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Ver. 2.

ALIAS: NAME: Garret Byrn STREET CRED: 0


PHYSICAL
AGILITY: BODY:

TOTAL KARMA: 0 NOTORIETY: 0 PUBLIC AWARENESS: 0

CURRENT KARMA: 0 CURRENT EDGE: 5

MENTAL
CHARISMA: 2/6(2/9) INTUITION: 4/6(4/9) LOGIC:

SPECIAL
EDGE: ESSENCE: MAGIC: RESONANCE:

DERIVED

DERIVED
COMPOSURE: JUDGE INTENT: LIFT/CARRY:

6/6(6/9) 5/7(5/10)

5 3.5/6 0 0

9/11(10/16) INITIATIVE:

4 6 10 5

ASTRAL INIT: MATRIX INIT: INIT. PASSES:

REACTION: 3/5(4/7)

3/6(3/9)

5/8(5/12) STRENGTH:

2/7(2/10) WILLPOWER:
ITEM

MEMORY:

A heavily paranoid dwarf, who openly and vocally hates elves and anyone who makes use of magic. Can be friendly enough with people he trusts, but tends to be rather loud and harsh in his way of speaking.

NOTES

Lockpick Set
Maglock Sequencer

Walking Rate (m/turn):8

Rating 4
Firewall 1 Signal 2 Responce 1 System 1

Running Rate (m/turn):20 Swimming Rate (m/turn): Lift w/out test (kg):

Meta Link Tag Eraser Fake SIN


Keycard Copier

Rating 4 Rating 6

Overhead Lift w/out test (kg): Weight (kg/lbs): 49 Height (cm/inches): 115 Sex (male/female): Male Age (years): 25 Lifestyle: Low (2,000) Metatype: Dwarf

Miniwelder
Trauma Patch

QUALITY NAME & NOTES

+Double-jointed +Photographic Memory +Erased (10BP) -Paranoia -Outspoken Prejudice (Elves) -Outspoken Prejudice (Magic) -Akido, +1DV on blades attacks, +1 die on called shots to disarm -Break Weapon, Disarm

PHYSICAL DAMAGE TRACK


-1
CUMULATIVE DAMAGE MODIFIERS

STUN DAMAGE TRACK


-1
CUMULATIVE DAMAGE MODIFIERS

MATRIX DAMAGE TRACK

-2

-2

-3

-3

-4

-4

-5

-5

-6
8 + (BODY2, ROUND UP) BOXES

-6
8 + (WILL2, ROUND UP) BOXES 8 + (SYS2, ROUND UP) BOXES

2,100
1

Ver. 2.1 AGILITY:

6/6(6/9) BODY: 5/7(5/10)

REACTION:3/5(4/7) STRENGTH 5/8(5/12)

MAGIC:

0 0 5

CHARISMA: 2/6(2/9) INTUITION: 4/6(4/9) LOGIC: COMPOSURE:

3/6(3/9) WILLPOWER:2/7(2/10) RESONANCE: 10 MEMORY:


Group Att Skill

4 JUDGE INTENT:
Att Skill A.A.

6 LIFT/CARRY:
Rank DP

EDGE:

Group

A.A.

Rank

DP

(Mechanic 4) LOG* AGI LOG INT INT* WIL* (Mechanic 4) LOG* (Firearms 3) AGI (Conjuring 3) MAG* (Conjuring 3) MAG* (Close Combat 3) AGI (Athletics 4) STR (Close Combat 3) AGI (Tasking 3) RES* (Electronics 4) LOG (Influence 4) CHA (Sorcery 3) MAG* (Cracking 3) LOG (Biotech 3) LOG* (Electronics 4) LOG (Tasking 3) RES* LOG (Stealth 4) INT BOD REA (Cracking 3) LOG* AGI (Influence 4) CHA AGI AGI (Biotech 3) LOG AGI AGI (Athletics 4) AGI (Cracking 3) LOG (Electronics 4) LOG* AGI (Mechanic 4) LOG* (Stealth 4) AGI CHA CHA (Influence 4) CHA AGI (Firearms 3) AGI (Biotech 3) LOG* (Mechanic 4) LOG* (Outdoors 3) INT (Influence 4) CHA

