bar, as the other door
has been opened for you. So swap choices and maximize your chance of
winning at 2 in 3, or 66.7%.

It is easier to see if you imagine having 100 doors. You can choose one,
the host will open 98 of the remaining 99, and offer you a chance to
swap. The chance of the gold bar being behind your first choice is 1 in
100 with the chance of it being behind the remaining doors 99 in 100.
Swapping gives you access to this second group (with all but one door
unopened) and a chance of 99 in 100 of winning.

60
Chapter 11
Phi (φ) – the golden number

Phi is a strange number. Pronounced “fi”, as in “fe fi fo fum”, you may


never have heard of phi but it lies around you in nature, biology,
mathematics, art and design. It’s also known as “the divine proportion”,
or “the golden number”, which sounds pretty special. So what is phi ?

Like pi (π), phi (φ) has a short mathematical description. Take a line A
and divide it into two sections B and C so that the ratio of A to B is the
same as B to C. The ratio will be phi, or 1.61803 to 1.

Line A
Line B
Line C

In nature, phi abounds. If you look at the human body, for example, the
ratio of the length of certain body parts is very close to phi. If you stand
up with your arms at your sides and get a friend to measure from the top
of your head downwards, you should find that the following ratios equal
phi:

Distance to your feet versus the distance to your fingertips.

Distance to your fingertips versus the distance to your elbow.

Distance to your elbow versus the distance to your shoulder.

Distance to your shoulder versus the height of your head.

See the diagram on the next page and you’ll appreciate what I mean !

61
Ratios of phi in
the human body

The ratio of the length of your arm (including hand) to your forearm is
also phi, as is the successive ration of the lengths of the bones in your
fingers (try it and see !).

It also works for animals, plants and shells. Next time you are at the
beach, take a close look at a spiral shaped seashell. If you measure
outwards from the centre you will find that each successive “curl” is phi
greater in diameter than the last.

Phi in sea shells

There are many examples of phi in architecture. The Egyptians may


have first used phi to help determines the slope of the sides of the Great
Pyramid. The Parthenon in Greece is also constructed with proportions
of the pillars to the roof section equal to phi. Notre Dame in Paris
possesses similar properties. More generally, building designs that
adopt aspect ratios equal to phi give a pleasing proportion to the
structure.

62
Phi in Architecture (Notre Dame).

Compare the total height to each


successive level and also the width of
the top towers against a single tower.

The first special mathematical property of phi is that one divided by phi
equals phi minus 1, or 0.61803. Sometimes phi is quoted as being this
lower number, or it is referred to with a capital letter (Phi) for 1.61803
and a lower case letter (phi) for 0.61803.

Phi also helps generate a famous sequence referred to as the Fibonacci


series (see the “sequences and series” section). This sequence starts
with a 0 and a 1 with every next number equal to the sum of the last two
numbers, so the sequence runs :

0, 1, 1, 2, 3, 5, 8, 13, 21, 34 …

To find the nth term of the series, you use phi in the following equation:

nth term = (φn – (φ-1)-n) / √5, where φ = phi = 1.61803.

In fact, just φn / √5 will get you pretty close. In essence, the terms of
Fibonacci’s series differ by a multiple of φ give or take a small error
which gets smaller as you proceed down the sequence.

Phi, Fibonacci and Pascall’s Triangle

The Fibonacci series can be found in the famous triangle first


constructed by Frenchman Blaise Pascall in 1888. Pascall’s triangle is
formed by a pyramid of 1s with each number in the triangle being the
sum of the two number directly above to the left and right.

63
Blaise
Pascall’s
famous
triangle

If you look at a certain diagonal across the triangle and add up the
numbers that are crossed you get the Fibonacci series !

If that wasn’t enough, the rows of Pascall’s triangle add up to successive


powers of 2 (1, 2, 4, 8, 16, 32, etc) and the first five rows are all divisible
by 11.

64
Chapter 12
The World in four (or more) dimensions

Our world is three dimensional. We smell it, see it, hear it, taste it and
touch it. In 1770 when (Sir) Isaac Newton held an Apple in his hand
contemplating gravity the forces of the world were tangible and
relatively easy understood.

Some two hundred years later an Austrian chap with wild white hair
turned the three dimensional world on its head. Albert Einstein
formulated that we do not live in three dimensions, but that we live in
four dimensional space time. Subsequent theoretical physicists now
believe that we actually live in 11 (or more) dimensional space.
Subjects like superstring theory and worm-holes to other universes just
don’t work in simple 3D. It’s all way too complicated for the man in the
street (author included) but there is a simple way to understand the
world outside 3 dimensions.

Let’s start with 1 dimensional space (or 1D).

In the 1D world we simply have a line. If you have three towns on the
line, Town C, Town D and Town E, with Town D in the middle, you
must pass through Town D when traveling from Town C to Town E.

There is no way to avoid Town D, unless you move to 2 dimensions


(2D). In 2D you can drive up towards Town D then head “off road”
(and off the line) around Town D and get back on the line further
towards Town E. Viewed from Town D (in 1D) you will head towards
them then disappear and arrive the other side heading towards Town E.

65
If our township moves to 2D it can include towns that lie off the line, for
example Town F. We can also imagine a border which all persons must
cross, say a straight line running down the middle of the country. In 2D,
all people crossing West to East must cross the line.

Our traveler has another trick up his sleeve. He just adds another
dimension and moves into the three dimensional world we know so well.
Getting close to the Border in the flat world of 2 dimensions, he simply
jumps over the border, which has no height as there is no such thing as
height in 2D (only length and breadth). Arriving on the other side he
continues to Town E. Everyone in 2D World see the traveler disappear
for a moment and reappear on the other side in a fashion akin to a
conjurer’s disappearing trick.

66
Moving to 4D

So we now find ourselves in 3D. Imagine yourself in a room with only


one exit; a door manned by a security guard who is not going to let you
pass. How do you get out ? In 3D it is not possible (at least without a
fight) but in 4D it is. Following the same principles as above, you walk
up to the guard and move into four dimensions to appear the other side
of the “border” back in 3D. The guard sees you momentarily disappear
and then reappear on the outside. He rubs his eyes and pours himself a
drink to steady his nerves.

All we have done is extend the principle and we can continue in


progressively higher dimensions in the same fashion. But there is
another way to think of our room and security guard problem. If we call
time the fourth dimension, we can move back and forward through time
without necessarily moving in the other three. At some time we may
well have been the other side of the door and using time as a dimension
we can move back to where we were (or will be). In reality, in the same
way that the 1D line cannot move into 2D, we (in 3D) have not yet
found a way to move freely through 4D. But perhaps some day we will.

Time moves slowly …

Whilst we are on the subject of our 4D universe, a quick note on “space


time”.

Remarkably, as we travel faster and faster time slows down. This was
first postulated by the most famous physicist of all, Albert Einstein.
Einstein realized that the world did not operate simply as Newton has
thought three hundred years earlier, but that objects (and time) move
relative to other objects.

Einstein’s thoughts were finally proven to be true in a famous


experiment using two very accurate clocks. Atomic clocks are accurate
to within one billionth of a second and, after two clocks were
synchronized, one was carefully loaded onto a plane along with a dozen
excited scientists. After a few hours in the air the plane landed and the
two clocks were again compared. The clock that had been in the plane
was now running a fraction of a second slower than the clock which had
remained on the ground! Less time had passed on the plane than had
passed on the Earth.

67
This was a truly amazing result but one predicted by Einstein. The
difference in time was exactly as he had calculated. At slow speeds you
need very accurate clocks to see the difference and, before planes, even
Newton would have struggled to confirm this prediction, if indeed he
had imagined it.

Faster and faster !

The slowing of time was implied by Einstein’s thought that nothing can
move faster than light. The speed of light is 300,000 kilometres per
second, equivalent to 7 times around the earth in just one second, and
Einstein referred to the speed of light as “c”. With this maximum speed
for anything, Einstein thought about the following question. Imagine a
spaceship traveling at 75% of the speed of light. A spacemen, on the top
of the spaceship, then fires a bullet in the same direction. The bullet’s
speed from the gun is 50% of the speed of light. Is the bullet now
traveling at 125% of c, i.e. more than the speed of light?

Well this just can’t be, nothing is faster than c. Einstein got around this
by saying that the speed is always relative, giving rise to his theory of
relativity. From an onlooker standing on Earth, the speed of the
spaceship is 75% of c. And from the spaceman’s point of view the
bullet is traveling away from him at 50% of c. But from the onlooker’s
viewpoint, the bullet is traveling not at 125% of c but at 91% of c.
Time, and therefore speed (which is distance divided by time) is
distorted at high speeds and this means nothing can go faster than c.

Einstein’s formula for the ratio of the time spent in the spacecraft to the
time which passes on Earth is shown below :

√ ( 1 - ( v2 / c2 )).

Where c is the speed of light (300,000,000 meters per second) and v is


your own speed (or velocity).

With v at 200 m/s (the speed of a plane, say) the ratio is 0.9999991, so
0.9999991 seconds pass in the spacecraft for 1 second on Earth. But as
speed increases time in the spacecraft, relative to the time on Earth,
passes slower and slower.

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Speed Time ratio 1 year on Earth

200 m/s (747 “Jumbo”) 0.9999991 364 days 23 hrs


59m 38s
2000 m/s (rocket plane) 0.999991 364 days 23 hrs
55m 22s
20000 m/s (Cassini-Huygens 0.99991 364 days 23 hrs
probe to Saturn 47m 18s

50% of c 0.8660 316 days 2 hrs


75% of c 0.6614 241 days 10 hrs
86.6% of c 0.5 182 days 12 hrs

99% of c 0.1411 51 days 11 hrs


99.99% of c 0.01414 5 days 3 hrs
99.9999% of c 0.00141 12 hrs 21 minutes

At 99 % of c just 51 days pass onboard the spacecraft relative to every


year on Earth. If you were away for 7 years you would return to find
everyone from Mission Control either retired or dead. Your watch tell
you that 7 years have passed but, on Earth, nearly 50 years would have
passed. Remember, this is not fiction, the atomic clocks confirmed this
actually happens.

