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Marcus: WK/CG HT WP WD
Marcus: WK/CG HT WP WD
Cache
Unique
Marcus
Beast, Master
Wk/Cg Ht Wp
5/8 2 6
Marcus 7t
Ca Df
5t
Wd
10
Shillelagh
Rg y2
Cb 6t
Dg 1/2/4
30mm
Wounds
Actions
Beast Master (+1) Instinctual
Abilities
Regeneration 1 (0) Pack Leader
Scout (0) Stare Down
Weapon, Shillelagh (1) Howl
4
Cache
Spells
(0) Feral
Unique
(CC: 10t /Rst: Wp /Rg: 12)
Triggers
Ca(tt) Surge (0) Wild Heart
Cb(t) Primal Reaction (CC: 10t /Rst: - /Rg:C)
Df(t) Defend Me (2) Alpha
(CC: 15tM /Rst: Wp /Rg: 8)
(1) Primal Flame
(CC: 14tR /Rst: - / Rg 4)
v2
Beast Master: Crews containing this model can hire Beasts (0) Feral
Spells
Abilities
from any Faction, at no additional cost. (CC: 10t /Rst: Wp /Rg: 12) Target model receives the
Regeneration 1 Beast characteristic until the Start Closing Phase.
Scout (0) Wild Heart
Weapon, Shillelagh: Magical. (CC: 10t /Rst: - /Rg:C) This model receives one of the
following effects, and one additional effect per t in the
casting total until the Start Closing Phase:
(+1) Instinctual: This model may perform 2 different (0) Bear: Shillelagh Strikes receive +2 Dg.
Actions
Cb(t) Primal Reaction: After damaging defender with a immediately activates, or receives Reactivates if it has
Shillelagh Strike, defender receives the Beast already activated this turn. You control target for this
characteristic until the End Closing Phase. activation. Target cannot activate again this turn.
Df(t) Defend Me: After this model is hit by a ranged (1) Primal Flame
attack or is Charged, nominate a friendly Beast within 3”. (CC: 14tR /Rst: - / Rg 4) Target Beast makes a Healing Flip.
Switch places with the nominated Beast. The Beast is
now the target of the attack.
Ca t
2
Cache
Unique
Ramos
Construct, Master, M&SU Member, Scavenger
Wk/Cg Ht Wp
3/5 2 6
Ramos Ca
8t
Df
2
Wd
10
Clockwork Fist
Rg y1
Cb 3t
Dg 2/2/5
30mm
Wounds
Armor +2
Abilities
Spells Triggers
Ca(tt) Surge
Counterspell Df(C) Pneumatic Grip
Perfect Machine
(0) Construct Spider
(CC: 16tt /Rst: - /Rg: C)
2
Cache
Actions
(+1) Casting Expert (1) Arcing Screen
Unique
(0) Linked In (CC: 15t /Rst: - /Rg: a3)
(1) Controlled (1) Combat Mechanic
Detonation (CC: 10tR/Rst: - /Rg: 6)
(2) Salvage Under Fire (1) Electrical Creation
(CC: 15tt /Rst: - /Rg: C)
(1) Electrical Fire
(CC: 14t /Rst: Df / Rg z12)
v2
Counterspell: When this model is targeted by a spell you (CC: 16tt /Rst: - /Rg: C) Discard 1 Scrap Counter
within 6”. Summon 1 Steampunk Arachnid.
may discard 2 Control Cards or 1 t suit Control Card to
cancel the spell before starting totals are generated. (1) Arcing Screen
Perfect Machine: This model may choose to ignore any (CC: 15t /Rst: - /Rg: a3) Until the Start Closing Phase,
effect that targets Constructs. friendly Constructs receive +2 Df. Attackers hitting affected
models with melee Strikes suffer 2 Wd.
(1) Combat Mechanic
(+1) Casting Expert (CC: 10tR/Rst: - /Rg: 6) Discard 1 Scrap Counter, or kill 1
Actions
(0) Linked In: Target friendly Construct within 6” of this friendly Construct within range. This model or target
model activates after this models activation ends. friendly Construct within range makes a Healing Flip.
(1) Controlled Detonation: Kill target friendly Construct (1) Electrical Creation
within 12”. Target generates p2, Dg 2 before being (CC: 15tt /Rst: - /Rg: C) Summon 1 Electrical Creation.
removed from play. Target model does not activate any (1) Electrical Fire
ability which generates a p when it is killed. (CC: 14t /Rst: Df / Rg z12) Dg 2/3/4, ignoring Armor.
