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Heroes of Might and Magic V Walk Through
Heroes of Might and Magic V Walk Through
10.2.2007
Version 1.0
Table of Contents
A. Introduction
B. Technical Issues
C. Intro to walkthrough
The Queen
C1M1.The Queen
C1M2.The Rebellion
C1M3.The Siege
C1M4.The Trap
C1M5.The Fall of the King
The Cultist
C2M1. The Betrayal
C2M2. The Promise
C2M3. The Conquest
C2M4. The Ship
C2M5. Agrael's Decision
The Necromancer
C3M1. The Temptation
C3M2. The Attack
C3M3. The Invasion
C3M4. The Regicide
C3M5. The Lord of Heresh
The Warlock
C4M1. The Clanlord
C4M2. The Expansion
C4M3. The Cultists
C4M4. The March
C4M5. Raelag's Offer
The Ranger
C5M1. The Refugees
C5M2. The Emerald Ones
C5M3. The Defence
C5M4. The Archipelago
C5M5. The Vampire Lord
The Mage
C6M1. The Defiant Mage
C6M2. The Liberation
C6M3. The Triumvirate
C6M4. The Alliance
C6M5. Zehir's Hope
D. Some general tips
E. Copyright
F. Credits
G. Personal Notes
H. Version Notes
A. Introduction
---------------
This is a walkthrough to Ubisoft's game Heroes of Might and Magic
V (HoMMV). You can find a lot of information (maps) about this game
and other games on the same brand from Celestial Heavens www-pages
at www.celestialheavens.com. Why to write a walkthrough to this
game? I searched the different forums and www-pages and found out
that some of the issues I knew were not in a brief (text) form,
giving you, the reader, freedom to adventure the game but still
pointing the crucial points to really enjoy your visit to Heroes of
Might and Magic Universe.
I want to thank Ubisoft Ltd. and Nival Interactive for a fun and
entertaining game. Please keep up the good work in providing this
kind of resource picking and battling game as I have had so much
fun with the series over the years. All the trademarks and other
rights are owned by their respective owners.
B. Technical Issues
-------------------
You may have found from the forums and playing the game that there
can be some difficulties to have fun with the game, when technical
issues with your computer slowing down or the gating crash
happening to you. I thought first it happened to me because I was
playing with a laptop not fulfilling the minimum requirements of
the game. Later I found the same issues with people with much
faster computers. Hopefully some ideas I have found will help you
to better enjoy the game.
First I would suggest you to update the game to version 1.4. and
install the newest DirectX. Some may argue to use other versions
because new bugs coming with later updates. So please try out how
my suggestions work for you, with your risk of course. I played the
game with version 1.4. without any (major) problems :-) Updates can
be found from Ubisoft's pages at: www.ubisoft.com or
www.celestialheavens.com. Ok. Now to some special issues and how I
have been able to deal with them.
-Gating problem. There seems to be a constant crash when you or the
enemy is using gating ability meaning that new creatures are
summoned during battle. First I used game option of automatic
battles for those few battles I could not win without this bug. But
the last mission of the game do not allow you to use automatic
battles so I was screwed. Here was a solution which I found by
accident: use game option "fastest battle speed" and there should
be no problems with this issue. I tried this out many times and it
seems to work (for some reason?). Also now version 1.41 should fix
the problem.
- Game slowing down / graphics. When playing the game it seems that
your graphics slow down to very sticky, without any particular
reason. There can be more solutions but for me it helped to zoom
closely to your character (using mouse wheel) and then you can move
/ end turn. There should be less problems with graphics now (until
next time). Or you can quit and start playing from the latest save.
There seemed to be less problems with the later campaigns...
C. Intro to walkthrough
--------------------
In my walkthrough there is first the general idea what to do and
some special issues what could be interesting to character
development or player further enjoying the game. After that there
are hints which can be special to this campaign / mission or first
introduced in this part of the game - for example use of the tavern
heroes (level 1 heroes). This will help to point average player
some ways to beat the game. There are no big power gamer hints as I
played the game with Normal-difficulty and only on occasion using
harder difficulties for testing. Also sometimes there could be more
than one way of ending the mission not mentioned in this
walkthrough. So this guide is not covering all aspects of the game.
