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4

Cache
Unique
Marcus
Beast, Master
Wk/Cg Ht Wp
5/8 2 6
Marcus 7t
Ca Df
5t
Wd
10
Shillelagh
Rg y2
Cb 6t
Dg 1/2/4
30mm
Wounds

Actions
Beast Master (+1) Instinctual

Abilities
Regeneration 1 (0) Pack Leader
Scout (0) Stare Down
Weapon, Shillelagh (1) Howl

4
Cache

Spells
(0) Feral
Unique
(CC: 10t /Rst: Wp /Rg: 12)

Triggers
Ca(tt) Surge (0) Wild Heart
Cb(t) Primal Reaction (CC: 10t /Rst: - /Rg:C)
Df(t) Defend Me (2) Alpha
(CC: 15tM /Rst: Wp /Rg: 8)
(1) Primal Flame
(CC: 14tR /Rst: - / Rg 4)

v2

Beast Master: Crews containing this model can hire Beasts (0) Feral
Spells
Abilities

from any Faction, at no additional cost. (CC: 10t /Rst: Wp /Rg: 12) Target model receives the
Regeneration 1 Beast characteristic until the Start Closing Phase.
Scout (0) Wild Heart
Weapon, Shillelagh: Magical. (CC: 10t /Rst: - /Rg:C) This model receives one of the
following effects, and one additional effect per t in the
casting total until the Start Closing Phase:
(+1) Instinctual: This model may perform 2 different (0) Bear: Shillelagh Strikes receive +2 Dg.
Actions

Actions during his activation. Eagle: Shillelagh attack flips receive +.


(0) Pack Leader: Target friendly Beast within 6” of this Fox: +2 Df.
model activates after this models activation ends. Hare: Replace Wk with Cg. Ignore intervening models and
(0) Stare Down: Until the End Closing Phase, enemy Beasts terrain penalties when moving.
receive - on all Duels while this model is in their LoS. Serpent: Gain: (0) Blinding Strike: Discard a Control Card.
(1) Howl: p8. Until the Start Closing Phase, friendly This model immediately Charges.
Beast models receive +3 Wp and all other models receive Tiger: Gain: (0) Feline Speed: This model immediately
-3 Wp. This model is affected by the p. performs a Shillelagh Strike.
(2) Alpha
Ca(tt) Surge (CC: 15tM /Rst: Wp /Rg: 8) Target enemy Beast
Triggers

Cb(t) Primal Reaction: After damaging defender with a immediately activates, or receives Reactivates if it has
Shillelagh Strike, defender receives the Beast already activated this turn. You control target for this
characteristic until the End Closing Phase. activation. Target cannot activate again this turn.
Df(t) Defend Me: After this model is hit by a ranged (1) Primal Flame
attack or is Charged, nominate a friendly Beast within 3”. (CC: 14tR /Rst: - / Rg 4) Target Beast makes a Healing Flip.
Switch places with the nominated Beast. The Beast is
now the target of the attack.

Ca t
2
Cache
Unique
Ramos
Construct, Master, M&SU Member, Scavenger
Wk/Cg Ht Wp
3/5 2 6
Ramos Ca
8t
Df
2
Wd
10
Clockwork Fist
Rg y1
Cb 3t
Dg 2/2/5
30mm
Wounds
Armor +2

Abilities

Spells Triggers
Ca(tt) Surge
Counterspell Df(C) Pneumatic Grip
Perfect Machine
(0) Construct Spider
(CC: 16tt /Rst: - /Rg: C)

2
Cache

Actions
(+1) Casting Expert (1) Arcing Screen
Unique
(0) Linked In (CC: 15t /Rst: - /Rg: a3)
(1) Controlled (1) Combat Mechanic
Detonation (CC: 10tR/Rst: - /Rg: 6)
(2) Salvage Under Fire (1) Electrical Creation
(CC: 15tt /Rst: - /Rg: C)
(1) Electrical Fire
(CC: 14t /Rst: Df / Rg z12)
v2

Armor +2 (0) Construct Spider


Spells
Abilities

Counterspell: When this model is targeted by a spell you (CC: 16tt /Rst: - /Rg: C) Discard 1 Scrap Counter
within 6”. Summon 1 Steampunk Arachnid.
may discard 2 Control Cards or 1 t suit Control Card to
cancel the spell before starting totals are generated. (1) Arcing Screen
Perfect Machine: This model may choose to ignore any (CC: 15t /Rst: - /Rg: a3) Until the Start Closing Phase,
effect that targets Constructs. friendly Constructs receive +2 Df. Attackers hitting affected
models with melee Strikes suffer 2 Wd.
(1) Combat Mechanic
(+1) Casting Expert (CC: 10tR/Rst: - /Rg: 6) Discard 1 Scrap Counter, or kill 1
Actions

(0) Linked In: Target friendly Construct within 6” of this friendly Construct within range. This model or target
model activates after this models activation ends. friendly Construct within range makes a Healing Flip.

