Professional Documents
Culture Documents
DIMITRIOS SIDIROFAGIS
ANTONIOS MAKROPOULOS
GEORGIOS PRINTEZIS
About the Company
Our Mission
“To create beautiful and mysterious worlds for
every gamer to enjoy, explore and conquer.”
About the Company – Business Form
Very flexible corporate form that fits smaller companies that are now
starting out.
Supports a capital of close to 0 Euro as an initial investment.
There will not be any case where the law is going to restrict the
development process.
By initializing a start-up funding process through the internet the
company can attain a following of people that support said projects
and help with the marketing and advertising of the company's
products.
The games that the company is going to produce are going to be
distributed via the company’s website and third party distributors.
About the Company – Goals and Objectives
Opportunities Threats
Cheaper than average games that offer the The small workforce that the company has means
same if not more content to the customer. slower game development than larger companies in
Huge customer support. the industry.
Lower costs of production for each video game. Large AAA companies in the industry are starting to
Start up websites and platforms offer great develop their own divisions for indie games
assistance in funding projects. development projects.
Video game ideas are not developed in a No funding is ensured for the company.
marketing team meeting.
Great opportunities in expanding.
Video Games Development Industry
Computer & Video Games have expanded to Independent game development companies are the
multiple platforms and are played in electronic businesses that develop video games which are
devices such as: computers, consoles and mobiles. funded independently.
The video game development industry is a billion- Mostly funded by the developers or via start-up
dollar one and is not likely to fall since all the more funding.
money is being spent in the acquisition of video Focused on innovation and new experiences for
games. gamers, most of the time avoiding the trends of the
Companies have the advantage of video games time.
appealing to all age and social groups and plan Cult followings are often created for lesser known
their strategic moves accordingly in order to attract brands in the industry.
one or more groups in society. There has been seen a rise in developing these kinds
Among many gigantic brands in the industry there of goods for the public making it a trend in recent
are three that are considered to be leading: Sony, gaming generations.
Microsoft and Nintendo, which have bought out many
different development studios and teams and are in
the rise in terms of expansion.
Many companies have come to develop games for
both consoles and computers.
Video Games Development Industry
Growth Potential
Competition
Customer Base
Customers in the Indie Gaming Industry tend to appreciate simpler projects that have a solid game design
which focuses more on what makes a game memorable and do not focus on great graphics or crazy visuals.
Gaming has come to be known for being ageless and borderless, speaking to many social and age groups.
There are many cases where games are created with a specific group in mind in order to appeal to a certain
customer demographic.
Target Group
Crimson Moon Studios’ focus is set on people of any age and social group.
The games that the company develops are set on the nostalgia of an older gamer era.
The company has decided to let the customer decide if the games suit their own style of gaming, taking into
account that the games have a darker and more grown-up tone in their design.
Marketing Plan – 4 p’s Analysis
Onion Knight, Crimson Moon’s flagship game is of Pricing each product is based its quality,
the Metroidvania genre, which is a gameplay following a best price strategy for the
style focused on free exploration of a 2D open company’s games.
world combining the names of the pioneer series The initial price of the games is valued at 20
of this style: “Metroid” and “Castlevania” Euros, leaving a small gap for promotional
(Janardana, 2018). This style of game design and pricing and special offers.
development is focused on a unique atmosphere The mindset behind this pricing strategy is that
with ambient music, in order to give a better feel the game is going to be an entry in the indie
of the style of gameplay and immerse the gamer gaming genre that aspires to attract gamers
in the game’s story, visuals and sounds. The game from around the world as a loyal following.
is scheduled to be released in early 2020. Demos Third party platforms that are going to sell the
for the game as well as exclusive content for game will have a significantly reduced price
funders are going to be released through its when and if they choose to order in bulk.
development stage. These platforms may then sell the game as
part of a promotional bundle or in the case
that they have special deals according to
seasonal sales, in order to sell more copies of
the game in even lower prices.
Marketing Plan – 4 p’s Analysis
Distribution for the products is going to be Promoting techniques such as release trailers and
conducted through video game and software news about the development for each product is
distributing platforms such as: going to be done through the distributing
Steam platforms of the games as well as through the
HumbleBundle.com company’s website and online forums.
the company’s personal website Promoting and advertising the company’s project
Copies of the game are going to be downloaded is going to be done mostly via social media,
digitally for computer gaming and not acquired forums and by distributing early copies of the
as hard copies, at least for the time being where game to streamers, funders and chosen gamers in
no deals have been made in order to bring the general.
game over to a console. An open beta for the game, available through the
Deals are meant to be made with these company’s website, is set to be released.
distributing channels to help the game become The company’s team has decided to attend
known and available all over the world. various gaming events such as the Athens Game
Festival and AthensCon.