(2) Salvage Under Fire: Gain 1 Scrap Counter.
Ca(tt) Surge
Triggers
Ca t
4
Cache
Unique
Rasputina
Master
Wk/Cg Ht Wp
3/5 2 6
Rasputina Ca
7t
Df
3
Wd
10
Cold Touch
Rg y1
Cb 3t
Dg 2/2/3
30mm
Wounds
Spells Actions
Arcane Resevoir (+1) Casting Expert
Abilities
Bearskin Armor (0) Freeze Over
December’s Pawn
Frozen Heart (0) Biting Chill
(CC: 16t /Rst: Df /Rg: 6)
4
Cache Ice Mirror
Unique
(1) December’s Curse
Ice Queen
(CC: 14t /Rst: Df /Rg: z10)
(1) December’s Touch
Triggers
Ca(tM) Overpower (CC: 11t /Rst: - /Rg: 12)
Ca(tt) Surge (1) Ice Pillars
Cb(t) Chills (CC: 10t /Rst: - /Rg: 12) t
(1) White Out
(CC: 10tM /Rst: - /Rg: a3)
v2
by 1 while this model is in play. (CC: 16t /Rst: Df /Rg: 6) Dg 2. This spell automatically
Bearskin Armor: This model may choose to ignore damage triggers Overpower after defender loses its Resist Duel.
infliced by p, a and b. This spell may not reduce the target below 1 Wd.
December’s Pawn: When this model flips or plays the Black (1) December’s Curse
Joker, immediately draw 2 Control Cards. (CC: 14t /Rst: Df /Rg: z10) Dg 2/4b/5bb.
Frozen Heart: This model is immune to Morale Duels.
(1) December’s Touch
Ice Mirror: When casting a spell, this model may draw LoS (CC: 11t /Rst: - /Rg: 12) Target model receives Frozen
and range from a friendly model with Frozen Heart within Heart and Armor +2 until the Start Closing Phase.
6". These spells receive -3 Ca. Spells with the z icon may
not be cast through a model in melee using Ice Mirror. (1) Ice Pillars
(CC: 10t /Rst: - /Rg: 12) Place two 50mm bases in base
Ice Queen: a4 Friendly models receive Frozen Heart.
contact with one another and at least 1” from any model.
These bases are Ice Pillar terrain with the following traits:
(+1) Casting Expert
Actions
Pride 40mm
claws
Rg y1
Cb 5
Dg *-4/*-2/*
Wounds
Actions
Evasive 3 (+1) Melee Expert
Abilities
Harmless (0) Eat Your Fill
Hungry Pride
Pass Through
Spells
(1) Devour
5
Cost Voracious (CC: 13tC /Rst: Df /Rg: y2)
Triggers
Cb(C) Rip Throat
v2
Spells
(0) Eat Your Fill: This model may immediately use this
Action after it kills a model with a melee attack. Heal
all wounds suffered by this model and immediately
end its activation.
Ca t
4
Cost
Ice Gamin
Construct
Wk/Cg Ht Wp
4/7 1 4
Ice Ca
2
Df
4
Wd
5
Actions
Armor +1 (0) Bite of Winter
Abilities
Frozen Heart (1) Statue
Shatter 2
4
Cost
Triggers
Df (t) Sub Zero
v2
Armor +1
Abilities
Ca
4
Cost
Ice Gamin
Construct
Wk/Cg Ht Wp
4/7 1 4
Ice Ca
2
Df
4
Wd
5
Actions
Armor +1 (0) Bite of Winter
Abilities
Frozen Heart (1) Statue
Shatter 2
4
Cost
Triggers
Df (t) Sub Zero
v2
Armor +1
Abilities
Ca
4
Cost
Ice Gamin
Construct
Wk/Cg Ht Wp
4/7 1 4
Ice Ca
2
Df
4
Wd
5
Actions
Armor +1 (0) Bite of Winter
Abilities
Frozen Heart (1) Statue
Shatter 2
4
Cost
Triggers
Df (t) Sub Zero
v2
Armor +1
Abilities
Ca
9
Cost
Rare 1
Ice Golem
Construct
Wk/Cg Ht Wp
3/6 3 5
Ice Ca
2
Df
2
Wd
9
Actions
Armor +2 (0) Bite of Winter
Abilities
Frozen Heart (1) Statue
Shatter 3
9
Cost
Rare 1
Triggers
Cb (t) Chills
Cb (tC) December’s Sigh
Df (t) Sub Zero
v2
Armor +2
Abilities
Ca
9
Cost
Unique
Joss
Construct, M&SU Member
Wk/Cg Ht Wp
4/6 2 6
Joss Ca
6t
Df
6
Wd
8
Arc Axe Arc Blast
Rg y2 Rg z 6
Cb 6t Cb 5
30mm
Dg 2/4/5 Dg 2/2/4
Wounds
Actions
Dynamic Generator (0) Discharge
Abilities
Perfect Machine (0) Force Field
Weapon, Arc Axe (0) Overload
(2) Flurry
9
Cost
Unique
Triggers
Cb(t) Brutal
Cb(tt) Open
Current
v2
Dynamic Generator: When this model activates, and Cb(t) Brutal: When damaging defender with an
Triggers
Abilities
any time it Charges or takes a melee Strike Action, it Arc Axe Strike, defender suffers +1 Dg for each t
gains 1 Power Counter. This model may have a in this model’s Duel total.
