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name security help

account 0 Syntax: .account


Display the access level of your account.
account addon 1 Syntax: .account addon #addon
Set expansion addon level allowed. Addon values: 0 normal, 1 tbc, 2 wotlk.
account create 4 Syntax: .account create $account $password
Create account and set password to it.
account delete 4 Syntax: .account delete $account
Delete account with all characters.
account lock 0 Syntax: .account lock [on|off]
Allow login from account only from current used IP or remove this requirement.
account onlinelist 4 Syntax: .account onlinelist
Show list of online accounts.
account password 0 Syntax: .account password $old_password $new_pas
sword $new_password
Change your account password.
account set 3 Syntax: .account set $subcommand
Type .account set to see the list of possible subcommands or .help account set $
subcommand to see info on subcommands
account set addon 3 Syntax: .account set addon [$account] #addon
Set user (possible targeted) expansion addon level allowed. Addon values: 0 norm
al, 1 tbc, 2 wotlk.
account set gmlevel 4 Syntax: .account set gmlevel [$account] #level [
#realmid]
Set the security level for targeted player (can t be used at self) or for account
$name to a level of #level on the realm #realmID.
#level may range from 0 to 3.
#reamID may be -1 for all realms.
account set password 4 Syntax: .account set password $account $password
$password
Set password for account.
additem 3 Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #ite
mcount
Adds the specified number of items of id #itemid (or exact (!) name $itemname in
brackets, or link created by shift-click at item in inventory or recipe) to you
r or selected character inventory. If #itemcount is omitted, only one item will
be added.
.
additemset 3 Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory.
Will add by one example each item from itemset.
announce 1 Syntax: .announce $MessageToBroadcast
Send a global message to all players online in chat log.
aura 3 Syntax: .aura #spellid
Add the aura from spell #spellid to the selected Unit.
ban 3 Syntax: .ban $subcommand
Type .ban to see the list of possible subcommands or .help ban $subcommand to se
e info on subcommands
ban account 3 Syntax: .ban account $Name $bantime $reason
Ban account kick player.
$bantime: negative value leads to permban, otherwise use a timestring like 4d20h3
s .
ban character 3 Syntax: .ban character $Name $bantime $reason
Ban account and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like 4d20h3
s .
ban ip 3 Syntax: .ban ip $Ip $bantime $reason
Ban IP.
$bantime: negative value leads to permban, otherwise use a timestring like 4d20h3
s .
baninfo 3 Syntax: .baninfo $subcommand
Type .baninfo to see the list of possible subcommands or .help baninfo $subcomma
nd to see info on subcommands
baninfo account 3 Syntax: .baninfo account $accountid
Watch full information about a specific ban.
baninfo character 3 Syntax: .baninfo character $charactername
Watch full information about a specific ban.
baninfo ip 3 Syntax: .baninfo ip $ip
Watch full information about a specific ban.
bank 3 Syntax: .bank
Show your bank inventory.
banlist 3 Syntax: .banlist $subcommand
Type .banlist to see the list of possible subcommands or .help banlist $subcomma
nd to see info on subcommands
banlist account 3 Syntax: .banlist account [$Name]
Searches the banlist for a account name pattern or show full list account bans.
banlist character 3 Syntax: .banlist character $Name
Searches the banlist for a character name pattern. Pattern required.
banlist ip 3 Syntax: .banlist ip [$Ip]
Searches the banlist for a IP pattern or show full list of IP bans.
bindsight 3 Syntax: .bindsight
Binds vision to the selected unit indefinitely. Cannot be used while currently p
ossessing a target.
cast 3 Syntax: .cast #spellid [triggered]
Cast #spellid to selected target. If no target selected cast to self. If trigered
or part provided then spell casted with triggered flag.
cast back 3 Syntax: .cast back #spellid [triggered]
Selected target will cast #spellid to your character. If trigered or part provided
then spell casted with triggered flag.
cast dist 3 Syntax: .cast dist #spellid [#dist [triggered]]
You will cast spell to pint at distance #dist. If trigered or part provided then s
pell casted with triggered flag. Not all spells can be casted as area spells.
cast self 3 Syntax: .cast self #spellid [triggered]
Cast #spellid by target at target itself. If trigered or part provided then spell
casted with triggered flag.
cast target 3 Syntax: .cast target #spellid [triggered]
Selected target will cast #spellid to his victim. If trigered or part provided the
n spell casted with triggered flag.
character customize 2 Syntax: .character customize [$name]
Mark selected in game or by $name in command character for customize at next log
in.
character delete 4 Syntax: .character delete $name
Delete character $name.
character level 3 Syntax: .character level [$playername] [#level]
Set the level of character with $playername (or the selected if not name provide
d) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels
is omitted, the level will be increase by 1. If #numberoflevels is 0, the same l
evel will be restarted. If no character is selected and name not provided, incre
ase your level. Command can be used for offline character. All stats and depende
nt values recalculated. At level decrease talents can be reset if need. Also at
level decrease equipped items with greater level requirement can be lost.
character rename 2 Syntax: .character rename [$name]
Mark selected in game or by $name in command character for rename at next login.
character reputation 2 Syntax: .character reputation [$player_name]
Show reputation information for selected player or player find by $player_name.
character titles 2 Syntax: .character titles [$player_name]
Show known titles list for selected player or player find by $player_name.
channel set public 3 Syntax: .channel set public $channel $public
Change password-changing ability for a channel. 1 for possible, 0 for GM only.
combatstop 2 Syntax: .combatstop [$playername]
Stop combat for selected character. If selected non-player then command applied
to self. If $playername provided then attempt applied to online player $playerna
me.
cometome 3 SYntax: .cometome $parameter
Make selected creature come to your current location (new position not saved to
DB).
commands 0 Syntax: .commands
Display a list of available commands for your account level.
cooldown 3 Syntax: .cooldown [#spell_id]
Remove all (if spell_id not provided) or #spel_id spell cooldown from selected c
haracter or you (if no selection).
