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/* Text3d by Robert J. Doyle, Jr., Naval Research Laboratory, Washington, DC.

*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#ifndef WIN32
#include <unistd.h>
#endif
#include <GL/glut.h>

typedef enum {RESERVED, M_SIDE, M_EDGE, M_WHOLE, O_SIDE, O_EDGE, O_WHOLE,


T_SIDE, T_EDGE, T_WHOLE, H_SIDE, H_EDGE, H_WHOLE,REPEAT_SIDE, REPEAT_EDGE, REPEAT1,
REPEAT2_SIDE, REPEAT2_EDGE,REPEAT2, REPEAT3_SIDE, REPEAT3_EDGE,REPEAT3,
REPEAT4_SIDE, REPEAT4_EDGE,REPEAT4} displayLists;

GLfloat sideColor[] = {0.0, 0.0, 0.5, 1.0};


GLfloat edgeColor[] = {0.7, 0.7, 0.0, 1.0};
GLfloat shininess[] = {128.0};
GLfloat mat_specular[] = {0.7, 0.7, 0.7, 1.0};

GLfloat width = 0.0;


GLfloat width2 = 2.0;

GLfloat letterM[][3] =
{
{-3.125000, 0.000000, 0.000000},
{-3.125000, 6.208000, 0.000000},
{-1.233000, 6.208000, 0.000000},
{0.003000, 1.484000, 0.000000},
{1.223000, 6.208000, 0.000000},
{3.123000, 6.208000, 0.000000},
{3.123000, 0.000000, 0.000000},
{1.923000, 0.000000, 0.000000},
{1.923000, 5.010000, 0.000000},
{0.659000, 0.000000, 0.000000},
{-0.649000, 0.000000, 0.000000},
{-1.925000, 5.010000, 0.000000},
{-1.925000, 0.000000, 0.000000}

};