maximum of 4 Power Counters at any time.
Perfect Machine: This model may choose to ignore any Cb(tt) Open Current: After damaging defender with
effect that targets Constructs. an Arc Axe Strike, this model gains 1 Power Counter.
Ca t
3
Cost
Moleman
Beast
Wk/Cg Ht Wp
3/6 1 7
Moleman Ca
5
Df
3
Wd
4
Dirt-Encrusted
Claws Claw Rake
30mm Rg y1 Rg y2
Cb 5 Cb 3
Dg 2/2/4 Dg 3/4/5
Wounds
Spells
Armor +1 (0) Dug In
Abilities
Blindsight (CC: 12 /Rst: - /Rg: C)
Rake (0) Tunneling
Sense Footfalls (CC: 14 /Rst: - /Rg: C)
3
Cost
v2
Blindsight: This model is immune any effect or ability (CC: 12 /Rst: - /Rg: C) This model receives Armor +3
which affects its ability to target another model. until it moves.
Rake: If this model damages a target with two Dirt- (0) Tunneling
Encrusted Claws Strikes during its activation it may (CC: 14 /Rst: - /Rg: C) Until this model takes any Action
immediately make a Claw Rake Strike after the other than Pass or Walk, it may move through
Strikes are resolved. intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
Sense Footfalls: This model ignores LoS when declaring and the Insignificant Characteristic while Tunneling.
Charges.
Ca
3
Cost
Moleman
Beast
Wk/Cg Ht Wp
3/6 1 7
Moleman Ca
5
Df
3
Wd
4
Dirt-Encrusted
Claws Claw Rake
30mm Rg y1 Rg y2
Cb 5 Cb 3
Dg 2/2/4 Dg 3/4/5
Wounds
Spells
Armor +1 (0) Dug In
Abilities
Blindsight (CC: 12 /Rst: - /Rg: C)
Rake (0) Tunneling
Sense Footfalls (CC: 14 /Rst: - /Rg: C)
3
Cost
v2
Blindsight: This model is immune any effect or ability (CC: 12 /Rst: - /Rg: C) This model receives Armor +3
which affects its ability to target another model. until it moves.
Rake: If this model damages a target with two Dirt- (0) Tunneling
Encrusted Claws Strikes during its activation it may (CC: 14 /Rst: - /Rg: C) Until this model takes any Action
immediately make a Claw Rake Strike after the other than Pass or Walk, it may move through
Strikes are resolved. intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
Sense Footfalls: This model ignores LoS when declaring and the Insignificant Characteristic while Tunneling.
Charges.
Ca
3
Cost
Moleman
Beast
Wk/Cg Ht Wp
3/6 1 7
Moleman Ca
5
Df
3
Wd
4
Dirt-Encrusted
Claws Claw Rake
Rg y1 Rg y2
Cb 5 Cb 3
30mm
Dg 2/2/4 Dg 3/4/5
Wounds
Spells
Armor +1 (0) Dug In
Abilities
Blindsight (CC: 12 /Rst: - /Rg: C)
Rake (0) Tunneling
Sense Footfalls (CC: 14 /Rst: - /Rg: C)
3
Cost
v2
Blindsight: This model is immune any effect or ability (CC: 12 /Rst: - /Rg: C) This model receives Armor +3
which affects its ability to target another model. until it moves.