So time travel seems possible in a diluted way, at least you can slow
time down. However, there are two more hurdles to cross before we can
take advantage of these “longer days”.

Firstly, we can’t get anywhere near light speed is impossible with


today’s technology. The fastest deep space probe mankind has ever
launched (Cassini-Huygens to Titan, one of the many moons of Saturn)
reached 50,000 mph, or 2,000 m/s, nowhere near light speed of
300,000,000 m/s.

Secondly, there is a problem that Einstein’s theory predicts, that the


mass of a body increases as speed increases. In effect, you get “heavier”
the faster you go, and it needs more and more power to get you the next
1 m/s. The word “heavier” is in quotes as I don’t want you to confuse
mass and weight; remember, everything has mass and, in deep space
where there is no gravity, everything has zero weight. A set of bathroom

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scales should be called a “mass measuring machine” rather than a
weighing machine!

Einstein calculated that your mass at speed v is

Mo / √ ( 1 - ( v2 / c2 )), where Mo is your mass at rest.

As with the time dilation table, you have to be close to the speed of light
to notice any real difference. But by 86.6% of c, you will have twice the
mass you have at rest. And by 99.9999% of c your mass will be over
700 times as much as at rest. As your speed and mass increase as you
approach c, it would eventually take an infinite amount of energy to
propel your virtually infinite mass the extra 1 m/s you need to break the
speed of light. This is why nothing can travel faster than the speed of
light.

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Chapter 13
Squaring the square

Imagine yourself as a builder with an unusual request for a patio design.


The patio itself is a perfect square and your mathematical client has
requested that you complete the design using square slabs. This
normally would be simple, but the request has an added twist; no two
square slabs can be the same size ! Your local builders’ merchant can
supply any sized slab with an edge in any multiple of 1cm.

So can it be done ? Can you make a square out of different sized


squares ? Before you read on, have a try and constructing one yourself
with a pen and paper.

The problem of “squaring the square” was tackled in the last 1930s by a
team of students at Cambridge University which included Professor W T
Tutte. Their starting point was to try and square a rectangle, i.e.
construct a rectangle out of different sized squares. The tackled this
problem by building up a rectangle using two different sized squares of
side x and y, and then looking at the equations that must link x and y to
make the squares fit as a rectangle. This is illustrated below.

Looking at the line AB, we know that (3x + y) + (3x – y ) = (14y – 3x).
This gives y = 9 and x = 16, and gave the students their first squared
rectangle below. It was very nearly a squared square, measuring 176 by

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177 ! This first rectangle contained 16 different sized squares and so
was said to have “order” 16.

Using this technique, the students discovered many different squared


rectangles of various orders. The smallest order they found was a
rectangle of order 9, one of which is also shown below.

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They hoped that this “hit and miss” process would eventually lead to a
squared square but, after many hundreds of rectangles, the squared
square remained undiscovered.

Even if the method didn’t directly generate a squared square, they


realised that it was possible to construct a square from two rectangles of
the same size if the rectangles had no more than a single square size in
common. How to do this is shown below.

To crack the puzzle a new method was needed.

The crucial next step was to match each squared rectangle to an


electrical network diagram. Electrical potential is represented by
vertical height and each horizontal side became a “node” in the electrical
diagram.

In line with the basic laws of electrical networks (Kirchoff’s laws), the
sum of the lengths of the sides (the “currents”) equaled zero at each
node.

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The diagram below shows the network diagram equivalent of the
squared rectangle of order 9 above.

Within certain electrical diagrams, the students noticed that it was


possible to rearrange certain “wires” without destroying the rectangle
that was produced. The effect of moving the wires was to move the
squares within the frame.

An example for a rectangle of order 20 is shown on the next pages.

74
Arrangement number 1

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Arrangement number 2

The students realised that if they could rewire the internals of the
electrical diagrams but keep the overall electrical potential the same,
they might be able to generate two rectangles of the same size with
different internal squares. Even if the two rectangles have one square in
common, they might still be able to generate a squared square using the
approach previously described.

Eventually, the students’ work paid off and they generated two
rectangles of order 20 with a single square in common.

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Since the first discovery, more squared squares have been found,
including the one below of order 21. It has since been proven that this is
the smallest possible square that can be squared. If you have a large
supply of wooden blocks, it makes a rather difficult puzzle !

A squared square

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Chapter 14
Catastrophe Theory

Catastrophe theory is a highly complex branch of mathematics that can


be used to describe many day to day occurrences. It was devised in the
1960s and 1970s by René Thom and Christopher Zeeman. Fortunately
the maths can be left for discussion at degree level and the principles are
easy to appreciate and understand.

Let’s take two examples of this fascinating subject. To make them as


varied as possible, one relates to ships and one to the human mind.

The capsizing ship

A ship is sailing through choppy seas and is rolling from side to side.
As the sea gets rougher and rougher the waves hit the ship with
increasing force and the ship rolls further to the left and right. At the
height of the storm the ship rolls starboard to 31 degrees but just
manages to right itself and the crew are saved.

The next night the same ship runs into another storm. This time the
strongest wave that hits the ship is a fraction stronger, pushing the ship
over to 32 degrees starboard. This time the ship doesn’t right itself. It
has passed the point of no return and tips over completely. There is a
catastrophe ! Only prompt action by the RNLI saves the crew !

A bad day at work

Mr Jones gets up and heads off to work. Let’s think of his stress level as
a length of lit fuse attached to a stick of dynamite. Anything that annoys
him shortens the fuse, but happy events lengthen it.

Stuck in traffic his fuse shortens. Arriving late at work he is


reprimanded by his boss and his fuse shortens further. He’s having a
bad day. On the way home he runs out of petrol and walks to the nearest
garage as it starts to rain. After more traffic he arrives home late on a
very short fuse. Despite a terrible day he has kept his cool (except for
the odd curse under his breath). But as he walks into the house he trips
over the cat and that’s it, kaboom! This last, but small, event pushes him
over the edge and he let’s fly at anyone and everyone in the room!

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In both the above cases the events are catastrophic. The effect of the last
tiny piece of stimulus, in these cases the extra push to the ship or
Mr Jones’ last spot of bad luck, causes a reaction that seems completely
out of proportion to the cause. This is catastrophe theory.

Catastrophes, diagrammatically !

There are many ways to describe the way in which catastrophes work,
but the simplest one is shown below. Think of it as a piece of paper
which is flat at the back edge but curved into an “S” shape at front. The
labels in this case reflect Mr Jones’ bad day above.

A simple catastrophe curve.


The lower section is a 2D mapping of the
catastrophe curve shown above.

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Mr Jones is on this three dimensional surface. The height of the curve
represents his mood, so the lower down he is the shorter his fuse or the
angrier he gets. The x and y coordinates represent his frustration (to the
right) and anxiety (to the left).

During his day Mr Jones moves around freely on the surface. As long as
he stays away from the edges of the “S” of the curve, there are no
catastrophes. We can represent Mr Jones’ “danger areas” around the
“S” by looking down from above to get a two dimensional “shadow” of
the 3d curve above; this looks like an upside down letter v and I refer to
this as the cusp.

Now let’s run through Mr Jones’ day. He gets increasingly frustrated


and moves along the line AB (above). On the 3d curve, imagine running
your finger along the smooth surface, following a line which eventually
runs under the fold of the “S”.

As his shadow crosses the first line of the cusp, he is moving underneath
the “S” curve. No fireworks so far. But as his shadow crosses the
second line of the cusp he falls off the boundary and, in the process of
getting back on the surface higher up, has a catastrophic release of
mood. In other words, he loses his temper big time !

Tantrum finished, Mr Jones moves from the top right level of the upper
surface (and from the right of the v shaped cusp) backwards, as his
frustration subsides. Away from the front of the 3d surface, he might
head left to indulge in a spot of self pity.

Note that as we followed Mr Jones’ journey along the v shaped cusp, it


was only when he crossed the second line that a catastrophe occurred. If
things had improved before he crossed the second line, he could have
traveled back along line AB and back past the first line with a smooth
release of tension.

Pumpkinseed Fish

Let’s have another example of the second line of the catastrophe cusp
care of some small but tenacious little fish.

On the sea bed, each fish has a small circular territory. Pumpkinseed
fish are very territorial and, if an “invader” moves into a fish’s territory,
the fish defends his territory ferociously.

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With all these little hot-headed fish around, you would think that fights
are commonplace. And it would be all too easy to wander slightly off
track and unwittingly enter the edge of another fish’s grounds. But the
fish have devised a cunning solution to keep the peace.

Rather than having a set boundary, each fish has two boundaries which
overlap slightly with their neighbours’ territories. Their inner boundary
is 13cm, and the outer border is 18cm. They make best use of the
ground available by arranging the circles as follows:

Pumpkinseed
Fish territories

If a foreign fish moves within 18cm, they watch the potential invader but
do not attack. Only if the invading fish moves within the 13cm
perimeter does our Pumpkinseed fish attack. He battles and fights until
he moves the invader out beyond 18cm. This will inevitably cause his
neighbouring Pumpkinseed fish to attack, and so on. The attacking fish
is fought out of the whole neighbourhood!

The Pumkinseed fish avoid attacking each other because they know
where their boundaries are. They are free to move within the 13cm to
18cm curtain without a fight and this “no man’s land” enables the
colony to exist without self destruction!