(1) Controlled Detonation: Kill target friendly Construct (1) Electrical Creation
within 12”. Target generates p2, Dg 2 before being (CC: 15tt /Rst: - /Rg: C) Summon 1 Electrical Creation.
removed from play. Target model does not activate any (1) Electrical Fire
ability which generates a p when it is killed. (CC: 14t /Rst: Df / Rg z12) Dg 2/3/4, ignoring Armor.
(2) Salvage Under Fire: Gain 1 Scrap Counter.

Ca(tt) Surge
Triggers

Df(C) Pneumatic Grip: After attacker misses with a melee


attack, attacker cannot make melee attacks or block
disengaging models for the rest of this turn.

Ca t
4
Cache
Unique
Rasputina
Master
Wk/Cg Ht Wp
3/5 2 6
Rasputina Ca
7t
Df
3
Wd
10
Cold Touch
Rg y1
Cb 3t
Dg 2/2/3
30mm
Wounds

Spells Actions
Arcane Resevoir (+1) Casting Expert

Abilities
Bearskin Armor (0) Freeze Over
December’s Pawn
Frozen Heart (0) Biting Chill
(CC: 16t /Rst: Df /Rg: 6)

4
Cache Ice Mirror
Unique
(1) December’s Curse
Ice Queen
(CC: 14t /Rst: Df /Rg: z10)
(1) December’s Touch

Triggers
Ca(tM) Overpower (CC: 11t /Rst: - /Rg: 12)
Ca(tt) Surge (1) Ice Pillars
Cb(t) Chills (CC: 10t /Rst: - /Rg: 12) t
(1) White Out
(CC: 10tM /Rst: - /Rg: a3)

v2

Arcane Reservoir: Increase your Crew’s Maximum Hand Size


Spells

(0) Biting Chill


Abilities

by 1 while this model is in play. (CC: 16t /Rst: Df /Rg: 6) Dg 2. This spell automatically
Bearskin Armor: This model may choose to ignore damage triggers Overpower after defender loses its Resist Duel.
infliced by p, a and b. This spell may not reduce the target below 1 Wd.
December’s Pawn: When this model flips or plays the Black (1) December’s Curse
Joker, immediately draw 2 Control Cards. (CC: 14t /Rst: Df /Rg: z10) Dg 2/4b/5bb.
Frozen Heart: This model is immune to Morale Duels.
(1) December’s Touch
Ice Mirror: When casting a spell, this model may draw LoS (CC: 11t /Rst: - /Rg: 12) Target model receives Frozen
and range from a friendly model with Frozen Heart within Heart and Armor +2 until the Start Closing Phase.
6". These spells receive -3 Ca. Spells with the z icon may
not be cast through a model in melee using Ice Mirror. (1) Ice Pillars
(CC: 10t /Rst: - /Rg: 12) Place two 50mm bases in base
Ice Queen: a4 Friendly models receive Frozen Heart.
contact with one another and at least 1” from any model.
These bases are Ice Pillar terrain with the following traits:
(+1) Casting Expert
Actions

Ht 5, blocking, breakable (hardness 3), and impassible. This


(0) Freeze Over: Target a terrain piece within 6”. Models without spell may be cast once per Crew, per turn.
Frozen Heart currently touching the terrain piece cannot move
(1) White Out
or be Pushed until the End Closing Phase.
(CC: 10tM /Rst: - /Rg: a3) The a is Ht 5 and obscuring
and ends at the Start Closing Phase. This model is also
Ca(tM) Overpower: After damaging defender with a spell, affected by the a.
Triggers

immediately cast the same spell targeting the defender.


