DeNA is a Japanese social mobile gaming company that saw significant revenue and profit growth in its fiscal first quarter of 2010 compared to the same period last year. This growth was fueled by DeNA's entry into the American market on iPhones in 2010, an increase in the number of social and mobile game titles sold, and ongoing growth in Japan. Last fiscal year, DeNA reported $517 million in revenue and $228 million in operating profits, putting it on track to become a billion dollar mobile and social gaming business if its first quarter success continues. DeNA plans further growth through mergers, acquisitions, and investments from its $27.5 million venture capital fund focused on social gaming.
DeNA is a Japanese social mobile gaming company that saw significant revenue and profit growth in its fiscal first quarter of 2010 compared to the same period last year. This growth was fueled by DeNA's entry into the American market on iPhones in 2010, an increase in the number of social and mobile game titles sold, and ongoing growth in Japan. Last fiscal year, DeNA reported $517 million in revenue and $228 million in operating profits, putting it on track to become a billion dollar mobile and social gaming business if its first quarter success continues. DeNA plans further growth through mergers, acquisitions, and investments from its $27.5 million venture capital fund focused on social gaming.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPTX, PDF, TXT or read online from Scribd
DeNA is a Japanese social mobile gaming company that saw significant revenue and profit growth in its fiscal first quarter of 2010 compared to the same period last year. This growth was fueled by DeNA's entry into the American market on iPhones in 2010, an increase in the number of social and mobile game titles sold, and ongoing growth in Japan. Last fiscal year, DeNA reported $517 million in revenue and $228 million in operating profits, putting it on track to become a billion dollar mobile and social gaming business if its first quarter success continues. DeNA plans further growth through mergers, acquisitions, and investments from its $27.5 million venture capital fund focused on social gaming.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPTX, PDF, TXT or read online from Scribd
The Japanese gaming company DeNA. For its fiscal first quarter Dena's revenue reached $279 million, up 175% compared to the same quarter last year. Its operating profit increased by 282% to about $138 million over the first quarter of 2009 . DeNA’s first quarter earnings were fueled by its entry into the American market and debut on iPhones in 2010, an increase in the number of social and mobile game titles it sold, and ongoing growth in its sales of social and mobile games and avatars in Japan. Last year (fiscal 2009) DeNA reported revenues of $517 million and operating profits of $228 million. If the company’s 2010 first quarter results are any indication, it is on target to become a billion dollar revenue (or more) mobile and social gaming business. DeNA also acquired IceBreaker, a U.S. game developer and publisher in 2009.
In the past year, Google,
Disney and Electronic Arts, respectively, acquired social gaming companies Slide, Playdom and Playfish. DeNA also plans to promote mergers and acquisitions, and make investments through its approximately $27.5 million Incubate Fund No.1 Limited Partnership, a venture capital fund focused on social gaming. DeNA’s most popular game titles in the U.S. are all free mobile games: Bandit Nation, MiniNation BalloonHunt, Mini Solitaire and Mini NumberPlace.