GLfloat letterO[][3] =
{
{-3.038000, 3.102000, 0.000000},
{-2.974000, 3.874000, 0.000000},
{-2.827000, 4.440000, 0.000000},
{-2.802000, 4.508000, 0.000000},
{-2.544000, 5.042000, 0.000000},
{-2.502000, 5.110000, 0.000000},
{-2.223000, 5.479000, 0.000000},
{-2.132000, 5.576000, 0.000000},
{-1.784000, 5.869000, 0.000000},
{-1.678000, 5.940000, 0.000000},
{-1.260000, 6.155000, 0.000000},
{-1.148000, 6.198000, 0.000000},
{-0.677000, 6.321000, 0.000000},
{-0.638000, 6.328000, 0.000000},
{-0.002000, 6.378000, 0.000000},
{0.634000, 6.328000, 0.000000},
{1.107000, 6.210000, 0.000000},
{1.144000, 6.198000, 0.000000},
{1.570000, 6.002000, 0.000000},
{1.674000, 5.940000, 0.000000},
{2.038000, 5.661000, 0.000000},
{2.128000, 5.576000, 0.000000},
{2.428000, 5.217000, 0.000000},
{2.504000, 5.104000, 0.000000},
{2.762000, 4.598000, 0.000000},
{2.798000, 4.508000, 0.000000},
{2.960000, 3.913000, 0.000000},
{2.970000, 3.862000, 0.000000},
{3.034000, 3.102000, 0.000000},
{2.970000, 2.342000, 0.000000},
{2.815000, 1.745000, 0.000000},
{2.798000, 1.696000, 0.000000},
{2.554000, 1.182000, 0.000000},
{2.504000, 1.100000, 0.000000},
{2.221000, 0.726000, 0.000000},
{2.128000, 0.628000, 0.000000},
{1.776000, 0.332000, 0.000000},
{1.674000, 0.264000, 0.000000},
{1.256000, 0.049000, 0.000000},
{1.144000, 0.006000, 0.000000},
{0.672000, -0.117000, 0.000000},
{0.634000, -0.124000, 0.000000},
{-0.002000, -0.174000, 0.000000},
{-0.638000, -0.124000, 0.000000},
{-1.112000, -0.006000, 0.000000},
{-1.148000, 0.006000, 0.000000},
{-1.576000, 0.202000, 0.000000},
{-1.678000, 0.264000, 0.000000},
{-2.041000, 0.540000, 0.000000},
{-2.132000, 0.628000, 0.000000},
{-2.430000, 0.983000, 0.000000},
{-2.502000, 1.094000, 0.000000},
{-2.773000, 1.622000, 0.000000},
{-2.802000, 1.696000, 0.000000},
{-2.962000, 2.258000, 0.000000},
{-2.974000, 2.330000, 0.000000},
{-1.736000, 3.102000, 10000.0},
{-1.710000, 3.578000, 0.000000},
{-1.644000, 3.934000, 0.000000},
{-1.503000, 4.328000, 0.000000},
{-1.494000, 4.346000, 0.000000},
{-1.352000, 4.593000, 0.000000},
{-1.306000, 4.656000, 0.000000},
{-1.120000, 4.857000, 0.000000},
{-1.040000, 4.926000, 0.000000},
{-0.825000, 5.067000, 0.000000},
{-0.726000, 5.116000, 0.000000},
{-0.480000, 5.200000, 0.000000},
{-0.402000, 5.218000, 0.000000},
{-0.041000, 5.257000, 0.000000},
{-0.002000, 5.258000, 0.000000},
{0.361000, 5.227000, 0.000000},
{0.400000, 5.220000, 0.000000},
{0.650000, 5.147000, 0.000000},
{0.726000, 5.116000, 0.000000},
{0.950000, 4.990000, 0.000000},
{1.038000, 4.926000, 0.000000},
{1.239000, 4.736000, 0.000000},
{1.306000, 4.656000, 0.000000},
{1.462000, 4.413000, 0.000000},
{1.498000, 4.342000, 0.000000},
{1.635000, 3.964000, 0.000000},
{1.644000, 3.934000, 0.000000},
{1.710000, 3.568000, 0.000000},
{1.736000, 3.102000, 0.000000},
{1.710000, 2.636000, 0.000000},
{1.642000, 2.268000, 0.000000},
{1.508000, 1.886000, 0.000000},
{1.496000, 1.860000, 0.000000},
{1.351000, 1.610000, 0.000000},
{1.304000, 1.546000, 0.000000},
{1.115000, 1.343000, 0.000000},
{1.036000, 1.276000, 0.000000},
{0.823000, 1.135000, 0.000000},
{0.724000, 1.086000, 0.000000},
{0.480000, 1.001000, 0.000000},
{0.400000, 0.984000, 0.000000},
{0.035000, 0.946000, 0.000000},
{-0.002000, 0.946000, 0.000000},
{-0.368000, 0.979000, 0.000000},
{-0.402000, 0.986000, 0.000000},
{-0.653000, 1.057000, 0.000000},
{-0.726000, 1.088000, 0.000000},
{-0.952000, 1.213000, 0.000000},
{-1.040000, 1.278000, 0.000000},
{-1.240000, 1.467000, 0.000000},
{-1.306000, 1.548000, 0.000000},
{-1.460000, 1.788000, 0.000000},
{-1.494000, 1.858000, 0.000000},
{-1.639000, 2.251000, 0.000000},
{-1.644000, 2.270000, 0.000000},
{-1.710000, 2.626000, 0.000000}
};

GLfloat letterT[][3] =
{
{-0.640000, 0.000000, 0.000000},
{-0.640000, 5.104000, 0.000000},
{-2.476000, 5.104000, 0.000000},
{-2.476000, 6.208000, 0.000000},
{2.476000, 6.208000, 0.000000},
{2.476000, 5.104000, 0.000000},
{0.640000, 5.104000, 0.000000},
{0.640000, 0.000000, 0.000000}
};

GLfloat letterH[][3] =
{
{-2.570000, 0.000000, 0.000000},
{-2.570000, 6.208000, 0.000000},
{-1.282000, 6.208000, 0.000000},
{-1.282000, 3.900000, 0.000000},
{1.280000, 3.900000, 0.000000},
{1.280000, 6.208000, 0.000000},
{2.568000, 6.208000, 0.000000},
{2.568000, 0.000000, 0.000000},
{1.280000, 0.000000, 0.000000},
{1.280000, 2.760000, 0.000000},
{-1.282000, 2.760000, 0.000000},
{-1.282000, 0.000000, 0.000000}
};

/* Initialize light source and lighting.