Ca(tt) Surge
Cb(t) Chills: After damaging defender with a Cold Touch
Strike, defender receives Slow.
Ca t
5
Cost
Hoarcat Pride
Beast
Wk/Cg Ht Wp
4/7 1 5
Hoarcat Ca
3t
Df
5
Wd
6

Pride 40mm
claws
Rg y1
Cb 5
Dg *-4/*-2/*
Wounds

Actions
Evasive 3 (+1) Melee Expert

Abilities
Harmless (0) Eat Your Fill
Hungry Pride
Pass Through

Spells
(1) Devour

5
Cost Voracious (CC: 13tC /Rst: Df /Rg: y2)

Triggers
Cb(C) Rip Throat

v2

Evasive 3 (1) Devour


Abilities

Spells

Harmless (CC: 13tC /Rst: Df /Rg: y2) Sacrifice target living


Ht 1 model.
Hungry Pride: This model’s Claw * damage is equal to
its number of remaining Wd, to a minimum of 1.
Pass Through
Voracious: If this model casts Devour while there is
another friendly Hoarcat Pride within 3” it receives
+3 Ca and Devour may target an Ht 1 or 2 model.

(+1) Melee Expert


Actions

(0) Eat Your Fill: This model may immediately use this
Action after it kills a model with a melee attack. Heal
all wounds suffered by this model and immediately
end its activation.

Cb(C) Rip Throat: When damaging a defender without


Triggers

Armor, Claws Strike receives +2 Dg .

Ca t
4
Cost
Ice Gamin
Construct
Wk/Cg Ht Wp
4/7 1 4
Ice Ca
2
Df
4
Wd
5

Gamin Icy Claw


Rg y1
Ice Blast
Rg z 8
Cb 5 Cb 4
30mm
Dg 2/3/4 Dg 1/3/4
Wounds

Actions
Armor +1 (0) Bite of Winter

Abilities
Frozen Heart (1) Statue
Shatter 2

4
Cost

Triggers
Df (t) Sub Zero

v2

Armor +1
Abilities

Frozen Heart: This model is immune to Morale Duels.


Shatter 2: p2 Dg 2 when this model is killed.

(0) Bite of Winter: a6. Models with Frozen Heart inflict


Actions

+1 Dg on targets without Armor.


(1) Statue: Reduce this model’s Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement effects, or block disengaging
models.

Df (t) Sub Zero: After this model suffers damage from


Triggers

a melee attack, immediately end the attacker’s


activation.

Ca
4
Cost
Ice Gamin
Construct
Wk/Cg Ht Wp
4/7 1 4
Ice Ca
2
Df
4
Wd
5

Gamin Icy Claw


Rg y1
Ice Blast
Rg z 8
Cb 5 Cb 4
30mm Dg 2/3/4 Dg 1/3/4
Wounds

Actions
Armor +1 (0) Bite of Winter

Abilities
Frozen Heart (1) Statue
Shatter 2

4
Cost

Triggers
Df (t) Sub Zero

v2

Armor +1
Abilities

Frozen Heart: This model is immune to Morale Duels.


Shatter 2: p2 Dg 2 when this model is killed.

(0) Bite of Winter: a6. Models with Frozen Heart inflict


Actions

+1 Dg on targets without Armor.


(1) Statue: Reduce this model’s Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement effects, or block disengaging
models.

Df (t) Sub Zero: After this model suffers damage from


Triggers

a melee attack, immediately end the attacker’s


activation.

Ca
4
Cost
Ice Gamin
Construct
Wk/Cg Ht Wp
4/7 1 4
Ice Ca
2
Df
4
Wd
5

Gamin Icy Claw


Rg y1
Ice Blast
Rg z 8
Cb 5 Cb 4
30mm
Dg 2/3/4 Dg 1/3/4
Wounds

Actions
Armor +1 (0) Bite of Winter

Abilities
Frozen Heart (1) Statue
Shatter 2

4
Cost

Triggers
Df (t) Sub Zero

v2

Armor +1
Abilities

Frozen Heart: This model is immune to Morale Duels.


Shatter 2: p2 Dg 2 when this model is killed.

(0) Bite of Winter: a6. Models with Frozen Heart inflict


Actions

+1 Dg on targets without Armor.


(1) Statue: Reduce this model’s Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement effects, or block disengaging
models.

Df (t) Sub Zero: After this model suffers damage from


Triggers

a melee attack, immediately end the attacker’s


activation.

Ca
9
Cost
Rare 1
Ice Golem
Construct
Wk/Cg Ht Wp
3/6 3 5
Ice Ca
2
Df
2
Wd
9

Golem Icy Talon


Rg y2
Icy Burst
Rg z8
Cb 6t Cb 5t
Dg 3/3/6 Dg 2/3b/4bb
40mm
Wounds

Actions
Armor +2 (0) Bite of Winter

Abilities
Frozen Heart (1) Statue
Shatter 3

9
Cost
Rare 1

Triggers
Cb (t) Chills
Cb (tC) December’s Sigh
Df (t) Sub Zero

v2

Armor +2
Abilities

Frozen Heart: This model is immune to Morale Duels.


