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." Table 1-1: Income Use this table as is, page 14 of the armoury or page 104 of the core rules. I think the incomes work well but the item costs and encumbrance values need revision, which is the purpose of this document. The only income related table I've altered is the costs of hiring a specialist (I.E. a doctor) on page 15 of this because I feel the cost should reflect the description given in the core rules and armoury of how rarely a peasant can afford to hire a doctor. Table 1-2: Exchange Rates Exchange rates should be used as is from the Old World Armoury (Page 9) Table 1-3: Bartering Ignore the section on bartering entirely as it makes no sense. Scarcity of goods is a factor in any economy, barter or otherwise, but not the only factor. Table 1-4: Trade Goods Trade Good Common Price Availability Trade Good Common Price Availability Fabrics Per Square Yard (10) Hides Per Skin (10) Canvas 1s Average Bear 3 gc Scarce Homespun 5p Common Deer 2 gc Scarce Lace 1 gc Rare Fox, red 1 gc Average Linen 1s Common Fox, white 3 gc Scarce Silk, Cathay 10 gc Very Rare Horse 15 s Plentiful Velvet 5 gc Rare Leather 15 s Common Wool 2s Average Leopard 20 gc Very Rare Dyes Per 6 Ounces (5) Lion 30 gc Very Rare Blue, copper 15 s Average Marten 1 gc Scarce Blue, Ultramarine 30 s Scarce Mink 25 s Scarce Green 1 gc Average Racoon 5s Plentiful Ochre 35 s Scarce Sable, black 2 gc Rare Purple 60 gc Very Rare Sheep 10 s Common Red, iron 15 s Common Wolf 1 gc Scarce Safflower 12 s Plentiful Grains Per Pound (15) Yellow 10 s Common Barley 10 s Average Vermillion 10 gc Rare Buckwheat 5s Common Oils Per Gallon (50) Chick Peas 15 s Average Almond 3 gc Scarce Lentils 10 s Average Hazelnut 1 gc Average Millet 5s Common Olive 35 s Scarce Oats 5s Common Safflower 15 p Plentiful Rice 2 gc Scarce Sesame 3 gc Scarce Rye 5s Common Sunflower 2s Common Wheat Berries 15 s Average Walnut 10 s Average Flours Per Pound (15) Sweeteners Per Pound (15) Barley 15 s Average Honey 20 p Common Buckwheat 8s Common Sugar, brown 10 s Average Rye 8s Common Sugar, raw 25 p Common Wheat 25 s Average Exotics Per Pound (15) Chillis 30 gc Very Rare Chocolate 30 gc Very Rare Coffee 15 gc Rare Tea 1 gc Scarce Tobacco 5 gc Average The number in brackets after the volume is the encumbrance for one 'dose' of the good. It's not exact
Not that you'll ever see any. Wearing any form of Plate does not give any penalties to movement as this is covered by Encumbrance. legs 3 Ithilmar Leggings 20 Legs 3 Full Ithilmar Mail 105 All 4 Gromril Plate Gromril Helmet 20 Head 3 Gromril Breastplate 75 Body 3 Gromril Bracers 40 Arms 3 Gromril Leggings 55 Legs 3 Full Gromril Plate 300 All 6 Studded Leather and Scale Mail armours have been ignored because they're pretty rubbish. Arms 2 Average Mail Coat 40 gc 50 Body. As stated in the armour rules. The difference in availability for full suits is due to the difficulty of finding a complete suit for sale. legs 2 Average Mail Leggings 20 gc 30 Legs 2 Scarce Full Mail Armour 105 gc 120 All 3 Scarce Plate Helmet 10 gc 20 Head 2 Rare Breastplate 50 gc 75 Body 2 Rare Plate Bracers 30 gc 40 Arms 2 Rare Plate Leggings 40 gc 55 Legs 2 Rare Full Plate Armour 235 gc 300 All 5 Very Rare Ithilmar Mail Mail Coif Ithilmar Coif 5 Head 3 Ithilmar Shirt 30 Body 3 Ithilmar S/Shirt 40 Body. arms. (I. Full suits listed above include full suits of lighter armours. Same goes for availability. in which case it is already factored in. arms 3 Ithilmar Coat 40 Body. These encumbrance values were factored using a basic assumption that the average human with an Encumbrance of 310 can wear a suit of full plate and carry a sword and shield and lose exactly 1 point of Movement. Ithilmar Mail does not give the usual -10% Agility modifier that wearing mail confers. you should lose a point of movement for wearing plate. Full plate includes full leather and chain). now it is. Wearing Leather armour does not give any penalties to agility or movement.E.but there weren't any in the armoury and I can't be bothered to agonise over it. legs 3 Ithilmar S/Coat 60 Body. Gromril Plate is the only way to get an AP above 5. you can only put heavier armour over lighter. legs 2 Average Sleeved Mail Coat 85 gc 70 Body. Standard Layering rules for armour apply. Wearing any form of Chain (Except a coif) gives a -10% penalty to Agility. Well. arms. . Table 2-1: Armour Armour Type Cost Enc Covers AP Availability Leather Leather Skullcap 1 gc 5 Head 1 Common Leather Jerkin 3 gc 20 Body 1 Common Leather Jack 6 gc 30 Body. unless you are using the encumbrance rules. arms 1 Common Leather Leggings 5 gc 15 Legs 1 Common Full Leather 15 gc 40 All 1 Average Chain Mail Coif 5 gc 10 Head 2 Average Mail Shirt 25 gc 40 Body 2 Average Sleeved Mail Shirt 60 gc 50 Body.