damage 3 Syntax: .damage $damage_amount [$school [$spellid]]
Apply $damage to target. If not $school and $spellid provided then this flat cle
an melee damage without any modifiers. If $school provided then damage modified
by armor reduction (if school physical), and target absorbing modifiers and resu
lt applied as melee damage to target. If spell provided then damage modified and
applied as spell damage. $spellid can be shift-link.
debug 1 Syntax: .debug $subcommand
Type .debug to see the list of possible subcommands or .help debug $subcommand t
o see info on subcommands
debug arena 3 Syntax: .debug arena
Toggle debug mode for arenas. In debug mode GM can start arena with single playe
r.
debug bg 3 Syntax: .debug bg
Toggle debug mode for battlegrounds. In debug mode GM can start battleground wit
h single player.
debug Mod32Value 3 Syntax: .debug Mod32Value #field #value
Add #value to field #field of your character.
debug play cinematic 1 Syntax: .debug play cinematic #cinematicid
Play cinematic #cinematicid for you. You stay at place while your mind fly.
debug play movie 1 Syntax: .debug play movie #movieid
Play movie #movieid for you.
debug play sound 1 Syntax: .debug play sound #soundid
Play sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds
demorph 2 Syntax: .demorph
Demorph the selected player.
die 3 Syntax: .die
Kill the selected player. If no player is selected, it will kill you.
dismount 0 Syntax: .dismount
Dismount you, if you are mounted.
distance 3 Syntax: .distance
Display the distance from your character to the selected creature.
event 2 Syntax: .event #event_id
Show details about event with #event_id.
event activelist 2 Syntax: .event activelist
Show list of currently active events.
event start 2 Syntax: .event start #event_id
Start event #event_id. Set start time for event to current moment (change not sa
ved in DB).
event stop 2 Syntax: .event stop #event_id
Stop event #event_id. Set start time for event to time in past that make current
moment is event stop time (change not saved in DB).
explorecheat 3 Syntax: .explorecheat #flag
Reveal or hide all maps for the selected player. If no player is selected, hide
or reveal maps to you.
Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.
flusharenapoints 3 Syntax: .flusharenapoints
Use it to distribute arena points based on arena team ratings, and start a new w
eek.
freeze 1 Syntax: .freeze (#player)
Freezes #player and disables his chat. When using this without #name it will freez
e your target.
gm 1 Syntax: .gm [on/off]
Enable or Disable in game GM MODE or show current state of on/off not provided.
gm chat 1 Syntax: .gm chat [on/off]
Enable or disable chat GM MODE (show gm badge in messages) or show current state
of on/off not provided.
gm fly 3 Syntax: .gm fly [on/off]
Enable/disable gm fly mode.
gm ingame 0 Syntax: .gm ingame
Display a list of available in game Game Masters.
gm list 3 Syntax: .gm list
Display a list of all Game Masters accounts and security levels.
gm visible 1 Syntax: .gm visible on/off
Output current visibility state or make GM visible(on) and invisible(off) for ot
her players.
gmannounce 1 Syntax: .gmannounce $announcement
Send an announcement to online Gamemasters.
gmnameannounce 1 Syntax: .gmnameannounce $announcement.
Send an announcement to all online GM s, displaying the name of the sender.
gmnotify 1 Syntax: .gmnotify $notification
Displays a notification on the screen of all online GM s.
go 1 Syntax: .go $subcommand
Type .go to see the list of possible subcommands or .help go $subcommand to see
info on subcommands
go creature 1 Syntax: .go creature #creature_guid
Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with th
is entry.
*If* more than one creature is found, then you are teleported to the first that
is found inside the database.
go graveyard 1 Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified.
go grid 1 Syntax: .go grid #gridX #gridY [#mapId]
Teleport the gm to center of grid with provided indexes at map #mapId (or curren
t map if it not provided).
go object 1 Syntax: .go object #object_guid
Teleport your character to gameobject with guid #object_guid
go taxinode 1 Syntax: .go taxinode #taxinode
Teleport player to taxinode coordinates. You can look up zone using .lookup taxi
node $namepart
go ticket 1 Syntax: .go ticket #ticketid
Teleports the user to the location where $ticketid was created.
go trigger 1 Syntax: .go trigger #trigger_id
Teleport your character to areatrigger with id #trigger_id. Character will be te
leported to trigger target if selected areatrigger is telporting trigger.
go xy 1 Syntax: .go xy #x #y [#mapid]
Teleport player to point with (#x,#y) coordinates at ground(water) level at map
#mapid or same map if #mapid not provided.
go xyz 1 Syntax: .go xyz #x #y #z [#mapid]
Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at m
ap #mapid or same map if #mapid not provided.
go zonexy 1 Syntax: .go zonexy #x #y [#zone]
Teleport player to point with (#x,#y) client coordinates at ground(water) level
in zone #zoneid or current zone if #zoneid not provided. You can look up zone us
ing .lookup area $namepart
gobject 2 Syntax: .gobject $subcommand
Type .gobject to see the list of possible subcommands or .help gobject $subcomma
nd to see info on subcommands
gobject activate 2 Syntax: .gobject activate #guid
Activates an object like a door or a button.
gobject add 2 Syntax: .gobject add #id <spawntimeSecs>
Add a game object from game object templates to the world at your current locati
on using the #id.
spawntimesecs sets the spawntime, it is optional.
Note: this is a copy of .gameobject.
gobject delete 2 Syntax: .gobject delete #go_guid
Delete gameobject with guid #go_guid.
gobject info 2 Syntax: .gobject info [$object_entry]
Query Gameobject information for selected gameobject or given entry.
gobject move 2 Syntax: .gobject move #goguid [#x #y #z]
Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates i
f its provide).
gobject near 2 Syntax: .gobject near [#distance]
Output gameobjects at distance #distance from player. Output gameobject guids an
d coordinates sorted by distance from character. If #distance not provided use 1
0 as default value.
gobject setphase 2 Syntax: .gobject setphase #guid #phasemask
Gameobject with DB guid #guid phasemask changed to #phasemask with related world
vision update for players. Gameobject state saved to DB and persistent.
gobject target 2 Syntax: .gobject target [#go_id|#go_name_part]
Locate and show position nearest gameobject. If #go_id or #go_name_part provide
then locate and show position of nearest gameobject with gameobject template id
#go_id or name included #go_name_part as part.