Shatter 3: p2 Dg 3 when this model is killed.

(0) Bite of Winter: a6. Models with Frozen Heart inflict


Actions

+1 Dg on targets without Armor.


(1) Statue: Reduce this model’s Df to 1, Damage Flips
against this model receive --. This model may not be
moved with movement effects, or block disengaging
models.

Cb (t) Chills: After damaging defender with an Icy


Triggers

Talon or Icy Burst Strike, defender receives Slow.


Cb (tC) December’s Sigh: After hitting defender with
an Icy Burst Strike, defender receives -2/-4 Wk/Cg
until the end of its next activation.
Df (t) Sub Zero: After this model suffers damage from
a melee attack, immediately end the attacker’s
activation.

Ca
9
Cost
Unique
Joss
Construct, M&SU Member
Wk/Cg Ht Wp
4/6 2 6
Joss Ca
6t
Df
6
Wd
8
Arc Axe Arc Blast
Rg y2 Rg z 6
Cb 6t Cb 5
30mm
Dg 2/4/5 Dg 2/2/4
Wounds

Actions
Dynamic Generator (0) Discharge

Abilities
Perfect Machine (0) Force Field
Weapon, Arc Axe (0) Overload
(2) Flurry

9
Cost
Unique

Triggers
Cb(t) Brutal
Cb(tt) Open
Current

v2

Dynamic Generator: When this model activates, and Cb(t) Brutal: When damaging defender with an
Triggers
Abilities

any time it Charges or takes a melee Strike Action, it Arc Axe Strike, defender suffers +1 Dg for each t
gains 1 Power Counter. This model may have a in this model’s Duel total.
maximum of 4 Power Counters at any time.
Perfect Machine: This model may choose to ignore any Cb(tt) Open Current: After damaging defender with
effect that targets Constructs. an Arc Axe Strike, this model gains 1 Power Counter.

Weapon, Arc Axe: Paired

(0) Discharge: This model discards up to 3 Power


Actions

Counters. When inflicting damage with a Arc Axe


Strike this model inflicts +1 Dg per Counter
discarded. Discharge lasts until the model’s next
Arc Axe Damage Flip this turn or the Start
Closing Phase.

(0) Force Field: This model discards up to 3 Power


Counters. This model receives Armor +1 per Power
Counter discarded until the Start Closing Phase. This
Armor cannot be ignored by any spell or ability.
(0) Overload: This model discards 3 Power Counters
and suffers 2 Wd. This model receives Reactivate.
(2) Flurry [Arc Axe]

Ca t
3
Cost
Moleman
Beast
Wk/Cg Ht Wp
3/6 1 7
Moleman Ca
5
Df
3
Wd
4
Dirt-Encrusted
Claws Claw Rake
30mm Rg y1 Rg y2
Cb 5 Cb 3
Dg 2/2/4 Dg 3/4/5
Wounds

Spells
Armor +1 (0) Dug In

Abilities
Blindsight (CC: 12 /Rst: - /Rg: C)
Rake (0) Tunneling
Sense Footfalls (CC: 14 /Rst: - /Rg: C)

3
Cost

v2

Armor +1 (0) Dug In


Spells
Abilities

Blindsight: This model is immune any effect or ability (CC: 12 /Rst: - /Rg: C) This model receives Armor +3
which affects its ability to target another model. until it moves.

Rake: If this model damages a target with two Dirt- (0) Tunneling
Encrusted Claws Strikes during its activation it may (CC: 14 /Rst: - /Rg: C) Until this model takes any Action
immediately make a Claw Rake Strike after the other than Pass or Walk, it may move through
Strikes are resolved. intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
Sense Footfalls: This model ignores LoS when declaring and the Insignificant Characteristic while Tunneling.
Charges.

Ca
3
Cost
Moleman
Beast
Wk/Cg Ht Wp
3/6 1 7
Moleman Ca
5
Df
3
Wd
4
Dirt-Encrusted
Claws Claw Rake
30mm Rg y1 Rg y2
Cb 5 Cb 3
Dg 2/2/4 Dg 3/4/5
Wounds

Spells
Armor +1 (0) Dug In

Abilities
Blindsight (CC: 12 /Rst: - /Rg: C)
Rake (0) Tunneling
Sense Footfalls (CC: 14 /Rst: - /Rg: C)

3
Cost

v2

Armor +1 (0) Dug In


Spells
Abilities

Blindsight: This model is immune any effect or ability (CC: 12 /Rst: - /Rg: C) This model receives Armor +3
which affects its ability to target another model. until it moves.