Plane hijackers and negotiators

Catastrophe theory can also be used to describe catastrophes that happen


in stages. Let’s look at the psychology of a hijacker threatening to blow

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up a plane. This more complex surface is referred to as the “Butterfly”
catastrophe curve and is shown on the next page.

Early on, along line AA, the hijacker threatens actions and makes
demands. The skill of the negotiator lies in ensuring that the path of
negotiation follows the smooth surface of the curve and avoids the edges
of what is now quite a complicated double “S”. By line BB the patience
of the hijacker is running out. There are two options here. Head left
into negotiation or head right across the two lines of the right hand edge
of the cusp, which will cause a catastrophe; shoot one of the hostages.

The “Butterfly” catastrophe model.


Note “one way” entry to ultimatum section
(the black centre of the shaded area)

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By line CC, as time and patience are virtually at and end, the left line of
the cusp represents complete surrender whilst the right represents
blowing up the entire plane. There is also a middle section on the
surface which appears to float in mid air. This represents an ultimatum;
shortly it will be impossible to stay on this section and the hijacker will
have to move, catastrophically, to either surrender or to blowing up the
plane.

Catastrophe theory has many other real world applications and can be
used to describe and understand the successful treatment of bulimia, the
world of politics and the behaviour of many dynamical systems. But
above all, just remember that if you are having a bad day, take a deep
breath, lengthen your fuse and watch out for the cat!

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Chapter 15
Fractals

Every looked closely at a snowflake? I mean, really closely? If you


look at one of its six pointed sides you will see a smaller scale of the
same structure. And closer still you will see the same structure again.
Most natural objects have structure on a wide range of scales but fractals
differ in that they have form on all scales. No matter how closely you
look at a fractal you will continue to see the same form and patterns.

Snowflakes

Let’s look at a snowflake.

The snowflake looks star shaped, and zooming in on one of the “points”
reveals the same snowflake pattern within the point. Zooming in on this
structure you find yourself looking at exactly the same pattern, just on a
smaller scale.

This infinitely repeating pattern is precisely what defines a fractal.


Fractals have some interesting properties too. Let’s work out the length
of the perimeter of a snowflake, starting with a triangle shape and
building up the snowflake from there.

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A 3 sided
snowflake

Perimeter = 3

Taking one of the sides we remove a middle section and add a triangle.
We repeat this on the other two sides. We end up with a six pointed
snowflake made up of 12 lines a third of the length of the original sides.

12 sided
snowflake

Perimeter = 12 / 3 = 4

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We now repeat the process, removing the middle third of all sides and
adding smaller triangles with sides one-ninth of the original on the
triangle.

48 sided
snowflake

Perimeter = 48 / 9 = 5.333

The table below shows how the perimeter grows as we add the finer and
finer detail.

Step Snowflake sides Perimeter (fraction) Perimeter (decimal)

1 3 3 3.000
2 12 12 / 3 4.000
3 48 48 / 9 5.333
4 192 192 / 27 7.111
··· ··· ··· ···
10 786,432 786,432 / 19,683 39.955
··· ··· ··· ···
100 1.21 x 1060 1.72 x 1047 7.02 x 1012

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Even after just 100 iterations the snowflake has a perimeter of over 7
million kilometers (assuming the original triangle had sides of 1mm).
What this tells us is that the length of the sides of a snowflake is infinite.
In practice, the sides are governed by the thickness of the water
molecules but, nevertheless, the length of the sides of a snowflake is
pretty big, well into the kilometers range. Remember next time you
catch one on your tongue!

Mathematicians have adopted a convention for describing fractals by


their dimension. This is defined as :

Dimension of fractal = log n / log k

Where n copies are required each time we zoom in and k is the size of
the new side. For example the snowflake has n = 4 and k = 3 (each side
is replaced by four smaller ones which are three times smaller) so has
dimension log 4 / log 3 = 1.262

Sierpinski’s carpet

A well known fractal is Sierpinski’s carpet, made up of nine squares.


The middle third is then removed from seven of the squares (shown as a
black hole in the diagram below), the middle square is left alone and the
remaining square forms a mirror image of the larger square.

Sierpinski’s
carpet

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Sierpeinski’s carpet has dimension log 8 / log 3 = 1.893.

A similar approach is used in three dimensions to make Menger’s


sponge. This starts with 27 cubes and the middle of each cube is
removed from all but one of the cubes. This process is then repeated on
one of the 26 cubes with a hole in the middle. It’s a little like the Doctor
Who episode with the parallel mirrors, with an infinite number of
progressively smaller copies of the original. Menger’s sponge has
dimension log 26 / log 3 = 2.966.

The cantor set

Another mind-bending mathematical result follows from construction of


a set of points called the cantor set. Starting with a line one unit long we
remove the middle third, ending up with two smaller lines. We then
continue to remove the middle third of each remaining line. Continuing
forever we end up removing lines which total 1 but we are left with
uncountably many points; for example we will never remove point 0, or
point 1, or points 1/3 and 2/3 of the way along the original line.
Likewise points at intervals of one-ninth, one-twenty-seventh etc.

Cantor’s
set

The Cantor set has dimension = log 2 / log 3 = 0.631.

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Other real world fractals

There are many real world examples of fractals.

- Coastlines. Zoom in on the edge of Wales using an internet map


engine. Each time you zoom in closer the edge of the coast
maintains the same hap hazard pattern.

- Mountains. On each mountain there are smaller mountains, and so


on.

- Plants. The leaves of many plants follow fractal rules. Ferns in


particular have leaves that contain smaller ferns with even smaller
ferns thereon. A microscope is a great way to appreciate this natural
phenomenon.

- The large scale nature of the universe also follows the fractal rules.

You may be able to create some of your own. The principle is easy; just
repeat whatever you do in progressively smaller proportions.

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Chapter 16
Cryptography – making and breaking codes

Ever since the evolution of the written word, people have had reason to
keep certain information private. If a “top secret” is leaked it usually
has dire consequences. It could lead to you being fired for sending a
rude email about your Boss. It could result in you having your bank
account cleaned out by an e-mail thief after you send your account
details over the Internet. Or it could be worse; for Mary Queen of Scots
it meant execution when her coded letter to Anthony Babington
conspiring to kill Queen Elizabeth I was intercepted and deciphered.

There are a number of simple ways to encode, or cipher, messages and


some relatively simple ways to decode, or decipher, them. There are
also ciphers that are very difficult to decode and a number of these are
used to guard personal information sent via the internet, such as credit
card information.

Substitution ciphers

One of the simplest encryptions uses the method of substitution, where a


letter is replaced by another. The letter to be coded is in lower case and
the coded letter is in CAPITALS. For example, we could substitute a for
Z, b for Y etc, and encode / decode accordingly.

The “key” for a simple substitution cipher

For example, “please send food now” would become “KOVZHV


HVMW ULLW MLD”.

Similarly, the encoded message “SVOOL” can be deciphered to “hello”

Even if you can’t crack the code because you haven’t got the key, it is
pretty easy to crack a long message by counting the number of times that
a particular letter occurs. The frequency distribution of normal English
is such that the letter e is the most common (occurring 12.7% of the time

90
on average), then t (9.1%), o (7.5%), i (7.0%), and n (6.7%). The least
common are j and x (both 0.2%) and q and z (both 0.1%). Analysis of
letter frequencies can be used to help fill in the most popular and
unpopular letters and common sense will help fill in the missing parts of
the key. However, this won’t work for short pieces of text.

More complicated substitutions

A homophonic cipher is a substitution cipher that cannot be cracked


using frequency analysis. Here, rather than substitute “e” for “V”,
which will then show up 12.7% of the time, we substitute “e” for 13
other symbols or letters. Similarly, “t” is represented by 9 different
characters. This produces a level frequency analysis without any
“spikes” and other methods must be used to crack the code.

Encryption of a message need not be done one letter at a time. If


multiple letters are encoded together, which would necessitate a larger
“key” or an algorithm to produce the encryption, substitution ciphers can
prove quite hard to crack. But with modern computing power,
substitution mehods are easily cracked. A harder code is needed.

The Vigenère cipher

Blaise de Vigenère was a 16th Century French diplomat who was able to
take the substitution cipher to the next level. Vigenère has seen earlier
work where the alphabet key was described by moving the letters along
by a fixed number of letters (e.g. “a” to “K”, “b” to “L”, “c” to “M”).
This could be cracked by frequency distribution methods. But what if a
number of different keys were used at the same time to hide the
frequency spikes ?

Vigenère used a keyword to produce a set of keys. Each key was


produced by shifting the alphabet along by the value of the letter in the
keyword, with a = 1, b = 2 etc. Say the code word was “BEN”. Then
the keys would be as follows :

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Vigenère cipher keys for keyword “BEN”

Coding rotates around the three key words, so for example :

“ooooooooo” would become “PSBPSBPSB”, (note the three coding


possibilities) and

“please send food now” would become “QPRBWR TIAE JBPH APA”

With a long keyword, the frequency distribution is very flat. However,


the Vigenère cipher was eventually cracked in the mid 1800s by British
cryptographer Charles Babbage. Babbage looked at the way in which
groups of letters repeated themselves. This gave valuable clues to the
length of the keyword and then frequency analysis could be used to find
the size of the shift of the alphabet.

Public key cryptography

Using your home computer and a downloaded program, you can now
crack even sophisticated substitution ciphers. These ciphers also have a
major drawback – both parties need to know the key, or keyword. If the
key is intercepted, the code can be cracked.

In 1976, a two stage approach was adopted which in its current form
protects and verifies virtually all email transactions and coded messages.
It also bypassed the need for both parties to have access to the keyword.
Public key cryptography was born.