gobject tempadd 2 Adds a temporary gameobject that is not saved to DB.
gobject turn 2 Syntax: .gobject turn #goguid
Set for gameobject #goguid orientation same as current character orientation.
goname 1 Syntax: .goname [$charactername]
Teleport to the given character. Either specify the character name or click on t
he character s portrait, e.g. when you are in a group. Character can be offline.
gps 1 Syntax: .gps [$name|$shift-link]
Display the position information for a selected character or creature (also if p
layer name $name provided then for named player, or if creature/gameobject shift
-link provided then pointed creature/gameobject if it loaded). Position informat
ion includes X, Y, Z, and orientation, map Id and zone Id
groupgo 1 Syntax: .groupgo [$charactername]
Teleport the given character and his group to you. Teleported only online charac
ters but original selected group member can be offline.
guid 2 Syntax: .guid
Display the GUID for the selected character.
guild 3 Syntax: .guild $subcommand
Type .guild to see the list of possible subcommands or .help guild $subcommand t
o see info on subcommands
name security help
guild create 2 Syntax: .guild create [$GuildLeaderName] $GuildName
Create a guild named $GuildName with the player $GuildLeaderName (or selected) a
s leader. Guild name must in quotes.
guild delete 2 Syntax: .guild delete $GuildName
Delete guild $GuildName. Guild name must in quotes.
guild invite 2 Syntax: .guild invite [$CharacterName] $GuildName
Add player $CharacterName (or selected) into a guild $GuildName. Guild name must
in quotes.
guild rank 2 Syntax: .guild rank [$CharacterName] #Rank
Set for player $CharacterName (or selected) rank #Rank in a guild.
guild uninvite 2 Syntax: .guild uninvite [$CharacterName]
Remove player $CharacterName (or selected) from a guild.
help 0 Syntax: .help [$command]
Display usage instructions for the given $command. If no $command provided show
list available commands.
hidearea 3 Syntax: .hidearea #areaid
Hide the area of #areaid to the selected character. If no character is selected,
hide this area to you.
honor 2 Syntax: .honor $subcommand
Type .honor to see the list of possible subcommands or .help honor $subcommand t
o see info on subcommands
honor add 2 Syntax: .honor add $amount
Add a certain amount of honor (gained today) to the selected player.
honor addkill 2 Syntax: .honor addkikll
Add the targeted unit as one of your pvp kills today (you only get honor if it s a
racial leader or a player)
honor update 2 Syntax: .honor update
Force the yesterday s honor fields to be updated with today s data, which will get r
eset for the selected player.
hover 3 Syntax: .hover #flag
Enable or disable hover mode for your character.
Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.
instance 3 Syntax: .instance $subcommand
Type .instance to see the list of possible subcommands or .help instance $subcom
mand to see info on subcommands
instance listbinds 3 Syntax: .instance listbinds
Lists the binds of the selected player.
instance savedata 3 Syntax: .instance savedata
Save the InstanceData for the current player s map to the DB.
instance stats 3 Syntax: .instance stats
Shows statistics about instances.
instance unbind 3 Syntax: .instance unbind all
All of the selected player s binds will be cleared.
itemmove 2 Syntax: .itemmove #sourceslotid #destinationslotid
Move an item from slots #sourceslotid to #destinationslotid in your inventory
Not yet implemented
kick 2 Syntax: .kick [$charactername] [$reason]
Kick the given character name from the world with or without reason. If no chara
cter name is provided then the selected player (except for yourself) will be kic
ked. If no reason is provided, default is No Reason .
learn 3 Syntax: .learn #spell [all]
Selected character learn a spell of id #spell. If all provided then all ranks lear
ned.
learn all 3 Syntax: .learn all
Learn all big set different spell maybe useful for Administaror.
learn all_crafts 2 Syntax: .learn crafts
Learn all professions and recipes.
learn all_default 1 Syntax: .learn all_default [$playername]
Learn for selected/$playername player all default spells for his race/class and
spells rewarded by completed quests.
learn all_gm 2 Syntax: .learn all_gm
Learn all default spells for Game Masters.
learn all_lang 1 Syntax: .learn all_lang
Learn all languages
learn all_myclass 3 Syntax: .learn all_myclass
Learn all spells and talents available for his class.
learn all_mypettalents 3 Syntax: .learn all_mypettalents
Learn all talents for your pet available for his creature type (only for hunter
pets).
learn all_myspells 3 Syntax: .learn all_myspells
Learn all spells (except talents and spells with first rank learned as talent) a
vailable for his class.
learn all_mytalents 3 Syntax: .learn all_mytalents
Learn all talents (and spells with first rank learned as talent) available for h
is class.
learn all_recipes 2 Syntax: .learn all_recipes [$profession]
Learns all recipes of specified profession and sets skill level to max.
Example: .learn all_recipes enchanting
levelup 3 Syntax: .levelup [$playername] [#numberoflevels]
Increase/decrease the level of character with $playername (or the selected if no
t name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #n
umberoflevels is omitted, the level will be increase by 1. If #numberoflevels is
0, the same level will be restarted. If no character is selected and name not p
rovided, increase your level. Command can be used for offline character. All sta
ts and dependent values recalculated. At level decrease talents can be reset if
need. Also at level decrease equipped items with greater level requirement can b
e lost.
linkgrave 3 Syntax: .linkgrave #graveyard_id [alliance|horde]
Link current zone to graveyard for any (or alliance/horde faction ghosts). This
let character ghost from zone teleport to graveyard after die if graveyard is ne
arest from linked to zone and accept ghost of this faction. Add only single grav
eyard at another map and only if no graveyards linked (or planned linked at same
map).
list 3 Syntax: .list $subcommand
Type .list to see the list of possible subcommands or .help list $subcommand to
see info on subcommands
list auras 3 Syntax: .list auras
List auras (passive and active) of selected creature or player. If no creature o
r player is selected, list your own auras.
list creature 3 Syntax: .list creature #creature_id [#max_count]
Output creatures with creature id #creature_id found in world. Output creature g
uids and coordinates sorted by distance from character. Will be output maximum #
max_count creatures. If #max_count not provided use 10 as default value.