Also details of the skill wheel or character development are not
part of this guide. You can find that kind of information
elsewhere.
The Queen
Hints
- it is easy to develop Isabel a might character but also remember
at least one basic magic skill like light or summoning magic.
C1M2.The Rebellion
------------------
Another introduction mission where you get your first town and find
your first stat increase tombs (take your time to increase your
stats when it is possible). You may be worried about having only
one week to capture your own town. Well, no panic as you can take
that archers dwelling, hit the Redwood observatory (to see your
target) and take the town. After that you should take the nearby
ore pit to be able to build the archers building to the town as
fast as possible. Still, there are no enemy heroes or other time
limits, so wonder around, develop your town and take the needed
stat increase and creature dwellings. When ready, you can take the
town in NE corner of the map.
Hints
- you can build a structure to buy war machines which are useful
even if you do not have the skill, but it would not be a bad choice
to take that skill
- you will have enough gold in this mission so you can freely take
experience from the treasure chests, but actually you have also
enough neutral stacks to hit the experience cap...
C1M3.The Siege
--------------
This mission offers a good change to learn some of the basic
elements of HoMM5. Now you can recruit more heroes to carry troops
to your main hero Isabel and also mark those resources / wind
mills. The general idea of the map is to develop your town and
troops enough to be able to beat the enemy hero. You should explore
the whole map without panic and when ready attack those archdevils
in the middle E of the map. After this fight you will face the
enemy hero and enjoy the biggest fight so far. End of mission.
Hints
- still no magic for you so develop those might skills but remember
that one magic skill (not essential but without one skill, you are
not able to learn those most powerful spells of that
specialisation)
- out of resources? visit those trading posts which offer best
prices for your resources (you will need ore a lot, also crystals)
- also some advice about the battles. You may want to protect your
archers from melee opponents. So use blockers to circle the troop
needing protection or move blockers to the place where they block
the enemy. You can use for example peasant (only one) for that, or
several one stack peasant.
- experience different battles and you will start to see that
different troops should be in different places and overall tactics
mode is important to prepare for the fight (you may even want to
leave some troop out of some difficult fight)
C1M4.The Trap
-------------
As usual you appear on the corner of the map. Your general
direction is revealed to you. I suggest you to take those peasant
huts and resources as there is no hurry. Just advance N until you
have to choose the path thru mountains or the path to the right. I
would go right as there is a very interesting building on that
path: hill fort. Use it to upgrade your forces. You should be
enough gold to do it if you chose to take gold from the treasure
chests. You can also visit underground if you wish but it is not
obligatory. When you have enough troops, pay a visit to the only
town and take it. Now you will develop the magic guild, also visit
the town with Findan to get those spells (also very useful summon
creatures spell). Now is your time to adventure and take the rest
of neutral stacks and stat bonuses. When ready you will have to
visit the seer near town and after that visit crypt underground.
You will get boots of leviathan which can be used to cross the
nearby broken bridge. Advance a little bit to find a surprise and
end of the mission.
Hints
- when you take peasant huts etc. early you can leave them and
order later low level hero to visit them to get for free a lot of
troops.
- remember always to visit towns with new magic spells as they will
follow you to next mission
- also archangel near one portal will join you and you will found
that one powerful creature with special abilities is quite strong
compared to a bunch of low level creatures
Hints
- Develop Godric, light magic is useful also logistics (but not too
high yet) for later missions
- You can also train your troops to higher tier. I like to use
developing peasants to archers (if you have the money, right hero
and building)
- Cavaliers on the S will join you if you are strong enough
- Imperial griffins can be very effective against ranged or magic
troops
The Cultist
Hints
- Gating is a good skill, develop it to preserve your troops and
block the enemy
Hints
- you should learn more spells now whenever possible
- should you take experience over gold from chests?