Aeronautics Mechanic Archery Armorer Artisan Assensing Astral Combat Auto. Mechanic Automatics Banishing Binding 6 Blades 5 Climbing Clubs Compiling Computer Con Counterspelling Cybercombat Cybertechnology Data Search Decompiling Demolitions 4 Disguise Diving Dodge Electronic Warfare Escape Artist Etiquette Exotic Melee Weap . Exotic Ranged Weap. First Aid Forgery Gunnery 6 Gymnastics Hacking 3 Hardware Heavy Weapons Industrial Mechanic 6 Infiltration Instruction Intimidation Leadership 6 Locksmith 6 Longarms Medicine Nautical Mechanic Navigation Negotiation

3 2

9 7

(Stealth 4) AGI Palming BOD Parachuting INT Perception REA* Pilot Aerospace REA* Pilot Aircraft REA* Pilot Anthroform REA* Pilot Exotic Vehicle REA Pilot Ground Craft REA Pilot Watercraft 6 (Firearms 3) AGI Pistols (Tasking 3) RES* Registering (Sorcery 3) MAG* Ritual Spellcasting 5 (Athletics 4) STR Running (Stealth 4) INT Shadowing 4 (Electronics 4) LOG* Software (Sorcery 3) MAG* Spellcasting (Conjuring 3) MAG* Summoning (Outdoors 3) WIL Survival (Athletics 4) STR Swimming 5 AGI Thrown Weapons (Outdoors 3) INT Tracking (Close Combat 3) AGI Unarmed Combat *These skills cannot be defaulted on

10

3
2 4

9
7 8

Knowledge Skills (LogicProfessional, Academic) (IntuitionStreet, Interests)(p127)

INT INT INT INT INT 2 2 8 5

Alcohol Security Systems N.A Arms Dealers


Seattle Street Gangs

Metahumanity

4 4 4 4 4

4 6 4 2 4

8 10 8 6 8

12

2 3

8 9

Language Skills INT INT INT INT

Specialty (Knives)

Ver. 2.1
ARMOR BALLISTIC/IMPACT NOTES

Chameleon Suit

/4 / / / / /

-4 pool to Per tests

BOD: 5/7(5/10) REA:

3/5(4/7) WIL: 2/7(2/10) Dodge:

Ranged Defense: Reaction Ranged Full Defense: Reaction + Dodge Melee Parry: Reaction + Weapon Skill Melee Block: Reaction + Unarmed Combat Melee Dodge: Reaction + Dodge M. Full Parry: Reaction + Weapon Skill + Dodge M. Full Block: Reaction + Unarmed Combat + Dodge M. Full Dodge: Reaction + Dodge + Dodge Physical Spell Defense: Body + Counterspell Mana Spell Defense: Willpower + Counterspell

WEAPON

DMG

AP

FIRE CONCEAL RANGES MODE RC AMMO MOD S M L E

WEAPON MODIFICATIONS & ACCESSORIES


Silencer, Laser Sight, Concealable Holster, Spare Clip, Magazine

Fichetti Security 600

4P 7P
8S(e)

SA -3 SA SS

1 1

30 10 4

-3 6 -3

Walter MA-2100
Defiance EX Shocker

Smartgun System, Tripod, Shock Pad, Internal Mag


Concealable Holster, Laser Sight, (AP -half), Internal Mag

CALIBER

TYPE

MODIFIERS

WEAPON

REACH

Light Pistol Sniper Rifle Taser

Regular Regular
Taser Dart

60 rounds 20 rounds 20 rounds

Short Cougar Fineblade Knife

DAMAGE (S/2+1)P

AP

-1

Ver. 2.1
CONTACT NAME LOY/CON NOTES
Forger who assists in getting Garret forged SINs and wiping his details from the system on a regular basis.