list item 3 Syntax: .list item #item_id [#max_count]
Output items with item id #item_id found in all character inventories, mails, au
ctions, and guild banks. Output item guids, item owner guid, owner account and o
wner name (guild name and guid in case guild bank). Will be output maximum #max_
count items. If #max_count not provided use 10 as default value.
list object 3 Syntax: .list object #gameobject_id [#max_count]
Output gameobjects with gameobject id #gameobject_id found in world. Output game
object guids and coordinates sorted by distance from character. Will be output m
aximum #max_count gameobject. If #max_count not provided use 10 as default value
.
listfreeze 1 Syntax: .listfreeze
Search and output all frozen players.
loadpath 3 Syntax: .loadpath $pathid
Load path changes ingame IMPORTANT: must be applied first for new paths before .
path load #pathid
lookup 3 Syntax: .lookup $subcommand
Type .lookup to see the list of possible subcommands or .help lookup $subcommand
to see info on subcommands
lookup area 1 Syntax: .lookup area $namepart
Looks up an area by $namepart, and returns all matches with their area ID s.
lookup creature 3 Syntax: .lookup creature $namepart
Looks up a creature by $namepart, and returns all matches with their creature ID s
.
lookup event 2 Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name.
lookup faction 3 Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name.
lookup item 3 Syntax: .lookup item $itemname
Looks up an item by $itemname, and returns all matches with their Item ID s.
lookup itemset 3 Syntax: .lookup itemset $itemname
Looks up an item set by $itemname, and returns all matches with their Item set I
D s.
lookup map 3 Syntax: .lookup map $namepart
Looks up a map by $namepart, and returns all matches with their map ID s.
lookup object 3 Syntax: .lookup object $objname
Looks up an gameobject by $objname, and returns all matches with their Gameobjec
t ID s.
lookup player account 2 Syntax: .lookup player account $account ($limit)
Searchs players, which account username is $account with optional parametr $limi
t of results.
lookup player email 2 Syntax: .lookup player email $email ($limit)
Searchs players, which account email is $email with optional parametr $limit of
results.
lookup player ip 2 Syntax: .lookup player ip $ip ($limit)
Searchs players, which account ast_ip is $ip with optional parametr $limit of re
sults.
lookup quest 3 Syntax: .lookup quest $namepart
Looks up a quest by $namepart, and returns all matches with their quest ID s.
lookup skill 3 Syntax: .lookup skill $$namepart
Looks up a skill by $namepart, and returns all matches with their skill ID s.
lookup spell 3 Syntax: .lookup spell $namepart
Looks up a spell by $namepart, and returns all matches with their spell ID s.
lookup taxinode 3 Syntax: .lookup taxinode $substring
Search and output all taxinodes with provide $substring in name.
lookup tele 1 Syntax: .lookup tele $substring
Search and output all .tele command locations with provide $substring in name.
maxskill 3 Syntax: .maxskill
Sets all skills of the targeted player to their maximum values for its current l
evel.
modify 1 Syntax: .modify $subcommand
Type .modify to see the list of possible subcommands or .help modify $subcommand
to see info on subcommands
modify arena 1 Syntax: .modify arena #value
Add $amount arena points to the selected player.
modify aspeed 1 Syntax: .modify aspeed #rate
Modify all speeds -run,swim,run back,swim back- of the selected player to normalb
ase speed for this move type *rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify bit 1 Syntax: .modify bit #field #bit
Toggle the #bit bit of the #field field for the selected player. If no player is
selected, modify your character.
modify bwalk 1 Syntax: .modify bwalk #rate
Modify the speed of the selected player while running backwards to normal walk ba
ck speed *rate. If no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify drunk 1 Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunk
ed state.
modify energy 1 Syntax: .modify energy #energy
Modify the energy of the selected player. If no player is selected, modify your
energy.
modify faction 1 Syntax: .modify faction #factionid #flagid #npcflagid #d
ynamicflagid
Modify the faction and flags of the selected creature. Without arguments, displa
y the faction and flags of the selected creature.
modify fly 1 .modify fly $parameter
Modify the flying speed of the selected player to normal flying speed *rate. If no
player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify gender 2 Syntax: .modify gender male/female
Change gender of selected player.
modify honor 1 Syntax: .modify honor $amount
Add $amount honor points to the selected player.
modify hp 1 Syntax: .modify hp #newhp
Modify the hp of the selected player. If no player is selected, modify your hp.
modify mana 1 Syntax: .modify mana #newmana
Modify the mana of the selected player. If no player is selected, modify your ma
na.
modify money 1 Syntax: .modify money #money
.money #money
Add or remove money to the selected player. If no player is selected, modify you
r money.
#gold can be negative to remove money.
modify morph 2 Syntax: .modify morph #displayid
Change your current model id to #displayid.
modify mount 1 Syntax: .modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value
.
modify phase 3 Syntax: .modify phase #phasemask
Selected character phasemask changed to #phasemask with related world vision upd
ate. Change active until in game phase changed, or GM-mode enable/disable, or re
-login. Character pts pasemask update to same value.
modify rage 1 Syntax: .modify rage #newrage
Modify the rage of the selected player. If no player is selected, modify your ra
ge.
modify rep 2 Syntax: .modify rep #repId (#repvalue | $rankname [#delt
a])
Sets the selected players reputation with faction #repId to #repvalue or to $rep
rank.
If the reputation rank name is provided, the resulting reputation will be the lo
west reputation for that rank plus the delta amount, if specified.
You can use .pinfo rep to list all known reputation ids, or use .lookup faction $na
me to locate a specific faction id.
modify runicpower 1 Syntax: .modify runicpower #newrunicpower
Modify the runic power of the selected player. If no player is selected, modify
your runic power.
modify scale 1 .modify scale $parameter
Modify size of the selected player to normal scale *rate. If no player is selected,
modify your size.
#rate may range from 0.1 to 10.
modify speed 1 Syntax: .modify speed #rate
.speed #rate
Modify the running speed of the selected player to normal base run speed *rate. If
no player is selected, modify your speed.
