Professional Documents
Culture Documents
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#ifndef WIN32
#include <unistd.h>
#endif
#include <GL/glut.h>
GLfloat letterM[][3] =
{
{-3.125000, 0.000000, 0.000000},
{-3.125000, 6.208000, 0.000000},
{-1.233000, 6.208000, 0.000000},
{0.003000, 1.484000, 0.000000},
{1.223000, 6.208000, 0.000000},
{3.123000, 6.208000, 0.000000},
{3.123000, 0.000000, 0.000000},
{1.923000, 0.000000, 0.000000},
{1.923000, 5.010000, 0.000000},
{0.659000, 0.000000, 0.000000},
{-0.649000, 0.000000, 0.000000},
{-1.925000, 5.010000, 0.000000},
{-1.925000, 0.000000, 0.000000}
};
GLfloat letterO[][3] =
{
{-3.038000, 3.102000, 0.000000},
{-2.974000, 3.874000, 0.000000},
{-2.827000, 4.440000, 0.000000},
{-2.802000, 4.508000, 0.000000},
{-2.544000, 5.042000, 0.000000},
{-2.502000, 5.110000, 0.000000},
{-2.223000, 5.479000, 0.000000},
{-2.132000, 5.576000, 0.000000},
{-1.784000, 5.869000, 0.000000},
{-1.678000, 5.940000, 0.000000},
{-1.260000, 6.155000, 0.000000},
{-1.148000, 6.198000, 0.000000},
{-0.677000, 6.321000, 0.000000},
{-0.638000, 6.328000, 0.000000},
{-0.002000, 6.378000, 0.000000},
{0.634000, 6.328000, 0.000000},
{1.107000, 6.210000, 0.000000},
{1.144000, 6.198000, 0.000000},
{1.570000, 6.002000, 0.000000},
{1.674000, 5.940000, 0.000000},
{2.038000, 5.661000, 0.000000},
{2.128000, 5.576000, 0.000000},
{2.428000, 5.217000, 0.000000},
{2.504000, 5.104000, 0.000000},
{2.762000, 4.598000, 0.000000},
{2.798000, 4.508000, 0.000000},
{2.960000, 3.913000, 0.000000},
{2.970000, 3.862000, 0.000000},
{3.034000, 3.102000, 0.000000},
{2.970000, 2.342000, 0.000000},
{2.815000, 1.745000, 0.000000},
{2.798000, 1.696000, 0.000000},
{2.554000, 1.182000, 0.000000},
{2.504000, 1.100000, 0.000000},
{2.221000, 0.726000, 0.000000},
{2.128000, 0.628000, 0.000000},
{1.776000, 0.332000, 0.000000},
{1.674000, 0.264000, 0.000000},
{1.256000, 0.049000, 0.000000},
{1.144000, 0.006000, 0.000000},
{0.672000, -0.117000, 0.000000},
{0.634000, -0.124000, 0.000000},
{-0.002000, -0.174000, 0.000000},
{-0.638000, -0.124000, 0.000000},
{-1.112000, -0.006000, 0.000000},
{-1.148000, 0.006000, 0.000000},
{-1.576000, 0.202000, 0.000000},
{-1.678000, 0.264000, 0.000000},
{-2.041000, 0.540000, 0.000000},
{-2.132000, 0.628000, 0.000000},
{-2.430000, 0.983000, 0.000000},
{-2.502000, 1.094000, 0.000000},
{-2.773000, 1.622000, 0.000000},
{-2.802000, 1.696000, 0.000000},
{-2.962000, 2.258000, 0.000000},
{-2.974000, 2.330000, 0.000000},
{-1.736000, 3.102000, 10000.0},
{-1.710000, 3.578000, 0.000000},
{-1.644000, 3.934000, 0.000000},
{-1.503000, 4.328000, 0.000000},
{-1.494000, 4.346000, 0.000000},
{-1.352000, 4.593000, 0.000000},
{-1.306000, 4.656000, 0.000000},
{-1.120000, 4.857000, 0.000000},
{-1.040000, 4.926000, 0.000000},
