Extraordinary Strength (x2), Extraordinary Toughness (x2), Extraordinary Agility (x2), Improved natural Weapons, Regeneration Equipment: Synskin (+10% to Silent Move, Contortionist and Concealment tests, invisibility to Darksight and Preysight), Vox-caster, Vox-thiefs Cybernetics Partial Bionic Reconstruction and restructuring by Genecrafting granting the following effects (in addition to Traits): Chem Glands (De-Tox, Stimm, Kick and Slaught) +20% to all tests against poison and diseases Cranial Armor (Head +2) Sub-skin Armor (Body, Arms and Legs +3) Auger Array Armor: Synskin (Head 4, Body 5, Arms 5, Legs 5) Weapons: Pair of matching best quality Power Blades (1d10+14, Pen 6, +10% WS), pair of forearm mounted Needle Pistols (30m, 1d10+2 R, Pen 0, Reload 1 Full, accurate, toxic ) with nerve control triggers (no free hand required) and fire selector 8: choice of Tox-Jack (Instant/T -10/Necrotic 1d10), Dusk Lotus (Swift/T - 10/Lethal; permanent T damage) or Morphia-V (Instant/T-20/Sedative), Unarmed (1d10+9 I, Pen 0)
The Assassin has no individual name it could
remember. It was chosen as an infant according to a genetic prognosis and trained by a secret assassin cadre in the Scarus Sector. The services of the assassin and its sibling-cadre were among the very best that Throne Gelt could buy in the Scarus Sector.
Now, it works for the Inquisition, working simultaneously
within the Ordo Sinister and the Ordo Sicarius.
Occasionally, it is contracted for outside work by