Public key cryptography works by giving each user of the system two
keys, a public one and a private one. The public ones are available to
everyone. So if Ben wants to send a message to Sam, he looks up Sam’s
public key and encodes the message. But for Sam to read it he needs to
use his own private key, to which no-one else has access. The public
and private keys need to be linked in some way or it would be
impossible to decode the message. Anyone is free to try and find out
this link but the keys are designed with this in mind.

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The designers prevent people cracking the keys by linking them together
using prime numbers. Even with a supercomputer it is very time
consuming to factor a number, i.e. find its prime number components.
Small numbers are easy, for example 143 is 13 x 11. But numbers
above 600 digits cannot be solved as easily. Leading companies in this
field, such as RSA security, offer large prizes ($200,000+) for anyone
who can factor a selection of numbers of this size and above. This
ensures RSA’s public and private keys stay a step ahead of the code
crackers.

Mathematics of public key systems

In the same way that the key of a substitution cipher works, the
mathematics of public key cryptography hinges on creating a unique one
to one relationship, or bijection, between the text to be coded and the
encoded text. Computers represent letters and other characters by
numbers so the task is to generate a bijection for numbers which is hard
to crack. This is done using carefully selected public key numbers,
combinations of certain prime numbers and working in modulo format.

Think of a modulo N function as a clock face with N hours. Working in


modulo 12 is like the ordinary face of a 12 hour clock and when we get
past 12 o’clock we automatically deduct 12 hours. So 5 hours on from
11 o’clock is 11 + 5 = 16 o’clock, from which we deduct 12 to get 4
o’clock. The only difference is we use the numbers 0 to 11, rather than
1 to 12.

We can work in any modulo, so, for example :

4 + 3 = 1 (mod 2)
4 + 3 = 4 (mod 3)
3 x 4 = 2 (mod 5)

For codes, to make the function hard to crack we work using powers and
modulos and functions of the form

x k mod N

With N = 46 and k = 13, we get a bijection, i.e. a one to one. Raising


each number (from 0 to 45) to the power 13 gives uniquely one of the
numbers 0 to 45.

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x 0 1 2 3 4 5 6 7
x13 mod 46 0 1 4 9 16 21 36 43

8 9 10 11 …
18 35 38 17 …

To reverse the code, we perform the same function on the coded


numbers but use a different power, this time 17.

coded number 0 1 2 3 4 5 6 7
x17 mod 46 0 1 18 39 2 15 12 19

8 9 10 11 …
36 3 40 37 …

Note that 13 and 17 are both prime numbers. Note also that 46 is the
product of two primes, 2 and 23.

So knowing the number N (46) and the public key 13, Ben can code a
message to Sam, but for Sam to decode it he needs to know his private
key, 17 in this instance. The bijection works because of a connection
with these two keys multiplied together (giving 221) and the number
used in the modulo (46). I won’t go into further detail here as it’s
complex stuff, but I hope you get the flavour !

In theory, it is easy to find the “reverse” code. All the hackers have to
do is break up N into its prime factors (2 and 23 in our example) and use
this information and their knowledge of modulo functions to obtain the
private key code 17. However, as we have already said, factoring big
numbers into two large primes is not easy and for this reason the
encryption remains safe, so long as Sam keeps his private key to
himself.

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Chapter 17
Prime and perfect numbers

Prime numbers are the building blocks of mathematics. Often, primes


are referred to as the “atoms” of the mathematician’s world. Any integer
can be split into its prime number parts in a unique way; consequently
primes give a unique formula for the construction of all the numbers we
know.

Before we get any further, a quick reminder should you need it. A prime
number is defined as

“any number greater than 1 that can be divided only by 1 and


itself”.

12 is not a prime, as it can be divided by six numbers, namely 1, 2, 3, 4,


6 and 12. But 13 is a prime number, being divisible by only 1 and 13.
Note that any number that is not a prime is called a composite number.

There is currently no formula for determining easily whether a number is


prime or not, nor is there an easy way of generating, say, the 1,000,000th
prime. This remains one of the great unsolved problems facing
mathematicians today and has been the subject of much thought for over
2000 years, as I shall explain.

Sieving for primes

The first breakthrough in prime number theory came around 200BC care
of Greek Mathematician Eratosthenes. He invented a “sieve” method to
discover primes, forever after known as the “Sieve of Eratosthenes”.

To use the sieve method, you first need to write out as many numbers as
you wish to investigate. Take the first one hundred numbers as an
example:

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1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100

First, cross out 1 because it is not a prime (by convention).

Next, circle 2, then cross out every multiple of 2 that follows. The top
lines will read as follows :

1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20

Continue by circling the next number along and by crossing out all the
multiples that follow. So circle 3 and cross out 6 (already done), 9, 12
(already done), 15 etc. The top lines will now show

1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20

The next available number is 5 (4 has been crossed out), so circle 5 and
cross out 10, 15, 20 etc. Most will already have been crossed out. You
only need to go as far as the next available number (which is 7, as 6 has
already been crossed out) and you are finished. The final sieve is shown
on the next page.

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1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
51 52 53 54 55 56 57 58 59 60
61 62 63 64 65 66 67 68 69 70
71 72 73 74 75 76 77 78 79 80
81 82 83 84 85 86 87 88 89 90
91 92 93 94 95 96 97 98 99 100

However may numbers you wish to sieve, you only need to go as far as
the square root of the final number. In the above example this gives 10,
but if the last number isn’t prime you can move backwards even further
to the last prime before that number, in this case 7.

The fundamental theorem of arithmetic

As I mentioned earlier, each integer number can be expressed as a


product of prime numbers in a unique way. This is referred to as the
fundamental theorem of arithmetic. It really shows how important prime
numbers are as they help construct every number in a singular way. For
example :

45 = 2 x 3 x 5
100 = 2 x 2 x 5 x 5
199 = 199 (199 is prime)
5,917 = 61 x 97

How many primes are there ?

There are an infinite number of primes. There is a relatively simple way


of proving this, using a method called proof by contradiction. This
works by assuming something is true and then showing that it isn’t.

Imagine that there isn’t an infinite number of primes. Then there must
be a biggest prime and we could write out a list of all the primes from 2
up to the biggest prime. For the sake of example, let’s say the biggest
prime is 11 and the list of primes is therefore:

2, 3, 5, 7, 11

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If we multiply these together, and add 1, we get another number. It is
easy to see that this must also be prime. In the example, we get 2 x 3 x 5
x 7 x 11 + 1 = 2,311. If this isn’t prime, it must be made up of the
product of primes (see fundamental theorem above). However, if we
divide 2,311 by any of the list of primes (2, 3, 5, 7, 11) we will, by its
very construction, get remainder 1. So 2,311 must be prime and this
contradicts the assumption we made at the start, i.e. that there isn’t an
infinite number of primes. Consequently, there must be an infinite
number of prime numbers.

Mersenne primes

Marin Mersenne was a Frenchman who dedicated much of his studious


life as a 17th Century Monk to the study of a particular type of prime
number.

Mersenne looked at numbers of the form

2p – 1, where p is a prime number

Despite working nearly three hundred years before the invention of the
computer, Mersenne was not put off by the size of the number as p
increased. He examined all numbers up to p = 257, a truly amazing feat
given that 2257-1 has 78 digits !

Mersenne proved that if 2p – 1 was prime then so was p. But it didn’t


necessarily work the other way around; feeding in primes (p) didn’t
necessarily mean 2p-1 was prime. In fact, the primes generated by
Mersenne’s formula were pretty thin on the ground. Of the 55 primes
less than 257, Mersenne claimed 11 were primes, the remaining 44 being
composite. Using computers we now know that 12 of the 55 are primes,
so Mersenne did amazing well for his time.

Using modern techniques, and some very large prime numbers,


Mersenne’s formula occasionally generates some truly massive primes.
The biggest prime numbers known are all Mersenne primes; the current
largest discovered in Feb 2005 (the 42nd Mersenne prime) is 225,964,951-1
(with close to 8million digits).

For more references to Mersenne primes, including an amazing web site


that generates these primes, see the end of this chapter.

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Perfect numbers

Before we leave Mersenne, his primes are also used to construct perfect
numbers. A perfect number is a number where all the divisors of the
number add up to the number itself. The first two perfect numbers are 6
and 28, as :

Divisors of 6 are 1, 2, 3, and 1 + 2 + 3 = 6


Divisors of 28 are 1, 2, 4, 7, 14, and 1 + 2 + 4 + 7 + 14 = 28

It’s not too difficult to show that if you use a Mersenne prime of the
form 2p-1, then you can multiply it by 2(p-1) to get a perfect number. The
first few are shown below.

p (prime) 2p-1 2(p-1) (2p-1) x 2(p-1)

2 3 2 3 x 2 = 6, perfect
3 7 4 7 x 4 = 28, perfect
5 31 16 31 x 16 = 496, perfect
7 127 64 127 x 64 = 8,128, perfect
11 2,047 (not prime)
13 8,191 4,096 8,191 x 4,096 = 33,550,336.
perfect

Given there are only 42 Mersenne primes, there are only 42


corresponding perfect numbers. Both are among the rarest mathematical
numbers !

Unsolved prime problems

There are a number of problems in the world of prime numbers that have
yet to be proved. Until they have been proved they cannot be referred to
as theorems but only as conjectures. The feeling is that they are right -
all the conjectures below work for many millions of numbers already
tested - but a proof that they hold for all numbers remains out of reach.
If you can solve any of these, your name will go down in mathematical
history!

99
The Goldbach conjecture

In the early 18th Century, Christian Goldbach was professor of


mathematics as St Petersburg, Russia. His passion was number theory,
which included the properties of primes. He often worked closely with
the Swiss mathematician Leonard Euler, who moved to St Petersburg in
the latter years of his life.