#rate may range from 0.1 to 50.
modify spell 1 TODO
modify standstate 2 Syntax: .modify standstate #emoteid
Change the emote of your character while standing to #emoteid.
modify swim 1 Syntax: .modify swim #rate
Modify the swim speed of the selected player to normal swim speed *rate. If no play
er is selected, modify your speed.
#rate may range from 0.1 to 50.
modify tp 1 Syntax: .modify tp #amount
Set free talent pointes for selected character or character s pet. It will be rese
t to default expected at next levelup/login/quest reward.
movegens 3 Syntax: .movegens
Show movement generators stack for selected creature or player.
mute 1 Syntax: .mute [$playerName] $timeInMinutes [$reason]
Disible chat messaging for any character from account of character $playerName (
or currently selected) at $timeInMinutes minutes. Player can be offline.
nameannounce 1 Syntax: .nameannounce $announcement.
Send an announcement to all online players, displaying the name of the sender.
namego 1 Syntax: .namego [$charactername]
Teleport the given character to you. Character can be offline.
neargrave 3 Syntax: .neargrave [alliance|horde]
Find nearest graveyard linked to zone (or only nearest from accepts alliance or
horde faction ghosts).
notify 1 Syntax: .notify $MessageToBroadcast
Send a global message to all players online in screen.
npc 1 Syntax: .npc $subcommand
Type .npc to see the list of possible subcommands or .help npc $subcommand to se
e info on subcommands
npc add 2 Syntax: .npc add #creatureid
Spawn a creature by the given template id of #creatureid.
npc addformation 1 Syntax: .npc addformation $leader
Add selected creature to a leader s formation.
npc additem 2 Syntax: .npc additem #itemId <#maxcount><#incrtime><#ext
endedcost>r
Add item #itemid to item list of selected vendor. Also optionally set max count
item in vendor item list and time to item count restoring and items ExtendedCost
.
npc addmove 2 Syntax: .npc addmove #creature_guid [#waittime]
Add your current location as a waypoint for creature with guid #creature_guid. A
nd optional add wait time.
npc allowmove 3 Syntax: .npc allowmove
Enable or disable movement creatures in world. Not implemented.
npc changeentry 3 Syntax: .npc changeentry $entry
Switch selected creature with another entry from creature_template. New creature
.id value not saved to DB.
npc changelevel 2 Syntax: .npc changelevel #level
Change the level of the selected creature to #level.
#level may range from 1 to 63.
npc delete 2 Syntax: .npc delete [#guid]
Delete creature with guid #guid (or the selected if no guid is provided)
npc delitem 2 Syntax: .npc delitem #itemId
Remove item #itemid from item list of selected vendor.
npc factionid 2 Syntax: .npc factionid #factionid
Set the faction of the selected creature to #factionid.
name security help
npc flag 2 Syntax: .npc flag #npcflag
Set the NPC flags of creature template of the selected creature and selected cre
ature to #npcflag. NPC flags will applied to all creatures of selected creature
template after server restart or grid unload/load.
npc follow 2 Syntax: .npc follow
Selected creature start follow you until death/fight/etc.
npc info 3 Syntax: .npc info
Display a list of details for the selected creature.
The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),
- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.
npc move 2 Syntax: .npc move [#creature_guid]
Move the targeted creature spawn point to your coordinates.
npc playemote 3 Syntax: .npc playemote #emoteid
Make the selected creature emote with an emote of id #emoteid.
npc say 1 Syntax: .npc say $message
Make selected creature say specified message.
npc setdeathstate 2 Syntax: .npc setdeathstate on/off
Set default death state (dead/alive) for npc at spawn.
npc setlink 2 Syntax: .npc setlink $creatureGUID
Links respawn of selected creature to the condition that $creatureGUID defined i
s alive.
npc setmodel 2 Syntax: .npc setmodel #displayid
Change the model id of the selected creature to #displayid.
npc setmovetype 2 Syntax: .npc setmovetype [#creature_guid] stay/random/wa
y [NODEL]
Set for creature pointed by #creature_guid (or selected if #creature_guid not pr
ovided) movement type and move it to respawn position (if creature alive). Any e
xisting waypoints for creature will be removed from the database if you do not u
se NODEL. If the creature is dead then movement type will applied at creature re
spawn.
Make sure you use NODEL, if you want to keep the waypoints.
npc setphase 2 Syntax: .npc setphase #phasemask
Selected unit or pet phasemask changed to #phasemask with related world vision u
pdate for players. In creature case state saved to DB and persistent. In pet cas
e change active until in game phase changed for owner, owner re-login, or GM-mod
e enable/disable..
npc spawndist 2 Syntax: .npc spawndist #dist
Adjust spawndistance of selected creature to dist.
npc spawntime 2 Syntax: .npc spawntime #time
Adjust spawntime of selected creature to time.
npc tempadd 2 Adds temporary NPC, not saved to database.
npc textemote 1 Syntax: .npc textemote #emoteid
Make the selected creature to do textemote with an emote of id #emoteid.
npc unfollow 2 Syntax: .npc unfollow
Selected creature (non pet) stop follow you.
npc whisper 1 Syntax: .npc whisper #playerguid #text
Make the selected npc whisper #text to #playerguid.
npc yell 1 Syntax: .npc yell $message
Make selected creature yell specified message.
pdump 3 Syntax: .pdump $subcommand
Type .pdump to see the list of possible subcommands or .help pdump $subcommand t
o see info on subcommands
pdump load 3 Syntax: .pdump load $filename $account [$newname] [$newg
uid]
Load character dump from dump file into character list of $account with saved or
$newname, with saved (or first free) or $newguid guid.
pdump write 3 Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
pet 2 Syntax: .pet $subcommand
Type .pet to see the list of possible subcommands or .help pet $subcommand to se
e info on subcommands
pet create 2 Syntax: .pet create
Creates a pet of the selected creature.
pet learn 2 Syntax: .pet learn
Learn #spellid to pet.
pet tp 2 Syntax: .pet tp #
Change pet s amount of training points.
pet unlearn 2 Syntax: .pet unlean
unLearn #spellid to pet.
