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Film Terms

Shots

Long Shot (LS): Overall view from a distance of whole scene often
used as an establishing shot - to set scene. Person - will show whole
body.

Wide Shot (WS): Extremely wide shot - shot with wide-angle lens.

Medium or Mid Shot (MS): Middle distance shot - can give


background information while still focusing on subject. Person -
usually shows waist to head.

Close Up (CU): Focuses on detail / expression / reaction Person -


shows either head or head and shoulders.

Extreme Close Up (ECU): Shows part of object in extremely close


detail Person - e.g. eye or part of face

Over the Shoulder Shot: Camera shoots from over the shoulder of
one character from behind. Often used for dialogue.

Subjective Shot (P.O.V. Shot): Framed from a particular character's


point of view. Audience sees what character sees.

Camera Movement

Pan Camera moves from side to side from a stationary position

Tilt Movement up or down from a stationary position

Zoom Camera is stationary - Lens moves closer to the subject


(zoom in) or further away from the subject (zoom out).

Tracking Following anything by physically moving the camera or by


camera action.

Camera Angles

Low Angle Camera shoots up at subject. Used to increase size,


power, status of subject

High Angle Camera shoots down at subject. Used to increase


vulnerability, powerlessness, decrease size
Editing

Cut The ending of a shot. If the cut seems inconsistent with the
next shot, it is called a jump cut.

Fade in or out The image appears or disappears gradually. Often


used as a division between scenes.

Dissolve One image fades in while another fades out so that for a
few seconds, the two are superimposed.

lnpoint An image which starts the scene. Sometimes the inpoint is


used to smooth the transition between scenes, by making a visual
link with the previous scene.

Sound

Soundtrack Consists of dialogue, sound effects and music. Should


reveal something about the scene that visual images don't.

Sound effects All sounds not made by characters.

a) Foley effects : made by actions of on-screen characters. Often


need to be enhanced or dubbed on later.

b) Atmosphere : background sounds e.g. wind, birds, dogs barking.

Lighting

Strongly influences the way the film looks and feels. Lighting effects
are created by the use of artificial lights, natural lighting and
reflection, and the use of colour filters

Structure of a Film

Shot This is the basic unit from which the film is constructed

Sequence A group of shots depicting one action, or which seem to


belong together.

Scene A group of sequences, or for short scenes, a group of shots,


which depict an event in the story or occur in one place. A scene is
generally a larger unit than a sequence.
Other Terms

Hand held camera The tripod and dolly are sometimes deliberately
abandoned in favour of holding the camera by hand, when a
director wants to create a sense of anxiety or confusion, exploiting
the unsteady movement of the camera, or to create an "realistic"
impression.

Storyboard Drawn up when designing a production. Plans AV text


and shows how each shot relates to sound track.

Freeze-frame A single frame stopped so that we just see that


frame.

Composition All the elements which contribute to the appearance of


a frame.

Shots

Long Shot (LS): Overall view from a distance of whole scene often
used as an establishing shot - to set scene. Person - will show whole
body.

Wide Shot (WS): Extremely wide shot - shot with wide-angle lens.

Medium or Mid Shot (MS): Middle distance shot - can give


background information while still focusing on subject. Person -
usually shows waist to head.

Close Up (CU): Focuses on detail / expression / reaction Person -


shows either head or head and shoulders.

Extreme Close Up (ECU): Shows part of object in extremely close


detail Person - e.g. eye or part of face

Over the Shoulder Shot: Camera shoots from over the shoulder of
one character from behind. Often used for dialogue.

Subjective Shot (P.O.V. Shot): Framed from a particular character's


point of view. Audience sees what character sees.

Camera Movement

Pan Camera moves from side to side from a stationary position

Tilt Movement up or down from a stationary position

Tracking The camera moves to follow a moving object or person


Crab The whole camera is moved to the left or right on a dolly track
which allows the camera to be physically moved closer or further
away from, or parallel to the subject.

Zoom Camera is stationary - Lens moves closer to the subject


(zoom in) or further away from the subject (zoom out).

Aerial Shots taken from a helicopter or aircraft.

Camera Angles

Low Angle Camera shoots up at subject. Used to increase size,


power, status of subject

High Angle Camera shoots down at subject. Used to increase


vulnerability, powerlessness, decrease size

Editing

When considering editing, it is important to consider shot duration


(how long each shot in a sequence lasts), - juxtaposition (how shots
and sequences follow each other) and pace of editing (whether
shots are rapidly juxtaposed or whether the pace of the sequence is
more slow-moving).

Cut The ending of a shot. If the cut seems inconsistent with the
next shot, it is called a jump cut.

Fade in or out The image appears or disappears gradually. Often


used as a division between scenes.

Dissolve One image fades in while another fades out so that for a
few seconds, the two are superimposed.

lnpoint An image which starts the scene. Sometimes the inpoint is


used to smooth the transition between scenes, by making a visual
link with the previous scene.

Cutaways Type of cutting usually in which the reaction of one


character to another or to an event is shown. They can compress
time without losing continuity.

Soundtrack

Consists of dialogue, sound effects and music. Should reveal


something about the scene that visual images don't.

