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WARHAMMER ARMIES:

HIGH ELVES
Official Update Version 1.4
Although we strive to ensure that our army books are perfect, Page 89 – Choosing an Army
sometimes mistakes do creep in. In addition, we occasionally Add “Elite Army
print new versions of our rules, that require amendments to be The High Elves are few in numbers, but their armies are
made in older versions of our army books. When such issues trained and equipped to standards so high that they are the
arise we feel that it is important to deal with them as promptly envy of all other races. To represent this, an army may include
as we can, and we therefore produce regular updates for all of up to 6 of each Special choice (up to 12 in a Grand Army) and
our army books. When changes are made, the version number up to 4 of each Rare choice (up to 8 in a grand army).”
will be updated, and any changes from the previous version will
be highlighted in magenta. Where a version number has a Page 43 – Special Rule - Valour of Ages
letter, E.g. 1.1a, this means it has had a local update, only in Change “[...] any failed psychology tests[...]” to “[...]” any
that language, to clarify a translation issue or other minor failed fear, terror or panic tests[...]”.
correction.
Page 47 – High Magic
Each update is split into three sections: Errata, Amendments, Ignore the second sentence of the introductory paragraph.
and ‘Frequently Asked Questions’. The Errata corrects any
mistakes in the book, while the Amendments bring the book up Page 47 – Curse of Arrow Attraction
to date with the latest version of the rules. The Frequently Ignore “If the unit is targeted by a template or breath weapon
Asked Questions (or ‘FAQ’) section answers commonly asked then you may re-roll the dice to see if models which are
questions about the rules. Although you can mark corrections partially covered are hit.
directly in your army book, this is by no means necessary – just
keep a copy of the update with your army book. Page 49 – Spearmen, Martial Prowess
Ignore the last sentence.
ERRATA
Page 46 – High Elf Magic, Bullet Point Page 57 – Dragon Prince of Caledor, Dragon Armour
Change to “An army that includes at least one Mage or Change “[...]are immune to all Breath Weapons, and all
Archmage adds 1 to all dispel results.” Flaming Attacks.” to “[...]have a 2+ ward save against Breath
Weapons and Flaming Attacks.”
Page 66 – Teclis, High Loremaster
Add “Teclis is an Archmage.” to the start of the second Page 58 – White Lions, Special Rules
paragraph. Add “Forest Strider”. Ignore the Woodsman special rule.

Page 71 – Magic Items, The Phoenix Blade Page 63 – Dragon Mages, Reckless
Add “Halberd.” Change “This extra dice can cause a irresistible force or a
miscast as normal, and can cause the Dragon Mage to roll
AMENDMENTS more dice than he is normally allowed to.” to “This extra dice
Troop Type can cause irresistible force as normal.”
Note that older versions of our army books do not list the
Troop Type for each model. If this is the case with your army Page 64 – Tyrion, Malhandir
book, then you can find the model’s Troop Type in the Ignore the second sentence.
reference section at the back of the Warhammer rulebook.

Page 89 – Army List entry


Ignore this page and use the rules for ‘Choosing Your Army’
in the Warhammer rulebook.