Hal Dowe

4 /4
/ / / / / / / / / / / / /

IDENTITY NAME (SIN)

RATING

LICENSE TYPE

RATING

Vance Rhyne

Ver. 2.1
VEHICLE HANDLING ACCEL SPEED PILOT BODY ARMOR SENSOR NOTES

NOTES

8 + (BODY2, ROUND UP) BOXES

8 + (BODY2, ROUND UP) BOXES

Ver. 2.1 AGILITY:

6/6(5/9) BODY: 5/7(5/10)

REACTION:3/5(4/7) STRENGTH 5/8(5/12)

MATRIX INIT:

CHARISMA: 2/6(1/9) INTUITION: 4/6(4/9) LOGIC: COMPOSURE:

3/6(3/9) WILLPOWER:2/7(2/10) RESONANCE: 10 MEMORY: 5


SUBMERSION GRADE:

4 JUDGE INTENT:

6 LIFT/CARRY:

COMMLINK: RESPONSE:

Meta Link
SIGNAL:

OPERATING SYSTEM: Vector

Xim

ECCM:

FIREWALL: 1

SYSTEM: 1

PROGRAM

ASSOCIATED SKILL Computer Data Search Computer Hacking Computer Hacking Electronic Warfare Response Electronic Warfare System Cybercombat Hacking Willpower Cybercombat Hacking

A.S.

Rank

DP

PROGRAM Blackout Blackout Data Bomb Decrypt Defuse Exploit Medic Sniffer Wired Sniffer Wireless Spoof Stealth Track

ASSOCIATED SKILL Cybercombat Hacking Computer Electronic Warfare Hacking Hacking Computer Hacking Electronic Warfare Hacking Hacking Computer

A.S.

Rank

DP

Analyze Browse Command Software Command Unauthorized Edit Software Edit Unauthorized Encrypt Reality Filter Scan Armor Attack an Icon Attack an Program Biofeedback Filter Black Hammer Black Hammer

Group (Tasking 3) (Electronics 4) (Cracking 3) (Electronics 4) (Tasking 3) (Cracking 3) (Cracking 3) (Electronics 4) (Tasking 3) (Electronics 4)

Att

Skill

A.S.

Rank

DP

ITEM

RATING

RES* Compiling LOG Computer LOG Cybercombat LOG Data Search RES* Decompiling LOG* Electronic Warfare LOG Hacking LOG* Hardware RES* Registering LOG* Software *These skills cannot be defaulted on

SPRITE

FORCE SERVICES

REGISTERED/UNREG

Ver. 2.1 CHARISMA: INTUITION: LOGIC:

2/6(1/9) 4/6(4/9) 3/6(3/9)


Type P P P P P M M M P P P P P P P M M M P M M M M M M M M M M M M M M M P P P P M M M M M M P P P P P P P P M M M P

WILLPOWER: 2/7(2/10) MAGIC: INITIATE GRADE:

Skill Banishing Binding Counterspelling Ritual Spellcasting Spellcasting Summoning Astral Combat

Att

Rank

Dice Pool

Drain Resist
= Willpower + Logic (Mages) Charisma (Shaman) Intuition (Other)

Spell Name [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] Acid Stream * Toxic Wave * Punch Clout Blast Death Touch Manabolt Manaball Flamethrower * Fireball * Lightning Bolt * Ball Lightning * Shatter Powerbolt Powerball Knockout Stunbolt Stunball Analyze Device Analyze Truth Clairaudience Clairvoyance Combate Sense Detect Enemies Detect Enemies Extended Detect Individual Detect Life Detect Life Extended Detect *_________ Life Form Detect *_________ Extended Detect *_________ Life Form Detect *_________ Extended Detect *_________ Life Form Detect *_________ Extended Detect *_________ Object Detect *_________ Object Detect *_________ Object Detect *_________ Object Detect Magic Detect Magic Extended Mindlink Mind Probe Antidote Cure Disease Decrease Agility Decrease Body Decrease Reaction Decrease Strength Decrease Charisma Decrease Intuition Decrease Logic Decrease Willpower Detox Heal Hibernate Increase Agility