{-0.825000, 5.067000, 0.000000},
{-0.726000, 5.116000, 0.000000},
{-0.480000, 5.200000, 0.000000},
{-0.402000, 5.218000, 0.000000},
{-0.041000, 5.257000, 0.000000},
{-0.002000, 5.258000, 0.000000},
{0.361000, 5.227000, 0.000000},
{0.400000, 5.220000, 0.000000},
{0.650000, 5.147000, 0.000000},
{0.726000, 5.116000, 0.000000},
{0.950000, 4.990000, 0.000000},
{1.038000, 4.926000, 0.000000},
{1.239000, 4.736000, 0.000000},
{1.306000, 4.656000, 0.000000},
{1.462000, 4.413000, 0.000000},
{1.498000, 4.342000, 0.000000},
{1.635000, 3.964000, 0.000000},
{1.644000, 3.934000, 0.000000},
{1.710000, 3.568000, 0.000000},
{1.736000, 3.102000, 0.000000},
{1.710000, 2.636000, 0.000000},
{1.642000, 2.268000, 0.000000},
{1.508000, 1.886000, 0.000000},
{1.496000, 1.860000, 0.000000},
{1.351000, 1.610000, 0.000000},
{1.304000, 1.546000, 0.000000},
{1.115000, 1.343000, 0.000000},
{1.036000, 1.276000, 0.000000},
{0.823000, 1.135000, 0.000000},
{0.724000, 1.086000, 0.000000},
{0.480000, 1.001000, 0.000000},
{0.400000, 0.984000, 0.000000},
{0.035000, 0.946000, 0.000000},
{-0.002000, 0.946000, 0.000000},
{-0.368000, 0.979000, 0.000000},
{-0.402000, 0.986000, 0.000000},
{-0.653000, 1.057000, 0.000000},
{-0.726000, 1.088000, 0.000000},
{-0.952000, 1.213000, 0.000000},
{-1.040000, 1.278000, 0.000000},
{-1.240000, 1.467000, 0.000000},
{-1.306000, 1.548000, 0.000000},
{-1.460000, 1.788000, 0.000000},
{-1.494000, 1.858000, 0.000000},
{-1.639000, 2.251000, 0.000000},
{-1.644000, 2.270000, 0.000000},
{-1.710000, 2.626000, 0.000000}
};
GLfloat letterT[][3] =
{
{-0.640000, 0.000000, 0.000000},
{-0.640000, 5.104000, 0.000000},
{-2.476000, 5.104000, 0.000000},
{-2.476000, 6.208000, 0.000000},
{2.476000, 6.208000, 0.000000},
{2.476000, 5.104000, 0.000000},
{0.640000, 5.104000, 0.000000},
{0.640000, 0.000000, 0.000000}
};
GLfloat letterH[][3] =
{
{-2.570000, 0.000000, 0.000000},
{-2.570000, 6.208000, 0.000000},
{-1.282000, 6.208000, 0.000000},
{-1.282000, 3.900000, 0.000000},
{1.280000, 3.900000, 0.000000},
{1.280000, 6.208000, 0.000000},
{2.568000, 6.208000, 0.000000},
{2.568000, 0.000000, 0.000000},
{1.280000, 0.000000, 0.000000},
{1.280000, 2.760000, 0.000000},
{-1.282000, 2.760000, 0.000000},
{-1.282000, 0.000000, 0.000000}
};
void myinit(void)
{
int count1 = sizeof(letterM) / (3 * sizeof(GLfloat));
int count2 = sizeof(letterO) / (3 * sizeof(GLfloat));
int count3 = sizeof(letterT) / (3 * sizeof(GLfloat));
int count4 = sizeof(letterH) / (3 * sizeof(GLfloat));
int i;
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
glDrawBuffer(GL_FRONT_AND_BACK);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_ACCUM_BUFFER_BIT);
glDrawBuffer(GL_BACK);
if (tobj == NULL) {
tobj = gluNewTess();
vertex[0] = data[i][0];
vertex[1] = data[i][1];