Rake: If this model damages a target with two Dirt- (0) Tunneling
Encrusted Claws Strikes during its activation it may (CC: 14 /Rst: - /Rg: C) Until this model takes any Action
immediately make a Claw Rake Strike after the other than Pass or Walk, it may move through
Strikes are resolved. intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
Sense Footfalls: This model ignores LoS when declaring and the Insignificant Characteristic while Tunneling.
Charges.
Ca
7
Cost
Unique
Myranda
Beast
Wk/Cg Ht Wp
5/7 2 6
Myranda Ca
6t
Df
5
Wd
8
Fist
Rg y1
Cb 4t
Dg 1/2/3
30mm
Wounds
Actions
Scout (+1) Melee Expert
Abilities
(0) Beast Companion
(2) Furious Casting
Spells
(0) Clawshape
7
Cost (CC: 12t /Rst: - /Rg: C)
Unique
(1) Animal Instincts
Triggers
Cb(tC) Poisonous (CC: 10t /Rst: - /Rg: C)
v2
Spells
Ca t
7
Cost
Razorspine Rattler
Beast
Wk/Cg Ht Wp
4/12 3 5
Razorspine Ca
4
Df
5
Wd
8
Rattler Fangs Venomous
Spines
Rg y2 Rg z 8
Cb 6t Cb 4
Dg 2/3/5 Dg 1/3/4
40mm
Wounds
Actions
Ornery (1) Serpent Strike
Abilities
Spiny Growths
Terrifying → 11
Spells
(1) Constrict
7
Cost (CC: 11C /Rst: Df /Rg: y2)
Triggers
Cb(tM) Lightning
Quick
Cb(RM) Onslaught
Cb(tC) Poisonous
v2
friendly model's talents. This model cannot activate (CC: 11C /Rst: Df /Rg: y2) Target small based
simultaneously with other friendly models. Ht 1 or 2 model suffers 2 Wd and receives Slow. This
Spiny Growths: This model may not be blocked when model’s Fangs Strikes against target receive R until
Disengaging. the End Closing Phase, or until the target is no longer
in this model’s melee range.
Terrifying → 11
Cerberus Claws
Rg y2
Bite
Rg y1
Cb 6 Cb 5
50mm
Dg 2/3/4 Dg 3/3/5
Wounds
Actions
Stalker (+2) Three-Headed
Abilities
Stubborn (0) Smell Fear
Spells
(0) Leap
8
Cost (CC: 10M /Rst: - /Rg: C)
Rare 2
(1) Devour
(CC: 13tC /Rst: Df /Rg: y2)
(1) Roar
(CC: 14tt /Rst: Wp /Rg: p8)
v2
Stalker: If this model is out of LoS from all enemy models (0) Leap
Spells
Abilities
at the End Closing Phase, Push it up to 6". This (CC: 10M /Rst: - /Rg: C) Move this model up to its Cg.
model must be out of LoS from all enemy models after This model receives Flight during the move. This spell
the Push. cannot be cast if this model is in melee.
Stubborn: This model receives +2 Wp in Duels when it (1) Devour
is the defender. (CC: 13tC /Rst: Df /Rg: y2) Sacrifice target living
Ht 1 model.
(1) Roar
(+2) Three-Headed: This model receives 2 additional
Actions
Ca t
9
Cost
Steampunk Arachnid Swarm
Construct
Wk/Cg Ht Wp
4/6 1 6
Steampunk Ca
3
Df
4
Wd
9
Actions
Arachnid (+2) Melee Master
Abilities
Armor +1 (0) Disruption Field
Evasive 3 (0) Self Repair
Pass Through (1) Scatter
9
Cost Strength in Numbers (1) Self Destruction
Triggers
Cb(Ct) Overwhelm
v2
Actions
Arachnid
Armor +1 Place 1 Scrap Counter instead of 2.
Evasive 3
Pass Through
Cb(Ct) Overwhelm: After damaging defender with an
Triggers
Strength in Numbers: While this model has 5 or more Iron Claw Strike, defender receives Paralyzed.
Wd remaining, its Damage Flips receive +.