Rake: If this model damages a target with two Dirt- (0) Tunneling
Encrusted Claws Strikes during its activation it may (CC: 14 /Rst: - /Rg: C) Until this model takes any Action
immediately make a Claw Rake Strike after the other than Pass or Walk, it may move through
Strikes are resolved. intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
Sense Footfalls: This model ignores LoS when declaring and the Insignificant Characteristic while Tunneling.
Charges.

Ca
3
Cost
Moleman
Beast
Wk/Cg Ht Wp
3/6 1 7
Moleman Ca
5
Df
3
Wd
4
Dirt-Encrusted
Claws Claw Rake
Rg y1 Rg y2
Cb 5 Cb 3
30mm
Dg 2/2/4 Dg 3/4/5
Wounds

Spells
Armor +1 (0) Dug In

Abilities
Blindsight (CC: 12 /Rst: - /Rg: C)
Rake (0) Tunneling
Sense Footfalls (CC: 14 /Rst: - /Rg: C)

3
Cost

v2

Armor +1 (0) Dug In


Spells
Abilities

Blindsight: This model is immune any effect or ability (CC: 12 /Rst: - /Rg: C) This model receives Armor +3
which affects its ability to target another model. until it moves.

Rake: If this model damages a target with two Dirt- (0) Tunneling
Encrusted Claws Strikes during its activation it may (CC: 14 /Rst: - /Rg: C) Until this model takes any Action
immediately make a Claw Rake Strike after the other than Pass or Walk, it may move through
Strikes are resolved. intervening models and terrain, including impassible
terrain, without penalty. This model receives Armor +5
Sense Footfalls: This model ignores LoS when declaring and the Insignificant Characteristic while Tunneling.
Charges.

Ca
7
Cost
Unique
Myranda
Beast
Wk/Cg Ht Wp
5/7 2 6
Myranda Ca
6t
Df
5
Wd
8
Fist
Rg y1
Cb 4t
Dg 1/2/3
30mm
Wounds

Actions
Scout (+1) Melee Expert

Abilities
(0) Beast Companion
(2) Furious Casting

Spells
(0) Clawshape

7
Cost (CC: 12t /Rst: - /Rg: C)
Unique
(1) Animal Instincts

Triggers
Cb(tC) Poisonous (CC: 10t /Rst: - /Rg: C)

(1) Primal Flame


(CC: 14tR /Rst: - / Rg: 4)
(1) Shapechange
(CC: 15tt /Rst: - /Rg: C)

v2
Spells

Scout (1) Animal Instincts


Abilities

(CC: 10t /Rst: - /Rg: C) This model immediately Casts


a (1) spell listed on a friendly Beast model within 6” as
if it was in its description as long as this spells
casting total equals or exceeds the casting cost of the
(+1) Melee Expert spell being cast.
Actions

(0) Beast Companion: 1 friendly Beast within 6” of this (0) Clawshape


model activates after this model’s activation ends. (CC: 12t /Rst: - /Rg: C) Fist Dg is 2/3/5 until the end
(2) Furious Casting: Discard a Control Card. This model of this model’s activation.
receives 3 AP that must immediately be used on Cast (1) Primal Flame
Actions. (CC: 14tR /Rst: - / Rg: 4) Target beast makes a
Healing Flip.
(1) Shapechange
Cb(tC) Poisonous: This model’s Fist Strike receives
Triggers

(CC: 15tt /Rst: - /Rg: C) Myranda transforms into a


Poison 2.
non-Unique Beast with a Soulstone Cost of 8 or less.
This model gains the Action: “(0) Revert: End this
model’s transformation.” Transform also ends if this
model casts Shapechange again.