- phantom forces is a nice spell but costs a lot, still not a bad
choice
Hints
- being fast crushes enemy's plans
- two different strong armies should hold enemy resistance
- secure your lines and watch what enemy is doing or planning
- use hill fort (remember to use chain of low level heroes if
needed)
- handle logistics well to win
Hints
- You can save some initial money if you use hill fort in E to
upgrade your troops
- there are a lot of resources and hunter's cabins which add up if
you take them early
Hints
- hill fort
- there are not so many creature dwellings around so you may want
to stay waiting for the end of the week if there is only a few days
left.
The Necromancer
Hints
- as said raising skills and dark magic is your friend at least
- hill fort
- remember that every necro troop joins you so take those troops
when possible
Hints
- it is not necessary to fight the Titans early, you should come
back and take the exp and artefact when ready
- starting town can have level 5 mage guild (I got Puppet master
from guild which is very useful)
- when you have blindness or other similar spells, you should not
use ballista if not skilled (as uncontrolled ballista wakes blinded
Colossus / Titan for example)
- you may have noticed the importance of the hill fort to save your
money (not upgrading all your buildings).
Hints
- there are a lot of strong necro troops willing to join Markal
- also use the tools and help to advance your sailing, you will do
it a lot
- there is nothing special in demon land, but on the middle there
are islands which have status boosters
Hints
- you have to choose which forces you want to keep. If you take too
many large units, it may be impossible to get them all to the
battle ground
- there is no hill fort so plan your forces according to that
- there is not much to buy so mostly you should take experience
over gold from the treasure chests
Hints
- keep a (slow) secondary army near your resources as they are
captured from time to time
- to get a big necro army, use Markal to fight and turn others
troops to necro
creatures
The Warlock
C4M1. The Clanlord
------------------
A new hero will appear. Raelag will be participating to the last
mission so pay attention to develop him well. Because he has some
weak forces in several missions you may take war machines skill and
also look those handy magic skills. During this mission you only
have about 4 weeks to prepare so use your time well. I used the
tactic to take the weakest stacks first and returning to the town
from time to time for more troops and spells. At some time you
should use the portal to get to the place where there is creature
dwelling and other stuff. Also there is boots of swift journey near
your time which could help you. Before the time ends, try to reach
your town to get the last troops (the time ends in the middle of
the week) and sell all the resources to get maximum of troops. Next
you will be transferred to the fight area. You could a little
clever and take only the weak opponents and let the two strongest
enemy players to fight first for an easy fight with the weakened
last enemy. And also remember to use the magic well before your
first turn in the competition ends. When you win, just go up to the
hallway to take the ring to win the mission.
Hints
- You can spare your Blood Fury troops if you do not place them to
the battlefield every time when playing shooters etc.
- There is an mana well near the portal's other side
- Try if you can rush from the Blood maiden arena to your time in
one turn (near the end)
- Do not panic if you do not clear all the neutral troops, you will
have plenty of time to level up later
Hints
- you should try to maximise your heroes magic skills and then
visit to Dragon Utopia in NE corner of the map for some good
artefacts and level 5 spells, and also Mage vault
- Do you have a lot of money? Artefact sellers in different towns
could have something for you
- You can defend the crossroads so that enemy spies do not get
thru, but easier is just to let the enemy get some help and kill
the not so powerful enemy rescue army
- If you teach Shadya how to transfer spells to other heroes, in
campaign 6 mission 4 that can be useful if she is also expert as
many magic skills as possible
Hints
- use your tavern heroes for logistics and taking resources
- use also heroes to spy and clear the area
- that hut of the magi will reveal some important parts of the
surface map giving you time to prepare for demon army attacks
- you can level both Shayda and Raelag here when the main attack
force of enemy is cut down
- your defence force could be positioned so that army can reach the
defended
portals or surface gateway without giving towns to your enemies
Hints
- use one big army at the start, later two armies for both of your
heroes if you want
- use your spells to crush the enemy
- there may have been an artefact merchant?
C4M5. Raelag's Offer
-------------------
This mission can wear your huge army or you can skip the large
fights and when hitting the level cap, you can finish. In version
1.4. there were quite a powerful armies all the time on the surface
so I would use both of the underground routes (Raelag and Shayda)
and take those creature dwellings as fast as possible. You can take
the underground passage to your target which is SW of the map,
where you have to beat the enemy hero. One tactic I used was to
crash the enemy towns on surface and just run for safety
underground as the strong patrolling enemy heroes do not follow you
underground (patch 1.4 only?). You do not have to take all the
garrisons as at least I lost some troops in these fights even with
resurrection spell. There is a hill fort close to the exit to E
underground exit and also nice creature dwellings to the SE corner.