Growth Plan
In year 2 the company is expecting to start making a profit, meaning that the initial cash damage done in year 1
which amounts to the costs of the development of the project is going to be covered.
Break-Even Analysis
It is expected that in the first two months after its release Sales
the game is going to bring in a profit. Price Per Unit 20,00 €
The amount of games the company has to sell amounts to
2617,03 units if sold from the company’s website. Costs
If the 20 % rate that third party platforms charge for Total Fixed Costs 52.340,62 €
distribution of the product is taken in as variable costs in Revenue
the price of each product, the units sold in order to break Sold from website 20,00 €
even would be 3489,37 units. Third Party Commision 5,00 €
The average amount of units that needs to be sold amounts
to 3053,3. Break Even Point
Units (Company Sold) 2617,03
Units (Third Parties Sold) 3489,37
Units (Mean of total sales) 3053,2
Financial Statement Year 1
Cash In 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Previous Month Credit Sales 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Cash Out
Managemrnt Wages 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Electricity Cost 0€ 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 1.560,02 €
Telephone/Internet 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 714,00 € 714,00 €
Cloud service 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 58,80 € 58,80 €
Website Upkeep 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 7,80 € 7,80 €
Product Development Cost 4.166,66 € 4.166,66 € 4.166,66 € 4.166,66 € 4.166,66 € 4.166,66 € 4.166,66 € 4.166,66 € 4.166,66 € 4.166,66 € 4.166,66 € 4.166,66 € 50.000 €
Utilities 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Marketing Cost 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Licensing Fees 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Total Cash Payments 4.166,66 € 4.308,48 € 4.308,48 € 4.308,48 € 4.308,48 € 4.308,48 € 4.308,48 € 4.308,48 € 4.308,48 € 4.308,48 € 4.308,48 € 5.089,08 € 52.340,62 €
Cashflow Surplus/Deficit -4.166,66 € -4.308,48 € -4.308,48 € -4.308,48 € -4.308,48 € -4.308,48 € -4.308,48 € -4.308,48 € -4.308,48 € -4.308,48 € -4.308,48 € -5.089,08 € -52.340,62 €
Opening Cash Balance 10.000,00 € 5.833,34 € 1.524,86 € -2.783,62 € -7.092,10 € -11.400,58 € -15.709,06 € -20.017,54 € -24.326,02 € -28.634,50 € -32.942,98 € -37.251,36 € 10.000,00 €
Closing Cash Balance 5.833,34 € 1.524,86 € -2.783,62 € -7.092,10 € -11.400,58 € -15.709,06 € -20.017,54 € -24.326,02 € -28.634,50 € -32.942,98 € -37.251,46 € -42.340,44 € -42.340,62 €
Financial Statement Year 2
Cash In
Previous Month Credit Sales 0€ 0€ 52.000 € 68.000 € 89.000 € 95.000 € 118.000 € 166.000 € 190.000 € 190.000 € 206.000 € 222.000 € 1.396.000 €
Total Cash Receipts 0€ 0€ 52.000 € 68.000 € 89.000 € 95.000 € 118.000 € 166.000 € 190.000 € 190.000 € 206.000 € 222.000 € 1.396.000 €
Cash Out
Managemrnt Wages 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Electricity Cost 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 1.701,84 €
Telephone/Internet 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 714,00 € 714,00 €
Cloud service 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 58,80 € 58,80 €
Website Upkeep 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 7,80 € 7,80 €
Product Development Cost 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Utilities 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Marketing Cost 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Licensing Fees 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€ 0€
Total Cash Payments 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 141,82 € 922,42 € 2.482,44 €
189.858,18
Cashflow Surplus/Deficit -141,82 € -141,82 € 51.858,18 € 67.858,18 € 88.858,18 € 94.858,18 € 117.858,18 € 165.858,18 € 189.858,18 € € 205.858,18 € 221.077,58 € 1.393.517,56 €
734.383,00
Opening Cash Balance -42.340,62 € -42.482,44 € -42.624,26 € 9.233,92 € 77.092,10 € 165.950,28 € 260.808,46 € 378.666,64 € 544.524,82 € € 924.241,18 € 1.130.099,36 € -42.340,62 €
924.241,18
Closing Cash Balance -42.482,44 € -42.624,26 € 9.233,92 € 77.092,10 € 165.950,28 € 260.808,46 € 378.666,64 € 544.524,82 € 734.383,00 € € 1.130.099,36 € 1.351.176,94 € 1.351.176,94 €
Thank you for attending our presentation.