Goldbach wrote to Euler suggesting that every number greater than 5


can be expressed as the sum of three prime numbers. Euler deduced that
this is equivalent to saying that every even number greater than 2 can be
expressed as the sum of two primes. This latter statement became
known as Goldbach’s conjecture.

4=2+2 6=3+3 8=5+3 10 = 7 + 3 12 = 7 + 5

This has so far been tested up to 1014 (i.e. 100 million million).
Unfortunately, this is no guarantee that it will always hold.

The twin prime conjecture

This states that there are infinitely many pairs of prime numbers
(differing by 2). The first few pairs are shown below.

(3, 5) (5, 7) (11, 13) (17,19) (29, 31)

As with the Goldbach conjecture, this has been tested well into the
millions. The frequency of the pairs falls as the numbers rise but current
thinking is that they stay sufficiently frequent to occur infinitely.

The Riemann hypothesis

This is the Holy Grail of prime number problems. There are hundreds of
mathematicians across the world either working on this problem or
waiting eagerly to pounce on the results that will follow should the
hypothesis be proved true. Equally, should the Riemenn hypothesis turn
out to be false, many others would fail.

The Riemann hypothesis attempts to find a formula for generating


primes. In the 18th Century, Leonhard Euler attacked the problem but
failed. Carl Friedrich Gauss, a brilliant young German mathematician,
took over where Euler had failed. He found that there was a close

100
correlation between the number of primes less than a number N, say, and
the logarithm of N. But there was always a small error.

In the mid 19th Century, Bernhard Riemann looked at Gauss’s estimate


and managed to make some improvements. The errors became smaller
still, but were still there. Riemann’s answer was to add on another
function, a zeta function, to counter the errors. This new error-balancing
formula works in the realm of complex numbers (see “the five most
important numbers” chapter for an explanation of complex numbers) and
is far from straightforward.

A hundred and fifty years on, today’s mathematicians are still trying to
prove Riemann’s formula one way or the other. It may still be many
decades before the primes give up their final secret and this ultimate
problem is solved.

101
Chapter 18
The game of Nim

I remember being taught this simple game by my father at the age of 6 or


7. Over the following 30 years I’ve used it to win many a pint and now
it’s time to “spread the wealth”.

Nim is Chinese in origin and is played by removing coins from a table.


Two players take it in turn to remove coins from rows and the aim is to
leave your opponent with the last coin. Think of the coins as
unexploded bombs.

The Standard Layout

The standard layout of coins consists of three rows. The top row has 7
coins, the middle 5 and the bottom row 3. Call this the 7 – 5 – 3 set up.

When it is your turn, you can remove as many coins as you like but only
from one row at a time, so you can’t take two coins from the top and one
from the middle in the same turn. You are allowed to change rows on
your next turn if you wish. You can remove an entire row of coins in
one move but you must take at least one coin per turn.

Starting with the 7 – 5 – 3 combination, if you go first, you cannot lose !


Let your opponent go first until they think they have the measure of the
game; they usually then ask to go second so you can continue your
winning streak !

Let’s work backwards from the simplest combinations and build up our
library of winning combinations !

102
The pairs combination

If you take your turn and leave just two rows each with the same number
of coins you have won. To see this, look at the 2 – 2 combination.

The 2 – 2 combination

If your opponent takes on coin from one of the rows, you take both coins
in the other row to leave the last coin. And if your opponent takes two
coins, you take one of the two coins on the remaining row, again leaving
one coin. So 2 – 2 is a winning combination.

If you leave your opponent with two rows with the same number of
coins you will eventually return to the 2 – 2 result, and so win. Let’s say
you take your turn to leave your opponent with four coins in each of two
rows (4 – 4). All you need to do is match what he takes, which will
either lead to 2 – 2 or will end up with your opponent taking an entire
row, in which case you do the same but leave one coin behind to win.

1–1–1

This is another wining combination if left to your opponent.

In this case, he can take only one coin, leaving 1 – 1 and you can only
take one coin to leave the winning coin behind.

103
3–2–1

Another winning combination if left.

Whatever your opponent takes will leave you with a move to leave
either the pairs or 1 – 1 – 1 combinations. Note that the order of the
rows doesn’t matter, so for 3 – 2 – 1 also read 1 – 2 – 3, or 2 – 1 – 3 etc.

5–4–1

We progress from the last combination as follows :

Firstly, try adding one coin to two different rows. From 3 – 2 – 1 we


have either 4 – 3 – 1, 3 – 3 – 1 or 4 – 2 – 2. The last two of these would
leave your opponent with a chance to make a pair, so wouldn’t be a
winning combination for you. But neither would 4 – 3 – 1, as taking 2
coins from the top row would leave 2 – 3 – 1, which is a winning
combination for your opponent.

Secondly, try adding 2 coins to one row and 1 coin to one other row.
This gives you six combinations as shown below. These all have their
problems though, and your opponent might make a move to secure a
winning combination we already know.

New combination 1 move win for your opponent

5–3–1 2–3–1
4–4–1 Pair of 4s
3–4–1 3–2–1
3–3–3 Pair of 3s
5–2–2 Pair of 2s
4–2–3 1–2–3

104
Still no joy !

Thirdly, we can try adding two coins to each of two rows. You have
three combinations :

New combination 1 move win for your opponent

3–4–3 Pair of 3s
5–2–3 1–2–3
5–4–1 No immediate win !

So 5 – 4 – 1 is the next stepping stone.

Your opponent cannot reach one of the winning combinations above and
more importantly you are guaranteed to reach one on your move !

6 – 4 – 2 and 7 – 5 – 3

You can follow the above theory to establish the next two winning
combinations; 6 – 4 – 2 and 7 – 5 – 3. I’ll leave it to you to agree that
these are the only other two combinations.

What we have shown is that, despite there being 15 coins and hundreds
of combinations, you only need to remember five combinations and the
initial set up of 7 – 5 – 3. Remember them and you’ll soon be on to your
first free pint !

Advanced Nim

You can use the strategy of three row 7 – 5 – 3 Nim to develop your own
strategy for any number of rows and coins. This develops a simple
game into something aspiring to Chess.

105
Start off by asking your opponent to decide on a number of rows, say 5.
You each take it in turns to decide the number of coins in each row. The
person who chooses the number of coins in the last row has to allow his
opponent to move one coin from any row to any other row, if he so
wishes.

So you could end up with this sample “board”. Would you go first of
second ?

An advanced Nim sample board. 5 – 7 – 4 – 1 – 6

Break the rows into manageable chunks. You can see a 5 – 4 – 1, and
this is a winning combination of left, so you’re left with 7 – 6. If you
take one coin from the 7 row then you leave a 6 – 6, and 5 – 4 – 1, both
winning combinations, so you are guaranteed to win !

Few people outside China play this game so give it a go. I guarantee
that you will never need to buy your own drinks again !

106
Chapter 19
Fascinating formulae

This section is for the real number-heads out there. Some of these
formulae are simple to prove and some are very difficult. The good
news is that they are all easy to demonstrate and that’s all I aim to do
here; to show you the beauty of numbers, patterns and sequences.

It’s a top ten list of amazing algebra, starting with

1. Square of a sum = Sum of cubes

Take the numbers 1 to k (any number you care to think of). Add up all
of these numbers and multiply the answer by itself. Write your answer
down.

Next, cube each number from 1 to k (i.e. multiply it together three times,
so 2 becomes 2 x 2 x 2 = 8). Then add them all up. Write down the
result, which will be the same as your answer above !

What you have proved is that

( 1 + 2 + 3 + ··· + k ) 2 = 1 3 + 2 3 + 3 3 + ··· + k 3

As an example, with k = 4, we have

( 1 + 2 + 3 + 4 ) 2 = 10 2 = 100 = 1 3 + 2 3 + 3 3 + 4 3 = 1 + 8 + 27 +
64

2. Digital roots of cubes follows a 1, 8, 9 pattern.

Not wanting to waste the cubes you have worked out above, add
together the digits of each cube and, if the answer is not a single digit,
add the digits again and repeat as necessary. This gives you the digital
root of the number. You will always end up with the answer 1, 8 or 9.
Even nicer is the fact that the order is repeated cyclically !

107
Calculation Result

13=1 1
23=8 8
3 3 = 27. 2 + 7 = 9 9
4 3 = 64. 6 + 4 = 10. 1 + 0 = 1 1
5 3 = 125. 1 + 2 + 5 = 8 8
6 3 = 216. 2 + 1 + 6 = 9 9
7 3 = 343. 3 + 4 + 3 = 10. 1 + 0 = 1 1
8 3 = 512. 5 + 1 + 2 = 8 8
9 3 = 729. 7 + 2 + 9 = 18. 1 + 8 = 9 9
10 3 = 1000. 1 + 0 + 0 + 0 = 1 1
11 3 = 1331. 1 + 3 + 3 + 1 = 8 8
12 3 = 1928. 1 + 7 + 2 + 8 = 18. 1 + 8 = 9 9

3. Adding up. 1 + 2 + 3 + … .

Carl Friedrich Gauss was just a young schoolboy when he discovered


the following formula. Having completed all the problems set by his
schoolteacher, he was asked to add up the first 100 numbers. That will
keep him quiet for a while, thought the teacher. But Gauss had realized
that there is a shortcut and promptly gave the answer, 5,050 !

Gauss realized that

1 + 2 + 3 + ··· n = n x ( n + 1 ) / 2

With n = 100, the answer is 100 x 101 / 2 = 5,050.

The way to think about this one is to imagine 50 pairs of numbers,


matching 1 with 100, 2 with 99, 3 with 98 etc, so you have 50 pairs
totally 101. 50 x 101 is then straightforward.