pinfo 2 Syntax: .pinfo [$player_name]
Output account information for selected player or player find by $player_name.
playall 2 Syntax: .playall #soundid
Player a sound to whole server.
possess 3 Syntax: .possess
Possesses indefinitely the selected creature.
quest 3 Syntax: .quest $subcommand
Type .quest to see the list of possible subcommands or .help quest $subcommand t
o see info on subcommands
quest add 3 Syntax: .quest add #quest_id
Add to character quest log quest #quest_id. Quest started from item can t be added
by this command but correct .additem call provided in command output.
quest complete 3 Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest. After
this target character can go and get quest reward.
quest remove 3 Syntax: .quest remove #quest_id
Set quest #quest_id state to not completed and not active (and remove from activ
e quest list) for selected player.
recall 1 Syntax: .recall [$playername]
Teleport $playername or selected player to the place where he has been before la
st use of a teleportation command. If no $playername is entered and no player is
selected, it will teleport you.
reload 3 Syntax: .reload $subcommand
Type .reload to see the list of possible subcommands or .help reload $subcommand
to see info on subcommands
reload all 3 Syntax: .reload all
Reload all tables with reload support added and that can be _safe_ reloaded.
reload all_item 3 Syntax: .reload all_item
Reload page_text, item_enchantment_table tables.
reload all_locales 3 Syntax: .reload all_locales
Reload all `locales_*` tables with reload support added and that can be _safe_ r
eloaded.
reload all_loot 3 Syntax: .reload all_loot
Reload all `*_loot_template` tables. This can be slow operation with lags for se
rver run.
reload all_npc 3 Syntax: .reload all_npc
Reload npc_gossip, npc_option, npc_trainer, npc vendor, points of interest table
s.
reload all_quest 3 Syntax: .reload all_quest
Reload all quest related tables if reload support added for this table and this
table can be _safe_ reloaded.
reload all_scripts 3 Syntax: .reload all_scripts
Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts
, spell_scripts, db_script_string, waypoint_scripts tables.
reload all_spell 3 Syntax: .reload all
Reload all `spell_*` tables with reload support added and that can be _safe_ rel
oaded.
reload areatrigger_involvedrelation 3 Syntax: .reload areatrigger_invo
lvedrelation
Reload areatrigger_involvedrelation table.
reload areatrigger_tavern 3 Syntax: .reload areatrigger_tavern
Reload areatrigger_tavern table.
reload areatrigger_teleport 3 Syntax: .reload areatrigger_teleport
Reload areatrigger_teleport table.
reload autobroadcast 3 Syntax: .reload autobroadcast
Reload autobroadcast table.
reload command 3 Syntax: .reload command
Reload command table.
reload config 3 Syntax: .reload config
Reload config settings (by default stored in trinityd.conf). Not all settings ca
n be change at reload: some new setting values will be ignored until restart, so
me values will applied with delay or only to new objects/maps, some values will
explicitly rejected to change at reload.
reload creature_involvedrelation 3 Syntax: .reload creature_involve
drelation
Reload creature_involvedrelation table.
reload creature_linked_respawn 2 Syntax: .reload creature_linked_respawn
Reload creature_linked_respawn table.
reload creature_loot_template 3 Syntax: .reload creature_loot_template
Reload creature_loot_template table.
reload creature_questrelation 3 Syntax: .reload creature_questrelation
Reload creature_questrelation table.
reload disenchant_loot_template 3 Syntax: .reload disenchant_loot_template
Reload disenchant_loot_template table.
reload event_scripts 3 Syntax: .reload event_scripts
Reload event_scripts table.
reload fishing_loot_template 3 Syntax: .reload fishing_loot_template
Reload fishing_loot_template table.
reload gameobject_involvedrelation 3 Syntax: .reload gameobject_invol
vedrelation
Reload gameobject_involvedrelation table.
reload gameobject_loot_template 3 Syntax: .reload gameobject_loot_template
Reload gameobject_loot_template table.
reload gameobject_questrelation 3 Syntax: .reload gameobject_questrelation
Reload gameobject_questrelation table.
reload gameobject_scripts 3 Syntax: .reload gameobject_scripts
Reload gameobject_scripts table.
reload game_graveyard_zone 3 Syntax: .reload game_graveyard_zone
Reload game_graveyard_zone table.
reload game_tele 3 Syntax: .reload game_tele
Reload game_tele table.
reload gm_tickets 3 Syntax: .reload gm_tickets
Reload gm_tickets table.
reload item_enchantment_template 3 Syntax: .reload item_enchantment
_template
Reload item_enchantment_template table.
reload item_loot_template 3 Syntax: .reload item_loot_template
Reload item_loot_template table.
reload locales_creature 3 Syntax: .reload locales_creature
Reload locales_creature table.
reload locales_gameobject 3 Syntax: .reload locales_gameobject
Reload locales_gameobject table.
reload locales_item 3 Syntax: .reload locales_item
Reload locales_item table.
reload locales_npc_text 3 Syntax: .reload locales_npc_text
Reload locales_npc_text table.
reload locales_page_text 3 Syntax: .reload locales_page_text
Reload locales_page_text table.
reload locales_points_of_interest 3 Syntax: .reload locales_points_o
f_interest
Reload locales_point_of_interest table.
reload locales_quest 3 Syntax: .reload locales_quest
Reload locales_quest table.
reload milling_loot_template 3 Syntax: .reload milling_loot_template
Reload milling_loot_template table.
reload npc_gossip 3 Syntax: .reload npc_gossip
Reload npc_gossip table.
reload npc_trainer 3 Syntax: .reload npc_trainer
Reload npc_trainer table.
reload npc_vendor 3 Syntax: .reload npc_vendor
Reload npc_vendor table.
reload page_text 3 Syntax: .reload page_text
Reload page_text table.
reload pickpocketing_loot_template 3 Syntax: .reload pickpocketing_lo
ot_template
Reload pickpocketing_loot_template table.
reload points_of_interest 3 Syntax: .reload points_of_interest
Reload points_of_interest table.
reload prospecting_loot_template 3 Syntax: .reload prospecting_loot
_template
Reload prospecting_loot_template table.