*/

static void checkErrors(void)


{
GLenum error;
while ((error = glGetError()) != GL_NO_ERROR) {
fprintf(stderr, "Error: %s\n", (char *) gluErrorString(error));
}
}

void myinit(void)
{
int count1 = sizeof(letterM) / (3 * sizeof(GLfloat));
int count2 = sizeof(letterO) / (3 * sizeof(GLfloat));
int count3 = sizeof(letterT) / (3 * sizeof(GLfloat));
int count4 = sizeof(letterH) / (3 * sizeof(GLfloat));

int i;

GLfloat light_ambient[] = { 1.0, 1.0, 1.0, 1.0 };


GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
/* light_position is NOT default value */
GLfloat light_position[] = { -1.0, -1.0, 1.0, 0.0 };

glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);


glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);

glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);

glDrawBuffer(GL_FRONT_AND_BACK);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_ACCUM_BUFFER_BIT);
glDrawBuffer(GL_BACK);

/* Zero position of text */

for(i = 0; i < count1; i++) {


letterM[i][1] = letterM[i][1] - 3.175;
}
for(i = 0; i < count2; i++) {
letterO[i][1] = letterO[i][1] - 3.175;
}
for(i = 0; i < count3; i++) {
letterT[i][1] = letterT[i][1] - 3.175;
}
for(i = 0; i < count4; i++) {
letterH[i][1] = letterH[i][1] - 3.175;
}
}

/* Mark Kilgard's tessellation code from the "dino" demos. */


void extrudeSolidFromPolygon(GLfloat data[][3], unsigned int dataSize,
GLdouble thickness, GLuint side, GLuint edge, GLuint whole)
{
GLdouble vertex[3], dx, dy, len;
int i, k;
int flag = 0;
int count = dataSize / (3 * sizeof(GLfloat));
static GLUtriangulatorObj *tobj = NULL;

if (tobj == NULL) {
tobj = gluNewTess();

gluTessCallback(tobj, GLU_BEGIN, glBegin);


gluTessCallback(tobj, GLU_VERTEX, glVertex3fv);
gluTessCallback(tobj, GLU_END, glEnd);
}
glNewList(side, GL_COMPILE);
glShadeModel(GL_SMOOTH);
gluBeginPolygon(tobj);
for(i = 0; i < count; i++) {
/* This detects a new contour from a large number placed in
the unused z coordinate of the vertex where the new contour
starts. See the coordinates for letterO, above. The coordinate
must be reset below for additional calls. */

if (data[i][2] > 1000.0) {


data[i][2] = 0.0;
flag = 1; k = i;
gluNextContour(tobj, GLU_INTERIOR);
}

vertex[0] = data[i][0];
vertex[1] = data[i][1];
vertex[2] = 0.0;
gluTessVertex(tobj, vertex, data[i]);
}
gluEndPolygon(tobj);
glEndList();

/* Reset coordinate for new calls. */


if (flag == 1) {
data[k][2] = 10000.0;
flag = 0;
}
glNewList(edge, GL_COMPILE);
glBegin(GL_QUAD_STRIP);
for(i = 0; i <= count; i++) {
glVertex3f(data[i % count][0], data[i % count][1], 0.0);
glVertex3f(data[i % count][0], data[i % count][1], thickness);
/* Normals */
dx = data[(i+ 1) % count][1] - data[i % count][1];
dy = data[i % count][0] - data[(i + 1) % count][0];
len = sqrt(dx * dx + dy * dy);
glNormal3f(dx / len, dy / len, 0.0);
}
glEnd();
glEndList();

glNewList(whole, GL_COMPILE);
glFrontFace(GL_CW);

glMaterialfv(GL_FRONT, GL_DIFFUSE, edgeColor);


glMaterialfv(GL_FRONT, GL_SHININESS, shininess);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);

glCallList(edge);
glNormal3f(0.0, 0.0, -1.0);
glCallList(side);
glPushMatrix();
glTranslatef(0.0, 0.0, thickness);
glFrontFace(GL_CCW);
glNormal3f(0.0, 0.0, 1.0);

glMaterialfv(GL_FRONT, GL_DIFFUSE, sideColor);


glMaterialfv(GL_FRONT, GL_SHININESS, shininess);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);

