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WINDOW TO VIEW PORT MAPPING

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/* WINDOW TO VIEW PORT


MAPPING */
#include<iostream.h>
#include<graphics.h>
#include<conio.h>
#include<math.h>
class PointCoordinates
{
public:
float x;
float y;
PointCoordinates( )
{
x=0;
y=0;
}
};
class LineCoordinates
{
public:

float x_1;
float y_1;
float x_2;
float y_2;
LineCoordinates( )
{
x_1=0;
y_1=0;
x_2=0;
y_2=0;
}
LineCoordinates(const float x1,const float y1,
const float x2,const float y2)
{
x_1=x1;
y_1=y1;
x_2=x2;
y_2=y2;
}
};
class RectangularCoordinates
{
public:

float x_min;
float y_min;
float x_max;
float y_max;
RectangularCoordinates(const float x1,const float y1,
const float x2,const float y2)
{
x_min=x1;
y_min=y1;
x_max=x2;
y_max=y2;
}
};
void show_screen( );
void apply_window_to_viewport_coordinate_transformation(
const RectangularCoordinates,
const RectangularCoordinates,
int &,int &);
void clip_polygon(const RectangularCoordinates,const int,const int []);
const int check_line(const LineCoordinates,const LineCoordinates);
const int check_point(const LineCoordinates,const float,const float);
const PointCoordinates get_intersection_point(LineCoordinates,
LineCoordinates);

void Polygon(const int,const int []);


void Rectangle(const int,const int,const int,const int);
void Line(const int,const int,const int,const int);
void Dashed_line(const int,const int,const int,const int,const int=0);
int main( )
{
int driver=VGA;
int mode=VGAHI;
initgraph(&driver,&mode,..\\Bgi);
show_screen( );
setcolor(15);
Line(90,150,90,390);
Line(50,350,320,350);
Line(400,150,400,390);
Line(360,350,580,350);
RectangularCoordinates WC(130,180,290,300);
RectangularCoordinates VC(440,230,550,300);
setcolor(15);
Line(90,180,95,180);
Line(90,300,95,300);
Line(130,345,130,350);
Line(290,345,290,350);
Line(400,230,405,230);

Line(400,300,405,300);
Line(440,345,440,350);
Line(550,345,550,350);
setcolor(15);
Rectangle(WC.x_min,WC.y_min,WC.x_max,WC.y_max);
Rectangle(VC.x_min,VC.y_min,VC.x_max,VC.y_max);
int n=8;
int polygon_vertices[18]={ 60,320 , 320,320 , 250,190 , 235,210 ,
230,195 , 215,220 , 200,200 , 60,320 };
setcolor(7);
Polygon(n,polygon_vertices);
setcolor(15);
settextstyle(0,0,1);
outtextxy(50,175,YW);
outtextxy(50,295,YW);
outtextxy(110,360,XW);
outtextxy(280,360,XW);
outtextxy(360,225,YV);
outtextxy(360,295,YV);
outtextxy(420,360,XV);
outtextxy(530,360,XV);
outtextxy(182,170,Window);
outtextxy(140,390,World Coordinates);

outtextxy(462,220,Viewport);
outtextxy(420,390,Device Coordinates);
settextstyle(2,0,4);
outtextxy(67,175,min);
outtextxy(67,295,max);
outtextxy(127,360,min);
outtextxy(297,360,max);
outtextxy(377,225,min);
outtextxy(377,295,max);
outtextxy(437,360,min);
outtextxy(547,360,max);
char Key=NULL;
do
{
Key=getch( );
}
while(Key!=T && Key!=t');
settextstyle(0,0,1);
setcolor(0);
outtextxy(90,450, Press T to see the Window-to-Viewport Transformation. );
setcolor(15);
outtextxy(85,450,setcolor(12);