Name Cost 5s 5 gc 15 gc 25 gc 100 gc 15 s 5s 10 gc 1 gc 100 gc 3 gc 5s 3 gc 10 s 30 s 20 s 20 s Availability Scarce Common Average Rare Very Rare Average Plentiful Average Plentiful Very Rare Common Common Common Rare Average Common Average Common Average . don't lose it Unrimmed Shield** 5s Group Parrying Ordinary Cavalry Flail Fencing Ordinary Two-Handed Two-Handed Ordinary Ordinary Cavalry Parrying Flail Ordinary Fencing Ordinary Ordinary Parrying Ordinary Ordinary Availability Average Common Scarce Scarce Rare Common Average Common Common Rare Scarce Scarce Plentiful Scarce Common Common Scarce Common Group Bola Entangling Bow* Ordinary Crossbow* Ordinary Crossbow Pistol Crossbow Elfbow* Longbow Improvised Ordinary Javelin Ordinary Lasso* Entangling Longbow* Longbow Net Entangling Repeater Crossbow Crossbow Shortbow* Ordinary Sling Sling Spear Ordinary Staff Sling* Sling Throwing Axe Throwing Throwing Dagger Throwing Whip Entangling Ammunition Arrows (5) 10 p 10 Bolts (5) 20 p 8 * These weapons require two hands to wield and cannot be used with a buckler or shield. only more so. Table 3-2: Best Craftsmanship Great Weapons As above.Table 3-1: Best Craftsmanship Hand Weapons These rules are being ignored as they further complicate the weapons rules and unbalance things. Table 3-3: Melee Weapons Enc Damage 10 SB-4 5 SB-3 50 SB 50 SB+1 25 SB-2 1 SB-3 100 SB 80 SB 30 SB 20-50 SB-4 80 SB+1 15 SB-3 40 SB 35 SB-2 25 SB-1 30 SB-2 60 SB 25 SB-3 SB-4 30 SB-2 Table 3-4: Missile Weapons Enc Damage 15 1 50 3 80 4 25 2 50 3 10-30 SB-4 30 SB-1 10 n/a 60 3 50 n/a 100 2 40 3 5 3 60 SB 35 4 20 SB-2 8 SB-3 15 SB-4 Name Cost Buckler 1 gc Dagger 10 s Demilance 5 gc Flail* 6 gc Foil 8 gc Knuckle-Duster 5s Great Weapon* 10 gc Halberd* 8 gc Hand Weapon 3 gc Improvised Lance 15 gc Main Gauche 30 s Morning Star 7 gc Quarterstaff* 2s Rapier 8 gc Shield 3 gc Spear 3 gc Sword-Breaker 2 gc Unarmed Free.