reload quest_end_scripts 3 Syntax: .reload quest_end_scripts
Reload quest_end_scripts table.
reload mail_loot_template 3 Syntax: .reload mail_loot_template
Reload mail_loot_template table.
reload quest_start_scripts 3 Syntax: .reload quest_start_scripts
Reload quest_start_scripts table.
reload quest_template 3 Syntax: .reload quest_template
Reload quest_template table.
reload reference_loot_template 3 Syntax: .reload reference_loot_template
Reload reference_loot_template table.
reload reserved_name 3 Syntax: .reload reserved_name
Reload reserved_name table.
reload skill_discovery_template 3 Syntax: .reload skill_discovery_template
Reload skill_discovery_template table.
reload skill_extra_item_template 3 Syntax: .reload skill_extra_item
_template
Reload skill_extra_item_template table.
reload skill_fishing_base_level 3 Syntax: .reload skill_fishing_base_level
Reload skill_fishing_base_level table.
reload skinning_loot_template 3 Syntax: .reload skinning_loot_template
Reload skinning_loot_template table.
reload spell_area 3 Syntax: .reload spell_area
Reload spell_area table.
reload spell_bonus_data 3 Syntax: .reload spell_bonus_data
Reload spell_bonus_data table.
reload spell_disabled 3 Syntax: .reload spell_disabled
Reload spell_disabled table.
reload spell_group 3 Syntax: .reload spell_group
Reload spell_group table.
reload spell_group_stack_rules 3 Syntax: .reload spell_group
Reload spell_group_stack_rules table.
reload spell_learn_spell 3 Syntax: .reload spell_learn_spell
Reload spell_learn_spell table.
reload spell_linked_spell 3 Usage: .reload spell_linked_spell
Reloads the spell_linked_spell DB table.
reload spell_loot_template 3 Syntax: .reload spell_loot_template
Reload spell_loot_template table.
reload spell_pet_auras 3 Syntax: .reload spell_pet_auras
Reload spell_pet_auras table.
reload spell_proc_event 3 Syntax: .reload spell_proc_event
Reload spell_proc_event table.
name security help
reload spell_required 3 Syntax: .reload spell_required
Reload spell_required table.
reload spell_scripts 3 Syntax: .reload spell_scripts
Reload spell_scripts table.
reload spell_script_target 3 Syntax: .reload spell_script_target
Reload spell_script_target table.
reload spell_target_position 3 Syntax: .reload spell_target_position
Reload spell_target_position table.
reload spell_threats 3 Syntax: .reload spell_threats
Reload spell_threats table.
reload creature_template 3 Syntax: .reload creature_template $entry
Reload the specified creature s template.
reload trinity_string 3 Syntax: .reload trinity_string
Reload trinity_string table.
reload waypoint_scripts 3 Syntax: .reload waypoint_scripts
Reload waypoint_scripts table.
repairitems 2 Syntax: .repairitems
Repair all selected player s items.
reset 3 Syntax: .reset $subcommand
Type .reset to see the list of possible subcommands or .help reset $subcommand t
o see info on subcommands
reset achievements 3 Syntax: .reset achievements [$playername]
Reset achievements data for selected or named (online or offline) character. Ach
ievements for persistance progress data like completed quests/etc re-filled at r
eset. Achievements for events like kills/casts/etc will lost.
reset all 3 Syntax: .reset all spells
Syntax: .reset all talents
Request reset spells or talents (including talents for all character s pets if any
) at next login each existed character.
reset honor 3 Syntax: .reset honor [Playername]
Reset all honor data for targeted character.
reset level 3 Syntax: .reset level [Playername]
Reset level to 1 including reset stats and talents. Equipped items with greater
level requirement can be lost.
reset spells 3 Syntax: .reset spells [Playername]
Removes all non-original spells from spellbook.
. Playername can be name of offline character.
reset stats 3 Syntax: .reset stats [Playername]
Resets(recalculate) all stats of the targeted player to their original VALUESat
current level.
reset talents 3 Syntax: .reset talents [Playername]
Removes all talents of the targeted player or pet or named player. Playername ca
n be name of offline character. With player talents also will be reset talents f
or all character s pets if any.
respawn 3 Syntax: .respawn
Respawn all nearest creatures and GO without waiting respawn time expiration.
revive 3 Syntax: .revive
Revive the selected player. If no player is selected, it will revive you.
save 0 Syntax: .save
Saves your character.
saveall 1 Syntax: .saveall
Save all characters in game.
send items 3 Syntax: .send items #playername #subject #text itemid1[:coun
t1] itemid2[:count2] itemidN[:countN]
Send a mail to a player. Subject and mail text must be in . If for itemid not prov
ided related count values then expected 1, if count > max items in stack then it
ems will be send in required amount stacks. All stacks amount in mail limited to
12.
send mail 1 Syntax: .send mail #playername #subject #text
Send a mail to a player. Subject and mail text must be in .
send message 3 Syntax: .send message $playername $message
Send screen message to player from ADMINISTRATOR.
send money 3 Syntax: .send money #playername #subject #text #money
Send mail with money to a player. Subject and mail text must be in .
server 3 Syntax: .server $subcommand
Type .server to see the list of possible subcommands or .help server $subcommand
to see info on subcommands
server corpses 2 Syntax: .server corpses
Triggering corpses expire check in world.
server exit 4 Syntax: .server exit
Terminate trinity-core NOW. Exit code 0.
server idlerestart 3 Syntax: .server idlerestart #delay
Restart the server after #delay seconds if no active connections are present (no
players). Use #exist_code or 2 as program exist code.
server idlerestart cancel 3 Syntax: .server idlerestart cancel
Cancel the restart/shutdown timer if any.
server idleshutdown 3 Syntax: .server idleshutdown #delay [#exist_code
]
Shut the server down after #delay seconds if no active connections are present (
no players). Use #exist_code or 0 as program exist code.
server idleshutdown cancel 3 Syntax: .server idleshutdown cancel
Cancel the restart/shutdown timer if any.
server info 0 Syntax: .server info
Display server version and the number of connected players.