Note that you can easily show that

1 + 2 + 3 + ··· + 1,000 = 500,500


1 + 2 + 3 + ··· + 10,000 = 50,005,000
1 + 2 + 3 + ··· + 100,000 = 5,000,050,000
1 + 2 + 3 + ··· + 1,000,000 = 500,000,500,000

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4. Generating prime numbers ?

No-one has yet discovered a formula to generate the primes. But these
come close.

Let’s try x 2 + x + 11

x 0 1 2 3 4 5 6 7
x2 + x + 11 11 13 17 23 31 41 53 67

8 9 10
83 101 121

The formula works as far as x = 9 but then fails. Not bad ! NB It does
miss some primes out on the way (e.g. 29)

Let’s try x 2 + x + 17

x 0 1 2 3 4 5 6 7
x2 + x + 17 17 19 23 29 37 47 59 73

8 9 10 11 12 13 14 15 16
89 107 127 149 173 199 227 257 289

Even better ! We made it as far as x = 16 before failing.

Finally try Let’s try x 2 + x + 41

x 0 1 2 3 4 5 6 7
x2 + x + 41 41 43 47 53 61 71 83 97

8 9 10 11 12 13 14 15 16
113 131 151 173 197 223 251 281 313

17 18 19 20 21 22 23 24 25
347 383 421 461 503 547 593 641 691

26 27 28 29 30 31 32 33 34
743 797 853 911 971 1033 1097 1163 1231

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35 36 37 38 39 40
1301 1373 1447 1523 1601 1681

Is it correct all the way to 39, but fails at 40. Despite being discovered
by Leonard Euler over 200 years ago, this remains the best simple
formula yet devised to generate primes.

5. Powers of 2

Take the number 2 and keep multiplying it by itself so you get higher
and higher powers of 2. You end up with the following sequence.

2
4
8
16
32
64
···
17,179,869,184
34,359,738,368
68,719,476,736
···

You may have noticed that the last digit of any power is always a 2, 4, 8
or 6.

What you may not know is that if you look at the second to last digit, the
chances of it being a 1 are the greatest, followed by 2, then 3, etc, with
the chances of it being a 0 the least.

This also holds true for the third to last digit, the fourth to last and so on.
But the probabilities get progressively closer together.

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6. All about 1s

Multiplying together numbers containing 1s produces some interesting


results.

1x1=1
11 x 11 = 121
111 x 111 = 12,321
1,111 x 1,111 = 1,234,321
11,111 x 11,111 = 123,454,321
111,111 x 111,111 = 12,345,654,321
1,111,111 x 1,111,111 = 1,234,567,654,321
11,111,111 x 11,111,111 = 123,456,787,654,321
and
111,111,111 x 111,111,111 = 12,345,678,987,654,321 !

Also,

1 x 9 + 2 = 11
12 x 9 + 3 = 111
123 x 9 + 4 = 1,111
1,234 x 9 + 5 = 11,111
12,345 x 9 + 6 = 111,111
123,456 x 9 + 7 = 1,111,111
1,234,567 x 9 + 8 = 11,111,111
12,345,678 x 9 + 9 = 111,111,111
123,456,789 x 9 + 10 = 1,111,111,111

7. Sum of odd numbers = a square number

Adding up successive odd numbers will always give you a square


number. For example:

1+3=4
1+3+5=9
1 + 3 + 5 + 7 = 16
1 + 3 + 5 + 7 + 9 = 25
1 + 3 + 5 + 7 + 9 + 11 = 36
1 + 3 + 5 + 7 + 9 + 11 + 13 = 49
1 + 3 + 5 + 7 + 9 + 11 + 13 + 15 = 64

Generally, the first n odd numbers add up to n 2.

111
8. Digits of pi

Although pi is transcendental, there is a long run of consecutive digits


early on in the sequence. Digits 772 to 777 are 999999. Strange but
true!

9. 1,089

1,089 is one of those strange numbers that has some curious properties.
For example,

1,089 x 9 = 9,801, which is 1,089 backwards.

You can add in 9’s in the middle and this still works, so for example :

10,989 x 9 = 98,901, which is 10,989 backwards.


109,989 x 9 = 989,901, which is 109,989 backwards.
1,099,989 x 9 = 9,899,901, which is 1,099,989 backwards.

Also

1 / 1,089 = 0.00091827364554637281 ..

and if you look closely you can see that the digits after the 0.000 are
multiples of 9 (9, 18, 27 and so on).

10. An unusual 25 digit number

3,608,528,850,368,400,786,036,725 has 25 digits and divides by 25. But


the first n digits of this number will divide by n. For example, 360,852
(the first 6 digits) divides by 6, and so on.

112
Chapter 20
Computer Cards

Back in the 1970s computers were very basic machines. There was no
Internet, no email and no CD Roms (or CDs !). Computers were
hundreds, rather than billions, of times faster than Humans and the
surface of their potential was only just being scratched.

As far as programming computers, Bill Gates and Microsoft were still in


nappies. So how were computers programmed in these early days ?

Computers were programmed via cards. These “computer cards”


contained 0’s and 1’s, the binary system of programming still used
today. Each card was punched with holes and the cards were fed into a
machine that converted the holes to something the computer could
understand. A large program might need many thousands of cards. By
comparison, a modern Playstation game might need several billion such
cards a pile which would reach nearly ten thousand miles high if stacked
together !

Before consigning computer cards to history, there is something rather


clever that you can do with all these obsolete cards.

It’s sorted !

Some old computer cards have a code on the top of the card. Holes on
the top give the number of the card in binary. In case you are not
familiar with binary, or base 2, I’ll give you some examples.

If you take the number 713, as you usually see it, this means 7
“hundreds”, 1 “ten” and 3 “1s”. Each “hundred” is worth 10 times more
than a “ten” because we work in “base 10”. Similarly, a “ten” is worth
10 times more than a “unit”. Obviously, there are ten possible
combinations for each number from 0 to 9.

In binary we have just two possible numbers, 0’s and 1’s. Rather than
“hundreds”, “tens” and “1s” we have “fours”, “twos” and “1s”. So we
have :

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111 in binary (base 2) = 4 + 2 + 1 = 7 (base 10)
1010 in binary = 8 + 2 = 10
110110 in binary = 32 + 16 + 4 + 2 = 54.

If you are restricted to a limit of five binary digits the biggest number
you can make is 11111, which in base 10 is 16 + 8 + 4 + 2 + 1 = 31. If
you have 31 computer cards you can imagine them listed as follow

Card 1 00001
Card 2 00010
Card 3 00011
Card 4 00100
Card 5 00101

Card 30 11110
Card 31 11111

For each binary number, imagine that a “1” is represented by a punched


hole in the card and that “0” is a vertical slice into the card. So 11010 is
coded on the card as :

11010 = hole, hole, slice, hole, slice.

Remember, it’s the holes and slices in the card that these old computers
read.

What is interesting is that the cards are very easy to sort into order. So if
you shuffle the cards together, or drop them on the floor, there is a

114
surprisingly easy way to sort them back into order. All you need is a
pencil !

Put the pencil through the first set of holes and slices on the right, which
is the “units” column in binary. Then lift up your pencil and put the
cards to the back of the pile. The cards with a hole will be caught, but
the pencil will slide through and leave behind all the ones with a slice.

Next, put your pencil through the “twos” holes / slices. Again, move the
cards to the back of the pile.

Continue with the “fours”, “eights” and finally the “sixteens”, putting
each set of cards to the back. You now have all the cards in order from
1 to 31 (or 00001 to 11111) ! But why does this work ?

To see why, imagine card number 31, or 11111 in binary. This has five
holes in it and, as all other cards will include at least one “0”, no other
card has as many holes. Card 11111 will be moved to the back on every
occasion and so must end up at the back of the pack.

What about 00000 ? This has five slices and so will never be picked up
by your pencil. All other cards will move at least once, so 00000 will be
the front card.

It’s easy so far, but what about 01110 (card 14) and 10001 (card 16)?
How do they get themselves in order ?

As card 16 has a hole in the last part of the sorting operation (the
“sixteens”) and card 14 doesn’t, card 16 will end up behind card 16.
And if we look at 01111 (card 15) we can see that this gets moved at the
same time as card 14 except that it also gets moved on the “units” part of
the sort (when card 14 doesn’t). So card 15 must be behind 14, but in
front of 16.

Although there are other ways of sorting the cards, the “pencil and hole”
method is pretty efficient. Imagine that you have a million cards. In
binary, a million is 11110100001001000000. With twenty digits, it uses
a lot more ink to write than it does in base 10 (1000000). But we know
from our previous sorting exercise that we need only lift our pencil once
for each binary digit of the biggest number to order the cards. So it will
take only twenty lifts of the pencil to reorder one million computer cards
from one to a million. That’s a quick way to reorder so many cards !

115
Chapter 21
The day you were born

In this final chapter, I shall reveal how you can work out what day of the
week any particular day falls on without resorting to a diary or using a
computer. As an example, my birthday is 25th February 1967, which
was a Saturday. It’s not too difficult and with practice you should be
able to do most days in ten seconds or less. So here’s how to do it !

Taking my birthday as an example :

1) Take the day of the month, i.e. 25. Add this to :

2) The last two digits of the year, which is 67, giving 92, then add on :

3) The number of leap years in the last two digits of the year, which is
the same as the number of times four will divide into that number.
For me this is 16, so our total is now 108. Then add on

4) The month number (see below), which is 3. Total = 111.

5) Now find the remainder when you divide the total by 7. For me this
is 6.

6) The answer from 5 gives the day of the week. 1 is Monday, 2 is


Tuesday etc. 6 is Saturday and 0 is Sunday.