Lighting
Strongly influences the way the film looks and feels. Lighting effects
are created by the use of artificial lights, natural lighting and
reflection, and the use of colour filters

Structure of a Film

Shot This is the basic unit from which the film is constructed

Sequence A group of shots depicting one action, or which seem to


belong together.

Scene A group of sequences, or for short scenes, a group of shots,


which depict an event in the story or occur in one place. A scene is
generally a larger unit than a sequence.

Other Terms

Hand held camera The tripod and dolly are sometimes deliberately
abandoned in favour of holding the camera by hand, when a
director wants to create a sense of anxiety or confusion, exploiting
the unsteady movement of the camera, or to create an "realistic"
impression.

Montage The editing together of a large number of shots with no


intention of creating a continuous reality. A montage is often used
to compress time, and montage shots are linked through a unified
sound - either a voiceover or a piece of music.

Storyboard Drawn up when designing a production. Plans AV text


and shows how each shot relates to sound track.

Freeze-frame A single frame stopped so that we just see that


frame.

Shots

Long Shot (LS): Overall view from a distance of whole scene often
used as an establishing shot - to set scene. Person - will show whole
body.

Wide Shot (WS): Extremely wide shot - shot with wide-angle lens.

Medium or Mid Shot (MS): Middle distance shot - can give


background information while still focusing on subject. Person -
usually shows waist to head.

Close Up (CU): Focuses on detail / expression / reaction Person -


shows either head or head and shoulders.
Extreme Close Up (ECU): Shows part of object in extremely close
detail Person - e.g. eye or part of face

Over the Shoulder Shot: Camera shoots from over the shoulder of
one character from behind. Often used for dialogue.

Reverse Angle shot Alternate over the shoulder shot. Shows


viewpoint of speaker in dialogue, reaction of listener.

Two-Shot: Shot includes two people, often to indicate relationship


information.

Subjective Shot (P.O.V. Shot): Framed from a particular character's


point of view. Audience sees what character sees.

Camera Movement

Pan Camera moves from side to side from a stationary position

Tilt Movement up or down from a stationary position

Tracking The camera moves to follow a moving object or person

Crab The whole camera is moved to the left or right on a dolly track
which allows the camera to be physically moved closer or further
away from, or parallel to the subject.

Zoom Camera is stationary - Lens moves closer to the subject


(zoom in) or further away from the subject (zoom out).

Crane Camera moves up/down in any direction when mounted on a


crane.

Aerial Shots taken from a helicopter or aircraft.

Camera Angles

Low Angle Camera shoots up at subject. Used to increase size,


power, status of subject

High Angle Camera shoots down at subject. Used to increase


vulnerability, powerlessness, decrease size

Editing

When considering editing, it is important to consider shot duration


(how long each shot in a sequence lasts), - juxtaposition (how shots
and sequences follow each other) and pace of editing (whether
shots are rapidly juxtaposed or whether the pace of the sequence is
more slow-moving).

Cut The ending of a shot. If the cut seems inconsistent with the
next shot, it is called a jump cut.

Fade in or out The image appears or disappears gradually. Often


used as a division between scenes.

Dissolve One image fades in while another fades out so that for a
few seconds, the two are superimposed.

lnpoint An image which starts the scene. Sometimes the inpoint is


used to smooth the transition between scenes, by making a visual
link with the previous scene.

Sound

Soundtrack Consists of dialogue, sound effects and music. Should


reveal something about the scene that visual images don't.

Sound effects All sounds not made by characters.

a) Foley effects : made by actions of on-screen characters. Often


need to be enhanced or dubbed on later.

b) Atmosphere : background sounds e.g. wind, birds, dogs barking.

Lighting

Strongly influences the way the film looks and feels. Lighting effects
are created by the use of artificial lights, natural lighting and
reflection, and the use of colour filters

Structure of a Film

Shot This is the basic unit from which the film is constructed

Sequence A group of shots depicting one action, or which seem to


belong together.

Scene A group of sequences, or for short scenes, a group of shots,


which depict an event in the story or occur in one place. A scene is
generally a larger unit than a sequence.
Other Terms

Hand held camera The tripod and dolly are sometimes deliberately
abandoned in favour of holding the camera by hand, when a
director wants to create a sense of anxiety or confusion, exploiting
the unsteady movement of the camera, or to create an "realistic"
impression.

Montage The editing together of a large number of shots with no


intention of creating a continuous reality. A montage is often used
to compress time, and montage shots are linked through a unified
sound - either a voiceover or a piece of music.

Mise-en-scene The manipulation of staging and action within a shot.


Includes action, costumes, framing, camera placement, lenses.

Storyboard Drawn up when designing a production. Plans AV text


and shows how each shot relates to sound track.

Freeze-frame A single frame stopped so that we just see that


frame.

Depth of field Amount of distance able to be focused upon sharply.

Composition All the elements which contribute to the appearance of


a frame

Movement Also affects composition. Can be of three kinds:

a) Movement within the frame when people or objects move.


Walking into frame refers to a character moving into the frame.

b) Movement of the frame (pan, tilt, zoom)

c) Camera movement (tracking, etc.)

Cinematography Includes all aspect of camera-work - types of shots

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