glCallList(side);
glPopMatrix();
glEndList();
}

void repeat(int j)
{
if(j == 2){
glPushMatrix();
glTranslatef((31 * -0.34) , 9.3, -9.6);
glCallList(REPEAT1);
glPopMatrix();
}
if(j == 3){
glPushMatrix();
glTranslatef(31 * -0.34, 9.3, -9.6);
glCallList(REPEAT1);
glPopMatrix();
glPushMatrix();
glTranslatef(31 * -.09, 9.3, -9.6);
glCallList(REPEAT2);
glPopMatrix();
}
if(j == 4){
glPushMatrix();
glTranslatef(31 * -0.34, 9.3, -9.6);
glCallList(REPEAT1);
glPopMatrix();
glPushMatrix();
glTranslatef(31 * -.09, 9.3, -9.6);
glCallList(REPEAT2);
glPopMatrix();
glPushMatrix();
glTranslatef(31 * 0.12, 9.3, -9.6);
glCallList(REPEAT3);
glPopMatrix();
}
}

void display(void)
{
int i, j;
GLfloat xPos = -0.34;
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glTranslatef(0.0, 0.0, -10.0);

extrudeSolidFromPolygon(letterM, sizeof(letterM), width2, REPEAT_SIDE,


REPEAT_EDGE, REPEAT1);
extrudeSolidFromPolygon(letterO, sizeof(letterO), width2, REPEAT2_SIDE,
REPEAT2_EDGE, REPEAT2);
extrudeSolidFromPolygon(letterT, sizeof(letterT), width2, REPEAT3_SIDE,
REPEAT3_EDGE, REPEAT3);
extrudeSolidFromPolygon(letterH, sizeof(letterH), width2, REPEAT4_SIDE,
REPEAT4_EDGE, REPEAT4);

for(j = 1; j < 5; j++){


width = 0.0;
checkErrors();
for(i = 0; i < 10; i++){

glPushMatrix();
repeat(j);
glPopMatrix();

glPushMatrix();
glRotatef(90.0, 0.0, 1.0, 0.0);
if(j == 1){
extrudeSolidFromPolygon(letterM, sizeof(letterM),
width, M_SIDE,
M_EDGE, M_WHOLE);
glCallList(M_WHOLE);
}
if(j == 2){
extrudeSolidFromPolygon(letterO, sizeof(letterO),
width, O_SIDE,
O_EDGE, O_WHOLE);
glCallList(O_WHOLE);
}
if(j == 3){
extrudeSolidFromPolygon(letterT, sizeof(letterT),
width, T_SIDE,
T_EDGE, T_WHOLE);
glCallList(T_WHOLE);
}
if(j == 4){
extrudeSolidFromPolygon(letterH, sizeof(letterH),
width, H_SIDE,
H_EDGE, H_WHOLE);
glCallList(H_WHOLE);
}
glutSwapBuffers();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
width = width + 0.2;
glPopMatrix();
}
for(i = 0; i < 45 ; i++){

glPushMatrix();
repeat(j);
glPopMatrix();

glPushMatrix();
glRotatef(90.0 - (2.0 * i), 0.0, 1.0, 0.0);
if(j == 1){
glCallList(M_WHOLE);
}
if(j == 2){
glCallList(O_WHOLE);
}
if(j == 3){
glCallList(T_WHOLE);
}
if(j == 4){
glCallList(H_WHOLE);
}
glutSwapBuffers();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPopMatrix();
}
for(i = 1; i < 32 ; i++){

glPushMatrix();
repeat(j);
glPopMatrix();

glPushMatrix();
glTranslatef(i * xPos, i * 0.3, i * -0.3);
if(j == 1){
glCallList(M_WHOLE);
}
if(j == 2){
glCallList(O_WHOLE);
}
if(j == 3){
glCallList(T_WHOLE);
}
if(j == 4){
glCallList(H_WHOLE);
}
glutSwapBuffers();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glPopMatrix();
}

if(j == 1){
xPos = xPos + 0.25;
}
else{
xPos = xPos + 0.21;
}
}
glFlush();
}

void myReshape(int w, int h)


{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-7.0, 7.0, -7.0, 7.0, 6.0, 20.0);
/* if (w <= h)
glOrtho (-7.0, 7.0, -7.0*(GLfloat)h/(GLfloat)w,
7.0*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
else
glOrtho (-7.0*(GLfloat)w/(GLfloat)h,
7.0*(GLfloat)w/(GLfloat)h, -7.0, 7.0, -10.0, 10.0); */
glMatrixMode(GL_MODELVIEW);
}

/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow ("text3d");

/*glCullFace(GL_FRONT);*/
/*glEnable(GL_CULL_FACE);*/

myinit();
glutReshapeFunc (myReshape);
glutDisplayFunc (display);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}

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