I think this will be a lot less confusing than the earlier list. Table 4-3: Advanced Misfires This table works as is in the armoury. wealthy merchants and the like wear good while . not the armoury. standard outfits are everyday work clothes and winter outfits should be obvious. a cloak or cape and a hat. Light outfits are the equivalent of Sunday best or summer clothes. I've also changed the names of the firearm to rifle and repeater handgun to repeater rifle. These costs and encumbrance values seem much more reasonable to me.** Unrimmed shields are good for only one adventure after which time they are useless. most people use standard cost. it's in the armoury and it works. Any details missing can be found on page 108 of the core book and page 47 of the armoury. Table 4-1: Bomb & Incendiary Miss Locations No need to reprint this. I haven't listed all the weapon details. A uniform is along the lines of a watchman's tabard or a jester's motley. If you need them. The Hochland Long Rifle and Jezzail have both had *'s added because it makes sense. Page 45. turn to page 47. Starting characters receive two outfits appropriate to their character/career. Table 4-2: Gunpowder Weapons Name Cost Enc Damage Group Availability Blunderbuss 40 gc 60 3 Gunpowder Very Rare Bomb 35 gc 30 6 Explosive Very Rare Duck-Foot 150 gc 30 3 Engineer Very Rare Rifle* 60 gc 60 4 Gunpowder Very Rare HL Long Rifle* 200 gc 80 4 Engineer Very Rare Incendiary 20 gc 25 4 Explosive Scarce Jezzail* 70 3 Gunpowder Pistol 50 gc 15 4 Gunpowder Very Rare Repeater Rifle* 200 gc 70 4 Engineer Very Rare Repeater Pistol 150 gc 35 4 Engineer Very Rare Ammunition Firearm Shot (10) 5s 10 Very Rare Gunpowder (1) 3s 1 Very Rare * These weapons require two hands to wield and cannot be used with a buckler or shield. Table 4-4: Bolt Throwers Unlikely these will be used. the details are on page 49 of the armoury Table 5-1: Clothing Encumbrance Availability Item Cost Outfits Uniform 2 gc 15 Common Light Outfit 1 gc 10 Average Standard Outfit 15 s 20 Abundant Winter Outfit 2 gc 30 Common Items Boots or shoes 5s-7s 3-5 Abundant Cape 10 s 3 Abundant Cloak 1 gc 5 Abundant Leggings 3s 2 Abundant Shirt 5s 2 Abundant Soft Hat 3s 3 Abundant Stiff Hat 5s 4 Abundant An outfit consists of a shirt. leggings boots or shoes. I've changed the prices drastically because they were just too damned expensive before. Use the main book (Page 47) for anything else. Use the rules for differing qualities to find the price of clothing for the different classes. Peasants use poor quality clothes. When a misfire occurs.
Pewter 15 s 5/6 6 Plentiful Tankard. Iron. Small 20 p 1/30 100 Plentiful Slingbag 25 s 5/40 200 Average Tankard. stupid. Clay 2s 10/30 25 Abundant Pouch. Large 1 gc 200/350 300 Common Box. Small 25 s 150/250 200 Common Vial 10 p -/Common Waterskin 8s 5/50 100 Plentiful Added a new category to this table. Table 5-2: Carrying Equipment & Containers Container Cost Encumbrance Capacity Availability Backpack 1 gc 20/50 250 Plentiful Basket 10 p 10/20 60 Abundant Bottle 3s 2/5 5 Common Box. Clay 2s 15/30 15 Abundant Pot. Large 3s 5/75 200 Plentiful Sack. as a rule. Iron 1 gc 30/60 30 Plentiful Purse 2s -/1 0. Metal 25 s 10/15 6 ( 1Pint) Scarce Glass 1s 1/1 1 Average Goblet 2s 1/2 2 Common Jug. Example: Johan has 2 pistols (15 units each). 25 Gallons 1 gc 300/600 1. I know some of the figures are a little out of whack but it just kind of makes sense to have backpacks and the like make it much easier to carry gear. Small 6s 50/150 100 Common Cup. Large 10 s 200/350 300 Average Chest. Remember that once you put an item in a container. 10 Gallons 12 s 125/250 500 Common Cask.only nobles and royals can. Large 20 gc 500/1. wood 2s 30/50 50 Abundant Cage. once you start cramming stuff in. This may be slightly unrealistic but it saves time and makes the encumbrance rules slightly easier to figure out. I've worked from a rough estimate of 1 gallon equalling 50 units of encumbrance. Large 2 gc 300/500 400 Average Trunk. Wooden 5s 5/6 6 Plentiful Trunk.5 (100 coins) Plentiful Sack. Small 10 s 100/200 150 Plentiful Bucket. He crams them into his backpack . you no longer count it's encumbrance towards your limit. that's why the containers all have two encumbrance listings. This makes a pint about 6 units. 4 Gallons 8s 50/150 100 Common Cask. Iron. Leather 15 s 5/10 6 ( 1Pint) Average Flask. The listing for capacity tells you how many units of encumbrance the container holds.400 1 Ogre Scarce Cage. Large 5s -/1 2 (400 coins) Plentiful Pouch. These adornments may increase the encumbrance of an item or outfit. afford to waste the money on best quality clothing. seeing as I had the space and it makes things easier. divided by a slash. Don't wax silk. and a winter outfit (30 units). There are two listings for Encumbrance. Small 2s -/1 (200 coins) Plentiful Pot. metal 5s 20/40 50 Plentiful Bucket. Any additional adorments such as inlaid jewels and the like will need to be factored into the cost. use the second figure. Wood or Clay 5p 1/1 1 Abundant Flask. Tube 15 s 2/3 3 Scrolls/Maps Scarce Cask. The number before the slash is for when the container is empty. Waxing a garment or outfit costs an additional 50% and effectively waterproofs it. Small 10 gc 200/600 1 Halfling Average Case. Clay 4s 10/55 50 (1 Gallon) Plentiful Kettle 15 s 5/15 10 Plentiful Pitcher.200 Common Chest.