Month number

The month number is shown in the table below.

The month number starts at 0 for January. January has 31 days, which is
4 weeks and 3 days. Ignore the weeks so we have 3, which is our
February number.

February has 28 days (ignore leap years for now) and adding these on
still leaves us with 3 days left over (remember, ignore the weeks). So
March’s number is 3.

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The month number table

Month Month
number
January 0
February 3
March 3
April 6
May 1
June 4
July 6
August 2
September 5
October 0
November 3
December 5

March has 31 days, which is gives another 3 extra days, so we arrive at


3+3=6 for April. April has 30 so May’s number is 6 (for April) + 2 (30
less 4 weeks) giving 8, but we can knock a week off this to give a 1.
Hopefully you get the picture by now.

Leap years

How do we deal with these ?

As it happens, this is quite easy to do, just knock 1 off the total at the
end if you have a leap year and if the day you are looking at is less than
1st March.

Leap years are (usually) every four years. Just check that the last two
year digits are a multiple of four; if they are then you have a leap year. I
say usually because they are not, as is commonly believed, every four
years without fail. See further reading for more details !

Okay, this is a straightforward calculation but is there a faster way of


getting to the final answer ?

117
Getting rid of the weeks !

To do the whole calculation faster, you can remove multiples of 7 at any


stage of the calculation. So looking at 25th February 1967 again, we can
add up as follows :

1) Take the day of the month, i.e. 25. Knock off 21, leaving 4. Add
this to :

2) The last two digits of the year, which is 67, less 63, which gives 4,
so our total is 8. But we can knock another 7 off this, giving 1.
Then add on :

3) The number of leap years in the last two digits of the year. This is
16, less 14 gives 2, so our total is now 3. Then add on

4) The month number (see below), which is 3. Total = 6.

5) Now find the remainder when you divide the total by 7. We’re
already done ! 6 is Saturday.

Other examples

Try 1st January 1900. Following steps 1 to 5 above, you should get the
following :

1) Day = 1

2) The last two digits of the year = 0. Total = 1.

3) Leap years = 0. Total still 1.

4) Month number = 0. Total still 1.

5) Leap years. 1900 was a leap year. So deduct 1. Total is now 0.

6) A total of 0 tells us that 1st January 1900 was a Sunday.

118
Forwards and backwards through the Centuries !

The formula above works for all days in the 1900s. But it’s easy enough
to adjust the formula forwards and backwards to cope with earlier or
later centuries.

For 2000 to 2099, work out as above but then deduct one day. 1st
January 1900 was a Sunday but 1st January 2000 was a Saturday.
Deducting one day copes with this difference and it all runs the same
thereafter. Similarly, add one day for 1800 to 1899, two days for 1700
to 1799 etc.

Try it for yourself. On which day were you born ?

119
120
The “help” page

Every subject has its rules and mathematics is no different. But despite
what you may be thinking, there are fewer rules and notations for maths
than most other subjects. So few, in fact, that I can put all the ones used
in this book in the next couple of pages.

Powers

These are the “little” numbers you sometimes see at the top right of
another number. This is shorthand for “multiply the bigger number by
itself” and the power is the number of times you do it.

As examples :

23=2x2x2=8
32=3x3=9

For really big numbers we use 10 to the power of something as


multiplying together 10s is a quick and neat way to make big numbers !
The power is the number of 0’s after the 1. So :

1 Million = 1,000,000 = 10 x 10 x 10 x 10 x 10 x 10 = 10 6
1 Trillion = 1,000,000,000,000 = 10 12

Brackets, Multiplying and Adding

Multiplying always takes priority over addition. So the answer to :

1+2x3

is 7 not 9. Multiply the 2 and 3 and then add the 1.

Brackets “( )”are the way to force you to add first, so :

(1+2)x3

is 9, as you must do the bracket sum 1 + 2 before you multiply the result
by 3.

121
Taking away, or subtraction, ranks on par with adding, or addition.
Dividing, or division, ranks on par with multiplication, so

1+3x5–4/2

is 14, as we must do the 3 x 5 (15) and the 4 / 2 (2) first and then add 1 +
15 – 2.

Note that powers (above) take priority over adding, subtracting,


multiplying and dividing. But brackets rule over everything; they are
the “trump card” to have to make sure you get done first ! Powers are
Queens, Multiply and Divide are Princes, Adding and Subtracting are
mere Lords. But Brackets are King.

As a final example :

( 1 + 3 ) x 6 / 2(7 – 5)

is 6, as first we work out the brackets, (1 + 3) = 4 and (7 – 5) = 2, so we


have

4 x 6 / 22

the power then comes first, 2 x 2 = 4, and we have 4 x 6 / 4 = 6.

It’s all Greek to me …

From its ancient beginnings, mathematics uses Greek alphabet symbols


to describe certain functions. The main one used in this book is :

∑ The Greek letter “Sigma”

This means add up. So if you see

∑ n

it’s just shorthand for add up all the numbers (or n for short), starting
with 1. In this case :

∑ n = 1 + 2 + 3 + … . (continuing for ever)

122
If you ever see a little number above and below the ∑ then just add up
between those numbers, so
1
∑ n
6

is 1 + 2 + 3 + 4 + 5 + 6 = 21.

123
124
References and further reading

Please note that web addresses are current at the time of release of this
book and may be subject to change.

Mathematical theories, papers and puzzles are dotted throughout the


Internet. One or two clicks of the mouse will produce reams of
information about whichever subject you are exploring. There some real
“gems” out there and to save you from mouse blisters I’ve listed a few
below. Some are of general interest and some are specific to the
chapters of this book.

General

The University of St Andrews has a great web site that gives the
biographies of over 1,000 mathematicians. The site also gives links to
each mathematician’s discoveries so is an ideal starting point when
browsing the web. Check out http://turnbull.mcs.st-and.ac.uk/history/.

Chapters covered in this book

1. Sequences and Series

There are quite a few, increasingly complicated, series that total pi, or
some multiple of pi. A few more are shown below.

Machin’s formula

Wallis’s formula

125
Abraham Sharps’ formula

Rabinowitz and Wagon’s formula

Beckmann’s formula

Ramanujan’s formula.

The last one is my personal favourite and was published in Ramanujan’s


1914 paper 'Modular Equations and Approximations to Pi.'. Any search
across the internet under Ramanujan will provide you with more
information about this remarkable man.

6. How big is Infinity?

There is actually a set way of writing some even larger numbers that are
finite. Donald Knuth set out an “up arrows” notation for working out
powers of powers of powers and so on. Knuth’s methods is as follows :

a^b = a to the power of b, or ab


a^^b = a^a^a ..^a (b times)
a^^^b = a^^a^^a..^^a (b times).

Skewes number is actually less than 4^^5, so big numbers are created
very quickly. You can read more by visiting http://www-
users.cs.york.ac.uk/~susan/cyc/b/big.htm.

126
7. Actuarial science - the mathematics of mortality

For more information about actuaries, check out their website at


www.actuaries.org.uk.

9 The five most important numbers in the Universe

How far did you get with the four 4s problem ? Here’s my solution.
Note that some of the sums use .4444…, or .4 recurring. This is written
in mathematics as .4 but with a dot on top of the 4. We have a dot on the
keyboard, so I’m not cheating and it only uses one 4, but it’s not easy to
type a dot above the 4 and I’ve used bold type to illustrate where I mean
.4 recurring, i.e. .4

1=4/4 26 = 4 ! + √4
2=(4+4)/4 27 = 4 ! + √4 + ( 4 / 4 )
3=(4+4+4)/4 28 = 4 ! + 4
4=4 29 = 4 ! + 4 + ( 4 / 4 )
5 = 4 + (4 / 4 ) 30 = ( 4 + 4 + 4 ) / .4
6 = 4 + √4 31 = 4 ! + 4 / .4 - √4
7=4+4–(4/4) 32 = 4 x ( 4 + 4 )
8=4+4 33 = 4 ! + 4 / .4
9=4+4+(4/4) 34 = 4 x ( 4 + 4 ) + √4
10 = 4 = 4 + √4 35 = 4 ! + √4 + 4 / .4
11 = 4.4 / .4 36 = 4 x ( 4 + 4 ) + 4
12 = 4 / .4 + √4 37 = 4 ! + 4 + 4 / .4
13 = 4.4 / .4 + √4 38 = ( 4 x 4 ) / .4 - √4
14 = 4 + 4 + 4 + √4 39 = not possible ?
15 = 4 x 4 – ( 4 / 4 ) 40 = 4 x ( 4 + 4 + √4)
16 = 4 x 4 + 4 - 4 41 = not possible ?
17 = 4 x 4 + ( 4 / 4 ) 42 = ( 4 x 4 ) / .4 + √4
18 = 4 x 4 + √4 43 = not possible ?
19 = 4 ! – 4 – ( 4 / 4 ) 44 = 4 x 4.4 / .4
20 = 4 x ( 4 + 4 / 4 ) 45 = not possible ?
21 = 4 ! - √4 – ( 4 / 4 ) 46 = √4 x 4 ! - √4
22 = 4 ! - √4 47 = √4 x 4! – ( 4 / 4 )
23 = 4 ! – ( 4 / 4) 48 = √4 x 4!
24 = 4 ! 49 = √4 x 4! + ( 4 / 4 )
25 = 4 ! + ( 4 / 4 ) 50 = √4 x 4! + √4

Get in touch if you get any further !

127
16. Cryptography – making and breaking codes

The Code Book, by Simon Singh, is a superb account of code making


and breaking through the ages. It also gives you some codes to crack
(although the prize for solving them all was claimed some years back).

Simon’s web site, http://www.simonsingh.net, is cleverly designed and


has several real time code making and breaking facilities.