Range Dmg Duration D.V. Mod LOS LOS(A) Touch LOS LOS(A) Touch LOS LOS(A) LOS LOS(A) LOS LOS(A) Touch LOS LOS(A) Touch LOS LOS(A) Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch P P S S S P P P P P P P P P P S S S Instant Instant Instant Instant Instant Instant Instant Instant Instant Instant Instant Instant Instant Instant Instant Instant Instant Instant Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Permanent Permanent Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Permanent Permanent Sustained Sustained (F2) +3 +5 -2 0 +2 -2 0 +2 +3 +5 +3 +5 -1 +1 +3 -3 -1 +1 (F2) 0 0 -1 -1 +2 +1 +3 -1 0 +2 -1 +1 -1 +1 -1 +1 -1 -1 -1 -1 0 +2 +1 +2 (F2) -2 -2 +1 +1 +1 +1 +1 +1 +1 +1 -4 -2 -3 -2 [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [

Spell Name ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] Increase Body Increase Reaction Increase Strength Increase Charisma Increase Intuition Increase Logic Increase Willpower Increase Reflexes Oxygenate Prophylaxis Resist Pain Stabilize Confusion Mass Confusion Chaos Chaotic World Entertainment Trid Entertainment Invisibility Improved Invisibility Mask Physical Mask Phantasm Trid Phantasm Hush Silence Stealth Armor Control Actions Mob Control Control Emotions Mob Mood Control Thoughts Mob Mind Fling Ice Sheet Ignite Influence Levitate Light Magic Fingers Mana Barrier Petrify Physical Barrier Poltergeist Shadow Shapechange *________________ Form *________________ Form *________________ Form Dog Form Cat Form Horse Form Shark Form Wolf Form Turn to Goo

Type P P P P P P P P P M M M M M P P M P M P M P M P M P P P M M M M M M P P P M P P P M P P P P P P P P P P P P P P

Range Dmg Duration D.V. Mod Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch Touch LOS LOS(A) LOS LOS(A) LOS(A) LOS(A) LOS LOS Touch Touch LOS(A) LOS(A) LOS(A) LOS(A) LOS LOS LOS LOS(A) LOS LOS(A) LOS LOS(A) LOS LOS(A) LOS LOS LOS LOS(A) LOS LOS(A) LOS LOS(A) LOS(A) LOS(A) LOS LOS LOS LOS LOS LOS LOS LOS LOS LOS Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Permanent Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Instant Instant Permanent Permanent Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained Sustained -2 -2 -2 -2 -2 -2 -2 +2 -1 -2
* *

Combat Spells (* = Elemental Effects) (Damage = Force + Net Hits)

Illusion Spells

Detection Spells (* = Special see spell description)

(F2) 0 +2 +1 +3 +1 +2 0 +1 0 +1 +2 +3 +2 +3 +1 (F2) +3 0 +2 0 +2 +2 +4 +1 +3 0 +1 +1 -1 +1 +1 +2 +3 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 +1 +2

Manipulation Spells (* = Special see spell description)

Health Spells (* = Special see spell description)

Magic 1

Ver. 2.1 Tradition: Combat: Detection: Health: Illusion: Manipulation: Drain: Willpower + Character Magic & Tradition Background

Max # of Services Owed = Summoning Skill

Maximum Number of Foci Bonded = Magic =

Maximum Force of a Spirit = Magic Attribute =

0
BOUND/UNBOUND

Maximum Number of Foci Active = Logic

= 3/6(3/9)

Max # of Bound Spirits = Charisma Attribute = 2/6(1/9)


SPIRIT FORCE SERVICES

Maximum Total Force of All Foci = Magic =


FOCI TYPE ATTUNEMENT FORCE

Unbound Unbound Unbound Unbound Unbound Unbound Unbound Unbound Unbound

POWER POINTS:

Power Points = Magic Attribute or Magic Attribute points dedicated to the Adept Discipline in the case of Mystic Adepts.