Table 5-5: Illumination Illumination Cost Encumbrance Availability Candle. He now only counts the backpack towards his encumbrance. Brettonian 15 s 2 Average Bread. Assume the illumination ranges are the same as a match but give it a burn time of 2 minutes. You'll get charged about a penny to fill it or you can do it from your lamp at negligible cost. Pint. Loaf 2p 1 Abundant Butter (lb. Wax 30 p 2 Average Charcoal (Sack) 1s 15 Common Kindling/Firewood 5p 5 Plentiful Lamp 3s 10 Plentiful Lantern 1 gc 15 Average Lantern. Untreated 5p 5 Plentiful * Historically lighters existed before matches. so I've included one here. Quality 5s 5 Average Wine. Storm 3 gc 25 Scarce Lighter* 5s 1 Rare Match 1p Average Oil (4 Hours) 3s 20 Plentiful Torch. Tallow 10 p 2 Plentiful Candle. Pint 2p 5 Plentiful Rations (1 Week) 5s 5 Common Rotgut. Side of 2s 10 Average Milk.(20/50 Units) and uses the second value for the backpack. Pint 1p 5 Abundant Brandy. Treated 10 p 5 Common Torch.) 20 p 3 Plentiful Cheap Pie 2p 1 Common Cheese. Misc (lb. giving him 50 units instead of 80 (15 + 15 + 30 + 20). Table 5-4: Illumination Ranges and Duration This table is printed correctly in the armoury (Page 60).) 40 p 3 Common Delicacy 20p+ 3 Scarce Eggs (12) 10 p 2 Plentiful Fish. If you want details for any of the equipment listed in this entire document you'll need the core rules and probably the armoury as well. Poor 2s 5 Common This is pretty much standard from the armoury. Fresh 3p 3 Common/Plentiful Fish. It works like a small lamp with a metal casing and a small flint and striker attached on a slim metal bar. Which is strange considering this isn't a complete list of everything in the armoury. Pint 2p 5 Plentiful Beer. Bowl 1p 2 Abundant Spirits 1s 5 Average Wint. Barrel 5p 20 Common Food/Day (Poor) 5p 10 Plentiful Food/Day (Avg) 10 p 10 Common Food/Day (Good) 20 p 10 Average Mead. Quart 3p 2 Plentiful Soup. Pint. Table 5-3: Food & Drink Food or Drink Cost Enc Availability Ale. don't bother using the one in the core rules. . Pint 3p 5 Average Meat. I've changed few things here and there but mostly it's just here for the sake of completeness.
500 Average Bedroll 5 gc 15 Plentiful Bell 3s 1 Common Blanket 15 s 10 Plentiful Book/Scroll Case 15 gc 400 Scarce Brush or Comb 15 p 1 Plentiful Chair 1 gc 150 Common Clothes Pegs (12) 10 p 1 Common Cosmetics 10 s 3 Common Couch 10 gc 1. Pavillion 5 gc 600 Average Tinderbox 3s 3 Plentiful Changed a few prices and encumbrance values. Small Silver 15 gc 2 Rare Mirror. Wooden 2s 1 Plentiful Cutlery. Shard the affluent peasant's choice of shaving mirror. Added in Mirror. I've only included it because I wanted to alter a few of the prices and because I felt a desperate shameful need to add in the stats for a lighter. Large Metal 10 gc 20 Scarce Mirror.200 Common Tarp 5s 20 Common Tent.The Illumination table is pretty much as it exists in the armoury. I just needed to see a lighter in there. Bone 5s Plentiful Dice. Otherwise a storm lantern would cost 4 times what a sword does now. Quality 15 gc 5 Scarce Marbles 1s Average Mattress. Small 10 s 50 Common Tent. Feather 15 gc 250 Scarce Mirror. Average 30 s 5 Common Lock. Metal 5s 3 Common Cutlery. I've also changed some of the prices to fall in line with the other alterations I've made. Shard 5 gc 3 Scarce Perfume/Cologne 1 gc Common Pole. Table 5-6: Personal Equipment Equipment Cost Encumbrance Availability Armoire 15 gc 500 Average Banner 2 gc 30 Common Bed Frame 10 gc 1. Large 40 s 80 Average Tent. Silver 5 gc 2 Scarce Deck of Cards 15 s 1 Plentiful Desk 20 gc 800 Scarce Dice. 1 Yard 1s 10 Plentiful Rope. . I can't help myself. Also changed the availabilities of the mirrors but don't sweat it. No one will care either way. Rope 10 s 10 Average Lock. Weighted 10 s Scarce Footstool 1 gc 60 Average Grappling Hook 2 gc 15 Average Ladder 15 s 80 Common Ladder.000 Scarce Cutlery. 1 yard 1s 2 Common Shaving Kit 3 gc 2 Average Snuff Box 2 gc Average Soap 2p 1 Common Table 5 gc 1. Flock 5 gc 300 Average Mattress.