Using underground routes (which are connected with portal) and
upgraded troops, you should be able to reach the SW corner of the
map to fight the last enemy.
Hints
-----
- do not be impressed with your starting troops, really reserve
them as the enemies (not neutral stacks) has several times more
strength - do not lose your troops, at last (m)any high level
- you can hide from enemy in underground level
- you can take surface resources and towns but prepare to flee is
the enemy is coming with too much troops - you can come later when
enemy is patrolling somewhere else
- enemy towns give you nothing more than experience - they just
collapse
- there can be creatures to join you
- you can use the other hero (Shayda) to pick those high level
troops to your army at the beginning of week
- there is a trade post where you can change your resources to
gold, as that you need and also resources for dragon upgrade
- in version 1.4, is it supposed to take all the garrisons and
crush enemy heroes? Maybe if you are fast enough to take all the
enemy towns quickly to slow down the enemy heroes but even I took
all the enemy towns, several very strong enemy heroes and garrisons
were too much for me...
The Ranger
Hints
-----
- you can use tavern hero for logistic operations
- the skill set is up to you but using ranger's special things like
avenger ability could be useful
- here and later also the ranger skill to be able to attack before
the battle
starts is very useful (later you can easily kill 3000+ skeleton
archers before the battle even starts). For that skill to work you
need ranged Sylvan troops like druids and hunters
- Findan was never for me direct damage expert rather than a light
spells expert using mass haste or resurrection. This made the
ranged attacks even more frequent. Also phantom image worked well
with master hunters. How about dark magic and puppet master? Well,
works well also.
Hints
- If you have problems to take the NE town, try to be faster and
think new logistic solutions such as using summon creatures
(meaning developing your home town magic guild quickly) or using
two boats to get your army to the top condition before taking the
town
- Having problems with the sea attacks from SW town? Well, you may
even recruit troops from the middle town by using summon creatures
(which is overall very useful spell)
- Also before taking SW demon town, you may use summon creatures if
you need more (high level) troops
C5M3. The Defence
-----------------
Your main town is under attack! First you play a fight where you
are supposed to lose and just wear the enemy forces. I like best to
kill enemy ranged units first. If you move your forces a bit
forward but not outside of the wall (?) enemy melee units should
come and stick to your defences next to your wall. After losing
your unknown hero, you gain control of Findan who has a mighty
army. With this army you should wipe the enemy from your city. As
before taking enemy ranged units makes the melee units to do
something they will regret, like trying to harm my troops...By the
way, I tried to save my dragons and other high level creatures but
you may have to sacrifice some troops (as I did not have
resurrection yet). When you own the sylvan town again, it is time
for your next move. As I wanted to upgrade my hero, I went to the E
to clear the road to purple army and during my journey some enemies
wanted to challenge me (and gave me some good experience). After
have mage guild 5 (and resurrection spell) I was ready to sail to
the next town pointed friendly by the hut of the magi. I split my
forces so that the new hero gave me his weak forces and I only took
the emerald dragons and left all other forces to save my only town.
When I went to the next town to the W, I also plundered all the sea
treasures etc. as my town needed the resources badly. Still I
managed to take the second town before the 3rd week. After that it
is time to take the resources and advance to the general direction
of E. The road leads you to some enemy garrisons. You can use
summon creatures if you need more troops or use your other heroes.
When you have gone to the middle S of the map, you can turn to the
W or E. If you turn to W and pick the first needed hero, enemy hero
can go past you. If you turn E, you will get to last enemy town and
underground exit that leads to the second hero. Well, it is up to
you. This road is quite straight forward so adventure forward until
your objectives start to end. At some time you should check if your
first town is hitting the objective (you can stop buying dragons
for example so that you have enough time to check the whole map).