server motd 0 Syntax: .server motd
Show server Message of the day.
server plimit 3 Syntax: .server plimit [#num|-1|-2|-3|reset|player|moder
ator|gamemaster|administrator]
Without arg show current player amount and security level limitations for login
to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0
or security leme name. With `reset` sets player limit to the one in the config
file
server restart 3 Syntax: .server restart #delay
Restart the server after #delay seconds. Use #exist_code or 2 as program exist c
ode.
server restart cancel 3 Syntax: .server restart cancel
Cancel the restart/shutdown timer if any.
server set closed 3 Syntax: server set closed on/off
Sets whether the world accepts new client connectsions.
server set loglevel 4 Syntax: .server set loglevel #level
Set server log level (0 errors only, 1 basic, 2 detail, 3 debug).
server set motd 3 Syntax: .server set motd $MOTD
Set server Message of the day.
server shutdown 3 Syntax: .server shutdown #delay [#exit_code]
Shut the server down after #delay seconds. Use #exit_code or 0 as program exit c
ode.
server shutdown cancel 3 Syntax: .server shutdown cancel
Cancel the restart/shutdown timer if any.
setskill 3 Syntax: .setskill #skill #level [#max]
Set a skill of id #skill with a current skill value of #level and a maximum valu
e of #max (or equal current maximum if not provide) for the selected character.
If no character is selected, you learn the skill.
showarea 3 Syntax: .showarea #areaid
Reveal the area of #areaid to the selected character. If no character is selecte
d, reveal this area to you.
start 0 Syntax: .start
Teleport you to the starting area of your character.
taxicheat 1 Syntax: .taxicheat on/off
Temporary grant access or remove to all taxi routes for the selected character.
If no character is selected, hide or reveal all routes to you.
Visited taxi nodes sill accessible after removing access.
tele 1 Syntax: .tele #location
Teleport player to a given location.
tele add 3 Syntax: .tele add $name
Add current your position to .tele command target locations list with name $name
.
tele del 3 Syntax: .tele del $name
Remove location with name $name for .tele command locations list.
tele group 1 Syntax: .tele group#location
Teleport a selected player and his group members to a given location.
tele name 1 Syntax: .tele name [#playername] #location
Teleport the given character to a given location. Character can be offline.
ticket 1 Syntax: .ticket $subcommand
Type .ticket to see the list of possible subcommands or .help ticket $subcommand
to see info on subcommands
ticket assign 1 Usage: .ticket assign $ticketid $gmname.
Assigns the specified ticket to the specified Game Master.
ticket close 1 Usage: .ticket close $ticketid.
Closes the specified ticket. Does not delete permanently.
ticket closedlist 1 Displays a list of closed GM tickets.
ticket comment 1 Usage: .ticket comment $ticketid $comment.
Allows the adding or modifying of a comment to the specified ticket.
ticket delete 3 Usage: .ticket delete $ticketid.
Deletes the specified ticket permanently. Ticket must be closed first.
ticket list 1 Displays a list of open GM tickets.
ticket onlinelist 1 Displays a list of open GM tickets whose owner i
s online.
ticket unassign 1 Usage: .ticket unassign $ticketid.
Unassigns the specified ticket from the current assigned Game Master.
ticket viewid 1 Usage: .ticket viewid $ticketid.
Returns details about specified ticket. Ticket must be open and not deleted.
ticket viewname 1 Usage: .ticket viewname $creatorname.
Returns details about specified ticket. Ticket must be open and not deleted.
titles add 2 Syntax: .titles add #title
Add title #title (id or shift-link) to known titles list for selected player.
titles current 2 Syntax: .titles current #title
Set title #title (id or shift-link) as current selected titl for selected player
. If title not in known title list for player then it will be added to list.
titles remove 2 Syntax: .titles remove #title
Remove title #title (id or shift-link) from known titles list for selected playe
r.
titles setmask 2 Syntax: .titles setmask #mask
Allows user to use all titles from #mask.
#mask=0 disables the title-choose-field
unaura 3 Syntax: .unaura #spellid
Remove aura due to spell #spellid from the selected Unit.
unban 3 Syntax: .unban $subcommand
Type .unban to see the list of possible subcommands or .help unban $subcommand t
o see info on subcommands
unban account 3 Syntax: .unban account $Name
Unban accounts for account name pattern.
unban character 3 Syntax: .unban character $Name
Unban accounts for character name pattern.
unban ip 3 Syntax : .unban ip $Ip
Unban accounts for IP pattern.
unbindsight 3 Syntax: .unbindsight
Removes bound vision. Cannot be used while currently possessing a target.
unfreeze 1 Syntax: .unfreeze (#player)
Unfreezes #player and enables his chat again. When using this without #name it wil
l unfreeze your target.
unlearn 3 Syntax: .unlearn #spell [all]
Unlearn for selected player a spell #spell. If all provided then all ranks unlearn
ed.
unmute 1 Syntax: .unmute [$playerName]
Restore chat messaging for any character from account of character $playerName (
or selected). Character can be ofline.
unpossess 3 Syntax: .unpossess
If you are possessed, unpossesses yourself; otherwise unpossesses current posses
sed target.
waterwalk 2 Syntax: .waterwalk on/off
Set on/off waterwalk state for selected player or self if no player selected.
wchange 3 Syntax: .wchange #weathertype #status
Set current weather to #weathertype with an intensity of #status.
#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for
disabled, and 1 for enabled.
whispers 1 Syntax: .whispers on|off
Enable/disable accepting whispers by GM from players. By default use trinityd.co
nf setting.
wp event 2 Syntax: .wp event $subcommand
Type .path event to see the list of possible subcommands or .help path event $su
bcommand to see info on subcommands.
wp load 2 Syntax: .wp load $pathid
Load pathid number for selected creature. Creature must have no waypoint data.
wp show 2 Syntax: .wp show $option
Options:
on $pathid (or selected creature with loaded path) Show path
off Hide path
info $slected_waypoint Show info for selected waypoint.
wp unload 2 Syntax: .wp unload
Unload path for selected creature.
character changefaction 3 lets you change faction
character changerace 3 lets you change race

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