Ca
3
Cost
Steampunk Arachnid
Construct, Insignificant
Wk/Cg Ht Wp
4/6 1 6
Steampunk Ca
3
Df
6
Wd
3
Arachnid 30mm
Iron Claw
Rg y1
Cb 4
Dg 2/2/3
Wounds
Actions
Arachnid (0) Disruption Field
Abilities
Armor +1 (0) Latch On
Evasive 3 (1) Self Destruct
Pass Through (1) Swarm Together
3
Cost
Triggers
Df(M) Elusive
v2
Triggers
Evasive 3
Pass Through
Actions
Arachnid (+1) Melee Expert
Abilities
Armor +1 (2) Flurry
Complex Machine (1) Steam Cloud
Terrifying → 12
10
Cost Weapon, Executioner
Rare 1
Claws: Paired
Triggers
Cb (Rt) Decapitate
Cb(tM) Knock Aside
v2
Arachnid
Abilities
(2) Flurry
(1) Steam Cloud: a3. The a is Ht 5 and obscuring and
ends at the Start Closing Phase. This model is also
affected by the a.
Ca t
6
Cost
December Acolyte Rare 2
Graverobber
Wk/Cg Ht Wp
4/6 2 6
December Ca
6t
Df
5
Wd
7
Acolyte Claw
Rg y1
Harpoon Gun
Rg z 12
Cb 5 Cb 5t
30mm Dg 1/2/4 Dg 2/3/6
Wounds
Actions
Bearskin Armor (0) Eat Your Fill
Abilities
From the Shadows (1) Harpoon Expert
Hunter
Weapon, Harpoon
Spells
(0) Consume the Dead
6
Cost Gun
Rare 2 (CC: 12 / Rst: - / Rg: 6)
(1) Devour
Triggers
Cb(R) Drag (CC: 13Ct /Rst: Df /Rg: y2)
Cb(t) Harpoon Fate (1) Icy Fate
Cb(C) Rip Throat (CC: 14Ct /Rst: Wp /Rg: 10)
v2
Bearskin Armor: This model may choose to ignore Cb(R) Drag: After damaging defender with a Harpoon
Triggers
Abilities
Weapon, Harpoon Gun: Ranged Strikes cost 2 AP. (CC: 12 / Rst: - / Rg: 6) Discard 1 Corpse Counter. This
Targets receive Slow if wounded. model makes 1 Healing Flip.
(1) Devour
(CC: 13Ct /Rst: Df /Rg: y2) Sacrifice target living
(0) Eat Your Fill: This model may immediately use this Ht 1 model.
Actions
Ca t
2
Cost
Brass Arachnid
Construct, Insignificant,Totem (Ramos)
Wk/Cg Ht Wp
4/6 1 6
Brass Arachnid Ca
5t
Df
6
Wd
4
Buzz Saw
Rg y1
Cb 4
30mm
Dg 1/3/3
Wounds
Spells
Arachnid (1) Magical Extension
Abilities
Armor +1 (CC: */Rst: * /Rg: *)
Companion (Ramos) (1) Stoke
(CC: 16tt/Rst: - /Rg: 6)
2
Cost
v2
Arachnid
Abilities
Armor +1
Companion (Ramos)
Ca t
2
Cost
Wendigo
Graverobber, Insignificant, Totem (Rasputina)
Wk/Cg Ht Wp
4/6 1 4
Wendigo Ca
4t
Df
4
Wd
4
Maw
Rg y1
30mm
Cb 4
Dg 2/2/5
Wounds
Actions
Companion (0) Eat Your Fill
Abilities
(Rasputina)
Frozen Heart
Spells
(0) Consume the Dead
2
Cost (CC: 12 / Rst: - / Rg: 6)
(1) Devour
(CC: 13tC /Rst: Df /Rg: y2)
(1) Magical Extension
(CC: */Rst: * /Rg: *)
v2
Companion (Rasputina)
Abilities
(0) Eat your Fill: This model may immediately use this
Actions
Ca t
2
Cost
Essence of Power
Insignificant, Spirit, Totem
Wk/Cg Ht Wp
4/- 1 4
Essence of Ca
4t
Df
2
Wd
2
Power Shock
Rg y1
Cb 3
Dg 1/1/3
30mm
Wounds
Actions
Companion (Master) (0) Link
Abilities
Empower
Spells
(1) Magical Extension
2
Cost (CC: */Rst: * /Rg: *)
v2
Companion (Master)
Abilities
Ca t