Hints
-----
- You can use tavern heroes to clear the sea and also pick the
hunters cabin near the E landing place (be alert for enemy hero and
go to your ship if in trouble)
Hints
- hunters are quite good forces here. There is a start bonus and
hunters cabin
- also hill fort to upgrade your forces (hunters)
- take your time to level up Findan
- you do not need much gold or resources here so concentrate on
experience and your army
- you wonder if at the end you should sail with your boat to
anywhere else? Well, there is absolutely nothing there so just
finish the mission...
- there are forces who want to join you
Hints
- here are a lot of the intelligent ways to move your troops to the
main fighting hero (hopefully Findan).
- level up Findan, he will be the only one appearing on the later
missions
- keep your enemies where you want them, in front of your most
powerful hero and army
- there are also uses for your two other powerful heroes like
mapping the not so well defended resources etc.
The Mage
C6M1. The Defiant Mage
----------------------
Welcome to the last campaign. You will have a new hero Zehir. Zehir
can be an efficient mage. I would took only luck as might skill and
concentrated on magic. Summoning magic is good for him, also any
other. You cannot not come wrong with dead magic for example or
light magic. Just develop magic skills fast to expert level and
maybe use intelligence (from enlightment skill set) to boost your
mana pool. Zehir is one of the characters doing the last mission.
The town is in the east side of the map. When you win the town and
you are at level 10, you will win the mission.
Hints
- you start with the element summoning spell, so use it in tough
places
- as usual slowly moving enemy troops are much easier than ranged
troops
- your troops turn to elements if the stack (even small one) dies,
use it at the end or as needed
- artefact merchant can have something for you
- did you know that Gremlins can repair your mechanical troops like
golems and gargoyles?
- if you know what to do, you can sprint to enemy town and take it
fast
- do we really want to beat those phoenix out there?
This is a mission where you can use that Artificer skill, so have
fun and use it. You must build a town structure, make artefacts and
put them on to your troops (only one per troop, sorry) with town's
special ability. Magic guilds end up to level 3 so no fun from that
side.
At the beginning you may guess what to do; take those resources as
fast as possible. Generally direction south do not possess any
threats so you may take some demon stacks and concentrate to moving
north to portal. There will be enemy coming before the end of the
week, but you should be able to beat him. Next you can go after
those other heroes and take the Necro towns from the other island.
I would not suggest you to take your target town at the early stage
of the mission as it is heavily guarded. After rising your
attributes and gathering experience. You do not have to take down
all the neutral stacks if you do not want as it takes quite much
time and there is the experience limit anyway. Are you ready to
meet quite a lot of Cavaliers/Paladins? Go to the middle south of
the map to the town and beat the Cavalier stack. It could be
challenging but just have enough troops and good logistics. You
wonder if the other side of the island would be easier with those
Wrights? You may try yourself if you want challenge. Now taking
those two enemy towns (including Lorekeep) should be easy after
that Cavalier stack. You can go back now if you want to your first
town thru southern demon land and pick the necessary items /
resources. Now you can adventure and when ready go to your target
town. I liked the end fight with strong Academy troops. If you have
dark magic (Puppet Master), it will be easy. I had summoning and
light magic which worked ok also. The fight is normal with large
armies but with no enemy hero!
Hints
- leave resources which you have difficulties to take without
casualties. You can take them later
- you can again use your weak and small stack troops to turn them
to elements to win some battles
- you wonder if you need those Haven troops (they can not be
upgraded) on the second island? Well, I did not have any use for
them as Academy and Necro troops were enough for me
- you should develop Necro towns as you have more than enough of
money. You can use those forces as cannon fodder or backup
- develop Colossus as fast as possible as you will be fighting
those later and you need high level troops
- use for once those amulets to your troops when taking the enemy
Acedemy town
- take care of your logistics (other heroes carrying troops to your
main hero etc) as there are some powerful stacks out there and you
want to be prepared
Hints
- Try to make Colossus to join you and use the hill fort to upgrade
them is needed
- Summon creatures can speed up the process of capturing and moving
your forces as there are no low level heroes to be your troop
carriers
- You may take Findan early to support your plans
Hints
- Summon Creatures spell can be handy as no chaining your level 1
heroes to move your troops around
- Any spells you need (Mage Guilds in 8 towns)?