I just changed the prices and didn't bother adding the stats for a baby grand piano. . and changed purple ink to fit in with the description of it. Colour Ink. ** But only with your cousin.Table 5-7: Musical Instruments Instrument Cost Enc Availability Cool* Coach Horn 3 gc 20 Average 5 Drum 10 s 40 Average 3 Harp. playing an instrument couldn't assure sexual congress until the invention of the bass guitar and. Stitched Book. The conclusion being. Black Ink. it's a tiny lock attached to a book it can't be that hard to break apart. Table 5-8: Reading & Writing Encumbrance Availability 20 Very Rare 20 Very Rare 40 Very Rare Average 15 Rare Comon Comon 1 Average 1 Scarce 1 Very Rare Scarce 1 Very Rare Very Rare Rare 5 Average Item Book. the lead electric. and I dropped the cost of charcoal because a schilling per stick seems extortionate for a lump of burnt wood. Any peasant can find one in his hearth rather than wasting a couple of days food money at the local art and craft store. Elmer. Illuminated Brush Cartography Kit Charcoal Stick Chalk (1 Stick) Ink. Oh. *** Go figure. Book Paper/Sheet Parchment/Sheet Writing Kit Cost 50 gc 80 gc 200 gc+ 1 gc 20 gc 2p 10 p 1 gc 5 gc 10 gc 10 s 10 gc 5s 2s 6 gc Dropped the prices of books. Ignore the rules in the Armoury (Pg 65) for book locks taking a challenging (-10%) strength test to open. Purple Inkpen Lock. Glued Book. If it is then you can just cut the thing off.000 Rarre 0 Lute 50 gc 30 Scarce 6 Mandolin 15 gc 25 Scarce 5 Mouth Harp 5s 1 Average 8** Recorder 10 s 5 Average 1 Tambourine 15 s 5 Average 7*** Viol 18 gc 30 Average 3 Whistle 3s Common 4 * This indicates how likely you are to get laid by playing this instrument with 1 being the Elephant Man and 10 being Hugh Hefner. to a lesser extent. Small 15 gc 20 Rare 1 Hapsichord 200 gc 1.
Tools Abacus Animal Call Anvil Awl Bellows Branding Iron Butcher Tools Candle. Set Coin Die Crowbar Disguise Kit File Set Fishhook & Line Fishing Net Forge Fuse Gin Trap Gin Trap. Timing Chain. Large Glue Hacksaw Hammer Hoe Hourglass Lock Picks Magnifying Glass Manacles Metal Ingot. Base Nails (10) Navigation Charts Needle. Sewing Pestle & Mortar Pick. Miner's Pitchfork Plough Saw Scales Scythe Sledge Hammer Snare (Wire) Spade Spike Telescope Cost 5 gc 10 s 30 gc 2s 2 gc 1 gc 6 gc 2s 1 gc 4 gc 20 gc 10 s 5 gc 3 gc 2s 15 s 800 gc 1s 1 gc 3 gc 1 gc 2 gc 1 gc 2 gc 5 gc 6 gc 30 gc 3 gc 15 s 1p 20 gc 10 p 1 gc 2 gc 1 gc 1 gc 8 gc 4 gc 10 gc 3 gc 1 gc 1 gc 1 gc 5s 100 gc+ Table 5-9: Tools Encumbrance 5 300 2 5 5 20 2 5 5 5 10 10 5 2 30 To much to carry 20 40 1 5 5 10 5 5 10 10 15 5 20 10 15 10 150 10 45 30 30 5 15 5 10 Availability Rare Common Rare Common Common Common Common Average Rare Common Rare Common Scarce Average Common Plentiful Scarce Scarce Common Average Common Common Common Plentiful Rare Average Very Rare Average Average Plentiful Rare Plentiful Common Scarce Average Plentiful Common Common Scarce Common Common Common Common Common Rare . Per Yard Chisel. Climbing Pick.
