Professional Documents
Culture Documents
Cafe World
Cafe World
30March 2011
Review of J
J
only available as a
application,is a restaurant management
simulator by Zynga, the makers of J , and . The goal of this
decorating interiors, managing employees, selecting a menu and cooking various dishes.
One of the defining features of social games is the ability to transform real world
personal and physical interactions into in game actions. In J a player can visit his
friend¶s café and enjoy a complimentary meal while they are there. It is also possible send food
dishes to friends, help them cook, etc. All these physical tasks are converted into in game
actions.
Complicated real life tasks, especially the little details about them are simplified in J
This ensures instant gratification with minimal effort. For example cooking a dish takes
just as long as it does in real life, but the process in J requires only a few mouse clicks
at timed intervals. Visiting a friend¶s café, sending one items, helping one cook extra servings
etc.require only a single mouse click. Every action in the game can translated into non-reflexive
Continuing with the theme of keeping things simple, J does not require a lot of
devotion from the player. There are no real time interactions with other players so everybody can
play it at their own pace and at the time of their choosing. This does not mean there aren¶t any
time sensitive tasks in the game; it simply means the player does not have any time sensitive
tasks involving other players. The player still needs to advance into the cooking stages at various
Being a social network game, J employs a lot of social interactions between
the players. A player can ask for help from his friends who also play the game. Friends can
perform tasks include sending kitchen tools to repair equipment and design menus for a player.
Friends can also save a player¶s spoiled dishes or help them cook extra servings. Doing any of
these things can reward both the players with in-game currency and bonus items. The challenges
are rather merciful, for example it takes a long time for a dish to spoil after it has been cooked
and ready to be served. There aren¶t any significant penalties for mistakes such as failing to take
a cooked dish off the stove or putting food out to serve on time.
Asynchronicity and Inherit Sociability form the basis of a social network game. These are the
very same reasons why social network games are slowly replacing the casual market. Social
network games require even shorter attention span, encourage friendly competition among
friends and are more addictive because of their simplicity. J is the epitome of the new
wave of social network games and continues to innovate on the tried and tested mechanisms
x
1
Zynga (2010).Café World. [WEB]. Facebook App. San Francisco, California.
2
Zynga (2010). CityVille. [WEB]. Facebook App. San Francisco, California.
3
Zynga (2009). FarmVille. [WEB]. Facebook App. San Francisco, California.
4
Zynga (2009). Mafia Wars. [WEB]. Facebook App. San Francisco, California.
5
Facebook Inc. Facebook. 2004. <http://www.facebook.com>.
Järvinen, Aki. "Game Design for Social Networks: Part 1." 2009.
MyGameStudies.<http://www.mygamestudies.com/content/game-design-social-
networks-part-1>.