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Destroy All Humans!

Asteroid:
The Perfect Brain Setup by Don Clarke

There’s an excellent review of this game on this site somewhere, with, in my opinion, but one error… The
reviewer claims the game is unbalanced in favour of the Expedition.

Really? Try this legal setup, and use the recommended Blind Play rule (rule 41), and see if the Expedition really
have the edge…

Here’s the mapboard configuration. Numbers represent map numbers. A number in the bottom-right means the
mapsheet is laid upside-down. A number in the top-left means the mapsheet is laid right way up.

UPPER LEVEL LOWER LEVEL

8
5 3 2
6 4
1 7
Here’s the Brain setup. Grid references are as per the grid on the mapsheets, whether upside-down or right way
up. Here’s a key to the shorthand used:

R = roamer group, VS = ventilation shaft group, MR = mining robot, UR = utility robot, T = terminal, SU = stairs
up, SD = stairs down, B = brain, D = disintegrator

Mapsheet 5
E1 – R; I1 – VS; B7 and B9 – UR

Mapsheet 3
F2 – T; A4 and E11 – R; H5 – B; M6, G7, H10 and I10 – SD; D9 – UR

Mapsheet 6
H3, N3, D9 and N9 – UR; A6 – VS; B7 – R

Mapsheet 4
A4 and M4 – R; I1 – VS; G5 – D; B9 and G9 – T; J9, L7, O3, O7 AND O9 – UR

Mapsheet 2
M4 – R

Mapsheet 8
I1 and Q6 – VS; M1 – R; I2, J2, K5 and E6 – SU; F4, G6, I6 and M5 – MR

Mapsheet 1
M1 – R

Mapsheet 7
M4 – R; I11 – VS

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