Should be a little bit more expensive to set yourself up as a counterfeiter I feel. Nothing major except I jacked the price for a coin die. just to avoid stupidity. I just can't believe anyone could afford 1. 100 for smith's tools. Wood 5p 2 Plentiful Wheelbarrow 4 gc 50 Common Whetstone 10 s 1 Common Changed a few bits here and there. If a player drinks a dose of this.Trade Tools 30 gc 50 (100/Smiths) Scarce Twine. I also removed antitoxins from the list as they're not described in the book. either on page 209 of the core rules or page 69 of the armoury. I shifted some of the prices around. Sealing 10 s 1 Common Wedge. Table 6-4: Poisons Poison Cost Encumbrance Availability Belladonna 15 gc Rare Black Lotus 15 gc Very Rare Bottled Love 10 gc Scarce Chimera Spittle 50 gc Very Rare Crimson Shade 20 gc Very Rare Cyanide 15 gc Scarce Dark Venom 20 gc Very Rare G/Scorpion Venom 60 gc Very Rare Heartkill 100 gc Very Rare Henbell 8 gc Scarce Mad Cap Shrooms 15 gc Rare Mandrake Root 10 gc Scarce Manticore Spoor 30 gc Very Rare Rabid Dog Spit 25 gc Rare Ruby Sulphur 100 gc Very Rare Sagekill 60 gc Rare Sigmar's Blood 35 gc Rare Spider Spittle 10 gc Rare Viper Kiss 80 gc Very Rare Thung 5 gc Scarce Changed the prices drastically for this section. Table 6-2: Mamma Melchin's Cure For What Ails Ya This table works fine as is. No point in having an item in there that doesn't exist. Roll 8p Abundant Wax. Table 6-3: Draughts Draught Cost Encumbrance Availability Bugman's Ale 30 gc 5 Very Rare Cure-All 5 gc Common Calming Nectar 60 gc Very Rare Essence of Chaos 50 gc Very Rare Feyeyes 1 gc Scarce Greta's Boon 20 gc Very Rare Healing Draught 5 gc Average Kiss of the Courtier 10 gc Scarce Liquid Courage 10 gc Scarce Mamma Melchin's 1 gc Common Moot Milk 30 gc Scarce Added in the details for Kiss of the Courtier and Liquid Courage as they aren't on the table in the armoury.200 gc for a . The encumbrance for most trade tools is 50. find the table on page 70 of the armoury. Table 6-1: Quack Medicine Use this table as is.
Note that if you want to hire an assassin and specify poison as the method then you'll need to pay for the toxin yourself. Prayer 10 s Common Brazier. they know the guy would be able to afford one more dose. Table 6-6: Religious Paraphenalia Item Cost Encumbrance Availability Aspergilla 15 gc 10 Average Beads. Medium 15 gc 30 Average Brazier. tops. Also not sure I like the blanket rule that a single dose is enough to automatically addict you but I'm sure it's some sort of moral stance on drug use.single dose of poison. Madness. Table 6-7: Replacements. Appendages & Enhancements Cost Encumbrance Availability 1s Common 10 p Common 2s Average 5s 10 Average 10 s Scarce 10 s 5 Average 5p 15 Common 5s Average 3 s+ Average Item Ear Horn Eye Patch False Eye False Leg Gilded Nose Hook Skid Board Skull Plate Tattoo . Large 20 gc 50 Average Brazier. I also dropped the prices for Mad Cap'Shrooms and Mandrake Root. presumably assassins have good contacts for poison. Can't believe that according to the armoury a greatsword is as hard to carry as four large braziers. Table 6-5: Oddities Item Cost Encumbrance Availability Amulet/Talisman 10 p Common Antitoxin Kit 3 gc 3 Scarce Bezoar 5 gc Rare Blessed Water 3 gc 1 Scarce Garlic 5p Plentiful Grimoire 300 gc+ 50 Very Rare Healing Poultice 20 p 1 Common Lucky Charm 10 gc Average Miragliano Glass 15 gc 2 Rare Powdered Emerald 30 gc 1 Rare Purity Seal 5 gc Average Religious Relic 10 gc+ 1 Rare Scroll 15 s Common Toadstone 20 gc Very Rare Changed a few prices and added in an encumbrance value for Grimoires considering the description states they are too heavy and cumbersome for easy transportation. and no way dealers could afford to drop a free first dose on a prospective junkie. You may get a bit of a discount though. Small 10 gc 15 Common Candelabra 10 gc 5 Average Candlesticks 5s 2 Common Censer 2 gc 25 Average Incense 15 s Common Relic Box 2 gc 5 Average Changed a few prices and such. It strikes me that no one would ever get addicted to it if it costs more than two years income for a single dose.