Ca t
7
Cost
Razorspine Rattler
Beast
Wk/Cg Ht Wp
4/12 3 5
Razorspine Ca
4
Df
5
Wd
8
Rattler Fangs Venomous
Spines
Rg y2 Rg z 8
Cb 6t Cb 4
Dg 2/3/5 Dg 1/3/4
40mm
Wounds

Actions
Ornery (1) Serpent Strike

Abilities
Spiny Growths
Terrifying → 11

Spells
(1) Constrict

7
Cost (CC: 11C /Rst: Df /Rg: y2)

Triggers
Cb(tM) Lightning
Quick
Cb(RM) Onslaught
Cb(tC) Poisonous

v2

Ornery: This model cannot be activated by another (1) Constrict


Spells
Abilities

friendly model's talents. This model cannot activate (CC: 11C /Rst: Df /Rg: y2) Target small based
simultaneously with other friendly models. Ht 1 or 2 model suffers 2 Wd and receives Slow. This
Spiny Growths: This model may not be blocked when model’s Fangs Strikes against target receive R until
Disengaging. the End Closing Phase, or until the target is no longer
in this model’s melee range.
Terrifying → 11

(1) Serpent Strike: This model Charges the closest


Actions

enemy model. If this model does not end the move


with an enemy model in its melee range its activation
immediately ends.

Cb(tM) Lightning Quick: After damaging defender


Triggers

with a Fangs Strike, immediately Push this model up


to 6”.
Cb(RM) Onslaught: After damaging defender with a
Fangs Strike, immediately make a Fangs Strike against
the defender.
Cb(tC) Poisonous: This model’s Fangs or Venomous
Spines Strike receives Poison 2.
Ca
8
Cost
Rare 2
Sabertooth Cerberus
Beast
Wk/Cg Ht Wp
5/9 2 5
Sabertooth Ca
3t
Df
5
Wd
8

Cerberus Claws
Rg y2
Bite
Rg y1
Cb 6 Cb 5
50mm
Dg 2/3/4 Dg 3/3/5
Wounds

Actions
Stalker (+2) Three-Headed

Abilities
Stubborn (0) Smell Fear

Spells
(0) Leap

8
Cost (CC: 10M /Rst: - /Rg: C)
Rare 2
(1) Devour
(CC: 13tC /Rst: Df /Rg: y2)
(1) Roar
(CC: 14tt /Rst: Wp /Rg: p8)

v2

Stalker: If this model is out of LoS from all enemy models (0) Leap
Spells
Abilities

at the End Closing Phase, Push it up to 6". This (CC: 10M /Rst: - /Rg: C) Move this model up to its Cg.
model must be out of LoS from all enemy models after This model receives Flight during the move. This spell
the Push. cannot be cast if this model is in melee.
Stubborn: This model receives +2 Wp in Duels when it (1) Devour
is the defender. (CC: 13tC /Rst: Df /Rg: y2) Sacrifice target living
Ht 1 model.
(1) Roar
(+2) Three-Headed: This model receives 2 additional
Actions

(CC: 14tt /Rst: Wp /Rg: p8) Living models Fall Back


Bite Strikes during its activation while it has over
and it counts as losing a Morale Duel.
half of its Wds remaining.
(0) Smell Fear: When a model loses a Morale Duel
within 6” of this model, but before the model falls
back, this model may immediately Charge the model.
Smell Fear ends when this model Charges this turn or
at the Start Closing Phase.

Ca t
9
Cost
Steampunk Arachnid Swarm
Construct
Wk/Cg Ht Wp
4/6 1 6
Steampunk Ca
3
Df
4
Wd
9

Arachnid Swarm 40mm


Iron Claw
Rg y1
Cb 5t
Dg 3/3/5
Wounds

Actions
Arachnid (+2) Melee Master

Abilities
Armor +1 (0) Disruption Field
Evasive 3 (0) Self Repair
Pass Through (1) Scatter

9
Cost Strength in Numbers (1) Self Destruction

Triggers
Cb(Ct) Overwhelm

v2

(1) Self Destruction: p3. Dg 3. Kill this model.


Abilities

Actions

Arachnid
Armor +1 Place 1 Scrap Counter instead of 2.

Evasive 3
Pass Through
Cb(Ct) Overwhelm: After damaging defender with an
Triggers

Strength in Numbers: While this model has 5 or more Iron Claw Strike, defender receives Paralyzed.
Wd remaining, its Damage Flips receive +.

(+2) Melee Master


Actions

(0) Disruption Field: a3. Until the Closing Phase,


Casting Flips receive -.
(0) Self Repair: This model makes a Healing Flip.
(1) Scatter: Sacrifice this model. Summon three
Steampunk Arachinds into base contact this model
before it is removed from play. Any effects on this
model are applied to each Steampunk Arachnid. Any
wounds on this model are applied as evenly as
possible to the Steampunk Arachnids. The Steampunk
Arachnids may not Swarm Together this turn.