Power Name [ ] Astral Perception [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] Boost Agility Boost Body Boost Reaction Boost Strength Combat Sense Critical Strike Enhanced Perception Great Leap Improved Combat Skill_________________ Improved Combat Skill_________________ Improved Combat Skill_________________ Improved Combat Skill_________________ Improved Combat Skill_________________ Improved Active Skill__________________ Improved Active Skill__________________ Improved Active Skill__________________ Improved Active Skill__________________ Improved Active Skill__________________

Cost 1 .25/Level .25/Level .25/Level .25/Level .5/Level .25/Level .25/Level .25/Level .5/Level .5/Level .5/Level .5/Level .5/Level .25/Level .25/Level .25/Level .25/Level .25/Level 1/Level 1/Level

Level 1

Spent

Power Name [ ] Improved Reaction [ ] Improved Strength Improved Reflexes [ ] Level 1 [ ] Level 2 [ ] Level 3 [ [ [ [ [ [ [ [ [ [ [ [ [ ] ] ] ] ] ] ] ] ] ] ] ] ] Improved Direction Sense Improved Scent Improved Taste Flare Compensation Sound Dampening Killing Hands Kinesics Missile Parry Mystic Armor Natural Immunity Pain Resistance Rapid Healing Spell Resistance

Cost 1/Level 1/Level 2 3 5 .25 .25 .25 .25 .25 .5 .5/Level .25/Level .25/Level .5/Level .5/Level .25/Level .5/Level .5

Level

Spent

1 1 1 1 1 1 1 1 1

[ ] Improved Agility [ ] Improved Body


0 Total Points Spent on Powers =_____________

[ ] Voice Control

1
0 Column 2 Total: ____

0 Column 1 Total: ____

Magic 2

Ver. 2.1

ADVANCEMENT RECORD
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date

ADVANCEMENT RECORD
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON
Date Attribute/Skill/Spell/Form/Foci/Etc.

BOUGHT WITH
Amount of Karma

KARMA ON
Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON
Date Attribute/Skill/Spell/Form/Foci/Etc.

BOUGHT WITH
Amount of Karma

KARMA ON
Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON
Date Attribute/Skill/Spell/Form/Foci/Etc.

BOUGHT WITH
Amount of Karma

KARMA ON
Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON
Date Attribute/Skill/Spell/Form/Foci/Etc.

BOUGHT WITH
Amount of Karma

KARMA ON
Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON

BOUGHT WITH
Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON

Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON
Date Attribute/Skill/Spell/Form/Foci/Etc.

BOUGHT WITH
Amount of Karma

KARMA ON
Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON
Date Attribute/Skill/Spell/Form/Foci/Etc.

BOUGHT WITH
Amount of Karma

KARMA ON
Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON
Date Attribute/Skill/Spell/Form/Foci/Etc.

BOUGHT WITH
Amount of Karma

KARMA ON
Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON

BOUGHT WITH
Date Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON

Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON
Date Attribute/Skill/Spell/Form/Foci/Etc.

BOUGHT WITH
Amount of Karma

KARMA ON
Date

BOUGHT WITH
Attribute/Skill/Spell/Form/Foci/Etc. Amount of Karma

KARMA ON
Date Attribute/Skill/Spell/Form/Foci/Etc.

BOUGHT WITH
Amount of Karma

KARMA ON
Date

BOUGHT WITH

KARMA ON

BOUGHT WITH

KARMA ON

KARMA

Ver. 2.1 RIGHT HAND Implant Cost EARS Implant EYES Implant LEFT HAND Implant

Cost

Cost

Cost

Shock Hand

0.25

Shock Hand

0.25

Total 0.25

Total 0.00

Total 0.00

Total 0.25

RIGHT ARM Implant

Cost

LEFT ARM Implant

Cost

Total 0.00 RIGHT LEG Implant

Total 0.00 LEFT LEG Implant

Cost

Cost

Total 0.00 RIGHT FOOT Implant

TORSO Implant

Cost

Wired Reflexes 1 2.00

Total 0.00 LEFT FOOT Implant

Cost

Cost

Total 2.00 Additional Notes: Total 0.00 Total 0.00 Total Essence Cost 2.50

IMPLANTS

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