);

outtextxy(213,450, Press any Key to exit. );


for(int count=0;count<n;count++)
apply_window_to_viewport_coordinate_transformation(WC,VC,
polygon_vertices[(count*2)],
polygon_vertices[((count*2)+1)]);
clip_polygon(VC,n,polygon_vertices);
getch( );
return 0;
}
void apply_window_to_viewport_coordinate_transformation(
const RectangularCoordinates wc,
const RectangularCoordinates vc,
int &x,int &y)
{
float Sx=((vc.x_max-vc.x_min)/(wc.x_max-wc.x_min));
float Sy=((vc.y_max-vc.y_min)/(wc.y_max-wc.y_min));
float Tx=vc.x_min;
float Ty=vc.y_min;
x=( Tx+ (Sx*(x-wc.x_min)));
y=(Ty+(Sy*(y-wc.y_min)));
}
void clip_polygon(const RectangularCoordinates wc,const int n,
const int polygon_edges[])

{
int edges_counter;
int number_of_edges=n;
int *edges=new int[(n*4)];
int *clipped_edges=new int[(n*4)];
for(int count_1=0;count_1<(n*2);count_1++)
edges[count_1]=polygon_edges[count_1];
LineCoordinates window_line;
for(int count_2=1;count_2<=4;count_2++)
{
edges_counter=1;
for(int count_3=0;count_3<(number_of_edges*4);count_3++)
clipped_edges[count_3]=0;
if(count_2==1)
{
window_line.x_1=wc.x_min;
window_line.y_1=wc.y_max;
window_line.x_2=wc.x_max;
window_line.y_2=wc.y_max;
}
else if(count_2==2)
{
window_line.x_1=wc.x_max;

window_line.y_1=wc.y_max;
window_line.x_2=wc.x_max;
window_line.y_2=wc.y_min;
}
else if(count_2==3)
{
window_line.x_1=wc.x_max;
window_line.y_1=wc.y_min;
window_line.x_2=wc.x_min;
window_line.y_2=wc.y_min;
}
else if(count_2==4)
{
window_line.x_1=wc.x_min;
window_line.y_1=wc.y_min;
window_line.x_2=wc.x_min;
window_line.y_2=wc.y_max;
}
int rule_no;
PointCoordinates point;
for(int count_4=1;count_4<number_of_edges;count_4++)
{
LineCoordinates line(edges[((count_4*2)-2)],

edges[((count_4*2)-1)],
edges[(count_4*2)],
edges[((count_4*2)+1)]);
rule_no=check_line(window_line,line);
switch(rule_no)
{
case 1 : clipped_edges[(edges_counter*2)]=
(int)(line.x_2+0.5);
clipped_edges[((edges_counter*2)+1)]=
(int)(line.y_2+0.5);
edges_counter++;
break;
case 2 : break;
case 3 : point=
get_intersection_point(window_line,line);
clipped_edges[(edges_counter*2)]=
(int)(point.x+0.5);
clipped_edges[((edges_counter*2)+1)]=
(int)(point.y+0.5);
edges_counter++;
break;
case 4 : point=
get_intersection_point(window_line,line);

clipped_edges[(edges_counter*2)]=
(int)(point.x+0.5);
clipped_edges[((edges_counter*2)+1)]=
(int)(point.y+0.5);
edges_counter++;
clipped_edges[(edges_counter*2)]=
(int)(line.x_2+0.5);
clipped_edges[((edges_counter*2)+1)]=
(int)(line.y_2+0.5);
edges_counter++;
break;
}
}
clipped_edges[0]=clipped_edges[((edges_counter*2)-2)];
clipped_edges[1]=clipped_edges[((edges_counter*2)-1)];
for(int count_5=0;count_5<(edges_counter*2);count_5++)
edges[count_5]=0;
number_of_edges=edges_counter;
for(int count_6=0;count_6<(edges_counter*2);count_6++)
edges[count_6]=clipped_edges[count_6];
}
setcolor(10);
Polygon(number_of_edges,edges);