Ca
3
Cost
Steampunk Arachnid
Construct, Insignificant
Wk/Cg Ht Wp
4/6 1 6
Steampunk Ca
3
Df
6
Wd
3

Arachnid 30mm
Iron Claw
Rg y1
Cb 4
Dg 2/2/3
Wounds

Actions
Arachnid (0) Disruption Field

Abilities
Armor +1 (0) Latch On
Evasive 3 (1) Self Destruct
Pass Through (1) Swarm Together

3
Cost

Triggers
Df(M) Elusive

v2

Arachnid Df(M) Elusive: After attacker misses with a melee


Abilities

Triggers

Armor +1 Strike, Push this model up to 3”, ignoring terrain.

Evasive 3
Pass Through

(0) Disruption Field: a3. Until the Start Closing Phase,


Actions

Casting Flips receive -.


(0) Latch On: Target model in base contact with this
model receives -2 Df. This effect ends when either
model is no longer in base contact with the other, or
at the Start Closing Phase, whichever comes first.
Multiple Latch Ons affecting a single model are
cumulative.
(1) Self Destruct: p2. Dg 2. Sacrifice this model.
(1) Swarm Together: Sacrifice this model and two
other friendly Steampunk Arachnids in base contact
with it. Replace these models with one Steampunk
Arachnid Swarm. Any wounds or effects on the
individual Steampunk Arachnids are applied to the
Steampunk Arachnid Swarm. The Steampunk
Arachnid Swarm may not Scatter this turn.
Ca
10
Cost
Rare 1
Steamborg Executioner
Construct
Wk/Cg Ht Wp
5/8 3 6
Steamborg Ca
4t
Df
4
Wd
10
Executioner Executioner Claws
Rg y2
50mm Cb 7t
Dg 4/5/6
Wounds

Actions
Arachnid (+1) Melee Expert

Abilities
Armor +1 (2) Flurry
Complex Machine (1) Steam Cloud
Terrifying → 12

10
Cost Weapon, Executioner
Rare 1
Claws: Paired

Triggers
Cb (Rt) Decapitate
Cb(tM) Knock Aside

v2

Cb (Rt) Decapitate: When damaging defender with


Triggers

Arachnid
Abilities

Armor +1 an Executioner Claws Strike, kill defender unless its


controller discards 2 Control Cards or Soulstones.
Complex Machine: This model counts as both a Only models with the Use Soulstones ability may
construct and a living model and may only be healed discard Soulstones.
by Ramos. When killed, it generates 2 Scrap Counters
and 1 Corpse Counter. Cb(tM) Knock Aside: After hitting enemy defender
with a Executioner Claws Strike inflict no damage.
Terrifying → 12 Push defender up to 4" directly away from this model.
Weapon, Executioner Claws: Paired Charge another model within range. If the Charge is
unsuccessful, this models activation ends.

(+1) Melee Expert


Actions

(2) Flurry
(1) Steam Cloud: a3. The a is Ht 5 and obscuring and
ends at the Start Closing Phase. This model is also
affected by the a.

Ca t
6
Cost
December Acolyte Rare 2

Graverobber
Wk/Cg Ht Wp
4/6 2 6
December Ca
6t
Df
5
Wd
7

Acolyte Claw
Rg y1
Harpoon Gun
Rg z 12
Cb 5 Cb 5t
30mm Dg 1/2/4 Dg 2/3/6
Wounds

Actions
Bearskin Armor (0) Eat Your Fill

Abilities
From the Shadows (1) Harpoon Expert
Hunter
Weapon, Harpoon

Spells
(0) Consume the Dead

6
Cost Gun
Rare 2 (CC: 12 / Rst: - / Rg: 6)
(1) Devour

Triggers
Cb(R) Drag (CC: 13Ct /Rst: Df /Rg: y2)
Cb(t) Harpoon Fate (1) Icy Fate
Cb(C) Rip Throat (CC: 14Ct /Rst: Wp /Rg: 10)

v2

Bearskin Armor: This model may choose to ignore Cb(R) Drag: After damaging defender with a Harpoon
Triggers
Abilities

damage infliced by p, a and b. Gun Strike, defender is pushed 4” directly toward


From the Shadows: This model may be deployed after this model.
all other models, in or behind any terrain more than Cb(t) Harpoon Fate: After hitting defender with a
12” away from an enemy, or the objective of any Harpoon Gun Strike, defender’s controller discards 1
strategy or scheme. This model may not be targeted Control Card.
by Charges or ranged attacks until it takes an Action
Cb(C) Rip Throat: When damaging a defender without
other than Pass if deployed this way. If multiple
Armor, Claw Strike receives +2 Dg.
models with this ability are in play players alternate
deploying them using the deployment order for Crews.
Hunter (0) Consume the Dead
Spells