17. Prime and perfect numbers

Mersenne primes. If you want to help find the next Mersenne prime
then you can join the Great Internet Mersenne Prime Search, or
“GIMPS”. Your spare computing power joins forces with that of
thousands of other users to produce the most powerful computer in the
world !

There are prizes if your computer is the one that finds the next prime.
For more details, visit GIMPS web site at

http://www.mersenne.org/prime.htm.

21. The day you were born

Leap years are not every four years. The earth takes 365.25 days to orbit
the Sun, which defines our year, and adding on one day every four
allows for this. However, it is not exactly 365.25 days and a further
correction is needed every 100 or 400 years.

The full rules for determining whether a year is a leap year or not are as
follows:

For years before 1601 AD.

If the number of the year can be divided by four with no remainder then
it is a leap year, otherwise it isn’t a leap year.

128
For years after 1600 AD.

If the number can be divided by 400 without leaving a remainder it is a


leap year
otherwise

If the number can be divided by 100 without leaving a remainder it isn’t


a leap year
otherwise

If the number of the year can be divided by four without leaving a


remainder, it is a leap year, otherwise it isn’t.

So 1892 and 1896 were leap years but 1900 wasn’t. 1992, 1996 and
2000 were all leap years. 2300 won’t be but 2400 will be !

As well as leap years, there are also leap seconds ! These were
introduced in 1971 to reconcile astronomical time, which based on the
Earth’s rotation, with physical time, as measured on today’s super
accurate clocks. These seconds are inserted every few years as a 61st
second, usually at midnight on 31st December.

For more information about leap seconds you visit Markus Kuhn’s site
at http://www.cl.cam.ac.uk/~mgk25/time/leap/.

129
130
Credits

Having spent many enjoyable hours writing this book, I’ve arrived at the
“thank you” section. My favourite books, whether fact or fiction,
always seem to have one and there are a few people who I would like to
thank. So here goes.

Sam and Ben. My dudes ! For reminding me daily what life is all
about. You’ve already achieved so many things; continue to enjoy
whatever you do in life and follow your dreams; I will always be proud
of you !

Vanessa. My wonderful wife and soul mate. For making the Knight
family watch tick with Swiss efficiency and for bringing out the best in
all of us. For reading all my scribblings and allowing me the time and
space to get this book written.

Dad (a.k.a King Sudoku!) For lighting my mathematical fire. For all
those hours on the ICL mainframe calculating pi, my first calculator, the
punched computer cards and the huge printout of the moon. Above all,
for your support, problem solving tenacity and for making maths fun.

Mum. For using correctly the English language (at least when needed!)
and for bestowing in me the same affinity. For the 24 hour hotel, taxi,
laundry and curry service ! And for showing dedication to others without
reward, you will always be an inspiration.

Thanks also to …

Joe Satriani. The modern man’s Mozart. For making amazing music
and for breaking the “never meet your heroes” rule. One day I will
manage the Crystal Planet solo and ending (we all have dreams ..!).

Keith Floyd. The culinary forefather! For all those great TV programs
which inspired me to become the showboating, cider drinking, use all
the pans, occasionally talented but can never remember what I put in it,
amateur chef I am today.

Finally, thanks to Mr Morgan and Mr Munday (Kingsway 1985/86), Ian


Stewart (Warwick Uni 1986/88), Martin Gardener, Simon Singh,
Anthony Brown and Susan Godwin.

131
132
Index

A4, 16 Computer cards, 113


Actuary, 35 Conjectures, 99
Adding Up, 108, 122 Convergent series, 7
Advanced Nim, 105 Coprime, 27
Aleph 0 ( ), 34 Cosine function, 54
Aleph 1 ( ), 34 Counting forever, 30
Anti-logarithms, 53 Cryptography, 90, 128
Archimedes, 48 Cusps, catastrophe, 80
Arithmetic sequence, 5
Atomic clocks, 67 Daisies, 7, 36
Atoms, number of, 31 Day you were born, 116
Death (probabilities of), 36
Babbage, Charles, 92 Decode, 90
Babington, 90 Derivatives, 52
Beckmann’s Formula, 126 Deutsche Industrie Normen
Bad day at work, 78 (“Din”), 18
Base Ten, 113 Dice game, 57
Base Two, 114 Differential, 52
Beautiful Equation, 54 Digital root, 107
Bijection, 33 Dimension of fractals, 87
Billion, American, 30 Dimensions (four), 67
Billion, English, 30 Divergent series, 7
Billionaires, 30 Doors game, 59
Binary, 113 Dürer, Albert, 12
Birth (survival rates), 37
Birthday problem, 56 e (exponent), 52
Brackets, use of, 121 ex, 52
Butterfly catastrophe curve, 82 Einstein, Albert, 68
Electrical potential, 73
c (speed of light), 68 Encipher, 90
Cantor set, 88 Encode, 90
Capsizing ship, 78 End of the world game, 41
Cardinality, 33 Eratosthenes, 95
Cassini-Huygens, 69 Euler, Leonhard, 52
Catastrophe theory, 78
Cipher, 90 Factorial (!), 53
Coastlines, 89 Fascinating Formulae, 107
Complex numbers, 49, 101 Fermat, Pierre De, 28
Composite numbers, 95 Fermat’s last theorem, 24, 28

133
Fibonacci, 6 Kirchoff’s laws, 73
Fibonacci’s sequence, 6, 63
Four dimensions, 65 Leap Year, 117, 128
Four fours, 47, 127 Leibnitz, Gottfried, 10
Fractals, 84 Lemniscate, 32
Fractions, 33, 47 Life assurance, 35
Frequency distribution, 90 Life expectancy, 38
Frogs, 7 Life insurance, 35
Fuh-Hi, 11 Loh-Shu, 11
Fundamental theorem of Logarithms, 53, 87, 101
arithmetic, 99 Lucas, Edouard, 41

Gates, Bill, 30 Machin’s Formula, 125


Gauss, Carl Friedrich, 108 Magic squares, 11
Geometric sequence, 5 Mary Queen of Scots, 90
Gold discs, 41 Mass, 69
Goldbach, Christian, 100 Medical advances, 38
Goldbach conjecture, 100 Melancholia, 12
Golden number, 61 Menger sponge, 87
Golden ratio, 61 Mersenne, Marin, 98
Google, 31 Mersenne primes, 98
Googleplex, 31 Million, 121
Great pyramid, 62 Modulo (mod), 27, 93
Month Number, 116
Help Page, 121 Mortality, 36
Hijackers, 81 Mortality curves, 38
Homophonic cipher, 91 Mountains, 89
Human body, and phi, 61 Multiplying numbers, 19, 122
Hypotanuse, 24
Natural numbers, 32, 47
i (√-1), 49 Negotiators, 81
If and only if, 27 Newton, Sir Isaac, 65
Imaginary numbers, 49 Nim, 102
Important numbers, 47 Nodes, electrical, 73
Induction, proof by, 44 Notre Dame, Paris, 62
Infinity (∞), 10, 30, 32
Integral, 52 One, 47, 111
Integrate, 52 Order, of squared squares, 72
IQ test, 5
Pairs combination, Nim, 103
Kangaroos, 8 Parthenon, Greece, 62
Key, 90, 91, 92 Pascall, Blaise, 63

134
Pascall’s triangle, 63 Sega, 20
Perfect numbers, 95, 97 Sequences, 5, 125
Phi (φ), 61 Series, 5, 8, 125
Pi (π), 10, 48, 112 Sets, 33
Pine cones, 7 Sharpe’s Formula, 126
Plants, fractals in, 89 Siepinski’s carpet, 87
Polynomials, 48 Sieve of Eratosthenes, 75
Power function, 34 Sigma, 7, 122
Power sets, 34 Sine function, 54
Powers, 121 Sixteen bit processors, 20
Powers of 2, 110 Skewes numbers, 31, 126
Prime numbers, 41, 94, 97, 109 Snowflakes, 84
Probabilities, 57 Sorting, 113
Proof by contradiction, 77 Space time, 65
Proof by induction, 44 Speed of light, c, 68
Psychology, of a hijacker, 82 Square numbers, 111
Public key cryptography, 91 Square of a sum, 107
Pumpkinseed fish, 80 Square roots, 47
Pyramid method, 14 Squared rectangles, 71
Pythagoras of Samos, 24 Squared square, 77
Pythagoras’s theorem, 24 Squaring numbers, 19
Pythagorean triples, 25 Squaring the square, 71
Statistics, unbelievable, 56
Queen Elizabeth I, 90 Strange numbers, 112
Streptococcus bacteria, 42
Rabbits, 6 Substitution cipher, 90
Rabinowitz and Wagon’s Sum of cubes, 107
Formula, 126 Sum of odd numbers, 111
Ramanujan, Srinivasa, 126 Survival (probabilities of), 36
Rational numbers, 33, 47
Real numbers, 33, 47 Thom, René, 78
Red Giant, 30 Time, 67
Relativity, 49, 68 Time, slowing of, 67
Riemann, Bernhard, 100 Towers of Hanoi, 41
Riemann hypothesis, 100 Transcendental, 48
Roulette wheel, 47 Trillion, 121
RSA, 93 Triples, Pythagorean, 24
Tutte, Prof W T, 71
Scissors method for Twin prime conjecture, 100
multiplication, 22
Scroll of the river Loh, 11 Underwriting, 37
Sea shells, 62 Unsolved prime problems, 99

135
Up arrows notation, 126
Yang, 11
Vigenère, Blaise de, 91 Yin, 11
Vigenère cipher, 91
Zeeman, Christopher, 78
Wallis’s Formula, 125 Zero, 47
Wiles, Andrew, 29 ZX Spectrum, 20

136

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