1 WARHAMMER ARMIES: HIGH ELVES


Page 66 – Teclis, High Loremaster Page 102 – Ring of Corin
Change the last paragraph to “In addition, any spell cast by Change to “One use only. Bound Spell (Power level 3). The
Teclis will be cast with irresistible force on any successful Ring of Corin contains the Vaul’s Unmaking spell (see page
casting roll that is a double, however it will only be considered 47).”
a miscast if the roll includes a double 6.” Page 102 – Staff of Solidity
Change to “This staff prevents the Mage’s first miscast – the
Page 66 – Teclis, War Crown of Saphery spell is still cast with irresistible force, but there is no need to
Change the second sentence to “The spell is still cast with roll on the Miscast table.”
irresistible force, but Teclis is able to dissipate the magical
energies harmlessly and suffers no ill effects.” Page 103 – Ring of Fury
Change to “Bound Spell (Power Level 3). The Ring of Fury
Page 70 – Korhil, Special Rules contains the Fury of Khaine spell (see page 47).”
Add “Forest Strider”. Ignore the “Woodsman (see page 58)”.
Page 104 – Korhil, Special Rules
Page 70 – Korhil, Chayal Change “Woodsmen” to “Forest Strider”.
Add “Paired Weapon.”
Page 104 – White Lions of Chrace, Special Rules
Page 71 – Caradryan, The Phoenix Blade Change “Woodsmen” to “Forest Strider”.
Change the second sentence to “In addition, it has the Multiple
Wounds (D3) rule.” FAQs
Q. The Speed of Asuryan special rule states that “all High Elves
Page 92 – Korhil, Special Rules have the special rule Always Strike First, regardless of the weapon
Change “Woodsmen” to “Forest Strider”. they are wielding.” How does this interact with a great weapons
Always Strike Last? (p43)
Page 93 – Lords’ and Heroes’ Mounts A. The army book will take precedence in this situation. For
Ignore “Any Dragon (including the Sun Dragon ridden by a example, a Sword Master would strike first with his great
Dragon Mage) will take up an additional hero slot.”. weapon. If his Initiative value is equal to or higher than his
opponent’s, he will also benefit from a re-roll to hit.
Page 95 – White Lions of Chrace, Special Rules
Change “Woodsmen” to “Forest Strider”. Q. Does Drain Magic make it more difficult to dispel Remains in
Play spells, cast Bound spells or use spells that are automatically cast
Page 99 – Common Magic Items. at the power level of their casting cost or effect Tomb King
Note that if a magic item is listed in both an army book and the Incantations? (p46)
Warhammer rulebook, use the points value given in the army A. No.
book, with the rule printed in the Warhammer rulebook.
Q: What happens when you use Vaul’s Unmaking to destroy a
Page 101 – Talismans, Amulet of Fire magic item that is represented by a model in game, such as a mount or
Change “[…]the wearer cannot be harmed by Flaming Fozzrik’s Folding Fortress? (p47)
Attacks.” To “[…]the wearer has a 2+ ward save against A: Nothing. We assume the magic item is what summons the
Flaming Attacks.” mount/fortress, so destroying the item will have no in-game
effect.
Page 101 – The Standard of Balance
Change the second sentence to “In addition, they no longer Q. Do lion cloaks provide any form of protection against magic
have the Hatred or Frenzy special rules, should these apply to missiles (or other forms of direct damage magic)? (p58)
them.” A. No.

Page 101 – The Banner of Ellyrion Q. Is Teclis considered to be a High Elf Archmage for purposes of
Change to “The unit automatically passes any Dangerous granting an army he is included in a +1 to dispel ? (p66)
Terrain tests it is required to make”. A. Yes.

Page 102 – Book of Hoeth Q. Must Eltharion use spells from one of the eight Lores of Magic
Change to “Any spell cast by the bearer will be cast with found in the Warhammer rulebook? (p69)
irresistible force on any successful casting roll which is a A. Yes.
double, however it will only be considered a miscast if the roll
includes a double 6.”

WARHAMMER ARMIES: HIGH ELVES 2


Q. Does a model with the Reaver Bow suffer the -1 To Hit penalty
for firing multiple shots? Also, may a model with the Reaver Bow fire
it three times as part of a Stand and Shoot reaction? (p99)
A. No to both questions.

Q. Are the shots from the Bow of the Seafarer and the Reaver Bow
magical attacks? (p99)
A. Yes.

Q. If Remains in Play spells that cause damage at the start of all


Magic phases are in play and a High Elf player wishes to use the
Vortex Shard, which occurs first? The damage spells or the Vortex
Shard? (p102)
A. The player whose turn is taking place chooses.

Q. If an enemy has magic items or special rules that are activated at


the start of his Magic phase and a High Elf player wishes to use the
Vortex Shard, which occurs first? The enemy magic items and special
rules, or the Vortex Shard? (p102)
A. The player whose turn is taking place chooses.

Q. How do the Pendant of Vengeance and Thorek Ironbrow’s Kraggi


re-rolls interact? (p103)
A. Once one has been used the dice may not be re-rolled again.

Last updated 22nd December 2010

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