Weapon, Harpoon Gun: Ranged Strikes cost 2 AP. (CC: 12 / Rst: - / Rg: 6) Discard 1 Corpse Counter. This
Targets receive Slow if wounded. model makes 1 Healing Flip.
(1) Devour
(CC: 13Ct /Rst: Df /Rg: y2) Sacrifice target living
(0) Eat Your Fill: This model may immediately use this Ht 1 model.
Actions

Action after it kills a model with a melee attack. Heal


(1) Icy Fate
all wounds suffered by this model and immediately
end its activation. (CC: 14Ct /Rst: Wp /Rg: 10) Target model may not
Cheat Fate until the Start Closing Phase.
(1) Harpoon Expert: Make one Rg 8 Harpoon Gun Strike
that receives -2 Cb.

Ca t
2
Cost
Brass Arachnid
Construct, Insignificant,Totem (Ramos)
Wk/Cg Ht Wp
4/6 1 6
Brass Arachnid Ca
5t
Df
6
Wd
4
Buzz Saw
Rg y1
Cb 4
30mm
Dg 1/3/3
Wounds

Spells
Arachnid (1) Magical Extension

Abilities
Armor +1 (CC: */Rst: * /Rg: *)
Companion (Ramos) (1) Stoke
(CC: 16tt/Rst: - /Rg: 6)

2
Cost

v2

Arachnid
Abilities

Armor +1
Companion (Ramos)

(1) Magical Extension


Spells

(CC: */Rst: * /Rg: *) This spell may be cast only once


per activation. Cast one of the connected Master’s
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.
(1) Stoke
(CC: 16tt/Rst: - /Rg: 6) Friendly Construct
receives Reactivate. A Construct may only be
affected by Stoke once per turn.

Ca t
2
Cost
Wendigo
Graverobber, Insignificant, Totem (Rasputina)
Wk/Cg Ht Wp
4/6 1 4
Wendigo Ca
4t
Df
4
Wd
4
Maw
Rg y1
30mm
Cb 4
Dg 2/2/5
Wounds

Actions
Companion (0) Eat Your Fill

Abilities
(Rasputina)
Frozen Heart

Spells
(0) Consume the Dead

2
Cost (CC: 12 / Rst: - / Rg: 6)
(1) Devour
(CC: 13tC /Rst: Df /Rg: y2)
(1) Magical Extension
(CC: */Rst: * /Rg: *)

v2

Companion (Rasputina)
Abilities

Frozen Heart: This model is immune to Morale Duels.

(0) Eat your Fill: This model may immediately use this
Actions

Action after it kills a model with a melee attack. Heal all


wounds suffered by this model and immediately end
its activation.

(0) Consume the Dead


Spells

(CC: 12 / Rst: - / Rg: 6) Discard 1 Corpse Counter. This


model makes 1 Healing Flip.
(1) Devour
(CC: 13tC /Rst: Df /Rg: y2) Sacrifice target living
Ht 1 model.
(1) Magical Extension
(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Master’s
(1) spells. During this casting, this model may use a
Soulstone to change its starting total.

Ca t
2
Cost
Essence of Power
Insignificant, Spirit, Totem
Wk/Cg Ht Wp
4/- 1 4
Essence of Ca
4t
Df
2
Wd
2

Power Shock
Rg y1
Cb 3
Dg 1/1/3
30mm
Wounds

Actions
Companion (Master) (0) Link

Abilities
Empower

Spells
(1) Magical Extension

2
Cost (CC: */Rst: * /Rg: *)

v2

Companion (Master)
Abilities

Empower: Spell Damage Flips made by friendly models


Linked to this model receive +.

(0) Link: This model and target model in base contact


Actions

with it are Linked. After the model this model is


Linked to completes a Walk Action or ends its
activation, Push this model into base contact with the
Linked model. Link ends if the two models are not in
base contact at the Start Closing Phase.
Triggers

(1) Magical Extension


(CC: */Rst: * /Rg: *) This spell may be cast only once
per activation. Cast one of the connected Master’s
(1) spells. During this casting, this model may use a
Soulstone to change its starting total

Ca t

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