Teeth Caps 10 s Average Veteran's Hand 20 gc 5 Rare Wooden Teeth 3s Common Altered some prices and added in encumbrance values for a few of them. Bretton. either in the pouches or strapped to the outside. Obviously. forelegs 3 Rare Full Mail Armour 220 gc 360 All 3 Rare Plate Half Plate Armour 300 gc 390 Body. forelegs 1 Scarce Full Leather 50 gc 200 All 1 Scarce Chain Half Mail Armour 150 gc 180 Body. don't count a skid board towards you're encumbrance if you're riding on the thing. Homing 15 s Average Hunting Bird 50 gc Rare Monkey 60 gc Very Rare Trained Raven 10 gc Rare Shifted some prices down. Rat Catcher's 1 gc Common Dog. a horse wearing full plate barding and carrying an average . to put these beasts within the range of somebody less wealthy than the Emperor himself. forelegs 5 Very Rare Full Plate Armour 500 gc 780 All 5 Very Rare Chain barding confers a -10% to Agility. Item Table 7-4: Barding Barding Type Cost Enc Covers AP Availability Leather Half Leather 30 gc 100 Body. Animal Table 7-2: Mounts Mount Cost Enc Availability Charger. Table 7-3: Mount Gear Cost Encumbrance Availability Fodder 5p 30 Plentiful Grooming Kit 3 gc 20 Common Harness 1 gc 20 Common Saddle 5 gc 50 Common Saddlebag 30 s 5/50 Average A saddlebag can hold 100 units of encumbrance. War 20 gc Rare Pidgeon. Table 7-1: Companion & Speciality Animals Price Encumbrance Availability Cat 1s Plentiful Dog. increased the cost and availability of monkeys and added in Rat Catcher's Dog (The small but viscious kind). Pedigree 3 gc Scarce Dog. 500 gc Rare Destrier 300 gc Scarce Light Warhorse 150 gc Common Pony 30 gc Common Riding Horse 50 gc Common Just dropped the prices some.
just to fit in with the rest of the changes I've made.9 mph As above. otherwise there'd be no point in having them in here. 2 Horses 10 p Special 3 1/2 mph Coach 2s Special 4 mph Wagon. Table 7-5: Livestock Livestock Cost Encumbrance Availability Chicken 5p Plentiful Cow 8 gc Plentiful Donkey 5 gc Plentiful Goat 3 gc Plentiful Horse. 3 Horses 20 p Special 4 mph As indicated. this cost is per 20 miles of the journey or the minumum cost of a short journey.000 gc Rare Wagon 30 gc Common Dropped the prices quite drastically. Rowing 30 gc 600 Average Cart 20 gc Common Coach 250 gc Scarce Riverboat 150 gc Scarce Ship 5. for cost and availability. Table 7-6: Travel Services Mode of Travel Cost/20 miles Availability Average Speed Cart or Wagon 5p Special 2 1/2 mph Cart. Draft 15 gc Plentiful Mule 10 gc Plentiful Ox 15 gc Plentiful Packhorse 30 gc Plentiful Pig 3 gc Plentiful Sheep 3 gc Plentiful Changed a few prices. Round to the nearest 20 for odd distances. don't expect one any time soon. If the GM doesn't want a cart in town or knows the service won't be here. The availability depends entirely on where you are and the GM's whim. not when simply stealing a rowing boat can give make you a pretty rich man. River 250 gc Scarce Boat. I suppose the speeds should be listed in knots but who cares? Table 7-8: Transport Item Cost Encumbrance Availability Barge.human wearing full plate and carrying a sword and shield will suffer a penalty of -2 to Movement. Table 7-7: Water Travel Services Modes of Travel Cost/20 miles Availability Average Speed River Boat/Barge 20 p Special 2 1/2 mph Ship's Passage 15 s Special 3 . The reason only the rowing boat has an encumbrance listing is because it's the only item on the list .