vertex[2] = 0.0;
gluTessVertex(tobj, vertex, data[i]);
}
gluEndPolygon(tobj);
glEndList();
glNewList(whole, GL_COMPILE);
glFrontFace(GL_CW);
glCallList(edge);
glNormal3f(0.0, 0.0, -1.0);
glCallList(side);
glPushMatrix();
glTranslatef(0.0, 0.0, thickness);
glFrontFace(GL_CCW);
glNormal3f(0.0, 0.0, 1.0);
glCallList(side);
glPopMatrix();
glEndList();
}
void repeat(int j)
{
if(j == 2){
glPushMatrix();
glTranslatef((31 * -0.34) , 9.3, -9.6);
glCallList(REPEAT1);
glPopMatrix();
}
if(j == 3){
glPushMatrix();
glTranslatef(31 * -0.34, 9.3, -9.6);
glCallList(REPEAT1);
glPopMatrix();
glPushMatrix();
glTranslatef(31 * -.09, 9.3, -9.6);
glCallList(REPEAT2);
glPopMatrix();
}
if(j == 4){
glPushMatrix();
glTranslatef(31 * -0.34, 9.3, -9.6);
glCallList(REPEAT1);
glPopMatrix();
glPushMatrix();
glTranslatef(31 * -.09, 9.3, -9.6);
glCallList(REPEAT2);
glPopMatrix();
glPushMatrix();
glTranslatef(31 * 0.12, 9.3, -9.6);
glCallList(REPEAT3);
glPopMatrix();
}
}
void display(void)
{
int i, j;
GLfloat xPos = -0.34;
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
repeat(j);
glPopMatrix();
glPushMatrix();
glRotatef(90.0, 0.0, 1.0, 0.0);
if(j == 1){
extrudeSolidFromPolygon(letterM, sizeof(letterM),
width, M_SIDE,
M_EDGE, M_WHOLE);
glCallList(M_WHOLE);
}
if(j == 2){
extrudeSolidFromPolygon(letterO, sizeof(letterO),
width, O_SIDE,
O_EDGE, O_WHOLE);
glCallList(O_WHOLE);
}
if(j == 3){
extrudeSolidFromPolygon(letterT, sizeof(letterT),
width, T_SIDE,
T_EDGE, T_WHOLE);
glCallList(T_WHOLE);
}
if(j == 4){
extrudeSolidFromPolygon(letterH, sizeof(letterH),
width, H_SIDE,
H_EDGE, H_WHOLE);
glCallList(H_WHOLE);
}
glutSwapBuffers();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
width = width + 0.2;
glPopMatrix();
}
for(i = 0; i < 45 ; i++){
glPushMatrix();
repeat(j);
glPopMatrix();
glPushMatrix();
glRotatef(90.0 - (2.0 * i), 0.0, 1.0, 0.0);
if(j == 1){
glCallList(M_WHOLE);
}
if(j == 2){
glCallList(O_WHOLE);
}
if(j == 3){
glCallList(T_WHOLE);
}
if(j == 4){
glCallList(H_WHOLE);
}
glutSwapBuffers();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPopMatrix();
}
for(i = 1; i < 32 ; i++){
glPushMatrix();
repeat(j);
glPopMatrix();
glPushMatrix();
glTranslatef(i * xPos, i * 0.3, i * -0.3);
if(j == 1){
glCallList(M_WHOLE);
}
if(j == 2){
glCallList(O_WHOLE);
}
if(j == 3){
glCallList(T_WHOLE);
}
if(j == 4){
glCallList(H_WHOLE);
}
glutSwapBuffers();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPopMatrix();
}
if(j == 1){
xPos = xPos + 0.25;
}
else{
xPos = xPos + 0.21;
}
}
glFlush();
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow ("text3d");
/*glCullFace(GL_FRONT);*/
/*glEnable(GL_CULL_FACE);*/
myinit();
glutReshapeFunc (myReshape);
glutDisplayFunc (display);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}