- You can also transfer all the interesting spells if one of your
characters (Shadya) had that skills, very useful as in the last
mission resurrection and summon phoenix spells would be handy
- I managed to do with the creatures from Haven towns, they were
more than enough
- Of course you used those hill fort after the two garrisons before
taking the first towns and later for creature updates?
- after this mission there is no real possibility to get spells or
rise attributes other than rising your level
- This means that in the last mission you should have well balanced
heroes or you have to move the troops between heroes which could
mean problems with morale - so prepare
Hopefully your heroes have top attributes, skills and magic (like
summon phoenix and resurrection from magic guilds or learnt from
someone else - remember end of the previous mission).
Before the first castle everyone has an enemy Garrison between them
and enemy castle. You may just rush to the enemies for the first of
series of large fights. Try not to loose much of your troops here.
When everyone has done their job to kill some demonic creatures one
can hit the castle. You may think of arranging your troops between
heroes depending your heroes strengths and weaknesses. I saw no
need to do any changes during the whole mission as every hero was
doing just fine.
I will not spoil the surprise but you may found some additional
enemy creatures coming to play when hitting the right (wrong)
target. Think also when and who will hit the target if needed. You
may have wondered where you should use the Banish skill - here you
found the very satisfying answer. The mission is quite
straightforward always involving every hero to fight in a row.
There is no special tactics rather than spare your troops with
resurrection skills and using clever blocking / fighting / tactics.
If you use a lot of mana points, remember to use the magic well
before taking the other castle. Also remember that you do not need
to put all of your (low level) forces to play if they are fried
during the fight. Just experience and enjoy the always good feeling
of finish something. If you have problems with Gating (computer
crashing), you may use my experience mentioned earlier to avoid the
crash. Hopefully it works also for you.
Hints
- use banish ability for (too) easy victory (Raelag at least)
- enemy is using area damaging spells so think where to position
you weaker and stronger forces to counter the enemy damage or even
spare your weak troops for the next battle
- Raeleg gets all war machines at the beginning of the mission
(hopefully you have that skill developed for him). For other heroes
you can exchange war machines if needed.
- Also troops can be exchanged if needed
2. Generally the game can be played as you wish but mostly the
previously selected skills of your characters are worthwhile to be
developed fast
8. I like higher tier troops more than low level as you have more
hit point to cover from retaliation and overall performance is
better. But this depends on situation as for example Necros should
use those skeleton archers and other troops as their main attacking
fist.
11. This can be personal but I prefer mass effects and indirect
ways of damaging more than direct damage. Direct damage is cool on
early on the mission but against 50+ Paladins may not be enough -
but spells like mass slow, confusion, puppet master or Arcane
Shield to your strongest stack could mean more on the long run.
12. Most of skills are really useful if practiced in the right way.
So keep thinking the way to use them in different situations. For
example Phantom Forces spell can be useful to double your ranged
strength, in focusing enemy fire (and hopefully missing the turn
because of the incorporeal nature of the spell), blocking your
enemy to reach your weak ranged force etc.
14. You usually win if you take the initiative during the mission,
attacking first, be faster capturing resources etc.
E. Copyright
------------
If you have any comments or ideas how to make this walktru even
better, please email me and I will include your effort with proper
credit to this document. I appreciate if you use the same layout
than I have used in hints, or tactics for example.
F. Credits
----------
Thanks to you helping to finish and reading my guide. You know who
you are.
G. Personal Notes
-----------------
Having experience of several decades of computer gaming I still
wonder why the stories or story development have not been more
sophisticated overall. I know a lot of interesting modern stories
from books, movies or theatre, but game industry seem to lack the
ways to make the story the centre of the product. Maybe it is such
a new industry but hopefully it starts to develop also new ways of
making sense of wonder. This do not relate only to HoMM 5, it is a
larger issue. And I do not mean I could make better stories, rather
than there are good stories around. Also some great computer games
with good stories but not too many. Also I may be too old but there
are many of us around.
H. Version Notes
-------------
1.0: Fist version which needs comments from the readers to find
mistakes and misspellings.