use the rules for quality if you want to find the price for a peasant's hovel or a noble's townhouse. Prices for rooms and stabling are per night. only the structures themselves. Table 8-4: Land Cost/Acre Cost/Sq. A palace is a much larger version of the rich townhouse and may be in either a rural or urban setting.000 gc 800 gc Very Rare These prices do not include the cost to buy/rent the land. You can probably get a discount for booking longer periods in advance Table 8-2: Common Hostel Room/Service Cost Bath 4p Meal 4p Common Room 4p Private Room 4s Stabling. just use the standard rules for greater and lesser quality items. Land Table 8-5: Dwellings Home Cost Rent/Year Availability Rural Homestead 80 gc 2 gc Common Urban House 200 gc 10 gc Average Rich Townhouse 3. I think it should be more expensive than just crashing in the common room. Again. Horse 10 p Dropped the listing for different quality meals. Rural palaces will have a much larger acreage surrounding the estate whereas an urban palace will likely have buildings and such within a few hundred feet of their walls. Table 8-6: Existing Businesses Availability Average Business Poor Cost 50 gc . Yard Rent/Year Availability Rural 40 gc 2p 4 gc/arce Common Urban 100 gc 30 p 10 gc/acre Scarce Removed land qualities. Table 8-3: Common Tavern Room/Service Cost Meal 3p Common Room 3p Hearth Spot 5p Taverns offer less but are cheaper.you could carry. not less. Per Week 10 p I figure Hostels are slightly cheaper than coaching inns. Table 8-1: Coaching Inn Room/Service Cost Bath 5p Meal 5p Common Room 5p Private Room 5s Stabling. These prices should make it viable for peasants to rent and richer classes to buy. A rich townhouse is like a small estate but within the walls of a town or city. since there's likely to be more competition in a town or city than out in the wilds. Such is life. I changed the price of a spot in front of the hearth. this is already covered by the rules for item quality.000 gc 200 gc Rare Small Palace 10. Horse 8p Flat.
As do so many other tables in the armoury. Assume that you can spend up to a week away under normal conditions. It may take a bit of figuring out when used on the fly but it should only be used for exceptional orders. Page 99 of the armoury. two weeks if you arrange some cover (And take a a hit in profits to cover the cost) Any longer than that and you're risking coming back to a nasty surprise… Table 9-1: Craftsmen Wages By Skill Use this as is. It seems fairly reasonable except for having to devote three days a week to it. Table 9-12: Henchment Traits . Table 9-9: Amputated Limb Again. I'm fairly happy with the income levels. insane. I just think the prices and encumbrance values are.000 gc Very Rare Dropped the prices a little. Table 9-10: Henchmen This table works fine for me. Table 9-2: Entertainer Wages By Skill As above. not standard line of duty type stuff. So much padding in that book it's untrue. Table 9-10: Loyalty Modifiers This actually works quite well.Common 100 gc Scarce Good 300 gc Rare Best 1. page 102. I've stuck them in here because I've got space. if you are to suppose that the average peasant can't even afford a visit to the local sawbones unless it's dire. you can see these follow the exact rules for item quality. This table is on page 96 on the armoury. armoury page 100. Anyway. Table 9-6: Heal Test Modifiers Use this table straight from the book. Why did the hide them all towards the back of the book? Armoury. If you look. Page 98 Table 9-4: Servant Wages By Skill Page 98 again. page 100 Table 9-8: Incapacitated Limb And another. Hiring henchmen feels very Advanced Heroquest doesn't it? Page 102 of the amoury. page 97 Table 9-3: Labourer Wages By Skill And Again. which is the impression it gives in the book. in a word. Armoury. Table 9-7: Blood Loss Another working table. Table 8-7: Weekly Income Use this table as is from the armoury (Page 93). doctors should get paid a lot more than the book says. Table 9-5: Specialist Wages By Skill Skill Level Daily Weekly Yearly Availability Common 1 gc 6 gc 150 gc Common OK. Page 100 of the armoury. Use the item quality prices to find cheaper or better docs.
Page 103 of the armoury.E. This gives the average human an encumbrance of 310. . The amount they encumber anyone carrying them) of (Strength + Toughness) x 5. Encumbrance Value of People & Creatures As a change to the standard rules. Assume horses etc have an encumbrance of (Strength + Toughness) x 10.Yeah. Really I do. Only took a couple of days. All the treasure related stuff can stay at the back of the book and out of player's hands. I feel a real need to rewrite 100 different random character traits of distinguishing marks. Wow. That's it. It's finished. assume humanoids have an encumbrance (I.
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