delete edges;
delete clipped_edges;
}
const int check_line(const LineCoordinates line,const LineCoordinates edge)
{
int rule_number=0;
int point_1=check_point(line,edge.x_1,edge.y_1);
int point_2=check_point(line,edge.x_2,edge.y_2);
if(point_1==1 && point_2==1)
rule_number=1;
else if(point_1!=1 && point_2!=1)
rule_number=2;
else if(point_1==1 && point_2!=1)
rule_number=3;
else if(point_1!=1 && point_2==1)
rule_number=4;
return rule_number;
}
const int check_point(const LineCoordinates lc,const float x,const float y)
{
float c=(((lc.x_2-lc.x_1)*(y-lc.y_1))-((lc.y_2-lc.y_1)*(x-lc.x_1)));
if(c<=0)
return 1;

else
return 0;
}
const PointCoordinates get_intersection_point(LineCoordinates lc1,
LineCoordinates lc2)
{
float x_min=lc1.x_1;
float x_max=lc1.x_2;
float y_min=lc1.y_1;
float y_max=lc1.y_2;
if(lc1.x_1==lc1.x_2)
{
if(lc2.y_2>=lc2.y_1 && lc2.y_2>y_max)
y_max=lc2.y_2;
else if(lc2.y_1>lc2.y_2 && lc2.y_1>y_max)
y_max=lc2.y_1;
if(lc2.y_1<=lc2.y_2 && lc2.y_1<y_min)
y_min=lc2.y_1;
else if(lc2.y_2<lc2.y_1 && lc2.y_2<y_min)
y_min=lc2.y_2;
}
else if(lc1.y_1==lc1.y_2)
{

if(lc2.x_2>=lc2.x_1 && lc2.x_2>x_max)


x_max=lc2.x_2;
else if(lc2.x_2<lc2.x_1 && lc2.x_1>x_max)
x_max=lc2.x_1;
if(lc2.x_1<=lc2.x_2 && lc2.x_1<x_min)
x_min=lc2.x_1;
else if(lc2.x_2<lc2.x_1 && lc2.x_2<x_min)
x_min=lc2.x_2;
}
float x_mid;
float y_mid;
if(lc2.y_1>y_max)
{
while(lc2.y_1!=y_max)
{
x_mid=((lc2.x_1+lc2.x_2)/2);
y_mid=((lc2.y_1+lc2.y_2)/2);
if(y_mid>=y_max)
{
lc2.x_1=x_mid;
lc2.y_1=y_mid;
}
else

{
lc2.x_2=x_mid;
lc2.y_2=y_mid;
}
}
}
else if(lc2.y_1<y_min)
{
while(lc2.y_1!=y_min)
{
x_mid=((lc2.x_1+lc2.x_2)/2);
y_mid=((lc2.y_1+lc2.y_2)/2);
if(y_mid<=y_min)
{
lc2.x_1=x_mid;
lc2.y_1=y_mid;
}
else
{
lc2.x_2=x_mid;
lc2.y_2=y_mid;
}
}

}
if(lc2.x_1>x_max)
{
while(lc2.x_1!=x_max)
{
x_mid=((lc2.x_1+lc2.x_2)/2);
y_mid=((lc2.y_1+lc2.y_2)/2);
if(x_mid>=x_max)
{
lc2.x_1=x_mid;
lc2.y_1=y_mid;
}
else
{
lc2.x_2=x_mid;
lc2.y_2=y_mid;
}
}
}
else if(lc2.x_1<x_min)
{
while(lc2.x_1!=x_min)
{

x_mid=((lc2.x_1+lc2.x_2)/2);
y_mid=((lc2.y_1+lc2.y_2)/2);
if(x_mid<=x_min)
{
lc2.x_1=x_mid;
lc2.y_1=y_mid;
}
else
{
lc2.x_2=x_mid;
lc2.y_2=y_mid;
}
}
}
PointCoordinates ipt;
ipt.x=lc2.x_1;
ipt.y=lc2.y_1;
return ipt;
}
void Rectangle(const int x_1,const int y_1,const int x_2,const int y_2)
{
Dashed_line(x_1,y_1,x_2,y_1,1);
Dashed_line(x_2,y_1,x_2,y_2,1);

