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ROLES PLAYED IN

DEVELOPING A GAME
Game Designers
Game Designers typically define the overall vision of a
Video game.
Game Design Document
Like a Film directors for a movie (creative or otherwise)
Knowledge of all the different fields
Roles
Creative Director
Design director
Lead designer
Junior designer
Game Artists
Artist bring the player eyes, the vision set out by the
game designers and art directors
Must have Great Imagination and Creativity
Should be major with at least one major 3D software
application ( 3d Max, Maya, Blender)
Roles
Concept artist – game style
3D modelers – fine arts,
rendering and shading
Game Programmers
Software engineers who work at coding level to make a
game work.
Work with artists and designers to make a playable
game
In-demand, Short supply  Paid well

Roles
 GamePlay programmers
 AI programmers
 Tools programmers
 Graphics programmers
Game Producers
Producer are the project managers.
View the overall process.
Create and enforce schedule and budgets.
They have to be leaders.

Titles
 Director of production
 Executive producers
 Associate producers
 Assistant producers
Audio Designers
Sound engineers are responsible for creating sounds and
music to match the visuals of the game.
Unique sound for a game visual style
Less job opportunities
Hired on contract basis
They also can work on
films, television and
advertisement.
Quality Assurance/ Testers
Considered as last line of defense before the game hits
the shelves.
Helps ensure the quality of the game meets strict
guidelines set by the development studio.
Best entry level jobs to a gaming industry.
Good communication skills then can move up to a lead
tester or even a game producer.
Business in Gaming :
The economic, legal & policy aspects of a game.
How games are funded?
Marketed and sold
Relationship among publishers
Developers
Distributors
Retailers

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