Dashed_line(x_2,y_2,x_1,y_2,1);
Dashed_line(x_1,y_2,x_1,y_1,1);
}
void Polygon(const int n,const int coordinates[])
{
if(n>=2)
{
Line(coordinates[0],coordinates[1],
coordinates[2],coordinates[3]);
for(int count=1;count<(n-1);count++)
Line(coordinates[(count*2)],coordinates[((count*2)+1)],
coordinates[((count+1)*2)],
coordinates[(((count+1)*2)+1)]);
}
}
void Line(const int x_1,const int y_1,const int x_2,const int y_2)
{
int color=getcolor( );
int x1=x_1;
int y1=y_1;
int x2=x_2;
int y2=y_2;
if(x_1>x_2)

{
x1=x_2;
y1=y_2;
x2=x_1;
y2=y_1;
}
int dx=abs(x2-x1);
int dy=abs(y2-y1);
int inc_dec=((y2>=y1)?1:-1);
if(dx>dy)
{
int two_dy=(2*dy);
int two_dy_dx=(2*(dy-dx));
int p=((2*dy)-dx);
int x=x1;
int y=y1;
putpixel(x,y,color);
while(x<x2)
{
x++;
if(p<0)
p+=two_dy;
else

{
y+=inc_dec;
p+=two_dy_dx;
}
putpixel(x,y,color);
}
}
else
{
int two_dx=(2*dx);
int two_dx_dy=(2*(dx-dy));
int p=((2*dx)-dy);
int x=x1;
int y=y1;
putpixel(x,y,color);
while(y!=y2)
{
y+=inc_dec;
if(p<0)
p+=two_dx;
else
{
x++;

p+=two_dx_dy;
}
putpixel(x,y,color);
}
}
}
void Dashed_line(const int x_1,const int y_1,const int x_2,
const int y_2,const int line_type)
{
int count=0;
int color=getcolor( );
int x1=x_1;
int y1=y_1;
int x2=x_2;
int y2=y_2;
if(x_1>x_2)
{
x1=x_2;
y1=y_2;
x2=x_1;
y2=y_1;
}
int dx=abs(x2-x1);

int dy=abs(y2-y1);
int inc_dec=((y2>=y1)?1:-1);
if(dx>dy)
{
int two_dy=(2*dy);
int two_dy_dx=(2*(dy-dx));
int p=((2*dy)-dx);
int x=x1;
int y=y1;
putpixel(x,y,color);
while(x<x2)
{
x++;
if(p<0)
p+=two_dy;
else
{
y+=inc_dec;
p+=two_dy_dx;
}
if((count%2)!=0 && line_type==0)
putpixel(x,y,color);
else if((count%5)!=4 && line_type==1)

putpixel(x,y,color);
else if((count%10)!=8 && (count%10)!=9 && line_type==2)
putpixel(x,y,color);
else if((count%20)!=18 && (count%20)!=19 && line_type==3)
putpixel(x,y,color);
else if((count%12)!=7 && (count%12)!=8 &&
(count%12)!=10 && (count%12)!=11 && line_type==4)
putpixel(x,y,color);
count++;
}
}
else
{
int two_dx=(2*dx);
int two_dx_dy=(2*(dx-dy));
int p=((2*dx)-dy);
int x=x1;
int y=y1;
putpixel(x,y,color);
while(y!=y2)
{
y+=inc_dec;
if(p<0)

p+=two_dx;
else
{
x++;
p+=two_dx_dy;
}
if((count%2)!=0 && line_type==0)
putpixel(x,y,color);
else if((count%5)!=4 && line_type==1)
putpixel(x,y,color);
else if((count%10)!=8 && (count%10)!=9 && line_type==2)
putpixel(x,y,color);
else if((count%20)!=18 && (count%20)!=19 && line_type==3)
putpixel(x,y,color);
else if((count%12)!=7 && (count%12)!=8 &&
(count%12)!=10 && (count%12)!=11 && line_type==4)
putpixel(x,y,color);
count++;
}
}
}
void show_screen( )
{

setfillstyle(1,1);
bar(180,26,460,38);
settextstyle(0,0,1);
setcolor(15);
setcolor(11);
outtextxy(190,29,Window-to-Viewport Transformation);
setcolor(15);
setcolor(12);
outtextxy(90,450, Press T to see the Window-to-Viewport Transformation. );
}

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